CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6Emulation fixes:
7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
8 - GBA: Reset now reloads multiboot ROMs
9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
10 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
11Other fixes:
12 - Qt: More app metadata fixes
13 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
14Misc:
15 - GBA Savedata: EEPROM performance fixes
16 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
17 - GB Memory: Support running from blocked memory
18 - Qt: Don't unload ROM immediately if it crashes
19 - Debugger: Add breakpoint and watchpoint listing
20 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
21
220.7.1: (2019-02-24)
23Bugfixes:
24 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
25 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
26 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
27 - GB, GBA Serialize: Fix loading two states in a row
28 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
29 - GBA DMA: Fix Display Start DMAs
30 - GBA DMA: Fix DMA start/end timing
31 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
32 - GBA Memory: Fix a few AGBPrint crashes
33 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
34 - GBA SIO: Prevent writing read-only multiplayer bits
35 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
36 - Python: Fix crash when deleting files owned by library
37 - Python: Make sure GB link object isn't GC'd before GB object
38 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
39 - Qt: Fix tile and sprite views not always displaying at first
40 - Qt: Fix audio context holding onto closed game controller
41 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
42 - Qt: Fix window icon on X11
43 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
44 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
45 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
46Misc:
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
48 - Qt: Updated Italian translation (by Vecna)
49
500.7.0: (2019-01-26)
51Features:
52 - ELF support
53 - Game Boy Camera support
54 - Qt: Set default Game Boy colors
55 - Game Boy Printer support
56 - Super Game Boy support
57 - Customizable autofire speed
58 - Ability to set default Game Boy model
59 - Map viewer
60 - Automatic cheat loading and saving
61 - GameShark and Action Replay button support
62 - AGBPrint support
63 - Debugger: Conditional breakpoints and watchpoints
64 - Ability to select GB/GBC/SGB BIOS on console ports
65 - Optional automatic state saving/loading
66 - Access to ur0 and uma0 partitions on the Vita
67 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
68 - GBA: ARMIPS/A22i-style and ELF symbol table support
69 - Initial Switch port
70Bugfixes:
71 - ARM: Fix MSR when T bit is set
72 - Core: Fix audio sync breaking when interrupted
73 - Core: Fix ordering events when scheduling during events
74 - FFmpeg: Fix encoding audio/video queue issues
75 - GB: Revamp IRQ handling based on new information
76 - GB: Fix IRQ disabling on the same T-cycle as an assert
77 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
78 - GB Audio: Clock frame events on DIV
79 - GB Audio: Fix channel 3 reset value
80 - GB Audio: Fix channel 4 initial LFSR
81 - GB Audio: Fix channel 1, 2 and 4 reset timing
82 - GB I/O: DMA register is R/W
83 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
84 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
85 - GB, GBA Savedata: Fix unmasking savedata crash
86 - GB Serialize: Fix audio state loading
87 - GB Serialize: Fix game title check
88 - GB Serialize: Fix IRQ pending/EI pending confusion
89 - GB Timer: Minor accuracy improvements
90 - GB Video: Fix dot clock timing being slightly wrong
91 - GB Video: Fix loading states while in mode 3
92 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
93 - GB Video: Fix SCX timing
94 - GB, GBA Video: Don't call finishFrame twice in thread proxy
95 - GBA: Reset WAITCNT properly
96 - GBA BIOS: Fix BitUnPack final byte
97 - GBA BIOS: Fix BitUnPack narrowing
98 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
99 - GBA DMA: Fix temporal sorting of DMAs of different priorities
100 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
101 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
102 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
103 - GBA Savedata: Fix savedata modified time updating when read-only
104 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
105 - GBA Serialize: Fix loading states in Hblank
106 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
107 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
108 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
109 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
110 - GBA Video: Start timing mid-scanline when skipping BIOS
111 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
112 - GBA Video: Make layer disabling work consistently
113 - PSP2: Fix more issues causing poor audio
114 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
115 - Qt: Improve FPS timer stability
116 - Util: Fix wrapping edge cases in RingFIFO
117Misc:
118 - 3DS: Remove deprecated CSND interface
119 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
120 - Core: Remove broken option for whether rewinding restores save games
121 - Feature: Added loading savestates from command line
122 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
123 - FFmpeg: Support lossless h.264 encoding
124 - FFmpeg: Support lossless VP9 encoding
125 - GBA Cheats: Allow multiple ROM patches in the same slot
126 - GB: Skip BIOS option now works
127 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
128 - GB Audio: Improved audio quality
129 - GB, GBA Audio: Increase max audio volume
130 - GB MBC: Remove erroneous bank 0 wrapping
131 - GB Video: Darken colors in GBA mode
132 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
133 - GBA: Implement display start DMAs
134 - GBA: Improve multiboot image detection
135 - GBA Memory: 64 MiB GBA Video cartridge support
136 - GBA Savedata: Remove ability to disable realistic timing
137 - GBA Timer: Use global cycles for timers
138 - Libretro: Add frameskip option
139 - mGUI: Add fast forward toggle
140 - PSP2: Use system enter key by default
141 - Python: Integrate tests from cinema test suite
142 - Qt: Redo GameController into multiple classes
143 - Qt: Prevent window from being created off-screen
144 - Qt: Add option to disable FPS display
145 - Qt: Options to mess around with layer placement
146 - Qt: Add load alternate save option
147 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
148 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
149 - Test: Restructure test suite into multiple executables
150 - Util: Don't build crc32 if the function already exists
151 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
152Changes from beta 1:
153Features:
154 - Libretro: Add Game Boy cheat support
155 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
156 - Switch: Rumble support
157 - Switch: Rotation support
158 - Switch: Screen stretching options
159 - Qt: State file load/save menu options
160 - Windows installer
161 - Tile viewer now has adjustable width
162 - Python: Experimental audio API
163Bugfixes:
164 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
165 - Core: Remember to deinit proxy ring FIFO
166 - Core: Reroot timing list when (de)scheduling
167 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
168 - GB MBC: Fix MBC30 SRAM
169 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
170 - GB Video: Fix SGB border hole size
171 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
172 - GBA: Fix GB Player features
173 - GBA I/O: SOUNDCNT_HI is readable when sound is off
174 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
175 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
176 - Libretro: Fix adding codes with hooks
177 - PSP2: Fix audio crackling after fast forward
178 - PSP2: Fix audio crackling when buffer is full
179 - Qt: Fix jumbled background when paused
180 - Qt: Fix FPS counter on Windows
181 - Qt: Fix focus issues with load/save state overlay
182 - Switch: Fix incorrect mapping for fast forward cap
183 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
184 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
185 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
186 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
187 - Qt: Ensure FATAL logs reach log view
188 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
189Misc:
190 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
191 - Debugger: Minor text fixes
192 - Debugger: Readability improvements (fixes mgba.io/i/1238)
193 - GB: Improved SGB2 support
194 - GB Audio: Skip frame if enabled when clock is high
195 - Libretro: Reduce rumble callbacks
196 - mGUI: Add SGB border configuration option
197 - mGUI: Add support for different settings types
198 - Python: Minor API improvements
199 - Qt: Ensure camera image is valid
200 - Qt: Debugger console history
201 - Qt: Detect presence of GL_ARB_framebuffer_object
202 - Qt: Minor memory view tweaks
203 - Res: Improve modeling of AGB/AGS screen in shaders
204 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
205 - Wii: Expose stretch configuration in settings
206 - Wii: Stretch now sets pixel-accurate mode size cap
207
2080.7 beta 1: (2018-09-24)
209- Initial beta for 0.7
210
2110.6.3: (2018-04-14)
212Bugfixes:
213 - GB Audio: Revert unsigned audio changes
214 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
215 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
216
2170.6.2: (2018-04-03)
218Bugfixes:
219 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
220 - 3DS: Fix opening files in directory names with trailing slashes
221 - LR35902: Fix watchpoints not reporting new value
222 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
223 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
224 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
225 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
226 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
227 - GBA: Fix SharkPort saves for EEPROM games
228 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
229 - GBA BIOS: Fix incorrect exit condition in LZ77
230 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
231 - GBA Cheats: Fix slide codes not initializing properly
232 - GBA DMA: ROM reads are forced to increment
233 - GBA Hardware: RTC accuracy improvements
234 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
235 - GBA Memory: Fix copy-on-write memory leak
236 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
237 - GBA Savedata: Fix crash when resizing flash
238 - GBA Video: Force align 256-color tiles
239 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
240 - PSP2: Fix issues causing poor audio
241 - Python: Fix package directory
242 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
243 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
244 - Wii: Fix screen tear when unpausing
245 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
246Misc:
247 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
248 - GB MBC: Remove erroneous bank 0 wrapping
249 - GBA: Improve multiboot image detection
250 - PSP2: Use system enter key by default
251
2520.6.1: (2017-10-01)
253Bugfixes:
254 - GB, GBA: Fix crashes when attempting to identify null VFiles
255 - GB, GBA: Fix sync to video with frameskip
256 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
257 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
258 - GB Core: Fix palette loading when loading a foreign config
259 - GB MBC: Pocket Cam memory should be accessible without enabling
260 - GB MBC: Fix SRAM sizes 4 and 5
261 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
262 - GB MBC: Fix RTC loading when file size is off
263 - GB Memory: Initialize peripheral pointers
264 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
265 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
266 - GB Memory: Actually load latch time from savestate
267 - GB Serialize: Fix deserializing video STAT
268 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
269 - GB Video: Fix potential hang when ending mode 0
270 - GB Video: Fix read mode when enabling LCD
271 - GBA: Reset active region as needed when loading a ROM
272 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
273 - GBA BIOS: Use core's VRAM variable instead of renderer's
274 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
275 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
276 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
277 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
278 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
279 - Python: Fix importing .gb or .gba before .core
280 - Qt: Fix command line debugger closing second game
281 - Qt: Fix LOG argument order
282 - Qt: Fix timezone issues with time overrides
283 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
284 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
285Misc:
286 - CMake: Fix CPack dependencies for libpng 1.6
287 - GBA: Detect hardware for Pokémon FireRed ROM hacks
288 - GBA Cheats: Improve detection of raw cheats
289 - Qt: Don't rebuild library view if style hasn't changed
290 - Qt: Allow overrides to be saved before a game is loaded
291 - Qt: Hide mouse immediately when loading
292 - SDL: Fix 2.0.5 build on macOS under some circumstances
293 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
294
2950.6.0: (2017-07-16)
296Features:
297 - Library view
298 - Sprite viewer
299 - Debugging console
300 - Improved memory viewer
301 - Memory search
302 - Command line ability to override configuration values
303 - Add option to allow preloading the entire ROM before running
304 - Add option for whether rewinding restores save games
305 - Savestates now contain any RTC override data
306 - Add option to lock video to integer scaling
307 - LR35902: Watchpoints
308 - LR35902/GB-Z80 disassembler
309 - GB: Tile viewer
310 - GB: Video/audio channel enabling/disabling
311 - GB: Symbol table support
312 - GB MBC: Add MBC1 multicart support
313 - GBA: Support printing debug strings from inside a game
314 - GBA: Better cheat type autodetection
315 - Implement keypad interrupts
316 - Configuration of gamepad hats
317 - Video log recording for testing and bug reporting
318 - Debugger: Segment/bank support
319 - Debugger: Execution tracing
320 - Qt: German translation (by Lothar Serra Mari)
321 - Qt: Spanish translation (by Kevin López)
322 - Qt: Italian translation (by theheroGAC)
323Bugfixes:
324 - ARM7: Fix MLA/*MULL/*MLAL timing
325 - Core: Fix crash with rewind if savestates shrink
326 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
327 - Core: Fix directory sets crashing on close if base isn't properly detached
328 - FFmpeg: Fix overflow and general issues with audio encoding
329 - GB: Fix flickering when screen is strobed quickly
330 - GB: Fix STAT blocking
331 - GB MBC: Fix ROM bank overflows getting set to bank 0
332 - GB MBC: Fix swapping carts not detect new MBC
333 - GB Timer: Improve DIV reset behavior
334 - GB Timer: Fix DIV batching if TAC changes
335 - GB Video: Reset renderer when loading state
336 - GBA: Fix multiboot ROM loading
337 - GBA: Fix multiboot loading resulting in too small WRAM
338 - GBA BIOS: Implement BitUnPack
339 - GBA BIOS: Fix ArcTan sign in HLE BIOS
340 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
341 - GBA BIOS: Fix INT_MIN/-1 crash
342 - GBA Hardware: Fix crash if a savestate lies about game hardware
343 - GBA I/O: Handle audio registers specially when deserializing
344 - GBA Memory: Improve initial skipped BIOS state
345 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
346 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
347 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
348 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
349 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
350 - LR35902: Fix core never exiting with certain event patterns
351 - LR35902: Fix pc overflowing current region off-by-one
352 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
353 - OpenGL: Fix some shaders causing offset graphics
354 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
355 - Qt: Fix window icon being stretched
356 - Qt: Fix data directory path
357 - Qt: Fix timing issues on high refresh rate monitors
358 - Qt: Fix linking after some windows have been closed
359 - Qt: Fix crash when changing audio settings after a game is closed
360 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
361 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
362 - Qt: Fix game unpausing after frame advancing and refocusing
363 - SDL: Fix game crash check
364 - SDL: Fix race condition with audio thread when starting
365 - SDL: Fix showing version number
366 - Test: Fix crash when loading invalid file
367 - Test: Fix crash when fuzzing fails to load a file
368 - Test: Don't rely on core for frames elapsed
369 - Test: Fix crash when loading invalid file
370 - Test: Fix crash when fuzzing fails to load a file
371 - Tools: Fix recurring multiple times over the same library
372 - Util: Fix overflow when loading invalid UPS patches
373 - Util: Fix highest-fd socket not being returned by SocketAccept
374 - Windows: Fix VDir.rewind
375Misc:
376 - All: Add C++ header guards
377 - All: Move time.h include to common.h
378 - 3DS, PSP2, Wii: Last directory loaded is saved
379 - CMake: Add ability to just print version string
380 - Core: New, faster event timing subsystem
381 - Core: Clean up some thread state checks
382 - Core: Add generic checksum function
383 - Core: Cores can now have multiple sets of callbacks
384 - Core: Restore sleep callback
385 - Core: Move rewind diffing to its own thread
386 - Core: Ability to enumerate and modify video and audio channels
387 - Core: List memory segments in the core
388 - Core: Move savestate creation time to extdata
389 - Core: Config values can now be hexadecimal
390 - Core: Improved threading interrupted detection
391 - Debugger: Modularize CLI debugger
392 - Debugger: Make building with debugging aspects optional
393 - Debugger: Add functions for read- or write-only watchpoints
394 - Debugger: Make attaching a backend idempotent
395 - Debugger: Add mDebuggerRunFrame convenience function
396 - Feature: Move game database from flatfile to SQLite3
397 - Feature: Support ImageMagick 7
398 - Feature: Make -l option explicit
399 - FFmpeg: Return false if a file fails to open
400 - FFmpeg: Force MP4 files to YUV420P
401 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
402 - GB: Reset with initial state of DIV register
403 - GB MBC: New MBC7 implementation
404 - GB Audio: Simplify envelope code
405 - GB Audio: Improve initial envelope samples
406 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
407 - GB Video: Improved video timings
408 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
409 - GBA, GB: ROM is now unloaded if a patch is applied
410 - GBA DMA: Refactor DMA out of memory.c
411 - GBA DMA: Move DMAs to using absolute timing
412 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
413 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
414 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
415 - GBA Memory: Support reading/writing POSTFLG
416 - GBA Memory: Remove unused prefetch cruft
417 - GBA Timer: Improve accuracy of timers
418 - GBA Video: Clean up unused timers
419 - GBA Video: Allow multiple handles into the same tile cache
420 - GBA Video, GB Video: Colors are now fully scaled
421 - GBA Video: Optimize when BLD* registers are written frequently
422 - OpenGL: Add xBR-lv2 shader
423 - Qt: Move last directory setting from qt.ini to config.ini
424 - Qt: Improved HiDPI support
425 - Qt: Expose configuration directory
426 - Qt: Merge "Save" and "OK" buttons in shader options
427 - Qt: Automatically load controller profile when plugged in
428 - Qt: Rename "Resample video" option to "Bilinear filtering"
429 - Qt: Remove audio thread
430 - Qt: Remove audio buffer sizing in AudioProcessorQt
431 - Qt: Re-enable QtMultimedia on Windows
432 - Qt: Make "Mute" able to be bound to a key
433 - Qt: Add .gb/.gbc files to the extension list in Info.plist
434 - Qt: Relax hard dependency on OpenGL
435 - Qt: Better highlight active key in control binding
436 - SDL: Remove scancode key input
437 - SDL: Automatically map controllers when plugged in
438 - Test: Add a basic test suite
439 - Util: Add size counting to Table
440 - Util: Add 8-bit PNG write support
441 - Util: Tune patch-fast extent sizes
442 - VFS: Call msync when syncing mapped data
443 - VFS: Allow truncating memory chunk VFiles
444 - VFS: Fix some minor VFile issues with FILEs
445 - VFS: Optimize expanding in-memory files
446 - VFS: Add VFileFIFO for operating on circle buffers
447Changes from beta 1:
448Features:
449 - Qt: Italian translation (by theheroGAC)
450 - Qt: Updated German translation
451Bugfixes:
452 - GB Audio: Fix incorrect channel 4 iteration
453 - GB Audio: Fix zombie mode bit masking
454 - GB Serialize: Fix timer serialization
455 - GB Video: Fix LYC regression
456 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
457 - GBA Timer: Fix count-up timing overflowing timer 3
458 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
459 - Qt: Fix memory search close button (fixes mgba.io/i/769)
460 - Qt: Fix window icon being stretched
461 - Qt: Fix initial window size (fixes mgba.io/i/766)
462 - Qt: Fix data directory path
463 - Qt: Fix controls not saving on non-SDL builds
464 - Qt: Fix translation initialization (fixes mgba.io/i/776)
465 - Qt: Fix patch loading while a game is running
466 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
467 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
468 - Qt: Fix GL-less build
469 - Qt: Fix Software renderer not handling alpha bits properly
470 - Qt: Fix screen background improperly stretching
471 - SDL: Fix cheats not loading
472Misc:
473 - GB Serialize: Add MBC state serialization
474 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
475 - GBA Timer: Improve accuracy of timers
476 - PSP2: Update toolchain to use vita.cmake
477 - Qt: Add language selector
478 - Qt: Minor test fixes
479 - Qt: Move shader settings into main settings window
480 - Qt: Dismiss game crashing/failing dialogs when a new game loads
481 - Qt: Properly ship Qt translations
482 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
483
4840.6 beta 1: (2017-06-29)
485 - Initial beta for 0.6
486
4870.5.2: (2016-12-31)
488Bugfixes:
489 - All: Fix fullscreen config option being ignored
490 - ARM7: PSR mode bits should not get sign extended
491 - GB: Fix audio not being deinitialized
492 - GB: Fix crash when masking savedata
493 - GB: Properly initialize sramRealVf variable
494 - GB Audio: Fix serialization of channel 3 and NR52 properties
495 - GB Audio: Reset envelope timer when reseting sound channel
496 - GB MBC: Fix SRAM dangling pointer with RTC games
497 - GB MBC: Fix initializing MBC when no ROM is loaded
498 - GB Memory: Fix patching ROM bank 0
499 - GB Memory: Fix starting HDMAs during mode 0
500 - GB Memory: Fix HDMA5 value after DMA completes
501 - GB Video: Initialize LCDC in renderer
502 - GB Video: Hblank IRQs should mask LYC=LY IRQs
503 - GBA: Fix IRQs firing after already being cleared
504 - GBA: Only unhalt CPU if appropriate bit is set in IE
505 - GBA: Add savegame override for Crash Bandicoot 2
506 - GBA BIOS: Fix MidiKey2Freq BIOS reads
507 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
508 - GBA Cheats: Fix GameShark ROM patches
509 - GBA I/O: Mask off WAITCNT bits that cannot be written
510 - GBA Memory: Fix misaligned BIOS reads
511 - GBA Memory: Fix VCOUNT being writable
512 - GBA Video: Fix out of bounds sprite transforms
513 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
514 - Libretro: Fix disabling BIOS
515 - Libretro: Fix Game Boy savestates and audio
516 - Qt: Fix changing resolution of software renderer
517 - Qt: Fix setting overrides
518 - Qt: Fix cut off tiles and alignment issues in tile viewer
519 - Qt: Only reset window dimensions when first shown
520 - Qt: Fix Qt Multimedia audio driver on big endian
521 - Qt: Fix Apply button for key and controller configurations
522 - VFS: Fix resizing memory chunks when not needed
523 - Windows: Fix Unicode directory handling
524Misc:
525 - GB, GBA: Prevent loading null ROMs
526 - GB Audio: Initialize wave RAM to GBC values
527 - GB Memory: Reset ROM bank when loading a ROM
528 - PSP2: Improved controller rumble
529
5300.5.1: (2016-10-05)
531Bugfixes:
532 - Core: Fix importing save games as read-only
533 - FFmpeg: Fix encoding AAC
534 - GB: Fix invalid STOP behavior on Game Boy Color
535 - GB: Initialize audio properly
536 - GB: Properly clear KEY1 bit 0 when switching speeds
537 - GB: Properly unload save files when unloading a ROM
538 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
539 - GB MBC: Fix MBC7 when size is incorrectly specified
540 - GB MBC: Fix RTC access when no save file is loaded
541 - GB SIO: Don't auto-clock external shift clock
542 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
543 - GB Video: Fix video frames getting missed when LCDC is off
544 - GB Video: Clear screen when LCDC is off
545 - GBA Cheats: Fix holding onto pointers that may get invalidated
546 - GBA Cheats: Fix key-activated CodeBreaker cheats
547 - GBA Cheats: Fix uninitialized memory getting freed when saving
548 - GBA Hardware: Improve Game Boy Player rumble behavior
549 - GBA Memory: Fix several unused I/O register read values
550 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
551 - LR35902: Fix events running with the wrong cycle active
552 - Qt: Fix "close" button on Overrides view
553 - Qt: Fix saving overrides
554 - Qt: Fix directory set unloading when replacing the ROM
555 - Qt: Fix patch loading
556 - Qt: Fix crash when saving an override if a game isn't loaded
557 - Qt: Fix showing default display driver as OpenGL (force 1.x)
558 - SDL: Attach rumble in SDL frontend
559 - Util: Fix PNG identification on files too small to be a PNG
560Misc:
561 - All: Only update version info if needed
562 - All: Split out install locations for Libretro and OpenEmu
563 - FFmpeg: Encoding cleanup
564 - GB: Reset active region when reloading ROM
565 - GB Memory: Initialize RAM pattern for GBC
566 - GB Video: Improved video timings
567 - Qt: Manage window sizes slightly better
568 - Qt: Remember scale option independent of core dimensions
569
5700.5.0: (2016-09-19)
571Features:
572 - Game Boy support
573 - Support for encrypted CodeBreaker GBA cheats
574 - Emulation of Vast Fame protected GBA carts (taizou)
575 - Tile viewer
576 - Threaded rendering mode
577 - Libretro: Memory map and achievement support (leiradel)
578 - GUI: Add UI control remapping
579 - GUI: Add fast-forward
580 - Wii: 240p support
581 - 3DS: Adjustable screen darkening
582 - Ability to temporarily load a savegame
583 - Load specific files out of archives
584 - Automatic BIOS detection
585Bugfixes:
586 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
587 - Debugger: Fix GDB breakpoints
588 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
589 - GBA: Fix filehandle leak with savegames
590 - GBA: Timer 0 cannot be count up
591 - GBA: Count up timers should not count themselves
592 - GBA Memory: Fix mirror on non-overdumped Classic NES games
593 - GBA Memory: Fix ldm {pc}
594 - GBA Savedata: Fix savedata sync timer
595 - GBA Savedata: Only unmap savedata if present
596 - GBA Serialize: Savestates now properly store prefetch
597 - GBA Video: WIN0/1 take priority over OBJWIN
598 - GBA Video: Fix out-of-order OBJWIN
599 - PSP2: Fix GPU crash while exiting
600 - PSP2: Fix VSync
601 - PSP2: Fix accelerometer range
602 - PSP2: Actually load screen mode setting
603 - PSP2: Fix gyroscope direction
604 - PSP2: Delete threads after they return
605 - PSP2: Fix mapping/unmapping from not at 0
606 - Qt: Fix bug in software renderer scaling
607 - Qt: Fix hanging key press after disabling autofire
608 - Qt: Fix being unable to pause manually when using auto-pausing
609 - SDL: Fix axes being mapped wrong
610 - Util: Fix realloc semantics in utf16to8
611 - Util: Fix inserting too many items into a hash table
612 - VFS: Fix uninitialized varaible reading from 7z
613 - VFS: Fix reading multiple files from a 7z archive
614 - Wii: Fix framelimiting after a slowdown
615 - Wii: Fix garbage flash at startup
616Misc:
617 - 3DS: Use blip_add_delta_fast for a small speed improvement
618 - 3DS: Allow UTF-16 filenames
619 - 3DS: Port to using citro3D
620 - 3DS: Use system font for menus
621 - 3DS: Attempt to use Core 2 for threads
622 - 3DS: Adjustable filering
623 - 3DS: 3D banner
624 - All: Add QUIET parameter to silence CMake
625 - All: Faster memory read/write
626 - ARM7: Support forcing Thumb mode via MSR
627 - ARM7: Flush prefetch cache when loading CPSR via MSR
628 - ARM7: Clean up instruction decoding for future expandability
629 - Debugger: Support register and memory writes via GDB stub
630 - Debugger: Add software breakpoint support to gdb
631 - FFmpeg: Full support for libavcodec 56+
632 - GBA: Better debug logging if event processing breaks
633 - GBA Audio: Force audio DMAs to not increment destination
634 - GBA BIOS: Use custom ArcTan, not relying on OS
635 - GBA Hardware: Clean up dead code in GBP
636 - GBA Memory: Optimize stalling behavior
637 - GBA Memory: Optimize Load-/StoreMultiple
638 - GBA Savedata: Add realistic timing for EEPROM
639 - GBA Serialize: Savestates now store if CPU was halted
640 - GBA Video: Remove old slow path fallback
641 - GBA Video: Optimize sprite drawing
642 - GBA Video: Optimize mode 0 rendering
643 - GBA Video: Optimize compositing cases slightly
644 - GUI: Screenshot dimensions are now passed through
645 - GUI: Add back logging
646 - GUI: Only reload config if manually saved
647 - GUI: Increase scrolling speed
648 - OpenGL: Log shader compilation failure
649 - OpenGL: Add texSize uniform
650 - Qt: Make -g flag work in Qt build
651 - Qt: Simplify OpenGL context creation
652 - Qt: Thread startup improvements
653 - Qt: Make audio channel/video layer options shortcut mappable
654 - Qt: Remove some C99isms from C++ code
655 - Qt: Remove default autofire mappings
656 - Qt: Make reseting when pasued frame-accurate
657 - Qt: Rearchitect game closing codepath
658 - PSP2: Use system font for menus
659 - PSP2: Add rumble for PS TV
660 - PSP2: Add fit-to-height screen mode
661 - PSP2: Sync files per descriptor
662 - PSP2: Allow UTF-8 filenames
663 - PSP2: Screenshots are now saved into the Photo Gallery
664 - PSP2: Stop underclocking when menuing
665 - SDL: Increase default audio buffer size to 1024 samples
666 - SDL: More responsive rumble
667 - Util: Add Vector GetConstPointer
668 - Util: Add rtrim
669 - Util: Add endswith
670 - VFS: Improve zip file detection
671 - Wii: Add pixelated resample filter
672 - Windows: Add native VDir support
673 - Util: Add PRIz macro for libc versions that don't support %z
674
6750.4.1: (2016-07-11)
676Bugfixes:
677 - All: Fix several file handle leaks
678 - All: Fix instruction tables getting zeroed when linking sometimes
679 - ARM7: Fix flags on SBC/RSC
680 - ARM7: Fix setting spsr privilege bits when spsr is empty
681 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
682 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
683 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
684 - GBA Memory: Fix executing code from OBJ region of VRAM
685 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
686 - GBA Serialize: Fix loading savegames from savestates
687 - OpenGL: Correct boolean vector strcmp strings for uniforms
688 - Qt: Fix sending gameStopped twice
689 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
690 - Qt: Fix initial state of key mapping
691 - Qt: Initialize m_useBios
692 - SDL: Fix joystick initialization on BSD
693 - SDL: Fix potential joystick crash in games with rumble
694 - SDL: Fix SDL 1.2 build
695 - SDL: Fix sporadic crash when deinitializing audio
696 - Shaders: Fix AGS-001 shader with some bad drivers
697 - Util: Use closesocket on Windows
698 - Util: Fix socket bind addresses
699 - VFS: Fix reading 7z archives without rewinding first
700 - VFS: VFileFromFD should not open directories
701 - Wii: Fix tilting direction
702 - Util: Fix realloc semantics in utf16to8
703Misc:
704 - All: Allow use of external minizip library
705 - Debugger: CLI debugger now exits when end-of-stream is reached
706 - FFmpeg: Update dependencies on Ubuntu
707 - GBA: Slightly optimize GBAProcessEvents
708 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
709 - GBA Video: Null renderer should return proper register values
710 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
711 - Qt: Add preset for DualShock 4
712 - Qt: Update 360 input profile on OS X to reflect newer drivers
713 - Qt: Remove use of NaN
714 - Qt: Canonicalize file paths when loading games
715 - Qt: Add refresh button to controller editing
716 - SDL: Remove default gamepad mappings
717 - Util: Fix intermittent build failure on OS X
718 - VFS: VFile.sync now updates modified time
719
7200.4.0: (2016-02-02)
721Features:
722 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
723 - I/O viewer
724 - Booting of multiboot images
725 - Customization of GIF recording
726 - Libretro: Cheat code support
727 - Support for GLSL shaders
728 - ROM information view
729 - Support for VBA-style cheat codes
730 - Savestates now store creation timestamps
731 - Key autofire
732 - Libretro: Allow blocking opposing directional input
733 - OpenEmu core for OS X
734 - Libretro: Settings for using BIOS and skipping intro
735 - Libretro: Customizable idle loop removal
736 - Implemented cycle counting for sprite rendering
737 - Cleaner, unified settings window
738 - Added a setting for pausing when the emulator is not in focus
739 - Customizable paths for save games, save states, screenshots and patches
740 - Controller hotplugging
741 - Ability to store save games and active cheats within savestates
742Bugfixes:
743 - ARM7: Fix sign of unaligned LDRSH
744 - ARM7: Fix decoding of some ARM ALU instructions with shifters
745 - Debugger: Fix watchpoints in gdb
746 - GBA: Fix warnings when creating and loading savestates
747 - GBA: Fix Iridion II savetype
748 - GBA BIOS: Fix misaligned CpuSet
749 - GBA Cheats: Fix cheats setting the Action Replay version
750 - GBA Hardware: Fix GPIO on big endian
751 - GBA Memory: Fix DMA register writing behavior
752 - GBA Memory: Fix DMAs triggering two cycles early
753 - Libretro: Fix aspect ratio
754 - Qt: Fix some potential crashes with the gamepad mapping
755 - Qt: Fix keys being mapped incorrectly when loading configuration file
756 - Util: Fix PowerPC PNG read/write pixel order
757 - Util: Fix excessive memory allocation when decoding a PNG
758 - VFS: Fix VFileReadline and remove _vfdReadline
759Misc:
760 - All: Improved PowerPC support
761 - All: Fix some undefined behavior warnings
762 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
763 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
764 - GBA: Implement bad I/O register loading
765 - GBA: Allow jumping to OAM and palette RAM
766 - GBA BIOS: Finish implementing RegisterRamReset
767 - GBA Config: Add "override" layer for better one-time configuration
768 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
769 - GBA Memory: Use a dynamically sized mask for ROM memory
770 - GBA Memory: Implement several unimplemented memory access types
771 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
772 - GBA RR: Starting from savestate now embeds the savegame
773 - GBA RR: Add preliminary SRAM support for VBM loading
774 - GBA RR: Add support for resets in movies
775 - GBA Video: Remove lastHblank, as it is implied
776 - Libretro: Use anonymous memory mappers for large blocks of memory
777 - Libretro: Add install target for libretro core
778 - Qt: Window size command line options are now supported
779 - Qt: Increase usability of key mapper
780 - Qt: Add 'Apply' button to settings window
781 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
782 - Qt: Allow use of modifier keys as input
783 - Qt: Optimize log viewer
784 - Qt: Added button for breaking into the GDB debugger
785 - Qt: Add box for showing duration of rewind
786 - SDL: Support fullscreen in SDL 1.2
787 - SDL: Allow GBASDLAudio to be used without a thread context
788 - Util: Use VFile for configuration
789 - Util: Add MutexTryLock
790
7910.3.2: (2015-12-16)
792Bugfixes:
793 - ARM7: Fix STRT/STRBT
794 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
795 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
796 - Libretro: Fix problems with rumble not turning off
797 - GBA: Fix idle skip state being retained between games
798 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
799 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
800 - GBA BIOS: Fix Sqrt sign
801 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
802 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
803 - GBA Memory: Fix DMA behavior for SRAM accesses
804 - GBA Memory: Fix Store8 to OBJ VRAM
805 - GBA Memory: Fix alignment of LDM/STM on SRAM
806 - GBA Memory: Fix unaligned out-of-bounds ROM loads
807 - GBA Memory: Fix timing of DMAs
808 - GBA Video: Fix _mix for 15-bit color
809 - GBA Video: Fix OAM and palette initialization
810 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
811 - Qt: Use safer isLoaded check in GameController
812 - Qt: Fix a race condition in PainterGL that could lead to a crash
813 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
814 - Qt: Fix font size in memory viewer
815 - Qt: Fix a crash in the memory viewer
816 - Qt: Add additional checks in CheatModel to prevent crashes
817 - Qt: Fix race condition with setting sample rate
818 - Qt: Fix crash when closing multiplayer windows
819 - Qt: Fix resetting while paused
820Misc:
821 - GBA Audio: Implement missing flags on SOUNDCNT_X register
822 - Qt: Add mute option to menu
823
8240.3.1: (2015-10-24)
825Bugfixes:
826 - ARM7: Fix instruction decoding of Thumb shifts
827 - GBA: Deinit savegame when unloading a ROM
828 - GBA: Fix BIOS check on big endian
829 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
830 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
831 - GBA Audio: Fix audio channels being silenced at the wrong time
832 - GBA Memory: Fix bad BIOS Load16 on big endian
833 - GBA Memory: Fix bad Load8 on big endian
834 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
835 - GBA Video: Fix edge case with sprite blend modes and semitransparency
836 - GBA Video: Fix objwin and blending interaction on sprites
837 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
838 - Libretro: Fix a memory leak with the render buffer
839 - Qt: Windows no longer spawn in the top left on first launch
840 - Qt: Fix install path of XDG desktop file with DESTDIR
841 - Qt: Fix drag and drop on Windows
842 - Qt: Reenable double buffering, as disabling it broke some Windows configs
843 - VFS: Fix return values of VFileFILE.read and .write
844Misc:
845 - All: Reset next event to cycles instead of zero to interrupt
846 - All: Add --version flag
847 - ARM7: Force disable LTO on two files to work around a GCC bug
848 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
849 - GBA: Better memory handling with PNG savestates
850 - GBA: Additional savestate sanity checks
851 - GBA: Check for cycle count being too high
852 - GBA Audio: Allow GBAAVStream to have no video callback
853 - GBA BIOS: Implement RegisterRamReset for SIO registers
854 - Qt: Remove useless help icons in dialogs
855 - Qt: Prevent savestate window from opening while in multiplayer
856 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
857 - Qt: Dropping multiplayer windows works more cleanly now
858
8590.3.0: (2015-08-16)
860Features:
861 - Ability to hide individual background layers, or OBJs
862 - Ability to mute individual audio channels
863 - Palette viewer and exporter
864 - Volume control
865 - More shortcuts are editable (e.g. quick save/load)
866 - Rewind now shows the frame after rewinding
867 - Import/Export of GameShark/Action Replay snapshots
868 - Add "Step backwards" item for single increment rewind
869 - Deadzone estimation for game controllers
870 - Analog inputs can be used for shortcuts
871 - Menu items for specific solar sensor brightness levels
872 - Remappable controls for tilt and gyroscope sensors
873 - Status messages for actions taken while a game is running (e.g. save/load state)
874 - Memory inspector
875 - Screensaver can now be suspended while a game is running
876 - Load/save the most recent savestate slot
877 - Support varible speed (PWM) rumble
878 - Ability to cap fast forward speed
879 - Finer control over FPS target
880 - Holdable shortcut for rewinding one frame at a time
881 - Ability to boot directly into the BIOS
882 - Preliminary support for yanking out the game pak while a game is running
883 - Thumb-drive mode by putting a file called portable.ini in the same folder
884 - Configurable display driver, between software and OpenGL
885 - Undo-able savestate loading and saving
886 - Controller profiles now store shortcut settings
887 - Default controller profiles for several common controllers
888 - Libretro now supports BIOS, rumble and solar sensor
889 - Implement BIOS call Stop, for sleep mode
890 - Automatically load patches, if found
891 - Improved video synchronization
892 - Configurable audio output sample rate
893Bugfixes:
894 - ARM7: Fix SWI and IRQ timings
895 - ARM7: Fix Thumb MUL timing
896 - ARM7: Fix timing of multiplies to use N cycles
897 - ARM7: ARMHotplugDetach should call deinit
898 - Debugger: Fix use-after-free in breakpoint clearing code
899 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
900 - GBA: Cap audio FIFO read size during deserialization
901 - GBA: Check for corrupted savestates when loading
902 - GBA: Check for improperly sized savestates when loading
903 - GBA: Check for savestates made from differently sized ROMs
904 - GBA: Fix calls to endian-independent loadstores
905 - GBA: Fix timing of reading from timer registers
906 - GBA: Ensure cycles never go negative
907 - GBA Audio: Force audio FIFOs to 32-bit
908 - GBA Audio: Fix audio pitch changing when adjusting buffer size
909 - GBA Audio: Fix sample order in audio channel 3
910 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
911 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
912 - GBA Memory: Improve Thumb open bus behavior
913 - GBA Memory: Fix potential DMA issue when loading a savestate
914 - GBA Memory: Fix load/store multiple video memory waitstates
915 - GBA SIO: Fix reseting when there are SIO devices attached
916 - GBA Video: Blended sprites should never have other effects applied
917 - GBA Video: Fix out-of-bounds tiles in mosaic
918 - GBA Video: Fix windows not affecting sprites
919 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
920 - GBA Video: Fix timing on first scanline
921 - Qt: Better cleanup when a game crashes
922 - Qt: Fix open ROM dialog filtering for archive formats
923 - Qt: Cap the maximum number of multiplayer windows
924 - Qt: Fix maximum year in sensor override
925 - Qt: Fix window being too tall after exiting fullscreen
926 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
927 - Qt: Fix analog buttons not getting unmapped
928 - Qt: Fix passing command line options
929 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
930 - SDL: Fix SDL build when OpenGL is missing
931 - Util: Allow loading IPS patches that grow the ROM
932 - VFS: Fix resource leaks if some allocations fail
933 - VFS: Fix line-reading to return proper values
934 - Video: Fix an issue with very long filenames
935 - Util: Fix formatting of floats
936Misc:
937 - All: Add --help flag for command line programs
938 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
939 - All: Enable static linking for Windows
940 - All: Enable static linking for OS X
941 - All: Threads are now named
942 - All: Proper handling of Unicode file paths
943 - ARM7: Add emulation for Undefined CPU mode
944 - ARM7: Reduce the size of the Thumb instruction table
945 - GBA: Add status log level
946 - GBA: GBARewind now returns how many states it has rewound
947 - GBA: SIO logging layer
948 - GBA BIOS: Stub out SoundBias
949 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
950 - GBA: Don't include GBACLIDebugger struct unless needed
951 - GBA: Savedata is now synced shortly after data finishes being written
952 - GBA: Process multiple timer events at once, if necessary
953 - GBA Audio: Implement audio reset for channels A/B
954 - GBA Audio: Process multiple audio events at once, if necessary
955 - GBA Hardware: Backport generic RTC source into core
956 - GBA Input: Allow axes and buttons to be mapped to the same key
957 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
958 - GBA SIO: Add a dummy driver for Normal mode
959 - GBA Thread: Add functionality for running callbacks on the GBA thread
960 - GBA Thread: Split GBASync into a separate file
961 - GBA Video: Refactor software renderer into separate files
962 - GBA Video: Slightly optimize mode 0 mosaic rendering
963 - Debugger: Free watchpoints in addition to breakpoints
964 - Qt: Handle saving input settings better
965 - Qt: Move GL frame drawing back onto its own thread
966 - Qt: Fast forward (held) option moved from Other to Emulation menu
967 - Qt: Show version info in window title
968 - Qt: Migrate multiplayer window handling into GBAApp
969 - Qt: Unified file opening and saving with last location
970 - Qt: Fix windows being resizable when they shouldn't have been
971 - Qt: Only hide cursor in full screen
972 - Qt: Replace pause-after-frame mutex with an atomic
973 - Qt: Add application icon and XDG desktop files
974 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
975 - Qt: Don't save window size when entering fullscreen
976 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
977 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
978 - Qt: Increase usability of key mapper
979 - Qt: Show checkmark for window sizes
980 - Qt: Set window path to loaded ROM
981 - Perf: Ability to load savestates immediately on launch
982 - SDL: Properly check for initialization
983 - SDL: Clean up initialization functions
984 - SDL: Clean up GL context
985 - Util: Allow disabling the threading code entirely
986 - VFS: Add sync method to force syncing with backing
987
9880.2.1: (2015-05-13)
989Bugfixes:
990 - All: Fix sanitize-deb script not cleaning up after itself
991 - All: Fix dependencies for libavcodec on Debian-derived platforms
992 - ARM7: Handle writeback for PC in addressing modes 2 and 3
993 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
994 - ARM7: Fix ARM multiply instructions when PC is a destination register
995 - Debugger: Fix use-after-free in breakpoint clearing code
996 - Debugger: Fix boundary conditions in tab completion
997 - GBA: Fix timers not updating timing when writing to only the reload register
998 - GBA: Fix rewind boundary conditions
999 - GBA: Add initial I/O register settings for background matrix registers
1000 - GBA: Fix hang when loading a savestate if sync to video is enabled
1001 - GBA: Handle out-of-bounds I/O access
1002 - GBA: Fix bounds-checking on EEPROM access
1003 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1004 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1005 - GBA Memory: Allow SRAM to be 64kB
1006 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1007 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1008 - GBA Video: Fix second frame mode 5
1009 - Perf: Fix race condition if a game crashes immediately on start
1010 - Qt: Fix Display object leak when closing a window
1011 - Qt: Fix .deb dependencies
1012 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1013 - Qt: Fix window not regaining focus after exiting savestate window
1014 - Qt: Fix regression where video would not record if the game had already started
1015 - Qt: Fix potential crash if a gamepad causes focus to change
1016 - Qt: Fix controller axis querying
1017 - Qt: Fix multiplayer windows opening as the wrong size
1018 - Qt: Fix controllers sometimes not loading the right profile
1019 - SDL: Fix boundary conditions for joystick adjustments
1020 - SDL: Allocate properly sized input maps
1021 - SDL: Fix potential build issues when Qt and SDL2 are in use
1022 - Util: Fix resource leak in UTF-8 handling code
1023 - Util: Fix a null-pointer issue when attempting to delete a key
1024 - VFS: Fix resource leaks if some allocations fail
1025 - Video: Fix an issue with very long filenames
1026Misc:
1027 - GBA Memory: Soft-crash if jumping past the end of a ROM
1028 - Qt: Show multiplayer numbers in window title
1029 - Qt: Solar sensor can have shortcuts set
1030
10310.2.0: (2015-04-03)
1032Features:
1033 - Support for gamepad axes, e.g. analog sticks or triggers
1034 - Add scale presets for up to 6x
1035 - Settings window
1036 - Bilinear resampling option
1037 - Add option to skip BIOS start screen
1038 - List of recently opened games
1039 - Support for games using the Solar Sensor
1040 - Better audio resampling via blip-buf
1041 - Game Pak overrides dialog for setting savetype and sensor values
1042 - Support for games using the tilt sensor
1043 - Remappable shortcuts for keyboard and gamepad
1044 - Rewinding of emulation
1045 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1046 - Support IPv6
1047 - Save directory of last loaded file
1048 - Support BPS patches
1049 - Automatically detect and optimize out idle loops
1050 - Configurable game overrides
1051 - Support loading 7-Zip files
1052 - Drag and drop game loading
1053 - Cheat code support
1054 - Runtime configurable audio driver
1055 - Libretro core for use with RetroArch and other front-ends
1056 - Controller profiles for setting different bindings for different controllers
1057 - Ability to lock aspect ratio
1058 - Local link cable support
1059 - Ability to switch which game controller is in use per instance
1060 - Ability to prevent opposing directional input
1061 - Warning dialog if an unimplemented BIOS feature is called
1062 - Debugger: Add CLI "frame", frame advance command
1063 - Debugger: Add CLI functions for writing to memory
1064 - Debugger: Add CLI functions for examining memory regions
1065 - Debugger: Add CLI function for writing a register
1066Bugfixes:
1067 - ARM7: Extend prefetch by one stage
1068 - ARM7: Fix cycle counting for loads
1069 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1070 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1071 - GBA: Initialize gba.sync to null
1072 - GBA: Fix timer initialization
1073 - GBA Audio: Support 16-bit writes to FIFO audio
1074 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1075 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1076 - GBA BIOS: Fix BIOS prefetch after reset
1077 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1078 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1079 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1080 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1081 - GBA Memory: Fix cycle counting for 32-bit load/stores
1082 - GBA RR: Fix fallthrough error when reading tags from a movie
1083 - GBA Thread: Fix possible hang when loading an archive
1084 - GBA Thread: Fix possible deadlock in video sync
1085 - Perf: Fix crash when the GBA thread fails to start
1086 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1087 - Qt: Fix crash when adjusting settings after closing a game
1088 - Qt: Fix crash when starting GDB stub after closing a game
1089 - Qt: Fix patch loading while a game is running
1090 - Qt: Fix crash when loading a game after stopping GDB server
1091 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1092 - Qt: Fix crash when attempting to pause if a game is not running
1093 - SDL: Properly clean up if a game doesn't launch
1094 - Util: Fix sockets on Windows
1095Misc:
1096 - All: Enable link-time optimization
1097 - Debugger: Watchpoints now work on STM/LDM instructions
1098 - Debugger: Clean up GDB stub network interfacing
1099 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1100 - Debugger: Merge Thumb BL instructions when disassembling
1101 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1102 - Debugger: Watchpoints now report address watched (fixes #68)
1103 - Debugger: Add support for soft breakpoints
1104 - Debugger: Make I/O register names be addresses instead of values
1105 - Debugger: Rename read/write commands
1106 - GBA: Improve accuracy of event timing
1107 - GBA: Add API for getting Configuration structs for overrides and input
1108 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1109 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1110 - GBA: Move A/V stream interface into core
1111 - GBA: Savestates now take into account savedata state machines (fixes #109)
1112 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1113 - GBA Memory: Simplify memory API and use fixed bus width
1114 - GBA Thread: Make GBASyncWaitFrameStart time out
1115 - GBA Video: Start video at the last scanline instead of the first
1116 - Qt: Optimize logo drawing
1117 - Qt: Move frame upload back onto main thread
1118 - Qt: Remember window position
1119 - Qt: Double-clicking on the window toggles full screen
1120 - Util: Use proper locale for reading and writing float values
1121
11220.1.1: (2015-01-24)
1123Bugfixes:
1124 - ARM7: Fix LDM writeback to a register already written
1125 - GBA: Fix timers 2 and 3 updating incorrectly
1126 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1127 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1128 - GBA Audio: Properly initialize audio FIFO channels
1129 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1130 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1131 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1132 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1133 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1134 - GBA BIOS: Fix HuffUnComp boundary conditions
1135 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1136 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1137 - GBA Memory: Filter out top nybble of DMA addresses
1138 - GBA Memory: Properly bounds-check VRAM accesses
1139 - GBA Memory: Fix initial DMA state
1140 - GBA Thread: Allow halted games to exit cleanly
1141 - GBA Video: Fix blend issues with obscured middle layers
1142 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1143 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1144 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1145 - GBA Video: Fix sprite boundary conditions with mosaic
1146 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1147 - Qt: Fix issue with set frame sizes being the wrong height
1148 - Qt: Fix emulator crashing when full screen if a game is not running
1149 - Qt: Fix window focus issues
1150 - Qt: Properly set default video recording settings
1151 - Qt: Fix a race condition when a game crashes immediately
1152 - Qt: Fix some cases where key mapping can break if focus is adjusted
1153 - Qt: Fix crash if a game pauses before any frames are shown
1154 - Debugger: Negative PC-relative loads now properly subtract the offset
1155 - Debugger: Align PC-relative loads in Thumb
1156 - Debugger: Fix watchpoints triggering too late
1157 - Debugger: Fix binary print putting spaces between digits
1158 - Video: Ensure FFmpeg encoder has audio frames
1159 - Video: Fix uncompressed PCM audio recording
1160 - Video: Fix FFmpeg crashing when the file extension is wrong
1161 - Util: Fix SOCKET_FAILED macro
1162Misc:
1163 - GBA: Exit cleanly on FATAL if the port supports it
1164 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1165 - Qt: Disable sync to video by default
1166 - Qt: Handle a game crash without crashing
1167 - Qt: Set default log level to FATAL, ERROR and WARN
1168 - Qt: Clarify some phrasing in the menus
1169 - Qt: Clear active buttons when focus is lost
1170
11710.1.0: (2014-12-13)
1172 - Initial release