CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5Bugfixes:
6 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
7 - GBA: Reset now reloads multiboot ROMs
8 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
9 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
10 - Qt: Fix tile and sprite views not always displaying at first
11 - GBA Memory: Fix a few AGBPrint crashes
12 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
13 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
14 - Qt: Fix audio context holding onto closed game controller
15 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
16Misc:
17 - GBA Savedata: EEPROM performance fixes
18 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
19 - GB Memory: Support running from blocked memory
20 - Qt: Don't unload ROM immediately if it crashes
21 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
22 - Debugger: Add breakpoint and watchpoint listing
23
240.7.0: (2019-01-26)
25Features:
26 - ELF support
27 - Game Boy Camera support
28 - Qt: Set default Game Boy colors
29 - Game Boy Printer support
30 - Super Game Boy support
31 - Customizable autofire speed
32 - Ability to set default Game Boy model
33 - Map viewer
34 - Automatic cheat loading and saving
35 - GameShark and Action Replay button support
36 - AGBPrint support
37 - Debugger: Conditional breakpoints and watchpoints
38 - Ability to select GB/GBC/SGB BIOS on console ports
39 - Optional automatic state saving/loading
40 - Access to ur0 and uma0 partitions on the Vita
41 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
42 - GBA: ARMIPS/A22i-style and ELF symbol table support
43 - Initial Switch port
44Bugfixes:
45 - ARM: Fix MSR when T bit is set
46 - Core: Fix audio sync breaking when interrupted
47 - Core: Fix ordering events when scheduling during events
48 - FFmpeg: Fix encoding audio/video queue issues
49 - GB: Revamp IRQ handling based on new information
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
52 - GB Audio: Clock frame events on DIV
53 - GB Audio: Fix channel 3 reset value
54 - GB Audio: Fix channel 4 initial LFSR
55 - GB Audio: Fix channel 1, 2 and 4 reset timing
56 - GB I/O: DMA register is R/W
57 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
58 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
59 - GB, GBA Savedata: Fix unmasking savedata crash
60 - GB Serialize: Fix audio state loading
61 - GB Serialize: Fix game title check
62 - GB Serialize: Fix IRQ pending/EI pending confusion
63 - GB Timer: Minor accuracy improvements
64 - GB Video: Fix dot clock timing being slightly wrong
65 - GB Video: Fix loading states while in mode 3
66 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
67 - GB Video: Fix SCX timing
68 - GB, GBA Video: Don't call finishFrame twice in thread proxy
69 - GBA: Reset WAITCNT properly
70 - GBA BIOS: Fix BitUnPack final byte
71 - GBA BIOS: Fix BitUnPack narrowing
72 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
73 - GBA DMA: Fix temporal sorting of DMAs of different priorities
74 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
75 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
76 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
77 - GBA Savedata: Fix savedata modified time updating when read-only
78 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
79 - GBA Serialize: Fix loading states in Hblank
80 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
81 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
82 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
83 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
84 - GBA Video: Start timing mid-scanline when skipping BIOS
85 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
86 - GBA Video: Make layer disabling work consistently
87 - PSP2: Fix more issues causing poor audio
88 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
89 - Qt: Improve FPS timer stability
90 - Util: Fix wrapping edge cases in RingFIFO
91Misc:
92 - 3DS: Remove deprecated CSND interface
93 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
94 - Core: Remove broken option for whether rewinding restores save games
95 - Feature: Added loading savestates from command line
96 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
97 - FFmpeg: Support lossless h.264 encoding
98 - FFmpeg: Support lossless VP9 encoding
99 - GBA Cheats: Allow multiple ROM patches in the same slot
100 - GB: Skip BIOS option now works
101 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
102 - GB Audio: Improved audio quality
103 - GB, GBA Audio: Increase max audio volume
104 - GB MBC: Remove erroneous bank 0 wrapping
105 - GB Video: Darken colors in GBA mode
106 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
107 - GBA: Implement display start DMAs
108 - GBA: Improve multiboot image detection
109 - GBA Memory: 64 MiB GBA Video cartridge support
110 - GBA Savedata: Remove ability to disable realistic timing
111 - GBA Timer: Use global cycles for timers
112 - Libretro: Add frameskip option
113 - mGUI: Add fast forward toggle
114 - PSP2: Use system enter key by default
115 - Python: Integrate tests from cinema test suite
116 - Qt: Redo GameController into multiple classes
117 - Qt: Prevent window from being created off-screen
118 - Qt: Add option to disable FPS display
119 - Qt: Options to mess around with layer placement
120 - Qt: Add load alternate save option
121 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
122 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
123 - Test: Restructure test suite into multiple executables
124 - Util: Don't build crc32 if the function already exists
125 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
126Changes from beta 1:
127Features:
128 - Libretro: Add Game Boy cheat support
129 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
130 - Switch: Rumble support
131 - Switch: Rotation support
132 - Switch: Screen stretching options
133 - Qt: State file load/save menu options
134 - Windows installer
135 - Tile viewer now has adjustable width
136 - Python: Experimental audio API
137Bugfixes:
138 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
139 - Core: Remember to deinit proxy ring FIFO
140 - Core: Reroot timing list when (de)scheduling
141 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
142 - GB MBC: Fix MBC30 SRAM
143 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
144 - GB Video: Fix SGB border hole size
145 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
146 - GBA: Fix GB Player features
147 - GBA I/O: SOUNDCNT_HI is readable when sound is off
148 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
149 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
150 - Libretro: Fix adding codes with hooks
151 - PSP2: Fix audio crackling after fast forward
152 - PSP2: Fix audio crackling when buffer is full
153 - Qt: Fix jumbled background when paused
154 - Qt: Fix FPS counter on Windows
155 - Qt: Fix focus issues with load/save state overlay
156 - Switch: Fix incorrect mapping for fast forward cap
157 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
158 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
159 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
160 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
161 - Qt: Ensure FATAL logs reach log view
162 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
163Misc:
164 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
165 - Debugger: Minor text fixes
166 - Debugger: Readability improvements (fixes mgba.io/i/1238)
167 - GB: Improved SGB2 support
168 - GB Audio: Skip frame if enabled when clock is high
169 - Libretro: Reduce rumble callbacks
170 - mGUI: Add SGB border configuration option
171 - mGUI: Add support for different settings types
172 - Python: Minor API improvements
173 - Qt: Ensure camera image is valid
174 - Qt: Debugger console history
175 - Qt: Detect presence of GL_ARB_framebuffer_object
176 - Qt: Minor memory view tweaks
177 - Res: Improve modeling of AGB/AGS screen in shaders
178 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
179 - Wii: Expose stretch configuration in settings
180 - Wii: Stretch now sets pixel-accurate mode size cap
181
1820.7 beta 1: (2018-09-24)
183- Initial beta for 0.7
184
1850.6.3: (2018-04-14)
186Bugfixes:
187 - GB Audio: Revert unsigned audio changes
188 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
189 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
190
1910.6.2: (2018-04-03)
192Bugfixes:
193 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
194 - 3DS: Fix opening files in directory names with trailing slashes
195 - LR35902: Fix watchpoints not reporting new value
196 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
197 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
198 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
199 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
200 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
201 - GBA: Fix SharkPort saves for EEPROM games
202 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
203 - GBA BIOS: Fix incorrect exit condition in LZ77
204 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
205 - GBA Cheats: Fix slide codes not initializing properly
206 - GBA DMA: ROM reads are forced to increment
207 - GBA Hardware: RTC accuracy improvements
208 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
209 - GBA Memory: Fix copy-on-write memory leak
210 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
211 - GBA Savedata: Fix crash when resizing flash
212 - GBA Video: Force align 256-color tiles
213 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
214 - PSP2: Fix issues causing poor audio
215 - Python: Fix package directory
216 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
217 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
218 - Wii: Fix screen tear when unpausing
219 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
220Misc:
221 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
222 - GB MBC: Remove erroneous bank 0 wrapping
223 - GBA: Improve multiboot image detection
224 - PSP2: Use system enter key by default
225
2260.6.1: (2017-10-01)
227Bugfixes:
228 - GB, GBA: Fix crashes when attempting to identify null VFiles
229 - GB, GBA: Fix sync to video with frameskip
230 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
231 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
232 - GB Core: Fix palette loading when loading a foreign config
233 - GB MBC: Pocket Cam memory should be accessible without enabling
234 - GB MBC: Fix SRAM sizes 4 and 5
235 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
236 - GB MBC: Fix RTC loading when file size is off
237 - GB Memory: Initialize peripheral pointers
238 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
239 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
240 - GB Memory: Actually load latch time from savestate
241 - GB Serialize: Fix deserializing video STAT
242 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
243 - GB Video: Fix potential hang when ending mode 0
244 - GB Video: Fix read mode when enabling LCD
245 - GBA: Reset active region as needed when loading a ROM
246 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
247 - GBA BIOS: Use core's VRAM variable instead of renderer's
248 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
249 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
250 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
251 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
252 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
253 - Python: Fix importing .gb or .gba before .core
254 - Qt: Fix command line debugger closing second game
255 - Qt: Fix LOG argument order
256 - Qt: Fix timezone issues with time overrides
257 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
258 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
259Misc:
260 - CMake: Fix CPack dependencies for libpng 1.6
261 - GBA: Detect hardware for Pokémon FireRed ROM hacks
262 - GBA Cheats: Improve detection of raw cheats
263 - Qt: Don't rebuild library view if style hasn't changed
264 - Qt: Allow overrides to be saved before a game is loaded
265 - Qt: Hide mouse immediately when loading
266 - SDL: Fix 2.0.5 build on macOS under some circumstances
267 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
268
2690.6.0: (2017-07-16)
270Features:
271 - Library view
272 - Sprite viewer
273 - Debugging console
274 - Improved memory viewer
275 - Memory search
276 - Command line ability to override configuration values
277 - Add option to allow preloading the entire ROM before running
278 - Add option for whether rewinding restores save games
279 - Savestates now contain any RTC override data
280 - Add option to lock video to integer scaling
281 - LR35902: Watchpoints
282 - LR35902/GB-Z80 disassembler
283 - GB: Tile viewer
284 - GB: Video/audio channel enabling/disabling
285 - GB: Symbol table support
286 - GB MBC: Add MBC1 multicart support
287 - GBA: Support printing debug strings from inside a game
288 - GBA: Better cheat type autodetection
289 - Implement keypad interrupts
290 - Configuration of gamepad hats
291 - Video log recording for testing and bug reporting
292 - Debugger: Segment/bank support
293 - Debugger: Execution tracing
294 - Qt: German translation (by Lothar Serra Mari)
295 - Qt: Spanish translation (by Kevin López)
296 - Qt: Italian translation (by theheroGAC)
297Bugfixes:
298 - ARM7: Fix MLA/*MULL/*MLAL timing
299 - Core: Fix crash with rewind if savestates shrink
300 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
301 - Core: Fix directory sets crashing on close if base isn't properly detached
302 - FFmpeg: Fix overflow and general issues with audio encoding
303 - GB: Fix flickering when screen is strobed quickly
304 - GB: Fix STAT blocking
305 - GB MBC: Fix ROM bank overflows getting set to bank 0
306 - GB MBC: Fix swapping carts not detect new MBC
307 - GB Timer: Improve DIV reset behavior
308 - GB Timer: Fix DIV batching if TAC changes
309 - GB Video: Reset renderer when loading state
310 - GBA: Fix multiboot ROM loading
311 - GBA: Fix multiboot loading resulting in too small WRAM
312 - GBA BIOS: Implement BitUnPack
313 - GBA BIOS: Fix ArcTan sign in HLE BIOS
314 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
315 - GBA BIOS: Fix INT_MIN/-1 crash
316 - GBA Hardware: Fix crash if a savestate lies about game hardware
317 - GBA I/O: Handle audio registers specially when deserializing
318 - GBA Memory: Improve initial skipped BIOS state
319 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
320 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
321 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
322 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
323 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
324 - LR35902: Fix core never exiting with certain event patterns
325 - LR35902: Fix pc overflowing current region off-by-one
326 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
327 - OpenGL: Fix some shaders causing offset graphics
328 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
329 - Qt: Fix window icon being stretched
330 - Qt: Fix data directory path
331 - Qt: Fix timing issues on high refresh rate monitors
332 - Qt: Fix linking after some windows have been closed
333 - Qt: Fix crash when changing audio settings after a game is closed
334 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
335 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
336 - Qt: Fix game unpausing after frame advancing and refocusing
337 - SDL: Fix game crash check
338 - SDL: Fix race condition with audio thread when starting
339 - SDL: Fix showing version number
340 - Test: Fix crash when loading invalid file
341 - Test: Fix crash when fuzzing fails to load a file
342 - Test: Don't rely on core for frames elapsed
343 - Test: Fix crash when loading invalid file
344 - Test: Fix crash when fuzzing fails to load a file
345 - Tools: Fix recurring multiple times over the same library
346 - Util: Fix overflow when loading invalid UPS patches
347 - Util: Fix highest-fd socket not being returned by SocketAccept
348 - Windows: Fix VDir.rewind
349Misc:
350 - All: Add C++ header guards
351 - All: Move time.h include to common.h
352 - 3DS, PSP2, Wii: Last directory loaded is saved
353 - CMake: Add ability to just print version string
354 - Core: New, faster event timing subsystem
355 - Core: Clean up some thread state checks
356 - Core: Add generic checksum function
357 - Core: Cores can now have multiple sets of callbacks
358 - Core: Restore sleep callback
359 - Core: Move rewind diffing to its own thread
360 - Core: Ability to enumerate and modify video and audio channels
361 - Core: List memory segments in the core
362 - Core: Move savestate creation time to extdata
363 - Core: Config values can now be hexadecimal
364 - Core: Improved threading interrupted detection
365 - Debugger: Modularize CLI debugger
366 - Debugger: Make building with debugging aspects optional
367 - Debugger: Add functions for read- or write-only watchpoints
368 - Debugger: Make attaching a backend idempotent
369 - Debugger: Add mDebuggerRunFrame convenience function
370 - Feature: Move game database from flatfile to SQLite3
371 - Feature: Support ImageMagick 7
372 - Feature: Make -l option explicit
373 - FFmpeg: Return false if a file fails to open
374 - FFmpeg: Force MP4 files to YUV420P
375 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
376 - GB: Reset with initial state of DIV register
377 - GB MBC: New MBC7 implementation
378 - GB Audio: Simplify envelope code
379 - GB Audio: Improve initial envelope samples
380 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
381 - GB Video: Improved video timings
382 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
383 - GBA, GB: ROM is now unloaded if a patch is applied
384 - GBA DMA: Refactor DMA out of memory.c
385 - GBA DMA: Move DMAs to using absolute timing
386 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
387 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
388 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
389 - GBA Memory: Support reading/writing POSTFLG
390 - GBA Memory: Remove unused prefetch cruft
391 - GBA Timer: Improve accuracy of timers
392 - GBA Video: Clean up unused timers
393 - GBA Video: Allow multiple handles into the same tile cache
394 - GBA Video, GB Video: Colors are now fully scaled
395 - GBA Video: Optimize when BLD* registers are written frequently
396 - OpenGL: Add xBR-lv2 shader
397 - Qt: Move last directory setting from qt.ini to config.ini
398 - Qt: Improved HiDPI support
399 - Qt: Expose configuration directory
400 - Qt: Merge "Save" and "OK" buttons in shader options
401 - Qt: Automatically load controller profile when plugged in
402 - Qt: Rename "Resample video" option to "Bilinear filtering"
403 - Qt: Remove audio thread
404 - Qt: Remove audio buffer sizing in AudioProcessorQt
405 - Qt: Re-enable QtMultimedia on Windows
406 - Qt: Make "Mute" able to be bound to a key
407 - Qt: Add .gb/.gbc files to the extension list in Info.plist
408 - Qt: Relax hard dependency on OpenGL
409 - Qt: Better highlight active key in control binding
410 - SDL: Remove scancode key input
411 - SDL: Automatically map controllers when plugged in
412 - Test: Add a basic test suite
413 - Util: Add size counting to Table
414 - Util: Add 8-bit PNG write support
415 - Util: Tune patch-fast extent sizes
416 - VFS: Call msync when syncing mapped data
417 - VFS: Allow truncating memory chunk VFiles
418 - VFS: Fix some minor VFile issues with FILEs
419 - VFS: Optimize expanding in-memory files
420 - VFS: Add VFileFIFO for operating on circle buffers
421Changes from beta 1:
422Features:
423 - Qt: Italian translation (by theheroGAC)
424 - Qt: Updated German translation
425Bugfixes:
426 - GB Audio: Fix incorrect channel 4 iteration
427 - GB Audio: Fix zombie mode bit masking
428 - GB Serialize: Fix timer serialization
429 - GB Video: Fix LYC regression
430 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
431 - GBA Timer: Fix count-up timing overflowing timer 3
432 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
433 - Qt: Fix memory search close button (fixes mgba.io/i/769)
434 - Qt: Fix window icon being stretched
435 - Qt: Fix initial window size (fixes mgba.io/i/766)
436 - Qt: Fix data directory path
437 - Qt: Fix controls not saving on non-SDL builds
438 - Qt: Fix translation initialization (fixes mgba.io/i/776)
439 - Qt: Fix patch loading while a game is running
440 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
441 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
442 - Qt: Fix GL-less build
443 - Qt: Fix Software renderer not handling alpha bits properly
444 - Qt: Fix screen background improperly stretching
445 - SDL: Fix cheats not loading
446Misc:
447 - GB Serialize: Add MBC state serialization
448 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
449 - GBA Timer: Improve accuracy of timers
450 - PSP2: Update toolchain to use vita.cmake
451 - Qt: Add language selector
452 - Qt: Minor test fixes
453 - Qt: Move shader settings into main settings window
454 - Qt: Dismiss game crashing/failing dialogs when a new game loads
455 - Qt: Properly ship Qt translations
456 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
457
4580.6 beta 1: (2017-06-29)
459 - Initial beta for 0.6
460
4610.5.2: (2016-12-31)
462Bugfixes:
463 - All: Fix fullscreen config option being ignored
464 - ARM7: PSR mode bits should not get sign extended
465 - GB: Fix audio not being deinitialized
466 - GB: Fix crash when masking savedata
467 - GB: Properly initialize sramRealVf variable
468 - GB Audio: Fix serialization of channel 3 and NR52 properties
469 - GB Audio: Reset envelope timer when reseting sound channel
470 - GB MBC: Fix SRAM dangling pointer with RTC games
471 - GB MBC: Fix initializing MBC when no ROM is loaded
472 - GB Memory: Fix patching ROM bank 0
473 - GB Memory: Fix starting HDMAs during mode 0
474 - GB Memory: Fix HDMA5 value after DMA completes
475 - GB Video: Initialize LCDC in renderer
476 - GB Video: Hblank IRQs should mask LYC=LY IRQs
477 - GBA: Fix IRQs firing after already being cleared
478 - GBA: Only unhalt CPU if appropriate bit is set in IE
479 - GBA: Add savegame override for Crash Bandicoot 2
480 - GBA BIOS: Fix MidiKey2Freq BIOS reads
481 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
482 - GBA Cheats: Fix GameShark ROM patches
483 - GBA I/O: Mask off WAITCNT bits that cannot be written
484 - GBA Memory: Fix misaligned BIOS reads
485 - GBA Memory: Fix VCOUNT being writable
486 - GBA Video: Fix out of bounds sprite transforms
487 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
488 - Libretro: Fix disabling BIOS
489 - Libretro: Fix Game Boy savestates and audio
490 - Qt: Fix changing resolution of software renderer
491 - Qt: Fix setting overrides
492 - Qt: Fix cut off tiles and alignment issues in tile viewer
493 - Qt: Only reset window dimensions when first shown
494 - Qt: Fix Qt Multimedia audio driver on big endian
495 - Qt: Fix Apply button for key and controller configurations
496 - VFS: Fix resizing memory chunks when not needed
497 - Windows: Fix Unicode directory handling
498Misc:
499 - GB, GBA: Prevent loading null ROMs
500 - GB Audio: Initialize wave RAM to GBC values
501 - GB Memory: Reset ROM bank when loading a ROM
502 - PSP2: Improved controller rumble
503
5040.5.1: (2016-10-05)
505Bugfixes:
506 - Core: Fix importing save games as read-only
507 - FFmpeg: Fix encoding AAC
508 - GB: Fix invalid STOP behavior on Game Boy Color
509 - GB: Initialize audio properly
510 - GB: Properly clear KEY1 bit 0 when switching speeds
511 - GB: Properly unload save files when unloading a ROM
512 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
513 - GB MBC: Fix MBC7 when size is incorrectly specified
514 - GB MBC: Fix RTC access when no save file is loaded
515 - GB SIO: Don't auto-clock external shift clock
516 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
517 - GB Video: Fix video frames getting missed when LCDC is off
518 - GB Video: Clear screen when LCDC is off
519 - GBA Cheats: Fix holding onto pointers that may get invalidated
520 - GBA Cheats: Fix key-activated CodeBreaker cheats
521 - GBA Cheats: Fix uninitialized memory getting freed when saving
522 - GBA Hardware: Improve Game Boy Player rumble behavior
523 - GBA Memory: Fix several unused I/O register read values
524 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
525 - LR35902: Fix events running with the wrong cycle active
526 - Qt: Fix "close" button on Overrides view
527 - Qt: Fix saving overrides
528 - Qt: Fix directory set unloading when replacing the ROM
529 - Qt: Fix patch loading
530 - Qt: Fix crash when saving an override if a game isn't loaded
531 - Qt: Fix showing default display driver as OpenGL (force 1.x)
532 - SDL: Attach rumble in SDL frontend
533 - Util: Fix PNG identification on files too small to be a PNG
534Misc:
535 - All: Only update version info if needed
536 - All: Split out install locations for Libretro and OpenEmu
537 - FFmpeg: Encoding cleanup
538 - GB: Reset active region when reloading ROM
539 - GB Memory: Initialize RAM pattern for GBC
540 - GB Video: Improved video timings
541 - Qt: Manage window sizes slightly better
542 - Qt: Remember scale option independent of core dimensions
543
5440.5.0: (2016-09-19)
545Features:
546 - Game Boy support
547 - Support for encrypted CodeBreaker GBA cheats
548 - Emulation of Vast Fame protected GBA carts (taizou)
549 - Tile viewer
550 - Threaded rendering mode
551 - Libretro: Memory map and achievement support (leiradel)
552 - GUI: Add UI control remapping
553 - GUI: Add fast-forward
554 - Wii: 240p support
555 - 3DS: Adjustable screen darkening
556 - Ability to temporarily load a savegame
557 - Load specific files out of archives
558 - Automatic BIOS detection
559Bugfixes:
560 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
561 - Debugger: Fix GDB breakpoints
562 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
563 - GBA: Fix filehandle leak with savegames
564 - GBA: Timer 0 cannot be count up
565 - GBA: Count up timers should not count themselves
566 - GBA Memory: Fix mirror on non-overdumped Classic NES games
567 - GBA Memory: Fix ldm {pc}
568 - GBA Savedata: Fix savedata sync timer
569 - GBA Savedata: Only unmap savedata if present
570 - GBA Serialize: Savestates now properly store prefetch
571 - GBA Video: WIN0/1 take priority over OBJWIN
572 - GBA Video: Fix out-of-order OBJWIN
573 - PSP2: Fix GPU crash while exiting
574 - PSP2: Fix VSync
575 - PSP2: Fix accelerometer range
576 - PSP2: Actually load screen mode setting
577 - PSP2: Fix gyroscope direction
578 - PSP2: Delete threads after they return
579 - PSP2: Fix mapping/unmapping from not at 0
580 - Qt: Fix bug in software renderer scaling
581 - Qt: Fix hanging key press after disabling autofire
582 - Qt: Fix being unable to pause manually when using auto-pausing
583 - SDL: Fix axes being mapped wrong
584 - Util: Fix realloc semantics in utf16to8
585 - Util: Fix inserting too many items into a hash table
586 - VFS: Fix uninitialized varaible reading from 7z
587 - VFS: Fix reading multiple files from a 7z archive
588 - Wii: Fix framelimiting after a slowdown
589 - Wii: Fix garbage flash at startup
590Misc:
591 - 3DS: Use blip_add_delta_fast for a small speed improvement
592 - 3DS: Allow UTF-16 filenames
593 - 3DS: Port to using citro3D
594 - 3DS: Use system font for menus
595 - 3DS: Attempt to use Core 2 for threads
596 - 3DS: Adjustable filering
597 - 3DS: 3D banner
598 - All: Add QUIET parameter to silence CMake
599 - All: Faster memory read/write
600 - ARM7: Support forcing Thumb mode via MSR
601 - ARM7: Flush prefetch cache when loading CPSR via MSR
602 - ARM7: Clean up instruction decoding for future expandability
603 - Debugger: Support register and memory writes via GDB stub
604 - Debugger: Add software breakpoint support to gdb
605 - FFmpeg: Full support for libavcodec 56+
606 - GBA: Better debug logging if event processing breaks
607 - GBA Audio: Force audio DMAs to not increment destination
608 - GBA BIOS: Use custom ArcTan, not relying on OS
609 - GBA Hardware: Clean up dead code in GBP
610 - GBA Memory: Optimize stalling behavior
611 - GBA Memory: Optimize Load-/StoreMultiple
612 - GBA Savedata: Add realistic timing for EEPROM
613 - GBA Serialize: Savestates now store if CPU was halted
614 - GBA Video: Remove old slow path fallback
615 - GBA Video: Optimize sprite drawing
616 - GBA Video: Optimize mode 0 rendering
617 - GBA Video: Optimize compositing cases slightly
618 - GUI: Screenshot dimensions are now passed through
619 - GUI: Add back logging
620 - GUI: Only reload config if manually saved
621 - GUI: Increase scrolling speed
622 - OpenGL: Log shader compilation failure
623 - OpenGL: Add texSize uniform
624 - Qt: Make -g flag work in Qt build
625 - Qt: Simplify OpenGL context creation
626 - Qt: Thread startup improvements
627 - Qt: Make audio channel/video layer options shortcut mappable
628 - Qt: Remove some C99isms from C++ code
629 - Qt: Remove default autofire mappings
630 - Qt: Make reseting when pasued frame-accurate
631 - Qt: Rearchitect game closing codepath
632 - PSP2: Use system font for menus
633 - PSP2: Add rumble for PS TV
634 - PSP2: Add fit-to-height screen mode
635 - PSP2: Sync files per descriptor
636 - PSP2: Allow UTF-8 filenames
637 - PSP2: Screenshots are now saved into the Photo Gallery
638 - PSP2: Stop underclocking when menuing
639 - SDL: Increase default audio buffer size to 1024 samples
640 - SDL: More responsive rumble
641 - Util: Add Vector GetConstPointer
642 - Util: Add rtrim
643 - Util: Add endswith
644 - VFS: Improve zip file detection
645 - Wii: Add pixelated resample filter
646 - Windows: Add native VDir support
647 - Util: Add PRIz macro for libc versions that don't support %z
648
6490.4.1: (2016-07-11)
650Bugfixes:
651 - All: Fix several file handle leaks
652 - All: Fix instruction tables getting zeroed when linking sometimes
653 - ARM7: Fix flags on SBC/RSC
654 - ARM7: Fix setting spsr privilege bits when spsr is empty
655 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
656 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
657 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
658 - GBA Memory: Fix executing code from OBJ region of VRAM
659 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
660 - GBA Serialize: Fix loading savegames from savestates
661 - OpenGL: Correct boolean vector strcmp strings for uniforms
662 - Qt: Fix sending gameStopped twice
663 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
664 - Qt: Fix initial state of key mapping
665 - Qt: Initialize m_useBios
666 - SDL: Fix joystick initialization on BSD
667 - SDL: Fix potential joystick crash in games with rumble
668 - SDL: Fix SDL 1.2 build
669 - SDL: Fix sporadic crash when deinitializing audio
670 - Shaders: Fix AGS-001 shader with some bad drivers
671 - Util: Use closesocket on Windows
672 - Util: Fix socket bind addresses
673 - VFS: Fix reading 7z archives without rewinding first
674 - VFS: VFileFromFD should not open directories
675 - Wii: Fix tilting direction
676 - Util: Fix realloc semantics in utf16to8
677Misc:
678 - All: Allow use of external minizip library
679 - Debugger: CLI debugger now exits when end-of-stream is reached
680 - FFmpeg: Update dependencies on Ubuntu
681 - GBA: Slightly optimize GBAProcessEvents
682 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
683 - GBA Video: Null renderer should return proper register values
684 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
685 - Qt: Add preset for DualShock 4
686 - Qt: Update 360 input profile on OS X to reflect newer drivers
687 - Qt: Remove use of NaN
688 - Qt: Canonicalize file paths when loading games
689 - Qt: Add refresh button to controller editing
690 - SDL: Remove default gamepad mappings
691 - Util: Fix intermittent build failure on OS X
692 - VFS: VFile.sync now updates modified time
693
6940.4.0: (2016-02-02)
695Features:
696 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
697 - I/O viewer
698 - Booting of multiboot images
699 - Customization of GIF recording
700 - Libretro: Cheat code support
701 - Support for GLSL shaders
702 - ROM information view
703 - Support for VBA-style cheat codes
704 - Savestates now store creation timestamps
705 - Key autofire
706 - Libretro: Allow blocking opposing directional input
707 - OpenEmu core for OS X
708 - Libretro: Settings for using BIOS and skipping intro
709 - Libretro: Customizable idle loop removal
710 - Implemented cycle counting for sprite rendering
711 - Cleaner, unified settings window
712 - Added a setting for pausing when the emulator is not in focus
713 - Customizable paths for save games, save states, screenshots and patches
714 - Controller hotplugging
715 - Ability to store save games and active cheats within savestates
716Bugfixes:
717 - ARM7: Fix sign of unaligned LDRSH
718 - ARM7: Fix decoding of some ARM ALU instructions with shifters
719 - Debugger: Fix watchpoints in gdb
720 - GBA: Fix warnings when creating and loading savestates
721 - GBA: Fix Iridion II savetype
722 - GBA BIOS: Fix misaligned CpuSet
723 - GBA Cheats: Fix cheats setting the Action Replay version
724 - GBA Hardware: Fix GPIO on big endian
725 - GBA Memory: Fix DMA register writing behavior
726 - GBA Memory: Fix DMAs triggering two cycles early
727 - Libretro: Fix aspect ratio
728 - Qt: Fix some potential crashes with the gamepad mapping
729 - Qt: Fix keys being mapped incorrectly when loading configuration file
730 - Util: Fix PowerPC PNG read/write pixel order
731 - Util: Fix excessive memory allocation when decoding a PNG
732 - VFS: Fix VFileReadline and remove _vfdReadline
733Misc:
734 - All: Improved PowerPC support
735 - All: Fix some undefined behavior warnings
736 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
737 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
738 - GBA: Implement bad I/O register loading
739 - GBA: Allow jumping to OAM and palette RAM
740 - GBA BIOS: Finish implementing RegisterRamReset
741 - GBA Config: Add "override" layer for better one-time configuration
742 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
743 - GBA Memory: Use a dynamically sized mask for ROM memory
744 - GBA Memory: Implement several unimplemented memory access types
745 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
746 - GBA RR: Starting from savestate now embeds the savegame
747 - GBA RR: Add preliminary SRAM support for VBM loading
748 - GBA RR: Add support for resets in movies
749 - GBA Video: Remove lastHblank, as it is implied
750 - Libretro: Use anonymous memory mappers for large blocks of memory
751 - Libretro: Add install target for libretro core
752 - Qt: Window size command line options are now supported
753 - Qt: Increase usability of key mapper
754 - Qt: Add 'Apply' button to settings window
755 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
756 - Qt: Allow use of modifier keys as input
757 - Qt: Optimize log viewer
758 - Qt: Added button for breaking into the GDB debugger
759 - Qt: Add box for showing duration of rewind
760 - SDL: Support fullscreen in SDL 1.2
761 - SDL: Allow GBASDLAudio to be used without a thread context
762 - Util: Use VFile for configuration
763 - Util: Add MutexTryLock
764
7650.3.2: (2015-12-16)
766Bugfixes:
767 - ARM7: Fix STRT/STRBT
768 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
769 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
770 - Libretro: Fix problems with rumble not turning off
771 - GBA: Fix idle skip state being retained between games
772 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
773 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
774 - GBA BIOS: Fix Sqrt sign
775 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
776 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
777 - GBA Memory: Fix DMA behavior for SRAM accesses
778 - GBA Memory: Fix Store8 to OBJ VRAM
779 - GBA Memory: Fix alignment of LDM/STM on SRAM
780 - GBA Memory: Fix unaligned out-of-bounds ROM loads
781 - GBA Memory: Fix timing of DMAs
782 - GBA Video: Fix _mix for 15-bit color
783 - GBA Video: Fix OAM and palette initialization
784 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
785 - Qt: Use safer isLoaded check in GameController
786 - Qt: Fix a race condition in PainterGL that could lead to a crash
787 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
788 - Qt: Fix font size in memory viewer
789 - Qt: Fix a crash in the memory viewer
790 - Qt: Add additional checks in CheatModel to prevent crashes
791 - Qt: Fix race condition with setting sample rate
792 - Qt: Fix crash when closing multiplayer windows
793 - Qt: Fix resetting while paused
794Misc:
795 - GBA Audio: Implement missing flags on SOUNDCNT_X register
796 - Qt: Add mute option to menu
797
7980.3.1: (2015-10-24)
799Bugfixes:
800 - ARM7: Fix instruction decoding of Thumb shifts
801 - GBA: Deinit savegame when unloading a ROM
802 - GBA: Fix BIOS check on big endian
803 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
804 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
805 - GBA Audio: Fix audio channels being silenced at the wrong time
806 - GBA Memory: Fix bad BIOS Load16 on big endian
807 - GBA Memory: Fix bad Load8 on big endian
808 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
809 - GBA Video: Fix edge case with sprite blend modes and semitransparency
810 - GBA Video: Fix objwin and blending interaction on sprites
811 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
812 - Libretro: Fix a memory leak with the render buffer
813 - Qt: Windows no longer spawn in the top left on first launch
814 - Qt: Fix install path of XDG desktop file with DESTDIR
815 - Qt: Fix drag and drop on Windows
816 - Qt: Reenable double buffering, as disabling it broke some Windows configs
817 - VFS: Fix return values of VFileFILE.read and .write
818Misc:
819 - All: Reset next event to cycles instead of zero to interrupt
820 - All: Add --version flag
821 - ARM7: Force disable LTO on two files to work around a GCC bug
822 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
823 - GBA: Better memory handling with PNG savestates
824 - GBA: Additional savestate sanity checks
825 - GBA: Check for cycle count being too high
826 - GBA Audio: Allow GBAAVStream to have no video callback
827 - GBA BIOS: Implement RegisterRamReset for SIO registers
828 - Qt: Remove useless help icons in dialogs
829 - Qt: Prevent savestate window from opening while in multiplayer
830 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
831 - Qt: Dropping multiplayer windows works more cleanly now
832
8330.3.0: (2015-08-16)
834Features:
835 - Ability to hide individual background layers, or OBJs
836 - Ability to mute individual audio channels
837 - Palette viewer and exporter
838 - Volume control
839 - More shortcuts are editable (e.g. quick save/load)
840 - Rewind now shows the frame after rewinding
841 - Import/Export of GameShark/Action Replay snapshots
842 - Add "Step backwards" item for single increment rewind
843 - Deadzone estimation for game controllers
844 - Analog inputs can be used for shortcuts
845 - Menu items for specific solar sensor brightness levels
846 - Remappable controls for tilt and gyroscope sensors
847 - Status messages for actions taken while a game is running (e.g. save/load state)
848 - Memory inspector
849 - Screensaver can now be suspended while a game is running
850 - Load/save the most recent savestate slot
851 - Support varible speed (PWM) rumble
852 - Ability to cap fast forward speed
853 - Finer control over FPS target
854 - Holdable shortcut for rewinding one frame at a time
855 - Ability to boot directly into the BIOS
856 - Preliminary support for yanking out the game pak while a game is running
857 - Thumb-drive mode by putting a file called portable.ini in the same folder
858 - Configurable display driver, between software and OpenGL
859 - Undo-able savestate loading and saving
860 - Controller profiles now store shortcut settings
861 - Default controller profiles for several common controllers
862 - Libretro now supports BIOS, rumble and solar sensor
863 - Implement BIOS call Stop, for sleep mode
864 - Automatically load patches, if found
865 - Improved video synchronization
866 - Configurable audio output sample rate
867Bugfixes:
868 - ARM7: Fix SWI and IRQ timings
869 - ARM7: Fix Thumb MUL timing
870 - ARM7: Fix timing of multiplies to use N cycles
871 - ARM7: ARMHotplugDetach should call deinit
872 - Debugger: Fix use-after-free in breakpoint clearing code
873 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
874 - GBA: Cap audio FIFO read size during deserialization
875 - GBA: Check for corrupted savestates when loading
876 - GBA: Check for improperly sized savestates when loading
877 - GBA: Check for savestates made from differently sized ROMs
878 - GBA: Fix calls to endian-independent loadstores
879 - GBA: Fix timing of reading from timer registers
880 - GBA: Ensure cycles never go negative
881 - GBA Audio: Force audio FIFOs to 32-bit
882 - GBA Audio: Fix audio pitch changing when adjusting buffer size
883 - GBA Audio: Fix sample order in audio channel 3
884 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
885 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
886 - GBA Memory: Improve Thumb open bus behavior
887 - GBA Memory: Fix potential DMA issue when loading a savestate
888 - GBA Memory: Fix load/store multiple video memory waitstates
889 - GBA SIO: Fix reseting when there are SIO devices attached
890 - GBA Video: Blended sprites should never have other effects applied
891 - GBA Video: Fix out-of-bounds tiles in mosaic
892 - GBA Video: Fix windows not affecting sprites
893 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
894 - GBA Video: Fix timing on first scanline
895 - Qt: Better cleanup when a game crashes
896 - Qt: Fix open ROM dialog filtering for archive formats
897 - Qt: Cap the maximum number of multiplayer windows
898 - Qt: Fix maximum year in sensor override
899 - Qt: Fix window being too tall after exiting fullscreen
900 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
901 - Qt: Fix analog buttons not getting unmapped
902 - Qt: Fix passing command line options
903 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
904 - SDL: Fix SDL build when OpenGL is missing
905 - Util: Allow loading IPS patches that grow the ROM
906 - VFS: Fix resource leaks if some allocations fail
907 - VFS: Fix line-reading to return proper values
908 - Video: Fix an issue with very long filenames
909 - Util: Fix formatting of floats
910Misc:
911 - All: Add --help flag for command line programs
912 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
913 - All: Enable static linking for Windows
914 - All: Enable static linking for OS X
915 - All: Threads are now named
916 - All: Proper handling of Unicode file paths
917 - ARM7: Add emulation for Undefined CPU mode
918 - ARM7: Reduce the size of the Thumb instruction table
919 - GBA: Add status log level
920 - GBA: GBARewind now returns how many states it has rewound
921 - GBA: SIO logging layer
922 - GBA BIOS: Stub out SoundBias
923 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
924 - GBA: Don't include GBACLIDebugger struct unless needed
925 - GBA: Savedata is now synced shortly after data finishes being written
926 - GBA: Process multiple timer events at once, if necessary
927 - GBA Audio: Implement audio reset for channels A/B
928 - GBA Audio: Process multiple audio events at once, if necessary
929 - GBA Hardware: Backport generic RTC source into core
930 - GBA Input: Allow axes and buttons to be mapped to the same key
931 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
932 - GBA SIO: Add a dummy driver for Normal mode
933 - GBA Thread: Add functionality for running callbacks on the GBA thread
934 - GBA Thread: Split GBASync into a separate file
935 - GBA Video: Refactor software renderer into separate files
936 - GBA Video: Slightly optimize mode 0 mosaic rendering
937 - Debugger: Free watchpoints in addition to breakpoints
938 - Qt: Handle saving input settings better
939 - Qt: Move GL frame drawing back onto its own thread
940 - Qt: Fast forward (held) option moved from Other to Emulation menu
941 - Qt: Show version info in window title
942 - Qt: Migrate multiplayer window handling into GBAApp
943 - Qt: Unified file opening and saving with last location
944 - Qt: Fix windows being resizable when they shouldn't have been
945 - Qt: Only hide cursor in full screen
946 - Qt: Replace pause-after-frame mutex with an atomic
947 - Qt: Add application icon and XDG desktop files
948 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
949 - Qt: Don't save window size when entering fullscreen
950 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
951 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
952 - Qt: Increase usability of key mapper
953 - Qt: Show checkmark for window sizes
954 - Qt: Set window path to loaded ROM
955 - Perf: Ability to load savestates immediately on launch
956 - SDL: Properly check for initialization
957 - SDL: Clean up initialization functions
958 - SDL: Clean up GL context
959 - Util: Allow disabling the threading code entirely
960 - VFS: Add sync method to force syncing with backing
961
9620.2.1: (2015-05-13)
963Bugfixes:
964 - All: Fix sanitize-deb script not cleaning up after itself
965 - All: Fix dependencies for libavcodec on Debian-derived platforms
966 - ARM7: Handle writeback for PC in addressing modes 2 and 3
967 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
968 - ARM7: Fix ARM multiply instructions when PC is a destination register
969 - Debugger: Fix use-after-free in breakpoint clearing code
970 - Debugger: Fix boundary conditions in tab completion
971 - GBA: Fix timers not updating timing when writing to only the reload register
972 - GBA: Fix rewind boundary conditions
973 - GBA: Add initial I/O register settings for background matrix registers
974 - GBA: Fix hang when loading a savestate if sync to video is enabled
975 - GBA: Handle out-of-bounds I/O access
976 - GBA: Fix bounds-checking on EEPROM access
977 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
978 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
979 - GBA Memory: Allow SRAM to be 64kB
980 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
981 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
982 - GBA Video: Fix second frame mode 5
983 - Perf: Fix race condition if a game crashes immediately on start
984 - Qt: Fix Display object leak when closing a window
985 - Qt: Fix .deb dependencies
986 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
987 - Qt: Fix window not regaining focus after exiting savestate window
988 - Qt: Fix regression where video would not record if the game had already started
989 - Qt: Fix potential crash if a gamepad causes focus to change
990 - Qt: Fix controller axis querying
991 - Qt: Fix multiplayer windows opening as the wrong size
992 - Qt: Fix controllers sometimes not loading the right profile
993 - SDL: Fix boundary conditions for joystick adjustments
994 - SDL: Allocate properly sized input maps
995 - SDL: Fix potential build issues when Qt and SDL2 are in use
996 - Util: Fix resource leak in UTF-8 handling code
997 - Util: Fix a null-pointer issue when attempting to delete a key
998 - VFS: Fix resource leaks if some allocations fail
999 - Video: Fix an issue with very long filenames
1000Misc:
1001 - GBA Memory: Soft-crash if jumping past the end of a ROM
1002 - Qt: Show multiplayer numbers in window title
1003 - Qt: Solar sensor can have shortcuts set
1004
10050.2.0: (2015-04-03)
1006Features:
1007 - Support for gamepad axes, e.g. analog sticks or triggers
1008 - Add scale presets for up to 6x
1009 - Settings window
1010 - Bilinear resampling option
1011 - Add option to skip BIOS start screen
1012 - List of recently opened games
1013 - Support for games using the Solar Sensor
1014 - Better audio resampling via blip-buf
1015 - Game Pak overrides dialog for setting savetype and sensor values
1016 - Support for games using the tilt sensor
1017 - Remappable shortcuts for keyboard and gamepad
1018 - Rewinding of emulation
1019 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1020 - Support IPv6
1021 - Save directory of last loaded file
1022 - Support BPS patches
1023 - Automatically detect and optimize out idle loops
1024 - Configurable game overrides
1025 - Support loading 7-Zip files
1026 - Drag and drop game loading
1027 - Cheat code support
1028 - Runtime configurable audio driver
1029 - Libretro core for use with RetroArch and other front-ends
1030 - Controller profiles for setting different bindings for different controllers
1031 - Ability to lock aspect ratio
1032 - Local link cable support
1033 - Ability to switch which game controller is in use per instance
1034 - Ability to prevent opposing directional input
1035 - Warning dialog if an unimplemented BIOS feature is called
1036 - Debugger: Add CLI "frame", frame advance command
1037 - Debugger: Add CLI functions for writing to memory
1038 - Debugger: Add CLI functions for examining memory regions
1039 - Debugger: Add CLI function for writing a register
1040Bugfixes:
1041 - ARM7: Extend prefetch by one stage
1042 - ARM7: Fix cycle counting for loads
1043 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1044 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1045 - GBA: Initialize gba.sync to null
1046 - GBA: Fix timer initialization
1047 - GBA Audio: Support 16-bit writes to FIFO audio
1048 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1049 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1050 - GBA BIOS: Fix BIOS prefetch after reset
1051 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1052 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1053 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1054 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1055 - GBA Memory: Fix cycle counting for 32-bit load/stores
1056 - GBA RR: Fix fallthrough error when reading tags from a movie
1057 - GBA Thread: Fix possible hang when loading an archive
1058 - GBA Thread: Fix possible deadlock in video sync
1059 - Perf: Fix crash when the GBA thread fails to start
1060 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1061 - Qt: Fix crash when adjusting settings after closing a game
1062 - Qt: Fix crash when starting GDB stub after closing a game
1063 - Qt: Fix patch loading while a game is running
1064 - Qt: Fix crash when loading a game after stopping GDB server
1065 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1066 - Qt: Fix crash when attempting to pause if a game is not running
1067 - SDL: Properly clean up if a game doesn't launch
1068 - Util: Fix sockets on Windows
1069Misc:
1070 - All: Enable link-time optimization
1071 - Debugger: Watchpoints now work on STM/LDM instructions
1072 - Debugger: Clean up GDB stub network interfacing
1073 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1074 - Debugger: Merge Thumb BL instructions when disassembling
1075 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1076 - Debugger: Watchpoints now report address watched (fixes #68)
1077 - Debugger: Add support for soft breakpoints
1078 - Debugger: Make I/O register names be addresses instead of values
1079 - Debugger: Rename read/write commands
1080 - GBA: Improve accuracy of event timing
1081 - GBA: Add API for getting Configuration structs for overrides and input
1082 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1083 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1084 - GBA: Move A/V stream interface into core
1085 - GBA: Savestates now take into account savedata state machines (fixes #109)
1086 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1087 - GBA Memory: Simplify memory API and use fixed bus width
1088 - GBA Thread: Make GBASyncWaitFrameStart time out
1089 - GBA Video: Start video at the last scanline instead of the first
1090 - Qt: Optimize logo drawing
1091 - Qt: Move frame upload back onto main thread
1092 - Qt: Remember window position
1093 - Qt: Double-clicking on the window toggles full screen
1094 - Util: Use proper locale for reading and writing float values
1095
10960.1.1: (2015-01-24)
1097Bugfixes:
1098 - ARM7: Fix LDM writeback to a register already written
1099 - GBA: Fix timers 2 and 3 updating incorrectly
1100 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1101 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1102 - GBA Audio: Properly initialize audio FIFO channels
1103 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1104 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1105 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1106 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1107 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1108 - GBA BIOS: Fix HuffUnComp boundary conditions
1109 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1110 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1111 - GBA Memory: Filter out top nybble of DMA addresses
1112 - GBA Memory: Properly bounds-check VRAM accesses
1113 - GBA Memory: Fix initial DMA state
1114 - GBA Thread: Allow halted games to exit cleanly
1115 - GBA Video: Fix blend issues with obscured middle layers
1116 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1117 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1118 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1119 - GBA Video: Fix sprite boundary conditions with mosaic
1120 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1121 - Qt: Fix issue with set frame sizes being the wrong height
1122 - Qt: Fix emulator crashing when full screen if a game is not running
1123 - Qt: Fix window focus issues
1124 - Qt: Properly set default video recording settings
1125 - Qt: Fix a race condition when a game crashes immediately
1126 - Qt: Fix some cases where key mapping can break if focus is adjusted
1127 - Qt: Fix crash if a game pauses before any frames are shown
1128 - Debugger: Negative PC-relative loads now properly subtract the offset
1129 - Debugger: Align PC-relative loads in Thumb
1130 - Debugger: Fix watchpoints triggering too late
1131 - Debugger: Fix binary print putting spaces between digits
1132 - Video: Ensure FFmpeg encoder has audio frames
1133 - Video: Fix uncompressed PCM audio recording
1134 - Video: Fix FFmpeg crashing when the file extension is wrong
1135 - Util: Fix SOCKET_FAILED macro
1136Misc:
1137 - GBA: Exit cleanly on FATAL if the port supports it
1138 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1139 - Qt: Disable sync to video by default
1140 - Qt: Handle a game crash without crashing
1141 - Qt: Set default log level to FATAL, ERROR and WARN
1142 - Qt: Clarify some phrasing in the menus
1143 - Qt: Clear active buttons when focus is lost
1144
11450.1.0: (2014-12-13)
1146 - Initial release