all repos — mgba @ b782d902e63e7046b2a0f6b32cb129ef328fe9c2

mGBA Game Boy Advance Emulator

src/platform/test/fuzz-main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "core/config.h"
  7#include "gba/context/context.h"
  8#include "gba/gba.h"
  9#include "gba/renderers/video-software.h"
 10#include "gba/serialize.h"
 11
 12#include "platform/commandline.h"
 13#include "util/memory.h"
 14#include "util/string.h"
 15#include "util/vfs.h"
 16
 17#include <errno.h>
 18#include <signal.h>
 19
 20#define FUZZ_OPTIONS "F:NO:S:V:"
 21#define FUZZ_USAGE \
 22	"\nAdditional options:\n" \
 23	"  -F FRAMES        Run for the specified number of FRAMES before exiting\n" \
 24	"  -N               Disable video rendering entirely\n" \
 25	"  -O OFFSET        Offset to apply savestate overlay\n" \
 26	"  -S FILE          Load a savestate when starting the test\n" \
 27	"  -V FILE          Overlay a second savestate over the loaded savestate\n" \
 28
 29struct FuzzOpts {
 30	bool noVideo;
 31	int frames;
 32	size_t overlayOffset;
 33	char* savestate;
 34	char* ssOverlay;
 35};
 36
 37static void _GBAFuzzRunloop(struct GBAContext* context, int frames);
 38static void _GBAFuzzShutdown(int signal);
 39static bool _parseFuzzOpts(struct mSubParser* parser, int option, const char* arg);
 40
 41static bool _dispatchExiting = false;
 42
 43int main(int argc, char** argv) {
 44	signal(SIGINT, _GBAFuzzShutdown);
 45
 46	struct FuzzOpts fuzzOpts = { false, 0, 0, 0, 0 };
 47	struct mSubParser subparser = {
 48		.usage = FUZZ_USAGE,
 49		.parse = _parseFuzzOpts,
 50		.extraOptions = FUZZ_OPTIONS,
 51		.opts = &fuzzOpts
 52	};
 53
 54	struct GBAContext context;
 55	GBAContextInit(&context, "fuzz");
 56	struct mCoreOptions opts = {}; // TODO: Put back idle loops
 57	mCoreConfigLoadDefaults(&context.config, &opts);
 58	mCoreConfigFreeOpts(&opts);
 59
 60	struct mArguments args;
 61	bool parsed = parseArguments(&args, argc, argv, &subparser);
 62	if (!parsed || args.showHelp) {
 63		usage(argv[0], FUZZ_USAGE);
 64		GBAContextDeinit(&context);
 65		return !parsed;
 66	}
 67	if (args.showVersion) {
 68		version(argv[0]);
 69		GBAContextDeinit(&context);
 70		return 0;
 71	}
 72	applyArguments(&args, NULL, &context.config);
 73
 74	struct GBAVideoSoftwareRenderer renderer;
 75	renderer.outputBuffer = 0;
 76
 77	if (!fuzzOpts.noVideo) {
 78		GBAVideoSoftwareRendererCreate(&renderer);
 79		renderer.outputBuffer = malloc(256 * 256 * 4);
 80		renderer.outputBufferStride = 256;
 81		context.renderer = &renderer.d;
 82	}
 83
 84#ifdef __AFL_HAVE_MANUAL_CONTROL
 85	__AFL_INIT();
 86#endif
 87
 88	struct VFile* rom = VFileOpen(args.fname, O_RDONLY);
 89
 90	context.gba->hardCrash = false;
 91	GBAContextLoadROMFromVFile(&context, rom, 0);
 92
 93	struct VFile* savestate = 0;
 94	struct VFile* savestateOverlay = 0;
 95	size_t overlayOffset;
 96
 97	GBAContextStart(&context);
 98
 99	if (fuzzOpts.savestate) {
100		savestate = VFileOpen(fuzzOpts.savestate, O_RDONLY);
101		free(fuzzOpts.savestate);
102	}
103	if (fuzzOpts.ssOverlay) {
104		overlayOffset = fuzzOpts.overlayOffset;
105		if (overlayOffset < sizeof(struct GBASerializedState)) {
106			savestateOverlay = VFileOpen(fuzzOpts.ssOverlay, O_RDONLY);
107		}
108		free(fuzzOpts.ssOverlay);
109	}
110	if (savestate) {
111		if (!savestateOverlay) {
112			GBALoadStateNamed(context.gba, savestate, 0);
113		} else {
114			struct GBASerializedState* state = GBAAllocateState();
115			savestate->read(savestate, state, sizeof(*state));
116			savestateOverlay->read(savestateOverlay, (uint8_t*) state + overlayOffset, sizeof(*state) - overlayOffset);
117			GBADeserialize(context.gba, state);
118			GBADeallocateState(state);
119			savestateOverlay->close(savestateOverlay);
120			savestateOverlay = 0;
121		}
122		savestate->close(savestate);
123		savestate = 0;
124	}
125
126	blip_set_rates(context.gba->audio.psg.left, GBA_ARM7TDMI_FREQUENCY, 0x8000);
127	blip_set_rates(context.gba->audio.psg.right, GBA_ARM7TDMI_FREQUENCY, 0x8000);
128
129	_GBAFuzzRunloop(&context, fuzzOpts.frames);
130
131	GBAContextStop(&context);
132	GBAContextUnloadROM(&context);
133
134	if (savestate) {
135		savestate->close(savestate);
136	}
137	if (savestateOverlay) {
138		savestateOverlay->close(savestateOverlay);
139	}
140
141	freeArguments(&args);
142	if (renderer.outputBuffer) {
143		free(renderer.outputBuffer);
144	}
145	GBAContextDeinit(&context);
146
147	return 0;
148}
149
150static void _GBAFuzzRunloop(struct GBAContext* context, int frames) {
151	do {
152		GBAContextFrame(context, 0);
153	} while (context->gba->video.frameCounter < frames && !_dispatchExiting);
154}
155
156static void _GBAFuzzShutdown(int signal) {
157	UNUSED(signal);
158	_dispatchExiting = true;
159}
160
161static bool _parseFuzzOpts(struct mSubParser* parser, int option, const char* arg) {
162	struct FuzzOpts* opts = parser->opts;
163	errno = 0;
164	switch (option) {
165	case 'F':
166		opts->frames = strtoul(arg, 0, 10);
167		return !errno;
168	case 'N':
169		opts->noVideo = true;
170		return true;
171	case 'O':
172		opts->overlayOffset = strtoul(arg, 0, 10);
173		return !errno;
174	case 'S':
175		opts->savestate = strdup(arg);
176		return true;
177	case 'V':
178		opts->ssOverlay = strdup(arg);
179		return true;
180	default:
181		return false;
182	}
183}