CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34 - GBA Savedata: Fix savedata modified time updating when read-only
35 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
36 - GBA Video: Start timing mid-scanline when skipping BIOS
37 - Core: Fix audio sync breaking when interrupted
38 - Qt: Improve FPS timer stability
39 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
40Misc:
41 - GBA Timer: Use global cycles for timers
42 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
43 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
44 - Qt: Redo GameController into multiple classes
45 - Test: Restructure test suite into multiple executables
46 - Python: Integrate tests from cinema test suite
47 - Util: Don't build crc32 if the function already exists
48 - GBA: Implement display start DMAs
49 - Qt: Prevent window from being created off-screen
50 - Qt: Add option to disable FPS display
51 - GBA: Improve multiboot image detection
52 - GB MBC: Remove erroneous bank 0 wrapping
53 - GBA Cheats: Allow multiple ROM patches in the same slot
54 - GB: Skip BIOS option now works
55 - Libretro: Add frameskip option
56 - GBA Memory: 64 MiB GBA Video cartridge support
57 - PSP2: Use system enter key by default
58 - 3DS: Remove deprecated CSND interface
59 - Qt: Options to mess around with layer placement
60 - GBA Savedata: Remove ability to disable realistic timing
61 - Qt: Add load alternate save option
62 - GB Audio: Improved audio quality
63 - GB, GBA Audio: Increase max audio volume
64
650.6.3: (2017-04-14)
66Bugfixes:
67 - GB Audio: Revert unsigned audio changes
68 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
69 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
70
710.6.2: (2017-04-03)
72Bugfixes:
73 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
74 - 3DS: Fix opening files in directory names with trailing slashes
75 - LR35902: Fix watchpoints not reporting new value
76 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
77 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
78 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
79 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
80 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
81 - GBA: Fix SharkPort saves for EEPROM games
82 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
83 - GBA BIOS: Fix incorrect exit condition in LZ77
84 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
85 - GBA Cheats: Fix slide codes not initializing properly
86 - GBA DMA: ROM reads are forced to increment
87 - GBA Hardware: RTC accuracy improvements
88 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
89 - GBA Memory: Fix copy-on-write memory leak
90 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
91 - GBA Savedata: Fix crash when resizing flash
92 - GBA Video: Force align 256-color tiles
93 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
94 - PSP2: Fix issues causing poor audio
95 - Python: Fix package directory
96 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
97 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
98 - Wii: Fix screen tear when unpausing
99 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
100Misc:
101 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
102 - GB MBC: Remove erroneous bank 0 wrapping
103 - GBA: Improve multiboot image detection
104 - PSP2: Use system enter key by default
105
1060.6.1: (2017-10-01)
107Bugfixes:
108 - GB, GBA: Fix crashes when attempting to identify null VFiles
109 - GB, GBA: Fix sync to video with frameskip
110 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
111 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
112 - GB Core: Fix palette loading when loading a foreign config
113 - GB MBC: Pocket Cam memory should be accessible without enabling
114 - GB MBC: Fix SRAM sizes 4 and 5
115 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
116 - GB MBC: Fix RTC loading when file size is off
117 - GB Memory: Initialize peripheral pointers
118 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
119 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
120 - GB Memory: Actually load latch time from savestate
121 - GB Serialize: Fix deserializing video STAT
122 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
123 - GB Video: Fix potential hang when ending mode 0
124 - GB Video: Fix read mode when enabling LCD
125 - GBA: Reset active region as needed when loading a ROM
126 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
127 - GBA BIOS: Use core's VRAM variable instead of renderer's
128 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
129 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
130 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
131 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
132 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
133 - Python: Fix importing .gb or .gba before .core
134 - Qt: Fix command line debugger closing second game
135 - Qt: Fix LOG argument order
136 - Qt: Fix timezone issues with time overrides
137 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
138 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
139Misc:
140 - CMake: Fix CPack dependencies for libpng 1.6
141 - GBA: Detect hardware for Pokémon FireRed ROM hacks
142 - GBA Cheats: Improve detection of raw cheats
143 - Qt: Don't rebuild library view if style hasn't changed
144 - Qt: Allow overrides to be saved before a game is loaded
145 - Qt: Hide mouse immediately when loading
146 - SDL: Fix 2.0.5 build on macOS under some circumstances
147 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
148
1490.6.0: (2017-07-16)
150Features:
151 - Library view
152 - Sprite viewer
153 - Debugging console
154 - Improved memory viewer
155 - Memory search
156 - Command line ability to override configuration values
157 - Add option to allow preloading the entire ROM before running
158 - Add option for whether rewinding restores save games
159 - Savestates now contain any RTC override data
160 - Add option to lock video to integer scaling
161 - LR35902: Watchpoints
162 - LR35902/GB-Z80 disassembler
163 - GB: Tile viewer
164 - GB: Video/audio channel enabling/disabling
165 - GB: Symbol table support
166 - GB MBC: Add MBC1 multicart support
167 - GBA: Support printing debug strings from inside a game
168 - GBA: Better cheat type autodetection
169 - Implement keypad interrupts
170 - Configuration of gamepad hats
171 - Video log recording for testing and bug reporting
172 - Debugger: Segment/bank support
173 - Debugger: Execution tracing
174 - Qt: German translation (by Lothar Serra Mari)
175 - Qt: Spanish translation (by Kevin López)
176 - Qt: Italian translation (by theheroGAC)
177Bugfixes:
178 - ARM7: Fix MLA/*MULL/*MLAL timing
179 - Core: Fix crash with rewind if savestates shrink
180 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
181 - Core: Fix directory sets crashing on close if base isn't properly detached
182 - FFmpeg: Fix overflow and general issues with audio encoding
183 - GB: Fix flickering when screen is strobed quickly
184 - GB: Fix STAT blocking
185 - GB MBC: Fix ROM bank overflows getting set to bank 0
186 - GB MBC: Fix swapping carts not detect new MBC
187 - GB Timer: Improve DIV reset behavior
188 - GB Timer: Fix DIV batching if TAC changes
189 - GB Video: Reset renderer when loading state
190 - GBA: Fix multiboot ROM loading
191 - GBA: Fix multiboot loading resulting in too small WRAM
192 - GBA BIOS: Implement BitUnPack
193 - GBA BIOS: Fix ArcTan sign in HLE BIOS
194 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
195 - GBA BIOS: Fix INT_MIN/-1 crash
196 - GBA Hardware: Fix crash if a savestate lies about game hardware
197 - GBA I/O: Handle audio registers specially when deserializing
198 - GBA Memory: Improve initial skipped BIOS state
199 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
200 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
201 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
202 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
203 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
204 - LR35902: Fix core never exiting with certain event patterns
205 - LR35902: Fix pc overflowing current region off-by-one
206 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
207 - OpenGL: Fix some shaders causing offset graphics
208 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
209 - Qt: Fix window icon being stretched
210 - Qt: Fix data directory path
211 - Qt: Fix timing issues on high refresh rate monitors
212 - Qt: Fix linking after some windows have been closed
213 - Qt: Fix crash when changing audio settings after a game is closed
214 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
215 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
216 - Qt: Fix game unpausing after frame advancing and refocusing
217 - SDL: Fix game crash check
218 - SDL: Fix race condition with audio thread when starting
219 - SDL: Fix showing version number
220 - Test: Fix crash when loading invalid file
221 - Test: Fix crash when fuzzing fails to load a file
222 - Test: Don't rely on core for frames elapsed
223 - Test: Fix crash when loading invalid file
224 - Test: Fix crash when fuzzing fails to load a file
225 - Tools: Fix recurring multiple times over the same library
226 - Util: Fix overflow when loading invalid UPS patches
227 - Util: Fix highest-fd socket not being returned by SocketAccept
228 - Windows: Fix VDir.rewind
229Misc:
230 - All: Add C++ header guards
231 - All: Move time.h include to common.h
232 - 3DS, PSP2, Wii: Last directory loaded is saved
233 - CMake: Add ability to just print version string
234 - Core: New, faster event timing subsystem
235 - Core: Clean up some thread state checks
236 - Core: Add generic checksum function
237 - Core: Cores can now have multiple sets of callbacks
238 - Core: Restore sleep callback
239 - Core: Move rewind diffing to its own thread
240 - Core: Ability to enumerate and modify video and audio channels
241 - Core: List memory segments in the core
242 - Core: Move savestate creation time to extdata
243 - Core: Config values can now be hexadecimal
244 - Core: Improved threading interrupted detection
245 - Debugger: Modularize CLI debugger
246 - Debugger: Make building with debugging aspects optional
247 - Debugger: Add functions for read- or write-only watchpoints
248 - Debugger: Make attaching a backend idempotent
249 - Debugger: Add mDebuggerRunFrame convenience function
250 - Feature: Move game database from flatfile to SQLite3
251 - Feature: Support ImageMagick 7
252 - Feature: Make -l option explicit
253 - FFmpeg: Return false if a file fails to open
254 - FFmpeg: Force MP4 files to YUV420P
255 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
256 - GB: Reset with initial state of DIV register
257 - GB MBC: New MBC7 implementation
258 - GB Audio: Simplify envelope code
259 - GB Audio: Improve initial envelope samples
260 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
261 - GB Video: Improved video timings
262 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
263 - GBA, GB: ROM is now unloaded if a patch is applied
264 - GBA DMA: Refactor DMA out of memory.c
265 - GBA DMA: Move DMAs to using absolute timing
266 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
267 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
268 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
269 - GBA Memory: Support reading/writing POSTFLG
270 - GBA Memory: Remove unused prefetch cruft
271 - GBA Timer: Improve accuracy of timers
272 - GBA Video: Clean up unused timers
273 - GBA Video: Allow multiple handles into the same tile cache
274 - GBA Video, GB Video: Colors are now fully scaled
275 - GBA Video: Optimize when BLD* registers are written frequently
276 - OpenGL: Add xBR-lv2 shader
277 - Qt: Move last directory setting from qt.ini to config.ini
278 - Qt: Improved HiDPI support
279 - Qt: Expose configuration directory
280 - Qt: Merge "Save" and "OK" buttons in shader options
281 - Qt: Automatically load controller profile when plugged in
282 - Qt: Rename "Resample video" option to "Bilinear filtering"
283 - Qt: Remove audio thread
284 - Qt: Remove audio buffer sizing in AudioProcessorQt
285 - Qt: Re-enable QtMultimedia on Windows
286 - Qt: Make "Mute" able to be bound to a key
287 - Qt: Add .gb/.gbc files to the extension list in Info.plist
288 - Qt: Relax hard dependency on OpenGL
289 - Qt: Better highlight active key in control binding
290 - SDL: Remove scancode key input
291 - SDL: Automatically map controllers when plugged in
292 - Test: Add a basic test suite
293 - Util: Add size counting to Table
294 - Util: Add 8-bit PNG write support
295 - Util: Tune patch-fast extent sizes
296 - VFS: Call msync when syncing mapped data
297 - VFS: Allow truncating memory chunk VFiles
298 - VFS: Fix some minor VFile issues with FILEs
299 - VFS: Optimize expanding in-memory files
300 - VFS: Add VFileFIFO for operating on circle buffers
301Changes from beta 1:
302Features:
303 - Qt: Italian translation (by theheroGAC)
304 - Qt: Updated German translation
305Bugfixes:
306 - GB Audio: Fix incorrect channel 4 iteration
307 - GB Audio: Fix zombie mode bit masking
308 - GB Serialize: Fix timer serialization
309 - GB Video: Fix LYC regression
310 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
311 - GBA Timer: Fix count-up timing overflowing timer 3
312 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
313 - Qt: Fix memory search close button (fixes mgba.io/i/769)
314 - Qt: Fix window icon being stretched
315 - Qt: Fix initial window size (fixes mgba.io/i/766)
316 - Qt: Fix data directory path
317 - Qt: Fix controls not saving on non-SDL builds
318 - Qt: Fix translation initialization (fixes mgba.io/i/776)
319 - Qt: Fix patch loading while a game is running
320 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
321 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
322 - Qt: Fix GL-less build
323 - Qt: Fix Software renderer not handling alpha bits properly
324 - Qt: Fix screen background improperly stretching
325 - SDL: Fix cheats not loading
326Misc:
327 - GB Serialize: Add MBC state serialization
328 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
329 - GBA Timer: Improve accuracy of timers
330 - PSP2: Update toolchain to use vita.cmake
331 - Qt: Add language selector
332 - Qt: Minor test fixes
333 - Qt: Move shader settings into main settings window
334 - Qt: Dismiss game crashing/failing dialogs when a new game loads
335 - Qt: Properly ship Qt translations
336 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
337
3380.6 beta 1: (2017-06-29)
339 - Initial beta for 0.6
340
3410.5.2: (2016-12-31)
342Bugfixes:
343 - All: Fix fullscreen config option being ignored
344 - ARM7: PSR mode bits should not get sign extended
345 - GB: Fix audio not being deinitialized
346 - GB: Fix crash when masking savedata
347 - GB: Properly initialize sramRealVf variable
348 - GB Audio: Fix serialization of channel 3 and NR52 properties
349 - GB Audio: Reset envelope timer when reseting sound channel
350 - GB MBC: Fix SRAM dangling pointer with RTC games
351 - GB MBC: Fix initializing MBC when no ROM is loaded
352 - GB Memory: Fix patching ROM bank 0
353 - GB Memory: Fix starting HDMAs during mode 0
354 - GB Memory: Fix HDMA5 value after DMA completes
355 - GB Video: Initialize LCDC in renderer
356 - GB Video: Hblank IRQs should mask LYC=LY IRQs
357 - GBA: Fix IRQs firing after already being cleared
358 - GBA: Only unhalt CPU if appropriate bit is set in IE
359 - GBA: Add savegame override for Crash Bandicoot 2
360 - GBA BIOS: Fix MidiKey2Freq BIOS reads
361 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
362 - GBA Cheats: Fix GameShark ROM patches
363 - GBA I/O: Mask off WAITCNT bits that cannot be written
364 - GBA Memory: Fix misaligned BIOS reads
365 - GBA Memory: Fix VCOUNT being writable
366 - GBA Video: Fix out of bounds sprite transforms
367 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
368 - Libretro: Fix disabling BIOS
369 - Libretro: Fix Game Boy savestates and audio
370 - Qt: Fix changing resolution of software renderer
371 - Qt: Fix setting overrides
372 - Qt: Fix cut off tiles and alignment issues in tile viewer
373 - Qt: Only reset window dimensions when first shown
374 - Qt: Fix Qt Multimedia audio driver on big endian
375 - Qt: Fix Apply button for key and controller configurations
376 - VFS: Fix resizing memory chunks when not needed
377 - Windows: Fix Unicode directory handling
378Misc:
379 - GB, GBA: Prevent loading null ROMs
380 - GB Audio: Initialize wave RAM to GBC values
381 - GB Memory: Reset ROM bank when loading a ROM
382 - PSP2: Improved controller rumble
383
3840.5.1: (2016-10-05)
385Bugfixes:
386 - Core: Fix importing save games as read-only
387 - FFmpeg: Fix encoding AAC
388 - GB: Fix invalid STOP behavior on Game Boy Color
389 - GB: Initialize audio properly
390 - GB: Properly clear KEY1 bit 0 when switching speeds
391 - GB: Properly unload save files when unloading a ROM
392 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
393 - GB MBC: Fix MBC7 when size is incorrectly specified
394 - GB MBC: Fix RTC access when no save file is loaded
395 - GB SIO: Don't auto-clock external shift clock
396 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
397 - GB Video: Fix video frames getting missed when LCDC is off
398 - GB Video: Clear screen when LCDC is off
399 - GBA Cheats: Fix holding onto pointers that may get invalidated
400 - GBA Cheats: Fix key-activated CodeBreaker cheats
401 - GBA Cheats: Fix uninitialized memory getting freed when saving
402 - GBA Hardware: Improve Game Boy Player rumble behavior
403 - GBA Memory: Fix several unused I/O register read values
404 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
405 - LR35902: Fix events running with the wrong cycle active
406 - Qt: Fix "close" button on Overrides view
407 - Qt: Fix saving overrides
408 - Qt: Fix directory set unloading when replacing the ROM
409 - Qt: Fix patch loading
410 - Qt: Fix crash when saving an override if a game isn't loaded
411 - Qt: Fix showing default display driver as OpenGL (force 1.x)
412 - SDL: Attach rumble in SDL frontend
413 - Util: Fix PNG identification on files too small to be a PNG
414Misc:
415 - All: Only update version info if needed
416 - All: Split out install locations for Libretro and OpenEmu
417 - FFmpeg: Encoding cleanup
418 - GB: Reset active region when reloading ROM
419 - GB Memory: Initialize RAM pattern for GBC
420 - GB Video: Improved video timings
421 - Qt: Manage window sizes slightly better
422 - Qt: Remember scale option independent of core dimensions
423
4240.5.0: (2016-09-19)
425Features:
426 - Game Boy support
427 - Support for encrypted CodeBreaker GBA cheats
428 - Emulation of Vast Fame protected GBA carts (taizou)
429 - Tile viewer
430 - Threaded rendering mode
431 - Libretro: Memory map and achievement support (leiradel)
432 - GUI: Add UI control remapping
433 - GUI: Add fast-forward
434 - Wii: 240p support
435 - 3DS: Adjustable screen darkening
436 - Ability to temporarily load a savegame
437 - Load specific files out of archives
438 - Automatic BIOS detection
439Bugfixes:
440 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
441 - Debugger: Fix GDB breakpoints
442 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
443 - GBA: Fix filehandle leak with savegames
444 - GBA: Timer 0 cannot be count up
445 - GBA: Count up timers should not count themselves
446 - GBA Memory: Fix mirror on non-overdumped Classic NES games
447 - GBA Memory: Fix ldm {pc}
448 - GBA Savedata: Fix savedata sync timer
449 - GBA Savedata: Only unmap savedata if present
450 - GBA Serialize: Savestates now properly store prefetch
451 - GBA Video: WIN0/1 take priority over OBJWIN
452 - GBA Video: Fix out-of-order OBJWIN
453 - PSP2: Fix GPU crash while exiting
454 - PSP2: Fix VSync
455 - PSP2: Fix accelerometer range
456 - PSP2: Actually load screen mode setting
457 - PSP2: Fix gyroscope direction
458 - PSP2: Delete threads after they return
459 - PSP2: Fix mapping/unmapping from not at 0
460 - Qt: Fix bug in software renderer scaling
461 - Qt: Fix hanging key press after disabling autofire
462 - Qt: Fix being unable to pause manually when using auto-pausing
463 - SDL: Fix axes being mapped wrong
464 - Util: Fix realloc semantics in utf16to8
465 - Util: Fix inserting too many items into a hash table
466 - VFS: Fix uninitialized varaible reading from 7z
467 - VFS: Fix reading multiple files from a 7z archive
468 - Wii: Fix framelimiting after a slowdown
469 - Wii: Fix garbage flash at startup
470Misc:
471 - 3DS: Use blip_add_delta_fast for a small speed improvement
472 - 3DS: Allow UTF-16 filenames
473 - 3DS: Port to using citro3D
474 - 3DS: Use system font for menus
475 - 3DS: Attempt to use Core 2 for threads
476 - 3DS: Adjustable filering
477 - 3DS: 3D banner
478 - All: Add QUIET parameter to silence CMake
479 - All: Faster memory read/write
480 - ARM7: Support forcing Thumb mode via MSR
481 - ARM7: Flush prefetch cache when loading CPSR via MSR
482 - ARM7: Clean up instruction decoding for future expandability
483 - Debugger: Support register and memory writes via GDB stub
484 - Debugger: Add software breakpoint support to gdb
485 - FFmpeg: Full support for libavcodec 56+
486 - GBA: Better debug logging if event processing breaks
487 - GBA Audio: Force audio DMAs to not increment destination
488 - GBA BIOS: Use custom ArcTan, not relying on OS
489 - GBA Hardware: Clean up dead code in GBP
490 - GBA Memory: Optimize stalling behavior
491 - GBA Memory: Optimize Load-/StoreMultiple
492 - GBA Savedata: Add realistic timing for EEPROM
493 - GBA Serialize: Savestates now store if CPU was halted
494 - GBA Video: Remove old slow path fallback
495 - GBA Video: Optimize sprite drawing
496 - GBA Video: Optimize mode 0 rendering
497 - GBA Video: Optimize compositing cases slightly
498 - GUI: Screenshot dimensions are now passed through
499 - GUI: Add back logging
500 - GUI: Only reload config if manually saved
501 - GUI: Increase scrolling speed
502 - OpenGL: Log shader compilation failure
503 - OpenGL: Add texSize uniform
504 - Qt: Make -g flag work in Qt build
505 - Qt: Simplify OpenGL context creation
506 - Qt: Thread startup improvements
507 - Qt: Make audio channel/video layer options shortcut mappable
508 - Qt: Remove some C99isms from C++ code
509 - Qt: Remove default autofire mappings
510 - Qt: Make reseting when pasued frame-accurate
511 - Qt: Rearchitect game closing codepath
512 - PSP2: Use system font for menus
513 - PSP2: Add rumble for PS TV
514 - PSP2: Add fit-to-height screen mode
515 - PSP2: Sync files per descriptor
516 - PSP2: Allow UTF-8 filenames
517 - PSP2: Screenshots are now saved into the Photo Gallery
518 - PSP2: Stop underclocking when menuing
519 - SDL: Increase default audio buffer size to 1024 samples
520 - SDL: More responsive rumble
521 - Util: Add Vector GetConstPointer
522 - Util: Add rtrim
523 - Util: Add endswith
524 - VFS: Improve zip file detection
525 - Wii: Add pixelated resample filter
526 - Windows: Add native VDir support
527 - Util: Add PRIz macro for libc versions that don't support %z
528
5290.4.1: (2016-07-11)
530Bugfixes:
531 - All: Fix several file handle leaks
532 - All: Fix instruction tables getting zeroed when linking sometimes
533 - ARM7: Fix flags on SBC/RSC
534 - ARM7: Fix setting spsr privilege bits when spsr is empty
535 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
536 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
537 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
538 - GBA Memory: Fix executing code from OBJ region of VRAM
539 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
540 - GBA Serialize: Fix loading savegames from savestates
541 - OpenGL: Correct boolean vector strcmp strings for uniforms
542 - Qt: Fix sending gameStopped twice
543 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
544 - Qt: Fix initial state of key mapping
545 - Qt: Initialize m_useBios
546 - SDL: Fix joystick initialization on BSD
547 - SDL: Fix potential joystick crash in games with rumble
548 - SDL: Fix SDL 1.2 build
549 - SDL: Fix sporadic crash when deinitializing audio
550 - Shaders: Fix AGS-001 shader with some bad drivers
551 - Util: Use closesocket on Windows
552 - Util: Fix socket bind addresses
553 - VFS: Fix reading 7z archives without rewinding first
554 - VFS: VFileFromFD should not open directories
555 - Wii: Fix tilting direction
556 - Util: Fix realloc semantics in utf16to8
557Misc:
558 - All: Allow use of external minizip library
559 - Debugger: CLI debugger now exits when end-of-stream is reached
560 - FFmpeg: Update dependencies on Ubuntu
561 - GBA: Slightly optimize GBAProcessEvents
562 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
563 - GBA Video: Null renderer should return proper register values
564 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
565 - Qt: Add preset for DualShock 4
566 - Qt: Update 360 input profile on OS X to reflect newer drivers
567 - Qt: Remove use of NaN
568 - Qt: Canonicalize file paths when loading games
569 - Qt: Add refresh button to controller editing
570 - SDL: Remove default gamepad mappings
571 - Util: Fix intermittent build failure on OS X
572 - VFS: VFile.sync now updates modified time
573
5740.4.0: (2016-02-02)
575Features:
576 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
577 - I/O viewer
578 - Booting of multiboot images
579 - Customization of GIF recording
580 - Libretro: Cheat code support
581 - Support for GLSL shaders
582 - ROM information view
583 - Support for VBA-style cheat codes
584 - Savestates now store creation timestamps
585 - Key autofire
586 - Libretro: Allow blocking opposing directional input
587 - OpenEmu core for OS X
588 - Libretro: Settings for using BIOS and skipping intro
589 - Libretro: Customizable idle loop removal
590 - Implemented cycle counting for sprite rendering
591 - Cleaner, unified settings window
592 - Added a setting for pausing when the emulator is not in focus
593 - Customizable paths for save games, save states, screenshots and patches
594 - Controller hotplugging
595 - Ability to store save games and active cheats within savestates
596Bugfixes:
597 - ARM7: Fix sign of unaligned LDRSH
598 - ARM7: Fix decoding of some ARM ALU instructions with shifters
599 - Debugger: Fix watchpoints in gdb
600 - GBA: Fix warnings when creating and loading savestates
601 - GBA: Fix Iridion II savetype
602 - GBA BIOS: Fix misaligned CpuSet
603 - GBA Cheats: Fix cheats setting the Action Replay version
604 - GBA Hardware: Fix GPIO on big endian
605 - GBA Memory: Fix DMA register writing behavior
606 - GBA Memory: Fix DMAs triggering two cycles early
607 - Libretro: Fix aspect ratio
608 - Qt: Fix some potential crashes with the gamepad mapping
609 - Qt: Fix keys being mapped incorrectly when loading configuration file
610 - Util: Fix PowerPC PNG read/write pixel order
611 - Util: Fix excessive memory allocation when decoding a PNG
612 - VFS: Fix VFileReadline and remove _vfdReadline
613Misc:
614 - All: Improved PowerPC support
615 - All: Fix some undefined behavior warnings
616 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
617 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
618 - GBA: Implement bad I/O register loading
619 - GBA: Allow jumping to OAM and palette RAM
620 - GBA BIOS: Finish implementing RegisterRamReset
621 - GBA Config: Add "override" layer for better one-time configuration
622 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
623 - GBA Memory: Use a dynamically sized mask for ROM memory
624 - GBA Memory: Implement several unimplemented memory access types
625 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
626 - GBA RR: Starting from savestate now embeds the savegame
627 - GBA RR: Add preliminary SRAM support for VBM loading
628 - GBA RR: Add support for resets in movies
629 - GBA Video: Remove lastHblank, as it is implied
630 - Libretro: Use anonymous memory mappers for large blocks of memory
631 - Libretro: Add install target for libretro core
632 - Qt: Window size command line options are now supported
633 - Qt: Increase usability of key mapper
634 - Qt: Add 'Apply' button to settings window
635 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
636 - Qt: Allow use of modifier keys as input
637 - Qt: Optimize log viewer
638 - Qt: Added button for breaking into the GDB debugger
639 - Qt: Add box for showing duration of rewind
640 - SDL: Support fullscreen in SDL 1.2
641 - SDL: Allow GBASDLAudio to be used without a thread context
642 - Util: Use VFile for configuration
643 - Util: Add MutexTryLock
644
6450.3.2: (2015-12-16)
646Bugfixes:
647 - ARM7: Fix STRT/STRBT
648 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
649 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
650 - Libretro: Fix problems with rumble not turning off
651 - GBA: Fix idle skip state being retained between games
652 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
653 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
654 - GBA BIOS: Fix Sqrt sign
655 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
656 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
657 - GBA Memory: Fix DMA behavior for SRAM accesses
658 - GBA Memory: Fix Store8 to OBJ VRAM
659 - GBA Memory: Fix alignment of LDM/STM on SRAM
660 - GBA Memory: Fix unaligned out-of-bounds ROM loads
661 - GBA Memory: Fix timing of DMAs
662 - GBA Video: Fix _mix for 15-bit color
663 - GBA Video: Fix OAM and palette initialization
664 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
665 - Qt: Use safer isLoaded check in GameController
666 - Qt: Fix a race condition in PainterGL that could lead to a crash
667 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
668 - Qt: Fix font size in memory viewer
669 - Qt: Fix a crash in the memory viewer
670 - Qt: Add additional checks in CheatModel to prevent crashes
671 - Qt: Fix race condition with setting sample rate
672 - Qt: Fix crash when closing multiplayer windows
673 - Qt: Fix resetting while paused
674Misc:
675 - GBA Audio: Implement missing flags on SOUNDCNT_X register
676 - Qt: Add mute option to menu
677
6780.3.1: (2015-10-24)
679Bugfixes:
680 - ARM7: Fix instruction decoding of Thumb shifts
681 - GBA: Deinit savegame when unloading a ROM
682 - GBA: Fix BIOS check on big endian
683 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
684 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
685 - GBA Audio: Fix audio channels being silenced at the wrong time
686 - GBA Memory: Fix bad BIOS Load16 on big endian
687 - GBA Memory: Fix bad Load8 on big endian
688 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
689 - GBA Video: Fix edge case with sprite blend modes and semitransparency
690 - GBA Video: Fix objwin and blending interaction on sprites
691 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
692 - Libretro: Fix a memory leak with the render buffer
693 - Qt: Windows no longer spawn in the top left on first launch
694 - Qt: Fix install path of XDG desktop file with DESTDIR
695 - Qt: Fix drag and drop on Windows
696 - Qt: Reenable double buffering, as disabling it broke some Windows configs
697 - VFS: Fix return values of VFileFILE.read and .write
698Misc:
699 - All: Reset next event to cycles instead of zero to interrupt
700 - All: Add --version flag
701 - ARM7: Force disable LTO on two files to work around a GCC bug
702 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
703 - GBA: Better memory handling with PNG savestates
704 - GBA: Additional savestate sanity checks
705 - GBA: Check for cycle count being too high
706 - GBA Audio: Allow GBAAVStream to have no video callback
707 - GBA BIOS: Implement RegisterRamReset for SIO registers
708 - Qt: Remove useless help icons in dialogs
709 - Qt: Prevent savestate window from opening while in multiplayer
710 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
711 - Qt: Dropping multiplayer windows works more cleanly now
712
7130.3.0: (2015-08-16)
714Features:
715 - Ability to hide individual background layers, or OBJs
716 - Ability to mute individual audio channels
717 - Palette viewer and exporter
718 - Volume control
719 - More shortcuts are editable (e.g. quick save/load)
720 - Rewind now shows the frame after rewinding
721 - Import/Export of GameShark/Action Replay snapshots
722 - Add "Step backwards" item for single increment rewind
723 - Deadzone estimation for game controllers
724 - Analog inputs can be used for shortcuts
725 - Menu items for specific solar sensor brightness levels
726 - Remappable controls for tilt and gyroscope sensors
727 - Status messages for actions taken while a game is running (e.g. save/load state)
728 - Memory inspector
729 - Screensaver can now be suspended while a game is running
730 - Load/save the most recent savestate slot
731 - Support varible speed (PWM) rumble
732 - Ability to cap fast forward speed
733 - Finer control over FPS target
734 - Holdable shortcut for rewinding one frame at a time
735 - Ability to boot directly into the BIOS
736 - Preliminary support for yanking out the game pak while a game is running
737 - Thumb-drive mode by putting a file called portable.ini in the same folder
738 - Configurable display driver, between software and OpenGL
739 - Undo-able savestate loading and saving
740 - Controller profiles now store shortcut settings
741 - Default controller profiles for several common controllers
742 - Libretro now supports BIOS, rumble and solar sensor
743 - Implement BIOS call Stop, for sleep mode
744 - Automatically load patches, if found
745 - Improved video synchronization
746 - Configurable audio output sample rate
747Bugfixes:
748 - ARM7: Fix SWI and IRQ timings
749 - ARM7: Fix Thumb MUL timing
750 - ARM7: Fix timing of multiplies to use N cycles
751 - ARM7: ARMHotplugDetach should call deinit
752 - Debugger: Fix use-after-free in breakpoint clearing code
753 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
754 - GBA: Cap audio FIFO read size during deserialization
755 - GBA: Check for corrupted savestates when loading
756 - GBA: Check for improperly sized savestates when loading
757 - GBA: Check for savestates made from differently sized ROMs
758 - GBA: Fix calls to endian-independent loadstores
759 - GBA: Fix timing of reading from timer registers
760 - GBA: Ensure cycles never go negative
761 - GBA Audio: Force audio FIFOs to 32-bit
762 - GBA Audio: Fix audio pitch changing when adjusting buffer size
763 - GBA Audio: Fix sample order in audio channel 3
764 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
765 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
766 - GBA Memory: Improve Thumb open bus behavior
767 - GBA Memory: Fix potential DMA issue when loading a savestate
768 - GBA Memory: Fix load/store multiple video memory waitstates
769 - GBA SIO: Fix reseting when there are SIO devices attached
770 - GBA Video: Blended sprites should never have other effects applied
771 - GBA Video: Fix out-of-bounds tiles in mosaic
772 - GBA Video: Fix windows not affecting sprites
773 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
774 - GBA Video: Fix timing on first scanline
775 - Qt: Better cleanup when a game crashes
776 - Qt: Fix open ROM dialog filtering for archive formats
777 - Qt: Cap the maximum number of multiplayer windows
778 - Qt: Fix maximum year in sensor override
779 - Qt: Fix window being too tall after exiting fullscreen
780 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
781 - Qt: Fix analog buttons not getting unmapped
782 - Qt: Fix passing command line options
783 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
784 - SDL: Fix SDL build when OpenGL is missing
785 - Util: Allow loading IPS patches that grow the ROM
786 - VFS: Fix resource leaks if some allocations fail
787 - VFS: Fix line-reading to return proper values
788 - Video: Fix an issue with very long filenames
789 - Util: Fix formatting of floats
790Misc:
791 - All: Add --help flag for command line programs
792 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
793 - All: Enable static linking for Windows
794 - All: Enable static linking for OS X
795 - All: Threads are now named
796 - All: Proper handling of Unicode file paths
797 - ARM7: Add emulation for Undefined CPU mode
798 - ARM7: Reduce the size of the Thumb instruction table
799 - GBA: Add status log level
800 - GBA: GBARewind now returns how many states it has rewound
801 - GBA: SIO logging layer
802 - GBA BIOS: Stub out SoundBias
803 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
804 - GBA: Don't include GBACLIDebugger struct unless needed
805 - GBA: Savedata is now synced shortly after data finishes being written
806 - GBA: Process multiple timer events at once, if necessary
807 - GBA Audio: Implement audio reset for channels A/B
808 - GBA Audio: Process multiple audio events at once, if necessary
809 - GBA Hardware: Backport generic RTC source into core
810 - GBA Input: Allow axes and buttons to be mapped to the same key
811 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
812 - GBA SIO: Add a dummy driver for Normal mode
813 - GBA Thread: Add functionality for running callbacks on the GBA thread
814 - GBA Thread: Split GBASync into a separate file
815 - GBA Video: Refactor software renderer into separate files
816 - GBA Video: Slightly optimize mode 0 mosaic rendering
817 - Debugger: Free watchpoints in addition to breakpoints
818 - Qt: Handle saving input settings better
819 - Qt: Move GL frame drawing back onto its own thread
820 - Qt: Fast forward (held) option moved from Other to Emulation menu
821 - Qt: Show version info in window title
822 - Qt: Migrate multiplayer window handling into GBAApp
823 - Qt: Unified file opening and saving with last location
824 - Qt: Fix windows being resizable when they shouldn't have been
825 - Qt: Only hide cursor in full screen
826 - Qt: Replace pause-after-frame mutex with an atomic
827 - Qt: Add application icon and XDG desktop files
828 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
829 - Qt: Don't save window size when entering fullscreen
830 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
831 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
832 - Qt: Increase usability of key mapper
833 - Qt: Show checkmark for window sizes
834 - Qt: Set window path to loaded ROM
835 - Perf: Ability to load savestates immediately on launch
836 - SDL: Properly check for initialization
837 - SDL: Clean up initialization functions
838 - SDL: Clean up GL context
839 - Util: Allow disabling the threading code entirely
840 - VFS: Add sync method to force syncing with backing
841
8420.2.1: (2015-05-13)
843Bugfixes:
844 - All: Fix sanitize-deb script not cleaning up after itself
845 - All: Fix dependencies for libavcodec on Debian-derived platforms
846 - ARM7: Handle writeback for PC in addressing modes 2 and 3
847 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
848 - ARM7: Fix ARM multiply instructions when PC is a destination register
849 - Debugger: Fix use-after-free in breakpoint clearing code
850 - Debugger: Fix boundary conditions in tab completion
851 - GBA: Fix timers not updating timing when writing to only the reload register
852 - GBA: Fix rewind boundary conditions
853 - GBA: Add initial I/O register settings for background matrix registers
854 - GBA: Fix hang when loading a savestate if sync to video is enabled
855 - GBA: Handle out-of-bounds I/O access
856 - GBA: Fix bounds-checking on EEPROM access
857 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
858 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
859 - GBA Memory: Allow SRAM to be 64kB
860 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
861 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
862 - GBA Video: Fix second frame mode 5
863 - Perf: Fix race condition if a game crashes immediately on start
864 - Qt: Fix Display object leak when closing a window
865 - Qt: Fix .deb dependencies
866 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
867 - Qt: Fix window not regaining focus after exiting savestate window
868 - Qt: Fix regression where video would not record if the game had already started
869 - Qt: Fix potential crash if a gamepad causes focus to change
870 - Qt: Fix controller axis querying
871 - Qt: Fix multiplayer windows opening as the wrong size
872 - Qt: Fix controllers sometimes not loading the right profile
873 - SDL: Fix boundary conditions for joystick adjustments
874 - SDL: Allocate properly sized input maps
875 - SDL: Fix potential build issues when Qt and SDL2 are in use
876 - Util: Fix resource leak in UTF-8 handling code
877 - Util: Fix a null-pointer issue when attempting to delete a key
878 - VFS: Fix resource leaks if some allocations fail
879 - Video: Fix an issue with very long filenames
880Misc:
881 - GBA Memory: Soft-crash if jumping past the end of a ROM
882 - Qt: Show multiplayer numbers in window title
883 - Qt: Solar sensor can have shortcuts set
884
8850.2.0: (2015-04-03)
886Features:
887 - Support for gamepad axes, e.g. analog sticks or triggers
888 - Add scale presets for up to 6x
889 - Settings window
890 - Bilinear resampling option
891 - Add option to skip BIOS start screen
892 - List of recently opened games
893 - Support for games using the Solar Sensor
894 - Better audio resampling via blip-buf
895 - Game Pak overrides dialog for setting savetype and sensor values
896 - Support for games using the tilt sensor
897 - Remappable shortcuts for keyboard and gamepad
898 - Rewinding of emulation
899 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
900 - Support IPv6
901 - Save directory of last loaded file
902 - Support BPS patches
903 - Automatically detect and optimize out idle loops
904 - Configurable game overrides
905 - Support loading 7-Zip files
906 - Drag and drop game loading
907 - Cheat code support
908 - Runtime configurable audio driver
909 - Libretro core for use with RetroArch and other front-ends
910 - Controller profiles for setting different bindings for different controllers
911 - Ability to lock aspect ratio
912 - Local link cable support
913 - Ability to switch which game controller is in use per instance
914 - Ability to prevent opposing directional input
915 - Warning dialog if an unimplemented BIOS feature is called
916 - Debugger: Add CLI "frame", frame advance command
917 - Debugger: Add CLI functions for writing to memory
918 - Debugger: Add CLI functions for examining memory regions
919 - Debugger: Add CLI function for writing a register
920Bugfixes:
921 - ARM7: Extend prefetch by one stage
922 - ARM7: Fix cycle counting for loads
923 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
924 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
925 - GBA: Initialize gba.sync to null
926 - GBA: Fix timer initialization
927 - GBA Audio: Support 16-bit writes to FIFO audio
928 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
929 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
930 - GBA BIOS: Fix BIOS prefetch after reset
931 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
932 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
933 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
934 - GBA Memory: Fix I cycles that had been moved to ARM7 core
935 - GBA Memory: Fix cycle counting for 32-bit load/stores
936 - GBA RR: Fix fallthrough error when reading tags from a movie
937 - GBA Thread: Fix possible hang when loading an archive
938 - GBA Thread: Fix possible deadlock in video sync
939 - Perf: Fix crash when the GBA thread fails to start
940 - Qt: Fix crash starting a GDB stub if a game isn't loaded
941 - Qt: Fix crash when adjusting settings after closing a game
942 - Qt: Fix crash when starting GDB stub after closing a game
943 - Qt: Fix patch loading while a game is running
944 - Qt: Fix crash when loading a game after stopping GDB server
945 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
946 - Qt: Fix crash when attempting to pause if a game is not running
947 - SDL: Properly clean up if a game doesn't launch
948 - Util: Fix sockets on Windows
949Misc:
950 - All: Enable link-time optimization
951 - Debugger: Watchpoints now work on STM/LDM instructions
952 - Debugger: Clean up GDB stub network interfacing
953 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
954 - Debugger: Merge Thumb BL instructions when disassembling
955 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
956 - Debugger: Watchpoints now report address watched (fixes #68)
957 - Debugger: Add support for soft breakpoints
958 - Debugger: Make I/O register names be addresses instead of values
959 - Debugger: Rename read/write commands
960 - GBA: Improve accuracy of event timing
961 - GBA: Add API for getting Configuration structs for overrides and input
962 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
963 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
964 - GBA: Move A/V stream interface into core
965 - GBA: Savestates now take into account savedata state machines (fixes #109)
966 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
967 - GBA Memory: Simplify memory API and use fixed bus width
968 - GBA Thread: Make GBASyncWaitFrameStart time out
969 - GBA Video: Start video at the last scanline instead of the first
970 - Qt: Optimize logo drawing
971 - Qt: Move frame upload back onto main thread
972 - Qt: Remember window position
973 - Qt: Double-clicking on the window toggles full screen
974 - Util: Use proper locale for reading and writing float values
975
9760.1.1: (2015-01-24)
977Bugfixes:
978 - ARM7: Fix LDM writeback to a register already written
979 - GBA: Fix timers 2 and 3 updating incorrectly
980 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
981 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
982 - GBA Audio: Properly initialize audio FIFO channels
983 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
984 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
985 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
986 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
987 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
988 - GBA BIOS: Fix HuffUnComp boundary conditions
989 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
990 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
991 - GBA Memory: Filter out top nybble of DMA addresses
992 - GBA Memory: Properly bounds-check VRAM accesses
993 - GBA Memory: Fix initial DMA state
994 - GBA Thread: Allow halted games to exit cleanly
995 - GBA Video: Fix blend issues with obscured middle layers
996 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
997 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
998 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
999 - GBA Video: Fix sprite boundary conditions with mosaic
1000 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1001 - Qt: Fix issue with set frame sizes being the wrong height
1002 - Qt: Fix emulator crashing when full screen if a game is not running
1003 - Qt: Fix window focus issues
1004 - Qt: Properly set default video recording settings
1005 - Qt: Fix a race condition when a game crashes immediately
1006 - Qt: Fix some cases where key mapping can break if focus is adjusted
1007 - Qt: Fix crash if a game pauses before any frames are shown
1008 - Debugger: Negative PC-relative loads now properly subtract the offset
1009 - Debugger: Align PC-relative loads in Thumb
1010 - Debugger: Fix watchpoints triggering too late
1011 - Debugger: Fix binary print putting spaces between digits
1012 - Video: Ensure FFmpeg encoder has audio frames
1013 - Video: Fix uncompressed PCM audio recording
1014 - Video: Fix FFmpeg crashing when the file extension is wrong
1015 - Util: Fix SOCKET_FAILED macro
1016Misc:
1017 - GBA: Exit cleanly on FATAL if the port supports it
1018 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1019 - Qt: Disable sync to video by default
1020 - Qt: Handle a game crash without crashing
1021 - Qt: Set default log level to FATAL, ERROR and WARN
1022 - Qt: Clarify some phrasing in the menus
1023 - Qt: Clear active buttons when focus is lost
1024
10250.1.0: (2014-12-13)
1026 - Initial release