all repos — mgba @ b84c4218651547f56285bb5f38006aeb027aee87

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "debugger/debugger.h"
  9#include "gba/io.h"
 10#include "gba/supervisor/rr.h"
 11#include "gba/serialize.h"
 12#include "gba/video.h"
 13#include "gba/renderers/video-software.h"
 14#include "util/configuration.h"
 15#include "util/vfs.h"
 16
 17#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 18#define GUI_MOD KMOD_GUI
 19#else
 20#define GUI_MOD KMOD_CTRL
 21#endif
 22
 23static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);
 24
 25bool GBASDLInitEvents(struct GBASDLEvents* context) {
 26	int subsystem = SDL_INIT_JOYSTICK;
 27#if SDL_VERSION_ATLEAST(2, 0, 0)
 28	subsystem |= SDL_INIT_HAPTIC;
 29#endif
 30	if (SDL_InitSubSystem(subsystem) < 0) {
 31		return false;
 32	}
 33
 34	SDL_JoystickEventState(SDL_ENABLE);
 35	int nJoysticks = SDL_NumJoysticks();
 36	if (nJoysticks > 0) {
 37		context->nJoysticks = nJoysticks;
 38		context->joysticks = calloc(context->nJoysticks, sizeof(SDL_Joystick*));
 39#if SDL_VERSION_ATLEAST(2, 0, 0)
 40		context->haptic = calloc(context->nJoysticks, sizeof(SDL_Haptic*));
 41#endif
 42		size_t i;
 43		for (i = 0; i < context->nJoysticks; ++i) {
 44			context->joysticks[i] = SDL_JoystickOpen(i);
 45#if SDL_VERSION_ATLEAST(2, 0, 0)
 46			context->haptic[i] = SDL_HapticOpenFromJoystick(context->joysticks[i]);
 47#endif
 48		}
 49	} else {
 50		context->nJoysticks = 0;
 51		context->joysticks = 0;
 52	}
 53
 54	context->playersAttached = 0;
 55
 56	size_t i;
 57	for (i = 0; i < MAX_PLAYERS; ++i) {
 58		context->preferredJoysticks[i] = 0;
 59		context->joysticksClaimed[i] = SIZE_MAX;
 60	}
 61
 62#if !SDL_VERSION_ATLEAST(2, 0, 0)
 63	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 64#endif
 65	return true;
 66}
 67
 68void GBASDLDeinitEvents(struct GBASDLEvents* context) {
 69	size_t i;
 70	for (i = 0; i < context->nJoysticks; ++i) {
 71#if SDL_VERSION_ATLEAST(2, 0, 0)
 72		SDL_HapticClose(context->haptic[i]);
 73#endif
 74		SDL_JoystickClose(context->joysticks[i]);
 75	}
 76
 77	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
 78}
 79
 80void GBASDLEventsLoadConfig(struct GBASDLEvents* context, const struct Configuration* config) {
 81	context->preferredJoysticks[0] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 0);
 82	context->preferredJoysticks[1] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 1);
 83	context->preferredJoysticks[2] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 2);
 84	context->preferredJoysticks[3] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 3);
 85}
 86
 87void GBASDLInitBindings(struct GBAInputMap* inputMap) {
 88#ifdef BUILD_PANDORA
 89	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
 90	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
 91	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
 92	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
 93	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
 94	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
 95	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
 96	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
 97	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
 98	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
 99#elif SDL_VERSION_ATLEAST(2, 0, 0)
100	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
101	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
102	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
103	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
104	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
105	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
106	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
107	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
108	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
109	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
110#else
111	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
112	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
113	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
114	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
115	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
116	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
117	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
118	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
119	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
120	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
121#endif
122
123	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
124	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
125	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
126	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
127	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
128	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
129	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
130	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
131	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
132	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
133
134	struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
135	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
136	description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
137	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
138}
139
140bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
141	player->joystick = 0;
142	player->joystickIndex = SIZE_MAX;
143
144#if SDL_VERSION_ATLEAST(2, 0, 0)
145	player->rumble.d.setRumble = _GBASDLSetRumble;
146	player->rumble.p = player;
147#endif
148
149	if (events->playersAttached >= MAX_PLAYERS) {
150		return false;
151	}
152
153	player->playerId = events->playersAttached;
154	size_t firstUnclaimed = SIZE_MAX;
155
156	size_t i;
157	for (i = 0; i < events->nJoysticks; ++i) {
158		bool claimed = false;
159
160		int p;
161		for (p = 0; p < events->playersAttached; ++p) {
162			if (events->joysticksClaimed[p] == i) {
163				claimed = true;
164				break;
165			}
166		}
167		if (claimed) {
168			continue;
169		}
170
171		if (firstUnclaimed == SIZE_MAX) {
172			firstUnclaimed = i;
173		}
174
175		const char* joystickName;
176#if SDL_VERSION_ATLEAST(2, 0, 0)
177		joystickName = SDL_JoystickName(events->joysticks[i]);
178#else
179		joystickName = SDL_JoystickName(SDL_JoystickIndex(events->joysticks[i]));
180#endif
181		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
182			player->joystickIndex = i;
183			break;
184		}
185	}
186
187	if (player->joystickIndex == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
188		player->joystickIndex = firstUnclaimed;
189	}
190
191	if (player->joystickIndex != SIZE_MAX) {
192		player->joystick = events->joysticks[player->joystickIndex];
193		events->joysticksClaimed[player->playerId] = player->joystickIndex;
194
195#if SDL_VERSION_ATLEAST(2, 0, 0)
196		player->haptic = events->haptic[player->joystickIndex];
197		if (player->haptic) {
198			SDL_HapticRumbleInit(player->haptic);
199		}
200#endif
201	}
202
203	++events->playersAttached;
204	return true;
205}
206
207void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configuration* config) {
208	GBAInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
209	if (context->joystick) {
210		GBAInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
211#if SDL_VERSION_ATLEAST(2, 0, 0)
212		GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, SDL_JoystickName(context->joystick));
213#else
214		GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, SDL_JoystickName(SDL_JoystickIndex(context->joystick)));
215#endif
216	}
217}
218
219void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
220	if (player->playerId > MAX_PLAYERS || index >= events->nJoysticks) {
221		return;
222	}
223	events->joysticksClaimed[player->playerId] = index;
224	player->joystickIndex = index;
225	player->joystick = events->joysticks[index];
226#if SDL_VERSION_ATLEAST(2, 0, 0)
227	player->haptic = events->haptic[index];
228#endif
229}
230
231static void _pauseAfterFrame(struct GBAThread* context) {
232	context->frameCallback = 0;
233	GBAThreadPauseFromThread(context);
234}
235
236static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
237	enum GBAKey key = GBA_KEY_NONE;
238	if (!event->keysym.mod) {
239#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
240		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
241#else
242		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
243#endif
244	}
245	if (key != GBA_KEY_NONE) {
246		if (event->type == SDL_KEYDOWN) {
247			context->activeKeys |= 1 << key;
248		} else {
249			context->activeKeys &= ~(1 << key);
250		}
251		return;
252	}
253	if (event->keysym.sym == SDLK_TAB) {
254		context->sync.audioWait = event->type != SDL_KEYDOWN;
255		return;
256	}
257	if (event->type == SDL_KEYDOWN) {
258		switch (event->keysym.sym) {
259		case SDLK_F11:
260			if (context->debugger) {
261				ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL, 0);
262			}
263			return;
264#ifdef USE_PNG
265		case SDLK_F12:
266			GBAThreadInterrupt(context);
267			GBAThreadTakeScreenshot(context);
268			GBAThreadContinue(context);
269			return;
270#endif
271		case SDLK_BACKSLASH:
272			GBAThreadPause(context);
273			context->frameCallback = _pauseAfterFrame;
274			GBAThreadUnpause(context);
275			return;
276		case SDLK_BACKQUOTE:
277			GBAThreadInterrupt(context);
278			GBARewind(context, 10);
279			GBAThreadContinue(context);
280			return;
281#ifdef BUILD_PANDORA
282		case SDLK_ESCAPE:
283			GBAThreadEnd(context);
284			return;
285#endif
286		default:
287			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
288				switch (event->keysym.sym) {
289#if SDL_VERSION_ATLEAST(2, 0, 0)
290				case SDLK_f:
291					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
292					sdlContext->fullscreen = !sdlContext->fullscreen;
293					sdlContext->windowUpdated = 1;
294					break;
295#endif
296				case SDLK_p:
297					GBAThreadTogglePause(context);
298					break;
299				case SDLK_n:
300					GBAThreadPause(context);
301					context->frameCallback = _pauseAfterFrame;
302					GBAThreadUnpause(context);
303					break;
304				case SDLK_r:
305					GBAThreadReset(context);
306					break;
307				default:
308					break;
309				}
310			}
311			if (event->keysym.mod & KMOD_SHIFT) {
312				switch (event->keysym.sym) {
313				case SDLK_F1:
314				case SDLK_F2:
315				case SDLK_F3:
316				case SDLK_F4:
317				case SDLK_F5:
318				case SDLK_F6:
319				case SDLK_F7:
320				case SDLK_F8:
321				case SDLK_F9:
322					GBAThreadInterrupt(context);
323					GBASaveState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1, true);
324					GBAThreadContinue(context);
325					break;
326				default:
327					break;
328				}
329			} else {
330				switch (event->keysym.sym) {
331				case SDLK_F1:
332				case SDLK_F2:
333				case SDLK_F3:
334				case SDLK_F4:
335				case SDLK_F5:
336				case SDLK_F6:
337				case SDLK_F7:
338				case SDLK_F8:
339				case SDLK_F9:
340					GBAThreadInterrupt(context);
341					GBALoadState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1);
342					GBAThreadContinue(context);
343					break;
344				default:
345					break;
346				}
347			}
348			return;
349		}
350	}
351}
352
353static void _GBASDLHandleJoyButton(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
354	enum GBAKey key = 0;
355	key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
356	if (key == GBA_KEY_NONE) {
357		return;
358	}
359
360	if (event->type == SDL_JOYBUTTONDOWN) {
361		context->activeKeys |= 1 << key;
362	} else {
363		context->activeKeys &= ~(1 << key);
364	}
365}
366
367static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
368	enum GBAKey key = 0;
369
370	if (event->value & SDL_HAT_UP) {
371		key |= 1 << GBA_KEY_UP;
372	}
373	if (event->value & SDL_HAT_LEFT) {
374		key |= 1 << GBA_KEY_LEFT;
375	}
376	if (event->value & SDL_HAT_DOWN) {
377		key |= 1 << GBA_KEY_DOWN;
378	}
379	if (event->value & SDL_HAT_RIGHT) {
380		key |= 1 << GBA_KEY_RIGHT;
381	}
382
383	context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
384	context->activeKeys |= key;
385}
386
387static void _GBASDLHandleJoyAxis(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
388	int keys = context->activeKeys;
389
390	keys = GBAInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, keys);
391	enum GBAKey key = GBAInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
392	if (key != GBA_KEY_NONE) {
393		keys |= 1 << key;
394	}
395
396	context->activeKeys = keys;
397}
398
399#if SDL_VERSION_ATLEAST(2, 0, 0)
400static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
401	UNUSED(context);
402	switch (event->event) {
403	case SDL_WINDOWEVENT_SIZE_CHANGED:
404		sdlContext->windowUpdated = 1;
405		break;
406	}
407}
408#endif
409
410void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const union SDL_Event* event) {
411	switch (event->type) {
412	case SDL_QUIT:
413		GBAThreadEnd(context);
414		break;
415#if SDL_VERSION_ATLEAST(2, 0, 0)
416	case SDL_WINDOWEVENT:
417		_GBASDLHandleWindowEvent(context, sdlContext, &event->window);
418		break;
419#endif
420	case SDL_KEYDOWN:
421	case SDL_KEYUP:
422		_GBASDLHandleKeypress(context, sdlContext, &event->key);
423		break;
424	case SDL_JOYBUTTONDOWN:
425	case SDL_JOYBUTTONUP:
426		_GBASDLHandleJoyButton(context, sdlContext, &event->jbutton);
427		break;
428	case SDL_JOYHATMOTION:
429		_GBASDLHandleJoyHat(context, &event->jhat);
430		break;
431	case SDL_JOYAXISMOTION:
432		_GBASDLHandleJoyAxis(context, sdlContext, &event->jaxis);
433		break;
434	}
435}
436
437#if SDL_VERSION_ATLEAST(2, 0, 0)
438static void _GBASDLSetRumble(struct GBARumble* rumble, int enable) {
439	struct GBASDLRumble* sdlRumble = (struct GBASDLRumble*) rumble;
440	if (!sdlRumble->p->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->haptic)) {
441		return;
442	}
443	if (enable) {
444		SDL_HapticRumblePlay(sdlRumble->p->haptic, 1.0f, 20);
445	} else {
446		SDL_HapticRumbleStop(sdlRumble->p->haptic);
447	}
448}
449#endif