CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4
50.7.0: (Future)
6Features:
7 - ELF support
8 - Game Boy Camera support
9 - Qt: Set default Game Boy colors
10 - Game Boy Printer support
11 - Super Game Boy support
12 - Customizable autofire speed
13 - Ability to set default Game Boy model
14 - Map viewer
15 - Automatic cheat loading and saving
16 - GameShark and Action Replay button support
17 - AGBPrint support
18 - Debugger: Conditional breakpoints and watchpoints
19 - Ability to select GB/GBC/SGB BIOS on console ports
20 - Optional automatic state saving/loading
21 - Access to ur0 and uma0 partitions on the Vita
22 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
23 - GBA: ARMIPS/A22i-style and ELF symbol table support
24 - Initial Switch port
25Bugfixes:
26 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
27 - GB Serialize: Fix audio state loading
28 - GB Video: Fix dot clock timing being slightly wrong
29 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
30 - ARM: Fix MSR when T bit is set
31 - GB Serialize: Fix game title check
32 - GB: Revamp IRQ handling based on new information
33 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
34 - GB Video: Fix loading states while in mode 3
35 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
36 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
37 - GB Timer: Minor accuracy improvements
38 - GB Audio: Clock frame events on DIV
39 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
40 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
41 - GBA Savedata: Fix savedata modified time updating when read-only
42 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
43 - GBA Video: Start timing mid-scanline when skipping BIOS
44 - Core: Fix audio sync breaking when interrupted
45 - Qt: Improve FPS timer stability
46 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
47 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
48 - GBA BIOS: Fix BitUnPack final byte
49 - GB I/O: DMA register is R/W
50 - GB Video: Fix SCX timing
51 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
52 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
53 - GBA Video: Make layer disabling work consistently
54 - GB: Fix IRQ disabling on the same T-cycle as an assert
55 - Core: Fix ordering events when scheduling during events
56 - GBA: Reset WAITCNT properly
57 - GBA Serialize: Fix loading states in Hblank
58 - PSP2: Fix more issues causing poor audio
59 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
60 - GB, GBA Savedata: Fix unmasking savedata crash
61 - GBA DMA: Fix temporal sorting of DMAs of different priorities
62 - FFmpeg: Fix encoding audio/video queue issues
63 - GB Serialize: Fix IRQ pending/EI pending confusion
64 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
65 - GB Audio: Fix channel 3 reset value
66 - GB Audio: Fix channel 4 initial LFSR
67 - GB, GBA Video: Don't call finishFrame twice in thread proxy
68 - GB Audio: Fix channel 1, 2 and 4 reset timing
69 - Util: Fix wrapping edge cases in RingFIFO
70Misc:
71 - GBA Timer: Use global cycles for timers
72 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
73 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
74 - Qt: Redo GameController into multiple classes
75 - Test: Restructure test suite into multiple executables
76 - Python: Integrate tests from cinema test suite
77 - Util: Don't build crc32 if the function already exists
78 - GBA: Implement display start DMAs
79 - Qt: Prevent window from being created off-screen
80 - Qt: Add option to disable FPS display
81 - GBA: Improve multiboot image detection
82 - GB MBC: Remove erroneous bank 0 wrapping
83 - GBA Cheats: Allow multiple ROM patches in the same slot
84 - GB: Skip BIOS option now works
85 - Libretro: Add frameskip option
86 - GBA Memory: 64 MiB GBA Video cartridge support
87 - PSP2: Use system enter key by default
88 - 3DS: Remove deprecated CSND interface
89 - Qt: Options to mess around with layer placement
90 - GBA Savedata: Remove ability to disable realistic timing
91 - Qt: Add load alternate save option
92 - GB Audio: Improved audio quality
93 - GB, GBA Audio: Increase max audio volume
94 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
95 - GB Video: Darken colors in GBA mode
96 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
97 - FFmpeg: Support lossless h.264 encoding
98 - Feature: Added loading savestates from command line
99 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
100 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
101 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
102 - Core: Remove broken option for whether rewinding restores save games
103 - FFmpeg: Support lossless VP9 encoding
104 - mGUI: Add fast forward toggle
105Changes from beta 1:
106Features:
107 - Libretro: Add Game Boy cheat support
108 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
109 - Switch: Rumble support
110 - Switch: Rotation support
111 - Qt: State file load/save menu options
112 - Windows installer
113 - Tile viewer now has adjustable width
114Bugfixes:
115 - PSP2: Fix audio crackling after fast forward
116 - PSP2: Fix audio crackling when buffer is full
117 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
118 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
119 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
120 - Switch: Fix incorrect mapping for fast forward cap
121 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
122 - Qt: Fix jumbled background when paused
123 - Qt: Fix FPS counter on Windows
124 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
125 - Qt: Fix focus issues with load/save state overlay
126 - GB Video: Fix SGB border hole size
127Misc:
128 - mGUI: Add SGB border configuration option
129 - mGUI: Add support for different settings types
130 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
131 - Wii: Expose stretch configuration in settings
132 - Wii: Stretch now sets pixel-accurate mode size cap
133 - Qt: Ensure camera image is valid
134 - GB: Improved SGB2 support
135 - Libretro: Reduce rumble callbacks
136 - Debugger: Minor text fixes
137 - Qt: Debugger console history
138 - Qt: Detect presence of GL_ARB_framebuffer_object
139 - Python: Minor API improvements
140
1410.7 beta 1: (2018-09-24)
142- Initial beta for 0.7
143
1440.6.3: (2018-04-14)
145Bugfixes:
146 - GB Audio: Revert unsigned audio changes
147 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
148 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
149
1500.6.2: (2018-04-03)
151Bugfixes:
152 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
153 - 3DS: Fix opening files in directory names with trailing slashes
154 - LR35902: Fix watchpoints not reporting new value
155 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
156 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
157 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
158 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
159 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
160 - GBA: Fix SharkPort saves for EEPROM games
161 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
162 - GBA BIOS: Fix incorrect exit condition in LZ77
163 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
164 - GBA Cheats: Fix slide codes not initializing properly
165 - GBA DMA: ROM reads are forced to increment
166 - GBA Hardware: RTC accuracy improvements
167 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
168 - GBA Memory: Fix copy-on-write memory leak
169 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
170 - GBA Savedata: Fix crash when resizing flash
171 - GBA Video: Force align 256-color tiles
172 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
173 - PSP2: Fix issues causing poor audio
174 - Python: Fix package directory
175 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
176 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
177 - Wii: Fix screen tear when unpausing
178 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
179Misc:
180 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
181 - GB MBC: Remove erroneous bank 0 wrapping
182 - GBA: Improve multiboot image detection
183 - PSP2: Use system enter key by default
184
1850.6.1: (2017-10-01)
186Bugfixes:
187 - GB, GBA: Fix crashes when attempting to identify null VFiles
188 - GB, GBA: Fix sync to video with frameskip
189 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
190 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
191 - GB Core: Fix palette loading when loading a foreign config
192 - GB MBC: Pocket Cam memory should be accessible without enabling
193 - GB MBC: Fix SRAM sizes 4 and 5
194 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
195 - GB MBC: Fix RTC loading when file size is off
196 - GB Memory: Initialize peripheral pointers
197 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
198 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
199 - GB Memory: Actually load latch time from savestate
200 - GB Serialize: Fix deserializing video STAT
201 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
202 - GB Video: Fix potential hang when ending mode 0
203 - GB Video: Fix read mode when enabling LCD
204 - GBA: Reset active region as needed when loading a ROM
205 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
206 - GBA BIOS: Use core's VRAM variable instead of renderer's
207 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
208 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
209 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
210 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
211 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
212 - Python: Fix importing .gb or .gba before .core
213 - Qt: Fix command line debugger closing second game
214 - Qt: Fix LOG argument order
215 - Qt: Fix timezone issues with time overrides
216 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
217 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
218Misc:
219 - CMake: Fix CPack dependencies for libpng 1.6
220 - GBA: Detect hardware for Pokémon FireRed ROM hacks
221 - GBA Cheats: Improve detection of raw cheats
222 - Qt: Don't rebuild library view if style hasn't changed
223 - Qt: Allow overrides to be saved before a game is loaded
224 - Qt: Hide mouse immediately when loading
225 - SDL: Fix 2.0.5 build on macOS under some circumstances
226 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
227
2280.6.0: (2017-07-16)
229Features:
230 - Library view
231 - Sprite viewer
232 - Debugging console
233 - Improved memory viewer
234 - Memory search
235 - Command line ability to override configuration values
236 - Add option to allow preloading the entire ROM before running
237 - Add option for whether rewinding restores save games
238 - Savestates now contain any RTC override data
239 - Add option to lock video to integer scaling
240 - LR35902: Watchpoints
241 - LR35902/GB-Z80 disassembler
242 - GB: Tile viewer
243 - GB: Video/audio channel enabling/disabling
244 - GB: Symbol table support
245 - GB MBC: Add MBC1 multicart support
246 - GBA: Support printing debug strings from inside a game
247 - GBA: Better cheat type autodetection
248 - Implement keypad interrupts
249 - Configuration of gamepad hats
250 - Video log recording for testing and bug reporting
251 - Debugger: Segment/bank support
252 - Debugger: Execution tracing
253 - Qt: German translation (by Lothar Serra Mari)
254 - Qt: Spanish translation (by Kevin López)
255 - Qt: Italian translation (by theheroGAC)
256Bugfixes:
257 - ARM7: Fix MLA/*MULL/*MLAL timing
258 - Core: Fix crash with rewind if savestates shrink
259 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
260 - Core: Fix directory sets crashing on close if base isn't properly detached
261 - FFmpeg: Fix overflow and general issues with audio encoding
262 - GB: Fix flickering when screen is strobed quickly
263 - GB: Fix STAT blocking
264 - GB MBC: Fix ROM bank overflows getting set to bank 0
265 - GB MBC: Fix swapping carts not detect new MBC
266 - GB Timer: Improve DIV reset behavior
267 - GB Timer: Fix DIV batching if TAC changes
268 - GB Video: Reset renderer when loading state
269 - GBA: Fix multiboot ROM loading
270 - GBA: Fix multiboot loading resulting in too small WRAM
271 - GBA BIOS: Implement BitUnPack
272 - GBA BIOS: Fix ArcTan sign in HLE BIOS
273 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
274 - GBA BIOS: Fix INT_MIN/-1 crash
275 - GBA Hardware: Fix crash if a savestate lies about game hardware
276 - GBA I/O: Handle audio registers specially when deserializing
277 - GBA Memory: Improve initial skipped BIOS state
278 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
279 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
280 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
281 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
282 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
283 - LR35902: Fix core never exiting with certain event patterns
284 - LR35902: Fix pc overflowing current region off-by-one
285 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
286 - OpenGL: Fix some shaders causing offset graphics
287 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
288 - Qt: Fix window icon being stretched
289 - Qt: Fix data directory path
290 - Qt: Fix timing issues on high refresh rate monitors
291 - Qt: Fix linking after some windows have been closed
292 - Qt: Fix crash when changing audio settings after a game is closed
293 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
294 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
295 - Qt: Fix game unpausing after frame advancing and refocusing
296 - SDL: Fix game crash check
297 - SDL: Fix race condition with audio thread when starting
298 - SDL: Fix showing version number
299 - Test: Fix crash when loading invalid file
300 - Test: Fix crash when fuzzing fails to load a file
301 - Test: Don't rely on core for frames elapsed
302 - Test: Fix crash when loading invalid file
303 - Test: Fix crash when fuzzing fails to load a file
304 - Tools: Fix recurring multiple times over the same library
305 - Util: Fix overflow when loading invalid UPS patches
306 - Util: Fix highest-fd socket not being returned by SocketAccept
307 - Windows: Fix VDir.rewind
308Misc:
309 - All: Add C++ header guards
310 - All: Move time.h include to common.h
311 - 3DS, PSP2, Wii: Last directory loaded is saved
312 - CMake: Add ability to just print version string
313 - Core: New, faster event timing subsystem
314 - Core: Clean up some thread state checks
315 - Core: Add generic checksum function
316 - Core: Cores can now have multiple sets of callbacks
317 - Core: Restore sleep callback
318 - Core: Move rewind diffing to its own thread
319 - Core: Ability to enumerate and modify video and audio channels
320 - Core: List memory segments in the core
321 - Core: Move savestate creation time to extdata
322 - Core: Config values can now be hexadecimal
323 - Core: Improved threading interrupted detection
324 - Debugger: Modularize CLI debugger
325 - Debugger: Make building with debugging aspects optional
326 - Debugger: Add functions for read- or write-only watchpoints
327 - Debugger: Make attaching a backend idempotent
328 - Debugger: Add mDebuggerRunFrame convenience function
329 - Feature: Move game database from flatfile to SQLite3
330 - Feature: Support ImageMagick 7
331 - Feature: Make -l option explicit
332 - FFmpeg: Return false if a file fails to open
333 - FFmpeg: Force MP4 files to YUV420P
334 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
335 - GB: Reset with initial state of DIV register
336 - GB MBC: New MBC7 implementation
337 - GB Audio: Simplify envelope code
338 - GB Audio: Improve initial envelope samples
339 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
340 - GB Video: Improved video timings
341 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
342 - GBA, GB: ROM is now unloaded if a patch is applied
343 - GBA DMA: Refactor DMA out of memory.c
344 - GBA DMA: Move DMAs to using absolute timing
345 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
346 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
347 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
348 - GBA Memory: Support reading/writing POSTFLG
349 - GBA Memory: Remove unused prefetch cruft
350 - GBA Timer: Improve accuracy of timers
351 - GBA Video: Clean up unused timers
352 - GBA Video: Allow multiple handles into the same tile cache
353 - GBA Video, GB Video: Colors are now fully scaled
354 - GBA Video: Optimize when BLD* registers are written frequently
355 - OpenGL: Add xBR-lv2 shader
356 - Qt: Move last directory setting from qt.ini to config.ini
357 - Qt: Improved HiDPI support
358 - Qt: Expose configuration directory
359 - Qt: Merge "Save" and "OK" buttons in shader options
360 - Qt: Automatically load controller profile when plugged in
361 - Qt: Rename "Resample video" option to "Bilinear filtering"
362 - Qt: Remove audio thread
363 - Qt: Remove audio buffer sizing in AudioProcessorQt
364 - Qt: Re-enable QtMultimedia on Windows
365 - Qt: Make "Mute" able to be bound to a key
366 - Qt: Add .gb/.gbc files to the extension list in Info.plist
367 - Qt: Relax hard dependency on OpenGL
368 - Qt: Better highlight active key in control binding
369 - SDL: Remove scancode key input
370 - SDL: Automatically map controllers when plugged in
371 - Test: Add a basic test suite
372 - Util: Add size counting to Table
373 - Util: Add 8-bit PNG write support
374 - Util: Tune patch-fast extent sizes
375 - VFS: Call msync when syncing mapped data
376 - VFS: Allow truncating memory chunk VFiles
377 - VFS: Fix some minor VFile issues with FILEs
378 - VFS: Optimize expanding in-memory files
379 - VFS: Add VFileFIFO for operating on circle buffers
380Changes from beta 1:
381Features:
382 - Qt: Italian translation (by theheroGAC)
383 - Qt: Updated German translation
384Bugfixes:
385 - GB Audio: Fix incorrect channel 4 iteration
386 - GB Audio: Fix zombie mode bit masking
387 - GB Serialize: Fix timer serialization
388 - GB Video: Fix LYC regression
389 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
390 - GBA Timer: Fix count-up timing overflowing timer 3
391 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
392 - Qt: Fix memory search close button (fixes mgba.io/i/769)
393 - Qt: Fix window icon being stretched
394 - Qt: Fix initial window size (fixes mgba.io/i/766)
395 - Qt: Fix data directory path
396 - Qt: Fix controls not saving on non-SDL builds
397 - Qt: Fix translation initialization (fixes mgba.io/i/776)
398 - Qt: Fix patch loading while a game is running
399 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
400 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
401 - Qt: Fix GL-less build
402 - Qt: Fix Software renderer not handling alpha bits properly
403 - Qt: Fix screen background improperly stretching
404 - SDL: Fix cheats not loading
405Misc:
406 - GB Serialize: Add MBC state serialization
407 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
408 - GBA Timer: Improve accuracy of timers
409 - PSP2: Update toolchain to use vita.cmake
410 - Qt: Add language selector
411 - Qt: Minor test fixes
412 - Qt: Move shader settings into main settings window
413 - Qt: Dismiss game crashing/failing dialogs when a new game loads
414 - Qt: Properly ship Qt translations
415 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
416
4170.6 beta 1: (2017-06-29)
418 - Initial beta for 0.6
419
4200.5.2: (2016-12-31)
421Bugfixes:
422 - All: Fix fullscreen config option being ignored
423 - ARM7: PSR mode bits should not get sign extended
424 - GB: Fix audio not being deinitialized
425 - GB: Fix crash when masking savedata
426 - GB: Properly initialize sramRealVf variable
427 - GB Audio: Fix serialization of channel 3 and NR52 properties
428 - GB Audio: Reset envelope timer when reseting sound channel
429 - GB MBC: Fix SRAM dangling pointer with RTC games
430 - GB MBC: Fix initializing MBC when no ROM is loaded
431 - GB Memory: Fix patching ROM bank 0
432 - GB Memory: Fix starting HDMAs during mode 0
433 - GB Memory: Fix HDMA5 value after DMA completes
434 - GB Video: Initialize LCDC in renderer
435 - GB Video: Hblank IRQs should mask LYC=LY IRQs
436 - GBA: Fix IRQs firing after already being cleared
437 - GBA: Only unhalt CPU if appropriate bit is set in IE
438 - GBA: Add savegame override for Crash Bandicoot 2
439 - GBA BIOS: Fix MidiKey2Freq BIOS reads
440 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
441 - GBA Cheats: Fix GameShark ROM patches
442 - GBA I/O: Mask off WAITCNT bits that cannot be written
443 - GBA Memory: Fix misaligned BIOS reads
444 - GBA Memory: Fix VCOUNT being writable
445 - GBA Video: Fix out of bounds sprite transforms
446 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
447 - Libretro: Fix disabling BIOS
448 - Libretro: Fix Game Boy savestates and audio
449 - Qt: Fix changing resolution of software renderer
450 - Qt: Fix setting overrides
451 - Qt: Fix cut off tiles and alignment issues in tile viewer
452 - Qt: Only reset window dimensions when first shown
453 - Qt: Fix Qt Multimedia audio driver on big endian
454 - Qt: Fix Apply button for key and controller configurations
455 - VFS: Fix resizing memory chunks when not needed
456 - Windows: Fix Unicode directory handling
457Misc:
458 - GB, GBA: Prevent loading null ROMs
459 - GB Audio: Initialize wave RAM to GBC values
460 - GB Memory: Reset ROM bank when loading a ROM
461 - PSP2: Improved controller rumble
462
4630.5.1: (2016-10-05)
464Bugfixes:
465 - Core: Fix importing save games as read-only
466 - FFmpeg: Fix encoding AAC
467 - GB: Fix invalid STOP behavior on Game Boy Color
468 - GB: Initialize audio properly
469 - GB: Properly clear KEY1 bit 0 when switching speeds
470 - GB: Properly unload save files when unloading a ROM
471 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
472 - GB MBC: Fix MBC7 when size is incorrectly specified
473 - GB MBC: Fix RTC access when no save file is loaded
474 - GB SIO: Don't auto-clock external shift clock
475 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
476 - GB Video: Fix video frames getting missed when LCDC is off
477 - GB Video: Clear screen when LCDC is off
478 - GBA Cheats: Fix holding onto pointers that may get invalidated
479 - GBA Cheats: Fix key-activated CodeBreaker cheats
480 - GBA Cheats: Fix uninitialized memory getting freed when saving
481 - GBA Hardware: Improve Game Boy Player rumble behavior
482 - GBA Memory: Fix several unused I/O register read values
483 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
484 - LR35902: Fix events running with the wrong cycle active
485 - Qt: Fix "close" button on Overrides view
486 - Qt: Fix saving overrides
487 - Qt: Fix directory set unloading when replacing the ROM
488 - Qt: Fix patch loading
489 - Qt: Fix crash when saving an override if a game isn't loaded
490 - Qt: Fix showing default display driver as OpenGL (force 1.x)
491 - SDL: Attach rumble in SDL frontend
492 - Util: Fix PNG identification on files too small to be a PNG
493Misc:
494 - All: Only update version info if needed
495 - All: Split out install locations for Libretro and OpenEmu
496 - FFmpeg: Encoding cleanup
497 - GB: Reset active region when reloading ROM
498 - GB Memory: Initialize RAM pattern for GBC
499 - GB Video: Improved video timings
500 - Qt: Manage window sizes slightly better
501 - Qt: Remember scale option independent of core dimensions
502
5030.5.0: (2016-09-19)
504Features:
505 - Game Boy support
506 - Support for encrypted CodeBreaker GBA cheats
507 - Emulation of Vast Fame protected GBA carts (taizou)
508 - Tile viewer
509 - Threaded rendering mode
510 - Libretro: Memory map and achievement support (leiradel)
511 - GUI: Add UI control remapping
512 - GUI: Add fast-forward
513 - Wii: 240p support
514 - 3DS: Adjustable screen darkening
515 - Ability to temporarily load a savegame
516 - Load specific files out of archives
517 - Automatic BIOS detection
518Bugfixes:
519 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
520 - Debugger: Fix GDB breakpoints
521 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
522 - GBA: Fix filehandle leak with savegames
523 - GBA: Timer 0 cannot be count up
524 - GBA: Count up timers should not count themselves
525 - GBA Memory: Fix mirror on non-overdumped Classic NES games
526 - GBA Memory: Fix ldm {pc}
527 - GBA Savedata: Fix savedata sync timer
528 - GBA Savedata: Only unmap savedata if present
529 - GBA Serialize: Savestates now properly store prefetch
530 - GBA Video: WIN0/1 take priority over OBJWIN
531 - GBA Video: Fix out-of-order OBJWIN
532 - PSP2: Fix GPU crash while exiting
533 - PSP2: Fix VSync
534 - PSP2: Fix accelerometer range
535 - PSP2: Actually load screen mode setting
536 - PSP2: Fix gyroscope direction
537 - PSP2: Delete threads after they return
538 - PSP2: Fix mapping/unmapping from not at 0
539 - Qt: Fix bug in software renderer scaling
540 - Qt: Fix hanging key press after disabling autofire
541 - Qt: Fix being unable to pause manually when using auto-pausing
542 - SDL: Fix axes being mapped wrong
543 - Util: Fix realloc semantics in utf16to8
544 - Util: Fix inserting too many items into a hash table
545 - VFS: Fix uninitialized varaible reading from 7z
546 - VFS: Fix reading multiple files from a 7z archive
547 - Wii: Fix framelimiting after a slowdown
548 - Wii: Fix garbage flash at startup
549Misc:
550 - 3DS: Use blip_add_delta_fast for a small speed improvement
551 - 3DS: Allow UTF-16 filenames
552 - 3DS: Port to using citro3D
553 - 3DS: Use system font for menus
554 - 3DS: Attempt to use Core 2 for threads
555 - 3DS: Adjustable filering
556 - 3DS: 3D banner
557 - All: Add QUIET parameter to silence CMake
558 - All: Faster memory read/write
559 - ARM7: Support forcing Thumb mode via MSR
560 - ARM7: Flush prefetch cache when loading CPSR via MSR
561 - ARM7: Clean up instruction decoding for future expandability
562 - Debugger: Support register and memory writes via GDB stub
563 - Debugger: Add software breakpoint support to gdb
564 - FFmpeg: Full support for libavcodec 56+
565 - GBA: Better debug logging if event processing breaks
566 - GBA Audio: Force audio DMAs to not increment destination
567 - GBA BIOS: Use custom ArcTan, not relying on OS
568 - GBA Hardware: Clean up dead code in GBP
569 - GBA Memory: Optimize stalling behavior
570 - GBA Memory: Optimize Load-/StoreMultiple
571 - GBA Savedata: Add realistic timing for EEPROM
572 - GBA Serialize: Savestates now store if CPU was halted
573 - GBA Video: Remove old slow path fallback
574 - GBA Video: Optimize sprite drawing
575 - GBA Video: Optimize mode 0 rendering
576 - GBA Video: Optimize compositing cases slightly
577 - GUI: Screenshot dimensions are now passed through
578 - GUI: Add back logging
579 - GUI: Only reload config if manually saved
580 - GUI: Increase scrolling speed
581 - OpenGL: Log shader compilation failure
582 - OpenGL: Add texSize uniform
583 - Qt: Make -g flag work in Qt build
584 - Qt: Simplify OpenGL context creation
585 - Qt: Thread startup improvements
586 - Qt: Make audio channel/video layer options shortcut mappable
587 - Qt: Remove some C99isms from C++ code
588 - Qt: Remove default autofire mappings
589 - Qt: Make reseting when pasued frame-accurate
590 - Qt: Rearchitect game closing codepath
591 - PSP2: Use system font for menus
592 - PSP2: Add rumble for PS TV
593 - PSP2: Add fit-to-height screen mode
594 - PSP2: Sync files per descriptor
595 - PSP2: Allow UTF-8 filenames
596 - PSP2: Screenshots are now saved into the Photo Gallery
597 - PSP2: Stop underclocking when menuing
598 - SDL: Increase default audio buffer size to 1024 samples
599 - SDL: More responsive rumble
600 - Util: Add Vector GetConstPointer
601 - Util: Add rtrim
602 - Util: Add endswith
603 - VFS: Improve zip file detection
604 - Wii: Add pixelated resample filter
605 - Windows: Add native VDir support
606 - Util: Add PRIz macro for libc versions that don't support %z
607
6080.4.1: (2016-07-11)
609Bugfixes:
610 - All: Fix several file handle leaks
611 - All: Fix instruction tables getting zeroed when linking sometimes
612 - ARM7: Fix flags on SBC/RSC
613 - ARM7: Fix setting spsr privilege bits when spsr is empty
614 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
615 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
616 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
617 - GBA Memory: Fix executing code from OBJ region of VRAM
618 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
619 - GBA Serialize: Fix loading savegames from savestates
620 - OpenGL: Correct boolean vector strcmp strings for uniforms
621 - Qt: Fix sending gameStopped twice
622 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
623 - Qt: Fix initial state of key mapping
624 - Qt: Initialize m_useBios
625 - SDL: Fix joystick initialization on BSD
626 - SDL: Fix potential joystick crash in games with rumble
627 - SDL: Fix SDL 1.2 build
628 - SDL: Fix sporadic crash when deinitializing audio
629 - Shaders: Fix AGS-001 shader with some bad drivers
630 - Util: Use closesocket on Windows
631 - Util: Fix socket bind addresses
632 - VFS: Fix reading 7z archives without rewinding first
633 - VFS: VFileFromFD should not open directories
634 - Wii: Fix tilting direction
635 - Util: Fix realloc semantics in utf16to8
636Misc:
637 - All: Allow use of external minizip library
638 - Debugger: CLI debugger now exits when end-of-stream is reached
639 - FFmpeg: Update dependencies on Ubuntu
640 - GBA: Slightly optimize GBAProcessEvents
641 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
642 - GBA Video: Null renderer should return proper register values
643 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
644 - Qt: Add preset for DualShock 4
645 - Qt: Update 360 input profile on OS X to reflect newer drivers
646 - Qt: Remove use of NaN
647 - Qt: Canonicalize file paths when loading games
648 - Qt: Add refresh button to controller editing
649 - SDL: Remove default gamepad mappings
650 - Util: Fix intermittent build failure on OS X
651 - VFS: VFile.sync now updates modified time
652
6530.4.0: (2016-02-02)
654Features:
655 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
656 - I/O viewer
657 - Booting of multiboot images
658 - Customization of GIF recording
659 - Libretro: Cheat code support
660 - Support for GLSL shaders
661 - ROM information view
662 - Support for VBA-style cheat codes
663 - Savestates now store creation timestamps
664 - Key autofire
665 - Libretro: Allow blocking opposing directional input
666 - OpenEmu core for OS X
667 - Libretro: Settings for using BIOS and skipping intro
668 - Libretro: Customizable idle loop removal
669 - Implemented cycle counting for sprite rendering
670 - Cleaner, unified settings window
671 - Added a setting for pausing when the emulator is not in focus
672 - Customizable paths for save games, save states, screenshots and patches
673 - Controller hotplugging
674 - Ability to store save games and active cheats within savestates
675Bugfixes:
676 - ARM7: Fix sign of unaligned LDRSH
677 - ARM7: Fix decoding of some ARM ALU instructions with shifters
678 - Debugger: Fix watchpoints in gdb
679 - GBA: Fix warnings when creating and loading savestates
680 - GBA: Fix Iridion II savetype
681 - GBA BIOS: Fix misaligned CpuSet
682 - GBA Cheats: Fix cheats setting the Action Replay version
683 - GBA Hardware: Fix GPIO on big endian
684 - GBA Memory: Fix DMA register writing behavior
685 - GBA Memory: Fix DMAs triggering two cycles early
686 - Libretro: Fix aspect ratio
687 - Qt: Fix some potential crashes with the gamepad mapping
688 - Qt: Fix keys being mapped incorrectly when loading configuration file
689 - Util: Fix PowerPC PNG read/write pixel order
690 - Util: Fix excessive memory allocation when decoding a PNG
691 - VFS: Fix VFileReadline and remove _vfdReadline
692Misc:
693 - All: Improved PowerPC support
694 - All: Fix some undefined behavior warnings
695 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
696 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
697 - GBA: Implement bad I/O register loading
698 - GBA: Allow jumping to OAM and palette RAM
699 - GBA BIOS: Finish implementing RegisterRamReset
700 - GBA Config: Add "override" layer for better one-time configuration
701 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
702 - GBA Memory: Use a dynamically sized mask for ROM memory
703 - GBA Memory: Implement several unimplemented memory access types
704 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
705 - GBA RR: Starting from savestate now embeds the savegame
706 - GBA RR: Add preliminary SRAM support for VBM loading
707 - GBA RR: Add support for resets in movies
708 - GBA Video: Remove lastHblank, as it is implied
709 - Libretro: Use anonymous memory mappers for large blocks of memory
710 - Libretro: Add install target for libretro core
711 - Qt: Window size command line options are now supported
712 - Qt: Increase usability of key mapper
713 - Qt: Add 'Apply' button to settings window
714 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
715 - Qt: Allow use of modifier keys as input
716 - Qt: Optimize log viewer
717 - Qt: Added button for breaking into the GDB debugger
718 - Qt: Add box for showing duration of rewind
719 - SDL: Support fullscreen in SDL 1.2
720 - SDL: Allow GBASDLAudio to be used without a thread context
721 - Util: Use VFile for configuration
722 - Util: Add MutexTryLock
723
7240.3.2: (2015-12-16)
725Bugfixes:
726 - ARM7: Fix STRT/STRBT
727 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
728 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
729 - Libretro: Fix problems with rumble not turning off
730 - GBA: Fix idle skip state being retained between games
731 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
732 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
733 - GBA BIOS: Fix Sqrt sign
734 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
735 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
736 - GBA Memory: Fix DMA behavior for SRAM accesses
737 - GBA Memory: Fix Store8 to OBJ VRAM
738 - GBA Memory: Fix alignment of LDM/STM on SRAM
739 - GBA Memory: Fix unaligned out-of-bounds ROM loads
740 - GBA Memory: Fix timing of DMAs
741 - GBA Video: Fix _mix for 15-bit color
742 - GBA Video: Fix OAM and palette initialization
743 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
744 - Qt: Use safer isLoaded check in GameController
745 - Qt: Fix a race condition in PainterGL that could lead to a crash
746 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
747 - Qt: Fix font size in memory viewer
748 - Qt: Fix a crash in the memory viewer
749 - Qt: Add additional checks in CheatModel to prevent crashes
750 - Qt: Fix race condition with setting sample rate
751 - Qt: Fix crash when closing multiplayer windows
752 - Qt: Fix resetting while paused
753Misc:
754 - GBA Audio: Implement missing flags on SOUNDCNT_X register
755 - Qt: Add mute option to menu
756
7570.3.1: (2015-10-24)
758Bugfixes:
759 - ARM7: Fix instruction decoding of Thumb shifts
760 - GBA: Deinit savegame when unloading a ROM
761 - GBA: Fix BIOS check on big endian
762 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
763 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
764 - GBA Audio: Fix audio channels being silenced at the wrong time
765 - GBA Memory: Fix bad BIOS Load16 on big endian
766 - GBA Memory: Fix bad Load8 on big endian
767 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
768 - GBA Video: Fix edge case with sprite blend modes and semitransparency
769 - GBA Video: Fix objwin and blending interaction on sprites
770 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
771 - Libretro: Fix a memory leak with the render buffer
772 - Qt: Windows no longer spawn in the top left on first launch
773 - Qt: Fix install path of XDG desktop file with DESTDIR
774 - Qt: Fix drag and drop on Windows
775 - Qt: Reenable double buffering, as disabling it broke some Windows configs
776 - VFS: Fix return values of VFileFILE.read and .write
777Misc:
778 - All: Reset next event to cycles instead of zero to interrupt
779 - All: Add --version flag
780 - ARM7: Force disable LTO on two files to work around a GCC bug
781 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
782 - GBA: Better memory handling with PNG savestates
783 - GBA: Additional savestate sanity checks
784 - GBA: Check for cycle count being too high
785 - GBA Audio: Allow GBAAVStream to have no video callback
786 - GBA BIOS: Implement RegisterRamReset for SIO registers
787 - Qt: Remove useless help icons in dialogs
788 - Qt: Prevent savestate window from opening while in multiplayer
789 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
790 - Qt: Dropping multiplayer windows works more cleanly now
791
7920.3.0: (2015-08-16)
793Features:
794 - Ability to hide individual background layers, or OBJs
795 - Ability to mute individual audio channels
796 - Palette viewer and exporter
797 - Volume control
798 - More shortcuts are editable (e.g. quick save/load)
799 - Rewind now shows the frame after rewinding
800 - Import/Export of GameShark/Action Replay snapshots
801 - Add "Step backwards" item for single increment rewind
802 - Deadzone estimation for game controllers
803 - Analog inputs can be used for shortcuts
804 - Menu items for specific solar sensor brightness levels
805 - Remappable controls for tilt and gyroscope sensors
806 - Status messages for actions taken while a game is running (e.g. save/load state)
807 - Memory inspector
808 - Screensaver can now be suspended while a game is running
809 - Load/save the most recent savestate slot
810 - Support varible speed (PWM) rumble
811 - Ability to cap fast forward speed
812 - Finer control over FPS target
813 - Holdable shortcut for rewinding one frame at a time
814 - Ability to boot directly into the BIOS
815 - Preliminary support for yanking out the game pak while a game is running
816 - Thumb-drive mode by putting a file called portable.ini in the same folder
817 - Configurable display driver, between software and OpenGL
818 - Undo-able savestate loading and saving
819 - Controller profiles now store shortcut settings
820 - Default controller profiles for several common controllers
821 - Libretro now supports BIOS, rumble and solar sensor
822 - Implement BIOS call Stop, for sleep mode
823 - Automatically load patches, if found
824 - Improved video synchronization
825 - Configurable audio output sample rate
826Bugfixes:
827 - ARM7: Fix SWI and IRQ timings
828 - ARM7: Fix Thumb MUL timing
829 - ARM7: Fix timing of multiplies to use N cycles
830 - ARM7: ARMHotplugDetach should call deinit
831 - Debugger: Fix use-after-free in breakpoint clearing code
832 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
833 - GBA: Cap audio FIFO read size during deserialization
834 - GBA: Check for corrupted savestates when loading
835 - GBA: Check for improperly sized savestates when loading
836 - GBA: Check for savestates made from differently sized ROMs
837 - GBA: Fix calls to endian-independent loadstores
838 - GBA: Fix timing of reading from timer registers
839 - GBA: Ensure cycles never go negative
840 - GBA Audio: Force audio FIFOs to 32-bit
841 - GBA Audio: Fix audio pitch changing when adjusting buffer size
842 - GBA Audio: Fix sample order in audio channel 3
843 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
844 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
845 - GBA Memory: Improve Thumb open bus behavior
846 - GBA Memory: Fix potential DMA issue when loading a savestate
847 - GBA Memory: Fix load/store multiple video memory waitstates
848 - GBA SIO: Fix reseting when there are SIO devices attached
849 - GBA Video: Blended sprites should never have other effects applied
850 - GBA Video: Fix out-of-bounds tiles in mosaic
851 - GBA Video: Fix windows not affecting sprites
852 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
853 - GBA Video: Fix timing on first scanline
854 - Qt: Better cleanup when a game crashes
855 - Qt: Fix open ROM dialog filtering for archive formats
856 - Qt: Cap the maximum number of multiplayer windows
857 - Qt: Fix maximum year in sensor override
858 - Qt: Fix window being too tall after exiting fullscreen
859 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
860 - Qt: Fix analog buttons not getting unmapped
861 - Qt: Fix passing command line options
862 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
863 - SDL: Fix SDL build when OpenGL is missing
864 - Util: Allow loading IPS patches that grow the ROM
865 - VFS: Fix resource leaks if some allocations fail
866 - VFS: Fix line-reading to return proper values
867 - Video: Fix an issue with very long filenames
868 - Util: Fix formatting of floats
869Misc:
870 - All: Add --help flag for command line programs
871 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
872 - All: Enable static linking for Windows
873 - All: Enable static linking for OS X
874 - All: Threads are now named
875 - All: Proper handling of Unicode file paths
876 - ARM7: Add emulation for Undefined CPU mode
877 - ARM7: Reduce the size of the Thumb instruction table
878 - GBA: Add status log level
879 - GBA: GBARewind now returns how many states it has rewound
880 - GBA: SIO logging layer
881 - GBA BIOS: Stub out SoundBias
882 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
883 - GBA: Don't include GBACLIDebugger struct unless needed
884 - GBA: Savedata is now synced shortly after data finishes being written
885 - GBA: Process multiple timer events at once, if necessary
886 - GBA Audio: Implement audio reset for channels A/B
887 - GBA Audio: Process multiple audio events at once, if necessary
888 - GBA Hardware: Backport generic RTC source into core
889 - GBA Input: Allow axes and buttons to be mapped to the same key
890 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
891 - GBA SIO: Add a dummy driver for Normal mode
892 - GBA Thread: Add functionality for running callbacks on the GBA thread
893 - GBA Thread: Split GBASync into a separate file
894 - GBA Video: Refactor software renderer into separate files
895 - GBA Video: Slightly optimize mode 0 mosaic rendering
896 - Debugger: Free watchpoints in addition to breakpoints
897 - Qt: Handle saving input settings better
898 - Qt: Move GL frame drawing back onto its own thread
899 - Qt: Fast forward (held) option moved from Other to Emulation menu
900 - Qt: Show version info in window title
901 - Qt: Migrate multiplayer window handling into GBAApp
902 - Qt: Unified file opening and saving with last location
903 - Qt: Fix windows being resizable when they shouldn't have been
904 - Qt: Only hide cursor in full screen
905 - Qt: Replace pause-after-frame mutex with an atomic
906 - Qt: Add application icon and XDG desktop files
907 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
908 - Qt: Don't save window size when entering fullscreen
909 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
910 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
911 - Qt: Increase usability of key mapper
912 - Qt: Show checkmark for window sizes
913 - Qt: Set window path to loaded ROM
914 - Perf: Ability to load savestates immediately on launch
915 - SDL: Properly check for initialization
916 - SDL: Clean up initialization functions
917 - SDL: Clean up GL context
918 - Util: Allow disabling the threading code entirely
919 - VFS: Add sync method to force syncing with backing
920
9210.2.1: (2015-05-13)
922Bugfixes:
923 - All: Fix sanitize-deb script not cleaning up after itself
924 - All: Fix dependencies for libavcodec on Debian-derived platforms
925 - ARM7: Handle writeback for PC in addressing modes 2 and 3
926 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
927 - ARM7: Fix ARM multiply instructions when PC is a destination register
928 - Debugger: Fix use-after-free in breakpoint clearing code
929 - Debugger: Fix boundary conditions in tab completion
930 - GBA: Fix timers not updating timing when writing to only the reload register
931 - GBA: Fix rewind boundary conditions
932 - GBA: Add initial I/O register settings for background matrix registers
933 - GBA: Fix hang when loading a savestate if sync to video is enabled
934 - GBA: Handle out-of-bounds I/O access
935 - GBA: Fix bounds-checking on EEPROM access
936 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
937 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
938 - GBA Memory: Allow SRAM to be 64kB
939 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
940 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
941 - GBA Video: Fix second frame mode 5
942 - Perf: Fix race condition if a game crashes immediately on start
943 - Qt: Fix Display object leak when closing a window
944 - Qt: Fix .deb dependencies
945 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
946 - Qt: Fix window not regaining focus after exiting savestate window
947 - Qt: Fix regression where video would not record if the game had already started
948 - Qt: Fix potential crash if a gamepad causes focus to change
949 - Qt: Fix controller axis querying
950 - Qt: Fix multiplayer windows opening as the wrong size
951 - Qt: Fix controllers sometimes not loading the right profile
952 - SDL: Fix boundary conditions for joystick adjustments
953 - SDL: Allocate properly sized input maps
954 - SDL: Fix potential build issues when Qt and SDL2 are in use
955 - Util: Fix resource leak in UTF-8 handling code
956 - Util: Fix a null-pointer issue when attempting to delete a key
957 - VFS: Fix resource leaks if some allocations fail
958 - Video: Fix an issue with very long filenames
959Misc:
960 - GBA Memory: Soft-crash if jumping past the end of a ROM
961 - Qt: Show multiplayer numbers in window title
962 - Qt: Solar sensor can have shortcuts set
963
9640.2.0: (2015-04-03)
965Features:
966 - Support for gamepad axes, e.g. analog sticks or triggers
967 - Add scale presets for up to 6x
968 - Settings window
969 - Bilinear resampling option
970 - Add option to skip BIOS start screen
971 - List of recently opened games
972 - Support for games using the Solar Sensor
973 - Better audio resampling via blip-buf
974 - Game Pak overrides dialog for setting savetype and sensor values
975 - Support for games using the tilt sensor
976 - Remappable shortcuts for keyboard and gamepad
977 - Rewinding of emulation
978 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
979 - Support IPv6
980 - Save directory of last loaded file
981 - Support BPS patches
982 - Automatically detect and optimize out idle loops
983 - Configurable game overrides
984 - Support loading 7-Zip files
985 - Drag and drop game loading
986 - Cheat code support
987 - Runtime configurable audio driver
988 - Libretro core for use with RetroArch and other front-ends
989 - Controller profiles for setting different bindings for different controllers
990 - Ability to lock aspect ratio
991 - Local link cable support
992 - Ability to switch which game controller is in use per instance
993 - Ability to prevent opposing directional input
994 - Warning dialog if an unimplemented BIOS feature is called
995 - Debugger: Add CLI "frame", frame advance command
996 - Debugger: Add CLI functions for writing to memory
997 - Debugger: Add CLI functions for examining memory regions
998 - Debugger: Add CLI function for writing a register
999Bugfixes:
1000 - ARM7: Extend prefetch by one stage
1001 - ARM7: Fix cycle counting for loads
1002 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1003 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1004 - GBA: Initialize gba.sync to null
1005 - GBA: Fix timer initialization
1006 - GBA Audio: Support 16-bit writes to FIFO audio
1007 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1008 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1009 - GBA BIOS: Fix BIOS prefetch after reset
1010 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1011 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1012 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1013 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1014 - GBA Memory: Fix cycle counting for 32-bit load/stores
1015 - GBA RR: Fix fallthrough error when reading tags from a movie
1016 - GBA Thread: Fix possible hang when loading an archive
1017 - GBA Thread: Fix possible deadlock in video sync
1018 - Perf: Fix crash when the GBA thread fails to start
1019 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1020 - Qt: Fix crash when adjusting settings after closing a game
1021 - Qt: Fix crash when starting GDB stub after closing a game
1022 - Qt: Fix patch loading while a game is running
1023 - Qt: Fix crash when loading a game after stopping GDB server
1024 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1025 - Qt: Fix crash when attempting to pause if a game is not running
1026 - SDL: Properly clean up if a game doesn't launch
1027 - Util: Fix sockets on Windows
1028Misc:
1029 - All: Enable link-time optimization
1030 - Debugger: Watchpoints now work on STM/LDM instructions
1031 - Debugger: Clean up GDB stub network interfacing
1032 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1033 - Debugger: Merge Thumb BL instructions when disassembling
1034 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1035 - Debugger: Watchpoints now report address watched (fixes #68)
1036 - Debugger: Add support for soft breakpoints
1037 - Debugger: Make I/O register names be addresses instead of values
1038 - Debugger: Rename read/write commands
1039 - GBA: Improve accuracy of event timing
1040 - GBA: Add API for getting Configuration structs for overrides and input
1041 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1042 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1043 - GBA: Move A/V stream interface into core
1044 - GBA: Savestates now take into account savedata state machines (fixes #109)
1045 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1046 - GBA Memory: Simplify memory API and use fixed bus width
1047 - GBA Thread: Make GBASyncWaitFrameStart time out
1048 - GBA Video: Start video at the last scanline instead of the first
1049 - Qt: Optimize logo drawing
1050 - Qt: Move frame upload back onto main thread
1051 - Qt: Remember window position
1052 - Qt: Double-clicking on the window toggles full screen
1053 - Util: Use proper locale for reading and writing float values
1054
10550.1.1: (2015-01-24)
1056Bugfixes:
1057 - ARM7: Fix LDM writeback to a register already written
1058 - GBA: Fix timers 2 and 3 updating incorrectly
1059 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1060 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1061 - GBA Audio: Properly initialize audio FIFO channels
1062 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1063 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1064 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1065 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1066 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1067 - GBA BIOS: Fix HuffUnComp boundary conditions
1068 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1069 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1070 - GBA Memory: Filter out top nybble of DMA addresses
1071 - GBA Memory: Properly bounds-check VRAM accesses
1072 - GBA Memory: Fix initial DMA state
1073 - GBA Thread: Allow halted games to exit cleanly
1074 - GBA Video: Fix blend issues with obscured middle layers
1075 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1076 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1077 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1078 - GBA Video: Fix sprite boundary conditions with mosaic
1079 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1080 - Qt: Fix issue with set frame sizes being the wrong height
1081 - Qt: Fix emulator crashing when full screen if a game is not running
1082 - Qt: Fix window focus issues
1083 - Qt: Properly set default video recording settings
1084 - Qt: Fix a race condition when a game crashes immediately
1085 - Qt: Fix some cases where key mapping can break if focus is adjusted
1086 - Qt: Fix crash if a game pauses before any frames are shown
1087 - Debugger: Negative PC-relative loads now properly subtract the offset
1088 - Debugger: Align PC-relative loads in Thumb
1089 - Debugger: Fix watchpoints triggering too late
1090 - Debugger: Fix binary print putting spaces between digits
1091 - Video: Ensure FFmpeg encoder has audio frames
1092 - Video: Fix uncompressed PCM audio recording
1093 - Video: Fix FFmpeg crashing when the file extension is wrong
1094 - Util: Fix SOCKET_FAILED macro
1095Misc:
1096 - GBA: Exit cleanly on FATAL if the port supports it
1097 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1098 - Qt: Disable sync to video by default
1099 - Qt: Handle a game crash without crashing
1100 - Qt: Set default log level to FATAL, ERROR and WARN
1101 - Qt: Clarify some phrasing in the menus
1102 - Qt: Clear active buttons when focus is lost
1103
11040.1.0: (2014-12-13)
1105 - Initial release