all repos — mgba @ b5c62da07088347e8329cd27e130d7b7c3a315f3

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35 - ARM7: PSR mode bits should not get sign extended
 36 - GBA: Only unhalt CPU if appropriate bit is set in IE
 37 - GBA Video: Fix out of bounds sprite transforms
 38 - GB: Fix crash when masking savedata
 39 - GB Audio: Fix serialization of channel 3 and NR52 properties
 40 - GB: Properly initialize sramRealVf variable
 41Misc:
 42 - SDL: Remove scancode key input
 43 - GBA Video: Clean up unused timers
 44 - Test: Add a basic test suite
 45 - GBA Video: Allow multiple handles into the same tile cache
 46 - VFS: Call msync when syncing mapped data
 47 - GBA Video, GB Video: Colors are now fully scaled
 48 - PSP2: Improved controller rumble
 49 - GB, GBA: Prevent loading null ROMs
 50 - VFS: Allow truncating memory chunk VFiles
 51 - Debugger: Modularize CLI debugger
 52 - Core: Clean up some thread state checks
 53 - Debugger: Make building with debugging aspects optional
 54 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 55 - GBA Memory: Support reading/writing POSTFLG
 56 - Util: Add size counting to Table
 57 - Qt: Move last directory setting from qt.ini to config.ini
 58 - 3DS, PSP2, Wii: Last directory loaded is saved
 59
 600.5.1: (2016-10-05)
 61Bugfixes:
 62 - Core: Fix importing save games as read-only
 63 - FFmpeg: Fix encoding AAC
 64 - GB: Fix invalid STOP behavior on Game Boy Color
 65 - GB: Initialize audio properly
 66 - GB: Properly clear KEY1 bit 0 when switching speeds
 67 - GB: Properly unload save files when unloading a ROM
 68 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 69 - GB MBC: Fix MBC7 when size is incorrectly specified
 70 - GB MBC: Fix RTC access when no save file is loaded
 71 - GB SIO: Don't auto-clock external shift clock
 72 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 73 - GB Video: Fix video frames getting missed when LCDC is off
 74 - GB Video: Clear screen when LCDC is off
 75 - GBA Cheats: Fix holding onto pointers that may get invalidated
 76 - GBA Cheats: Fix key-activated CodeBreaker cheats
 77 - GBA Cheats: Fix uninitialized memory getting freed when saving
 78 - GBA Hardware: Improve Game Boy Player rumble behavior
 79 - GBA Memory: Fix several unused I/O register read values
 80 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 81 - LR35902: Fix events running with the wrong cycle active
 82 - Qt: Fix "close" button on Overrides view
 83 - Qt: Fix saving overrides
 84 - Qt: Fix directory set unloading when replacing the ROM
 85 - Qt: Fix patch loading
 86 - Qt: Fix crash when saving an override if a game isn't loaded
 87 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 88 - SDL: Attach rumble in SDL frontend
 89 - Util: Fix PNG identification on files too small to be a PNG
 90Misc:
 91 - All: Only update version info if needed
 92 - All: Split out install locations for Libretro and OpenEmu
 93 - FFmpeg: Encoding cleanup
 94 - GB: Reset active region when reloading ROM
 95 - GB Memory: Initialize RAM pattern for GBC
 96 - GB Video: Improved video timings
 97 - Qt: Manage window sizes slightly better
 98 - Qt: Remember scale option independent of core dimensions
 99
1000.5.0: (2016-09-19)
101Features:
102 - Game Boy support
103 - Support for encrypted CodeBreaker GBA cheats
104 - Emulation of Vast Fame protected GBA carts (taizou)
105 - Tile viewer
106 - Threaded rendering mode
107 - Libretro: Memory map and achievement support (leiradel)
108 - GUI: Add UI control remapping
109 - GUI: Add fast-forward
110 - Wii: 240p support
111 - 3DS: Adjustable screen darkening
112 - Ability to temporarily load a savegame
113 - Load specific files out of archives
114 - Automatic BIOS detection
115Bugfixes:
116 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
117 - Debugger: Fix GDB breakpoints
118 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
119 - GBA: Fix filehandle leak with savegames
120 - GBA: Timer 0 cannot be count up
121 - GBA: Count up timers should not count themselves
122 - GBA Memory: Fix mirror on non-overdumped Classic NES games
123 - GBA Memory: Fix ldm {pc}
124 - GBA Savedata: Fix savedata sync timer
125 - GBA Savedata: Only unmap savedata if present
126 - GBA Serialize: Savestates now properly store prefetch
127 - GBA Video: WIN0/1 take priority over OBJWIN
128 - GBA Video: Fix out-of-order OBJWIN
129 - PSP2: Fix GPU crash while exiting
130 - PSP2: Fix VSync
131 - PSP2: Fix accelerometer range
132 - PSP2: Actually load screen mode setting
133 - PSP2: Fix gyroscope direction
134 - PSP2: Delete threads after they return
135 - PSP2: Fix mapping/unmapping from not at 0
136 - Qt: Fix bug in software renderer scaling
137 - Qt: Fix hanging key press after disabling autofire
138 - Qt: Fix being unable to pause manually when using auto-pausing
139 - SDL: Fix axes being mapped wrong
140 - Util: Fix realloc semantics in utf16to8
141 - Util: Fix inserting too many items into a hash table
142 - VFS: Fix uninitialized varaible reading from 7z
143 - VFS: Fix reading multiple files from a 7z archive
144 - Wii: Fix framelimiting after a slowdown
145 - Wii: Fix garbage flash at startup
146Misc:
147 - 3DS: Use blip_add_delta_fast for a small speed improvement
148 - 3DS: Allow UTF-16 filenames
149 - 3DS: Port to using citro3D
150 - 3DS: Use system font for menus
151 - 3DS: Attempt to use Core 2 for threads
152 - 3DS: Adjustable filering
153 - 3DS: 3D banner
154 - All: Add QUIET parameter to silence CMake
155 - All: Faster memory read/write
156 - ARM7: Support forcing Thumb mode via MSR
157 - ARM7: Flush prefetch cache when loading CPSR via MSR
158 - ARM7: Clean up instruction decoding for future expandability
159 - Debugger: Support register and memory writes via GDB stub
160 - Debugger: Add software breakpoint support to gdb
161 - FFmpeg: Full support for libavcodec 56+
162 - GBA: Better debug logging if event processing breaks
163 - GBA Audio: Force audio DMAs to not increment destination
164 - GBA BIOS: Use custom ArcTan, not relying on OS
165 - GBA Hardware: Clean up dead code in GBP
166 - GBA Memory: Optimize stalling behavior
167 - GBA Memory: Optimize Load-/StoreMultiple
168 - GBA Savedata: Add realistic timing for EEPROM
169 - GBA Serialize: Savestates now store if CPU was halted
170 - GBA Video: Remove old slow path fallback
171 - GBA Video: Optimize sprite drawing
172 - GBA Video: Optimize mode 0 rendering
173 - GBA Video: Optimize compositing cases slightly
174 - GUI: Screenshot dimensions are now passed through
175 - GUI: Add back logging
176 - GUI: Only reload config if manually saved
177 - GUI: Increase scrolling speed
178 - OpenGL: Log shader compilation failure
179 - OpenGL: Add texSize uniform
180 - Qt: Make -g flag work in Qt build
181 - Qt: Simplify OpenGL context creation
182 - Qt: Thread startup improvements
183 - Qt: Make audio channel/video layer options shortcut mappable
184 - Qt: Remove some C99isms from C++ code
185 - Qt: Remove default autofire mappings
186 - Qt: Make reseting when pasued frame-accurate
187 - Qt: Rearchitect game closing codepath
188 - PSP2: Use system font for menus
189 - PSP2: Add rumble for PS TV
190 - PSP2: Add fit-to-height screen mode
191 - PSP2: Sync files per descriptor
192 - PSP2: Allow UTF-8 filenames
193 - PSP2: Screenshots are now saved into the Photo Gallery
194 - PSP2: Stop underclocking when menuing
195 - SDL: Increase default audio buffer size to 1024 samples
196 - SDL: More responsive rumble
197 - Util: Add Vector GetConstPointer
198 - Util: Add rtrim
199 - Util: Add endswith
200 - VFS: Improve zip file detection
201 - Wii: Add pixelated resample filter
202 - Windows: Add native VDir support
203 - Util: Add PRIz macro for libc versions that don't support %z
204
2050.4.1: (2016-07-11)
206Bugfixes:
207 - All: Fix several file handle leaks
208 - All: Fix instruction tables getting zeroed when linking sometimes
209 - ARM7: Fix flags on SBC/RSC
210 - ARM7: Fix setting spsr privilege bits when spsr is empty
211 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
212 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
213 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
214 - GBA Memory: Fix executing code from OBJ region of VRAM
215 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
216 - GBA Serialize: Fix loading savegames from savestates
217 - OpenGL: Correct boolean vector strcmp strings for uniforms
218 - Qt: Fix sending gameStopped twice
219 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
220 - Qt: Fix initial state of key mapping
221 - Qt: Initialize m_useBios
222 - SDL: Fix joystick initialization on BSD
223 - SDL: Fix potential joystick crash in games with rumble
224 - SDL: Fix SDL 1.2 build
225 - SDL: Fix sporadic crash when deinitializing audio
226 - Shaders: Fix AGS-001 shader with some bad drivers
227 - Util: Use closesocket on Windows
228 - Util: Fix socket bind addresses
229 - VFS: Fix reading 7z archives without rewinding first
230 - VFS: VFileFromFD should not open directories
231 - Wii: Fix tilting direction
232 - Util: Fix realloc semantics in utf16to8
233Misc:
234 - All: Allow use of external minizip library
235 - Debugger: CLI debugger now exits when end-of-stream is reached
236 - FFmpeg: Update dependencies on Ubuntu
237 - GBA: Slightly optimize GBAProcessEvents
238 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
239 - GBA Video: Null renderer should return proper register values
240 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
241 - Qt: Add preset for DualShock 4
242 - Qt: Update 360 input profile on OS X to reflect newer drivers
243 - Qt: Remove use of NaN
244 - Qt: Canonicalize file paths when loading games
245 - Qt: Add refresh button to controller editing
246 - SDL: Remove default gamepad mappings
247 - Util: Fix intermittent build failure on OS X
248 - VFS: VFile.sync now updates modified time
249
2500.4.0: (2016-02-02)
251Features:
252 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
253 - I/O viewer
254 - Booting of multiboot images
255 - Customization of GIF recording
256 - Libretro: Cheat code support
257 - Support for GLSL shaders
258 - ROM information view
259 - Support for VBA-style cheat codes
260 - Savestates now store creation timestamps
261 - Key autofire
262 - Libretro: Allow blocking opposing directional input
263 - OpenEmu core for OS X
264 - Libretro: Settings for using BIOS and skipping intro
265 - Libretro: Customizable idle loop removal
266 - Implemented cycle counting for sprite rendering
267 - Cleaner, unified settings window
268 - Added a setting for pausing when the emulator is not in focus
269 - Customizable paths for save games, save states, screenshots and patches
270 - Controller hotplugging
271 - Ability to store save games and active cheats within savestates
272Bugfixes:
273 - ARM7: Fix sign of unaligned LDRSH
274 - ARM7: Fix decoding of some ARM ALU instructions with shifters
275 - Debugger: Fix watchpoints in gdb
276 - GBA: Fix warnings when creating and loading savestates
277 - GBA: Fix Iridion II savetype
278 - GBA BIOS: Fix misaligned CpuSet
279 - GBA Cheats: Fix cheats setting the Action Replay version
280 - GBA Hardware: Fix GPIO on big endian
281 - GBA Memory: Fix DMA register writing behavior
282 - GBA Memory: Fix DMAs triggering two cycles early
283 - Libretro: Fix aspect ratio
284 - Qt: Fix some potential crashes with the gamepad mapping
285 - Qt: Fix keys being mapped incorrectly when loading configuration file
286 - Util: Fix PowerPC PNG read/write pixel order
287 - Util: Fix excessive memory allocation when decoding a PNG
288 - VFS: Fix VFileReadline and remove _vfdReadline
289Misc:
290 - All: Improved PowerPC support
291 - All: Fix some undefined behavior warnings
292 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
293 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
294 - GBA: Implement bad I/O register loading
295 - GBA: Allow jumping to OAM and palette RAM
296 - GBA BIOS: Finish implementing RegisterRamReset
297 - GBA Config: Add "override" layer for better one-time configuration
298 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
299 - GBA Memory: Use a dynamically sized mask for ROM memory
300 - GBA Memory: Implement several unimplemented memory access types
301 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
302 - GBA RR: Starting from savestate now embeds the savegame
303 - GBA RR: Add preliminary SRAM support for VBM loading
304 - GBA RR: Add support for resets in movies
305 - GBA Video: Remove lastHblank, as it is implied
306 - Libretro: Use anonymous memory mappers for large blocks of memory
307 - Libretro: Add install target for libretro core
308 - Qt: Window size command line options are now supported
309 - Qt: Increase usability of key mapper
310 - Qt: Add 'Apply' button to settings window
311 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
312 - Qt: Allow use of modifier keys as input
313 - Qt: Optimize log viewer
314 - Qt: Added button for breaking into the GDB debugger
315 - Qt: Add box for showing duration of rewind
316 - SDL: Support fullscreen in SDL 1.2
317 - SDL: Allow GBASDLAudio to be used without a thread context
318 - Util: Use VFile for configuration
319 - Util: Add MutexTryLock
320
3210.3.2: (2015-12-16)
322Bugfixes:
323 - ARM7: Fix STRT/STRBT
324 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
325 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
326 - Libretro: Fix problems with rumble not turning off
327 - GBA: Fix idle skip state being retained between games
328 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
329 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
330 - GBA BIOS: Fix Sqrt sign
331 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
332 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
333 - GBA Memory: Fix DMA behavior for SRAM accesses
334 - GBA Memory: Fix Store8 to OBJ VRAM
335 - GBA Memory: Fix alignment of LDM/STM on SRAM
336 - GBA Memory: Fix unaligned out-of-bounds ROM loads
337 - GBA Memory: Fix timing of DMAs
338 - GBA Video: Fix _mix for 15-bit color
339 - GBA Video: Fix OAM and palette initialization
340 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
341 - Qt: Use safer isLoaded check in GameController
342 - Qt: Fix a race condition in PainterGL that could lead to a crash
343 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
344 - Qt: Fix font size in memory viewer
345 - Qt: Fix a crash in the memory viewer
346 - Qt: Add additional checks in CheatModel to prevent crashes
347 - Qt: Fix race condition with setting sample rate
348 - Qt: Fix crash when closing multiplayer windows
349 - Qt: Fix resetting while paused
350Misc:
351 - GBA Audio: Implement missing flags on SOUNDCNT_X register
352 - Qt: Add mute option to menu
353
3540.3.1: (2015-10-24)
355Bugfixes:
356 - ARM7: Fix instruction decoding of Thumb shifts
357 - GBA: Deinit savegame when unloading a ROM
358 - GBA: Fix BIOS check on big endian
359 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
360 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
361 - GBA Audio: Fix audio channels being silenced at the wrong time
362 - GBA Memory: Fix bad BIOS Load16 on big endian
363 - GBA Memory: Fix bad Load8 on big endian
364 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
365 - GBA Video: Fix edge case with sprite blend modes and semitransparency
366 - GBA Video: Fix objwin and blending interaction on sprites
367 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
368 - Libretro: Fix a memory leak with the render buffer
369 - Qt: Windows no longer spawn in the top left on first launch
370 - Qt: Fix install path of XDG desktop file with DESTDIR
371 - Qt: Fix drag and drop on Windows
372 - Qt: Reenable double buffering, as disabling it broke some Windows configs
373 - VFS: Fix return values of VFileFILE.read and .write
374Misc:
375 - All: Reset next event to cycles instead of zero to interrupt
376 - All: Add --version flag
377 - ARM7: Force disable LTO on two files to work around a GCC bug
378 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
379 - GBA: Better memory handling with PNG savestates
380 - GBA: Additional savestate sanity checks
381 - GBA: Check for cycle count being too high
382 - GBA Audio: Allow GBAAVStream to have no video callback
383 - GBA BIOS: Implement RegisterRamReset for SIO registers
384 - Qt: Remove useless help icons in dialogs
385 - Qt: Prevent savestate window from opening while in multiplayer
386 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
387 - Qt: Dropping multiplayer windows works more cleanly now
388
3890.3.0: (2015-08-16)
390Features:
391 - Ability to hide individual background layers, or OBJs
392 - Ability to mute individual audio channels
393 - Palette viewer and exporter
394 - Volume control
395 - More shortcuts are editable (e.g. quick save/load)
396 - Rewind now shows the frame after rewinding
397 - Import/Export of GameShark/Action Replay snapshots
398 - Add "Step backwards" item for single increment rewind
399 - Deadzone estimation for game controllers
400 - Analog inputs can be used for shortcuts
401 - Menu items for specific solar sensor brightness levels
402 - Remappable controls for tilt and gyroscope sensors
403 - Status messages for actions taken while a game is running (e.g. save/load state)
404 - Memory inspector
405 - Screensaver can now be suspended while a game is running
406 - Load/save the most recent savestate slot
407 - Support varible speed (PWM) rumble
408 - Ability to cap fast forward speed
409 - Finer control over FPS target
410 - Holdable shortcut for rewinding one frame at a time
411 - Ability to boot directly into the BIOS
412 - Preliminary support for yanking out the game pak while a game is running
413 - Thumb-drive mode by putting a file called portable.ini in the same folder
414 - Configurable display driver, between software and OpenGL
415 - Undo-able savestate loading and saving
416 - Controller profiles now store shortcut settings
417 - Default controller profiles for several common controllers
418 - Libretro now supports BIOS, rumble and solar sensor
419 - Implement BIOS call Stop, for sleep mode
420 - Automatically load patches, if found
421 - Improved video synchronization
422 - Configurable audio output sample rate
423Bugfixes:
424 - ARM7: Fix SWI and IRQ timings
425 - ARM7: Fix Thumb MUL timing
426 - ARM7: Fix timing of multiplies to use N cycles
427 - ARM7: ARMHotplugDetach should call deinit
428 - Debugger: Fix use-after-free in breakpoint clearing code
429 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
430 - GBA: Cap audio FIFO read size during deserialization
431 - GBA: Check for corrupted savestates when loading
432 - GBA: Check for improperly sized savestates when loading
433 - GBA: Check for savestates made from differently sized ROMs
434 - GBA: Fix calls to endian-independent loadstores
435 - GBA: Fix timing of reading from timer registers
436 - GBA: Ensure cycles never go negative
437 - GBA Audio: Force audio FIFOs to 32-bit
438 - GBA Audio: Fix audio pitch changing when adjusting buffer size
439 - GBA Audio: Fix sample order in audio channel 3
440 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
441 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
442 - GBA Memory: Improve Thumb open bus behavior
443 - GBA Memory: Fix potential DMA issue when loading a savestate
444 - GBA Memory: Fix load/store multiple video memory waitstates
445 - GBA SIO: Fix reseting when there are SIO devices attached
446 - GBA Video: Blended sprites should never have other effects applied
447 - GBA Video: Fix out-of-bounds tiles in mosaic
448 - GBA Video: Fix windows not affecting sprites
449 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
450 - GBA Video: Fix timing on first scanline
451 - Qt: Better cleanup when a game crashes
452 - Qt: Fix open ROM dialog filtering for archive formats
453 - Qt: Cap the maximum number of multiplayer windows
454 - Qt: Fix maximum year in sensor override
455 - Qt: Fix window being too tall after exiting fullscreen
456 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
457 - Qt: Fix analog buttons not getting unmapped
458 - Qt: Fix passing command line options
459 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
460 - SDL: Fix SDL build when OpenGL is missing
461 - Util: Allow loading IPS patches that grow the ROM
462 - VFS: Fix resource leaks if some allocations fail
463 - VFS: Fix line-reading to return proper values
464 - Video: Fix an issue with very long filenames
465 - Util: Fix formatting of floats
466Misc:
467 - All: Add --help flag for command line programs
468 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
469 - All: Enable static linking for Windows
470 - All: Enable static linking for OS X
471 - All: Threads are now named
472 - All: Proper handling of Unicode file paths
473 - ARM7: Add emulation for Undefined CPU mode
474 - ARM7: Reduce the size of the Thumb instruction table
475 - GBA: Add status log level
476 - GBA: GBARewind now returns how many states it has rewound
477 - GBA: SIO logging layer
478 - GBA BIOS: Stub out SoundBias
479 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
480 - GBA: Don't include GBACLIDebugger struct unless needed
481 - GBA: Savedata is now synced shortly after data finishes being written
482 - GBA: Process multiple timer events at once, if necessary
483 - GBA Audio: Implement audio reset for channels A/B
484 - GBA Audio: Process multiple audio events at once, if necessary
485 - GBA Hardware: Backport generic RTC source into core
486 - GBA Input: Allow axes and buttons to be mapped to the same key
487 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
488 - GBA SIO: Add a dummy driver for Normal mode
489 - GBA Thread: Add functionality for running callbacks on the GBA thread
490 - GBA Thread: Split GBASync into a separate file
491 - GBA Video: Refactor software renderer into separate files
492 - GBA Video: Slightly optimize mode 0 mosaic rendering
493 - Debugger: Free watchpoints in addition to breakpoints
494 - Qt: Handle saving input settings better
495 - Qt: Move GL frame drawing back onto its own thread
496 - Qt: Fast forward (held) option moved from Other to Emulation menu
497 - Qt: Show version info in window title
498 - Qt: Migrate multiplayer window handling into GBAApp
499 - Qt: Unified file opening and saving with last location
500 - Qt: Fix windows being resizable when they shouldn't have been
501 - Qt: Only hide cursor in full screen
502 - Qt: Replace pause-after-frame mutex with an atomic
503 - Qt: Add application icon and XDG desktop files
504 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
505 - Qt: Don't save window size when entering fullscreen
506 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
507 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
508 - Qt: Increase usability of key mapper
509 - Qt: Show checkmark for window sizes
510 - Qt: Set window path to loaded ROM
511 - Perf: Ability to load savestates immediately on launch
512 - SDL: Properly check for initialization
513 - SDL: Clean up initialization functions
514 - SDL: Clean up GL context
515 - Util: Allow disabling the threading code entirely
516 - VFS: Add sync method to force syncing with backing
517
5180.2.1: (2015-05-13)
519Bugfixes:
520 - All: Fix sanitize-deb script not cleaning up after itself
521 - All: Fix dependencies for libavcodec on Debian-derived platforms
522 - ARM7: Handle writeback for PC in addressing modes 2 and 3
523 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
524 - ARM7: Fix ARM multiply instructions when PC is a destination register
525 - Debugger: Fix use-after-free in breakpoint clearing code
526 - Debugger: Fix boundary conditions in tab completion
527 - GBA: Fix timers not updating timing when writing to only the reload register
528 - GBA: Fix rewind boundary conditions
529 - GBA: Add initial I/O register settings for background matrix registers
530 - GBA: Fix hang when loading a savestate if sync to video is enabled
531 - GBA: Handle out-of-bounds I/O access
532 - GBA: Fix bounds-checking on EEPROM access
533 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
534 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
535 - GBA Memory: Allow SRAM to be 64kB
536 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
537 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
538 - GBA Video: Fix second frame mode 5
539 - Perf: Fix race condition if a game crashes immediately on start
540 - Qt: Fix Display object leak when closing a window
541 - Qt: Fix .deb dependencies
542 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
543 - Qt: Fix window not regaining focus after exiting savestate window
544 - Qt: Fix regression where video would not record if the game had already started
545 - Qt: Fix potential crash if a gamepad causes focus to change
546 - Qt: Fix controller axis querying
547 - Qt: Fix multiplayer windows opening as the wrong size
548 - Qt: Fix controllers sometimes not loading the right profile
549 - SDL: Fix boundary conditions for joystick adjustments
550 - SDL: Allocate properly sized input maps
551 - SDL: Fix potential build issues when Qt and SDL2 are in use
552 - Util: Fix resource leak in UTF-8 handling code
553 - Util: Fix a null-pointer issue when attempting to delete a key
554 - VFS: Fix resource leaks if some allocations fail
555 - Video: Fix an issue with very long filenames
556Misc:
557 - GBA Memory: Soft-crash if jumping past the end of a ROM
558 - Qt: Show multiplayer numbers in window title
559 - Qt: Solar sensor can have shortcuts set
560
5610.2.0: (2015-04-03)
562Features:
563 - Support for gamepad axes, e.g. analog sticks or triggers
564 - Add scale presets for up to 6x
565 - Settings window
566 - Bilinear resampling option
567 - Add option to skip BIOS start screen
568 - List of recently opened games
569 - Support for games using the Solar Sensor
570 - Better audio resampling via blip-buf
571 - Game Pak overrides dialog for setting savetype and sensor values
572 - Support for games using the tilt sensor
573 - Remappable shortcuts for keyboard and gamepad
574 - Rewinding of emulation
575 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
576 - Support IPv6
577 - Save directory of last loaded file
578 - Support BPS patches
579 - Automatically detect and optimize out idle loops
580 - Configurable game overrides
581 - Support loading 7-Zip files
582 - Drag and drop game loading
583 - Cheat code support
584 - Runtime configurable audio driver
585 - Libretro core for use with RetroArch and other front-ends
586 - Controller profiles for setting different bindings for different controllers
587 - Ability to lock aspect ratio
588 - Local link cable support
589 - Ability to switch which game controller is in use per instance
590 - Ability to prevent opposing directional input
591 - Warning dialog if an unimplemented BIOS feature is called
592 - Debugger: Add CLI "frame", frame advance command
593 - Debugger: Add CLI functions for writing to memory
594 - Debugger: Add CLI functions for examining memory regions
595 - Debugger: Add CLI function for writing a register
596Bugfixes:
597 - ARM7: Extend prefetch by one stage
598 - ARM7: Fix cycle counting for loads
599 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
600 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
601 - GBA: Initialize gba.sync to null
602 - GBA: Fix timer initialization
603 - GBA Audio: Support 16-bit writes to FIFO audio
604 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
605 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
606 - GBA BIOS: Fix BIOS prefetch after reset
607 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
608 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
609 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
610 - GBA Memory: Fix I cycles that had been moved to ARM7 core
611 - GBA Memory: Fix cycle counting for 32-bit load/stores
612 - GBA RR: Fix fallthrough error when reading tags from a movie
613 - GBA Thread: Fix possible hang when loading an archive
614 - GBA Thread: Fix possible deadlock in video sync
615 - Perf: Fix crash when the GBA thread fails to start
616 - Qt: Fix crash starting a GDB stub if a game isn't loaded
617 - Qt: Fix crash when adjusting settings after closing a game
618 - Qt: Fix crash when starting GDB stub after closing a game
619 - Qt: Fix patch loading while a game is running
620 - Qt: Fix crash when loading a game after stopping GDB server
621 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
622 - Qt: Fix crash when attempting to pause if a game is not running
623 - SDL: Properly clean up if a game doesn't launch
624 - Util: Fix sockets on Windows
625Misc:
626 - All: Enable link-time optimization
627 - Debugger: Watchpoints now work on STM/LDM instructions
628 - Debugger: Clean up GDB stub network interfacing
629 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
630 - Debugger: Merge Thumb BL instructions when disassembling
631 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
632 - Debugger: Watchpoints now report address watched (fixes #68)
633 - Debugger: Add support for soft breakpoints
634 - Debugger: Make I/O register names be addresses instead of values
635 - Debugger: Rename read/write commands
636 - GBA: Improve accuracy of event timing
637 - GBA: Add API for getting Configuration structs for overrides and input
638 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
639 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
640 - GBA: Move A/V stream interface into core
641 - GBA: Savestates now take into account savedata state machines (fixes #109)
642 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
643 - GBA Memory: Simplify memory API and use fixed bus width
644 - GBA Thread: Make GBASyncWaitFrameStart time out
645 - GBA Video: Start video at the last scanline instead of the first
646 - Qt: Optimize logo drawing
647 - Qt: Move frame upload back onto main thread
648 - Qt: Remember window position
649 - Qt: Double-clicking on the window toggles full screen
650 - Util: Use proper locale for reading and writing float values
651
6520.1.1: (2015-01-24)
653Bugfixes:
654 - ARM7: Fix LDM writeback to a register already written
655 - GBA: Fix timers 2 and 3 updating incorrectly
656 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
657 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
658 - GBA Audio: Properly initialize audio FIFO channels
659 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
660 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
661 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
662 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
663 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
664 - GBA BIOS: Fix HuffUnComp boundary conditions
665 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
666 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
667 - GBA Memory: Filter out top nybble of DMA addresses
668 - GBA Memory: Properly bounds-check VRAM accesses
669 - GBA Memory: Fix initial DMA state
670 - GBA Thread: Allow halted games to exit cleanly
671 - GBA Video: Fix blend issues with obscured middle layers
672 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
673 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
674 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
675 - GBA Video: Fix sprite boundary conditions with mosaic
676 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
677 - Qt: Fix issue with set frame sizes being the wrong height
678 - Qt: Fix emulator crashing when full screen if a game is not running
679 - Qt: Fix window focus issues
680 - Qt: Properly set default video recording settings
681 - Qt: Fix a race condition when a game crashes immediately
682 - Qt: Fix some cases where key mapping can break if focus is adjusted
683 - Qt: Fix crash if a game pauses before any frames are shown
684 - Debugger: Negative PC-relative loads now properly subtract the offset
685 - Debugger: Align PC-relative loads in Thumb
686 - Debugger: Fix watchpoints triggering too late
687 - Debugger: Fix binary print putting spaces between digits
688 - Video: Ensure FFmpeg encoder has audio frames
689 - Video: Fix uncompressed PCM audio recording
690 - Video: Fix FFmpeg crashing when the file extension is wrong
691 - Util: Fix SOCKET_FAILED macro
692Misc:
693 - GBA: Exit cleanly on FATAL if the port supports it
694 - GBA Memory: Implement 16- and 32-bit loads from SRAM
695 - Qt: Disable sync to video by default
696 - Qt: Handle a game crash without crashing
697 - Qt: Set default log level to FATAL, ERROR and WARN
698 - Qt: Clarify some phrasing in the menus
699 - Qt: Clear active buttons when focus is lost
700
7010.1.0: (2014-12-13)
702 - Initial release