src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QStackedLayout>
16
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "GameController.h"
20#include "GBAKeyEditor.h"
21#include "GDBController.h"
22#include "GDBWindow.h"
23#include "GIFView.h"
24#include "LoadSaveState.h"
25#include "LogView.h"
26#include "MultiplayerController.h"
27#include "OverrideView.h"
28#include "SensorView.h"
29#include "SettingsView.h"
30#include "ShortcutController.h"
31#include "ShortcutView.h"
32#include "VideoView.h"
33
34extern "C" {
35#include "platform/commandline.h"
36}
37
38using namespace QGBA;
39
40Window::Window(ConfigController* config, int playerId, QWidget* parent)
41 : QMainWindow(parent)
42 , m_logView(new LogView())
43 , m_stateWindow(nullptr)
44 , m_screenWidget(new WindowBackground())
45 , m_logo(":/res/mgba-1024.png")
46 , m_config(config)
47 , m_inputController(playerId)
48#ifdef USE_FFMPEG
49 , m_videoView(nullptr)
50#endif
51#ifdef USE_MAGICK
52 , m_gifView(nullptr)
53#endif
54#ifdef USE_GDB_STUB
55 , m_gdbController(nullptr)
56#endif
57 , m_mruMenu(nullptr)
58 , m_shortcutController(new ShortcutController(this))
59 , m_playerId(playerId)
60{
61 setWindowTitle(PROJECT_NAME);
62 setFocusPolicy(Qt::StrongFocus);
63 setAcceptDrops(true);
64 m_controller = new GameController(this);
65 m_controller->setInputController(&m_inputController);
66 m_controller->setOverrides(m_config->overrides());
67
68 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
69 format.setSwapInterval(1);
70 m_display = new Display(format);
71
72 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
73 m_logo = m_logo; // Free memory left over in old pixmap
74
75 m_screenWidget->setMinimumSize(m_display->minimumSize());
76 m_screenWidget->setSizePolicy(m_display->sizePolicy());
77 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
78 m_screenWidget->setPixmap(m_logo);
79 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
80 setCentralWidget(m_screenWidget);
81
82 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
83 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
84 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
85 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
86 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
87#ifndef Q_OS_MAC
88 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
89 connect(m_controller, &GameController::gameUnpaused, [this]() {
90 if(isFullScreen()) {
91 menuBar()->hide();
92 }
93 });
94#endif
95 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
96 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
97 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
98 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
99 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
100 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
101 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
102 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
103 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
104 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
105 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
106 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
107 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
108 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
109 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
110 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
111
112 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
113 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
114
115 m_shortcutController->setConfigController(m_config);
116 setupMenu(menuBar());
117}
118
119Window::~Window() {
120 delete m_logView;
121
122#ifdef USE_FFMPEG
123 delete m_videoView;
124#endif
125
126#ifdef USE_MAGICK
127 delete m_gifView;
128#endif
129}
130
131void Window::argumentsPassed(GBAArguments* args) {
132 loadConfig();
133
134 if (args->patch) {
135 m_controller->loadPatch(args->patch);
136 }
137
138 if (args->fname) {
139 m_controller->loadGame(args->fname, args->dirmode);
140 }
141}
142
143void Window::resizeFrame(int width, int height) {
144 QSize newSize(width, height);
145 newSize -= m_screenWidget->size();
146 newSize += size();
147 resize(newSize);
148}
149
150void Window::setConfig(ConfigController* config) {
151 m_config = config;
152}
153
154void Window::loadConfig() {
155 const GBAOptions* opts = m_config->options();
156
157 m_logView->setLevels(opts->logLevel);
158
159 m_controller->setOptions(opts);
160 m_display->lockAspectRatio(opts->lockAspectRatio);
161 m_display->filter(opts->resampleVideo);
162
163 if (opts->bios) {
164 m_controller->loadBIOS(opts->bios);
165 }
166
167 if (opts->fpsTarget) {
168 emit fpsTargetChanged(opts->fpsTarget);
169 }
170
171 if (opts->audioBuffers) {
172 emit audioBufferSamplesChanged(opts->audioBuffers);
173 }
174
175 if (opts->width && opts->height) {
176 resizeFrame(opts->width, opts->height);
177 }
178
179 m_mruFiles = m_config->getMRU();
180 updateMRU();
181
182 m_inputController.setConfiguration(m_config);
183}
184
185void Window::saveConfig() {
186 m_config->write();
187}
188
189void Window::selectROM() {
190 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
191 if (!filename.isEmpty()) {
192 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
193 m_controller->loadGame(filename);
194 }
195}
196
197void Window::selectBIOS() {
198 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
199 if (!filename.isEmpty()) {
200 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
201 m_config->setOption("bios", filename);
202 m_config->updateOption("bios");
203 m_config->setOption("useBios", true);
204 m_config->updateOption("useBios");
205 m_controller->loadBIOS(filename);
206 }
207}
208
209void Window::selectPatch() {
210 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
211 if (!filename.isEmpty()) {
212 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
213 m_controller->loadPatch(filename);
214 }
215}
216
217void Window::openKeymapWindow() {
218 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
219 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
220 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
221 keyEditor->show();
222}
223
224void Window::openSettingsWindow() {
225 SettingsView* settingsWindow = new SettingsView(m_config);
226 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
227 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
228 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
229 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
230 settingsWindow->show();
231}
232
233void Window::openShortcutWindow() {
234 ShortcutView* shortcutView = new ShortcutView();
235 shortcutView->setController(m_shortcutController);
236 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
237 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
238 shortcutView->show();
239}
240
241void Window::openOverrideWindow() {
242 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
243 connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
244 overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
245 overrideWindow->show();
246}
247
248void Window::openSensorWindow() {
249 SensorView* sensorWindow = new SensorView(m_controller);
250 connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
251 sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
252 sensorWindow->show();
253}
254
255void Window::openCheatsWindow() {
256 CheatsView* cheatsWindow = new CheatsView(m_controller);
257 connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
258 cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
259 cheatsWindow->show();
260}
261
262#ifdef BUILD_SDL
263void Window::openGamepadWindow() {
264 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
265 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
266 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
267 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
268 keyEditor->show();
269}
270#endif
271
272#ifdef USE_FFMPEG
273void Window::openVideoWindow() {
274 if (!m_videoView) {
275 m_videoView = new VideoView();
276 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
277 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
278 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
279 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
280 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
281 }
282 m_videoView->show();
283}
284#endif
285
286#ifdef USE_MAGICK
287void Window::openGIFWindow() {
288 if (!m_gifView) {
289 m_gifView = new GIFView();
290 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
291 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
292 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
293 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
294 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
295 }
296 m_gifView->show();
297}
298#endif
299
300#ifdef USE_GDB_STUB
301void Window::gdbOpen() {
302 if (!m_gdbController) {
303 m_gdbController = new GDBController(m_controller, this);
304 }
305 GDBWindow* window = new GDBWindow(m_gdbController);
306 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
307 window->setAttribute(Qt::WA_DeleteOnClose);
308 window->show();
309}
310#endif
311
312void Window::keyPressEvent(QKeyEvent* event) {
313 if (event->isAutoRepeat()) {
314 QWidget::keyPressEvent(event);
315 return;
316 }
317 GBAKey key = m_inputController.mapKeyboard(event->key());
318 if (key == GBA_KEY_NONE) {
319 QWidget::keyPressEvent(event);
320 return;
321 }
322 m_controller->keyPressed(key);
323 event->accept();
324}
325
326void Window::keyReleaseEvent(QKeyEvent* event) {
327 if (event->isAutoRepeat()) {
328 QWidget::keyReleaseEvent(event);
329 return;
330 }
331 GBAKey key = m_inputController.mapKeyboard(event->key());
332 if (key == GBA_KEY_NONE) {
333 QWidget::keyPressEvent(event);
334 return;
335 }
336 m_controller->keyReleased(key);
337 event->accept();
338}
339
340void Window::resizeEvent(QResizeEvent*) {
341 m_config->setOption("height", m_screenWidget->height());
342 m_config->setOption("width", m_screenWidget->width());
343}
344
345void Window::closeEvent(QCloseEvent* event) {
346 emit shutdown();
347 QMainWindow::closeEvent(event);
348}
349
350void Window::focusOutEvent(QFocusEvent*) {
351 m_controller->setTurbo(false, false);
352 m_controller->clearKeys();
353}
354
355void Window::dragEnterEvent(QDragEnterEvent* event) {
356 if (event->mimeData()->hasFormat("text/uri-list")) {
357 event->acceptProposedAction();
358 }
359}
360
361void Window::dropEvent(QDropEvent* event) {
362 QString uris = event->mimeData()->data("text/uri-list");
363 uris = uris.trimmed();
364 if (uris.contains("\n")) {
365 // Only one file please
366 return;
367 }
368 QUrl url(uris);
369 if (!url.isLocalFile()) {
370 // No remote loading
371 return;
372 }
373 event->accept();
374 m_controller->loadGame(url.path());
375}
376
377void Window::toggleFullScreen() {
378 if (isFullScreen()) {
379 showNormal();
380 menuBar()->show();
381 } else {
382 showFullScreen();
383#ifndef Q_OS_MAC
384 if (m_controller->isLoaded() && !m_controller->isPaused()) {
385 menuBar()->hide();
386 }
387#endif
388 }
389}
390
391void Window::gameStarted(GBAThread* context) {
392 char title[13] = { '\0' };
393 MutexLock(&context->stateMutex);
394 if (context->state < THREAD_EXITING) {
395 emit startDrawing(m_controller->drawContext(), context);
396 GBAGetGameTitle(context->gba, title);
397 } else {
398 MutexUnlock(&context->stateMutex);
399 return;
400 }
401 MutexUnlock(&context->stateMutex);
402 foreach (QAction* action, m_gameActions) {
403 action->setDisabled(false);
404 }
405 appendMRU(context->fname);
406 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
407 attachWidget(m_display);
408
409#ifndef Q_OS_MAC
410 if(isFullScreen()) {
411 menuBar()->hide();
412 }
413#endif
414
415 m_hitUnimplementedBiosCall = false;
416 m_fpsTimer.start();
417}
418
419void Window::gameStopped() {
420 foreach (QAction* action, m_gameActions) {
421 action->setDisabled(true);
422 }
423 setWindowTitle(tr(PROJECT_NAME));
424 detachWidget(m_display);
425 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
426 m_screenWidget->setPixmap(m_logo);
427
428 m_fpsTimer.stop();
429}
430
431void Window::gameCrashed(const QString& errorMessage) {
432 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
433 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
434 QMessageBox::Ok, this, Qt::Sheet);
435 crash->setAttribute(Qt::WA_DeleteOnClose);
436 crash->show();
437}
438
439void Window::gameFailed() {
440 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
441 tr("Could not load game. Are you sure it's in the correct format?"),
442 QMessageBox::Ok, this, Qt::Sheet);
443 fail->setAttribute(Qt::WA_DeleteOnClose);
444 fail->show();
445}
446
447void Window::unimplementedBiosCall(int call) {
448 if (m_hitUnimplementedBiosCall) {
449 return;
450 }
451 m_hitUnimplementedBiosCall = true;
452
453 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
454 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
455 QMessageBox::Ok, this, Qt::Sheet);
456 fail->setAttribute(Qt::WA_DeleteOnClose);
457 fail->show();
458}
459
460void Window::recordFrame() {
461 m_frameList.append(QDateTime::currentDateTime());
462 while (m_frameList.count() > FRAME_LIST_SIZE) {
463 m_frameList.removeFirst();
464 }
465}
466
467void Window::showFPS() {
468 char title[13] = { '\0' };
469 GBAGetGameTitle(m_controller->thread()->gba, title);
470 if (m_frameList.isEmpty()) {
471 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
472 return;
473 }
474 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
475 float fps = (m_frameList.count() - 1) * 10000.f / interval;
476 fps = round(fps) / 10.f;
477 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
478}
479
480void Window::openStateWindow(LoadSave ls) {
481 if (m_stateWindow) {
482 return;
483 }
484 bool wasPaused = m_controller->isPaused();
485 m_stateWindow = new LoadSaveState(m_controller);
486 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
487 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
488 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
489 m_screenWidget->layout()->removeWidget(m_stateWindow);
490 m_stateWindow = nullptr;
491 setFocus();
492 });
493 if (!wasPaused) {
494 m_controller->setPaused(true);
495 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
496 }
497 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
498 m_stateWindow->setMode(ls);
499 attachWidget(m_stateWindow);
500}
501
502void Window::setupMenu(QMenuBar* menubar) {
503 menubar->clear();
504 QMenu* fileMenu = menubar->addMenu(tr("&File"));
505 m_shortcutController->addMenu(fileMenu);
506 installEventFilter(m_shortcutController);
507 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
508 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
509 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
510
511 m_mruMenu = fileMenu->addMenu(tr("Recent"));
512
513 fileMenu->addSeparator();
514
515 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
516 loadState->setShortcut(tr("F10"));
517 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
518 m_gameActions.append(loadState);
519 addControlledAction(fileMenu, loadState, "loadState");
520
521 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
522 saveState->setShortcut(tr("Shift+F10"));
523 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
524 m_gameActions.append(saveState);
525 addControlledAction(fileMenu, saveState, "saveState");
526
527 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
528 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
529 int i;
530 for (i = 1; i < 10; ++i) {
531 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
532 quickLoad->setShortcut(tr("F%1").arg(i));
533 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
534 m_gameActions.append(quickLoad);
535 addAction(quickLoad);
536 quickLoadMenu->addAction(quickLoad);
537
538 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
539 quickSave->setShortcut(tr("Shift+F%1").arg(i));
540 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
541 m_gameActions.append(quickSave);
542 addAction(quickSave);
543 quickSaveMenu->addAction(quickSave);
544 }
545
546 fileMenu->addSeparator();
547 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
548 connect(multiWindow, &QAction::triggered, [this]() {
549 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
550 if (!multiplayer) {
551 multiplayer = std::make_shared<MultiplayerController>();
552 m_controller->setMultiplayerController(multiplayer);
553 }
554 Window* w2 = new Window(m_config, multiplayer->attached());
555 w2->setAttribute(Qt::WA_DeleteOnClose);
556 w2->loadConfig();
557 w2->controller()->setMultiplayerController(multiplayer);
558 w2->show();
559 });
560 addControlledAction(fileMenu, multiWindow, "multiWindow");
561
562#ifndef Q_OS_MAC
563 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
564#endif
565
566 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
567 m_shortcutController->addMenu(emulationMenu);
568 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
569 reset->setShortcut(tr("Ctrl+R"));
570 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
571 m_gameActions.append(reset);
572 addControlledAction(emulationMenu, reset, "reset");
573
574 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
575 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
576 m_gameActions.append(shutdown);
577 addControlledAction(emulationMenu, shutdown, "shutdown");
578 emulationMenu->addSeparator();
579
580 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
581 pause->setChecked(false);
582 pause->setCheckable(true);
583 pause->setShortcut(tr("Ctrl+P"));
584 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
585 connect(m_controller, &GameController::gamePaused, [this, pause]() {
586 pause->setChecked(true);
587
588 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
589 QPixmap pixmap;
590 pixmap.convertFromImage(currentImage.rgbSwapped());
591 m_screenWidget->setPixmap(pixmap);
592 m_screenWidget->setLockAspectRatio(3, 2);
593 });
594 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
595 m_gameActions.append(pause);
596 addControlledAction(emulationMenu, pause, "pause");
597
598 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
599 frameAdvance->setShortcut(tr("Ctrl+N"));
600 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
601 m_gameActions.append(frameAdvance);
602 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
603
604 emulationMenu->addSeparator();
605
606 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
607 turbo->setCheckable(true);
608 turbo->setChecked(false);
609 turbo->setShortcut(tr("Shift+Tab"));
610 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
611 addControlledAction(emulationMenu, turbo, "fastForward");
612
613 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
614 rewind->setShortcut(tr("`"));
615 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
616 m_gameActions.append(rewind);
617 addControlledAction(emulationMenu, rewind, "rewind");
618
619 ConfigOption* videoSync = m_config->addOption("videoSync");
620 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
621 videoSync->connect([this](const QVariant& value) {
622 m_controller->setVideoSync(value.toBool());
623 }, this);
624 m_config->updateOption("videoSync");
625
626 ConfigOption* audioSync = m_config->addOption("audioSync");
627 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
628 audioSync->connect([this](const QVariant& value) {
629 m_controller->setAudioSync(value.toBool());
630 }, this);
631 m_config->updateOption("audioSync");
632
633 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
634 m_shortcutController->addMenu(avMenu);
635 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
636 m_shortcutController->addMenu(frameMenu, avMenu);
637 for (int i = 1; i <= 6; ++i) {
638 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
639 connect(setSize, &QAction::triggered, [this, i]() {
640 showNormal();
641 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
642 });
643 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
644 }
645 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
646
647 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
648 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
649 lockAspectRatio->connect([this](const QVariant& value) {
650 m_display->lockAspectRatio(value.toBool());
651 }, this);
652 m_config->updateOption("lockAspectRatio");
653
654 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
655 resampleVideo->addBoolean(tr("Resample video"), avMenu);
656 resampleVideo->connect([this](const QVariant& value) {
657 m_display->filter(value.toBool());
658 }, this);
659 m_config->updateOption("resampleVideo");
660
661 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
662 ConfigOption* skip = m_config->addOption("frameskip");
663 skip->connect([this](const QVariant& value) {
664 m_controller->setFrameskip(value.toInt());
665 }, this);
666 for (int i = 0; i <= 10; ++i) {
667 skip->addValue(QString::number(i), i, skipMenu);
668 }
669 m_config->updateOption("frameskip");
670
671 avMenu->addSeparator();
672
673 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
674 ConfigOption* buffers = m_config->addOption("audioBuffers");
675 buffers->connect([this](const QVariant& value) {
676 emit audioBufferSamplesChanged(value.toInt());
677 }, this);
678 buffers->addValue(tr("512"), 512, buffersMenu);
679 buffers->addValue(tr("768"), 768, buffersMenu);
680 buffers->addValue(tr("1024"), 1024, buffersMenu);
681 buffers->addValue(tr("2048"), 2048, buffersMenu);
682 buffers->addValue(tr("4096"), 4096, buffersMenu);
683 m_config->updateOption("audioBuffers");
684
685 avMenu->addSeparator();
686
687 QMenu* target = avMenu->addMenu("FPS target");
688 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
689 fpsTargetOption->connect([this](const QVariant& value) {
690 emit fpsTargetChanged(value.toInt());
691 }, this);
692 fpsTargetOption->addValue(tr("15"), 15, target);
693 fpsTargetOption->addValue(tr("30"), 30, target);
694 fpsTargetOption->addValue(tr("45"), 45, target);
695 fpsTargetOption->addValue(tr("60"), 60, target);
696 fpsTargetOption->addValue(tr("90"), 90, target);
697 fpsTargetOption->addValue(tr("120"), 120, target);
698 fpsTargetOption->addValue(tr("240"), 240, target);
699 m_config->updateOption("fpsTarget");
700
701#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
702 avMenu->addSeparator();
703#endif
704
705#ifdef USE_PNG
706 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
707 screenshot->setShortcut(tr("F12"));
708 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
709 m_gameActions.append(screenshot);
710 addControlledAction(avMenu, screenshot, "screenshot");
711#endif
712
713#ifdef USE_FFMPEG
714 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
715 recordOutput->setShortcut(tr("F11"));
716 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
717 addControlledAction(avMenu, recordOutput, "recordOutput");
718#endif
719
720#ifdef USE_MAGICK
721 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
722 recordGIF->setShortcut(tr("Shift+F11"));
723 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
724 addControlledAction(avMenu, recordGIF, "recordGIF");
725#endif
726
727 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
728 m_shortcutController->addMenu(toolsMenu);
729 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
730 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
731 addControlledAction(toolsMenu, viewLogs, "viewLogs");
732
733 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
734 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
735 addControlledAction(toolsMenu, overrides, "overrideWindow");
736
737 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
738 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
739 addControlledAction(toolsMenu, sensors, "sensorWindow");
740
741 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
742 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
743 addControlledAction(toolsMenu, cheats, "cheatsWindow");
744
745#ifdef USE_GDB_STUB
746 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
747 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
748 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
749#endif
750
751 QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
752 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
753 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
754 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
755
756 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
757 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
758 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
759
760 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
761 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
762 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
763
764 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
765 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
766 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
767
768 toolsMenu->addSeparator();
769 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
770 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
771
772 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
773 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
774 addControlledAction(toolsMenu, keymap, "remapKeyboard");
775
776#ifdef BUILD_SDL
777 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
778 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
779 addControlledAction(toolsMenu, gamepad, "remapGamepad");
780#endif
781
782 ConfigOption* skipBios = m_config->addOption("skipBios");
783 skipBios->connect([this](const QVariant& value) {
784 m_controller->setSkipBIOS(value.toBool());
785 }, this);
786
787 ConfigOption* useBios = m_config->addOption("useBios");
788 useBios->connect([this](const QVariant& value) {
789 m_controller->setUseBIOS(value.toBool());
790 }, this);
791
792 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
793 rewindEnable->connect([this](const QVariant& value) {
794 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
795 }, this);
796
797 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
798 rewindBufferCapacity->connect([this](const QVariant& value) {
799 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
800 }, this);
801
802 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
803 rewindBufferInterval->connect([this](const QVariant& value) {
804 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
805 }, this);
806
807 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
808 allowOpposingDirections->connect([this](const QVariant& value) {
809 m_inputController.setAllowOpposing(value.toBool());
810 }, this);
811
812 QMenu* other = new QMenu(tr("Other"), this);
813 m_shortcutController->addMenu(other);
814 m_shortcutController->addFunctions(other, [this]() {
815 m_controller->setTurbo(true, false);
816 }, [this]() {
817 m_controller->setTurbo(false, false);
818 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
819
820 foreach (QAction* action, m_gameActions) {
821 action->setDisabled(true);
822 }
823}
824
825void Window::attachWidget(QWidget* widget) {
826 m_screenWidget->layout()->addWidget(widget);
827 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
828}
829
830void Window::detachWidget(QWidget* widget) {
831 m_screenWidget->layout()->removeWidget(widget);
832}
833
834void Window::appendMRU(const QString& fname) {
835 int index = m_mruFiles.indexOf(fname);
836 if (index >= 0) {
837 m_mruFiles.removeAt(index);
838 }
839 m_mruFiles.prepend(fname);
840 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
841 m_mruFiles.removeLast();
842 }
843 updateMRU();
844}
845
846void Window::updateMRU() {
847 if (!m_mruMenu) {
848 return;
849 }
850 m_mruMenu->clear();
851 int i = 0;
852 for (const QString& file : m_mruFiles) {
853 QAction* item = new QAction(file, m_mruMenu);
854 item->setShortcut(QString("Ctrl+%1").arg(i));
855 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
856 m_mruMenu->addAction(item);
857 ++i;
858 }
859 m_config->setMRU(m_mruFiles);
860 m_config->write();
861 m_mruMenu->setEnabled(i > 0);
862}
863
864QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
865 m_shortcutController->addAction(menu, action, name);
866 menu->addAction(action);
867 addAction(action);
868 return action;
869}
870
871WindowBackground::WindowBackground(QWidget* parent)
872 : QLabel(parent)
873{
874 setLayout(new QStackedLayout());
875 layout()->setContentsMargins(0, 0, 0, 0);
876 setAlignment(Qt::AlignCenter);
877}
878
879void WindowBackground::setSizeHint(const QSize& hint) {
880 m_sizeHint = hint;
881}
882
883QSize WindowBackground::sizeHint() const {
884 return m_sizeHint;
885}
886
887void WindowBackground::setLockAspectRatio(int width, int height) {
888 m_aspectWidth = width;
889 m_aspectHeight = height;
890}
891
892void WindowBackground::paintEvent(QPaintEvent*) {
893 QPainter painter(this);
894 painter.setRenderHint(QPainter::SmoothPixmapTransform);
895 const QPixmap* logo = pixmap();
896 painter.fillRect(QRect(QPoint(), size()), Qt::black);
897 if (!logo) {
898 return;
899 }
900 QSize s = size();
901 QSize ds = s;
902 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
903 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
904 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
905 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
906 }
907 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
908 QRect full(origin, ds);
909 painter.drawPixmap(full, *logo);
910}