CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12 - ARM disassembler now resolves addresses to symbol names
13Emulation fixes:
14 - ARM: Fix ALU reading PC after shifting
15 - ARM: Fix STR storing PC after address calculation
16 - GB: Partially fix timing for skipped BIOS
17 - GB Audio: Fix initial sweep state
18 - GB Audio: Fix serializing sweep time
19 - GB Audio: Fix deserializing audio channels 2 and 3
20 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
21 - GB MBC: Fix MBC1 mode changing behavior
22 - GB MBC: Fix some MBC3 bit masking
23 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
24 - GBA: Fix timing advancing too quickly in rare cases
25 - GBA Audio: Fix deserializing SOUNDCNT_L
26 - GBA Audio: Fix stereo in XQ audio
27 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
28 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
29 - GBA BIOS: Implement dummy sound driver calls
30 - GBA BIOS: Improve HLE BIOS timing
31 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
32 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
33 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
34 - GBA DMA: Fix ordering and timing of overlapping DMAs
35 - GBA Hardware: Fix GB Player detection on big endian platforms
36 - GBA I/O: Green swap register should be readable
37 - GBA Memory: Improve gamepak prefetch timing
38 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
39 - GBA Memory: Improve robustness of Matrix memory support
40 - GBA SIO: Fix copying Normal mode transfer values
41 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
42 - GBA SIO: Fix deseralizing SIO registers
43 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
44 - GBA Video: Fix Hblank timing
45 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
46 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
47 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
48 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
49 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
50 - SM83: Emulate HALT bug
51Other fixes:
52 - 3DS: Redo video sync to be more precise
53 - 3DS: Fix crash with libctru 2.0 when exiting
54 - 3DS: Fix thread cleanup
55 - All: Improve export headers (fixes mgba.io/i/1738)
56 - Core: Ensure ELF regions can be written before trying
57 - Core: Fix reported ROM size when a fixed buffer size is used
58 - Core: Fix memory leak loading ELF files
59 - Debugger: Don't skip undefined instructions when debugger attached
60 - FFmpeg: Fix some small memory leaks
61 - FFmpeg: Fix encoding of time base
62 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
63 - GBA: Fix endianness issues in renderer proxy
64 - GBA Core: Fix memory leak when loading symbols
65 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
66 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
67 - Qt: Fix a race condition in the frame inspector
68 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
69 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
70 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
71 - mGUI: Fix closing down a game if an exit is signalled
72 - mVL: Fix injecting accidentally draining non-injection buffer
73 - SM83: Simplify register pair access on big endian
74 - SM83: Disassemble STOP as one byte
75 - VFS: Fix directory node listing on some filesystems
76Misc:
77 - 3DS: Use "wide mode" where applicable for slightly better filtering
78 - Core: Add savedataUpdated callback
79 - Core: Add shutdown callback
80 - GB: Allow pausing event loop while CPU is blocked
81 - GB: Add support for sleep and shutdown callbacks
82 - GBA: Allow pausing event loop while CPU is blocked
83 - GBA BIOS: Division by zero should emit a FATAL error
84 - GBA Video: Convert OpenGL VRAM texture to integer
85 - Debugger: Keep track of global cycle count
86 - FFmpeg: Add looping option for GIF/APNG
87 - mGUI: Show battery percentage
88 - Qt: Renderer can be changed while a game is running
89 - Qt: Add hex index to palette view
90 - Qt: Add transformation matrix info to sprite view
91 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
92 - Qt: Add copy button to GB printer dialog
93 - Util: Reset vector size on deinit
94 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
95
960.8.3: (2020-08-03)
97Emulation fixes:
98 - ARM: Fix LDM^ writeback to user-mode register
99 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
100 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
101 - GB MBC: Fix MBC1 RAM enable bit selection
102 - GB MBC: Fix MBC2 bit selection
103 - GB Memory: Fix OAM DMA from top 8 kB
104 - GB Video: Always initialize palette
105 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
106 - GBA Video: Fix invalid read in mode 4 mosaic
107 - GBA Video: Fix color of disabled screen
108 - SM83: Fix flags on little endian PowerPC
109Other fixes:
110 - 3DS: Fix garbage on borders of scaled screens
111 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
112 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
113 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
114 - CMake: Fix build with libzip 1.7
115 - CMake: Add missing dllexports.h file to dev installation
116 - GB Core: Fix extracting SRAM when none is present
117 - GBA: Fix leak if attempting to load BIOS multiple times
118 - GBA Memory: Fix instability on Wii when using AGBPrint
119 - GBA Savedata: Fix extracting save when not yet configured in-game
120 - Qt: Fix file handle leak on opening an invalid ROM
121 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
122 - Qt: Add missing option for Wisdom Tree in overrides list
123 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
124 - Util: Fix crash if PNG header fails to write
125 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
126 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
127Misc:
128 - FFmpeg: Use range coder for FFV1 to reduce output size
129 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
130 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
131
1320.8.2: (2020-06-14)
133Emulation fixes:
134 - ARM: Fix timing on Thumb shift instructions
135 - GB: Fix GBC game registers after skipping BIOS
136 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
137 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
138 - GBA: Add missing RTC overrides for Legendz games
139 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
140 - GBA SIO: Fix Multiplayer busy bit
141 - GBA SIO: Fix double-unloading active driver
142 - GBA Timers: Fix deserializing count-up timers
143 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
144 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
145 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
146 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
147 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
148 - GBA Video: Fix sprite/backdrop blending regression
149Other fixes:
150 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
151 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
152 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
153 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
154 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
155 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
156 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
157 - GBA: Reject incorrectly sized BIOSes
158 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
159 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
160 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
161Misc:
162 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
163 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
164 - Qt: Disable Replace ROM option when no game loaded
165 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
166 - Qt: Set icon for Discord Rich Presence
167 - Qt: Show a warning when save file can't be opened
168
1690.8.1: (2020-02-16)
170Emulation fixes:
171 - GB Serialize: Fix timing bug loading channel 4 timing
172 - GBA: Fix multiboot entry point while skipping BIOS
173 - GBA BIOS: Fix undefined instruction HLE behavior
174 - GBA DMA: Fix invalid audio DMA parameters
175 - GBA Memory: Misaligned SRAM writes are ignored
176 - GBA Serialize: Fix serializing DMA transfer register
177 - GBA Serialize: Fix audio DMA timing deserialization
178 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
179 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
180 - GBA Video: Fix OpenGL sprite flag priority
181Other fixes:
182 - Core: Fix race condition initializing thread proxy
183 - Core: Fix integer overflow in ELF loading
184 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
185 - FFmpeg: Disallow recording video with no audio nor video
186 - GBA: Automatically skip BIOS for multiboot ROMs
187 - Qt: Only dynamically reset video scale if a game is running
188 - Qt: Fix race condition with proxied video events
189 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
190 - Qt: Fix missing OSD messages
191 - Qt: Fix crash unloading shaders
192 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
193 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
194 - Qt: Fix window title not updating after shutting down game
195 - Qt: Fix GIF view not allowing manual filename entry
196 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
197 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
198 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
199 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
200 - Util: Fix crash reading invalid ELFs
201 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
202Misc:
203 - FFmpeg: Add more presets
204 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
205 - SDL: Use DirectSound audio driver by default on Windows
206 - Switch: Make OpenGL scale adjustable while running
207
2080.8.0: (2020-01-21)
209Features:
210 - Improved logging configuration
211 - One-Player BattleChip/Progress/Beast Link Gate support
212 - Add Game Boy Color palettes for original Game Boy games
213 - Debugger: Add unary operators and memory dereferencing
214 - GB: Expose platform information to CLI debugger
215 - Support Discord Rich Presence
216 - Debugger: Add tracing to file
217 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
218 - OpenGL renderer with high-resolution upscaling support
219 - Experimental high level "XQ" audio for most GBA games
220 - Interframe blending for games that use flicker effects
221 - Frame inspector for dissecting and debugging rendering
222 - Switch: Option to use built-in brightness sensor for Boktai
223 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
224 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
225 - Cheats: Add support for loading Libretro-style cht files
226 - GBA Cheats: Add support for loading EZ Flash-style cht files
227 - Support for unlicensed Wisdom Tree Game Boy mapper
228 - Qt: Add export button for tile view (closes mgba.io/i/1507)
229 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
230 - GB: Yanking gamepak now supported
231 - Qt: Memory range dumping (closes mgba.io/i/1298)
232Emulation fixes:
233 - GB: Fix using boot ROM with MMM01 games
234 - GB Audio: Only reset channel 3 sample in DMG mode
235 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
236 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
237 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
238 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
239 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
240 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
241 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
242 - GB Video: Fix color scaling in AGB mode
243 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
244 - GBA: Reset now reloads multiboot ROMs
245 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
246Other fixes:
247 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
248 - FFmpeg: Drain recording buffers
249 - GB: Fix reading ROM immediately after unmapping BIOS
250 - GB SIO: Fix lockstep failing games aren't reloaded
251 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
252 - Libretro: Fix crash changing allowing opposing directions (hhromic)
253 - Qt: Fix some Qt display driver race conditions
254 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
255 - Qt: Only show emulator restart warning once per settings saving
256 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
257 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
258 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
259Misc:
260 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
261 - Core: Add keysRead callback
262 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
263 - Core: Add more memory search ops (closes mgba.io/i/1510)
264 - Debugger: Make tracing compatible with breakpoints/watchpoints
265 - Debugger: Print breakpoint/watchpoint number when inserting
266 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
267 - FFmpeg: Support audio-only recording
268 - GB Memory: Support running from blocked memory
269 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
270 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
271 - GBA Savedata: EEPROM performance fixes
272 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
273 - Debugger: Add breakpoint and watchpoint listing
274 - mGUI: Remember name and position of last loaded game
275 - OpenGL: Only resize textures when needed
276 - Qt: Don't unload ROM immediately if it crashes
277 - Qt: Support switching webcams
278 - Qt: Cap window size on start to monitor size
279 - Qt: Open a message box for Qt frontend errors
280 - Qt: Increase maximum magnifications and scaling
281 - Qt: Add native FPS button to settings view
282 - Qt: Improve sync code
283 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
284 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
285 - Qt: Remove What's This icon from dialogs
286 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
287 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
288 - Qt: Show list of all sprites in sprite view
289 - Qt: Add option for disabling OSD messages
290 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
291 - SM83: Support PC-relative opcode decoding
292 - Switch: Dynamic display resizing
293 - Switch: Support file associations
294 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
295Changes from beta 1:
296Emulation fixes:
297 - ARM: Fix STR writeback pipeline stage
298 - ARM: Partially fix LDM/STM writeback with empty register list
299 - ARM: Fix stepping when events are pending
300 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
301 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
302 - GBA Timers: Improve timer startup emulation
303 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
304 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
305 - GBA Video: Fix effects blending improperly in some non-last windows
306 - GBA Video: Copy higher priority target 1 flag
307Other fixes:
308 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
309 - Core: Fix uninitialized memory issues with graphics caches
310 - Core: Return null for out of bounds cached tile VRAM querying
311 - GBA Video: Fix OpenGL fragment data binding
312 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
313 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
314 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
315 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
316 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
317 - Qt: Fix several cases where shader selections don't get saved
318 - Qt: Fix division by zero error in invalid TilePainter state
319 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
320 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
321 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
322 - Qt: Fix inability to clear default keybindings
323 - Qt: Release held actions if they get rebound
324 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
325 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
326 - Vita: Fix analog controls (fixes mgba.io/i/1554)
327 - Wii: Fix game fast-forwarding after slowing down
328 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
329Misc:
330 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
331 - GBA: Trim non-movie ROMs to 32 MiB if applicable
332 - GBA Audio: Redo channel 4 batching for GBA only
333 - GBA I/O: Stop logging several harmless invalid register reads
334 - GBA Video: Changing OpenGL scaling no longer requires restart
335 - Debugger: Separate aliases from main commands
336 - Debugger: Print break-/watchpoint ID when breaking in CLI
337 - Debugger: Minor interface cleanup
338 - SDL: Use controller GUID instead of name
339 - SM83: Rename LR35902 to SM83
340 - Tools: Allow using threaded renderer in perf.py
341 - Tools: Clean up unused argument in mgba-perf
342
3430.8 beta 1: (2019-10-20)
344- Initial beta for 0.8
345
3460.7.3: (2019-09-15)
347Emulation fixes:
348 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
349 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
350 - GB Audio: Improve channel 4 supersampling
351 - GB Printer: Reset printer buffer index after printing
352 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
353 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
354 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
355 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
356 - GBA Memory: Fix STM/LDM to invalid VRAM
357 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
358 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
359Other fixes:
360 - Core: Fix crashes if core directories aren't set
361 - Core: Fix crash when exiting game with cheats loaded
362 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
363 - GBA Cheats: Fix PARv3 Thumb hooks
364 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
365 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
366 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
367 - Qt: Fix race conditions initializing GDB stub
368 - Qt: Improve cheat view UX
369 - Libretro: Fix crash changing allowing opposing directions (hhromic)
370 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
371 - Switch: Fix threading-related crash on second launch
372Misc:
373 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
374 - Qt: Show error message if file failed to load
375
3760.7.2: (2019-05-25)
377Emulation fixes:
378 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
379 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
380 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
381 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
382 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
383 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
384 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
385 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
386 - GBA Video: Fix scanline cache with scale factor change edge cases
387 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
388 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
389Other fixes:
390 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
391 - All: Fix several memory leaks
392 - GB Core: Fix toggling WIN and OBJ being swapped
393 - GBA: Fix skipping BIOS on irregularly sized ROMs
394 - CMake: Fix .deb imagemagick dependencies
395 - FFmpeg: Improve initialization reliability and cleanup
396 - FFmpeg: Fix audio conversion producing gaps
397 - LR35902: Fix disassembly of several CB-prefix instructions
398 - LR35902: Fix trailing whitespace in disassembly
399 - Qt: More app metadata fixes
400 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
401 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
402 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
403 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
404 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
405 - Qt: Fix bounded fast forward with Qt Multimedia
406 - Qt: Fix saving settings with native FPS target
407 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
408Misc:
409 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
410 - Qt: Improve camera initialization
411 - Vita: Improved frame drawing speed
412
4130.7.1: (2019-02-24)
414Bugfixes:
415 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
416 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
417 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
418 - GB, GBA Serialize: Fix loading two states in a row
419 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
420 - GBA DMA: Fix Display Start DMAs
421 - GBA DMA: Fix DMA start/end timing
422 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
423 - GBA Memory: Fix a few AGBPrint crashes
424 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
425 - GBA SIO: Prevent writing read-only multiplayer bits
426 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
427 - Python: Fix crash when deleting files owned by library
428 - Python: Make sure GB link object isn't GC'd before GB object
429 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
430 - Qt: Fix tile and sprite views not always displaying at first
431 - Qt: Fix audio context holding onto closed game controller
432 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
433 - Qt: Fix window icon on X11
434 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
435 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
436 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
437Misc:
438 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
439 - Qt: Updated Italian translation (by Vecna)
440
4410.7.0: (2019-01-26)
442Features:
443 - ELF support
444 - Game Boy Camera support
445 - Qt: Set default Game Boy colors
446 - Game Boy Printer support
447 - Super Game Boy support
448 - Customizable autofire speed
449 - Ability to set default Game Boy model
450 - Map viewer
451 - Automatic cheat loading and saving
452 - GameShark and Action Replay button support
453 - AGBPrint support
454 - Debugger: Conditional breakpoints and watchpoints
455 - Ability to select GB/GBC/SGB BIOS on console ports
456 - Optional automatic state saving/loading
457 - Access to ur0 and uma0 partitions on the Vita
458 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
459 - GBA: ARMIPS/A22i-style and ELF symbol table support
460 - Initial Switch port
461Bugfixes:
462 - ARM: Fix MSR when T bit is set
463 - Core: Fix audio sync breaking when interrupted
464 - Core: Fix ordering events when scheduling during events
465 - FFmpeg: Fix encoding audio/video queue issues
466 - GB: Revamp IRQ handling based on new information
467 - GB: Fix IRQ disabling on the same T-cycle as an assert
468 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
469 - GB Audio: Clock frame events on DIV
470 - GB Audio: Fix channel 3 reset value
471 - GB Audio: Fix channel 4 initial LFSR
472 - GB Audio: Fix channel 1, 2 and 4 reset timing
473 - GB I/O: DMA register is R/W
474 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
475 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
476 - GB, GBA Savedata: Fix unmasking savedata crash
477 - GB Serialize: Fix audio state loading
478 - GB Serialize: Fix game title check
479 - GB Serialize: Fix IRQ pending/EI pending confusion
480 - GB Timer: Minor accuracy improvements
481 - GB Video: Fix dot clock timing being slightly wrong
482 - GB Video: Fix loading states while in mode 3
483 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
484 - GB Video: Fix SCX timing
485 - GB, GBA Video: Don't call finishFrame twice in thread proxy
486 - GBA: Reset WAITCNT properly
487 - GBA BIOS: Fix BitUnPack final byte
488 - GBA BIOS: Fix BitUnPack narrowing
489 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
490 - GBA DMA: Fix temporal sorting of DMAs of different priorities
491 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
492 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
493 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
494 - GBA Savedata: Fix savedata modified time updating when read-only
495 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
496 - GBA Serialize: Fix loading states in Hblank
497 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
498 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
499 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
500 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
501 - GBA Video: Start timing mid-scanline when skipping BIOS
502 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
503 - GBA Video: Make layer disabling work consistently
504 - PSP2: Fix more issues causing poor audio
505 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
506 - Qt: Improve FPS timer stability
507 - Util: Fix wrapping edge cases in RingFIFO
508Misc:
509 - 3DS: Remove deprecated CSND interface
510 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
511 - Core: Remove broken option for whether rewinding restores save games
512 - Feature: Added loading savestates from command line
513 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
514 - FFmpeg: Support lossless h.264 encoding
515 - FFmpeg: Support lossless VP9 encoding
516 - GBA Cheats: Allow multiple ROM patches in the same slot
517 - GB: Skip BIOS option now works
518 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
519 - GB Audio: Improved audio quality
520 - GB, GBA Audio: Increase max audio volume
521 - GB MBC: Remove erroneous bank 0 wrapping
522 - GB Video: Darken colors in GBA mode
523 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
524 - GBA: Implement display start DMAs
525 - GBA: Improve multiboot image detection
526 - GBA Memory: 64 MiB GBA Video cartridge support
527 - GBA Savedata: Remove ability to disable realistic timing
528 - GBA Timer: Use global cycles for timers
529 - Libretro: Add frameskip option
530 - mGUI: Add fast forward toggle
531 - PSP2: Use system enter key by default
532 - Python: Integrate tests from cinema test suite
533 - Qt: Redo GameController into multiple classes
534 - Qt: Prevent window from being created off-screen
535 - Qt: Add option to disable FPS display
536 - Qt: Options to mess around with layer placement
537 - Qt: Add load alternate save option
538 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
539 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
540 - Test: Restructure test suite into multiple executables
541 - Util: Don't build crc32 if the function already exists
542 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
543Changes from beta 1:
544Features:
545 - Libretro: Add Game Boy cheat support
546 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
547 - Switch: Rumble support
548 - Switch: Rotation support
549 - Switch: Screen stretching options
550 - Qt: State file load/save menu options
551 - Windows installer
552 - Tile viewer now has adjustable width
553 - Python: Experimental audio API
554Bugfixes:
555 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
556 - Core: Remember to deinit proxy ring FIFO
557 - Core: Reroot timing list when (de)scheduling
558 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
559 - GB MBC: Fix MBC30 SRAM
560 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
561 - GB Video: Fix SGB border hole size
562 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
563 - GBA: Fix GB Player features
564 - GBA I/O: SOUNDCNT_HI is readable when sound is off
565 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
566 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
567 - Libretro: Fix adding codes with hooks
568 - PSP2: Fix audio crackling after fast forward
569 - PSP2: Fix audio crackling when buffer is full
570 - Qt: Fix jumbled background when paused
571 - Qt: Fix FPS counter on Windows
572 - Qt: Fix focus issues with load/save state overlay
573 - Switch: Fix incorrect mapping for fast forward cap
574 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
575 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
576 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
577 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
578 - Qt: Ensure FATAL logs reach log view
579 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
580Misc:
581 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
582 - Debugger: Minor text fixes
583 - Debugger: Readability improvements (fixes mgba.io/i/1238)
584 - GB: Improved SGB2 support
585 - GB Audio: Skip frame if enabled when clock is high
586 - Libretro: Reduce rumble callbacks
587 - mGUI: Add SGB border configuration option
588 - mGUI: Add support for different settings types
589 - Python: Minor API improvements
590 - Qt: Ensure camera image is valid
591 - Qt: Debugger console history
592 - Qt: Detect presence of GL_ARB_framebuffer_object
593 - Qt: Minor memory view tweaks
594 - Res: Improve modeling of AGB/AGS screen in shaders
595 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
596 - Wii: Expose stretch configuration in settings
597 - Wii: Stretch now sets pixel-accurate mode size cap
598
5990.7 beta 1: (2018-09-24)
600- Initial beta for 0.7
601
6020.6.3: (2018-04-14)
603Bugfixes:
604 - GB Audio: Revert unsigned audio changes
605 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
606 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
607
6080.6.2: (2018-04-03)
609Bugfixes:
610 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
611 - 3DS: Fix opening files in directory names with trailing slashes
612 - LR35902: Fix watchpoints not reporting new value
613 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
614 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
615 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
616 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
617 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
618 - GBA: Fix SharkPort saves for EEPROM games
619 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
620 - GBA BIOS: Fix incorrect exit condition in LZ77
621 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
622 - GBA Cheats: Fix slide codes not initializing properly
623 - GBA DMA: ROM reads are forced to increment
624 - GBA Hardware: RTC accuracy improvements
625 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
626 - GBA Memory: Fix copy-on-write memory leak
627 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
628 - GBA Savedata: Fix crash when resizing flash
629 - GBA Video: Force align 256-color tiles
630 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
631 - PSP2: Fix issues causing poor audio
632 - Python: Fix package directory
633 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
634 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
635 - Wii: Fix screen tear when unpausing
636 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
637Misc:
638 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
639 - GB MBC: Remove erroneous bank 0 wrapping
640 - GBA: Improve multiboot image detection
641 - PSP2: Use system enter key by default
642
6430.6.1: (2017-10-01)
644Bugfixes:
645 - GB, GBA: Fix crashes when attempting to identify null VFiles
646 - GB, GBA: Fix sync to video with frameskip
647 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
648 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
649 - GB Core: Fix palette loading when loading a foreign config
650 - GB MBC: Pocket Cam memory should be accessible without enabling
651 - GB MBC: Fix SRAM sizes 4 and 5
652 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
653 - GB MBC: Fix RTC loading when file size is off
654 - GB Memory: Initialize peripheral pointers
655 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
656 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
657 - GB Memory: Actually load latch time from savestate
658 - GB Serialize: Fix deserializing video STAT
659 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
660 - GB Video: Fix potential hang when ending mode 0
661 - GB Video: Fix read mode when enabling LCD
662 - GBA: Reset active region as needed when loading a ROM
663 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
664 - GBA BIOS: Use core's VRAM variable instead of renderer's
665 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
666 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
667 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
668 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
669 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
670 - Python: Fix importing .gb or .gba before .core
671 - Qt: Fix command line debugger closing second game
672 - Qt: Fix LOG argument order
673 - Qt: Fix timezone issues with time overrides
674 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
675 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
676Misc:
677 - CMake: Fix CPack dependencies for libpng 1.6
678 - GBA: Detect hardware for Pokémon FireRed ROM hacks
679 - GBA Cheats: Improve detection of raw cheats
680 - Qt: Don't rebuild library view if style hasn't changed
681 - Qt: Allow overrides to be saved before a game is loaded
682 - Qt: Hide mouse immediately when loading
683 - SDL: Fix 2.0.5 build on macOS under some circumstances
684 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
685
6860.6.0: (2017-07-16)
687Features:
688 - Library view
689 - Sprite viewer
690 - Debugging console
691 - Improved memory viewer
692 - Memory search
693 - Command line ability to override configuration values
694 - Add option to allow preloading the entire ROM before running
695 - Add option for whether rewinding restores save games
696 - Savestates now contain any RTC override data
697 - Add option to lock video to integer scaling
698 - LR35902: Watchpoints
699 - LR35902/GB-Z80 disassembler
700 - GB: Tile viewer
701 - GB: Video/audio channel enabling/disabling
702 - GB: Symbol table support
703 - GB MBC: Add MBC1 multicart support
704 - GBA: Support printing debug strings from inside a game
705 - GBA: Better cheat type autodetection
706 - Implement keypad interrupts
707 - Configuration of gamepad hats
708 - Video log recording for testing and bug reporting
709 - Debugger: Segment/bank support
710 - Debugger: Execution tracing
711 - Qt: German translation (by Lothar Serra Mari)
712 - Qt: Spanish translation (by Kevin López)
713 - Qt: Italian translation (by theheroGAC)
714Bugfixes:
715 - ARM7: Fix MLA/*MULL/*MLAL timing
716 - Core: Fix crash with rewind if savestates shrink
717 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
718 - Core: Fix directory sets crashing on close if base isn't properly detached
719 - FFmpeg: Fix overflow and general issues with audio encoding
720 - GB: Fix flickering when screen is strobed quickly
721 - GB: Fix STAT blocking
722 - GB MBC: Fix ROM bank overflows getting set to bank 0
723 - GB MBC: Fix swapping carts not detect new MBC
724 - GB Timer: Improve DIV reset behavior
725 - GB Timer: Fix DIV batching if TAC changes
726 - GB Video: Reset renderer when loading state
727 - GBA: Fix multiboot ROM loading
728 - GBA: Fix multiboot loading resulting in too small WRAM
729 - GBA BIOS: Implement BitUnPack
730 - GBA BIOS: Fix ArcTan sign in HLE BIOS
731 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
732 - GBA BIOS: Fix INT_MIN/-1 crash
733 - GBA Hardware: Fix crash if a savestate lies about game hardware
734 - GBA I/O: Handle audio registers specially when deserializing
735 - GBA Memory: Improve initial skipped BIOS state
736 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
737 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
738 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
739 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
740 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
741 - LR35902: Fix core never exiting with certain event patterns
742 - LR35902: Fix pc overflowing current region off-by-one
743 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
744 - OpenGL: Fix some shaders causing offset graphics
745 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
746 - Qt: Fix window icon being stretched
747 - Qt: Fix data directory path
748 - Qt: Fix timing issues on high refresh rate monitors
749 - Qt: Fix linking after some windows have been closed
750 - Qt: Fix crash when changing audio settings after a game is closed
751 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
752 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
753 - Qt: Fix game unpausing after frame advancing and refocusing
754 - SDL: Fix game crash check
755 - SDL: Fix race condition with audio thread when starting
756 - SDL: Fix showing version number
757 - Test: Fix crash when loading invalid file
758 - Test: Fix crash when fuzzing fails to load a file
759 - Test: Don't rely on core for frames elapsed
760 - Test: Fix crash when loading invalid file
761 - Test: Fix crash when fuzzing fails to load a file
762 - Tools: Fix recurring multiple times over the same library
763 - Util: Fix overflow when loading invalid UPS patches
764 - Util: Fix highest-fd socket not being returned by SocketAccept
765 - Windows: Fix VDir.rewind
766Misc:
767 - All: Add C++ header guards
768 - All: Move time.h include to common.h
769 - 3DS, PSP2, Wii: Last directory loaded is saved
770 - CMake: Add ability to just print version string
771 - Core: New, faster event timing subsystem
772 - Core: Clean up some thread state checks
773 - Core: Add generic checksum function
774 - Core: Cores can now have multiple sets of callbacks
775 - Core: Restore sleep callback
776 - Core: Move rewind diffing to its own thread
777 - Core: Ability to enumerate and modify video and audio channels
778 - Core: List memory segments in the core
779 - Core: Move savestate creation time to extdata
780 - Core: Config values can now be hexadecimal
781 - Core: Improved threading interrupted detection
782 - Debugger: Modularize CLI debugger
783 - Debugger: Make building with debugging aspects optional
784 - Debugger: Add functions for read- or write-only watchpoints
785 - Debugger: Make attaching a backend idempotent
786 - Debugger: Add mDebuggerRunFrame convenience function
787 - Feature: Move game database from flatfile to SQLite3
788 - Feature: Support ImageMagick 7
789 - Feature: Make -l option explicit
790 - FFmpeg: Return false if a file fails to open
791 - FFmpeg: Force MP4 files to YUV420P
792 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
793 - GB: Reset with initial state of DIV register
794 - GB MBC: New MBC7 implementation
795 - GB Audio: Simplify envelope code
796 - GB Audio: Improve initial envelope samples
797 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
798 - GB Video: Improved video timings
799 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
800 - GBA, GB: ROM is now unloaded if a patch is applied
801 - GBA DMA: Refactor DMA out of memory.c
802 - GBA DMA: Move DMAs to using absolute timing
803 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
804 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
805 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
806 - GBA Memory: Support reading/writing POSTFLG
807 - GBA Memory: Remove unused prefetch cruft
808 - GBA Timer: Improve accuracy of timers
809 - GBA Video: Clean up unused timers
810 - GBA Video: Allow multiple handles into the same tile cache
811 - GBA Video, GB Video: Colors are now fully scaled
812 - GBA Video: Optimize when BLD* registers are written frequently
813 - OpenGL: Add xBR-lv2 shader
814 - Qt: Move last directory setting from qt.ini to config.ini
815 - Qt: Improved HiDPI support
816 - Qt: Expose configuration directory
817 - Qt: Merge "Save" and "OK" buttons in shader options
818 - Qt: Automatically load controller profile when plugged in
819 - Qt: Rename "Resample video" option to "Bilinear filtering"
820 - Qt: Remove audio thread
821 - Qt: Remove audio buffer sizing in AudioProcessorQt
822 - Qt: Re-enable QtMultimedia on Windows
823 - Qt: Make "Mute" able to be bound to a key
824 - Qt: Add .gb/.gbc files to the extension list in Info.plist
825 - Qt: Relax hard dependency on OpenGL
826 - Qt: Better highlight active key in control binding
827 - SDL: Remove scancode key input
828 - SDL: Automatically map controllers when plugged in
829 - Test: Add a basic test suite
830 - Util: Add size counting to Table
831 - Util: Add 8-bit PNG write support
832 - Util: Tune patch-fast extent sizes
833 - VFS: Call msync when syncing mapped data
834 - VFS: Allow truncating memory chunk VFiles
835 - VFS: Fix some minor VFile issues with FILEs
836 - VFS: Optimize expanding in-memory files
837 - VFS: Add VFileFIFO for operating on circle buffers
838Changes from beta 1:
839Features:
840 - Qt: Italian translation (by theheroGAC)
841 - Qt: Updated German translation
842Bugfixes:
843 - GB Audio: Fix incorrect channel 4 iteration
844 - GB Audio: Fix zombie mode bit masking
845 - GB Serialize: Fix timer serialization
846 - GB Video: Fix LYC regression
847 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
848 - GBA Timer: Fix count-up timing overflowing timer 3
849 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
850 - Qt: Fix memory search close button (fixes mgba.io/i/769)
851 - Qt: Fix window icon being stretched
852 - Qt: Fix initial window size (fixes mgba.io/i/766)
853 - Qt: Fix data directory path
854 - Qt: Fix controls not saving on non-SDL builds
855 - Qt: Fix translation initialization (fixes mgba.io/i/776)
856 - Qt: Fix patch loading while a game is running
857 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
858 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
859 - Qt: Fix GL-less build
860 - Qt: Fix Software renderer not handling alpha bits properly
861 - Qt: Fix screen background improperly stretching
862 - SDL: Fix cheats not loading
863Misc:
864 - GB Serialize: Add MBC state serialization
865 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
866 - GBA Timer: Improve accuracy of timers
867 - PSP2: Update toolchain to use vita.cmake
868 - Qt: Add language selector
869 - Qt: Minor test fixes
870 - Qt: Move shader settings into main settings window
871 - Qt: Dismiss game crashing/failing dialogs when a new game loads
872 - Qt: Properly ship Qt translations
873 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
874
8750.6 beta 1: (2017-06-29)
876 - Initial beta for 0.6
877
8780.5.2: (2016-12-31)
879Bugfixes:
880 - All: Fix fullscreen config option being ignored
881 - ARM7: PSR mode bits should not get sign extended
882 - GB: Fix audio not being deinitialized
883 - GB: Fix crash when masking savedata
884 - GB: Properly initialize sramRealVf variable
885 - GB Audio: Fix serialization of channel 3 and NR52 properties
886 - GB Audio: Reset envelope timer when reseting sound channel
887 - GB MBC: Fix SRAM dangling pointer with RTC games
888 - GB MBC: Fix initializing MBC when no ROM is loaded
889 - GB Memory: Fix patching ROM bank 0
890 - GB Memory: Fix starting HDMAs during mode 0
891 - GB Memory: Fix HDMA5 value after DMA completes
892 - GB Video: Initialize LCDC in renderer
893 - GB Video: Hblank IRQs should mask LYC=LY IRQs
894 - GBA: Fix IRQs firing after already being cleared
895 - GBA: Only unhalt CPU if appropriate bit is set in IE
896 - GBA: Add savegame override for Crash Bandicoot 2
897 - GBA BIOS: Fix MidiKey2Freq BIOS reads
898 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
899 - GBA Cheats: Fix GameShark ROM patches
900 - GBA I/O: Mask off WAITCNT bits that cannot be written
901 - GBA Memory: Fix misaligned BIOS reads
902 - GBA Memory: Fix VCOUNT being writable
903 - GBA Video: Fix out of bounds sprite transforms
904 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
905 - Libretro: Fix disabling BIOS
906 - Libretro: Fix Game Boy savestates and audio
907 - Qt: Fix changing resolution of software renderer
908 - Qt: Fix setting overrides
909 - Qt: Fix cut off tiles and alignment issues in tile viewer
910 - Qt: Only reset window dimensions when first shown
911 - Qt: Fix Qt Multimedia audio driver on big endian
912 - Qt: Fix Apply button for key and controller configurations
913 - VFS: Fix resizing memory chunks when not needed
914 - Windows: Fix Unicode directory handling
915Misc:
916 - GB, GBA: Prevent loading null ROMs
917 - GB Audio: Initialize wave RAM to GBC values
918 - GB Memory: Reset ROM bank when loading a ROM
919 - PSP2: Improved controller rumble
920
9210.5.1: (2016-10-05)
922Bugfixes:
923 - Core: Fix importing save games as read-only
924 - FFmpeg: Fix encoding AAC
925 - GB: Fix invalid STOP behavior on Game Boy Color
926 - GB: Initialize audio properly
927 - GB: Properly clear KEY1 bit 0 when switching speeds
928 - GB: Properly unload save files when unloading a ROM
929 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
930 - GB MBC: Fix MBC7 when size is incorrectly specified
931 - GB MBC: Fix RTC access when no save file is loaded
932 - GB SIO: Don't auto-clock external shift clock
933 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
934 - GB Video: Fix video frames getting missed when LCDC is off
935 - GB Video: Clear screen when LCDC is off
936 - GBA Cheats: Fix holding onto pointers that may get invalidated
937 - GBA Cheats: Fix key-activated CodeBreaker cheats
938 - GBA Cheats: Fix uninitialized memory getting freed when saving
939 - GBA Hardware: Improve Game Boy Player rumble behavior
940 - GBA Memory: Fix several unused I/O register read values
941 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
942 - LR35902: Fix events running with the wrong cycle active
943 - Qt: Fix "close" button on Overrides view
944 - Qt: Fix saving overrides
945 - Qt: Fix directory set unloading when replacing the ROM
946 - Qt: Fix patch loading
947 - Qt: Fix crash when saving an override if a game isn't loaded
948 - Qt: Fix showing default display driver as OpenGL (force 1.x)
949 - SDL: Attach rumble in SDL frontend
950 - Util: Fix PNG identification on files too small to be a PNG
951Misc:
952 - All: Only update version info if needed
953 - All: Split out install locations for Libretro and OpenEmu
954 - FFmpeg: Encoding cleanup
955 - GB: Reset active region when reloading ROM
956 - GB Memory: Initialize RAM pattern for GBC
957 - GB Video: Improved video timings
958 - Qt: Manage window sizes slightly better
959 - Qt: Remember scale option independent of core dimensions
960
9610.5.0: (2016-09-19)
962Features:
963 - Game Boy support
964 - Support for encrypted CodeBreaker GBA cheats
965 - Emulation of Vast Fame protected GBA carts (taizou)
966 - Tile viewer
967 - Threaded rendering mode
968 - Libretro: Memory map and achievement support (leiradel)
969 - GUI: Add UI control remapping
970 - GUI: Add fast-forward
971 - Wii: 240p support
972 - 3DS: Adjustable screen darkening
973 - Ability to temporarily load a savegame
974 - Load specific files out of archives
975 - Automatic BIOS detection
976Bugfixes:
977 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
978 - Debugger: Fix GDB breakpoints
979 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
980 - GBA: Fix filehandle leak with savegames
981 - GBA: Timer 0 cannot be count up
982 - GBA: Count up timers should not count themselves
983 - GBA Memory: Fix mirror on non-overdumped Classic NES games
984 - GBA Memory: Fix ldm {pc}
985 - GBA Savedata: Fix savedata sync timer
986 - GBA Savedata: Only unmap savedata if present
987 - GBA Serialize: Savestates now properly store prefetch
988 - GBA Video: WIN0/1 take priority over OBJWIN
989 - GBA Video: Fix out-of-order OBJWIN
990 - PSP2: Fix GPU crash while exiting
991 - PSP2: Fix VSync
992 - PSP2: Fix accelerometer range
993 - PSP2: Actually load screen mode setting
994 - PSP2: Fix gyroscope direction
995 - PSP2: Delete threads after they return
996 - PSP2: Fix mapping/unmapping from not at 0
997 - Qt: Fix bug in software renderer scaling
998 - Qt: Fix hanging key press after disabling autofire
999 - Qt: Fix being unable to pause manually when using auto-pausing
1000 - SDL: Fix axes being mapped wrong
1001 - Util: Fix realloc semantics in utf16to8
1002 - Util: Fix inserting too many items into a hash table
1003 - VFS: Fix uninitialized varaible reading from 7z
1004 - VFS: Fix reading multiple files from a 7z archive
1005 - Wii: Fix framelimiting after a slowdown
1006 - Wii: Fix garbage flash at startup
1007Misc:
1008 - 3DS: Use blip_add_delta_fast for a small speed improvement
1009 - 3DS: Allow UTF-16 filenames
1010 - 3DS: Port to using citro3D
1011 - 3DS: Use system font for menus
1012 - 3DS: Attempt to use Core 2 for threads
1013 - 3DS: Adjustable filering
1014 - 3DS: 3D banner
1015 - All: Add QUIET parameter to silence CMake
1016 - All: Faster memory read/write
1017 - ARM7: Support forcing Thumb mode via MSR
1018 - ARM7: Flush prefetch cache when loading CPSR via MSR
1019 - ARM7: Clean up instruction decoding for future expandability
1020 - Debugger: Support register and memory writes via GDB stub
1021 - Debugger: Add software breakpoint support to gdb
1022 - FFmpeg: Full support for libavcodec 56+
1023 - GBA: Better debug logging if event processing breaks
1024 - GBA Audio: Force audio DMAs to not increment destination
1025 - GBA BIOS: Use custom ArcTan, not relying on OS
1026 - GBA Hardware: Clean up dead code in GBP
1027 - GBA Memory: Optimize stalling behavior
1028 - GBA Memory: Optimize Load-/StoreMultiple
1029 - GBA Savedata: Add realistic timing for EEPROM
1030 - GBA Serialize: Savestates now store if CPU was halted
1031 - GBA Video: Remove old slow path fallback
1032 - GBA Video: Optimize sprite drawing
1033 - GBA Video: Optimize mode 0 rendering
1034 - GBA Video: Optimize compositing cases slightly
1035 - GUI: Screenshot dimensions are now passed through
1036 - GUI: Add back logging
1037 - GUI: Only reload config if manually saved
1038 - GUI: Increase scrolling speed
1039 - OpenGL: Log shader compilation failure
1040 - OpenGL: Add texSize uniform
1041 - Qt: Make -g flag work in Qt build
1042 - Qt: Simplify OpenGL context creation
1043 - Qt: Thread startup improvements
1044 - Qt: Make audio channel/video layer options shortcut mappable
1045 - Qt: Remove some C99isms from C++ code
1046 - Qt: Remove default autofire mappings
1047 - Qt: Make reseting when pasued frame-accurate
1048 - Qt: Rearchitect game closing codepath
1049 - PSP2: Use system font for menus
1050 - PSP2: Add rumble for PS TV
1051 - PSP2: Add fit-to-height screen mode
1052 - PSP2: Sync files per descriptor
1053 - PSP2: Allow UTF-8 filenames
1054 - PSP2: Screenshots are now saved into the Photo Gallery
1055 - PSP2: Stop underclocking when menuing
1056 - SDL: Increase default audio buffer size to 1024 samples
1057 - SDL: More responsive rumble
1058 - Util: Add Vector GetConstPointer
1059 - Util: Add rtrim
1060 - Util: Add endswith
1061 - VFS: Improve zip file detection
1062 - Wii: Add pixelated resample filter
1063 - Windows: Add native VDir support
1064 - Util: Add PRIz macro for libc versions that don't support %z
1065
10660.4.1: (2016-07-11)
1067Bugfixes:
1068 - All: Fix several file handle leaks
1069 - All: Fix instruction tables getting zeroed when linking sometimes
1070 - ARM7: Fix flags on SBC/RSC
1071 - ARM7: Fix setting spsr privilege bits when spsr is empty
1072 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1073 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1074 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1075 - GBA Memory: Fix executing code from OBJ region of VRAM
1076 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1077 - GBA Serialize: Fix loading savegames from savestates
1078 - OpenGL: Correct boolean vector strcmp strings for uniforms
1079 - Qt: Fix sending gameStopped twice
1080 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1081 - Qt: Fix initial state of key mapping
1082 - Qt: Initialize m_useBios
1083 - SDL: Fix joystick initialization on BSD
1084 - SDL: Fix potential joystick crash in games with rumble
1085 - SDL: Fix SDL 1.2 build
1086 - SDL: Fix sporadic crash when deinitializing audio
1087 - Shaders: Fix AGS-001 shader with some bad drivers
1088 - Util: Use closesocket on Windows
1089 - Util: Fix socket bind addresses
1090 - VFS: Fix reading 7z archives without rewinding first
1091 - VFS: VFileFromFD should not open directories
1092 - Wii: Fix tilting direction
1093 - Util: Fix realloc semantics in utf16to8
1094Misc:
1095 - All: Allow use of external minizip library
1096 - Debugger: CLI debugger now exits when end-of-stream is reached
1097 - FFmpeg: Update dependencies on Ubuntu
1098 - GBA: Slightly optimize GBAProcessEvents
1099 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1100 - GBA Video: Null renderer should return proper register values
1101 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1102 - Qt: Add preset for DualShock 4
1103 - Qt: Update 360 input profile on OS X to reflect newer drivers
1104 - Qt: Remove use of NaN
1105 - Qt: Canonicalize file paths when loading games
1106 - Qt: Add refresh button to controller editing
1107 - SDL: Remove default gamepad mappings
1108 - Util: Fix intermittent build failure on OS X
1109 - VFS: VFile.sync now updates modified time
1110
11110.4.0: (2016-02-02)
1112Features:
1113 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1114 - I/O viewer
1115 - Booting of multiboot images
1116 - Customization of GIF recording
1117 - Libretro: Cheat code support
1118 - Support for GLSL shaders
1119 - ROM information view
1120 - Support for VBA-style cheat codes
1121 - Savestates now store creation timestamps
1122 - Key autofire
1123 - Libretro: Allow blocking opposing directional input
1124 - OpenEmu core for OS X
1125 - Libretro: Settings for using BIOS and skipping intro
1126 - Libretro: Customizable idle loop removal
1127 - Implemented cycle counting for sprite rendering
1128 - Cleaner, unified settings window
1129 - Added a setting for pausing when the emulator is not in focus
1130 - Customizable paths for save games, save states, screenshots and patches
1131 - Controller hotplugging
1132 - Ability to store save games and active cheats within savestates
1133Bugfixes:
1134 - ARM7: Fix sign of unaligned LDRSH
1135 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1136 - Debugger: Fix watchpoints in gdb
1137 - GBA: Fix warnings when creating and loading savestates
1138 - GBA: Fix Iridion II savetype
1139 - GBA BIOS: Fix misaligned CpuSet
1140 - GBA Cheats: Fix cheats setting the Action Replay version
1141 - GBA Hardware: Fix GPIO on big endian
1142 - GBA Memory: Fix DMA register writing behavior
1143 - GBA Memory: Fix DMAs triggering two cycles early
1144 - Libretro: Fix aspect ratio
1145 - Qt: Fix some potential crashes with the gamepad mapping
1146 - Qt: Fix keys being mapped incorrectly when loading configuration file
1147 - Util: Fix PowerPC PNG read/write pixel order
1148 - Util: Fix excessive memory allocation when decoding a PNG
1149 - VFS: Fix VFileReadline and remove _vfdReadline
1150Misc:
1151 - All: Improved PowerPC support
1152 - All: Fix some undefined behavior warnings
1153 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1154 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1155 - GBA: Implement bad I/O register loading
1156 - GBA: Allow jumping to OAM and palette RAM
1157 - GBA BIOS: Finish implementing RegisterRamReset
1158 - GBA Config: Add "override" layer for better one-time configuration
1159 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1160 - GBA Memory: Use a dynamically sized mask for ROM memory
1161 - GBA Memory: Implement several unimplemented memory access types
1162 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1163 - GBA RR: Starting from savestate now embeds the savegame
1164 - GBA RR: Add preliminary SRAM support for VBM loading
1165 - GBA RR: Add support for resets in movies
1166 - GBA Video: Remove lastHblank, as it is implied
1167 - Libretro: Use anonymous memory mappers for large blocks of memory
1168 - Libretro: Add install target for libretro core
1169 - Qt: Window size command line options are now supported
1170 - Qt: Increase usability of key mapper
1171 - Qt: Add 'Apply' button to settings window
1172 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1173 - Qt: Allow use of modifier keys as input
1174 - Qt: Optimize log viewer
1175 - Qt: Added button for breaking into the GDB debugger
1176 - Qt: Add box for showing duration of rewind
1177 - SDL: Support fullscreen in SDL 1.2
1178 - SDL: Allow GBASDLAudio to be used without a thread context
1179 - Util: Use VFile for configuration
1180 - Util: Add MutexTryLock
1181
11820.3.2: (2015-12-16)
1183Bugfixes:
1184 - ARM7: Fix STRT/STRBT
1185 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1186 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1187 - Libretro: Fix problems with rumble not turning off
1188 - GBA: Fix idle skip state being retained between games
1189 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1190 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1191 - GBA BIOS: Fix Sqrt sign
1192 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1193 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1194 - GBA Memory: Fix DMA behavior for SRAM accesses
1195 - GBA Memory: Fix Store8 to OBJ VRAM
1196 - GBA Memory: Fix alignment of LDM/STM on SRAM
1197 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1198 - GBA Memory: Fix timing of DMAs
1199 - GBA Video: Fix _mix for 15-bit color
1200 - GBA Video: Fix OAM and palette initialization
1201 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1202 - Qt: Use safer isLoaded check in GameController
1203 - Qt: Fix a race condition in PainterGL that could lead to a crash
1204 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1205 - Qt: Fix font size in memory viewer
1206 - Qt: Fix a crash in the memory viewer
1207 - Qt: Add additional checks in CheatModel to prevent crashes
1208 - Qt: Fix race condition with setting sample rate
1209 - Qt: Fix crash when closing multiplayer windows
1210 - Qt: Fix resetting while paused
1211Misc:
1212 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1213 - Qt: Add mute option to menu
1214
12150.3.1: (2015-10-24)
1216Bugfixes:
1217 - ARM7: Fix instruction decoding of Thumb shifts
1218 - GBA: Deinit savegame when unloading a ROM
1219 - GBA: Fix BIOS check on big endian
1220 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1221 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1222 - GBA Audio: Fix audio channels being silenced at the wrong time
1223 - GBA Memory: Fix bad BIOS Load16 on big endian
1224 - GBA Memory: Fix bad Load8 on big endian
1225 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1226 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1227 - GBA Video: Fix objwin and blending interaction on sprites
1228 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1229 - Libretro: Fix a memory leak with the render buffer
1230 - Qt: Windows no longer spawn in the top left on first launch
1231 - Qt: Fix install path of XDG desktop file with DESTDIR
1232 - Qt: Fix drag and drop on Windows
1233 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1234 - VFS: Fix return values of VFileFILE.read and .write
1235Misc:
1236 - All: Reset next event to cycles instead of zero to interrupt
1237 - All: Add --version flag
1238 - ARM7: Force disable LTO on two files to work around a GCC bug
1239 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1240 - GBA: Better memory handling with PNG savestates
1241 - GBA: Additional savestate sanity checks
1242 - GBA: Check for cycle count being too high
1243 - GBA Audio: Allow GBAAVStream to have no video callback
1244 - GBA BIOS: Implement RegisterRamReset for SIO registers
1245 - Qt: Remove useless help icons in dialogs
1246 - Qt: Prevent savestate window from opening while in multiplayer
1247 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1248 - Qt: Dropping multiplayer windows works more cleanly now
1249
12500.3.0: (2015-08-16)
1251Features:
1252 - Ability to hide individual background layers, or OBJs
1253 - Ability to mute individual audio channels
1254 - Palette viewer and exporter
1255 - Volume control
1256 - More shortcuts are editable (e.g. quick save/load)
1257 - Rewind now shows the frame after rewinding
1258 - Import/Export of GameShark/Action Replay snapshots
1259 - Add "Step backwards" item for single increment rewind
1260 - Deadzone estimation for game controllers
1261 - Analog inputs can be used for shortcuts
1262 - Menu items for specific solar sensor brightness levels
1263 - Remappable controls for tilt and gyroscope sensors
1264 - Status messages for actions taken while a game is running (e.g. save/load state)
1265 - Memory inspector
1266 - Screensaver can now be suspended while a game is running
1267 - Load/save the most recent savestate slot
1268 - Support varible speed (PWM) rumble
1269 - Ability to cap fast forward speed
1270 - Finer control over FPS target
1271 - Holdable shortcut for rewinding one frame at a time
1272 - Ability to boot directly into the BIOS
1273 - Preliminary support for yanking out the game pak while a game is running
1274 - Thumb-drive mode by putting a file called portable.ini in the same folder
1275 - Configurable display driver, between software and OpenGL
1276 - Undo-able savestate loading and saving
1277 - Controller profiles now store shortcut settings
1278 - Default controller profiles for several common controllers
1279 - Libretro now supports BIOS, rumble and solar sensor
1280 - Implement BIOS call Stop, for sleep mode
1281 - Automatically load patches, if found
1282 - Improved video synchronization
1283 - Configurable audio output sample rate
1284Bugfixes:
1285 - ARM7: Fix SWI and IRQ timings
1286 - ARM7: Fix Thumb MUL timing
1287 - ARM7: Fix timing of multiplies to use N cycles
1288 - ARM7: ARMHotplugDetach should call deinit
1289 - Debugger: Fix use-after-free in breakpoint clearing code
1290 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1291 - GBA: Cap audio FIFO read size during deserialization
1292 - GBA: Check for corrupted savestates when loading
1293 - GBA: Check for improperly sized savestates when loading
1294 - GBA: Check for savestates made from differently sized ROMs
1295 - GBA: Fix calls to endian-independent loadstores
1296 - GBA: Fix timing of reading from timer registers
1297 - GBA: Ensure cycles never go negative
1298 - GBA Audio: Force audio FIFOs to 32-bit
1299 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1300 - GBA Audio: Fix sample order in audio channel 3
1301 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1302 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1303 - GBA Memory: Improve Thumb open bus behavior
1304 - GBA Memory: Fix potential DMA issue when loading a savestate
1305 - GBA Memory: Fix load/store multiple video memory waitstates
1306 - GBA SIO: Fix reseting when there are SIO devices attached
1307 - GBA Video: Blended sprites should never have other effects applied
1308 - GBA Video: Fix out-of-bounds tiles in mosaic
1309 - GBA Video: Fix windows not affecting sprites
1310 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1311 - GBA Video: Fix timing on first scanline
1312 - Qt: Better cleanup when a game crashes
1313 - Qt: Fix open ROM dialog filtering for archive formats
1314 - Qt: Cap the maximum number of multiplayer windows
1315 - Qt: Fix maximum year in sensor override
1316 - Qt: Fix window being too tall after exiting fullscreen
1317 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1318 - Qt: Fix analog buttons not getting unmapped
1319 - Qt: Fix passing command line options
1320 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1321 - SDL: Fix SDL build when OpenGL is missing
1322 - Util: Allow loading IPS patches that grow the ROM
1323 - VFS: Fix resource leaks if some allocations fail
1324 - VFS: Fix line-reading to return proper values
1325 - Video: Fix an issue with very long filenames
1326 - Util: Fix formatting of floats
1327Misc:
1328 - All: Add --help flag for command line programs
1329 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1330 - All: Enable static linking for Windows
1331 - All: Enable static linking for OS X
1332 - All: Threads are now named
1333 - All: Proper handling of Unicode file paths
1334 - ARM7: Add emulation for Undefined CPU mode
1335 - ARM7: Reduce the size of the Thumb instruction table
1336 - GBA: Add status log level
1337 - GBA: GBARewind now returns how many states it has rewound
1338 - GBA: SIO logging layer
1339 - GBA BIOS: Stub out SoundBias
1340 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1341 - GBA: Don't include GBACLIDebugger struct unless needed
1342 - GBA: Savedata is now synced shortly after data finishes being written
1343 - GBA: Process multiple timer events at once, if necessary
1344 - GBA Audio: Implement audio reset for channels A/B
1345 - GBA Audio: Process multiple audio events at once, if necessary
1346 - GBA Hardware: Backport generic RTC source into core
1347 - GBA Input: Allow axes and buttons to be mapped to the same key
1348 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1349 - GBA SIO: Add a dummy driver for Normal mode
1350 - GBA Thread: Add functionality for running callbacks on the GBA thread
1351 - GBA Thread: Split GBASync into a separate file
1352 - GBA Video: Refactor software renderer into separate files
1353 - GBA Video: Slightly optimize mode 0 mosaic rendering
1354 - Debugger: Free watchpoints in addition to breakpoints
1355 - Qt: Handle saving input settings better
1356 - Qt: Move GL frame drawing back onto its own thread
1357 - Qt: Fast forward (held) option moved from Other to Emulation menu
1358 - Qt: Show version info in window title
1359 - Qt: Migrate multiplayer window handling into GBAApp
1360 - Qt: Unified file opening and saving with last location
1361 - Qt: Fix windows being resizable when they shouldn't have been
1362 - Qt: Only hide cursor in full screen
1363 - Qt: Replace pause-after-frame mutex with an atomic
1364 - Qt: Add application icon and XDG desktop files
1365 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1366 - Qt: Don't save window size when entering fullscreen
1367 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1368 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1369 - Qt: Increase usability of key mapper
1370 - Qt: Show checkmark for window sizes
1371 - Qt: Set window path to loaded ROM
1372 - Perf: Ability to load savestates immediately on launch
1373 - SDL: Properly check for initialization
1374 - SDL: Clean up initialization functions
1375 - SDL: Clean up GL context
1376 - Util: Allow disabling the threading code entirely
1377 - VFS: Add sync method to force syncing with backing
1378
13790.2.1: (2015-05-13)
1380Bugfixes:
1381 - All: Fix sanitize-deb script not cleaning up after itself
1382 - All: Fix dependencies for libavcodec on Debian-derived platforms
1383 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1384 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1385 - ARM7: Fix ARM multiply instructions when PC is a destination register
1386 - Debugger: Fix use-after-free in breakpoint clearing code
1387 - Debugger: Fix boundary conditions in tab completion
1388 - GBA: Fix timers not updating timing when writing to only the reload register
1389 - GBA: Fix rewind boundary conditions
1390 - GBA: Add initial I/O register settings for background matrix registers
1391 - GBA: Fix hang when loading a savestate if sync to video is enabled
1392 - GBA: Handle out-of-bounds I/O access
1393 - GBA: Fix bounds-checking on EEPROM access
1394 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1395 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1396 - GBA Memory: Allow SRAM to be 64kB
1397 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1398 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1399 - GBA Video: Fix second frame mode 5
1400 - Perf: Fix race condition if a game crashes immediately on start
1401 - Qt: Fix Display object leak when closing a window
1402 - Qt: Fix .deb dependencies
1403 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1404 - Qt: Fix window not regaining focus after exiting savestate window
1405 - Qt: Fix regression where video would not record if the game had already started
1406 - Qt: Fix potential crash if a gamepad causes focus to change
1407 - Qt: Fix controller axis querying
1408 - Qt: Fix multiplayer windows opening as the wrong size
1409 - Qt: Fix controllers sometimes not loading the right profile
1410 - SDL: Fix boundary conditions for joystick adjustments
1411 - SDL: Allocate properly sized input maps
1412 - SDL: Fix potential build issues when Qt and SDL2 are in use
1413 - Util: Fix resource leak in UTF-8 handling code
1414 - Util: Fix a null-pointer issue when attempting to delete a key
1415 - VFS: Fix resource leaks if some allocations fail
1416 - Video: Fix an issue with very long filenames
1417Misc:
1418 - GBA Memory: Soft-crash if jumping past the end of a ROM
1419 - Qt: Show multiplayer numbers in window title
1420 - Qt: Solar sensor can have shortcuts set
1421
14220.2.0: (2015-04-03)
1423Features:
1424 - Support for gamepad axes, e.g. analog sticks or triggers
1425 - Add scale presets for up to 6x
1426 - Settings window
1427 - Bilinear resampling option
1428 - Add option to skip BIOS start screen
1429 - List of recently opened games
1430 - Support for games using the Solar Sensor
1431 - Better audio resampling via blip-buf
1432 - Game Pak overrides dialog for setting savetype and sensor values
1433 - Support for games using the tilt sensor
1434 - Remappable shortcuts for keyboard and gamepad
1435 - Rewinding of emulation
1436 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1437 - Support IPv6
1438 - Save directory of last loaded file
1439 - Support BPS patches
1440 - Automatically detect and optimize out idle loops
1441 - Configurable game overrides
1442 - Support loading 7-Zip files
1443 - Drag and drop game loading
1444 - Cheat code support
1445 - Runtime configurable audio driver
1446 - Libretro core for use with RetroArch and other front-ends
1447 - Controller profiles for setting different bindings for different controllers
1448 - Ability to lock aspect ratio
1449 - Local link cable support
1450 - Ability to switch which game controller is in use per instance
1451 - Ability to prevent opposing directional input
1452 - Warning dialog if an unimplemented BIOS feature is called
1453 - Debugger: Add CLI "frame", frame advance command
1454 - Debugger: Add CLI functions for writing to memory
1455 - Debugger: Add CLI functions for examining memory regions
1456 - Debugger: Add CLI function for writing a register
1457Bugfixes:
1458 - ARM7: Extend prefetch by one stage
1459 - ARM7: Fix cycle counting for loads
1460 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1461 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1462 - GBA: Initialize gba.sync to null
1463 - GBA: Fix timer initialization
1464 - GBA Audio: Support 16-bit writes to FIFO audio
1465 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1466 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1467 - GBA BIOS: Fix BIOS prefetch after reset
1468 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1469 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1470 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1471 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1472 - GBA Memory: Fix cycle counting for 32-bit load/stores
1473 - GBA RR: Fix fallthrough error when reading tags from a movie
1474 - GBA Thread: Fix possible hang when loading an archive
1475 - GBA Thread: Fix possible deadlock in video sync
1476 - Perf: Fix crash when the GBA thread fails to start
1477 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1478 - Qt: Fix crash when adjusting settings after closing a game
1479 - Qt: Fix crash when starting GDB stub after closing a game
1480 - Qt: Fix patch loading while a game is running
1481 - Qt: Fix crash when loading a game after stopping GDB server
1482 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1483 - Qt: Fix crash when attempting to pause if a game is not running
1484 - SDL: Properly clean up if a game doesn't launch
1485 - Util: Fix sockets on Windows
1486Misc:
1487 - All: Enable link-time optimization
1488 - Debugger: Watchpoints now work on STM/LDM instructions
1489 - Debugger: Clean up GDB stub network interfacing
1490 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1491 - Debugger: Merge Thumb BL instructions when disassembling
1492 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1493 - Debugger: Watchpoints now report address watched (fixes #68)
1494 - Debugger: Add support for soft breakpoints
1495 - Debugger: Make I/O register names be addresses instead of values
1496 - Debugger: Rename read/write commands
1497 - GBA: Improve accuracy of event timing
1498 - GBA: Add API for getting Configuration structs for overrides and input
1499 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1500 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1501 - GBA: Move A/V stream interface into core
1502 - GBA: Savestates now take into account savedata state machines (fixes #109)
1503 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1504 - GBA Memory: Simplify memory API and use fixed bus width
1505 - GBA Thread: Make GBASyncWaitFrameStart time out
1506 - GBA Video: Start video at the last scanline instead of the first
1507 - Qt: Optimize logo drawing
1508 - Qt: Move frame upload back onto main thread
1509 - Qt: Remember window position
1510 - Qt: Double-clicking on the window toggles full screen
1511 - Util: Use proper locale for reading and writing float values
1512
15130.1.1: (2015-01-24)
1514Bugfixes:
1515 - ARM7: Fix LDM writeback to a register already written
1516 - GBA: Fix timers 2 and 3 updating incorrectly
1517 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1518 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1519 - GBA Audio: Properly initialize audio FIFO channels
1520 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1521 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1522 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1523 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1524 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1525 - GBA BIOS: Fix HuffUnComp boundary conditions
1526 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1527 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1528 - GBA Memory: Filter out top nybble of DMA addresses
1529 - GBA Memory: Properly bounds-check VRAM accesses
1530 - GBA Memory: Fix initial DMA state
1531 - GBA Thread: Allow halted games to exit cleanly
1532 - GBA Video: Fix blend issues with obscured middle layers
1533 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1534 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1535 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1536 - GBA Video: Fix sprite boundary conditions with mosaic
1537 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1538 - Qt: Fix issue with set frame sizes being the wrong height
1539 - Qt: Fix emulator crashing when full screen if a game is not running
1540 - Qt: Fix window focus issues
1541 - Qt: Properly set default video recording settings
1542 - Qt: Fix a race condition when a game crashes immediately
1543 - Qt: Fix some cases where key mapping can break if focus is adjusted
1544 - Qt: Fix crash if a game pauses before any frames are shown
1545 - Debugger: Negative PC-relative loads now properly subtract the offset
1546 - Debugger: Align PC-relative loads in Thumb
1547 - Debugger: Fix watchpoints triggering too late
1548 - Debugger: Fix binary print putting spaces between digits
1549 - Video: Ensure FFmpeg encoder has audio frames
1550 - Video: Fix uncompressed PCM audio recording
1551 - Video: Fix FFmpeg crashing when the file extension is wrong
1552 - Util: Fix SOCKET_FAILED macro
1553Misc:
1554 - GBA: Exit cleanly on FATAL if the port supports it
1555 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1556 - Qt: Disable sync to video by default
1557 - Qt: Handle a game crash without crashing
1558 - Qt: Set default log level to FATAL, ERROR and WARN
1559 - Qt: Clarify some phrasing in the menus
1560 - Qt: Clear active buttons when focus is lost
1561
15620.1.0: (2014-12-13)
1563 - Initial release