all repos — mgba @ b89b3b6d138383d235729f728149eaf3f69f01eb

mGBA Game Boy Advance Emulator

src/gb/audio.c (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include <mgba/internal/gb/audio.h>
   7
   8#include <mgba/core/blip_buf.h>
   9#include <mgba/core/interface.h>
  10#include <mgba/core/sync.h>
  11#include <mgba/internal/gb/gb.h>
  12#include <mgba/internal/gb/serialize.h>
  13#include <mgba/internal/gb/io.h>
  14
  15#ifdef _3DS
  16#define blip_add_delta blip_add_delta_fast
  17#endif
  18
  19#define FRAME_CYCLES (DMG_LR35902_FREQUENCY >> 9)
  20
  21const uint32_t DMG_LR35902_FREQUENCY = 0x400000;
  22static const int CLOCKS_PER_BLIP_FRAME = 0x1000;
  23static const unsigned BLIP_BUFFER_SIZE = 0x4000;
  24const int GB_AUDIO_VOLUME_MAX = 0x100;
  25
  26static bool _writeSweep(struct GBAudioSweep* sweep, uint8_t value);
  27static void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value);
  28static bool _writeEnvelope(struct GBAudioEnvelope* envelope, uint8_t value, enum GBAudioStyle style);
  29
  30static void _resetSweep(struct GBAudioSweep* sweep);
  31static bool _resetEnvelope(struct GBAudioEnvelope* sweep);
  32
  33static void _updateEnvelope(struct GBAudioEnvelope* envelope);
  34static void _updateEnvelopeDead(struct GBAudioEnvelope* envelope);
  35static bool _updateSweep(struct GBAudioSquareChannel* sweep, bool initial);
  36
  37static void _updateSquareSample(struct GBAudioSquareChannel* ch);
  38static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch);
  39
  40static void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate);
  41static void _updateChannel1(struct mTiming* timing, void* user, uint32_t cyclesLate);
  42static void _updateChannel2(struct mTiming* timing, void* user, uint32_t cyclesLate);
  43static void _updateChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate);
  44static void _fadeChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate);
  45static void _updateChannel4(struct mTiming* timing, void* user, uint32_t cyclesLate);
  46static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate);
  47
  48void GBAudioInit(struct GBAudio* audio, size_t samples, uint8_t* nr52, enum GBAudioStyle style) {
  49	audio->samples = samples;
  50	audio->left = blip_new(BLIP_BUFFER_SIZE);
  51	audio->right = blip_new(BLIP_BUFFER_SIZE);
  52	audio->clockRate = DMG_LR35902_FREQUENCY;
  53	// Guess too large; we hang producing extra samples if we guess too low
  54	blip_set_rates(audio->left, DMG_LR35902_FREQUENCY, 96000);
  55	blip_set_rates(audio->right, DMG_LR35902_FREQUENCY, 96000);
  56	audio->forceDisableCh[0] = false;
  57	audio->forceDisableCh[1] = false;
  58	audio->forceDisableCh[2] = false;
  59	audio->forceDisableCh[3] = false;
  60	audio->masterVolume = GB_AUDIO_VOLUME_MAX;
  61	audio->nr52 = nr52;
  62	audio->style = style;
  63	if (style == GB_AUDIO_GBA) {
  64		audio->timingFactor = 4;
  65	} else {
  66		audio->timingFactor = 1;
  67	}
  68
  69	audio->frameEvent.context = audio;
  70	audio->frameEvent.name = "GB Audio Frame Sequencer";
  71	audio->frameEvent.callback = _updateFrame;
  72	audio->frameEvent.priority = 0x10;
  73	audio->ch1Event.context = audio;
  74	audio->ch1Event.name = "GB Audio Channel 1";
  75	audio->ch1Event.callback = _updateChannel1;
  76	audio->ch1Event.priority = 0x11;
  77	audio->ch2Event.context = audio;
  78	audio->ch2Event.name = "GB Audio Channel 2";
  79	audio->ch2Event.callback = _updateChannel2;
  80	audio->ch2Event.priority = 0x12;
  81	audio->ch3Event.context = audio;
  82	audio->ch3Event.name = "GB Audio Channel 3";
  83	audio->ch3Event.callback = _updateChannel3;
  84	audio->ch3Event.priority = 0x13;
  85	audio->ch3Fade.context = audio;
  86	audio->ch3Fade.name = "GB Audio Channel 3 Memory";
  87	audio->ch3Fade.callback = _fadeChannel3;
  88	audio->ch3Fade.priority = 0x14;
  89	audio->ch4Event.context = audio;
  90	audio->ch4Event.name = "GB Audio Channel 4";
  91	audio->ch4Event.callback = _updateChannel4;
  92	audio->ch4Event.priority = 0x15;
  93	audio->sampleEvent.context = audio;
  94	audio->sampleEvent.name = "GB Audio Sample";
  95	audio->sampleEvent.callback = _sample;
  96	audio->ch1Event.priority = 0x18;
  97}
  98
  99void GBAudioDeinit(struct GBAudio* audio) {
 100	blip_delete(audio->left);
 101	blip_delete(audio->right);
 102}
 103
 104void GBAudioReset(struct GBAudio* audio) {
 105	mTimingDeschedule(audio->timing, &audio->frameEvent);
 106	mTimingDeschedule(audio->timing, &audio->ch1Event);
 107	mTimingDeschedule(audio->timing, &audio->ch2Event);
 108	mTimingDeschedule(audio->timing, &audio->ch3Event);
 109	mTimingDeschedule(audio->timing, &audio->ch3Fade);
 110	mTimingDeschedule(audio->timing, &audio->ch4Event);
 111	mTimingDeschedule(audio->timing, &audio->sampleEvent);
 112	if (audio->style != GB_AUDIO_GBA) {
 113		mTimingSchedule(audio->timing, &audio->sampleEvent, 0);
 114	}
 115	if (audio->style == GB_AUDIO_GBA) {
 116		mTimingSchedule(audio->timing, &audio->frameEvent, 0);
 117	}
 118	audio->ch1 = (struct GBAudioSquareChannel) { .envelope = { .dead = 2 } };
 119	audio->ch2 = (struct GBAudioSquareChannel) { .envelope = { .dead = 2 } };
 120	audio->ch3 = (struct GBAudioWaveChannel) { .bank = 0 };
 121	// TODO: DMG randomness
 122	audio->ch3.wavedata8[0] = 0x00;
 123	audio->ch3.wavedata8[1] = 0xFF;
 124	audio->ch3.wavedata8[2] = 0x00;
 125	audio->ch3.wavedata8[3] = 0xFF;
 126	audio->ch3.wavedata8[4] = 0x00;
 127	audio->ch3.wavedata8[5] = 0xFF;
 128	audio->ch3.wavedata8[6] = 0x00;
 129	audio->ch3.wavedata8[7] = 0xFF;
 130	audio->ch3.wavedata8[8] = 0x00;
 131	audio->ch3.wavedata8[9] = 0xFF;
 132	audio->ch3.wavedata8[10] = 0x00;
 133	audio->ch3.wavedata8[11] = 0xFF;
 134	audio->ch3.wavedata8[12] = 0x00;
 135	audio->ch3.wavedata8[13] = 0xFF;
 136	audio->ch3.wavedata8[14] = 0x00;
 137	audio->ch3.wavedata8[15] = 0xFF;
 138	audio->ch4 = (struct GBAudioNoiseChannel) { .envelope = { .dead = 2 } };
 139	audio->frame = 0;
 140	audio->sampleInterval = 128;
 141	audio->lastLeft = 0;
 142	audio->lastRight = 0;
 143	audio->clock = 0;
 144	audio->volumeRight = 0;
 145	audio->volumeLeft = 0;
 146	audio->ch1Right = false;
 147	audio->ch2Right = false;
 148	audio->ch3Right = false;
 149	audio->ch4Right = false;
 150	audio->ch1Left = false;
 151	audio->ch2Left = false;
 152	audio->ch3Left = false;
 153	audio->ch4Left = false;
 154	audio->playingCh1 = false;
 155	audio->playingCh2 = false;
 156	audio->playingCh3 = false;
 157	audio->playingCh4 = false;
 158	if (audio->p && (audio->p->model == GB_MODEL_DMG || audio->p->model == GB_MODEL_CGB)) {
 159		audio->playingCh1 = true;
 160		*audio->nr52 |= 0x01;
 161	}
 162}
 163
 164void GBAudioResizeBuffer(struct GBAudio* audio, size_t samples) {
 165	mCoreSyncLockAudio(audio->p->sync);
 166	audio->samples = samples;
 167	blip_clear(audio->left);
 168	blip_clear(audio->right);
 169	audio->clock = 0;
 170	mCoreSyncConsumeAudio(audio->p->sync);
 171}
 172
 173void GBAudioWriteNR10(struct GBAudio* audio, uint8_t value) {
 174	if (!_writeSweep(&audio->ch1.sweep, value)) {
 175		mTimingDeschedule(audio->timing, &audio->ch1Event);
 176		audio->playingCh1 = false;
 177		*audio->nr52 &= ~0x0001;
 178	}
 179}
 180
 181void GBAudioWriteNR11(struct GBAudio* audio, uint8_t value) {
 182	_writeDuty(&audio->ch1.envelope, value);
 183	audio->ch1.control.length = 64 - audio->ch1.envelope.length;
 184}
 185
 186void GBAudioWriteNR12(struct GBAudio* audio, uint8_t value) {
 187	if (!_writeEnvelope(&audio->ch1.envelope, value, audio->style)) {
 188		mTimingDeschedule(audio->timing, &audio->ch1Event);
 189		audio->playingCh1 = false;
 190		*audio->nr52 &= ~0x0001;
 191	}
 192}
 193
 194void GBAudioWriteNR13(struct GBAudio* audio, uint8_t value) {
 195	audio->ch1.control.frequency &= 0x700;
 196	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value);
 197}
 198
 199void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
 200	audio->ch1.control.frequency &= 0xFF;
 201	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
 202	bool wasStop = audio->ch1.control.stop;
 203	audio->ch1.control.stop = GBAudioRegisterControlGetStop(value << 8);
 204	if (!wasStop && audio->ch1.control.stop && audio->ch1.control.length && !(audio->frame & 1)) {
 205		--audio->ch1.control.length;
 206		if (audio->ch1.control.length == 0) {
 207			mTimingDeschedule(audio->timing, &audio->ch1Event);
 208			audio->playingCh1 = false;
 209		}
 210	}
 211	if (GBAudioRegisterControlIsRestart(value << 8)) {
 212		audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope);
 213
 214		if (audio->playingCh1) {
 215			audio->ch1.control.hi = 0;
 216			_updateSquareSample(&audio->ch1);
 217		}
 218
 219		audio->ch1.sweep.realFrequency = audio->ch1.control.frequency;
 220		_resetSweep(&audio->ch1.sweep);
 221		if (audio->playingCh1 && audio->ch1.sweep.shift) {
 222			audio->playingCh1 = _updateSweep(&audio->ch1, true);
 223		}
 224		if (!audio->ch1.control.length) {
 225			audio->ch1.control.length = 64;
 226			if (audio->ch1.control.stop && !(audio->frame & 1)) {
 227				--audio->ch1.control.length;
 228			}
 229		}
 230		mTimingDeschedule(audio->timing, &audio->ch1Event);
 231		if (audio->playingCh1 && audio->ch1.envelope.dead != 2) {
 232			mTimingSchedule(audio->timing, &audio->ch1Event, 0);
 233		}
 234	}
 235	*audio->nr52 &= ~0x0001;
 236	*audio->nr52 |= audio->playingCh1;
 237}
 238
 239void GBAudioWriteNR21(struct GBAudio* audio, uint8_t value) {
 240	_writeDuty(&audio->ch2.envelope, value);
 241	audio->ch2.control.length = 64 - audio->ch2.envelope.length;
 242}
 243
 244void GBAudioWriteNR22(struct GBAudio* audio, uint8_t value) {
 245	if (!_writeEnvelope(&audio->ch2.envelope, value, audio->style)) {
 246		mTimingDeschedule(audio->timing, &audio->ch2Event);
 247		audio->playingCh2 = false;
 248		*audio->nr52 &= ~0x0002;
 249	}
 250}
 251
 252void GBAudioWriteNR23(struct GBAudio* audio, uint8_t value) {
 253	audio->ch2.control.frequency &= 0x700;
 254	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value);
 255}
 256
 257void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
 258	audio->ch2.control.frequency &= 0xFF;
 259	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
 260	bool wasStop = audio->ch2.control.stop;
 261	audio->ch2.control.stop = GBAudioRegisterControlGetStop(value << 8);
 262	if (!wasStop && audio->ch2.control.stop && audio->ch2.control.length && !(audio->frame & 1)) {
 263		--audio->ch2.control.length;
 264		if (audio->ch2.control.length == 0) {
 265			mTimingDeschedule(audio->timing, &audio->ch2Event);
 266			audio->playingCh2 = false;
 267		}
 268	}
 269	if (GBAudioRegisterControlIsRestart(value << 8)) {
 270		audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope);
 271
 272		if (audio->playingCh2) {
 273			audio->ch2.control.hi = 0;
 274			_updateSquareSample(&audio->ch2);
 275		}
 276
 277		if (!audio->ch2.control.length) {
 278			audio->ch2.control.length = 64;
 279			if (audio->ch2.control.stop && !(audio->frame & 1)) {
 280				--audio->ch2.control.length;
 281			}
 282		}
 283		mTimingDeschedule(audio->timing, &audio->ch2Event);
 284		if (audio->playingCh2 && audio->ch2.envelope.dead != 2) {
 285			mTimingSchedule(audio->timing, &audio->ch2Event, 0);
 286		}
 287	}
 288	*audio->nr52 &= ~0x0002;
 289	*audio->nr52 |= audio->playingCh2 << 1;
 290}
 291
 292void GBAudioWriteNR30(struct GBAudio* audio, uint8_t value) {
 293	audio->ch3.enable = GBAudioRegisterBankGetEnable(value);
 294	if (!audio->ch3.enable) {
 295		audio->playingCh3 = false;
 296		*audio->nr52 &= ~0x0004;
 297	}
 298}
 299
 300void GBAudioWriteNR31(struct GBAudio* audio, uint8_t value) {
 301	audio->ch3.length = 256 - value;
 302}
 303
 304void GBAudioWriteNR32(struct GBAudio* audio, uint8_t value) {
 305	audio->ch3.volume = GBAudioRegisterBankVolumeGetVolumeGB(value);
 306}
 307
 308void GBAudioWriteNR33(struct GBAudio* audio, uint8_t value) {
 309	audio->ch3.rate &= 0x700;
 310	audio->ch3.rate |= GBAudioRegisterControlGetRate(value);
 311}
 312
 313void GBAudioWriteNR34(struct GBAudio* audio, uint8_t value) {
 314	audio->ch3.rate &= 0xFF;
 315	audio->ch3.rate |= GBAudioRegisterControlGetRate(value << 8);
 316	bool wasStop = audio->ch3.stop;
 317	audio->ch3.stop = GBAudioRegisterControlGetStop(value << 8);
 318	if (!wasStop && audio->ch3.stop && audio->ch3.length && !(audio->frame & 1)) {
 319		--audio->ch3.length;
 320		if (audio->ch3.length == 0) {
 321			audio->playingCh3 = false;
 322		}
 323	}
 324	bool wasEnable = audio->playingCh3;
 325	if (GBAudioRegisterControlIsRestart(value << 8)) {
 326		audio->playingCh3 = audio->ch3.enable;
 327		if (!audio->ch3.length) {
 328			audio->ch3.length = 256;
 329			if (audio->ch3.stop && !(audio->frame & 1)) {
 330				--audio->ch3.length;
 331			}
 332		}
 333
 334		if (audio->style == GB_AUDIO_DMG && wasEnable && audio->playingCh3 && audio->ch3.readable) {
 335			if (audio->ch3.window < 8) {
 336				audio->ch3.wavedata8[0] = audio->ch3.wavedata8[audio->ch3.window >> 1];
 337			} else {
 338				audio->ch3.wavedata8[0] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3)];
 339				audio->ch3.wavedata8[1] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 1];
 340				audio->ch3.wavedata8[2] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 2];
 341				audio->ch3.wavedata8[3] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 3];
 342			}
 343		}
 344		audio->ch3.window = 0;
 345	}
 346	mTimingDeschedule(audio->timing, &audio->ch3Fade);
 347	mTimingDeschedule(audio->timing, &audio->ch3Event);
 348	if (audio->playingCh3) {
 349		audio->ch3.readable = audio->style != GB_AUDIO_DMG;
 350		// TODO: Where does this cycle delay come from?
 351		mTimingSchedule(audio->timing, &audio->ch3Event, audio->timingFactor * 4 + 2 * (2048 - audio->ch3.rate));
 352	}
 353	*audio->nr52 &= ~0x0004;
 354	*audio->nr52 |= audio->playingCh3 << 2;
 355}
 356
 357void GBAudioWriteNR41(struct GBAudio* audio, uint8_t value) {
 358	_writeDuty(&audio->ch4.envelope, value);
 359	audio->ch4.length = 64 - audio->ch4.envelope.length;
 360}
 361
 362void GBAudioWriteNR42(struct GBAudio* audio, uint8_t value) {
 363	if (!_writeEnvelope(&audio->ch4.envelope, value, audio->style)) {
 364		mTimingDeschedule(audio->timing, &audio->ch4Event);
 365		audio->playingCh4 = false;
 366		*audio->nr52 &= ~0x0008;
 367	}
 368}
 369
 370void GBAudioWriteNR43(struct GBAudio* audio, uint8_t value) {
 371	audio->ch4.ratio = GBAudioRegisterNoiseFeedbackGetRatio(value);
 372	audio->ch4.frequency = GBAudioRegisterNoiseFeedbackGetFrequency(value);
 373	audio->ch4.power = GBAudioRegisterNoiseFeedbackGetPower(value);
 374}
 375
 376void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
 377	bool wasStop = audio->ch4.stop;
 378	audio->ch4.stop = GBAudioRegisterNoiseControlGetStop(value);
 379	if (!wasStop && audio->ch4.stop && audio->ch4.length && !(audio->frame & 1)) {
 380		--audio->ch4.length;
 381		if (audio->ch4.length == 0) {
 382			mTimingDeschedule(audio->timing, &audio->ch4Event);
 383			audio->playingCh4 = false;
 384		}
 385	}
 386	if (GBAudioRegisterNoiseControlIsRestart(value)) {
 387		audio->playingCh4 = _resetEnvelope(&audio->ch4.envelope);
 388
 389		if (audio->ch4.power) {
 390			audio->ch4.lfsr = 0x40;
 391		} else {
 392			audio->ch4.lfsr = 0x4000;
 393		}
 394		if (!audio->ch4.length) {
 395			audio->ch4.length = 64;
 396			if (audio->ch4.stop && !(audio->frame & 1)) {
 397				--audio->ch4.length;
 398			}
 399		}
 400		mTimingDeschedule(audio->timing, &audio->ch4Event);
 401		if (audio->playingCh4 && audio->ch4.envelope.dead != 2) {
 402			mTimingSchedule(audio->timing, &audio->ch4Event, 0);
 403		}
 404	}
 405	*audio->nr52 &= ~0x0008;
 406	*audio->nr52 |= audio->playingCh4 << 3;
 407}
 408
 409void GBAudioWriteNR50(struct GBAudio* audio, uint8_t value) {
 410	audio->volumeRight = GBRegisterNR50GetVolumeRight(value);
 411	audio->volumeLeft = GBRegisterNR50GetVolumeLeft(value);
 412}
 413
 414void GBAudioWriteNR51(struct GBAudio* audio, uint8_t value) {
 415	audio->ch1Right = GBRegisterNR51GetCh1Right(value);
 416	audio->ch2Right = GBRegisterNR51GetCh2Right(value);
 417	audio->ch3Right = GBRegisterNR51GetCh3Right(value);
 418	audio->ch4Right = GBRegisterNR51GetCh4Right(value);
 419	audio->ch1Left = GBRegisterNR51GetCh1Left(value);
 420	audio->ch2Left = GBRegisterNR51GetCh2Left(value);
 421	audio->ch3Left = GBRegisterNR51GetCh3Left(value);
 422	audio->ch4Left = GBRegisterNR51GetCh4Left(value);
 423}
 424
 425void GBAudioWriteNR52(struct GBAudio* audio, uint8_t value) {
 426	bool wasEnable = audio->enable;
 427	audio->enable = GBAudioEnableGetEnable(value);
 428	if (!audio->enable) {
 429		audio->playingCh1 = 0;
 430		audio->playingCh2 = 0;
 431		audio->playingCh3 = 0;
 432		audio->playingCh4 = 0;
 433		GBAudioWriteNR10(audio, 0);
 434		GBAudioWriteNR12(audio, 0);
 435		GBAudioWriteNR13(audio, 0);
 436		GBAudioWriteNR14(audio, 0);
 437		GBAudioWriteNR22(audio, 0);
 438		GBAudioWriteNR23(audio, 0);
 439		GBAudioWriteNR24(audio, 0);
 440		GBAudioWriteNR30(audio, 0);
 441		GBAudioWriteNR32(audio, 0);
 442		GBAudioWriteNR33(audio, 0);
 443		GBAudioWriteNR34(audio, 0);
 444		GBAudioWriteNR42(audio, 0);
 445		GBAudioWriteNR43(audio, 0);
 446		GBAudioWriteNR44(audio, 0);
 447		GBAudioWriteNR50(audio, 0);
 448		GBAudioWriteNR51(audio, 0);
 449		if (audio->style != GB_AUDIO_DMG) {
 450			GBAudioWriteNR11(audio, 0);
 451			GBAudioWriteNR21(audio, 0);
 452			GBAudioWriteNR31(audio, 0);
 453			GBAudioWriteNR41(audio, 0);
 454		}
 455
 456		if (audio->p) {
 457			audio->p->memory.io[REG_NR10] = 0;
 458			audio->p->memory.io[REG_NR11] = 0;
 459			audio->p->memory.io[REG_NR12] = 0;
 460			audio->p->memory.io[REG_NR13] = 0;
 461			audio->p->memory.io[REG_NR14] = 0;
 462			audio->p->memory.io[REG_NR21] = 0;
 463			audio->p->memory.io[REG_NR22] = 0;
 464			audio->p->memory.io[REG_NR23] = 0;
 465			audio->p->memory.io[REG_NR24] = 0;
 466			audio->p->memory.io[REG_NR30] = 0;
 467			audio->p->memory.io[REG_NR31] = 0;
 468			audio->p->memory.io[REG_NR32] = 0;
 469			audio->p->memory.io[REG_NR33] = 0;
 470			audio->p->memory.io[REG_NR34] = 0;
 471			audio->p->memory.io[REG_NR42] = 0;
 472			audio->p->memory.io[REG_NR43] = 0;
 473			audio->p->memory.io[REG_NR44] = 0;
 474			audio->p->memory.io[REG_NR50] = 0;
 475			audio->p->memory.io[REG_NR51] = 0;
 476			if (audio->style != GB_AUDIO_DMG) {
 477				audio->p->memory.io[REG_NR11] = 0;
 478				audio->p->memory.io[REG_NR21] = 0;
 479				audio->p->memory.io[REG_NR31] = 0;
 480				audio->p->memory.io[REG_NR41] = 0;
 481			}
 482		}
 483		*audio->nr52 &= ~0x000F;
 484	} else if (!wasEnable) {
 485		audio->frame = 7;
 486	}
 487}
 488
 489void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 490	struct GBAudio* audio = user;
 491	GBAudioUpdateFrame(audio, timing);
 492	if (audio->style == GB_AUDIO_GBA) {
 493		mTimingSchedule(timing, &audio->frameEvent, audio->timingFactor * FRAME_CYCLES - cyclesLate);
 494	}
 495}
 496
 497void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
 498	int frame = (audio->frame + 1) & 7;
 499	audio->frame = frame;
 500
 501	switch (frame) {
 502	case 2:
 503	case 6:
 504		if (audio->ch1.sweep.enable) {
 505			--audio->ch1.sweep.step;
 506			if (audio->ch1.sweep.step == 0) {
 507				audio->playingCh1 = _updateSweep(&audio->ch1, false);
 508				*audio->nr52 &= ~0x0001;
 509				*audio->nr52 |= audio->playingCh1;
 510			}
 511		}
 512		// Fall through
 513	case 0:
 514	case 4:
 515		if (audio->ch1.control.length && audio->ch1.control.stop) {
 516			--audio->ch1.control.length;
 517			if (audio->ch1.control.length == 0) {
 518				mTimingDeschedule(timing, &audio->ch1Event);
 519				audio->playingCh1 = 0;
 520				*audio->nr52 &= ~0x0001;
 521			}
 522		}
 523
 524		if (audio->ch2.control.length && audio->ch2.control.stop) {
 525			--audio->ch2.control.length;
 526			if (audio->ch2.control.length == 0) {
 527				mTimingDeschedule(timing, &audio->ch2Event);
 528				audio->playingCh2 = 0;
 529				*audio->nr52 &= ~0x0002;
 530			}
 531		}
 532
 533		if (audio->ch3.length && audio->ch3.stop) {
 534			--audio->ch3.length;
 535			if (audio->ch3.length == 0) {
 536				mTimingDeschedule(timing, &audio->ch3Event);
 537				audio->playingCh3 = 0;
 538				*audio->nr52 &= ~0x0004;
 539			}
 540		}
 541
 542		if (audio->ch4.length && audio->ch4.stop) {
 543			--audio->ch4.length;
 544			if (audio->ch4.length == 0) {
 545				mTimingDeschedule(timing, &audio->ch4Event);
 546				audio->playingCh4 = 0;
 547				*audio->nr52 &= ~0x0008;
 548			}
 549		}
 550		break;
 551	case 7:
 552		if (audio->playingCh1 && !audio->ch1.envelope.dead) {
 553			--audio->ch1.envelope.nextStep;
 554			if (audio->ch1.envelope.nextStep == 0) {
 555				_updateEnvelope(&audio->ch1.envelope);
 556				if (audio->ch1.envelope.dead == 2) {
 557					mTimingDeschedule(timing, &audio->ch1Event);
 558				}
 559				_updateSquareSample(&audio->ch1);
 560			}
 561		}
 562
 563		if (audio->playingCh2 && !audio->ch2.envelope.dead) {
 564			--audio->ch2.envelope.nextStep;
 565			if (audio->ch2.envelope.nextStep == 0) {
 566				_updateEnvelope(&audio->ch2.envelope);
 567				if (audio->ch2.envelope.dead == 2) {
 568					mTimingDeschedule(timing, &audio->ch2Event);
 569				}
 570				_updateSquareSample(&audio->ch2);
 571			}
 572		}
 573
 574		if (audio->playingCh4 && !audio->ch4.envelope.dead) {
 575			--audio->ch4.envelope.nextStep;
 576			if (audio->ch4.envelope.nextStep == 0) {
 577				int8_t sample = (audio->ch4.sample >> 7) * 0x8;
 578				_updateEnvelope(&audio->ch4.envelope);
 579				if (audio->ch4.envelope.dead == 2) {
 580					mTimingDeschedule(timing, &audio->ch4Event);
 581				}
 582				audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
 583			}
 584		}
 585		break;
 586	}
 587}
 588
 589void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
 590	int sampleLeft = 0;
 591	int sampleRight = 0;
 592
 593	if (audio->playingCh1 && !audio->forceDisableCh[0]) {
 594		if (audio->ch1Left) {
 595			sampleLeft += audio->ch1.sample;
 596		}
 597
 598		if (audio->ch1Right) {
 599			sampleRight += audio->ch1.sample;
 600		}
 601	}
 602
 603	if (audio->playingCh2 && !audio->forceDisableCh[1]) {
 604		if (audio->ch2Left) {
 605			sampleLeft += audio->ch2.sample;
 606		}
 607
 608		if (audio->ch2Right) {
 609			sampleRight += audio->ch2.sample;
 610		}
 611	}
 612
 613	if (audio->playingCh3 && !audio->forceDisableCh[2]) {
 614		if (audio->ch3Left) {
 615			sampleLeft += audio->ch3.sample;
 616		}
 617
 618		if (audio->ch3Right) {
 619			sampleRight += audio->ch3.sample;
 620		}
 621	}
 622
 623	if (audio->playingCh4 && !audio->forceDisableCh[3]) {
 624		if (audio->ch4Left) {
 625			sampleLeft += audio->ch4.sample;
 626		}
 627
 628		if (audio->ch4Right) {
 629			sampleRight += audio->ch4.sample;
 630		}
 631	}
 632
 633	int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x1FC;
 634	*left = (sampleLeft - dcOffset) * (1 + audio->volumeLeft);
 635	*right = (sampleRight - dcOffset) * (1 + audio->volumeRight);
 636}
 637
 638static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 639	struct GBAudio* audio = user;
 640	int16_t sampleLeft = 0;
 641	int16_t sampleRight = 0;
 642	GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
 643	sampleLeft = (sampleLeft * audio->masterVolume) >> 6;
 644	sampleRight = (sampleRight * audio->masterVolume) >> 6;
 645
 646	mCoreSyncLockAudio(audio->p->sync);
 647	unsigned produced;
 648	if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
 649		blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
 650		blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
 651		audio->lastLeft = sampleLeft;
 652		audio->lastRight = sampleRight;
 653		audio->clock += audio->sampleInterval;
 654		if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
 655			blip_end_frame(audio->left, CLOCKS_PER_BLIP_FRAME);
 656			blip_end_frame(audio->right, CLOCKS_PER_BLIP_FRAME);
 657			audio->clock -= CLOCKS_PER_BLIP_FRAME;
 658		}
 659	}
 660	produced = blip_samples_avail(audio->left);
 661	if (audio->p->stream && audio->p->stream->postAudioFrame) {
 662		audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
 663	}
 664	bool wait = produced >= audio->samples;
 665	mCoreSyncProduceAudio(audio->p->sync, wait);
 666
 667	if (wait && audio->p->stream && audio->p->stream->postAudioBuffer) {
 668		audio->p->stream->postAudioBuffer(audio->p->stream, audio->left, audio->right);
 669	}
 670	mTimingSchedule(timing, &audio->sampleEvent, audio->sampleInterval * audio->timingFactor - cyclesLate);
 671}
 672
 673bool _resetEnvelope(struct GBAudioEnvelope* envelope) {
 674	envelope->currentVolume = envelope->initialVolume;
 675	_updateEnvelopeDead(envelope);
 676	if (!envelope->dead) {
 677		envelope->nextStep = envelope->stepTime;
 678	}
 679	return envelope->initialVolume || envelope->direction;
 680}
 681
 682void _resetSweep(struct GBAudioSweep* sweep) {
 683	sweep->step = sweep->time;
 684	sweep->enable = (sweep->step != 8) || sweep->shift;
 685	sweep->occurred = false;
 686}
 687
 688bool _writeSweep(struct GBAudioSweep* sweep, uint8_t value) {
 689	sweep->shift = GBAudioRegisterSquareSweepGetShift(value);
 690	bool oldDirection = sweep->direction;
 691	sweep->direction = GBAudioRegisterSquareSweepGetDirection(value);
 692	bool on = true;
 693	if (sweep->occurred && oldDirection && !sweep->direction) {
 694		on = false;
 695	}
 696	sweep->occurred = false;
 697	sweep->time = GBAudioRegisterSquareSweepGetTime(value);
 698	if (!sweep->time) {
 699		sweep->time = 8;
 700	}
 701	return on;
 702}
 703
 704void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value) {
 705	envelope->length = GBAudioRegisterDutyGetLength(value);
 706	envelope->duty = GBAudioRegisterDutyGetDuty(value);
 707}
 708
 709bool _writeEnvelope(struct GBAudioEnvelope* envelope, uint8_t value, enum GBAudioStyle style) {
 710	envelope->stepTime = GBAudioRegisterSweepGetStepTime(value);
 711	envelope->direction = GBAudioRegisterSweepGetDirection(value);
 712	envelope->initialVolume = GBAudioRegisterSweepGetInitialVolume(value);
 713	if (style == GB_AUDIO_DMG && !envelope->stepTime) {
 714		// TODO: Improve "zombie" mode
 715		++envelope->currentVolume;
 716		envelope->currentVolume &= 0xF;
 717	}
 718	_updateEnvelopeDead(envelope);
 719	return (envelope->initialVolume || envelope->direction) && envelope->dead != 2;
 720}
 721
 722static void _updateSquareSample(struct GBAudioSquareChannel* ch) {
 723	ch->sample = ch->control.hi * ch->envelope.currentVolume * 0x8;
 724}
 725
 726static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch) {
 727	ch->control.hi = !ch->control.hi;
 728	_updateSquareSample(ch);
 729	int period = 4 * (2048 - ch->control.frequency);
 730	switch (ch->envelope.duty) {
 731	case 0:
 732		return ch->control.hi ? period : period * 7;
 733	case 1:
 734		return ch->control.hi ? period * 2 : period * 6;
 735	case 2:
 736		return period * 4;
 737	case 3:
 738		return ch->control.hi ? period * 6 : period * 2;
 739	default:
 740		// This should never be hit
 741		return period * 4;
 742	}
 743}
 744
 745static void _updateEnvelope(struct GBAudioEnvelope* envelope) {
 746	if (envelope->direction) {
 747		++envelope->currentVolume;
 748	} else {
 749		--envelope->currentVolume;
 750	}
 751	if (envelope->currentVolume >= 15) {
 752		envelope->currentVolume = 15;
 753		envelope->dead = 1;
 754	} else if (envelope->currentVolume <= 0) {
 755		envelope->currentVolume = 0;
 756		envelope->dead = 2;
 757	} else {
 758		envelope->nextStep = envelope->stepTime;
 759	}
 760}
 761
 762static void _updateEnvelopeDead(struct GBAudioEnvelope* envelope) {
 763	if (!envelope->stepTime) {
 764		envelope->dead = envelope->currentVolume ? 1 : 2;
 765	} else if (!envelope->direction && !envelope->currentVolume) {
 766		envelope->dead = 2;
 767	} else if (envelope->direction && envelope->currentVolume == 0xF) {
 768		envelope->dead = 1;
 769	} else {
 770		envelope->dead = 0;
 771	}
 772}
 773
 774static bool _updateSweep(struct GBAudioSquareChannel* ch, bool initial) {
 775	if (initial || ch->sweep.time != 8) {
 776		int frequency = ch->sweep.realFrequency;
 777		if (ch->sweep.direction) {
 778			frequency -= frequency >> ch->sweep.shift;
 779			if (!initial && frequency >= 0) {
 780				ch->control.frequency = frequency;
 781				ch->sweep.realFrequency = frequency;
 782			}
 783		} else {
 784			frequency += frequency >> ch->sweep.shift;
 785			if (frequency < 2048) {
 786				if (!initial && ch->sweep.shift) {
 787					ch->control.frequency = frequency;
 788					ch->sweep.realFrequency = frequency;
 789					if (!_updateSweep(ch, true)) {
 790						return false;
 791					}
 792				}
 793			} else {
 794				return false;
 795			}
 796		}
 797		ch->sweep.occurred = true;
 798	}
 799	ch->sweep.step = ch->sweep.time;
 800	return true;
 801}
 802
 803static void _updateChannel1(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 804	struct GBAudio* audio = user;
 805	struct GBAudioSquareChannel* ch = &audio->ch1;
 806	int cycles = _updateSquareChannel(ch);
 807	mTimingSchedule(timing, &audio->ch1Event, audio->timingFactor * cycles - cyclesLate);
 808}
 809
 810static void _updateChannel2(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 811	struct GBAudio* audio = user;
 812	struct GBAudioSquareChannel* ch = &audio->ch2;
 813	int cycles = _updateSquareChannel(ch);
 814	mTimingSchedule(timing, &audio->ch2Event, audio->timingFactor * cycles - cyclesLate);
 815}
 816
 817static void _updateChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 818	struct GBAudio* audio = user;
 819	struct GBAudioWaveChannel* ch = &audio->ch3;
 820	int i;
 821	int volume;
 822	switch (ch->volume) {
 823	case 0:
 824		volume = 0;
 825		break;
 826	case 1:
 827		volume = 4;
 828		break;
 829	case 2:
 830		volume = 2;
 831		break;
 832	case 3:
 833		volume = 1;
 834		break;
 835	default:
 836		volume = 3;
 837		break;
 838	}
 839	int start;
 840	int end;
 841	switch (audio->style) {
 842	case GB_AUDIO_DMG:
 843	default:
 844		++ch->window;
 845		ch->window &= 0x1F;
 846		ch->sample = ch->wavedata8[ch->window >> 1];
 847		if (!(ch->window & 1)) {
 848			ch->sample >>= 4;
 849		}
 850		ch->sample &= 0xF;
 851		break;
 852	case GB_AUDIO_GBA:
 853		if (ch->size) {
 854			start = 7;
 855			end = 0;
 856		} else if (ch->bank) {
 857			start = 7;
 858			end = 4;
 859		} else {
 860			start = 3;
 861			end = 0;
 862		}
 863		uint32_t bitsCarry = ch->wavedata32[end] & 0x000000F0;
 864		uint32_t bits;
 865		for (i = start; i >= end; --i) {
 866			bits = ch->wavedata32[i] & 0x000000F0;
 867			ch->wavedata32[i] = ((ch->wavedata32[i] & 0x0F0F0F0F) << 4) | ((ch->wavedata32[i] & 0xF0F0F000) >> 12);
 868			ch->wavedata32[i] |= bitsCarry << 20;
 869			bitsCarry = bits;
 870		}
 871		ch->sample = bitsCarry >> 4;
 872		break;
 873	}
 874	ch->sample *= volume * 2;
 875	audio->ch3.readable = true;
 876	if (audio->style == GB_AUDIO_DMG) {
 877		mTimingDeschedule(audio->timing, &audio->ch3Fade);
 878		mTimingSchedule(timing, &audio->ch3Fade, 2 - cyclesLate);
 879	}
 880	int cycles = 2 * (2048 - ch->rate);
 881	mTimingSchedule(timing, &audio->ch3Event, audio->timingFactor * cycles - cyclesLate);
 882}
 883static void _fadeChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 884	UNUSED(timing);
 885	UNUSED(cyclesLate);
 886	struct GBAudio* audio = user;
 887	audio->ch3.readable = false;
 888}
 889
 890static void _updateChannel4(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 891	struct GBAudio* audio = user;
 892	struct GBAudioNoiseChannel* ch = &audio->ch4;
 893
 894	int32_t baseCycles = ch->ratio ? 2 * ch->ratio : 1;
 895	baseCycles <<= ch->frequency;
 896	baseCycles *= 8 * audio->timingFactor;
 897	int32_t cycles = 0;
 898
 899	do {
 900		int lsb = ch->lfsr & 1;
 901		ch->sample = lsb * 0x8;
 902		ch->sample *= ch->envelope.currentVolume;
 903		ch->lfsr >>= 1;
 904		ch->lfsr ^= (lsb * 0x60) << (ch->power ? 0 : 8);
 905		cycles += baseCycles;
 906	} while (cycles + baseCycles < audio->sampleInterval);
 907	mTimingSchedule(timing, &audio->ch4Event, cycles - cyclesLate);
 908}
 909
 910void GBAudioPSGSerialize(const struct GBAudio* audio, struct GBSerializedPSGState* state, uint32_t* flagsOut) {
 911	uint32_t flags = 0;
 912	uint32_t ch1Flags = 0;
 913	uint32_t ch2Flags = 0;
 914	uint32_t ch4Flags = 0;
 915
 916	flags = GBSerializedAudioFlagsSetFrame(flags, audio->frame);
 917	STORE_32LE(audio->frameEvent.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextFrame);
 918
 919	flags = GBSerializedAudioFlagsSetCh1Volume(flags, audio->ch1.envelope.currentVolume);
 920	flags = GBSerializedAudioFlagsSetCh1Dead(flags, audio->ch1.envelope.dead);
 921	flags = GBSerializedAudioFlagsSetCh1Hi(flags, audio->ch1.control.hi);
 922	flags = GBSerializedAudioFlagsSetCh1SweepEnabled(flags, audio->ch1.sweep.enable);
 923	flags = GBSerializedAudioFlagsSetCh1SweepOccurred(flags, audio->ch1.sweep.occurred);
 924	ch1Flags = GBSerializedAudioEnvelopeSetLength(ch1Flags, audio->ch1.control.length);
 925	ch1Flags = GBSerializedAudioEnvelopeSetNextStep(ch1Flags, audio->ch1.envelope.nextStep);
 926	ch1Flags = GBSerializedAudioEnvelopeSetFrequency(ch1Flags, audio->ch1.sweep.realFrequency);
 927	STORE_32LE(ch1Flags, 0, &state->ch1.envelope);
 928	STORE_32LE(audio->ch1Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextEvent);
 929
 930	flags = GBSerializedAudioFlagsSetCh2Volume(flags, audio->ch2.envelope.currentVolume);
 931	flags = GBSerializedAudioFlagsSetCh2Dead(flags, audio->ch2.envelope.dead);
 932	flags = GBSerializedAudioFlagsSetCh2Hi(flags, audio->ch2.control.hi);
 933	ch2Flags = GBSerializedAudioEnvelopeSetLength(ch2Flags, audio->ch2.control.length);
 934	ch2Flags = GBSerializedAudioEnvelopeSetNextStep(ch2Flags, audio->ch2.envelope.nextStep);
 935	STORE_32LE(ch2Flags, 0, &state->ch2.envelope);
 936	STORE_32LE(audio->ch2Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch2.nextEvent);
 937
 938	flags = GBSerializedAudioFlagsSetCh3Readable(flags, audio->ch3.readable);
 939	memcpy(state->ch3.wavebanks, audio->ch3.wavedata32, sizeof(state->ch3.wavebanks));
 940	STORE_16LE(audio->ch3.length, 0, &state->ch3.length);
 941	STORE_32LE(audio->ch3Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch3.nextEvent);
 942	STORE_32LE(audio->ch3Fade.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextCh3Fade);
 943
 944	flags = GBSerializedAudioFlagsSetCh4Volume(flags, audio->ch4.envelope.currentVolume);
 945	flags = GBSerializedAudioFlagsSetCh4Dead(flags, audio->ch4.envelope.dead);
 946	STORE_32LE(audio->ch4.lfsr, 0, &state->ch4.lfsr);
 947	ch4Flags = GBSerializedAudioEnvelopeSetLength(ch4Flags, audio->ch4.length);
 948	ch4Flags = GBSerializedAudioEnvelopeSetNextStep(ch4Flags, audio->ch4.envelope.nextStep);
 949	STORE_32LE(ch4Flags, 0, &state->ch4.envelope);
 950	STORE_32LE(audio->ch4Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch4.nextEvent);
 951
 952	STORE_32LE(flags, 0, flagsOut);
 953}
 954
 955void GBAudioPSGDeserialize(struct GBAudio* audio, const struct GBSerializedPSGState* state, const uint32_t* flagsIn) {
 956	uint32_t flags;
 957	uint32_t ch1Flags = 0;
 958	uint32_t ch2Flags = 0;
 959	uint32_t ch4Flags = 0;
 960	uint32_t when;
 961
 962	audio->playingCh1 = !!(*audio->nr52 & 0x0001);
 963	audio->playingCh2 = !!(*audio->nr52 & 0x0002);
 964	audio->playingCh3 = !!(*audio->nr52 & 0x0004);
 965	audio->playingCh4 = !!(*audio->nr52 & 0x0008);
 966	audio->enable = GBAudioEnableGetEnable(*audio->nr52);
 967
 968	if (audio->style == GB_AUDIO_GBA) {
 969		LOAD_32LE(when, 0, &state->ch1.nextFrame);
 970		mTimingSchedule(audio->timing, &audio->frameEvent, when);
 971	}
 972
 973	LOAD_32LE(flags, 0, flagsIn);
 974	audio->frame = GBSerializedAudioFlagsGetFrame(flags);
 975
 976	LOAD_32LE(ch1Flags, 0, &state->ch1.envelope);
 977	audio->ch1.envelope.currentVolume = GBSerializedAudioFlagsGetCh1Volume(flags);
 978	audio->ch1.envelope.dead = GBSerializedAudioFlagsGetCh1Dead(flags);
 979	audio->ch1.control.hi = GBSerializedAudioFlagsGetCh1Hi(flags);
 980	audio->ch1.sweep.enable = GBSerializedAudioFlagsGetCh1SweepEnabled(flags);
 981	audio->ch1.sweep.occurred = GBSerializedAudioFlagsGetCh1SweepOccurred(flags);
 982	audio->ch1.control.length = GBSerializedAudioEnvelopeGetLength(ch1Flags);
 983	audio->ch1.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch1Flags);
 984	audio->ch1.sweep.realFrequency = GBSerializedAudioEnvelopeGetFrequency(ch1Flags);
 985	LOAD_32LE(when, 0, &state->ch1.nextEvent);
 986	if (audio->ch1.envelope.dead < 2 && audio->playingCh1) {
 987		mTimingSchedule(audio->timing, &audio->ch1Event, when);
 988	}
 989
 990	LOAD_32LE(ch2Flags, 0, &state->ch2.envelope);
 991	audio->ch2.envelope.currentVolume = GBSerializedAudioFlagsGetCh2Volume(flags);
 992	audio->ch2.envelope.dead = GBSerializedAudioFlagsGetCh2Dead(flags);
 993	audio->ch2.control.hi = GBSerializedAudioFlagsGetCh2Hi(flags);
 994	audio->ch2.control.length = GBSerializedAudioEnvelopeGetLength(ch2Flags);
 995	audio->ch2.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch2Flags);
 996	LOAD_32LE(when, 0, &state->ch2.nextEvent);
 997	if (audio->ch2.envelope.dead < 2 && audio->playingCh2) {
 998		mTimingSchedule(audio->timing, &audio->ch2Event, when);
 999	}
1000
1001	audio->ch3.readable = GBSerializedAudioFlagsGetCh3Readable(flags);
1002	// TODO: Big endian?
1003	memcpy(audio->ch3.wavedata32, state->ch3.wavebanks, sizeof(audio->ch3.wavedata32));
1004	LOAD_16LE(audio->ch3.length, 0, &state->ch3.length);
1005	LOAD_32LE(when, 0, &state->ch3.nextEvent);
1006	if (audio->playingCh3) {
1007		mTimingSchedule(audio->timing, &audio->ch3Event, when);
1008	}
1009	LOAD_32LE(when, 0, &state->ch1.nextCh3Fade);
1010	if (audio->ch3.readable && audio->style == GB_AUDIO_DMG) {
1011		mTimingSchedule(audio->timing, &audio->ch3Fade, when);
1012	}
1013
1014	LOAD_32LE(ch4Flags, 0, &state->ch4.envelope);
1015	audio->ch4.envelope.currentVolume = GBSerializedAudioFlagsGetCh4Volume(flags);
1016	audio->ch4.envelope.dead = GBSerializedAudioFlagsGetCh4Dead(flags);
1017	audio->ch4.length = GBSerializedAudioEnvelopeGetLength(ch4Flags);
1018	audio->ch4.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch4Flags);
1019	LOAD_32LE(audio->ch4.lfsr, 0, &state->ch4.lfsr);
1020	LOAD_32LE(when, 0, &state->ch4.nextEvent);
1021	if (audio->ch4.envelope.dead < 2 && audio->playingCh4) {
1022		mTimingSchedule(audio->timing, &audio->ch4Event, when);
1023	}
1024}
1025
1026void GBAudioSerialize(const struct GBAudio* audio, struct GBSerializedState* state) {
1027	GBAudioPSGSerialize(audio, &state->audio.psg, &state->audio.flags);
1028	STORE_32LE(audio->sampleEvent.when - mTimingCurrentTime(audio->timing), 0, &state->audio.nextSample);
1029}
1030
1031void GBAudioDeserialize(struct GBAudio* audio, const struct GBSerializedState* state) {
1032	GBAudioPSGDeserialize(audio, &state->audio.psg, &state->audio.flags);
1033	uint32_t when;
1034	LOAD_32LE(when, 0, &state->audio.nextSample);
1035	mTimingSchedule(audio->timing, &audio->sampleEvent, when);
1036}