CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - LR35902: Fix core never exiting with certain event patterns
6Misc:
7 - SDL: Remove scancode key input
8 - GBA Video: Clean up unused timers
9
100.5.1: (2016-10-05)
11Bugfixes:
12 - Core: Fix importing save games as read-only
13 - FFmpeg: Fix encoding AAC
14 - GB: Fix invalid STOP behavior on Game Boy Color
15 - GB: Initialize audio properly
16 - GB: Properly clear KEY1 bit 0 when switching speeds
17 - GB: Properly unload save files when unloading a ROM
18 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
19 - GB MBC: Fix MBC7 when size is incorrectly specified
20 - GB MBC: Fix RTC access when no save file is loaded
21 - GB SIO: Don't auto-clock external shift clock
22 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
23 - GB Video: Fix video frames getting missed when LCDC is off
24 - GB Video: Clear screen when LCDC is off
25 - GBA Cheats: Fix holding onto pointers that may get invalidated
26 - GBA Cheats: Fix key-activated CodeBreaker cheats
27 - GBA Cheats: Fix uninitialized memory getting freed when saving
28 - GBA Hardware: Improve Game Boy Player rumble behavior
29 - GBA Memory: Fix several unused I/O register read values
30 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
31 - LR35902: Fix events running with the wrong cycle active
32 - Qt: Fix "close" button on Overrides view
33 - Qt: Fix saving overrides
34 - Qt: Fix directory set unloading when replacing the ROM
35 - Qt: Fix patch loading
36 - Qt: Fix crash when saving an override if a game isn't loaded
37 - Qt: Fix showing default display driver as OpenGL (force 1.x)
38 - SDL: Attach rumble in SDL frontend
39 - Util: Fix PNG identification on files too small to be a PNG
40Misc:
41 - All: Only update version info if needed
42 - All: Split out install locations for Libretro and OpenEmu
43 - FFmpeg: Encoding cleanup
44 - GB: Reset active region when reloading ROM
45 - GB Memory: Initialize RAM pattern for GBC
46 - GB Video: Improved video timings
47 - Qt: Manage window sizes slightly better
48 - Qt: Remember scale option independent of core dimensions
49
500.5.0: (2016-09-19)
51Features:
52 - Game Boy support
53 - Support for encrypted CodeBreaker GBA cheats
54 - Emulation of Vast Fame protected GBA carts (taizou)
55 - Tile viewer
56 - Threaded rendering mode
57 - Libretro: Memory map and achievement support (leiradel)
58 - GUI: Add UI control remapping
59 - GUI: Add fast-forward
60 - Wii: 240p support
61 - 3DS: Adjustable screen darkening
62 - Ability to temporarily load a savegame
63 - Load specific files out of archives
64 - Automatic BIOS detection
65Bugfixes:
66 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
67 - Debugger: Fix GDB breakpoints
68 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
69 - GBA: Fix filehandle leak with savegames
70 - GBA: Timer 0 cannot be count up
71 - GBA: Count up timers should not count themselves
72 - GBA Memory: Fix mirror on non-overdumped Classic NES games
73 - GBA Memory: Fix ldm {pc}
74 - GBA Savedata: Fix savedata sync timer
75 - GBA Savedata: Only unmap savedata if present
76 - GBA Serialize: Savestates now properly store prefetch
77 - GBA Video: WIN0/1 take priority over OBJWIN
78 - GBA Video: Fix out-of-order OBJWIN
79 - PSP2: Fix GPU crash while exiting
80 - PSP2: Fix VSync
81 - PSP2: Fix accelerometer range
82 - PSP2: Actually load screen mode setting
83 - PSP2: Fix gyroscope direction
84 - PSP2: Delete threads after they return
85 - PSP2: Fix mapping/unmapping from not at 0
86 - Qt: Fix bug in software renderer scaling
87 - Qt: Fix hanging key press after disabling autofire
88 - Qt: Fix being unable to pause manually when using auto-pausing
89 - SDL: Fix axes being mapped wrong
90 - Util: Fix realloc semantics in utf16to8
91 - Util: Fix inserting too many items into a hash table
92 - VFS: Fix uninitialized varaible reading from 7z
93 - VFS: Fix reading multiple files from a 7z archive
94 - Wii: Fix framelimiting after a slowdown
95 - Wii: Fix garbage flash at startup
96Misc:
97 - 3DS: Use blip_add_delta_fast for a small speed improvement
98 - 3DS: Allow UTF-16 filenames
99 - 3DS: Port to using citro3D
100 - 3DS: Use system font for menus
101 - 3DS: Attempt to use Core 2 for threads
102 - 3DS: Adjustable filering
103 - 3DS: 3D banner
104 - All: Add QUIET parameter to silence CMake
105 - All: Faster memory read/write
106 - ARM7: Support forcing Thumb mode via MSR
107 - ARM7: Flush prefetch cache when loading CPSR via MSR
108 - ARM7: Clean up instruction decoding for future expandability
109 - Debugger: Support register and memory writes via GDB stub
110 - Debugger: Add software breakpoint support to gdb
111 - FFmpeg: Full support for libavcodec 56+
112 - GBA: Better debug logging if event processing breaks
113 - GBA Audio: Force audio DMAs to not increment destination
114 - GBA BIOS: Use custom ArcTan, not relying on OS
115 - GBA Hardware: Clean up dead code in GBP
116 - GBA Memory: Optimize stalling behavior
117 - GBA Memory: Optimize Load-/StoreMultiple
118 - GBA Savedata: Add realistic timing for EEPROM
119 - GBA Serialize: Savestates now store if CPU was halted
120 - GBA Video: Remove old slow path fallback
121 - GBA Video: Optimize sprite drawing
122 - GBA Video: Optimize mode 0 rendering
123 - GBA Video: Optimize compositing cases slightly
124 - GUI: Screenshot dimensions are now passed through
125 - GUI: Add back logging
126 - GUI: Only reload config if manually saved
127 - GUI: Increase scrolling speed
128 - OpenGL: Log shader compilation failure
129 - OpenGL: Add texSize uniform
130 - Qt: Make -g flag work in Qt build
131 - Qt: Simplify OpenGL context creation
132 - Qt: Thread startup improvements
133 - Qt: Make audio channel/video layer options shortcut mappable
134 - Qt: Remove some C99isms from C++ code
135 - Qt: Remove default autofire mappings
136 - Qt: Make reseting when pasued frame-accurate
137 - Qt: Rearchitect game closing codepath
138 - PSP2: Use system font for menus
139 - PSP2: Add rumble for PS TV
140 - PSP2: Add fit-to-height screen mode
141 - PSP2: Sync files per descriptor
142 - PSP2: Allow UTF-8 filenames
143 - PSP2: Screenshots are now saved into the Photo Gallery
144 - PSP2: Stop underclocking when menuing
145 - SDL: Increase default audio buffer size to 1024 samples
146 - SDL: More responsive rumble
147 - Util: Add Vector GetConstPointer
148 - Util: Add rtrim
149 - Util: Add endswith
150 - VFS: Improve zip file detection
151 - Wii: Add pixelated resample filter
152 - Windows: Add native VDir support
153 - Util: Add PRIz macro for libc versions that don't support %z
154
1550.4.1: (2016-07-11)
156Bugfixes:
157 - All: Fix several file handle leaks
158 - All: Fix instruction tables getting zeroed when linking sometimes
159 - ARM7: Fix flags on SBC/RSC
160 - ARM7: Fix setting spsr privilege bits when spsr is empty
161 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
162 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
163 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
164 - GBA Memory: Fix executing code from OBJ region of VRAM
165 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
166 - GBA Serialize: Fix loading savegames from savestates
167 - OpenGL: Correct boolean vector strcmp strings for uniforms
168 - Qt: Fix sending gameStopped twice
169 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
170 - Qt: Fix initial state of key mapping
171 - Qt: Initialize m_useBios
172 - SDL: Fix joystick initialization on BSD
173 - SDL: Fix potential joystick crash in games with rumble
174 - SDL: Fix SDL 1.2 build
175 - SDL: Fix sporadic crash when deinitializing audio
176 - Shaders: Fix AGS-001 shader with some bad drivers
177 - Util: Use closesocket on Windows
178 - Util: Fix socket bind addresses
179 - VFS: Fix reading 7z archives without rewinding first
180 - VFS: VFileFromFD should not open directories
181 - Wii: Fix tilting direction
182 - Util: Fix realloc semantics in utf16to8
183Misc:
184 - All: Allow use of external minizip library
185 - Debugger: CLI debugger now exits when end-of-stream is reached
186 - FFmpeg: Update dependencies on Ubuntu
187 - GBA: Slightly optimize GBAProcessEvents
188 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
189 - GBA Video: Null renderer should return proper register values
190 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
191 - Qt: Add preset for DualShock 4
192 - Qt: Update 360 input profile on OS X to reflect newer drivers
193 - Qt: Remove use of NaN
194 - Qt: Canonicalize file paths when loading games
195 - Qt: Add refresh button to controller editing
196 - SDL: Remove default gamepad mappings
197 - Util: Fix intermittent build failure on OS X
198 - VFS: VFile.sync now updates modified time
199
2000.4.0: (2016-02-02)
201Features:
202 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
203 - I/O viewer
204 - Booting of multiboot images
205 - Customization of GIF recording
206 - Libretro: Cheat code support
207 - Support for GLSL shaders
208 - ROM information view
209 - Support for VBA-style cheat codes
210 - Savestates now store creation timestamps
211 - Key autofire
212 - Libretro: Allow blocking opposing directional input
213 - OpenEmu core for OS X
214 - Libretro: Settings for using BIOS and skipping intro
215 - Libretro: Customizable idle loop removal
216 - Implemented cycle counting for sprite rendering
217 - Cleaner, unified settings window
218 - Added a setting for pausing when the emulator is not in focus
219 - Customizable paths for save games, save states, screenshots and patches
220 - Controller hotplugging
221 - Ability to store save games and active cheats within savestates
222Bugfixes:
223 - ARM7: Fix sign of unaligned LDRSH
224 - ARM7: Fix decoding of some ARM ALU instructions with shifters
225 - Debugger: Fix watchpoints in gdb
226 - GBA: Fix warnings when creating and loading savestates
227 - GBA: Fix Iridion II savetype
228 - GBA BIOS: Fix misaligned CpuSet
229 - GBA Cheats: Fix cheats setting the Action Replay version
230 - GBA Hardware: Fix GPIO on big endian
231 - GBA Memory: Fix DMA register writing behavior
232 - GBA Memory: Fix DMAs triggering two cycles early
233 - Libretro: Fix aspect ratio
234 - Qt: Fix some potential crashes with the gamepad mapping
235 - Qt: Fix keys being mapped incorrectly when loading configuration file
236 - Util: Fix PowerPC PNG read/write pixel order
237 - Util: Fix excessive memory allocation when decoding a PNG
238 - VFS: Fix VFileReadline and remove _vfdReadline
239Misc:
240 - All: Improved PowerPC support
241 - All: Fix some undefined behavior warnings
242 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
243 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
244 - GBA: Implement bad I/O register loading
245 - GBA: Allow jumping to OAM and palette RAM
246 - GBA BIOS: Finish implementing RegisterRamReset
247 - GBA Config: Add "override" layer for better one-time configuration
248 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
249 - GBA Memory: Use a dynamically sized mask for ROM memory
250 - GBA Memory: Implement several unimplemented memory access types
251 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
252 - GBA RR: Starting from savestate now embeds the savegame
253 - GBA RR: Add preliminary SRAM support for VBM loading
254 - GBA RR: Add support for resets in movies
255 - GBA Video: Remove lastHblank, as it is implied
256 - Libretro: Use anonymous memory mappers for large blocks of memory
257 - Libretro: Add install target for libretro core
258 - Qt: Window size command line options are now supported
259 - Qt: Increase usability of key mapper
260 - Qt: Add 'Apply' button to settings window
261 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
262 - Qt: Allow use of modifier keys as input
263 - Qt: Optimize log viewer
264 - Qt: Added button for breaking into the GDB debugger
265 - Qt: Add box for showing duration of rewind
266 - SDL: Support fullscreen in SDL 1.2
267 - SDL: Allow GBASDLAudio to be used without a thread context
268 - Util: Use VFile for configuration
269 - Util: Add MutexTryLock
270
2710.3.2: (2015-12-16)
272Bugfixes:
273 - ARM7: Fix STRT/STRBT
274 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
275 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
276 - Libretro: Fix problems with rumble not turning off
277 - GBA: Fix idle skip state being retained between games
278 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
279 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
280 - GBA BIOS: Fix Sqrt sign
281 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
282 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
283 - GBA Memory: Fix DMA behavior for SRAM accesses
284 - GBA Memory: Fix Store8 to OBJ VRAM
285 - GBA Memory: Fix alignment of LDM/STM on SRAM
286 - GBA Memory: Fix unaligned out-of-bounds ROM loads
287 - GBA Memory: Fix timing of DMAs
288 - GBA Video: Fix _mix for 15-bit color
289 - GBA Video: Fix OAM and palette initialization
290 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
291 - Qt: Use safer isLoaded check in GameController
292 - Qt: Fix a race condition in PainterGL that could lead to a crash
293 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
294 - Qt: Fix font size in memory viewer
295 - Qt: Fix a crash in the memory viewer
296 - Qt: Add additional checks in CheatModel to prevent crashes
297 - Qt: Fix race condition with setting sample rate
298 - Qt: Fix crash when closing multiplayer windows
299 - Qt: Fix resetting while paused
300Misc:
301 - GBA Audio: Implement missing flags on SOUNDCNT_X register
302 - Qt: Add mute option to menu
303
3040.3.1: (2015-10-24)
305Bugfixes:
306 - ARM7: Fix instruction decoding of Thumb shifts
307 - GBA: Deinit savegame when unloading a ROM
308 - GBA: Fix BIOS check on big endian
309 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
310 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
311 - GBA Audio: Fix audio channels being silenced at the wrong time
312 - GBA Memory: Fix bad BIOS Load16 on big endian
313 - GBA Memory: Fix bad Load8 on big endian
314 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
315 - GBA Video: Fix edge case with sprite blend modes and semitransparency
316 - GBA Video: Fix objwin and blending interaction on sprites
317 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
318 - Libretro: Fix a memory leak with the render buffer
319 - Qt: Windows no longer spawn in the top left on first launch
320 - Qt: Fix install path of XDG desktop file with DESTDIR
321 - Qt: Fix drag and drop on Windows
322 - Qt: Reenable double buffering, as disabling it broke some Windows configs
323 - VFS: Fix return values of VFileFILE.read and .write
324Misc:
325 - All: Reset next event to cycles instead of zero to interrupt
326 - All: Add --version flag
327 - ARM7: Force disable LTO on two files to work around a GCC bug
328 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
329 - GBA: Better memory handling with PNG savestates
330 - GBA: Additional savestate sanity checks
331 - GBA: Check for cycle count being too high
332 - GBA Audio: Allow GBAAVStream to have no video callback
333 - GBA BIOS: Implement RegisterRamReset for SIO registers
334 - Qt: Remove useless help icons in dialogs
335 - Qt: Prevent savestate window from opening while in multiplayer
336 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
337 - Qt: Dropping multiplayer windows works more cleanly now
338
3390.3.0: (2015-08-16)
340Features:
341 - Ability to hide individual background layers, or OBJs
342 - Ability to mute individual audio channels
343 - Palette viewer and exporter
344 - Volume control
345 - More shortcuts are editable (e.g. quick save/load)
346 - Rewind now shows the frame after rewinding
347 - Import/Export of GameShark/Action Replay snapshots
348 - Add "Step backwards" item for single increment rewind
349 - Deadzone estimation for game controllers
350 - Analog inputs can be used for shortcuts
351 - Menu items for specific solar sensor brightness levels
352 - Remappable controls for tilt and gyroscope sensors
353 - Status messages for actions taken while a game is running (e.g. save/load state)
354 - Memory inspector
355 - Screensaver can now be suspended while a game is running
356 - Load/save the most recent savestate slot
357 - Support varible speed (PWM) rumble
358 - Ability to cap fast forward speed
359 - Finer control over FPS target
360 - Holdable shortcut for rewinding one frame at a time
361 - Ability to boot directly into the BIOS
362 - Preliminary support for yanking out the game pak while a game is running
363 - Thumb-drive mode by putting a file called portable.ini in the same folder
364 - Configurable display driver, between software and OpenGL
365 - Undo-able savestate loading and saving
366 - Controller profiles now store shortcut settings
367 - Default controller profiles for several common controllers
368 - Libretro now supports BIOS, rumble and solar sensor
369 - Implement BIOS call Stop, for sleep mode
370 - Automatically load patches, if found
371 - Improved video synchronization
372 - Configurable audio output sample rate
373Bugfixes:
374 - ARM7: Fix SWI and IRQ timings
375 - ARM7: Fix Thumb MUL timing
376 - ARM7: Fix timing of multiplies to use N cycles
377 - ARM7: ARMHotplugDetach should call deinit
378 - Debugger: Fix use-after-free in breakpoint clearing code
379 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
380 - GBA: Cap audio FIFO read size during deserialization
381 - GBA: Check for corrupted savestates when loading
382 - GBA: Check for improperly sized savestates when loading
383 - GBA: Check for savestates made from differently sized ROMs
384 - GBA: Fix calls to endian-independent loadstores
385 - GBA: Fix timing of reading from timer registers
386 - GBA: Ensure cycles never go negative
387 - GBA Audio: Force audio FIFOs to 32-bit
388 - GBA Audio: Fix audio pitch changing when adjusting buffer size
389 - GBA Audio: Fix sample order in audio channel 3
390 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
391 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
392 - GBA Memory: Improve Thumb open bus behavior
393 - GBA Memory: Fix potential DMA issue when loading a savestate
394 - GBA Memory: Fix load/store multiple video memory waitstates
395 - GBA SIO: Fix reseting when there are SIO devices attached
396 - GBA Video: Blended sprites should never have other effects applied
397 - GBA Video: Fix out-of-bounds tiles in mosaic
398 - GBA Video: Fix windows not affecting sprites
399 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
400 - GBA Video: Fix timing on first scanline
401 - Qt: Better cleanup when a game crashes
402 - Qt: Fix open ROM dialog filtering for archive formats
403 - Qt: Cap the maximum number of multiplayer windows
404 - Qt: Fix maximum year in sensor override
405 - Qt: Fix window being too tall after exiting fullscreen
406 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
407 - Qt: Fix analog buttons not getting unmapped
408 - Qt: Fix passing command line options
409 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
410 - SDL: Fix SDL build when OpenGL is missing
411 - Util: Allow loading IPS patches that grow the ROM
412 - VFS: Fix resource leaks if some allocations fail
413 - VFS: Fix line-reading to return proper values
414 - Video: Fix an issue with very long filenames
415 - Util: Fix formatting of floats
416Misc:
417 - All: Add --help flag for command line programs
418 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
419 - All: Enable static linking for Windows
420 - All: Enable static linking for OS X
421 - All: Threads are now named
422 - All: Proper handling of Unicode file paths
423 - ARM7: Add emulation for Undefined CPU mode
424 - ARM7: Reduce the size of the Thumb instruction table
425 - GBA: Add status log level
426 - GBA: GBARewind now returns how many states it has rewound
427 - GBA: SIO logging layer
428 - GBA BIOS: Stub out SoundBias
429 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
430 - GBA: Don't include GBACLIDebugger struct unless needed
431 - GBA: Savedata is now synced shortly after data finishes being written
432 - GBA: Process multiple timer events at once, if necessary
433 - GBA Audio: Implement audio reset for channels A/B
434 - GBA Audio: Process multiple audio events at once, if necessary
435 - GBA Hardware: Backport generic RTC source into core
436 - GBA Input: Allow axes and buttons to be mapped to the same key
437 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
438 - GBA SIO: Add a dummy driver for Normal mode
439 - GBA Thread: Add functionality for running callbacks on the GBA thread
440 - GBA Thread: Split GBASync into a separate file
441 - GBA Video: Refactor software renderer into separate files
442 - GBA Video: Slightly optimize mode 0 mosaic rendering
443 - Debugger: Free watchpoints in addition to breakpoints
444 - Qt: Handle saving input settings better
445 - Qt: Move GL frame drawing back onto its own thread
446 - Qt: Fast forward (held) option moved from Other to Emulation menu
447 - Qt: Show version info in window title
448 - Qt: Migrate multiplayer window handling into GBAApp
449 - Qt: Unified file opening and saving with last location
450 - Qt: Fix windows being resizable when they shouldn't have been
451 - Qt: Only hide cursor in full screen
452 - Qt: Replace pause-after-frame mutex with an atomic
453 - Qt: Add application icon and XDG desktop files
454 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
455 - Qt: Don't save window size when entering fullscreen
456 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
457 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
458 - Qt: Increase usability of key mapper
459 - Qt: Show checkmark for window sizes
460 - Qt: Set window path to loaded ROM
461 - Perf: Ability to load savestates immediately on launch
462 - SDL: Properly check for initialization
463 - SDL: Clean up initialization functions
464 - SDL: Clean up GL context
465 - Util: Allow disabling the threading code entirely
466 - VFS: Add sync method to force syncing with backing
467
4680.2.1: (2015-05-13)
469Bugfixes:
470 - All: Fix sanitize-deb script not cleaning up after itself
471 - All: Fix dependencies for libavcodec on Debian-derived platforms
472 - ARM7: Handle writeback for PC in addressing modes 2 and 3
473 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
474 - ARM7: Fix ARM multiply instructions when PC is a destination register
475 - Debugger: Fix use-after-free in breakpoint clearing code
476 - Debugger: Fix boundary conditions in tab completion
477 - GBA: Fix timers not updating timing when writing to only the reload register
478 - GBA: Fix rewind boundary conditions
479 - GBA: Add initial I/O register settings for background matrix registers
480 - GBA: Fix hang when loading a savestate if sync to video is enabled
481 - GBA: Handle out-of-bounds I/O access
482 - GBA: Fix bounds-checking on EEPROM access
483 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
484 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
485 - GBA Memory: Allow SRAM to be 64kB
486 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
487 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
488 - GBA Video: Fix second frame mode 5
489 - Perf: Fix race condition if a game crashes immediately on start
490 - Qt: Fix Display object leak when closing a window
491 - Qt: Fix .deb dependencies
492 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
493 - Qt: Fix window not regaining focus after exiting savestate window
494 - Qt: Fix regression where video would not record if the game had already started
495 - Qt: Fix potential crash if a gamepad causes focus to change
496 - Qt: Fix controller axis querying
497 - Qt: Fix multiplayer windows opening as the wrong size
498 - Qt: Fix controllers sometimes not loading the right profile
499 - SDL: Fix boundary conditions for joystick adjustments
500 - SDL: Allocate properly sized input maps
501 - SDL: Fix potential build issues when Qt and SDL2 are in use
502 - Util: Fix resource leak in UTF-8 handling code
503 - Util: Fix a null-pointer issue when attempting to delete a key
504 - VFS: Fix resource leaks if some allocations fail
505 - Video: Fix an issue with very long filenames
506Misc:
507 - GBA Memory: Soft-crash if jumping past the end of a ROM
508 - Qt: Show multiplayer numbers in window title
509 - Qt: Solar sensor can have shortcuts set
510
5110.2.0: (2015-04-03)
512Features:
513 - Support for gamepad axes, e.g. analog sticks or triggers
514 - Add scale presets for up to 6x
515 - Settings window
516 - Bilinear resampling option
517 - Add option to skip BIOS start screen
518 - List of recently opened games
519 - Support for games using the Solar Sensor
520 - Better audio resampling via blip-buf
521 - Game Pak overrides dialog for setting savetype and sensor values
522 - Support for games using the tilt sensor
523 - Remappable shortcuts for keyboard and gamepad
524 - Rewinding of emulation
525 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
526 - Support IPv6
527 - Save directory of last loaded file
528 - Support BPS patches
529 - Automatically detect and optimize out idle loops
530 - Configurable game overrides
531 - Support loading 7-Zip files
532 - Drag and drop game loading
533 - Cheat code support
534 - Runtime configurable audio driver
535 - Libretro core for use with RetroArch and other front-ends
536 - Controller profiles for setting different bindings for different controllers
537 - Ability to lock aspect ratio
538 - Local link cable support
539 - Ability to switch which game controller is in use per instance
540 - Ability to prevent opposing directional input
541 - Warning dialog if an unimplemented BIOS feature is called
542 - Debugger: Add CLI "frame", frame advance command
543 - Debugger: Add CLI functions for writing to memory
544 - Debugger: Add CLI functions for examining memory regions
545 - Debugger: Add CLI function for writing a register
546Bugfixes:
547 - ARM7: Extend prefetch by one stage
548 - ARM7: Fix cycle counting for loads
549 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
550 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
551 - GBA: Initialize gba.sync to null
552 - GBA: Fix timer initialization
553 - GBA Audio: Support 16-bit writes to FIFO audio
554 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
555 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
556 - GBA BIOS: Fix BIOS prefetch after reset
557 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
558 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
559 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
560 - GBA Memory: Fix I cycles that had been moved to ARM7 core
561 - GBA Memory: Fix cycle counting for 32-bit load/stores
562 - GBA RR: Fix fallthrough error when reading tags from a movie
563 - GBA Thread: Fix possible hang when loading an archive
564 - GBA Thread: Fix possible deadlock in video sync
565 - Perf: Fix crash when the GBA thread fails to start
566 - Qt: Fix crash starting a GDB stub if a game isn't loaded
567 - Qt: Fix crash when adjusting settings after closing a game
568 - Qt: Fix crash when starting GDB stub after closing a game
569 - Qt: Fix patch loading while a game is running
570 - Qt: Fix crash when loading a game after stopping GDB server
571 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
572 - Qt: Fix crash when attempting to pause if a game is not running
573 - SDL: Properly clean up if a game doesn't launch
574 - Util: Fix sockets on Windows
575Misc:
576 - All: Enable link-time optimization
577 - Debugger: Watchpoints now work on STM/LDM instructions
578 - Debugger: Clean up GDB stub network interfacing
579 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
580 - Debugger: Merge Thumb BL instructions when disassembling
581 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
582 - Debugger: Watchpoints now report address watched (fixes #68)
583 - Debugger: Add support for soft breakpoints
584 - Debugger: Make I/O register names be addresses instead of values
585 - Debugger: Rename read/write commands
586 - GBA: Improve accuracy of event timing
587 - GBA: Add API for getting Configuration structs for overrides and input
588 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
589 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
590 - GBA: Move A/V stream interface into core
591 - GBA: Savestates now take into account savedata state machines (fixes #109)
592 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
593 - GBA Memory: Simplify memory API and use fixed bus width
594 - GBA Thread: Make GBASyncWaitFrameStart time out
595 - GBA Video: Start video at the last scanline instead of the first
596 - Qt: Optimize logo drawing
597 - Qt: Move frame upload back onto main thread
598 - Qt: Remember window position
599 - Qt: Double-clicking on the window toggles full screen
600 - Util: Use proper locale for reading and writing float values
601
6020.1.1: (2015-01-24)
603Bugfixes:
604 - ARM7: Fix LDM writeback to a register already written
605 - GBA: Fix timers 2 and 3 updating incorrectly
606 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
607 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
608 - GBA Audio: Properly initialize audio FIFO channels
609 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
610 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
611 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
612 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
613 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
614 - GBA BIOS: Fix HuffUnComp boundary conditions
615 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
616 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
617 - GBA Memory: Filter out top nybble of DMA addresses
618 - GBA Memory: Properly bounds-check VRAM accesses
619 - GBA Memory: Fix initial DMA state
620 - GBA Thread: Allow halted games to exit cleanly
621 - GBA Video: Fix blend issues with obscured middle layers
622 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
623 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
624 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
625 - GBA Video: Fix sprite boundary conditions with mosaic
626 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
627 - Qt: Fix issue with set frame sizes being the wrong height
628 - Qt: Fix emulator crashing when full screen if a game is not running
629 - Qt: Fix window focus issues
630 - Qt: Properly set default video recording settings
631 - Qt: Fix a race condition when a game crashes immediately
632 - Qt: Fix some cases where key mapping can break if focus is adjusted
633 - Qt: Fix crash if a game pauses before any frames are shown
634 - Debugger: Negative PC-relative loads now properly subtract the offset
635 - Debugger: Align PC-relative loads in Thumb
636 - Debugger: Fix watchpoints triggering too late
637 - Debugger: Fix binary print putting spaces between digits
638 - Video: Ensure FFmpeg encoder has audio frames
639 - Video: Fix uncompressed PCM audio recording
640 - Video: Fix FFmpeg crashing when the file extension is wrong
641 - Util: Fix SOCKET_FAILED macro
642Misc:
643 - GBA: Exit cleanly on FATAL if the port supports it
644 - GBA Memory: Implement 16- and 32-bit loads from SRAM
645 - Qt: Disable sync to video by default
646 - Qt: Handle a game crash without crashing
647 - Qt: Set default log level to FATAL, ERROR and WARN
648 - Qt: Clarify some phrasing in the menus
649 - Qt: Clear active buttons when focus is lost
650
6510.1.0: (2014-12-13)
652 - Initial release