CHANGES (view raw)
10.7.0: (Future)
2Bugfixes:
3 - GB Audio: Fix zombie mode bit masking
4 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
5Misc:
6 - GBA Timer: Use global cycles for timers
7 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
8 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
9
100.6.0: (Future)
11Features:
12 - GBA: Support printing debug strings from inside a game
13 - GBA: Better cheat type autodetection
14 - GB: Tile viewer
15 - Sprite viewer
16 - Debugging console
17 - Improved memory viewer
18 - GB: LR35902/GB-Z80 disassembler
19 - Configuration of gamepad hats
20 - Qt: Spanish translation (by Kevin López)
21 - Add option for whether rewinding restores save games
22 - Qt: German translation (by Lothar Serra Mari)
23 - Savestates now contain any RTC override data
24 - Command line ability to override configuration values
25 - Add option to allow preloading the entire ROM before running
26 - GB: Video/audio channel enabling/disabling
27 - Add option to lock video to integer scaling
28 - Video log recording for testing and bug reporting
29 - Library view
30 - Debugger: Segment/bank support
31 - GB: Symbol table support
32 - GB MBC: Add MBC1 multicart support
33 - Implement keypad interrupts
34 - LR35902: Watchpoints
35 - Memory search
36 - Debugger: Execution tracing
37 - Qt: Italian translation (by theheroGAC)
38Bugfixes:
39 - LR35902: Fix core never exiting with certain event patterns
40 - GB Timer: Improve DIV reset behavior
41 - GBA Memory: Improve initial skipped BIOS state
42 - GBA BIOS: Implement BitUnPack
43 - ARM7: Fix MLA/*MULL/*MLAL timing
44 - GBA: Fix multiboot ROM loading
45 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
46 - LR35902: Fix pc overflowing current region off-by-one
47 - GB MBC: Fix ROM bank overflows getting set to bank 0
48 - Qt: Fix timing issues on high refresh rate monitors
49 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
50 - Util: Fix overflow when loading invalid UPS patches
51 - Tools: Fix recurring multiple times over the same library
52 - GBA I/O: Handle audio registers specially when deserializing
53 - Util: Fix highest-fd socket not being returned by SocketAccept
54 - Qt: Fix linking after some windows have been closed
55 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
56 - Windows: Fix VDir.rewind
57 - SDL: Fix game crash check
58 - SDL: Fix race condition with audio thread when starting
59 - GB: Fix flickering when screen is strobed quickly
60 - FFmpeg: Fix overflow and general issues with audio encoding
61 - Qt: Fix crash when changing audio settings after a game is closed
62 - GBA BIOS: Fix ArcTan sign in HLE BIOS
63 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
64 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
65 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
66 - Core: Fix crash with rewind if savestates shrink
67 - Test: Fix crash when loading invalid file
68 - GBA Hardware: Fix crash if a savestate lies about game hardware
69 - Test: Fix crash when fuzzing fails to load a file
70 - GBA: Fix multiboot loading resulting in too small WRAM
71 - Test: Don't rely on core for frames elapsed
72 - Test: Fix crash when loading invalid file
73 - GBA Hardware: Fix crash if a savestate lies about game hardware
74 - Test: Fix crash when fuzzing fails to load a file
75 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
76 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
77 - GB: Fix STAT blocking
78 - GB MBC: Fix swapping carts not detect new MBC
79 - GB Timer: Fix DIV batching if TAC changes
80 - GB Video: Reset renderer when loading state
81 - GBA BIOS: Fix INT_MIN/-1 crash
82 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
83 - OpenGL: Fix some shaders causing offset graphics
84 - Qt: Fix game unpausing after frame advancing and refocusing
85 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
86 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
87 - Core: Fix directory sets crashing on close if base isn't properly detached
88 - Qt: Fix window icon being stretched
89 - Qt: Fix data directory path
90Misc:
91 - SDL: Remove scancode key input
92 - GBA Video: Clean up unused timers
93 - Test: Add a basic test suite
94 - GBA Video: Allow multiple handles into the same tile cache
95 - VFS: Call msync when syncing mapped data
96 - GBA Video, GB Video: Colors are now fully scaled
97 - VFS: Allow truncating memory chunk VFiles
98 - Debugger: Modularize CLI debugger
99 - Core: Clean up some thread state checks
100 - Debugger: Make building with debugging aspects optional
101 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
102 - GBA Memory: Support reading/writing POSTFLG
103 - Util: Add size counting to Table
104 - Qt: Move last directory setting from qt.ini to config.ini
105 - 3DS, PSP2, Wii: Last directory loaded is saved
106 - GB Audio: Simplify envelope code
107 - GB Audio: Improve initial envelope samples
108 - Debugger: Add functions for read- or write-only watchpoints
109 - GBA DMA: Refactor DMA out of memory.c
110 - GBA DMA: Move DMAs to using absolute timing
111 - All: Add C++ header guards
112 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
113 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
114 - Qt: Improved HiDPI support
115 - Qt: Expose configuration directory
116 - Feature: Move game database from flatfile to SQLite3
117 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
118 - VFS: Fix some minor VFile issues with FILEs
119 - Core: Add generic checksum function
120 - Feature: Support ImageMagick 7
121 - All: Move time.h include to common.h
122 - CMake: Add ability to just print version string
123 - Qt: Merge "Save" and "OK" buttons in shader options
124 - SDL: Automatically map controllers when plugged in
125 - Qt: Automatically load controller profile when plugged in
126 - OpenGL: Add xBR-lv2 shader
127 - GBA, GB: ROM is now unloaded if a patch is applied
128 - Util: Add 8-bit PNG write support
129 - Qt: Rename "Resample video" option to "Bilinear filtering"
130 - GBA Video: Optimize when BLD* registers are written frequently
131 - Core: Cores can now have multiple sets of callbacks
132 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
133 - Qt: Remove audio thread
134 - Qt: Remove audio buffer sizing in AudioProcessorQt
135 - Qt: Re-enable QtMultimedia on Windows
136 - FFmpeg: Return false if a file fails to open
137 - FFmpeg: Force MP4 files to YUV420P
138 - Qt: Make "Mute" able to be bound to a key
139 - Core: Restore sleep callback
140 - Qt: Add .gb/.gbc files to the extension list in Info.plist
141 - Feature: Make -l option explicit
142 - Core: Ability to enumerate and modify video and audio channels
143 - Debugger: Make attaching a backend idempotent
144 - VFS: Optimize expanding in-memory files
145 - VFS: Add VFileFIFO for operating on circle buffers
146 - Core: Move rewind diffing to its own thread
147 - Util: Tune patch-fast extent sizes
148 - Qt: Relax hard dependency on OpenGL
149 - GB Video: Improved video timings
150 - Core: List memory segments in the core
151 - Core: Move savestate creation time to extdata
152 - Debugger: Add mDebuggerRunFrame convenience function
153 - GBA Memory: Remove unused prefetch cruft
154 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
155 - Core: Config values can now be hexadecimal
156 - GB: Reset with initial state of DIV register
157 - GB MBC: New MBC7 implementation
158 - Qt: Better highlight active key in control binding
159 - Core: Improved threading interrupted detection
160 - GBA Timer: Improve accuracy of timers
161
1620.6 beta 2: (Future)
163Features:
164 - Qt: Italian translation (by theheroGAC)
165 - Qt: Updated German translation
166Bugfixes:
167 - Qt: Fix memory search close button (fixes mgba.io/i/769)
168 - Qt: Fix window icon being stretched
169 - Qt: Fix initial window size (fixes mgba.io/i/766)
170 - Qt: Fix data directory path
171 - Qt: Fix controls not saving on non-SDL builds
172 - GB Video: Fix LYC regression
173 - Qt: Fix translation initialization (fixes mgba.io/i/776)
174 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
175 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
176 - Qt: Fix patch loading while a game is running
177 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
178 - GB Serialize: Fix timer serialization
179 - GB Audio: Fix incorrect channel 4 iteration
180Misc:
181 - Qt: Add language selector
182 - GBA Timer: Improve accuracy of timers
183 - Qt: Minor test fixes
184 - PSP2: Update toolchain to use vita.cmake
185 - Qt: Move shader settings into main settings window
186 - GB Serialize: Add MBC state serialization
187 - Qt: Dismiss game crashing/failing dialogs when a new game loads
188 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
189 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
190
1910.6 beta 1: (2017-06-29)
192 - Initial beta for 0.6
193
1940.5.2: (2016-12-31)
195Bugfixes:
196 - All: Fix fullscreen config option being ignored
197 - ARM7: PSR mode bits should not get sign extended
198 - GB: Fix audio not being deinitialized
199 - GB: Fix crash when masking savedata
200 - GB: Properly initialize sramRealVf variable
201 - GB Audio: Fix serialization of channel 3 and NR52 properties
202 - GB Audio: Reset envelope timer when reseting sound channel
203 - GB MBC: Fix SRAM dangling pointer with RTC games
204 - GB MBC: Fix initializing MBC when no ROM is loaded
205 - GB Memory: Fix patching ROM bank 0
206 - GB Memory: Fix starting HDMAs during mode 0
207 - GB Memory: Fix HDMA5 value after DMA completes
208 - GB Video: Initialize LCDC in renderer
209 - GB Video: Hblank IRQs should mask LYC=LY IRQs
210 - GBA: Fix IRQs firing after already being cleared
211 - GBA: Only unhalt CPU if appropriate bit is set in IE
212 - GBA: Add savegame override for Crash Bandicoot 2
213 - GBA BIOS: Fix MidiKey2Freq BIOS reads
214 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
215 - GBA Cheats: Fix GameShark ROM patches
216 - GBA I/O: Mask off WAITCNT bits that cannot be written
217 - GBA Memory: Fix misaligned BIOS reads
218 - GBA Memory: Fix VCOUNT being writable
219 - GBA Video: Fix out of bounds sprite transforms
220 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
221 - Libretro: Fix disabling BIOS
222 - Libretro: Fix Game Boy savestates and audio
223 - Qt: Fix changing resolution of software renderer
224 - Qt: Fix setting overrides
225 - Qt: Fix cut off tiles and alignment issues in tile viewer
226 - Qt: Only reset window dimensions when first shown
227 - Qt: Fix Qt Multimedia audio driver on big endian
228 - Qt: Fix Apply button for key and controller configurations
229 - VFS: Fix resizing memory chunks when not needed
230 - Windows: Fix Unicode directory handling
231Misc:
232 - GB, GBA: Prevent loading null ROMs
233 - GB Audio: Initialize wave RAM to GBC values
234 - GB Memory: Reset ROM bank when loading a ROM
235 - PSP2: Improved controller rumble
236
2370.5.1: (2016-10-05)
238Bugfixes:
239 - Core: Fix importing save games as read-only
240 - FFmpeg: Fix encoding AAC
241 - GB: Fix invalid STOP behavior on Game Boy Color
242 - GB: Initialize audio properly
243 - GB: Properly clear KEY1 bit 0 when switching speeds
244 - GB: Properly unload save files when unloading a ROM
245 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
246 - GB MBC: Fix MBC7 when size is incorrectly specified
247 - GB MBC: Fix RTC access when no save file is loaded
248 - GB SIO: Don't auto-clock external shift clock
249 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
250 - GB Video: Fix video frames getting missed when LCDC is off
251 - GB Video: Clear screen when LCDC is off
252 - GBA Cheats: Fix holding onto pointers that may get invalidated
253 - GBA Cheats: Fix key-activated CodeBreaker cheats
254 - GBA Cheats: Fix uninitialized memory getting freed when saving
255 - GBA Hardware: Improve Game Boy Player rumble behavior
256 - GBA Memory: Fix several unused I/O register read values
257 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
258 - LR35902: Fix events running with the wrong cycle active
259 - Qt: Fix "close" button on Overrides view
260 - Qt: Fix saving overrides
261 - Qt: Fix directory set unloading when replacing the ROM
262 - Qt: Fix patch loading
263 - Qt: Fix crash when saving an override if a game isn't loaded
264 - Qt: Fix showing default display driver as OpenGL (force 1.x)
265 - SDL: Attach rumble in SDL frontend
266 - Util: Fix PNG identification on files too small to be a PNG
267Misc:
268 - All: Only update version info if needed
269 - All: Split out install locations for Libretro and OpenEmu
270 - FFmpeg: Encoding cleanup
271 - GB: Reset active region when reloading ROM
272 - GB Memory: Initialize RAM pattern for GBC
273 - GB Video: Improved video timings
274 - Qt: Manage window sizes slightly better
275 - Qt: Remember scale option independent of core dimensions
276
2770.5.0: (2016-09-19)
278Features:
279 - Game Boy support
280 - Support for encrypted CodeBreaker GBA cheats
281 - Emulation of Vast Fame protected GBA carts (taizou)
282 - Tile viewer
283 - Threaded rendering mode
284 - Libretro: Memory map and achievement support (leiradel)
285 - GUI: Add UI control remapping
286 - GUI: Add fast-forward
287 - Wii: 240p support
288 - 3DS: Adjustable screen darkening
289 - Ability to temporarily load a savegame
290 - Load specific files out of archives
291 - Automatic BIOS detection
292Bugfixes:
293 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
294 - Debugger: Fix GDB breakpoints
295 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
296 - GBA: Fix filehandle leak with savegames
297 - GBA: Timer 0 cannot be count up
298 - GBA: Count up timers should not count themselves
299 - GBA Memory: Fix mirror on non-overdumped Classic NES games
300 - GBA Memory: Fix ldm {pc}
301 - GBA Savedata: Fix savedata sync timer
302 - GBA Savedata: Only unmap savedata if present
303 - GBA Serialize: Savestates now properly store prefetch
304 - GBA Video: WIN0/1 take priority over OBJWIN
305 - GBA Video: Fix out-of-order OBJWIN
306 - PSP2: Fix GPU crash while exiting
307 - PSP2: Fix VSync
308 - PSP2: Fix accelerometer range
309 - PSP2: Actually load screen mode setting
310 - PSP2: Fix gyroscope direction
311 - PSP2: Delete threads after they return
312 - PSP2: Fix mapping/unmapping from not at 0
313 - Qt: Fix bug in software renderer scaling
314 - Qt: Fix hanging key press after disabling autofire
315 - Qt: Fix being unable to pause manually when using auto-pausing
316 - SDL: Fix axes being mapped wrong
317 - Util: Fix realloc semantics in utf16to8
318 - Util: Fix inserting too many items into a hash table
319 - VFS: Fix uninitialized varaible reading from 7z
320 - VFS: Fix reading multiple files from a 7z archive
321 - Wii: Fix framelimiting after a slowdown
322 - Wii: Fix garbage flash at startup
323Misc:
324 - 3DS: Use blip_add_delta_fast for a small speed improvement
325 - 3DS: Allow UTF-16 filenames
326 - 3DS: Port to using citro3D
327 - 3DS: Use system font for menus
328 - 3DS: Attempt to use Core 2 for threads
329 - 3DS: Adjustable filering
330 - 3DS: 3D banner
331 - All: Add QUIET parameter to silence CMake
332 - All: Faster memory read/write
333 - ARM7: Support forcing Thumb mode via MSR
334 - ARM7: Flush prefetch cache when loading CPSR via MSR
335 - ARM7: Clean up instruction decoding for future expandability
336 - Debugger: Support register and memory writes via GDB stub
337 - Debugger: Add software breakpoint support to gdb
338 - FFmpeg: Full support for libavcodec 56+
339 - GBA: Better debug logging if event processing breaks
340 - GBA Audio: Force audio DMAs to not increment destination
341 - GBA BIOS: Use custom ArcTan, not relying on OS
342 - GBA Hardware: Clean up dead code in GBP
343 - GBA Memory: Optimize stalling behavior
344 - GBA Memory: Optimize Load-/StoreMultiple
345 - GBA Savedata: Add realistic timing for EEPROM
346 - GBA Serialize: Savestates now store if CPU was halted
347 - GBA Video: Remove old slow path fallback
348 - GBA Video: Optimize sprite drawing
349 - GBA Video: Optimize mode 0 rendering
350 - GBA Video: Optimize compositing cases slightly
351 - GUI: Screenshot dimensions are now passed through
352 - GUI: Add back logging
353 - GUI: Only reload config if manually saved
354 - GUI: Increase scrolling speed
355 - OpenGL: Log shader compilation failure
356 - OpenGL: Add texSize uniform
357 - Qt: Make -g flag work in Qt build
358 - Qt: Simplify OpenGL context creation
359 - Qt: Thread startup improvements
360 - Qt: Make audio channel/video layer options shortcut mappable
361 - Qt: Remove some C99isms from C++ code
362 - Qt: Remove default autofire mappings
363 - Qt: Make reseting when pasued frame-accurate
364 - Qt: Rearchitect game closing codepath
365 - PSP2: Use system font for menus
366 - PSP2: Add rumble for PS TV
367 - PSP2: Add fit-to-height screen mode
368 - PSP2: Sync files per descriptor
369 - PSP2: Allow UTF-8 filenames
370 - PSP2: Screenshots are now saved into the Photo Gallery
371 - PSP2: Stop underclocking when menuing
372 - SDL: Increase default audio buffer size to 1024 samples
373 - SDL: More responsive rumble
374 - Util: Add Vector GetConstPointer
375 - Util: Add rtrim
376 - Util: Add endswith
377 - VFS: Improve zip file detection
378 - Wii: Add pixelated resample filter
379 - Windows: Add native VDir support
380 - Util: Add PRIz macro for libc versions that don't support %z
381
3820.4.1: (2016-07-11)
383Bugfixes:
384 - All: Fix several file handle leaks
385 - All: Fix instruction tables getting zeroed when linking sometimes
386 - ARM7: Fix flags on SBC/RSC
387 - ARM7: Fix setting spsr privilege bits when spsr is empty
388 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
389 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
390 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
391 - GBA Memory: Fix executing code from OBJ region of VRAM
392 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
393 - GBA Serialize: Fix loading savegames from savestates
394 - OpenGL: Correct boolean vector strcmp strings for uniforms
395 - Qt: Fix sending gameStopped twice
396 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
397 - Qt: Fix initial state of key mapping
398 - Qt: Initialize m_useBios
399 - SDL: Fix joystick initialization on BSD
400 - SDL: Fix potential joystick crash in games with rumble
401 - SDL: Fix SDL 1.2 build
402 - SDL: Fix sporadic crash when deinitializing audio
403 - Shaders: Fix AGS-001 shader with some bad drivers
404 - Util: Use closesocket on Windows
405 - Util: Fix socket bind addresses
406 - VFS: Fix reading 7z archives without rewinding first
407 - VFS: VFileFromFD should not open directories
408 - Wii: Fix tilting direction
409 - Util: Fix realloc semantics in utf16to8
410Misc:
411 - All: Allow use of external minizip library
412 - Debugger: CLI debugger now exits when end-of-stream is reached
413 - FFmpeg: Update dependencies on Ubuntu
414 - GBA: Slightly optimize GBAProcessEvents
415 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
416 - GBA Video: Null renderer should return proper register values
417 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
418 - Qt: Add preset for DualShock 4
419 - Qt: Update 360 input profile on OS X to reflect newer drivers
420 - Qt: Remove use of NaN
421 - Qt: Canonicalize file paths when loading games
422 - Qt: Add refresh button to controller editing
423 - SDL: Remove default gamepad mappings
424 - Util: Fix intermittent build failure on OS X
425 - VFS: VFile.sync now updates modified time
426
4270.4.0: (2016-02-02)
428Features:
429 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
430 - I/O viewer
431 - Booting of multiboot images
432 - Customization of GIF recording
433 - Libretro: Cheat code support
434 - Support for GLSL shaders
435 - ROM information view
436 - Support for VBA-style cheat codes
437 - Savestates now store creation timestamps
438 - Key autofire
439 - Libretro: Allow blocking opposing directional input
440 - OpenEmu core for OS X
441 - Libretro: Settings for using BIOS and skipping intro
442 - Libretro: Customizable idle loop removal
443 - Implemented cycle counting for sprite rendering
444 - Cleaner, unified settings window
445 - Added a setting for pausing when the emulator is not in focus
446 - Customizable paths for save games, save states, screenshots and patches
447 - Controller hotplugging
448 - Ability to store save games and active cheats within savestates
449Bugfixes:
450 - ARM7: Fix sign of unaligned LDRSH
451 - ARM7: Fix decoding of some ARM ALU instructions with shifters
452 - Debugger: Fix watchpoints in gdb
453 - GBA: Fix warnings when creating and loading savestates
454 - GBA: Fix Iridion II savetype
455 - GBA BIOS: Fix misaligned CpuSet
456 - GBA Cheats: Fix cheats setting the Action Replay version
457 - GBA Hardware: Fix GPIO on big endian
458 - GBA Memory: Fix DMA register writing behavior
459 - GBA Memory: Fix DMAs triggering two cycles early
460 - Libretro: Fix aspect ratio
461 - Qt: Fix some potential crashes with the gamepad mapping
462 - Qt: Fix keys being mapped incorrectly when loading configuration file
463 - Util: Fix PowerPC PNG read/write pixel order
464 - Util: Fix excessive memory allocation when decoding a PNG
465 - VFS: Fix VFileReadline and remove _vfdReadline
466Misc:
467 - All: Improved PowerPC support
468 - All: Fix some undefined behavior warnings
469 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
470 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
471 - GBA: Implement bad I/O register loading
472 - GBA: Allow jumping to OAM and palette RAM
473 - GBA BIOS: Finish implementing RegisterRamReset
474 - GBA Config: Add "override" layer for better one-time configuration
475 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
476 - GBA Memory: Use a dynamically sized mask for ROM memory
477 - GBA Memory: Implement several unimplemented memory access types
478 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
479 - GBA RR: Starting from savestate now embeds the savegame
480 - GBA RR: Add preliminary SRAM support for VBM loading
481 - GBA RR: Add support for resets in movies
482 - GBA Video: Remove lastHblank, as it is implied
483 - Libretro: Use anonymous memory mappers for large blocks of memory
484 - Libretro: Add install target for libretro core
485 - Qt: Window size command line options are now supported
486 - Qt: Increase usability of key mapper
487 - Qt: Add 'Apply' button to settings window
488 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
489 - Qt: Allow use of modifier keys as input
490 - Qt: Optimize log viewer
491 - Qt: Added button for breaking into the GDB debugger
492 - Qt: Add box for showing duration of rewind
493 - SDL: Support fullscreen in SDL 1.2
494 - SDL: Allow GBASDLAudio to be used without a thread context
495 - Util: Use VFile for configuration
496 - Util: Add MutexTryLock
497
4980.3.2: (2015-12-16)
499Bugfixes:
500 - ARM7: Fix STRT/STRBT
501 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
502 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
503 - Libretro: Fix problems with rumble not turning off
504 - GBA: Fix idle skip state being retained between games
505 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
506 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
507 - GBA BIOS: Fix Sqrt sign
508 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
509 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
510 - GBA Memory: Fix DMA behavior for SRAM accesses
511 - GBA Memory: Fix Store8 to OBJ VRAM
512 - GBA Memory: Fix alignment of LDM/STM on SRAM
513 - GBA Memory: Fix unaligned out-of-bounds ROM loads
514 - GBA Memory: Fix timing of DMAs
515 - GBA Video: Fix _mix for 15-bit color
516 - GBA Video: Fix OAM and palette initialization
517 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
518 - Qt: Use safer isLoaded check in GameController
519 - Qt: Fix a race condition in PainterGL that could lead to a crash
520 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
521 - Qt: Fix font size in memory viewer
522 - Qt: Fix a crash in the memory viewer
523 - Qt: Add additional checks in CheatModel to prevent crashes
524 - Qt: Fix race condition with setting sample rate
525 - Qt: Fix crash when closing multiplayer windows
526 - Qt: Fix resetting while paused
527Misc:
528 - GBA Audio: Implement missing flags on SOUNDCNT_X register
529 - Qt: Add mute option to menu
530
5310.3.1: (2015-10-24)
532Bugfixes:
533 - ARM7: Fix instruction decoding of Thumb shifts
534 - GBA: Deinit savegame when unloading a ROM
535 - GBA: Fix BIOS check on big endian
536 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
537 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
538 - GBA Audio: Fix audio channels being silenced at the wrong time
539 - GBA Memory: Fix bad BIOS Load16 on big endian
540 - GBA Memory: Fix bad Load8 on big endian
541 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
542 - GBA Video: Fix edge case with sprite blend modes and semitransparency
543 - GBA Video: Fix objwin and blending interaction on sprites
544 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
545 - Libretro: Fix a memory leak with the render buffer
546 - Qt: Windows no longer spawn in the top left on first launch
547 - Qt: Fix install path of XDG desktop file with DESTDIR
548 - Qt: Fix drag and drop on Windows
549 - Qt: Reenable double buffering, as disabling it broke some Windows configs
550 - VFS: Fix return values of VFileFILE.read and .write
551Misc:
552 - All: Reset next event to cycles instead of zero to interrupt
553 - All: Add --version flag
554 - ARM7: Force disable LTO on two files to work around a GCC bug
555 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
556 - GBA: Better memory handling with PNG savestates
557 - GBA: Additional savestate sanity checks
558 - GBA: Check for cycle count being too high
559 - GBA Audio: Allow GBAAVStream to have no video callback
560 - GBA BIOS: Implement RegisterRamReset for SIO registers
561 - Qt: Remove useless help icons in dialogs
562 - Qt: Prevent savestate window from opening while in multiplayer
563 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
564 - Qt: Dropping multiplayer windows works more cleanly now
565
5660.3.0: (2015-08-16)
567Features:
568 - Ability to hide individual background layers, or OBJs
569 - Ability to mute individual audio channels
570 - Palette viewer and exporter
571 - Volume control
572 - More shortcuts are editable (e.g. quick save/load)
573 - Rewind now shows the frame after rewinding
574 - Import/Export of GameShark/Action Replay snapshots
575 - Add "Step backwards" item for single increment rewind
576 - Deadzone estimation for game controllers
577 - Analog inputs can be used for shortcuts
578 - Menu items for specific solar sensor brightness levels
579 - Remappable controls for tilt and gyroscope sensors
580 - Status messages for actions taken while a game is running (e.g. save/load state)
581 - Memory inspector
582 - Screensaver can now be suspended while a game is running
583 - Load/save the most recent savestate slot
584 - Support varible speed (PWM) rumble
585 - Ability to cap fast forward speed
586 - Finer control over FPS target
587 - Holdable shortcut for rewinding one frame at a time
588 - Ability to boot directly into the BIOS
589 - Preliminary support for yanking out the game pak while a game is running
590 - Thumb-drive mode by putting a file called portable.ini in the same folder
591 - Configurable display driver, between software and OpenGL
592 - Undo-able savestate loading and saving
593 - Controller profiles now store shortcut settings
594 - Default controller profiles for several common controllers
595 - Libretro now supports BIOS, rumble and solar sensor
596 - Implement BIOS call Stop, for sleep mode
597 - Automatically load patches, if found
598 - Improved video synchronization
599 - Configurable audio output sample rate
600Bugfixes:
601 - ARM7: Fix SWI and IRQ timings
602 - ARM7: Fix Thumb MUL timing
603 - ARM7: Fix timing of multiplies to use N cycles
604 - ARM7: ARMHotplugDetach should call deinit
605 - Debugger: Fix use-after-free in breakpoint clearing code
606 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
607 - GBA: Cap audio FIFO read size during deserialization
608 - GBA: Check for corrupted savestates when loading
609 - GBA: Check for improperly sized savestates when loading
610 - GBA: Check for savestates made from differently sized ROMs
611 - GBA: Fix calls to endian-independent loadstores
612 - GBA: Fix timing of reading from timer registers
613 - GBA: Ensure cycles never go negative
614 - GBA Audio: Force audio FIFOs to 32-bit
615 - GBA Audio: Fix audio pitch changing when adjusting buffer size
616 - GBA Audio: Fix sample order in audio channel 3
617 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
618 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
619 - GBA Memory: Improve Thumb open bus behavior
620 - GBA Memory: Fix potential DMA issue when loading a savestate
621 - GBA Memory: Fix load/store multiple video memory waitstates
622 - GBA SIO: Fix reseting when there are SIO devices attached
623 - GBA Video: Blended sprites should never have other effects applied
624 - GBA Video: Fix out-of-bounds tiles in mosaic
625 - GBA Video: Fix windows not affecting sprites
626 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
627 - GBA Video: Fix timing on first scanline
628 - Qt: Better cleanup when a game crashes
629 - Qt: Fix open ROM dialog filtering for archive formats
630 - Qt: Cap the maximum number of multiplayer windows
631 - Qt: Fix maximum year in sensor override
632 - Qt: Fix window being too tall after exiting fullscreen
633 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
634 - Qt: Fix analog buttons not getting unmapped
635 - Qt: Fix passing command line options
636 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
637 - SDL: Fix SDL build when OpenGL is missing
638 - Util: Allow loading IPS patches that grow the ROM
639 - VFS: Fix resource leaks if some allocations fail
640 - VFS: Fix line-reading to return proper values
641 - Video: Fix an issue with very long filenames
642 - Util: Fix formatting of floats
643Misc:
644 - All: Add --help flag for command line programs
645 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
646 - All: Enable static linking for Windows
647 - All: Enable static linking for OS X
648 - All: Threads are now named
649 - All: Proper handling of Unicode file paths
650 - ARM7: Add emulation for Undefined CPU mode
651 - ARM7: Reduce the size of the Thumb instruction table
652 - GBA: Add status log level
653 - GBA: GBARewind now returns how many states it has rewound
654 - GBA: SIO logging layer
655 - GBA BIOS: Stub out SoundBias
656 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
657 - GBA: Don't include GBACLIDebugger struct unless needed
658 - GBA: Savedata is now synced shortly after data finishes being written
659 - GBA: Process multiple timer events at once, if necessary
660 - GBA Audio: Implement audio reset for channels A/B
661 - GBA Audio: Process multiple audio events at once, if necessary
662 - GBA Hardware: Backport generic RTC source into core
663 - GBA Input: Allow axes and buttons to be mapped to the same key
664 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
665 - GBA SIO: Add a dummy driver for Normal mode
666 - GBA Thread: Add functionality for running callbacks on the GBA thread
667 - GBA Thread: Split GBASync into a separate file
668 - GBA Video: Refactor software renderer into separate files
669 - GBA Video: Slightly optimize mode 0 mosaic rendering
670 - Debugger: Free watchpoints in addition to breakpoints
671 - Qt: Handle saving input settings better
672 - Qt: Move GL frame drawing back onto its own thread
673 - Qt: Fast forward (held) option moved from Other to Emulation menu
674 - Qt: Show version info in window title
675 - Qt: Migrate multiplayer window handling into GBAApp
676 - Qt: Unified file opening and saving with last location
677 - Qt: Fix windows being resizable when they shouldn't have been
678 - Qt: Only hide cursor in full screen
679 - Qt: Replace pause-after-frame mutex with an atomic
680 - Qt: Add application icon and XDG desktop files
681 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
682 - Qt: Don't save window size when entering fullscreen
683 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
684 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
685 - Qt: Increase usability of key mapper
686 - Qt: Show checkmark for window sizes
687 - Qt: Set window path to loaded ROM
688 - Perf: Ability to load savestates immediately on launch
689 - SDL: Properly check for initialization
690 - SDL: Clean up initialization functions
691 - SDL: Clean up GL context
692 - Util: Allow disabling the threading code entirely
693 - VFS: Add sync method to force syncing with backing
694
6950.2.1: (2015-05-13)
696Bugfixes:
697 - All: Fix sanitize-deb script not cleaning up after itself
698 - All: Fix dependencies for libavcodec on Debian-derived platforms
699 - ARM7: Handle writeback for PC in addressing modes 2 and 3
700 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
701 - ARM7: Fix ARM multiply instructions when PC is a destination register
702 - Debugger: Fix use-after-free in breakpoint clearing code
703 - Debugger: Fix boundary conditions in tab completion
704 - GBA: Fix timers not updating timing when writing to only the reload register
705 - GBA: Fix rewind boundary conditions
706 - GBA: Add initial I/O register settings for background matrix registers
707 - GBA: Fix hang when loading a savestate if sync to video is enabled
708 - GBA: Handle out-of-bounds I/O access
709 - GBA: Fix bounds-checking on EEPROM access
710 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
711 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
712 - GBA Memory: Allow SRAM to be 64kB
713 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
714 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
715 - GBA Video: Fix second frame mode 5
716 - Perf: Fix race condition if a game crashes immediately on start
717 - Qt: Fix Display object leak when closing a window
718 - Qt: Fix .deb dependencies
719 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
720 - Qt: Fix window not regaining focus after exiting savestate window
721 - Qt: Fix regression where video would not record if the game had already started
722 - Qt: Fix potential crash if a gamepad causes focus to change
723 - Qt: Fix controller axis querying
724 - Qt: Fix multiplayer windows opening as the wrong size
725 - Qt: Fix controllers sometimes not loading the right profile
726 - SDL: Fix boundary conditions for joystick adjustments
727 - SDL: Allocate properly sized input maps
728 - SDL: Fix potential build issues when Qt and SDL2 are in use
729 - Util: Fix resource leak in UTF-8 handling code
730 - Util: Fix a null-pointer issue when attempting to delete a key
731 - VFS: Fix resource leaks if some allocations fail
732 - Video: Fix an issue with very long filenames
733Misc:
734 - GBA Memory: Soft-crash if jumping past the end of a ROM
735 - Qt: Show multiplayer numbers in window title
736 - Qt: Solar sensor can have shortcuts set
737
7380.2.0: (2015-04-03)
739Features:
740 - Support for gamepad axes, e.g. analog sticks or triggers
741 - Add scale presets for up to 6x
742 - Settings window
743 - Bilinear resampling option
744 - Add option to skip BIOS start screen
745 - List of recently opened games
746 - Support for games using the Solar Sensor
747 - Better audio resampling via blip-buf
748 - Game Pak overrides dialog for setting savetype and sensor values
749 - Support for games using the tilt sensor
750 - Remappable shortcuts for keyboard and gamepad
751 - Rewinding of emulation
752 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
753 - Support IPv6
754 - Save directory of last loaded file
755 - Support BPS patches
756 - Automatically detect and optimize out idle loops
757 - Configurable game overrides
758 - Support loading 7-Zip files
759 - Drag and drop game loading
760 - Cheat code support
761 - Runtime configurable audio driver
762 - Libretro core for use with RetroArch and other front-ends
763 - Controller profiles for setting different bindings for different controllers
764 - Ability to lock aspect ratio
765 - Local link cable support
766 - Ability to switch which game controller is in use per instance
767 - Ability to prevent opposing directional input
768 - Warning dialog if an unimplemented BIOS feature is called
769 - Debugger: Add CLI "frame", frame advance command
770 - Debugger: Add CLI functions for writing to memory
771 - Debugger: Add CLI functions for examining memory regions
772 - Debugger: Add CLI function for writing a register
773Bugfixes:
774 - ARM7: Extend prefetch by one stage
775 - ARM7: Fix cycle counting for loads
776 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
777 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
778 - GBA: Initialize gba.sync to null
779 - GBA: Fix timer initialization
780 - GBA Audio: Support 16-bit writes to FIFO audio
781 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
782 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
783 - GBA BIOS: Fix BIOS prefetch after reset
784 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
785 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
786 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
787 - GBA Memory: Fix I cycles that had been moved to ARM7 core
788 - GBA Memory: Fix cycle counting for 32-bit load/stores
789 - GBA RR: Fix fallthrough error when reading tags from a movie
790 - GBA Thread: Fix possible hang when loading an archive
791 - GBA Thread: Fix possible deadlock in video sync
792 - Perf: Fix crash when the GBA thread fails to start
793 - Qt: Fix crash starting a GDB stub if a game isn't loaded
794 - Qt: Fix crash when adjusting settings after closing a game
795 - Qt: Fix crash when starting GDB stub after closing a game
796 - Qt: Fix patch loading while a game is running
797 - Qt: Fix crash when loading a game after stopping GDB server
798 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
799 - Qt: Fix crash when attempting to pause if a game is not running
800 - SDL: Properly clean up if a game doesn't launch
801 - Util: Fix sockets on Windows
802Misc:
803 - All: Enable link-time optimization
804 - Debugger: Watchpoints now work on STM/LDM instructions
805 - Debugger: Clean up GDB stub network interfacing
806 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
807 - Debugger: Merge Thumb BL instructions when disassembling
808 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
809 - Debugger: Watchpoints now report address watched (fixes #68)
810 - Debugger: Add support for soft breakpoints
811 - Debugger: Make I/O register names be addresses instead of values
812 - Debugger: Rename read/write commands
813 - GBA: Improve accuracy of event timing
814 - GBA: Add API for getting Configuration structs for overrides and input
815 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
816 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
817 - GBA: Move A/V stream interface into core
818 - GBA: Savestates now take into account savedata state machines (fixes #109)
819 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
820 - GBA Memory: Simplify memory API and use fixed bus width
821 - GBA Thread: Make GBASyncWaitFrameStart time out
822 - GBA Video: Start video at the last scanline instead of the first
823 - Qt: Optimize logo drawing
824 - Qt: Move frame upload back onto main thread
825 - Qt: Remember window position
826 - Qt: Double-clicking on the window toggles full screen
827 - Util: Use proper locale for reading and writing float values
828
8290.1.1: (2015-01-24)
830Bugfixes:
831 - ARM7: Fix LDM writeback to a register already written
832 - GBA: Fix timers 2 and 3 updating incorrectly
833 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
834 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
835 - GBA Audio: Properly initialize audio FIFO channels
836 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
837 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
838 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
839 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
840 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
841 - GBA BIOS: Fix HuffUnComp boundary conditions
842 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
843 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
844 - GBA Memory: Filter out top nybble of DMA addresses
845 - GBA Memory: Properly bounds-check VRAM accesses
846 - GBA Memory: Fix initial DMA state
847 - GBA Thread: Allow halted games to exit cleanly
848 - GBA Video: Fix blend issues with obscured middle layers
849 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
850 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
851 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
852 - GBA Video: Fix sprite boundary conditions with mosaic
853 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
854 - Qt: Fix issue with set frame sizes being the wrong height
855 - Qt: Fix emulator crashing when full screen if a game is not running
856 - Qt: Fix window focus issues
857 - Qt: Properly set default video recording settings
858 - Qt: Fix a race condition when a game crashes immediately
859 - Qt: Fix some cases where key mapping can break if focus is adjusted
860 - Qt: Fix crash if a game pauses before any frames are shown
861 - Debugger: Negative PC-relative loads now properly subtract the offset
862 - Debugger: Align PC-relative loads in Thumb
863 - Debugger: Fix watchpoints triggering too late
864 - Debugger: Fix binary print putting spaces between digits
865 - Video: Ensure FFmpeg encoder has audio frames
866 - Video: Fix uncompressed PCM audio recording
867 - Video: Fix FFmpeg crashing when the file extension is wrong
868 - Util: Fix SOCKET_FAILED macro
869Misc:
870 - GBA: Exit cleanly on FATAL if the port supports it
871 - GBA Memory: Implement 16- and 32-bit loads from SRAM
872 - Qt: Disable sync to video by default
873 - Qt: Handle a game crash without crashing
874 - Qt: Set default log level to FATAL, ERROR and WARN
875 - Qt: Clarify some phrasing in the menus
876 - Qt: Clear active buttons when focus is lost
877
8780.1.0: (2014-12-13)
879 - Initial release