all repos — mgba @ b6ce1799c6003fdf487198b358b660f5555dc63b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  1medusa alpha 2: (Future)
  2Features:
  3 - DS Audio: Add PSG audio
  4Bugfixes:
  5 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
  6 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
  7 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
  8 - DS Video: Capture with alpha bit set
  9 - DS Video: Bitmap sprites use alpha bit for transparent
 10 - DS GX: Fix 4-color texture coordinates
 11 - DS GX: Reset polygon attributes between buffer swaps
 12Misc:
 13 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
 14 - DS Memory: Ensure DS9 I/O is 8-byte aligned
 15
 160.6.0: (Future)
 17Features:
 18 - GBA: Support printing debug strings from inside a game
 19 - GBA: Better cheat type autodetection
 20 - GB: Tile viewer
 21 - Sprite viewer
 22 - Debugging console
 23 - Improved memory viewer
 24 - GB: LR35902/GB-Z80 disassembler
 25 - Configuration of gamepad hats
 26 - Qt: Spanish translation (by Kevin López)
 27 - Add option for whether rewinding restores save games
 28 - Qt: German translation (by Lothar Serra Mari)
 29 - Savestates now contain any RTC override data
 30Bugfixes:
 31 - LR35902: Fix core never exiting with certain event patterns
 32 - GB Timer: Improve DIV reset behavior
 33 - GBA Memory: Improve initial skipped BIOS state
 34 - GBA BIOS: Implement BitUnPack
 35 - ARM7: Fix MLA/*MULL/*MLAL timing
 36 - GBA: Fix multiboot ROM loading
 37 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 38 - LR35902: Fix pc overflowing current region off-by-one
 39 - GB MBC: Fix ROM bank overflows getting set to bank 0
 40 - Qt: Fix timing issues on high refresh rate monitors
 41 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 42 - Util: Fix overflow when loading invalid UPS patches
 43 - Tools: Fix recurring multiple times over the same library
 44 - GBA I/O: Handle audio registers specially when deserializing
 45 - Util: Fix highest-fd socket not being returned by SocketAccept
 46 - Qt: Fix linking after some windows have been closed
 47 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 48 - Windows: Fix VDir.rewind
 49 - SDL: Fix game crash check
 50 - SDL: Fix race condition with audio thread when starting
 51 - GB: Fix flickering when screen is strobed quickly
 52 - FFmpeg: Fix overflow and general issues with audio encoding
 53 - Qt: Fix crash when changing audio settings after a game is closed
 54Misc:
 55 - SDL: Remove scancode key input
 56 - GBA Video: Clean up unused timers
 57 - Test: Add a basic test suite
 58 - GBA Video: Allow multiple handles into the same tile cache
 59 - VFS: Call msync when syncing mapped data
 60 - GBA Video, GB Video: Colors are now fully scaled
 61 - VFS: Allow truncating memory chunk VFiles
 62 - Debugger: Modularize CLI debugger
 63 - Core: Clean up some thread state checks
 64 - Debugger: Make building with debugging aspects optional
 65 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 66 - GBA Memory: Support reading/writing POSTFLG
 67 - Util: Add size counting to Table
 68 - Qt: Move last directory setting from qt.ini to config.ini
 69 - 3DS, PSP2, Wii: Last directory loaded is saved
 70 - GB Audio: Simplify envelope code
 71 - GB Audio: Improve initial envelope samples
 72 - Debugger: Add functions for read- or write-only watchpoints
 73 - GBA DMA: Refactor DMA out of memory.c
 74 - GBA DMA: Move DMAs to using absolute timing
 75 - All: Add C++ header guards
 76 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 77 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 78 - Qt: Improved HiDPI support
 79 - Qt: Expose configuration directory
 80 - Feature: Move game database from flatfile to SQLite3
 81 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 82 - VFS: Fix some minor VFile issues with FILEs
 83 - Core: Add generic checksum function
 84 - Feature: Support ImageMagick 7
 85 - All: Move time.h include to common.h
 86 - CMake: Add ability to just print version string
 87 - Qt: Merge "Save" and "OK" buttons in shader options
 88 - SDL: Automatically map controllers when plugged in
 89 - Qt: Automatically load controller profile when plugged in
 90 - OpenGL: Add xBR-lv2 shader
 91 - GBA, GB: ROM is now unloaded if a patch is applied
 92 - Util: Add 8-bit PNG write support
 93 - Qt: Rename "Resample video" option to "Bilinear filtering"
 94 - GBA Video: Optimize when BLD* registers are written frequently
 95 - Core: Cores can now have multiple sets of callbacks
 96 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 97 - Qt: Remove audio thread
 98 - Qt: Remove audio buffer sizing in AudioProcessorQt
 99 - Qt: Re-enable QtMultimedia on Windows
100 - FFmpeg: Return false if a file fails to open
101 - FFmpeg: Force MP4 files to YUV420P
102 - Qt: Make "Mute" able to be bound to a key
103 - Core: Restore sleep callback
104
105medusa alpha 1: (2017-04-08)
106Features:
107 - Partial DS Support
108Bugfixes:
109 - SDL: Prevent crash on cores with no audio
110 - ARM7: Decode MCR/MRC
111 - ARM7: Clean up instruction decoding for future expandability
112 - Core: Don't save state if core fails to serialize
113
1140.5.2: (2016-12-31)
115Bugfixes:
116 - All: Fix fullscreen config option being ignored
117 - ARM7: PSR mode bits should not get sign extended
118 - GB: Fix audio not being deinitialized
119 - GB: Fix crash when masking savedata
120 - GB: Properly initialize sramRealVf variable
121 - GB Audio: Fix serialization of channel 3 and NR52 properties
122 - GB Audio: Reset envelope timer when reseting sound channel
123 - GB MBC: Fix SRAM dangling pointer with RTC games
124 - GB MBC: Fix initializing MBC when no ROM is loaded
125 - GB Memory: Fix patching ROM bank 0
126 - GB Memory: Fix starting HDMAs during mode 0
127 - GB Memory: Fix HDMA5 value after DMA completes
128 - GB Video: Initialize LCDC in renderer
129 - GB Video: Hblank IRQs should mask LYC=LY IRQs
130 - GBA: Fix IRQs firing after already being cleared
131 - GBA: Only unhalt CPU if appropriate bit is set in IE
132 - GBA: Add savegame override for Crash Bandicoot 2
133 - GBA BIOS: Fix MidiKey2Freq BIOS reads
134 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
135 - GBA Cheats: Fix GameShark ROM patches
136 - GBA I/O: Mask off WAITCNT bits that cannot be written
137 - GBA Memory: Fix misaligned BIOS reads
138 - GBA Memory: Fix VCOUNT being writable
139 - GBA Video: Fix out of bounds sprite transforms
140 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
141 - Libretro: Fix disabling BIOS
142 - Libretro: Fix Game Boy savestates and audio
143 - Qt: Fix changing resolution of software renderer
144 - Qt: Fix setting overrides
145 - Qt: Fix cut off tiles and alignment issues in tile viewer
146 - Qt: Only reset window dimensions when first shown
147 - Qt: Fix Qt Multimedia audio driver on big endian
148 - Qt: Fix Apply button for key and controller configurations
149 - VFS: Fix resizing memory chunks when not needed
150 - Windows: Fix Unicode directory handling
151Misc:
152 - GB, GBA: Prevent loading null ROMs
153 - GB Audio: Initialize wave RAM to GBC values
154 - GB Memory: Reset ROM bank when loading a ROM
155 - PSP2: Improved controller rumble
156
1570.5.1: (2016-10-05)
158Bugfixes:
159 - Core: Fix importing save games as read-only
160 - FFmpeg: Fix encoding AAC
161 - GB: Fix invalid STOP behavior on Game Boy Color
162 - GB: Initialize audio properly
163 - GB: Properly clear KEY1 bit 0 when switching speeds
164 - GB: Properly unload save files when unloading a ROM
165 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
166 - GB MBC: Fix MBC7 when size is incorrectly specified
167 - GB MBC: Fix RTC access when no save file is loaded
168 - GB SIO: Don't auto-clock external shift clock
169 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
170 - GB Video: Fix video frames getting missed when LCDC is off
171 - GB Video: Clear screen when LCDC is off
172 - GBA Cheats: Fix holding onto pointers that may get invalidated
173 - GBA Cheats: Fix key-activated CodeBreaker cheats
174 - GBA Cheats: Fix uninitialized memory getting freed when saving
175 - GBA Hardware: Improve Game Boy Player rumble behavior
176 - GBA Memory: Fix several unused I/O register read values
177 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
178 - LR35902: Fix events running with the wrong cycle active
179 - Qt: Fix "close" button on Overrides view
180 - Qt: Fix saving overrides
181 - Qt: Fix directory set unloading when replacing the ROM
182 - Qt: Fix patch loading
183 - Qt: Fix crash when saving an override if a game isn't loaded
184 - Qt: Fix showing default display driver as OpenGL (force 1.x)
185 - SDL: Attach rumble in SDL frontend
186 - Util: Fix PNG identification on files too small to be a PNG
187Misc:
188 - All: Only update version info if needed
189 - All: Split out install locations for Libretro and OpenEmu
190 - FFmpeg: Encoding cleanup
191 - GB: Reset active region when reloading ROM
192 - GB Memory: Initialize RAM pattern for GBC
193 - GB Video: Improved video timings
194 - Qt: Manage window sizes slightly better
195 - Qt: Remember scale option independent of core dimensions
196
1970.5.0: (2016-09-19)
198Features:
199 - Game Boy support
200 - Support for encrypted CodeBreaker GBA cheats
201 - Emulation of Vast Fame protected GBA carts (taizou)
202 - Tile viewer
203 - Threaded rendering mode
204 - Libretro: Memory map and achievement support (leiradel)
205 - GUI: Add UI control remapping
206 - GUI: Add fast-forward
207 - Wii: 240p support
208 - 3DS: Adjustable screen darkening
209 - Ability to temporarily load a savegame
210 - Load specific files out of archives
211 - Automatic BIOS detection
212Bugfixes:
213 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
214 - Debugger: Fix GDB breakpoints
215 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
216 - GBA: Fix filehandle leak with savegames
217 - GBA: Timer 0 cannot be count up
218 - GBA: Count up timers should not count themselves
219 - GBA Memory: Fix mirror on non-overdumped Classic NES games
220 - GBA Memory: Fix ldm {pc}
221 - GBA Savedata: Fix savedata sync timer
222 - GBA Savedata: Only unmap savedata if present
223 - GBA Serialize: Savestates now properly store prefetch
224 - GBA Video: WIN0/1 take priority over OBJWIN
225 - GBA Video: Fix out-of-order OBJWIN
226 - PSP2: Fix GPU crash while exiting
227 - PSP2: Fix VSync
228 - PSP2: Fix accelerometer range
229 - PSP2: Actually load screen mode setting
230 - PSP2: Fix gyroscope direction
231 - PSP2: Delete threads after they return
232 - PSP2: Fix mapping/unmapping from not at 0
233 - Qt: Fix bug in software renderer scaling
234 - Qt: Fix hanging key press after disabling autofire
235 - Qt: Fix being unable to pause manually when using auto-pausing
236 - SDL: Fix axes being mapped wrong
237 - Util: Fix realloc semantics in utf16to8
238 - Util: Fix inserting too many items into a hash table
239 - VFS: Fix uninitialized varaible reading from 7z
240 - VFS: Fix reading multiple files from a 7z archive
241 - Wii: Fix framelimiting after a slowdown
242 - Wii: Fix garbage flash at startup
243Misc:
244 - 3DS: Use blip_add_delta_fast for a small speed improvement
245 - 3DS: Allow UTF-16 filenames
246 - 3DS: Port to using citro3D
247 - 3DS: Use system font for menus
248 - 3DS: Attempt to use Core 2 for threads
249 - 3DS: Adjustable filering
250 - 3DS: 3D banner
251 - All: Add QUIET parameter to silence CMake
252 - All: Faster memory read/write
253 - ARM7: Support forcing Thumb mode via MSR
254 - ARM7: Flush prefetch cache when loading CPSR via MSR
255 - ARM7: Clean up instruction decoding for future expandability
256 - Debugger: Support register and memory writes via GDB stub
257 - Debugger: Add software breakpoint support to gdb
258 - FFmpeg: Full support for libavcodec 56+
259 - GBA: Better debug logging if event processing breaks
260 - GBA Audio: Force audio DMAs to not increment destination
261 - GBA BIOS: Use custom ArcTan, not relying on OS
262 - GBA Hardware: Clean up dead code in GBP
263 - GBA Memory: Optimize stalling behavior
264 - GBA Memory: Optimize Load-/StoreMultiple
265 - GBA Savedata: Add realistic timing for EEPROM
266 - GBA Serialize: Savestates now store if CPU was halted
267 - GBA Video: Remove old slow path fallback
268 - GBA Video: Optimize sprite drawing
269 - GBA Video: Optimize mode 0 rendering
270 - GBA Video: Optimize compositing cases slightly
271 - GUI: Screenshot dimensions are now passed through
272 - GUI: Add back logging
273 - GUI: Only reload config if manually saved
274 - GUI: Increase scrolling speed
275 - OpenGL: Log shader compilation failure
276 - OpenGL: Add texSize uniform
277 - Qt: Make -g flag work in Qt build
278 - Qt: Simplify OpenGL context creation
279 - Qt: Thread startup improvements
280 - Qt: Make audio channel/video layer options shortcut mappable
281 - Qt: Remove some C99isms from C++ code
282 - Qt: Remove default autofire mappings
283 - Qt: Make reseting when pasued frame-accurate
284 - Qt: Rearchitect game closing codepath
285 - PSP2: Use system font for menus
286 - PSP2: Add rumble for PS TV
287 - PSP2: Add fit-to-height screen mode
288 - PSP2: Sync files per descriptor
289 - PSP2: Allow UTF-8 filenames
290 - PSP2: Screenshots are now saved into the Photo Gallery
291 - PSP2: Stop underclocking when menuing
292 - SDL: Increase default audio buffer size to 1024 samples
293 - SDL: More responsive rumble
294 - Util: Add Vector GetConstPointer
295 - Util: Add rtrim
296 - Util: Add endswith
297 - VFS: Improve zip file detection
298 - Wii: Add pixelated resample filter
299 - Windows: Add native VDir support
300 - Util: Add PRIz macro for libc versions that don't support %z
301 - GBA: Better debug logging if event processing breaks
302
3030.4.1: (2016-07-11)
304Bugfixes:
305 - All: Fix several file handle leaks
306 - All: Fix instruction tables getting zeroed when linking sometimes
307 - ARM7: Fix flags on SBC/RSC
308 - ARM7: Fix setting spsr privilege bits when spsr is empty
309 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
310 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
311 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
312 - GBA Memory: Fix executing code from OBJ region of VRAM
313 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
314 - GBA Serialize: Fix loading savegames from savestates
315 - OpenGL: Correct boolean vector strcmp strings for uniforms
316 - Qt: Fix sending gameStopped twice
317 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
318 - Qt: Fix initial state of key mapping
319 - Qt: Initialize m_useBios
320 - SDL: Fix joystick initialization on BSD
321 - SDL: Fix potential joystick crash in games with rumble
322 - SDL: Fix SDL 1.2 build
323 - SDL: Fix sporadic crash when deinitializing audio
324 - Shaders: Fix AGS-001 shader with some bad drivers
325 - Util: Use closesocket on Windows
326 - Util: Fix socket bind addresses
327 - VFS: Fix reading 7z archives without rewinding first
328 - VFS: VFileFromFD should not open directories
329 - Wii: Fix tilting direction
330 - Util: Fix realloc semantics in utf16to8
331Misc:
332 - All: Allow use of external minizip library
333 - Debugger: CLI debugger now exits when end-of-stream is reached
334 - FFmpeg: Update dependencies on Ubuntu
335 - GBA: Slightly optimize GBAProcessEvents
336 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
337 - GBA Video: Null renderer should return proper register values
338 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
339 - Qt: Add preset for DualShock 4
340 - Qt: Update 360 input profile on OS X to reflect newer drivers
341 - Qt: Remove use of NaN
342 - Qt: Canonicalize file paths when loading games
343 - Qt: Add refresh button to controller editing
344 - SDL: Remove default gamepad mappings
345 - Util: Fix intermittent build failure on OS X
346 - VFS: VFile.sync now updates modified time
347
3480.4.0: (2016-02-02)
349Features:
350 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
351 - I/O viewer
352 - Booting of multiboot images
353 - Customization of GIF recording
354 - Libretro: Cheat code support
355 - Support for GLSL shaders
356 - ROM information view
357 - Support for VBA-style cheat codes
358 - Savestates now store creation timestamps
359 - Key autofire
360 - Libretro: Allow blocking opposing directional input
361 - OpenEmu core for OS X
362 - Libretro: Settings for using BIOS and skipping intro
363 - Libretro: Customizable idle loop removal
364 - Implemented cycle counting for sprite rendering
365 - Cleaner, unified settings window
366 - Added a setting for pausing when the emulator is not in focus
367 - Customizable paths for save games, save states, screenshots and patches
368 - Controller hotplugging
369 - Ability to store save games and active cheats within savestates
370Bugfixes:
371 - ARM7: Fix sign of unaligned LDRSH
372 - ARM7: Fix decoding of some ARM ALU instructions with shifters
373 - Debugger: Fix watchpoints in gdb
374 - GBA: Fix warnings when creating and loading savestates
375 - GBA: Fix Iridion II savetype
376 - GBA BIOS: Fix misaligned CpuSet
377 - GBA Cheats: Fix cheats setting the Action Replay version
378 - GBA Hardware: Fix GPIO on big endian
379 - GBA Memory: Fix DMA register writing behavior
380 - GBA Memory: Fix DMAs triggering two cycles early
381 - Libretro: Fix aspect ratio
382 - Qt: Fix some potential crashes with the gamepad mapping
383 - Qt: Fix keys being mapped incorrectly when loading configuration file
384 - Util: Fix PowerPC PNG read/write pixel order
385 - Util: Fix excessive memory allocation when decoding a PNG
386 - VFS: Fix VFileReadline and remove _vfdReadline
387Misc:
388 - All: Improved PowerPC support
389 - All: Fix some undefined behavior warnings
390 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
391 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
392 - GBA: Implement bad I/O register loading
393 - GBA: Allow jumping to OAM and palette RAM
394 - GBA BIOS: Finish implementing RegisterRamReset
395 - GBA Config: Add "override" layer for better one-time configuration
396 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
397 - GBA Memory: Use a dynamically sized mask for ROM memory
398 - GBA Memory: Implement several unimplemented memory access types
399 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
400 - GBA RR: Starting from savestate now embeds the savegame
401 - GBA RR: Add preliminary SRAM support for VBM loading
402 - GBA RR: Add support for resets in movies
403 - GBA Video: Remove lastHblank, as it is implied
404 - Libretro: Use anonymous memory mappers for large blocks of memory
405 - Libretro: Add install target for libretro core
406 - Qt: Window size command line options are now supported
407 - Qt: Increase usability of key mapper
408 - Qt: Add 'Apply' button to settings window
409 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
410 - Qt: Allow use of modifier keys as input
411 - Qt: Optimize log viewer
412 - Qt: Added button for breaking into the GDB debugger
413 - Qt: Add box for showing duration of rewind
414 - SDL: Support fullscreen in SDL 1.2
415 - SDL: Allow GBASDLAudio to be used without a thread context
416 - Util: Use VFile for configuration
417 - Util: Add MutexTryLock
418
4190.3.2: (2015-12-16)
420Bugfixes:
421 - ARM7: Fix STRT/STRBT
422 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
423 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
424 - Libretro: Fix problems with rumble not turning off
425 - GBA: Fix idle skip state being retained between games
426 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
427 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
428 - GBA BIOS: Fix Sqrt sign
429 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
430 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
431 - GBA Memory: Fix DMA behavior for SRAM accesses
432 - GBA Memory: Fix Store8 to OBJ VRAM
433 - GBA Memory: Fix alignment of LDM/STM on SRAM
434 - GBA Memory: Fix unaligned out-of-bounds ROM loads
435 - GBA Memory: Fix timing of DMAs
436 - GBA Video: Fix _mix for 15-bit color
437 - GBA Video: Fix OAM and palette initialization
438 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
439 - Qt: Use safer isLoaded check in GameController
440 - Qt: Fix a race condition in PainterGL that could lead to a crash
441 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
442 - Qt: Fix font size in memory viewer
443 - Qt: Fix a crash in the memory viewer
444 - Qt: Add additional checks in CheatModel to prevent crashes
445 - Qt: Fix race condition with setting sample rate
446 - Qt: Fix crash when closing multiplayer windows
447 - Qt: Fix resetting while paused
448Misc:
449 - GBA Audio: Implement missing flags on SOUNDCNT_X register
450 - Qt: Add mute option to menu
451
4520.3.1: (2015-10-24)
453Bugfixes:
454 - ARM7: Fix instruction decoding of Thumb shifts
455 - GBA: Deinit savegame when unloading a ROM
456 - GBA: Fix BIOS check on big endian
457 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
458 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
459 - GBA Audio: Fix audio channels being silenced at the wrong time
460 - GBA Memory: Fix bad BIOS Load16 on big endian
461 - GBA Memory: Fix bad Load8 on big endian
462 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
463 - GBA Video: Fix edge case with sprite blend modes and semitransparency
464 - GBA Video: Fix objwin and blending interaction on sprites
465 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
466 - Libretro: Fix a memory leak with the render buffer
467 - Qt: Windows no longer spawn in the top left on first launch
468 - Qt: Fix install path of XDG desktop file with DESTDIR
469 - Qt: Fix drag and drop on Windows
470 - Qt: Reenable double buffering, as disabling it broke some Windows configs
471 - VFS: Fix return values of VFileFILE.read and .write
472Misc:
473 - All: Reset next event to cycles instead of zero to interrupt
474 - All: Add --version flag
475 - ARM7: Force disable LTO on two files to work around a GCC bug
476 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
477 - GBA: Better memory handling with PNG savestates
478 - GBA: Additional savestate sanity checks
479 - GBA: Check for cycle count being too high
480 - GBA Audio: Allow GBAAVStream to have no video callback
481 - GBA BIOS: Implement RegisterRamReset for SIO registers
482 - Qt: Remove useless help icons in dialogs
483 - Qt: Prevent savestate window from opening while in multiplayer
484 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
485 - Qt: Dropping multiplayer windows works more cleanly now
486
4870.3.0: (2015-08-16)
488Features:
489 - Ability to hide individual background layers, or OBJs
490 - Ability to mute individual audio channels
491 - Palette viewer and exporter
492 - Volume control
493 - More shortcuts are editable (e.g. quick save/load)
494 - Rewind now shows the frame after rewinding
495 - Import/Export of GameShark/Action Replay snapshots
496 - Add "Step backwards" item for single increment rewind
497 - Deadzone estimation for game controllers
498 - Analog inputs can be used for shortcuts
499 - Menu items for specific solar sensor brightness levels
500 - Remappable controls for tilt and gyroscope sensors
501 - Status messages for actions taken while a game is running (e.g. save/load state)
502 - Memory inspector
503 - Screensaver can now be suspended while a game is running
504 - Load/save the most recent savestate slot
505 - Support varible speed (PWM) rumble
506 - Ability to cap fast forward speed
507 - Finer control over FPS target
508 - Holdable shortcut for rewinding one frame at a time
509 - Ability to boot directly into the BIOS
510 - Preliminary support for yanking out the game pak while a game is running
511 - Thumb-drive mode by putting a file called portable.ini in the same folder
512 - Configurable display driver, between software and OpenGL
513 - Undo-able savestate loading and saving
514 - Controller profiles now store shortcut settings
515 - Default controller profiles for several common controllers
516 - Libretro now supports BIOS, rumble and solar sensor
517 - Implement BIOS call Stop, for sleep mode
518 - Automatically load patches, if found
519 - Improved video synchronization
520 - Configurable audio output sample rate
521Bugfixes:
522 - ARM7: Fix SWI and IRQ timings
523 - ARM7: Fix Thumb MUL timing
524 - ARM7: Fix timing of multiplies to use N cycles
525 - ARM7: ARMHotplugDetach should call deinit
526 - Debugger: Fix use-after-free in breakpoint clearing code
527 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
528 - GBA: Cap audio FIFO read size during deserialization
529 - GBA: Check for corrupted savestates when loading
530 - GBA: Check for improperly sized savestates when loading
531 - GBA: Check for savestates made from differently sized ROMs
532 - GBA: Fix calls to endian-independent loadstores
533 - GBA: Fix timing of reading from timer registers
534 - GBA: Ensure cycles never go negative
535 - GBA Audio: Force audio FIFOs to 32-bit
536 - GBA Audio: Fix audio pitch changing when adjusting buffer size
537 - GBA Audio: Fix sample order in audio channel 3
538 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
539 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
540 - GBA Memory: Improve Thumb open bus behavior
541 - GBA Memory: Fix potential DMA issue when loading a savestate
542 - GBA Memory: Fix load/store multiple video memory waitstates
543 - GBA SIO: Fix reseting when there are SIO devices attached
544 - GBA Video: Blended sprites should never have other effects applied
545 - GBA Video: Fix out-of-bounds tiles in mosaic
546 - GBA Video: Fix windows not affecting sprites
547 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
548 - GBA Video: Fix timing on first scanline
549 - Qt: Better cleanup when a game crashes
550 - Qt: Fix open ROM dialog filtering for archive formats
551 - Qt: Cap the maximum number of multiplayer windows
552 - Qt: Fix maximum year in sensor override
553 - Qt: Fix window being too tall after exiting fullscreen
554 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
555 - Qt: Fix analog buttons not getting unmapped
556 - Qt: Fix passing command line options
557 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
558 - SDL: Fix SDL build when OpenGL is missing
559 - Util: Allow loading IPS patches that grow the ROM
560 - VFS: Fix resource leaks if some allocations fail
561 - VFS: Fix line-reading to return proper values
562 - Video: Fix an issue with very long filenames
563 - Util: Fix formatting of floats
564Misc:
565 - All: Add --help flag for command line programs
566 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
567 - All: Enable static linking for Windows
568 - All: Enable static linking for OS X
569 - All: Threads are now named
570 - All: Proper handling of Unicode file paths
571 - ARM7: Add emulation for Undefined CPU mode
572 - ARM7: Reduce the size of the Thumb instruction table
573 - GBA: Add status log level
574 - GBA: GBARewind now returns how many states it has rewound
575 - GBA: SIO logging layer
576 - GBA BIOS: Stub out SoundBias
577 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
578 - GBA: Don't include GBACLIDebugger struct unless needed
579 - GBA: Savedata is now synced shortly after data finishes being written
580 - GBA: Process multiple timer events at once, if necessary
581 - GBA Audio: Implement audio reset for channels A/B
582 - GBA Audio: Process multiple audio events at once, if necessary
583 - GBA Hardware: Backport generic RTC source into core
584 - GBA Input: Allow axes and buttons to be mapped to the same key
585 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
586 - GBA SIO: Add a dummy driver for Normal mode
587 - GBA Thread: Add functionality for running callbacks on the GBA thread
588 - GBA Thread: Split GBASync into a separate file
589 - GBA Video: Refactor software renderer into separate files
590 - GBA Video: Slightly optimize mode 0 mosaic rendering
591 - Debugger: Free watchpoints in addition to breakpoints
592 - Qt: Handle saving input settings better
593 - Qt: Move GL frame drawing back onto its own thread
594 - Qt: Fast forward (held) option moved from Other to Emulation menu
595 - Qt: Show version info in window title
596 - Qt: Migrate multiplayer window handling into GBAApp
597 - Qt: Unified file opening and saving with last location
598 - Qt: Fix windows being resizable when they shouldn't have been
599 - Qt: Only hide cursor in full screen
600 - Qt: Replace pause-after-frame mutex with an atomic
601 - Qt: Add application icon and XDG desktop files
602 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
603 - Qt: Don't save window size when entering fullscreen
604 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
605 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
606 - Qt: Increase usability of key mapper
607 - Qt: Show checkmark for window sizes
608 - Qt: Set window path to loaded ROM
609 - Perf: Ability to load savestates immediately on launch
610 - SDL: Properly check for initialization
611 - SDL: Clean up initialization functions
612 - SDL: Clean up GL context
613 - Util: Allow disabling the threading code entirely
614 - VFS: Add sync method to force syncing with backing
615
6160.2.1: (2015-05-13)
617Bugfixes:
618 - All: Fix sanitize-deb script not cleaning up after itself
619 - All: Fix dependencies for libavcodec on Debian-derived platforms
620 - ARM7: Handle writeback for PC in addressing modes 2 and 3
621 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
622 - ARM7: Fix ARM multiply instructions when PC is a destination register
623 - Debugger: Fix use-after-free in breakpoint clearing code
624 - Debugger: Fix boundary conditions in tab completion
625 - GBA: Fix timers not updating timing when writing to only the reload register
626 - GBA: Fix rewind boundary conditions
627 - GBA: Add initial I/O register settings for background matrix registers
628 - GBA: Fix hang when loading a savestate if sync to video is enabled
629 - GBA: Handle out-of-bounds I/O access
630 - GBA: Fix bounds-checking on EEPROM access
631 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
632 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
633 - GBA Memory: Allow SRAM to be 64kB
634 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
635 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
636 - GBA Video: Fix second frame mode 5
637 - Perf: Fix race condition if a game crashes immediately on start
638 - Qt: Fix Display object leak when closing a window
639 - Qt: Fix .deb dependencies
640 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
641 - Qt: Fix window not regaining focus after exiting savestate window
642 - Qt: Fix regression where video would not record if the game had already started
643 - Qt: Fix potential crash if a gamepad causes focus to change
644 - Qt: Fix controller axis querying
645 - Qt: Fix multiplayer windows opening as the wrong size
646 - Qt: Fix controllers sometimes not loading the right profile
647 - SDL: Fix boundary conditions for joystick adjustments
648 - SDL: Allocate properly sized input maps
649 - SDL: Fix potential build issues when Qt and SDL2 are in use
650 - Util: Fix resource leak in UTF-8 handling code
651 - Util: Fix a null-pointer issue when attempting to delete a key
652 - VFS: Fix resource leaks if some allocations fail
653 - Video: Fix an issue with very long filenames
654Misc:
655 - GBA Memory: Soft-crash if jumping past the end of a ROM
656 - Qt: Show multiplayer numbers in window title
657 - Qt: Solar sensor can have shortcuts set
658
6590.2.0: (2015-04-03)
660Features:
661 - Support for gamepad axes, e.g. analog sticks or triggers
662 - Add scale presets for up to 6x
663 - Settings window
664 - Bilinear resampling option
665 - Add option to skip BIOS start screen
666 - List of recently opened games
667 - Support for games using the Solar Sensor
668 - Better audio resampling via blip-buf
669 - Game Pak overrides dialog for setting savetype and sensor values
670 - Support for games using the tilt sensor
671 - Remappable shortcuts for keyboard and gamepad
672 - Rewinding of emulation
673 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
674 - Support IPv6
675 - Save directory of last loaded file
676 - Support BPS patches
677 - Automatically detect and optimize out idle loops
678 - Configurable game overrides
679 - Support loading 7-Zip files
680 - Drag and drop game loading
681 - Cheat code support
682 - Runtime configurable audio driver
683 - Libretro core for use with RetroArch and other front-ends
684 - Controller profiles for setting different bindings for different controllers
685 - Ability to lock aspect ratio
686 - Local link cable support
687 - Ability to switch which game controller is in use per instance
688 - Ability to prevent opposing directional input
689 - Warning dialog if an unimplemented BIOS feature is called
690 - Debugger: Add CLI "frame", frame advance command
691 - Debugger: Add CLI functions for writing to memory
692 - Debugger: Add CLI functions for examining memory regions
693 - Debugger: Add CLI function for writing a register
694Bugfixes:
695 - ARM7: Extend prefetch by one stage
696 - ARM7: Fix cycle counting for loads
697 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
698 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
699 - GBA: Initialize gba.sync to null
700 - GBA: Fix timer initialization
701 - GBA Audio: Support 16-bit writes to FIFO audio
702 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
703 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
704 - GBA BIOS: Fix BIOS prefetch after reset
705 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
706 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
707 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
708 - GBA Memory: Fix I cycles that had been moved to ARM7 core
709 - GBA Memory: Fix cycle counting for 32-bit load/stores
710 - GBA RR: Fix fallthrough error when reading tags from a movie
711 - GBA Thread: Fix possible hang when loading an archive
712 - GBA Thread: Fix possible deadlock in video sync
713 - Perf: Fix crash when the GBA thread fails to start
714 - Qt: Fix crash starting a GDB stub if a game isn't loaded
715 - Qt: Fix crash when adjusting settings after closing a game
716 - Qt: Fix crash when starting GDB stub after closing a game
717 - Qt: Fix patch loading while a game is running
718 - Qt: Fix crash when loading a game after stopping GDB server
719 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
720 - Qt: Fix crash when attempting to pause if a game is not running
721 - SDL: Properly clean up if a game doesn't launch
722 - Util: Fix sockets on Windows
723Misc:
724 - All: Enable link-time optimization
725 - Debugger: Watchpoints now work on STM/LDM instructions
726 - Debugger: Clean up GDB stub network interfacing
727 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
728 - Debugger: Merge Thumb BL instructions when disassembling
729 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
730 - Debugger: Watchpoints now report address watched (fixes #68)
731 - Debugger: Add support for soft breakpoints
732 - Debugger: Make I/O register names be addresses instead of values
733 - Debugger: Rename read/write commands
734 - GBA: Improve accuracy of event timing
735 - GBA: Add API for getting Configuration structs for overrides and input
736 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
737 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
738 - GBA: Move A/V stream interface into core
739 - GBA: Savestates now take into account savedata state machines (fixes #109)
740 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
741 - GBA Memory: Simplify memory API and use fixed bus width
742 - GBA Thread: Make GBASyncWaitFrameStart time out
743 - GBA Video: Start video at the last scanline instead of the first
744 - Qt: Optimize logo drawing
745 - Qt: Move frame upload back onto main thread
746 - Qt: Remember window position
747 - Qt: Double-clicking on the window toggles full screen
748 - Util: Use proper locale for reading and writing float values
749
7500.1.1: (2015-01-24)
751Bugfixes:
752 - ARM7: Fix LDM writeback to a register already written
753 - GBA: Fix timers 2 and 3 updating incorrectly
754 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
755 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
756 - GBA Audio: Properly initialize audio FIFO channels
757 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
758 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
759 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
760 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
761 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
762 - GBA BIOS: Fix HuffUnComp boundary conditions
763 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
764 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
765 - GBA Memory: Filter out top nybble of DMA addresses
766 - GBA Memory: Properly bounds-check VRAM accesses
767 - GBA Memory: Fix initial DMA state
768 - GBA Thread: Allow halted games to exit cleanly
769 - GBA Video: Fix blend issues with obscured middle layers
770 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
771 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
772 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
773 - GBA Video: Fix sprite boundary conditions with mosaic
774 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
775 - Qt: Fix issue with set frame sizes being the wrong height
776 - Qt: Fix emulator crashing when full screen if a game is not running
777 - Qt: Fix window focus issues
778 - Qt: Properly set default video recording settings
779 - Qt: Fix a race condition when a game crashes immediately
780 - Qt: Fix some cases where key mapping can break if focus is adjusted
781 - Qt: Fix crash if a game pauses before any frames are shown
782 - Debugger: Negative PC-relative loads now properly subtract the offset
783 - Debugger: Align PC-relative loads in Thumb
784 - Debugger: Fix watchpoints triggering too late
785 - Debugger: Fix binary print putting spaces between digits
786 - Video: Ensure FFmpeg encoder has audio frames
787 - Video: Fix uncompressed PCM audio recording
788 - Video: Fix FFmpeg crashing when the file extension is wrong
789 - Util: Fix SOCKET_FAILED macro
790Misc:
791 - GBA: Exit cleanly on FATAL if the port supports it
792 - GBA Memory: Implement 16- and 32-bit loads from SRAM
793 - Qt: Disable sync to video by default
794 - Qt: Handle a game crash without crashing
795 - Qt: Set default log level to FATAL, ERROR and WARN
796 - Qt: Clarify some phrasing in the menus
797 - Qt: Clear active buttons when focus is lost
798
7990.1.0: (2014-12-13)
800 - Initial release