CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8Bugfixes:
9 - SDL: Fix axes being mapped wrong
10 - GBA Memory: Fix mirror on non-overdumped Classic NES games
11 - Util: Fix realloc semantics in utf16to8
12 - PSP2: Fix GPU crash while exiting
13 - PSP2: Fix VSync
14 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
15 - GBA Serialize: Savestates now properly store prefetch
16 - PSP2: Fix accelerometer range
17 - PSP2: Actually load screen mode setting
18Misc:
19 - 3DS: Use blip_add_delta_fast for a small speed improvement
20 - OpenGL: Log shader compilation failure
21 - Qt: Remove some C99isms from C++ code
22 - Windows: Add native VDir support
23 - All: Add QUIET parameter to silence CMake
24 - ARM7: Support forcing Thumb mode via MSR
25 - ARM7: Flush prefetch cache when loading CPSR via MSR
26 - OpenGL: Add texSize uniform
27 - ARM7: Clean up instruction decoding for future expandability
28 - Qt: Make -g flag work in Qt build
29 - Qt: Simplify OpenGL context creation
30 - Debugger: Support register and memory writes via GDB stub
31 - GBA Audio: Force audio DMAs to not increment destination
32 - Qt: Thread startup improvements
33 - 3DS: Allow UTF-16 filenames
34 - 3DS: Port to using citro3D
35 - 3DS: Use system font for menus
36 - PSP2: Use system font for menus
37 - All: Faster memory read/write
38 - Qt: Make audio channel/video layer options shortcut mappable
39 - GBA Memory: Optimize stalling behavior
40 - 3DS: Attempt to use Core 2 for threads
41
420.4.1: (2016-07-11)
43Bugfixes:
44 - All: Fix several file handle leaks
45 - All: Fix instruction tables getting zeroed when linking sometimes
46 - ARM7: Fix flags on SBC/RSC
47 - ARM7: Fix setting spsr privilege bits when spsr is empty
48 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
49 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
50 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
51 - GBA Memory: Fix executing code from OBJ region of VRAM
52 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
53 - GBA Serialize: Fix loading savegames from savestates
54 - OpenGL: Correct boolean vector strcmp strings for uniforms
55 - Qt: Fix sending gameStopped twice
56 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
57 - Qt: Fix initial state of key mapping
58 - Qt: Initialize m_useBios
59 - SDL: Fix joystick initialization on BSD
60 - SDL: Fix potential joystick crash in games with rumble
61 - SDL: Fix SDL 1.2 build
62 - SDL: Fix sporadic crash when deinitializing audio
63 - Shaders: Fix AGS-001 shader with some bad drivers
64 - Util: Use closesocket on Windows
65 - Util: Fix socket bind addresses
66 - VFS: Fix reading 7z archives without rewinding first
67 - VFS: VFileFromFD should not open directories
68 - Wii: Fix tilting direction
69 - Util: Fix realloc semantics in utf16to8
70Misc:
71 - All: Allow use of external minizip library
72 - Debugger: CLI debugger now exits when end-of-stream is reached
73 - FFmpeg: Update dependencies on Ubuntu
74 - GBA: Slightly optimize GBAProcessEvents
75 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
76 - GBA Video: Null renderer should return proper register values
77 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
78 - Qt: Add preset for DualShock 4
79 - Qt: Update 360 input profile on OS X to reflect newer drivers
80 - Qt: Remove use of NaN
81 - Qt: Canonicalize file paths when loading games
82 - Qt: Add refresh button to controller editing
83 - SDL: Remove default gamepad mappings
84 - Util: Fix intermittent build failure on OS X
85 - VFS: VFile.sync now updates modified time
86
870.4.0: (2016-02-02)
88Features:
89 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
90 - I/O viewer
91 - Booting of multiboot images
92 - Customization of GIF recording
93 - Libretro: Cheat code support
94 - Support for GLSL shaders
95 - ROM information view
96 - Support for VBA-style cheat codes
97 - Savestates now store creation timestamps
98 - Key autofire
99 - Libretro: Allow blocking opposing directional input
100 - OpenEmu core for OS X
101 - Libretro: Settings for using BIOS and skipping intro
102 - Libretro: Customizable idle loop removal
103 - Implemented cycle counting for sprite rendering
104 - Cleaner, unified settings window
105 - Added a setting for pausing when the emulator is not in focus
106 - Customizable paths for save games, save states, screenshots and patches
107 - Controller hotplugging
108 - Ability to store save games and active cheats within savestates
109Bugfixes:
110 - ARM7: Fix sign of unaligned LDRSH
111 - ARM7: Fix decoding of some ARM ALU instructions with shifters
112 - Debugger: Fix watchpoints in gdb
113 - GBA: Fix warnings when creating and loading savestates
114 - GBA: Fix Iridion II savetype
115 - GBA BIOS: Fix misaligned CpuSet
116 - GBA Cheats: Fix cheats setting the Action Replay version
117 - GBA Hardware: Fix GPIO on big endian
118 - GBA Memory: Fix DMA register writing behavior
119 - GBA Memory: Fix DMAs triggering two cycles early
120 - Libretro: Fix aspect ratio
121 - Qt: Fix some potential crashes with the gamepad mapping
122 - Qt: Fix keys being mapped incorrectly when loading configuration file
123 - Util: Fix PowerPC PNG read/write pixel order
124 - Util: Fix excessive memory allocation when decoding a PNG
125 - VFS: Fix VFileReadline and remove _vfdReadline
126Misc:
127 - All: Improved PowerPC support
128 - All: Fix some undefined behavior warnings
129 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
130 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
131 - GBA: Implement bad I/O register loading
132 - GBA: Allow jumping to OAM and palette RAM
133 - GBA BIOS: Finish implementing RegisterRamReset
134 - GBA Config: Add "override" layer for better one-time configuration
135 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
136 - GBA Memory: Use a dynamically sized mask for ROM memory
137 - GBA Memory: Implement several unimplemented memory access types
138 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
139 - GBA RR: Starting from savestate now embeds the savegame
140 - GBA RR: Add preliminary SRAM support for VBM loading
141 - GBA RR: Add support for resets in movies
142 - GBA Video: Remove lastHblank, as it is implied
143 - Libretro: Use anonymous memory mappers for large blocks of memory
144 - Libretro: Add install target for libretro core
145 - Qt: Window size command line options are now supported
146 - Qt: Increase usability of key mapper
147 - Qt: Add 'Apply' button to settings window
148 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
149 - Qt: Allow use of modifier keys as input
150 - Qt: Optimize log viewer
151 - Qt: Added button for breaking into the GDB debugger
152 - Qt: Add box for showing duration of rewind
153 - SDL: Support fullscreen in SDL 1.2
154 - SDL: Allow GBASDLAudio to be used without a thread context
155 - Util: Use VFile for configuration
156 - Util: Add MutexTryLock
157
1580.3.2: (2015-12-16)
159Bugfixes:
160 - ARM7: Fix STRT/STRBT
161 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
162 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
163 - Libretro: Fix problems with rumble not turning off
164 - GBA: Fix idle skip state being retained between games
165 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
166 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
167 - GBA BIOS: Fix Sqrt sign
168 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
169 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
170 - GBA Memory: Fix DMA behavior for SRAM accesses
171 - GBA Memory: Fix Store8 to OBJ VRAM
172 - GBA Memory: Fix alignment of LDM/STM on SRAM
173 - GBA Memory: Fix unaligned out-of-bounds ROM loads
174 - GBA Memory: Fix timing of DMAs
175 - GBA Video: Fix _mix for 15-bit color
176 - GBA Video: Fix OAM and palette initialization
177 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
178 - Qt: Use safer isLoaded check in GameController
179 - Qt: Fix a race condition in PainterGL that could lead to a crash
180 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
181 - Qt: Fix font size in memory viewer
182 - Qt: Fix a crash in the memory viewer
183 - Qt: Add additional checks in CheatModel to prevent crashes
184 - Qt: Fix race condition with setting sample rate
185 - Qt: Fix crash when closing multiplayer windows
186 - Qt: Fix resetting while paused
187Misc:
188 - GBA Audio: Implement missing flags on SOUNDCNT_X register
189 - Qt: Add mute option to menu
190
1910.3.1: (2015-10-24)
192Bugfixes:
193 - ARM7: Fix instruction decoding of Thumb shifts
194 - GBA: Deinit savegame when unloading a ROM
195 - GBA: Fix BIOS check on big endian
196 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
197 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
198 - GBA Audio: Fix audio channels being silenced at the wrong time
199 - GBA Memory: Fix bad BIOS Load16 on big endian
200 - GBA Memory: Fix bad Load8 on big endian
201 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
202 - GBA Video: Fix edge case with sprite blend modes and semitransparency
203 - GBA Video: Fix objwin and blending interaction on sprites
204 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
205 - Libretro: Fix a memory leak with the render buffer
206 - Qt: Windows no longer spawn in the top left on first launch
207 - Qt: Fix install path of XDG desktop file with DESTDIR
208 - Qt: Fix drag and drop on Windows
209 - Qt: Reenable double buffering, as disabling it broke some Windows configs
210 - VFS: Fix return values of VFileFILE.read and .write
211Misc:
212 - All: Reset next event to cycles instead of zero to interrupt
213 - All: Add --version flag
214 - ARM7: Force disable LTO on two files to work around a GCC bug
215 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
216 - GBA: Better memory handling with PNG savestates
217 - GBA: Additional savestate sanity checks
218 - GBA: Check for cycle count being too high
219 - GBA Audio: Allow GBAAVStream to have no video callback
220 - GBA BIOS: Implement RegisterRamReset for SIO registers
221 - Qt: Remove useless help icons in dialogs
222 - Qt: Prevent savestate window from opening while in multiplayer
223 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
224 - Qt: Dropping multiplayer windows works more cleanly now
225
2260.3.0: (2015-08-16)
227Features:
228 - Ability to hide individual background layers, or OBJs
229 - Ability to mute individual audio channels
230 - Palette viewer and exporter
231 - Volume control
232 - More shortcuts are editable (e.g. quick save/load)
233 - Rewind now shows the frame after rewinding
234 - Import/Export of GameShark/Action Replay snapshots
235 - Add "Step backwards" item for single increment rewind
236 - Deadzone estimation for game controllers
237 - Analog inputs can be used for shortcuts
238 - Menu items for specific solar sensor brightness levels
239 - Remappable controls for tilt and gyroscope sensors
240 - Status messages for actions taken while a game is running (e.g. save/load state)
241 - Memory inspector
242 - Screensaver can now be suspended while a game is running
243 - Load/save the most recent savestate slot
244 - Support varible speed (PWM) rumble
245 - Ability to cap fast forward speed
246 - Finer control over FPS target
247 - Holdable shortcut for rewinding one frame at a time
248 - Ability to boot directly into the BIOS
249 - Preliminary support for yanking out the game pak while a game is running
250 - Thumb-drive mode by putting a file called portable.ini in the same folder
251 - Configurable display driver, between software and OpenGL
252 - Undo-able savestate loading and saving
253 - Controller profiles now store shortcut settings
254 - Default controller profiles for several common controllers
255 - Libretro now supports BIOS, rumble and solar sensor
256 - Implement BIOS call Stop, for sleep mode
257 - Automatically load patches, if found
258 - Improved video synchronization
259 - Configurable audio output sample rate
260Bugfixes:
261 - ARM7: Fix SWI and IRQ timings
262 - ARM7: Fix Thumb MUL timing
263 - ARM7: Fix timing of multiplies to use N cycles
264 - ARM7: ARMHotplugDetach should call deinit
265 - Debugger: Fix use-after-free in breakpoint clearing code
266 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
267 - GBA: Cap audio FIFO read size during deserialization
268 - GBA: Check for corrupted savestates when loading
269 - GBA: Check for improperly sized savestates when loading
270 - GBA: Check for savestates made from differently sized ROMs
271 - GBA: Fix calls to endian-independent loadstores
272 - GBA: Fix timing of reading from timer registers
273 - GBA: Ensure cycles never go negative
274 - GBA Audio: Force audio FIFOs to 32-bit
275 - GBA Audio: Fix audio pitch changing when adjusting buffer size
276 - GBA Audio: Fix sample order in audio channel 3
277 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
278 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
279 - GBA Memory: Improve Thumb open bus behavior
280 - GBA Memory: Fix potential DMA issue when loading a savestate
281 - GBA Memory: Fix load/store multiple video memory waitstates
282 - GBA SIO: Fix reseting when there are SIO devices attached
283 - GBA Video: Blended sprites should never have other effects applied
284 - GBA Video: Fix out-of-bounds tiles in mosaic
285 - GBA Video: Fix windows not affecting sprites
286 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
287 - GBA Video: Fix timing on first scanline
288 - Qt: Better cleanup when a game crashes
289 - Qt: Fix open ROM dialog filtering for archive formats
290 - Qt: Cap the maximum number of multiplayer windows
291 - Qt: Fix maximum year in sensor override
292 - Qt: Fix window being too tall after exiting fullscreen
293 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
294 - Qt: Fix analog buttons not getting unmapped
295 - Qt: Fix passing command line options
296 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
297 - SDL: Fix SDL build when OpenGL is missing
298 - Util: Allow loading IPS patches that grow the ROM
299 - VFS: Fix resource leaks if some allocations fail
300 - VFS: Fix line-reading to return proper values
301 - Video: Fix an issue with very long filenames
302 - Util: Fix formatting of floats
303Misc:
304 - All: Add --help flag for command line programs
305 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
306 - All: Enable static linking for Windows
307 - All: Enable static linking for OS X
308 - All: Threads are now named
309 - All: Proper handling of Unicode file paths
310 - ARM7: Add emulation for Undefined CPU mode
311 - ARM7: Reduce the size of the Thumb instruction table
312 - GBA: Add status log level
313 - GBA: GBARewind now returns how many states it has rewound
314 - GBA: SIO logging layer
315 - GBA BIOS: Stub out SoundBias
316 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
317 - GBA: Don't include GBACLIDebugger struct unless needed
318 - GBA: Savedata is now synced shortly after data finishes being written
319 - GBA: Process multiple timer events at once, if necessary
320 - GBA Audio: Implement audio reset for channels A/B
321 - GBA Audio: Process multiple audio events at once, if necessary
322 - GBA Hardware: Backport generic RTC source into core
323 - GBA Input: Allow axes and buttons to be mapped to the same key
324 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
325 - GBA SIO: Add a dummy driver for Normal mode
326 - GBA Thread: Add functionality for running callbacks on the GBA thread
327 - GBA Thread: Split GBASync into a separate file
328 - GBA Video: Refactor software renderer into separate files
329 - GBA Video: Slightly optimize mode 0 mosaic rendering
330 - Debugger: Free watchpoints in addition to breakpoints
331 - Qt: Handle saving input settings better
332 - Qt: Move GL frame drawing back onto its own thread
333 - Qt: Fast forward (held) option moved from Other to Emulation menu
334 - Qt: Show version info in window title
335 - Qt: Migrate multiplayer window handling into GBAApp
336 - Qt: Unified file opening and saving with last location
337 - Qt: Fix windows being resizable when they shouldn't have been
338 - Qt: Only hide cursor in full screen
339 - Qt: Replace pause-after-frame mutex with an atomic
340 - Qt: Add application icon and XDG desktop files
341 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
342 - Qt: Don't save window size when entering fullscreen
343 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
344 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
345 - Qt: Increase usability of key mapper
346 - Qt: Show checkmark for window sizes
347 - Qt: Set window path to loaded ROM
348 - Perf: Ability to load savestates immediately on launch
349 - SDL: Properly check for initialization
350 - SDL: Clean up initialization functions
351 - SDL: Clean up GL context
352 - Util: Allow disabling the threading code entirely
353 - VFS: Add sync method to force syncing with backing
354
3550.2.1: (2015-05-13)
356Bugfixes:
357 - All: Fix sanitize-deb script not cleaning up after itself
358 - All: Fix dependencies for libavcodec on Debian-derived platforms
359 - ARM7: Handle writeback for PC in addressing modes 2 and 3
360 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
361 - ARM7: Fix ARM multiply instructions when PC is a destination register
362 - Debugger: Fix use-after-free in breakpoint clearing code
363 - Debugger: Fix boundary conditions in tab completion
364 - GBA: Fix timers not updating timing when writing to only the reload register
365 - GBA: Fix rewind boundary conditions
366 - GBA: Add initial I/O register settings for background matrix registers
367 - GBA: Fix hang when loading a savestate if sync to video is enabled
368 - GBA: Handle out-of-bounds I/O access
369 - GBA: Fix bounds-checking on EEPROM access
370 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
371 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
372 - GBA Memory: Allow SRAM to be 64kB
373 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
374 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
375 - GBA Video: Fix second frame mode 5
376 - Perf: Fix race condition if a game crashes immediately on start
377 - Qt: Fix Display object leak when closing a window
378 - Qt: Fix .deb dependencies
379 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
380 - Qt: Fix window not regaining focus after exiting savestate window
381 - Qt: Fix regression where video would not record if the game had already started
382 - Qt: Fix potential crash if a gamepad causes focus to change
383 - Qt: Fix controller axis querying
384 - Qt: Fix multiplayer windows opening as the wrong size
385 - Qt: Fix controllers sometimes not loading the right profile
386 - SDL: Fix boundary conditions for joystick adjustments
387 - SDL: Allocate properly sized input maps
388 - SDL: Fix potential build issues when Qt and SDL2 are in use
389 - Util: Fix resource leak in UTF-8 handling code
390 - Util: Fix a null-pointer issue when attempting to delete a key
391 - VFS: Fix resource leaks if some allocations fail
392 - Video: Fix an issue with very long filenames
393Misc:
394 - GBA Memory: Soft-crash if jumping past the end of a ROM
395 - Qt: Show multiplayer numbers in window title
396 - Qt: Solar sensor can have shortcuts set
397
3980.2.0: (2015-04-03)
399Features:
400 - Support for gamepad axes, e.g. analog sticks or triggers
401 - Add scale presets for up to 6x
402 - Settings window
403 - Bilinear resampling option
404 - Add option to skip BIOS start screen
405 - List of recently opened games
406 - Support for games using the Solar Sensor
407 - Better audio resampling via blip-buf
408 - Game Pak overrides dialog for setting savetype and sensor values
409 - Support for games using the tilt sensor
410 - Remappable shortcuts for keyboard and gamepad
411 - Rewinding of emulation
412 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
413 - Support IPv6
414 - Save directory of last loaded file
415 - Support BPS patches
416 - Automatically detect and optimize out idle loops
417 - Configurable game overrides
418 - Support loading 7-Zip files
419 - Drag and drop game loading
420 - Cheat code support
421 - Runtime configurable audio driver
422 - Libretro core for use with RetroArch and other front-ends
423 - Controller profiles for setting different bindings for different controllers
424 - Ability to lock aspect ratio
425 - Local link cable support
426 - Ability to switch which game controller is in use per instance
427 - Ability to prevent opposing directional input
428 - Warning dialog if an unimplemented BIOS feature is called
429 - Debugger: Add CLI "frame", frame advance command
430 - Debugger: Add CLI functions for writing to memory
431 - Debugger: Add CLI functions for examining memory regions
432 - Debugger: Add CLI function for writing a register
433Bugfixes:
434 - ARM7: Extend prefetch by one stage
435 - ARM7: Fix cycle counting for loads
436 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
437 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
438 - GBA: Initialize gba.sync to null
439 - GBA: Fix timer initialization
440 - GBA Audio: Support 16-bit writes to FIFO audio
441 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
442 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
443 - GBA BIOS: Fix BIOS prefetch after reset
444 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
445 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
446 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
447 - GBA Memory: Fix I cycles that had been moved to ARM7 core
448 - GBA Memory: Fix cycle counting for 32-bit load/stores
449 - GBA RR: Fix fallthrough error when reading tags from a movie
450 - GBA Thread: Fix possible hang when loading an archive
451 - GBA Thread: Fix possible deadlock in video sync
452 - Perf: Fix crash when the GBA thread fails to start
453 - Qt: Fix crash starting a GDB stub if a game isn't loaded
454 - Qt: Fix crash when adjusting settings after closing a game
455 - Qt: Fix crash when starting GDB stub after closing a game
456 - Qt: Fix patch loading while a game is running
457 - Qt: Fix crash when loading a game after stopping GDB server
458 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
459 - Qt: Fix crash when attempting to pause if a game is not running
460 - SDL: Properly clean up if a game doesn't launch
461 - Util: Fix sockets on Windows
462Misc:
463 - All: Enable link-time optimization
464 - Debugger: Watchpoints now work on STM/LDM instructions
465 - Debugger: Clean up GDB stub network interfacing
466 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
467 - Debugger: Merge Thumb BL instructions when disassembling
468 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
469 - Debugger: Watchpoints now report address watched (fixes #68)
470 - Debugger: Add support for soft breakpoints
471 - Debugger: Make I/O register names be addresses instead of values
472 - Debugger: Rename read/write commands
473 - GBA: Improve accuracy of event timing
474 - GBA: Add API for getting Configuration structs for overrides and input
475 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
476 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
477 - GBA: Move A/V stream interface into core
478 - GBA: Savestates now take into account savedata state machines (fixes #109)
479 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
480 - GBA Memory: Simplify memory API and use fixed bus width
481 - GBA Thread: Make GBASyncWaitFrameStart time out
482 - GBA Video: Start video at the last scanline instead of the first
483 - Qt: Optimize logo drawing
484 - Qt: Move frame upload back onto main thread
485 - Qt: Remember window position
486 - Qt: Double-clicking on the window toggles full screen
487 - Util: Use proper locale for reading and writing float values
488
4890.1.1: (2015-01-24)
490Bugfixes:
491 - ARM7: Fix LDM writeback to a register already written
492 - GBA: Fix timers 2 and 3 updating incorrectly
493 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
494 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
495 - GBA Audio: Properly initialize audio FIFO channels
496 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
497 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
498 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
499 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
500 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
501 - GBA BIOS: Fix HuffUnComp boundary conditions
502 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
503 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
504 - GBA Memory: Filter out top nybble of DMA addresses
505 - GBA Memory: Properly bounds-check VRAM accesses
506 - GBA Memory: Fix initial DMA state
507 - GBA Thread: Allow halted games to exit cleanly
508 - GBA Video: Fix blend issues with obscured middle layers
509 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
510 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
511 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
512 - GBA Video: Fix sprite boundary conditions with mosaic
513 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
514 - Qt: Fix issue with set frame sizes being the wrong height
515 - Qt: Fix emulator crashing when full screen if a game is not running
516 - Qt: Fix window focus issues
517 - Qt: Properly set default video recording settings
518 - Qt: Fix a race condition when a game crashes immediately
519 - Qt: Fix some cases where key mapping can break if focus is adjusted
520 - Qt: Fix crash if a game pauses before any frames are shown
521 - Debugger: Negative PC-relative loads now properly subtract the offset
522 - Debugger: Align PC-relative loads in Thumb
523 - Debugger: Fix watchpoints triggering too late
524 - Debugger: Fix binary print putting spaces between digits
525 - Video: Ensure FFmpeg encoder has audio frames
526 - Video: Fix uncompressed PCM audio recording
527 - Video: Fix FFmpeg crashing when the file extension is wrong
528 - Util: Fix SOCKET_FAILED macro
529Misc:
530 - GBA: Exit cleanly on FATAL if the port supports it
531 - GBA Memory: Implement 16- and 32-bit loads from SRAM
532 - Qt: Disable sync to video by default
533 - Qt: Handle a game crash without crashing
534 - Qt: Set default log level to FATAL, ERROR and WARN
535 - Qt: Clarify some phrasing in the menus
536 - Qt: Clear active buttons when focus is lost
537
5380.1.0: (2014-12-13)
539 - Initial release