CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27 - Debugger: Execution tracing
28Bugfixes:
29 - LR35902: Fix core never exiting with certain event patterns
30 - GB Timer: Improve DIV reset behavior
31 - GBA Memory: Improve initial skipped BIOS state
32 - GBA BIOS: Implement BitUnPack
33 - ARM7: Fix MLA/*MULL/*MLAL timing
34 - GBA: Fix multiboot ROM loading
35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
36 - LR35902: Fix pc overflowing current region off-by-one
37 - GB MBC: Fix ROM bank overflows getting set to bank 0
38 - Qt: Fix timing issues on high refresh rate monitors
39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
40 - Util: Fix overflow when loading invalid UPS patches
41 - Tools: Fix recurring multiple times over the same library
42 - GBA I/O: Handle audio registers specially when deserializing
43 - Util: Fix highest-fd socket not being returned by SocketAccept
44 - Qt: Fix linking after some windows have been closed
45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
46 - Windows: Fix VDir.rewind
47 - SDL: Fix game crash check
48 - SDL: Fix race condition with audio thread when starting
49 - GB: Fix flickering when screen is strobed quickly
50 - FFmpeg: Fix overflow and general issues with audio encoding
51 - Qt: Fix crash when changing audio settings after a game is closed
52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
56 - Core: Fix crash with rewind if savestates shrink
57 - Test: Fix crash when loading invalid file
58 - GBA Hardware: Fix crash if a savestate lies about game hardware
59 - Test: Fix crash when fuzzing fails to load a file
60 - GBA: Fix multiboot loading resulting in too small WRAM
61 - Test: Don't rely on core for frames elapsed
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
67 - GB: Fix STAT blocking
68 - GB MBC: Fix swapping carts not detect new MBC
69 - GB Timer: Fix DIV batching if TAC changes
70 - GB Video: Reset renderer when loading state
71 - GBA BIOS: Fix INT_MIN/-1 crash
72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
73 - OpenGL: Fix some shaders causing offset graphics
74 - Qt: Fix game unpausing after frame advancing and refocusing
75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
76Misc:
77 - SDL: Remove scancode key input
78 - GBA Video: Clean up unused timers
79 - Test: Add a basic test suite
80 - GBA Video: Allow multiple handles into the same tile cache
81 - VFS: Call msync when syncing mapped data
82 - GBA Video, GB Video: Colors are now fully scaled
83 - VFS: Allow truncating memory chunk VFiles
84 - Debugger: Modularize CLI debugger
85 - Core: Clean up some thread state checks
86 - Debugger: Make building with debugging aspects optional
87 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
88 - GBA Memory: Support reading/writing POSTFLG
89 - Util: Add size counting to Table
90 - Qt: Move last directory setting from qt.ini to config.ini
91 - 3DS, PSP2, Wii: Last directory loaded is saved
92 - GB Audio: Simplify envelope code
93 - GB Audio: Improve initial envelope samples
94 - Debugger: Add functions for read- or write-only watchpoints
95 - GBA DMA: Refactor DMA out of memory.c
96 - GBA DMA: Move DMAs to using absolute timing
97 - All: Add C++ header guards
98 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
99 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
100 - Qt: Improved HiDPI support
101 - Qt: Expose configuration directory
102 - Feature: Move game database from flatfile to SQLite3
103 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
104 - VFS: Fix some minor VFile issues with FILEs
105 - Core: Add generic checksum function
106 - Feature: Support ImageMagick 7
107 - All: Move time.h include to common.h
108 - CMake: Add ability to just print version string
109 - Qt: Merge "Save" and "OK" buttons in shader options
110 - SDL: Automatically map controllers when plugged in
111 - Qt: Automatically load controller profile when plugged in
112 - OpenGL: Add xBR-lv2 shader
113 - GBA, GB: ROM is now unloaded if a patch is applied
114 - Util: Add 8-bit PNG write support
115 - Qt: Rename "Resample video" option to "Bilinear filtering"
116 - GBA Video: Optimize when BLD* registers are written frequently
117 - Core: Cores can now have multiple sets of callbacks
118 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
119 - Qt: Remove audio thread
120 - Qt: Remove audio buffer sizing in AudioProcessorQt
121 - Qt: Re-enable QtMultimedia on Windows
122 - FFmpeg: Return false if a file fails to open
123 - FFmpeg: Force MP4 files to YUV420P
124 - Qt: Make "Mute" able to be bound to a key
125 - Core: Restore sleep callback
126 - Qt: Add .gb/.gbc files to the extension list in Info.plist
127 - Feature: Make -l option explicit
128 - Core: Ability to enumerate and modify video and audio channels
129 - Debugger: Make attaching a backend idempotent
130 - VFS: Optimize expanding in-memory files
131 - VFS: Add VFileFIFO for operating on circle buffers
132 - Core: Move rewind diffing to its own thread
133 - Util: Tune patch-fast extent sizes
134 - Qt: Relax hard dependency on OpenGL
135 - GB Video: Improved video timings
136 - Core: List memory segments in the core
137 - Core: Move savestate creation time to extdata
138 - Debugger: Add mDebuggerRunFrame convenience function
139 - GBA Memory: Remove unused prefetch cruft
140 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
141 - Core: Config values can now be hexadecimal
142 - GB: Reset with initial state of DIV register
143 - GB MBC: New MBC7 implementation
144 - Qt: Better highlight active key in control binding
145
1460.5.2: (2016-12-31)
147Bugfixes:
148 - All: Fix fullscreen config option being ignored
149 - ARM7: PSR mode bits should not get sign extended
150 - GB: Fix audio not being deinitialized
151 - GB: Fix crash when masking savedata
152 - GB: Properly initialize sramRealVf variable
153 - GB Audio: Fix serialization of channel 3 and NR52 properties
154 - GB Audio: Reset envelope timer when reseting sound channel
155 - GB MBC: Fix SRAM dangling pointer with RTC games
156 - GB MBC: Fix initializing MBC when no ROM is loaded
157 - GB Memory: Fix patching ROM bank 0
158 - GB Memory: Fix starting HDMAs during mode 0
159 - GB Memory: Fix HDMA5 value after DMA completes
160 - GB Video: Initialize LCDC in renderer
161 - GB Video: Hblank IRQs should mask LYC=LY IRQs
162 - GBA: Fix IRQs firing after already being cleared
163 - GBA: Only unhalt CPU if appropriate bit is set in IE
164 - GBA: Add savegame override for Crash Bandicoot 2
165 - GBA BIOS: Fix MidiKey2Freq BIOS reads
166 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
167 - GBA Cheats: Fix GameShark ROM patches
168 - GBA I/O: Mask off WAITCNT bits that cannot be written
169 - GBA Memory: Fix misaligned BIOS reads
170 - GBA Memory: Fix VCOUNT being writable
171 - GBA Video: Fix out of bounds sprite transforms
172 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
173 - Libretro: Fix disabling BIOS
174 - Libretro: Fix Game Boy savestates and audio
175 - Qt: Fix changing resolution of software renderer
176 - Qt: Fix setting overrides
177 - Qt: Fix cut off tiles and alignment issues in tile viewer
178 - Qt: Only reset window dimensions when first shown
179 - Qt: Fix Qt Multimedia audio driver on big endian
180 - Qt: Fix Apply button for key and controller configurations
181 - VFS: Fix resizing memory chunks when not needed
182 - Windows: Fix Unicode directory handling
183Misc:
184 - GB, GBA: Prevent loading null ROMs
185 - GB Audio: Initialize wave RAM to GBC values
186 - GB Memory: Reset ROM bank when loading a ROM
187 - PSP2: Improved controller rumble
188
1890.5.1: (2016-10-05)
190Bugfixes:
191 - Core: Fix importing save games as read-only
192 - FFmpeg: Fix encoding AAC
193 - GB: Fix invalid STOP behavior on Game Boy Color
194 - GB: Initialize audio properly
195 - GB: Properly clear KEY1 bit 0 when switching speeds
196 - GB: Properly unload save files when unloading a ROM
197 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
198 - GB MBC: Fix MBC7 when size is incorrectly specified
199 - GB MBC: Fix RTC access when no save file is loaded
200 - GB SIO: Don't auto-clock external shift clock
201 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
202 - GB Video: Fix video frames getting missed when LCDC is off
203 - GB Video: Clear screen when LCDC is off
204 - GBA Cheats: Fix holding onto pointers that may get invalidated
205 - GBA Cheats: Fix key-activated CodeBreaker cheats
206 - GBA Cheats: Fix uninitialized memory getting freed when saving
207 - GBA Hardware: Improve Game Boy Player rumble behavior
208 - GBA Memory: Fix several unused I/O register read values
209 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
210 - LR35902: Fix events running with the wrong cycle active
211 - Qt: Fix "close" button on Overrides view
212 - Qt: Fix saving overrides
213 - Qt: Fix directory set unloading when replacing the ROM
214 - Qt: Fix patch loading
215 - Qt: Fix crash when saving an override if a game isn't loaded
216 - Qt: Fix showing default display driver as OpenGL (force 1.x)
217 - SDL: Attach rumble in SDL frontend
218 - Util: Fix PNG identification on files too small to be a PNG
219Misc:
220 - All: Only update version info if needed
221 - All: Split out install locations for Libretro and OpenEmu
222 - FFmpeg: Encoding cleanup
223 - GB: Reset active region when reloading ROM
224 - GB Memory: Initialize RAM pattern for GBC
225 - GB Video: Improved video timings
226 - Qt: Manage window sizes slightly better
227 - Qt: Remember scale option independent of core dimensions
228
2290.5.0: (2016-09-19)
230Features:
231 - Game Boy support
232 - Support for encrypted CodeBreaker GBA cheats
233 - Emulation of Vast Fame protected GBA carts (taizou)
234 - Tile viewer
235 - Threaded rendering mode
236 - Libretro: Memory map and achievement support (leiradel)
237 - GUI: Add UI control remapping
238 - GUI: Add fast-forward
239 - Wii: 240p support
240 - 3DS: Adjustable screen darkening
241 - Ability to temporarily load a savegame
242 - Load specific files out of archives
243 - Automatic BIOS detection
244Bugfixes:
245 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
246 - Debugger: Fix GDB breakpoints
247 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
248 - GBA: Fix filehandle leak with savegames
249 - GBA: Timer 0 cannot be count up
250 - GBA: Count up timers should not count themselves
251 - GBA Memory: Fix mirror on non-overdumped Classic NES games
252 - GBA Memory: Fix ldm {pc}
253 - GBA Savedata: Fix savedata sync timer
254 - GBA Savedata: Only unmap savedata if present
255 - GBA Serialize: Savestates now properly store prefetch
256 - GBA Video: WIN0/1 take priority over OBJWIN
257 - GBA Video: Fix out-of-order OBJWIN
258 - PSP2: Fix GPU crash while exiting
259 - PSP2: Fix VSync
260 - PSP2: Fix accelerometer range
261 - PSP2: Actually load screen mode setting
262 - PSP2: Fix gyroscope direction
263 - PSP2: Delete threads after they return
264 - PSP2: Fix mapping/unmapping from not at 0
265 - Qt: Fix bug in software renderer scaling
266 - Qt: Fix hanging key press after disabling autofire
267 - Qt: Fix being unable to pause manually when using auto-pausing
268 - SDL: Fix axes being mapped wrong
269 - Util: Fix realloc semantics in utf16to8
270 - Util: Fix inserting too many items into a hash table
271 - VFS: Fix uninitialized varaible reading from 7z
272 - VFS: Fix reading multiple files from a 7z archive
273 - Wii: Fix framelimiting after a slowdown
274 - Wii: Fix garbage flash at startup
275Misc:
276 - 3DS: Use blip_add_delta_fast for a small speed improvement
277 - 3DS: Allow UTF-16 filenames
278 - 3DS: Port to using citro3D
279 - 3DS: Use system font for menus
280 - 3DS: Attempt to use Core 2 for threads
281 - 3DS: Adjustable filering
282 - 3DS: 3D banner
283 - All: Add QUIET parameter to silence CMake
284 - All: Faster memory read/write
285 - ARM7: Support forcing Thumb mode via MSR
286 - ARM7: Flush prefetch cache when loading CPSR via MSR
287 - ARM7: Clean up instruction decoding for future expandability
288 - Debugger: Support register and memory writes via GDB stub
289 - Debugger: Add software breakpoint support to gdb
290 - FFmpeg: Full support for libavcodec 56+
291 - GBA: Better debug logging if event processing breaks
292 - GBA Audio: Force audio DMAs to not increment destination
293 - GBA BIOS: Use custom ArcTan, not relying on OS
294 - GBA Hardware: Clean up dead code in GBP
295 - GBA Memory: Optimize stalling behavior
296 - GBA Memory: Optimize Load-/StoreMultiple
297 - GBA Savedata: Add realistic timing for EEPROM
298 - GBA Serialize: Savestates now store if CPU was halted
299 - GBA Video: Remove old slow path fallback
300 - GBA Video: Optimize sprite drawing
301 - GBA Video: Optimize mode 0 rendering
302 - GBA Video: Optimize compositing cases slightly
303 - GUI: Screenshot dimensions are now passed through
304 - GUI: Add back logging
305 - GUI: Only reload config if manually saved
306 - GUI: Increase scrolling speed
307 - OpenGL: Log shader compilation failure
308 - OpenGL: Add texSize uniform
309 - Qt: Make -g flag work in Qt build
310 - Qt: Simplify OpenGL context creation
311 - Qt: Thread startup improvements
312 - Qt: Make audio channel/video layer options shortcut mappable
313 - Qt: Remove some C99isms from C++ code
314 - Qt: Remove default autofire mappings
315 - Qt: Make reseting when pasued frame-accurate
316 - Qt: Rearchitect game closing codepath
317 - PSP2: Use system font for menus
318 - PSP2: Add rumble for PS TV
319 - PSP2: Add fit-to-height screen mode
320 - PSP2: Sync files per descriptor
321 - PSP2: Allow UTF-8 filenames
322 - PSP2: Screenshots are now saved into the Photo Gallery
323 - PSP2: Stop underclocking when menuing
324 - SDL: Increase default audio buffer size to 1024 samples
325 - SDL: More responsive rumble
326 - Util: Add Vector GetConstPointer
327 - Util: Add rtrim
328 - Util: Add endswith
329 - VFS: Improve zip file detection
330 - Wii: Add pixelated resample filter
331 - Windows: Add native VDir support
332 - Util: Add PRIz macro for libc versions that don't support %z
333
3340.4.1: (2016-07-11)
335Bugfixes:
336 - All: Fix several file handle leaks
337 - All: Fix instruction tables getting zeroed when linking sometimes
338 - ARM7: Fix flags on SBC/RSC
339 - ARM7: Fix setting spsr privilege bits when spsr is empty
340 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
341 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
342 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
343 - GBA Memory: Fix executing code from OBJ region of VRAM
344 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
345 - GBA Serialize: Fix loading savegames from savestates
346 - OpenGL: Correct boolean vector strcmp strings for uniforms
347 - Qt: Fix sending gameStopped twice
348 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
349 - Qt: Fix initial state of key mapping
350 - Qt: Initialize m_useBios
351 - SDL: Fix joystick initialization on BSD
352 - SDL: Fix potential joystick crash in games with rumble
353 - SDL: Fix SDL 1.2 build
354 - SDL: Fix sporadic crash when deinitializing audio
355 - Shaders: Fix AGS-001 shader with some bad drivers
356 - Util: Use closesocket on Windows
357 - Util: Fix socket bind addresses
358 - VFS: Fix reading 7z archives without rewinding first
359 - VFS: VFileFromFD should not open directories
360 - Wii: Fix tilting direction
361 - Util: Fix realloc semantics in utf16to8
362Misc:
363 - All: Allow use of external minizip library
364 - Debugger: CLI debugger now exits when end-of-stream is reached
365 - FFmpeg: Update dependencies on Ubuntu
366 - GBA: Slightly optimize GBAProcessEvents
367 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
368 - GBA Video: Null renderer should return proper register values
369 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
370 - Qt: Add preset for DualShock 4
371 - Qt: Update 360 input profile on OS X to reflect newer drivers
372 - Qt: Remove use of NaN
373 - Qt: Canonicalize file paths when loading games
374 - Qt: Add refresh button to controller editing
375 - SDL: Remove default gamepad mappings
376 - Util: Fix intermittent build failure on OS X
377 - VFS: VFile.sync now updates modified time
378
3790.4.0: (2016-02-02)
380Features:
381 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
382 - I/O viewer
383 - Booting of multiboot images
384 - Customization of GIF recording
385 - Libretro: Cheat code support
386 - Support for GLSL shaders
387 - ROM information view
388 - Support for VBA-style cheat codes
389 - Savestates now store creation timestamps
390 - Key autofire
391 - Libretro: Allow blocking opposing directional input
392 - OpenEmu core for OS X
393 - Libretro: Settings for using BIOS and skipping intro
394 - Libretro: Customizable idle loop removal
395 - Implemented cycle counting for sprite rendering
396 - Cleaner, unified settings window
397 - Added a setting for pausing when the emulator is not in focus
398 - Customizable paths for save games, save states, screenshots and patches
399 - Controller hotplugging
400 - Ability to store save games and active cheats within savestates
401Bugfixes:
402 - ARM7: Fix sign of unaligned LDRSH
403 - ARM7: Fix decoding of some ARM ALU instructions with shifters
404 - Debugger: Fix watchpoints in gdb
405 - GBA: Fix warnings when creating and loading savestates
406 - GBA: Fix Iridion II savetype
407 - GBA BIOS: Fix misaligned CpuSet
408 - GBA Cheats: Fix cheats setting the Action Replay version
409 - GBA Hardware: Fix GPIO on big endian
410 - GBA Memory: Fix DMA register writing behavior
411 - GBA Memory: Fix DMAs triggering two cycles early
412 - Libretro: Fix aspect ratio
413 - Qt: Fix some potential crashes with the gamepad mapping
414 - Qt: Fix keys being mapped incorrectly when loading configuration file
415 - Util: Fix PowerPC PNG read/write pixel order
416 - Util: Fix excessive memory allocation when decoding a PNG
417 - VFS: Fix VFileReadline and remove _vfdReadline
418Misc:
419 - All: Improved PowerPC support
420 - All: Fix some undefined behavior warnings
421 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
422 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
423 - GBA: Implement bad I/O register loading
424 - GBA: Allow jumping to OAM and palette RAM
425 - GBA BIOS: Finish implementing RegisterRamReset
426 - GBA Config: Add "override" layer for better one-time configuration
427 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
428 - GBA Memory: Use a dynamically sized mask for ROM memory
429 - GBA Memory: Implement several unimplemented memory access types
430 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
431 - GBA RR: Starting from savestate now embeds the savegame
432 - GBA RR: Add preliminary SRAM support for VBM loading
433 - GBA RR: Add support for resets in movies
434 - GBA Video: Remove lastHblank, as it is implied
435 - Libretro: Use anonymous memory mappers for large blocks of memory
436 - Libretro: Add install target for libretro core
437 - Qt: Window size command line options are now supported
438 - Qt: Increase usability of key mapper
439 - Qt: Add 'Apply' button to settings window
440 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
441 - Qt: Allow use of modifier keys as input
442 - Qt: Optimize log viewer
443 - Qt: Added button for breaking into the GDB debugger
444 - Qt: Add box for showing duration of rewind
445 - SDL: Support fullscreen in SDL 1.2
446 - SDL: Allow GBASDLAudio to be used without a thread context
447 - Util: Use VFile for configuration
448 - Util: Add MutexTryLock
449
4500.3.2: (2015-12-16)
451Bugfixes:
452 - ARM7: Fix STRT/STRBT
453 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
454 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
455 - Libretro: Fix problems with rumble not turning off
456 - GBA: Fix idle skip state being retained between games
457 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
458 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
459 - GBA BIOS: Fix Sqrt sign
460 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
461 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
462 - GBA Memory: Fix DMA behavior for SRAM accesses
463 - GBA Memory: Fix Store8 to OBJ VRAM
464 - GBA Memory: Fix alignment of LDM/STM on SRAM
465 - GBA Memory: Fix unaligned out-of-bounds ROM loads
466 - GBA Memory: Fix timing of DMAs
467 - GBA Video: Fix _mix for 15-bit color
468 - GBA Video: Fix OAM and palette initialization
469 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
470 - Qt: Use safer isLoaded check in GameController
471 - Qt: Fix a race condition in PainterGL that could lead to a crash
472 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
473 - Qt: Fix font size in memory viewer
474 - Qt: Fix a crash in the memory viewer
475 - Qt: Add additional checks in CheatModel to prevent crashes
476 - Qt: Fix race condition with setting sample rate
477 - Qt: Fix crash when closing multiplayer windows
478 - Qt: Fix resetting while paused
479Misc:
480 - GBA Audio: Implement missing flags on SOUNDCNT_X register
481 - Qt: Add mute option to menu
482
4830.3.1: (2015-10-24)
484Bugfixes:
485 - ARM7: Fix instruction decoding of Thumb shifts
486 - GBA: Deinit savegame when unloading a ROM
487 - GBA: Fix BIOS check on big endian
488 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
489 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
490 - GBA Audio: Fix audio channels being silenced at the wrong time
491 - GBA Memory: Fix bad BIOS Load16 on big endian
492 - GBA Memory: Fix bad Load8 on big endian
493 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
494 - GBA Video: Fix edge case with sprite blend modes and semitransparency
495 - GBA Video: Fix objwin and blending interaction on sprites
496 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
497 - Libretro: Fix a memory leak with the render buffer
498 - Qt: Windows no longer spawn in the top left on first launch
499 - Qt: Fix install path of XDG desktop file with DESTDIR
500 - Qt: Fix drag and drop on Windows
501 - Qt: Reenable double buffering, as disabling it broke some Windows configs
502 - VFS: Fix return values of VFileFILE.read and .write
503Misc:
504 - All: Reset next event to cycles instead of zero to interrupt
505 - All: Add --version flag
506 - ARM7: Force disable LTO on two files to work around a GCC bug
507 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
508 - GBA: Better memory handling with PNG savestates
509 - GBA: Additional savestate sanity checks
510 - GBA: Check for cycle count being too high
511 - GBA Audio: Allow GBAAVStream to have no video callback
512 - GBA BIOS: Implement RegisterRamReset for SIO registers
513 - Qt: Remove useless help icons in dialogs
514 - Qt: Prevent savestate window from opening while in multiplayer
515 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
516 - Qt: Dropping multiplayer windows works more cleanly now
517
5180.3.0: (2015-08-16)
519Features:
520 - Ability to hide individual background layers, or OBJs
521 - Ability to mute individual audio channels
522 - Palette viewer and exporter
523 - Volume control
524 - More shortcuts are editable (e.g. quick save/load)
525 - Rewind now shows the frame after rewinding
526 - Import/Export of GameShark/Action Replay snapshots
527 - Add "Step backwards" item for single increment rewind
528 - Deadzone estimation for game controllers
529 - Analog inputs can be used for shortcuts
530 - Menu items for specific solar sensor brightness levels
531 - Remappable controls for tilt and gyroscope sensors
532 - Status messages for actions taken while a game is running (e.g. save/load state)
533 - Memory inspector
534 - Screensaver can now be suspended while a game is running
535 - Load/save the most recent savestate slot
536 - Support varible speed (PWM) rumble
537 - Ability to cap fast forward speed
538 - Finer control over FPS target
539 - Holdable shortcut for rewinding one frame at a time
540 - Ability to boot directly into the BIOS
541 - Preliminary support for yanking out the game pak while a game is running
542 - Thumb-drive mode by putting a file called portable.ini in the same folder
543 - Configurable display driver, between software and OpenGL
544 - Undo-able savestate loading and saving
545 - Controller profiles now store shortcut settings
546 - Default controller profiles for several common controllers
547 - Libretro now supports BIOS, rumble and solar sensor
548 - Implement BIOS call Stop, for sleep mode
549 - Automatically load patches, if found
550 - Improved video synchronization
551 - Configurable audio output sample rate
552Bugfixes:
553 - ARM7: Fix SWI and IRQ timings
554 - ARM7: Fix Thumb MUL timing
555 - ARM7: Fix timing of multiplies to use N cycles
556 - ARM7: ARMHotplugDetach should call deinit
557 - Debugger: Fix use-after-free in breakpoint clearing code
558 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
559 - GBA: Cap audio FIFO read size during deserialization
560 - GBA: Check for corrupted savestates when loading
561 - GBA: Check for improperly sized savestates when loading
562 - GBA: Check for savestates made from differently sized ROMs
563 - GBA: Fix calls to endian-independent loadstores
564 - GBA: Fix timing of reading from timer registers
565 - GBA: Ensure cycles never go negative
566 - GBA Audio: Force audio FIFOs to 32-bit
567 - GBA Audio: Fix audio pitch changing when adjusting buffer size
568 - GBA Audio: Fix sample order in audio channel 3
569 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
570 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
571 - GBA Memory: Improve Thumb open bus behavior
572 - GBA Memory: Fix potential DMA issue when loading a savestate
573 - GBA Memory: Fix load/store multiple video memory waitstates
574 - GBA SIO: Fix reseting when there are SIO devices attached
575 - GBA Video: Blended sprites should never have other effects applied
576 - GBA Video: Fix out-of-bounds tiles in mosaic
577 - GBA Video: Fix windows not affecting sprites
578 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
579 - GBA Video: Fix timing on first scanline
580 - Qt: Better cleanup when a game crashes
581 - Qt: Fix open ROM dialog filtering for archive formats
582 - Qt: Cap the maximum number of multiplayer windows
583 - Qt: Fix maximum year in sensor override
584 - Qt: Fix window being too tall after exiting fullscreen
585 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
586 - Qt: Fix analog buttons not getting unmapped
587 - Qt: Fix passing command line options
588 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
589 - SDL: Fix SDL build when OpenGL is missing
590 - Util: Allow loading IPS patches that grow the ROM
591 - VFS: Fix resource leaks if some allocations fail
592 - VFS: Fix line-reading to return proper values
593 - Video: Fix an issue with very long filenames
594 - Util: Fix formatting of floats
595Misc:
596 - All: Add --help flag for command line programs
597 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
598 - All: Enable static linking for Windows
599 - All: Enable static linking for OS X
600 - All: Threads are now named
601 - All: Proper handling of Unicode file paths
602 - ARM7: Add emulation for Undefined CPU mode
603 - ARM7: Reduce the size of the Thumb instruction table
604 - GBA: Add status log level
605 - GBA: GBARewind now returns how many states it has rewound
606 - GBA: SIO logging layer
607 - GBA BIOS: Stub out SoundBias
608 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
609 - GBA: Don't include GBACLIDebugger struct unless needed
610 - GBA: Savedata is now synced shortly after data finishes being written
611 - GBA: Process multiple timer events at once, if necessary
612 - GBA Audio: Implement audio reset for channels A/B
613 - GBA Audio: Process multiple audio events at once, if necessary
614 - GBA Hardware: Backport generic RTC source into core
615 - GBA Input: Allow axes and buttons to be mapped to the same key
616 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
617 - GBA SIO: Add a dummy driver for Normal mode
618 - GBA Thread: Add functionality for running callbacks on the GBA thread
619 - GBA Thread: Split GBASync into a separate file
620 - GBA Video: Refactor software renderer into separate files
621 - GBA Video: Slightly optimize mode 0 mosaic rendering
622 - Debugger: Free watchpoints in addition to breakpoints
623 - Qt: Handle saving input settings better
624 - Qt: Move GL frame drawing back onto its own thread
625 - Qt: Fast forward (held) option moved from Other to Emulation menu
626 - Qt: Show version info in window title
627 - Qt: Migrate multiplayer window handling into GBAApp
628 - Qt: Unified file opening and saving with last location
629 - Qt: Fix windows being resizable when they shouldn't have been
630 - Qt: Only hide cursor in full screen
631 - Qt: Replace pause-after-frame mutex with an atomic
632 - Qt: Add application icon and XDG desktop files
633 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
634 - Qt: Don't save window size when entering fullscreen
635 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
636 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
637 - Qt: Increase usability of key mapper
638 - Qt: Show checkmark for window sizes
639 - Qt: Set window path to loaded ROM
640 - Perf: Ability to load savestates immediately on launch
641 - SDL: Properly check for initialization
642 - SDL: Clean up initialization functions
643 - SDL: Clean up GL context
644 - Util: Allow disabling the threading code entirely
645 - VFS: Add sync method to force syncing with backing
646
6470.2.1: (2015-05-13)
648Bugfixes:
649 - All: Fix sanitize-deb script not cleaning up after itself
650 - All: Fix dependencies for libavcodec on Debian-derived platforms
651 - ARM7: Handle writeback for PC in addressing modes 2 and 3
652 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
653 - ARM7: Fix ARM multiply instructions when PC is a destination register
654 - Debugger: Fix use-after-free in breakpoint clearing code
655 - Debugger: Fix boundary conditions in tab completion
656 - GBA: Fix timers not updating timing when writing to only the reload register
657 - GBA: Fix rewind boundary conditions
658 - GBA: Add initial I/O register settings for background matrix registers
659 - GBA: Fix hang when loading a savestate if sync to video is enabled
660 - GBA: Handle out-of-bounds I/O access
661 - GBA: Fix bounds-checking on EEPROM access
662 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
663 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
664 - GBA Memory: Allow SRAM to be 64kB
665 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
666 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
667 - GBA Video: Fix second frame mode 5
668 - Perf: Fix race condition if a game crashes immediately on start
669 - Qt: Fix Display object leak when closing a window
670 - Qt: Fix .deb dependencies
671 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
672 - Qt: Fix window not regaining focus after exiting savestate window
673 - Qt: Fix regression where video would not record if the game had already started
674 - Qt: Fix potential crash if a gamepad causes focus to change
675 - Qt: Fix controller axis querying
676 - Qt: Fix multiplayer windows opening as the wrong size
677 - Qt: Fix controllers sometimes not loading the right profile
678 - SDL: Fix boundary conditions for joystick adjustments
679 - SDL: Allocate properly sized input maps
680 - SDL: Fix potential build issues when Qt and SDL2 are in use
681 - Util: Fix resource leak in UTF-8 handling code
682 - Util: Fix a null-pointer issue when attempting to delete a key
683 - VFS: Fix resource leaks if some allocations fail
684 - Video: Fix an issue with very long filenames
685Misc:
686 - GBA Memory: Soft-crash if jumping past the end of a ROM
687 - Qt: Show multiplayer numbers in window title
688 - Qt: Solar sensor can have shortcuts set
689
6900.2.0: (2015-04-03)
691Features:
692 - Support for gamepad axes, e.g. analog sticks or triggers
693 - Add scale presets for up to 6x
694 - Settings window
695 - Bilinear resampling option
696 - Add option to skip BIOS start screen
697 - List of recently opened games
698 - Support for games using the Solar Sensor
699 - Better audio resampling via blip-buf
700 - Game Pak overrides dialog for setting savetype and sensor values
701 - Support for games using the tilt sensor
702 - Remappable shortcuts for keyboard and gamepad
703 - Rewinding of emulation
704 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
705 - Support IPv6
706 - Save directory of last loaded file
707 - Support BPS patches
708 - Automatically detect and optimize out idle loops
709 - Configurable game overrides
710 - Support loading 7-Zip files
711 - Drag and drop game loading
712 - Cheat code support
713 - Runtime configurable audio driver
714 - Libretro core for use with RetroArch and other front-ends
715 - Controller profiles for setting different bindings for different controllers
716 - Ability to lock aspect ratio
717 - Local link cable support
718 - Ability to switch which game controller is in use per instance
719 - Ability to prevent opposing directional input
720 - Warning dialog if an unimplemented BIOS feature is called
721 - Debugger: Add CLI "frame", frame advance command
722 - Debugger: Add CLI functions for writing to memory
723 - Debugger: Add CLI functions for examining memory regions
724 - Debugger: Add CLI function for writing a register
725Bugfixes:
726 - ARM7: Extend prefetch by one stage
727 - ARM7: Fix cycle counting for loads
728 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
729 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
730 - GBA: Initialize gba.sync to null
731 - GBA: Fix timer initialization
732 - GBA Audio: Support 16-bit writes to FIFO audio
733 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
734 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
735 - GBA BIOS: Fix BIOS prefetch after reset
736 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
737 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
738 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
739 - GBA Memory: Fix I cycles that had been moved to ARM7 core
740 - GBA Memory: Fix cycle counting for 32-bit load/stores
741 - GBA RR: Fix fallthrough error when reading tags from a movie
742 - GBA Thread: Fix possible hang when loading an archive
743 - GBA Thread: Fix possible deadlock in video sync
744 - Perf: Fix crash when the GBA thread fails to start
745 - Qt: Fix crash starting a GDB stub if a game isn't loaded
746 - Qt: Fix crash when adjusting settings after closing a game
747 - Qt: Fix crash when starting GDB stub after closing a game
748 - Qt: Fix patch loading while a game is running
749 - Qt: Fix crash when loading a game after stopping GDB server
750 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
751 - Qt: Fix crash when attempting to pause if a game is not running
752 - SDL: Properly clean up if a game doesn't launch
753 - Util: Fix sockets on Windows
754Misc:
755 - All: Enable link-time optimization
756 - Debugger: Watchpoints now work on STM/LDM instructions
757 - Debugger: Clean up GDB stub network interfacing
758 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
759 - Debugger: Merge Thumb BL instructions when disassembling
760 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
761 - Debugger: Watchpoints now report address watched (fixes #68)
762 - Debugger: Add support for soft breakpoints
763 - Debugger: Make I/O register names be addresses instead of values
764 - Debugger: Rename read/write commands
765 - GBA: Improve accuracy of event timing
766 - GBA: Add API for getting Configuration structs for overrides and input
767 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
768 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
769 - GBA: Move A/V stream interface into core
770 - GBA: Savestates now take into account savedata state machines (fixes #109)
771 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
772 - GBA Memory: Simplify memory API and use fixed bus width
773 - GBA Thread: Make GBASyncWaitFrameStart time out
774 - GBA Video: Start video at the last scanline instead of the first
775 - Qt: Optimize logo drawing
776 - Qt: Move frame upload back onto main thread
777 - Qt: Remember window position
778 - Qt: Double-clicking on the window toggles full screen
779 - Util: Use proper locale for reading and writing float values
780
7810.1.1: (2015-01-24)
782Bugfixes:
783 - ARM7: Fix LDM writeback to a register already written
784 - GBA: Fix timers 2 and 3 updating incorrectly
785 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
786 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
787 - GBA Audio: Properly initialize audio FIFO channels
788 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
789 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
790 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
791 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
792 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
793 - GBA BIOS: Fix HuffUnComp boundary conditions
794 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
795 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
796 - GBA Memory: Filter out top nybble of DMA addresses
797 - GBA Memory: Properly bounds-check VRAM accesses
798 - GBA Memory: Fix initial DMA state
799 - GBA Thread: Allow halted games to exit cleanly
800 - GBA Video: Fix blend issues with obscured middle layers
801 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
802 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
803 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
804 - GBA Video: Fix sprite boundary conditions with mosaic
805 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
806 - Qt: Fix issue with set frame sizes being the wrong height
807 - Qt: Fix emulator crashing when full screen if a game is not running
808 - Qt: Fix window focus issues
809 - Qt: Properly set default video recording settings
810 - Qt: Fix a race condition when a game crashes immediately
811 - Qt: Fix some cases where key mapping can break if focus is adjusted
812 - Qt: Fix crash if a game pauses before any frames are shown
813 - Debugger: Negative PC-relative loads now properly subtract the offset
814 - Debugger: Align PC-relative loads in Thumb
815 - Debugger: Fix watchpoints triggering too late
816 - Debugger: Fix binary print putting spaces between digits
817 - Video: Ensure FFmpeg encoder has audio frames
818 - Video: Fix uncompressed PCM audio recording
819 - Video: Fix FFmpeg crashing when the file extension is wrong
820 - Util: Fix SOCKET_FAILED macro
821Misc:
822 - GBA: Exit cleanly on FATAL if the port supports it
823 - GBA Memory: Implement 16- and 32-bit loads from SRAM
824 - Qt: Disable sync to video by default
825 - Qt: Handle a game crash without crashing
826 - Qt: Set default log level to FATAL, ERROR and WARN
827 - Qt: Clarify some phrasing in the menus
828 - Qt: Clear active buttons when focus is lost
829
8300.1.0: (2014-12-13)
831 - Initial release