CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5Bugfixes:
6 - VFS: Fix reading 7z archives without rewinding first
7 - Qt: Fix sending gameStopped twice
8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
10 - OpenGL: Correct boolean vector strcmp strings for uniforms
11 - Wii: Fix tilting direction
12 - SDL: Fix joystick initialization on BSD
13 - SDL: Fix potential joystick crash in games with rumble
14 - SDL: Fix axes being mapped wrong
15 - Qt: Fix initial state of key mapping
16 - Shaders: Fix AGS-001 shader with some bad drivers
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Qt: Initialize m_useBios
19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
20 - GBA Serialize: Fix loading savegames from savestates
21 - All: Fix several file handle leaks
22 - Util: Use closesocket on Windows
23 - GBA Memory: Fix executing code from OBJ region of VRAM
24 - Util: Fix socket bind addresses
25 - All: Fix instruction tables getting zeroed when linking sometimes
26 - SDL: Fix SDL 1.2 build
27Misc:
28 - GBA: Slightly optimize GBAProcessEvents
29 - Qt: Add preset for DualShock 4
30 - SDL: Remove default gamepad mappings
31 - Qt: Update 360 input profile on OS X to reflect newer drivers
32 - Qt: Remove use of NaN
33 - 3DS: Use blip_add_delta_fast for a small speed improvement
34 - FFmpeg: Update dependencies on Ubuntu
35 - OpenGL: Log shader compilation failure
36 - All: Allow use of external minizip library
37 - Qt: Remove some C99isms from C++ code
38 - Windows: Add native VDir support
39 - All: Add QUIET parameter to silence CMake
40 - GBA Video: Null renderer should return proper register values
41 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
42 - ARM7: Support forcing Thumb mode via MSR
43
440.4.0: (2016-02-02)
45Features:
46 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
47 - I/O viewer
48 - Booting of multiboot images
49 - Customization of GIF recording
50 - Libretro: Cheat code support
51 - Support for GLSL shaders
52 - ROM information view
53 - Support for VBA-style cheat codes
54 - Savestates now store creation timestamps
55 - Key autofire
56 - Libretro: Allow blocking opposing directional input
57 - OpenEmu core for OS X
58 - Libretro: Settings for using BIOS and skipping intro
59 - Libretro: Customizable idle loop removal
60 - Implemented cycle counting for sprite rendering
61 - Cleaner, unified settings window
62 - Added a setting for pausing when the emulator is not in focus
63 - Customizable paths for save games, save states, screenshots and patches
64 - Controller hotplugging
65 - Ability to store save games and active cheats within savestates
66Bugfixes:
67 - ARM7: Fix sign of unaligned LDRSH
68 - ARM7: Fix decoding of some ARM ALU instructions with shifters
69 - Debugger: Fix watchpoints in gdb
70 - GBA: Fix warnings when creating and loading savestates
71 - GBA: Fix Iridion II savetype
72 - GBA BIOS: Fix misaligned CpuSet
73 - GBA Cheats: Fix cheats setting the Action Replay version
74 - GBA Hardware: Fix GPIO on big endian
75 - GBA Memory: Fix DMA register writing behavior
76 - GBA Memory: Fix DMAs triggering two cycles early
77 - Libretro: Fix aspect ratio
78 - Qt: Fix some potential crashes with the gamepad mapping
79 - Qt: Fix keys being mapped incorrectly when loading configuration file
80 - Util: Fix PowerPC PNG read/write pixel order
81 - Util: Fix excessive memory allocation when decoding a PNG
82 - VFS: Fix VFileReadline and remove _vfdReadline
83Misc:
84 - All: Improved PowerPC support
85 - All: Fix some undefined behavior warnings
86 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
87 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
88 - GBA: Implement bad I/O register loading
89 - GBA: Allow jumping to OAM and palette RAM
90 - GBA BIOS: Finish implementing RegisterRamReset
91 - GBA Config: Add "override" layer for better one-time configuration
92 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
93 - GBA Memory: Use a dynamically sized mask for ROM memory
94 - GBA Memory: Implement several unimplemented memory access types
95 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
96 - GBA RR: Starting from savestate now embeds the savegame
97 - GBA RR: Add preliminary SRAM support for VBM loading
98 - GBA RR: Add support for resets in movies
99 - GBA Video: Remove lastHblank, as it is implied
100 - Libretro: Use anonymous memory mappers for large blocks of memory
101 - Libretro: Add install target for libretro core
102 - Qt: Window size command line options are now supported
103 - Qt: Increase usability of key mapper
104 - Qt: Add 'Apply' button to settings window
105 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
106 - Qt: Allow use of modifier keys as input
107 - Qt: Optimize log viewer
108 - Qt: Added button for breaking into the GDB debugger
109 - Qt: Add box for showing duration of rewind
110 - SDL: Support fullscreen in SDL 1.2
111 - SDL: Allow GBASDLAudio to be used without a thread context
112 - Util: Use VFile for configuration
113 - Util: Add MutexTryLock
114
1150.3.2: (2015-12-16)
116Bugfixes:
117 - ARM7: Fix STRT/STRBT
118 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
119 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
120 - Libretro: Fix problems with rumble not turning off
121 - GBA: Fix idle skip state being retained between games
122 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
123 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
124 - GBA BIOS: Fix Sqrt sign
125 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
126 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
127 - GBA Memory: Fix DMA behavior for SRAM accesses
128 - GBA Memory: Fix Store8 to OBJ VRAM
129 - GBA Memory: Fix alignment of LDM/STM on SRAM
130 - GBA Memory: Fix unaligned out-of-bounds ROM loads
131 - GBA Memory: Fix timing of DMAs
132 - GBA Video: Fix _mix for 15-bit color
133 - GBA Video: Fix OAM and palette initialization
134 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
135 - Qt: Use safer isLoaded check in GameController
136 - Qt: Fix a race condition in PainterGL that could lead to a crash
137 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
138 - Qt: Fix font size in memory viewer
139 - Qt: Fix a crash in the memory viewer
140 - Qt: Add additional checks in CheatModel to prevent crashes
141 - Qt: Fix race condition with setting sample rate
142 - Qt: Fix crash when closing multiplayer windows
143 - Qt: Fix resetting while paused
144Misc:
145 - GBA Audio: Implement missing flags on SOUNDCNT_X register
146 - Qt: Add mute option to menu
147
1480.3.1: (2015-10-24)
149Bugfixes:
150 - ARM7: Fix instruction decoding of Thumb shifts
151 - GBA: Deinit savegame when unloading a ROM
152 - GBA: Fix BIOS check on big endian
153 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
154 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
155 - GBA Audio: Fix audio channels being silenced at the wrong time
156 - GBA Memory: Fix bad BIOS Load16 on big endian
157 - GBA Memory: Fix bad Load8 on big endian
158 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
159 - GBA Video: Fix edge case with sprite blend modes and semitransparency
160 - GBA Video: Fix objwin and blending interaction on sprites
161 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
162 - Libretro: Fix a memory leak with the render buffer
163 - Qt: Windows no longer spawn in the top left on first launch
164 - Qt: Fix install path of XDG desktop file with DESTDIR
165 - Qt: Fix drag and drop on Windows
166 - Qt: Reenable double buffering, as disabling it broke some Windows configs
167 - VFS: Fix return values of VFileFILE.read and .write
168Misc:
169 - All: Reset next event to cycles instead of zero to interrupt
170 - All: Add --version flag
171 - ARM7: Force disable LTO on two files to work around a GCC bug
172 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
173 - GBA: Better memory handling with PNG savestates
174 - GBA: Additional savestate sanity checks
175 - GBA: Check for cycle count being too high
176 - GBA Audio: Allow GBAAVStream to have no video callback
177 - GBA BIOS: Implement RegisterRamReset for SIO registers
178 - Qt: Remove useless help icons in dialogs
179 - Qt: Prevent savestate window from opening while in multiplayer
180 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
181 - Qt: Dropping multiplayer windows works more cleanly now
182
1830.3.0: (2015-08-16)
184Features:
185 - Ability to hide individual background layers, or OBJs
186 - Ability to mute individual audio channels
187 - Palette viewer and exporter
188 - Volume control
189 - More shortcuts are editable (e.g. quick save/load)
190 - Rewind now shows the frame after rewinding
191 - Import/Export of GameShark/Action Replay snapshots
192 - Add "Step backwards" item for single increment rewind
193 - Deadzone estimation for game controllers
194 - Analog inputs can be used for shortcuts
195 - Menu items for specific solar sensor brightness levels
196 - Remappable controls for tilt and gyroscope sensors
197 - Status messages for actions taken while a game is running (e.g. save/load state)
198 - Memory inspector
199 - Screensaver can now be suspended while a game is running
200 - Load/save the most recent savestate slot
201 - Support varible speed (PWM) rumble
202 - Ability to cap fast forward speed
203 - Finer control over FPS target
204 - Holdable shortcut for rewinding one frame at a time
205 - Ability to boot directly into the BIOS
206 - Preliminary support for yanking out the game pak while a game is running
207 - Thumb-drive mode by putting a file called portable.ini in the same folder
208 - Configurable display driver, between software and OpenGL
209 - Undo-able savestate loading and saving
210 - Controller profiles now store shortcut settings
211 - Default controller profiles for several common controllers
212 - Libretro now supports BIOS, rumble and solar sensor
213 - Implement BIOS call Stop, for sleep mode
214 - Automatically load patches, if found
215 - Improved video synchronization
216 - Configurable audio output sample rate
217Bugfixes:
218 - ARM7: Fix SWI and IRQ timings
219 - ARM7: Fix Thumb MUL timing
220 - ARM7: Fix timing of multiplies to use N cycles
221 - ARM7: ARMHotplugDetach should call deinit
222 - Debugger: Fix use-after-free in breakpoint clearing code
223 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
224 - GBA: Cap audio FIFO read size during deserialization
225 - GBA: Check for corrupted savestates when loading
226 - GBA: Check for improperly sized savestates when loading
227 - GBA: Check for savestates made from differently sized ROMs
228 - GBA: Fix calls to endian-independent loadstores
229 - GBA: Fix timing of reading from timer registers
230 - GBA: Ensure cycles never go negative
231 - GBA Audio: Force audio FIFOs to 32-bit
232 - GBA Audio: Fix audio pitch changing when adjusting buffer size
233 - GBA Audio: Fix sample order in audio channel 3
234 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
235 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
236 - GBA Memory: Improve Thumb open bus behavior
237 - GBA Memory: Fix potential DMA issue when loading a savestate
238 - GBA Memory: Fix load/store multiple video memory waitstates
239 - GBA SIO: Fix reseting when there are SIO devices attached
240 - GBA Video: Blended sprites should never have other effects applied
241 - GBA Video: Fix out-of-bounds tiles in mosaic
242 - GBA Video: Fix windows not affecting sprites
243 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
244 - GBA Video: Fix timing on first scanline
245 - Qt: Better cleanup when a game crashes
246 - Qt: Fix open ROM dialog filtering for archive formats
247 - Qt: Cap the maximum number of multiplayer windows
248 - Qt: Fix maximum year in sensor override
249 - Qt: Fix window being too tall after exiting fullscreen
250 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
251 - Qt: Fix analog buttons not getting unmapped
252 - Qt: Fix passing command line options
253 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
254 - SDL: Fix SDL build when OpenGL is missing
255 - Util: Allow loading IPS patches that grow the ROM
256 - VFS: Fix resource leaks if some allocations fail
257 - VFS: Fix line-reading to return proper values
258 - Video: Fix an issue with very long filenames
259 - Util: Fix formatting of floats
260Misc:
261 - All: Add --help flag for command line programs
262 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
263 - All: Enable static linking for Windows
264 - All: Enable static linking for OS X
265 - All: Threads are now named
266 - All: Proper handling of Unicode file paths
267 - ARM7: Add emulation for Undefined CPU mode
268 - ARM7: Reduce the size of the Thumb instruction table
269 - GBA: Add status log level
270 - GBA: GBARewind now returns how many states it has rewound
271 - GBA: SIO logging layer
272 - GBA BIOS: Stub out SoundBias
273 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
274 - GBA: Don't include GBACLIDebugger struct unless needed
275 - GBA: Savedata is now synced shortly after data finishes being written
276 - GBA: Process multiple timer events at once, if necessary
277 - GBA Audio: Implement audio reset for channels A/B
278 - GBA Audio: Process multiple audio events at once, if necessary
279 - GBA Hardware: Backport generic RTC source into core
280 - GBA Input: Allow axes and buttons to be mapped to the same key
281 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
282 - GBA SIO: Add a dummy driver for Normal mode
283 - GBA Thread: Add functionality for running callbacks on the GBA thread
284 - GBA Thread: Split GBASync into a separate file
285 - GBA Video: Refactor software renderer into separate files
286 - GBA Video: Slightly optimize mode 0 mosaic rendering
287 - Debugger: Free watchpoints in addition to breakpoints
288 - Qt: Handle saving input settings better
289 - Qt: Move GL frame drawing back onto its own thread
290 - Qt: Fast forward (held) option moved from Other to Emulation menu
291 - Qt: Show version info in window title
292 - Qt: Migrate multiplayer window handling into GBAApp
293 - Qt: Unified file opening and saving with last location
294 - Qt: Fix windows being resizable when they shouldn't have been
295 - Qt: Only hide cursor in full screen
296 - Qt: Replace pause-after-frame mutex with an atomic
297 - Qt: Add application icon and XDG desktop files
298 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
299 - Qt: Don't save window size when entering fullscreen
300 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
301 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
302 - Qt: Increase usability of key mapper
303 - Qt: Show checkmark for window sizes
304 - Qt: Set window path to loaded ROM
305 - Perf: Ability to load savestates immediately on launch
306 - SDL: Properly check for initialization
307 - SDL: Clean up initialization functions
308 - SDL: Clean up GL context
309 - Util: Allow disabling the threading code entirely
310 - VFS: Add sync method to force syncing with backing
311
3120.2.1: (2015-05-13)
313Bugfixes:
314 - All: Fix sanitize-deb script not cleaning up after itself
315 - All: Fix dependencies for libavcodec on Debian-derived platforms
316 - ARM7: Handle writeback for PC in addressing modes 2 and 3
317 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
318 - ARM7: Fix ARM multiply instructions when PC is a destination register
319 - Debugger: Fix use-after-free in breakpoint clearing code
320 - Debugger: Fix boundary conditions in tab completion
321 - GBA: Fix timers not updating timing when writing to only the reload register
322 - GBA: Fix rewind boundary conditions
323 - GBA: Add initial I/O register settings for background matrix registers
324 - GBA: Fix hang when loading a savestate if sync to video is enabled
325 - GBA: Handle out-of-bounds I/O access
326 - GBA: Fix bounds-checking on EEPROM access
327 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
328 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
329 - GBA Memory: Allow SRAM to be 64kB
330 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
331 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
332 - GBA Video: Fix second frame mode 5
333 - Perf: Fix race condition if a game crashes immediately on start
334 - Qt: Fix Display object leak when closing a window
335 - Qt: Fix .deb dependencies
336 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
337 - Qt: Fix window not regaining focus after exiting savestate window
338 - Qt: Fix regression where video would not record if the game had already started
339 - Qt: Fix potential crash if a gamepad causes focus to change
340 - Qt: Fix controller axis querying
341 - Qt: Fix multiplayer windows opening as the wrong size
342 - Qt: Fix controllers sometimes not loading the right profile
343 - SDL: Fix boundary conditions for joystick adjustments
344 - SDL: Allocate properly sized input maps
345 - SDL: Fix potential build issues when Qt and SDL2 are in use
346 - Util: Fix resource leak in UTF-8 handling code
347 - Util: Fix a null-pointer issue when attempting to delete a key
348 - VFS: Fix resource leaks if some allocations fail
349 - Video: Fix an issue with very long filenames
350Misc:
351 - GBA Memory: Soft-crash if jumping past the end of a ROM
352 - Qt: Show multiplayer numbers in window title
353 - Qt: Solar sensor can have shortcuts set
354
3550.2.0: (2015-04-03)
356Features:
357 - Support for gamepad axes, e.g. analog sticks or triggers
358 - Add scale presets for up to 6x
359 - Settings window
360 - Bilinear resampling option
361 - Add option to skip BIOS start screen
362 - List of recently opened games
363 - Support for games using the Solar Sensor
364 - Better audio resampling via blip-buf
365 - Game Pak overrides dialog for setting savetype and sensor values
366 - Support for games using the tilt sensor
367 - Remappable shortcuts for keyboard and gamepad
368 - Rewinding of emulation
369 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
370 - Support IPv6
371 - Save directory of last loaded file
372 - Support BPS patches
373 - Automatically detect and optimize out idle loops
374 - Configurable game overrides
375 - Support loading 7-Zip files
376 - Drag and drop game loading
377 - Cheat code support
378 - Runtime configurable audio driver
379 - Libretro core for use with RetroArch and other front-ends
380 - Controller profiles for setting different bindings for different controllers
381 - Ability to lock aspect ratio
382 - Local link cable support
383 - Ability to switch which game controller is in use per instance
384 - Ability to prevent opposing directional input
385 - Warning dialog if an unimplemented BIOS feature is called
386 - Debugger: Add CLI "frame", frame advance command
387 - Debugger: Add CLI functions for writing to memory
388 - Debugger: Add CLI functions for examining memory regions
389 - Debugger: Add CLI function for writing a register
390Bugfixes:
391 - ARM7: Extend prefetch by one stage
392 - ARM7: Fix cycle counting for loads
393 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
394 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
395 - GBA: Initialize gba.sync to null
396 - GBA: Fix timer initialization
397 - GBA Audio: Support 16-bit writes to FIFO audio
398 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
399 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
400 - GBA BIOS: Fix BIOS prefetch after reset
401 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
402 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
403 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
404 - GBA Memory: Fix I cycles that had been moved to ARM7 core
405 - GBA Memory: Fix cycle counting for 32-bit load/stores
406 - GBA RR: Fix fallthrough error when reading tags from a movie
407 - GBA Thread: Fix possible hang when loading an archive
408 - GBA Thread: Fix possible deadlock in video sync
409 - Perf: Fix crash when the GBA thread fails to start
410 - Qt: Fix crash starting a GDB stub if a game isn't loaded
411 - Qt: Fix crash when adjusting settings after closing a game
412 - Qt: Fix crash when starting GDB stub after closing a game
413 - Qt: Fix patch loading while a game is running
414 - Qt: Fix crash when loading a game after stopping GDB server
415 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
416 - Qt: Fix crash when attempting to pause if a game is not running
417 - SDL: Properly clean up if a game doesn't launch
418 - Util: Fix sockets on Windows
419Misc:
420 - All: Enable link-time optimization
421 - Debugger: Watchpoints now work on STM/LDM instructions
422 - Debugger: Clean up GDB stub network interfacing
423 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
424 - Debugger: Merge Thumb BL instructions when disassembling
425 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
426 - Debugger: Watchpoints now report address watched (fixes #68)
427 - Debugger: Add support for soft breakpoints
428 - Debugger: Make I/O register names be addresses instead of values
429 - Debugger: Rename read/write commands
430 - GBA: Improve accuracy of event timing
431 - GBA: Add API for getting Configuration structs for overrides and input
432 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
433 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
434 - GBA: Move A/V stream interface into core
435 - GBA: Savestates now take into account savedata state machines (fixes #109)
436 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
437 - GBA Memory: Simplify memory API and use fixed bus width
438 - GBA Thread: Make GBASyncWaitFrameStart time out
439 - GBA Video: Start video at the last scanline instead of the first
440 - Qt: Optimize logo drawing
441 - Qt: Move frame upload back onto main thread
442 - Qt: Remember window position
443 - Qt: Double-clicking on the window toggles full screen
444 - Util: Use proper locale for reading and writing float values
445
4460.1.1: (2015-01-24)
447Bugfixes:
448 - ARM7: Fix LDM writeback to a register already written
449 - GBA: Fix timers 2 and 3 updating incorrectly
450 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
451 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
452 - GBA Audio: Properly initialize audio FIFO channels
453 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
454 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
455 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
456 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
457 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
458 - GBA BIOS: Fix HuffUnComp boundary conditions
459 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
460 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
461 - GBA Memory: Filter out top nybble of DMA addresses
462 - GBA Memory: Properly bounds-check VRAM accesses
463 - GBA Memory: Fix initial DMA state
464 - GBA Thread: Allow halted games to exit cleanly
465 - GBA Video: Fix blend issues with obscured middle layers
466 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
467 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
468 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
469 - GBA Video: Fix sprite boundary conditions with mosaic
470 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
471 - Qt: Fix issue with set frame sizes being the wrong height
472 - Qt: Fix emulator crashing when full screen if a game is not running
473 - Qt: Fix window focus issues
474 - Qt: Properly set default video recording settings
475 - Qt: Fix a race condition when a game crashes immediately
476 - Qt: Fix some cases where key mapping can break if focus is adjusted
477 - Qt: Fix crash if a game pauses before any frames are shown
478 - Debugger: Negative PC-relative loads now properly subtract the offset
479 - Debugger: Align PC-relative loads in Thumb
480 - Debugger: Fix watchpoints triggering too late
481 - Debugger: Fix binary print putting spaces between digits
482 - Video: Ensure FFmpeg encoder has audio frames
483 - Video: Fix uncompressed PCM audio recording
484 - Video: Fix FFmpeg crashing when the file extension is wrong
485 - Util: Fix SOCKET_FAILED macro
486Misc:
487 - GBA: Exit cleanly on FATAL if the port supports it
488 - GBA Memory: Implement 16- and 32-bit loads from SRAM
489 - Qt: Disable sync to video by default
490 - Qt: Handle a game crash without crashing
491 - Qt: Set default log level to FATAL, ERROR and WARN
492 - Qt: Clarify some phrasing in the menus
493 - Qt: Clear active buttons when focus is lost
494
4950.1.0: (2014-12-13)
496 - Initial release