src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#include <mgba/core/cheats.h>
56#ifdef M_CORE_GB
57#include <mgba/internal/gb/gb.h>
58#include <mgba/internal/gb/video.h>
59#endif
60#ifdef M_CORE_GBA
61#include <mgba/internal/gba/gba.h>
62#include <mgba/internal/gba/video.h>
63#endif
64#include <mgba/feature/commandline.h>
65#include "feature/sqlite3/no-intro.h"
66#include <mgba-util/vfs.h>
67
68using namespace QGBA;
69
70Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
71 : QMainWindow(parent)
72 , m_manager(manager)
73 , m_logView(new LogView(&m_log))
74 , m_screenWidget(new WindowBackground())
75 , m_config(config)
76 , m_inputController(playerId, this)
77 , m_shortcutController(new ShortcutController(this))
78{
79 setFocusPolicy(Qt::StrongFocus);
80 setAcceptDrops(true);
81 setAttribute(Qt::WA_DeleteOnClose);
82 updateTitle();
83 reloadDisplayDriver();
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 m_screenWidget->setLockAspectRatio(true);
136 setCentralWidget(m_screenWidget);
137
138 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
139 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
140 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
141 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
142
143 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
144 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
145 m_focusCheck.setInterval(200);
146
147 m_shortcutController->setConfigController(m_config);
148 setupMenu(menuBar());
149}
150
151Window::~Window() {
152 delete m_logView;
153
154#ifdef USE_FFMPEG
155 delete m_videoView;
156#endif
157
158#ifdef USE_MAGICK
159 delete m_gifView;
160#endif
161
162#ifdef USE_SQLITE3
163 delete m_libraryView;
164#endif
165}
166
167void Window::argumentsPassed(mArguments* args) {
168 loadConfig();
169
170 if (args->fname) {
171 setController(m_manager->loadGame(args->fname), args->fname);
172 }
173
174#ifdef USE_GDB_STUB
175 if (args->debuggerType == DEBUGGER_GDB) {
176 if (!m_gdbController) {
177 m_gdbController = new GDBController(this);
178 if (m_controller) {
179 m_gdbController->setController(m_controller);
180 }
181 m_gdbController->listen();
182 }
183 }
184#endif
185}
186
187void Window::resizeFrame(const QSize& size) {
188 QSize newSize(size);
189 m_screenWidget->setSizeHint(newSize);
190 newSize -= m_screenWidget->size();
191 newSize += this->size();
192 if (!isFullScreen()) {
193 resize(newSize);
194 }
195}
196
197void Window::setConfig(ConfigController* config) {
198 m_config = config;
199}
200
201void Window::loadConfig() {
202 const mCoreOptions* opts = m_config->options();
203 reloadConfig();
204
205 if (opts->width && opts->height) {
206 resizeFrame(QSize(opts->width, opts->height));
207 }
208
209 if (opts->fullscreen) {
210 enterFullScreen();
211 }
212
213 m_mruFiles = m_config->getMRU();
214 updateMRU();
215
216 m_inputController.setConfiguration(m_config);
217}
218
219void Window::reloadConfig() {
220 const mCoreOptions* opts = m_config->options();
221
222 m_log.setLevels(opts->logLevel);
223
224 if (m_controller) {
225 m_controller->loadConfig(m_config);
226 if (m_audioProcessor) {
227 m_audioProcessor->setBufferSamples(opts->audioBuffers);
228 m_audioProcessor->requestSampleRate(opts->sampleRate);
229 }
230 }
231 m_display->lockAspectRatio(opts->lockAspectRatio);
232 m_display->filter(opts->resampleVideo);
233
234 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
235}
236
237void Window::saveConfig() {
238 m_inputController.saveConfiguration();
239 m_config->write();
240}
241
242QString Window::getFilters() const {
243 QStringList filters;
244 QStringList formats;
245
246#ifdef M_CORE_GBA
247 QStringList gbaFormats{
248 "*.gba",
249#if defined(USE_LIBZIP) || defined(USE_ZLIB)
250 "*.zip",
251#endif
252#ifdef USE_LZMA
253 "*.7z",
254#endif
255#ifdef USE_ELF
256 "*.elf",
257#endif
258 "*.agb",
259 "*.mb",
260 "*.rom",
261 "*.bin"};
262 formats.append(gbaFormats);
263 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
264#endif
265
266#ifdef M_CORE_GB
267 QStringList gbFormats{
268 "*.gb",
269 "*.gbc",
270#if defined(USE_LIBZIP) || defined(USE_ZLIB)
271 "*.zip",
272#endif
273#ifdef USE_LZMA
274 "*.7z",
275#endif
276 "*.rom",
277 "*.bin"};
278 formats.append(gbFormats);
279 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
280#endif
281
282 formats.removeDuplicates();
283 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
284 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
285 return filters.join(";;");
286}
287
288QString Window::getFiltersArchive() const {
289 QStringList filters;
290
291 QStringList formats{
292#if defined(USE_LIBZIP) || defined(USE_ZLIB)
293 "*.zip",
294#endif
295#ifdef USE_LZMA
296 "*.7z",
297#endif
298 };
299 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
300 return filters.join(";;");
301}
302
303void Window::selectROM() {
304 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
305 if (!filename.isEmpty()) {
306 setController(m_manager->loadGame(filename), filename);
307 }
308}
309
310#ifdef USE_SQLITE3
311void Window::selectROMInArchive() {
312 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
313 if (filename.isEmpty()) {
314 return;
315 }
316 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
317 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
318 VFile* output = archiveInspector->selectedVFile();
319 QPair<QString, QString> path = archiveInspector->selectedPath();
320 if (output) {
321 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
322 }
323 archiveInspector->close();
324 });
325 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
326 archiveInspector->show();
327}
328
329void Window::addDirToLibrary() {
330 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
331 if (filename.isEmpty()) {
332 return;
333 }
334 m_libraryView->addDirectory(filename);
335}
336#endif
337
338void Window::replaceROM() {
339 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
340 if (!filename.isEmpty()) {
341 m_controller->replaceGame(filename);
342 }
343}
344
345void Window::selectSave(bool temporary) {
346 QStringList formats{"*.sav"};
347 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
348 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
349 if (!filename.isEmpty()) {
350 m_controller->loadSave(filename, temporary);
351 }
352}
353
354void Window::multiplayerChanged() {
355 if (!m_controller) {
356 return;
357 }
358 int attached = 1;
359 MultiplayerController* multiplayer = m_controller->multiplayerController();
360 if (multiplayer) {
361 attached = multiplayer->attached();
362 }
363 for (QAction* action : m_nonMpActions) {
364 action->setDisabled(attached > 1);
365 }
366}
367
368void Window::selectPatch() {
369 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
370 if (!filename.isEmpty()) {
371 if (m_controller) {
372 m_controller->loadPatch(filename);
373 } else {
374 m_pendingPatch = filename;
375 }
376 }
377}
378
379void Window::openView(QWidget* widget) {
380 connect(this, &Window::shutdown, widget, &QWidget::close);
381 widget->setAttribute(Qt::WA_DeleteOnClose);
382 widget->show();
383}
384
385void Window::loadCamImage() {
386 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
387 if (!filename.isEmpty()) {
388 m_inputController.loadCamImage(filename);
389 }
390}
391
392void Window::importSharkport() {
393 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
394 if (!filename.isEmpty()) {
395 m_controller->importSharkport(filename);
396 }
397}
398
399void Window::exportSharkport() {
400 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
401 if (!filename.isEmpty()) {
402 m_controller->exportSharkport(filename);
403 }
404}
405
406void Window::openSettingsWindow() {
407 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
408#if defined(BUILD_GL) || defined(BUILD_GLES2)
409 if (m_display->supportsShaders()) {
410 settingsWindow->setShaderSelector(m_shaderView.get());
411 }
412#endif
413 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
414 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
415 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
416 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
417 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
418#ifdef USE_SQLITE3
419 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
420#endif
421 openView(settingsWindow);
422}
423
424void Window::startVideoLog() {
425 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
426 if (!filename.isEmpty()) {
427 m_controller->startVideoLog(filename);
428 }
429}
430
431template <typename T, typename... A>
432std::function<void()> Window::openTView(A... arg) {
433 return [=]() {
434 T* view = new T(arg...);
435 openView(view);
436 };
437}
438
439
440template <typename T, typename... A>
441std::function<void()> Window::openControllerTView(A... arg) {
442 return [=]() {
443 T* view = new T(m_controller, arg...);
444 openView(view);
445 };
446}
447
448#ifdef USE_FFMPEG
449void Window::openVideoWindow() {
450 if (!m_videoView) {
451 m_videoView = new VideoView();
452 if (m_controller) {
453 m_videoView->setController(m_controller);
454 }
455 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
456 }
457 m_videoView->show();
458}
459#endif
460
461#ifdef USE_MAGICK
462void Window::openGIFWindow() {
463 if (!m_gifView) {
464 m_gifView = new GIFView();
465 if (m_controller) {
466 m_gifView->setController(m_controller);
467 }
468 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
469 }
470 m_gifView->show();
471}
472#endif
473
474#ifdef USE_GDB_STUB
475void Window::gdbOpen() {
476 if (!m_gdbController) {
477 m_gdbController = new GDBController(this);
478 }
479 GDBWindow* window = new GDBWindow(m_gdbController);
480 m_gdbController->setController(m_controller);
481 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
482 openView(window);
483}
484#endif
485
486#ifdef USE_DEBUGGERS
487void Window::consoleOpen() {
488 if (!m_console) {
489 m_console = new DebuggerConsoleController(this);
490 }
491 DebuggerConsole* window = new DebuggerConsole(m_console);
492 if (m_controller) {
493 m_console->setController(m_controller);
494 }
495 openView(window);
496}
497#endif
498
499void Window::keyPressEvent(QKeyEvent* event) {
500 if (event->isAutoRepeat()) {
501 QWidget::keyPressEvent(event);
502 return;
503 }
504 GBAKey key = m_inputController.mapKeyboard(event->key());
505 if (key == GBA_KEY_NONE) {
506 QWidget::keyPressEvent(event);
507 return;
508 }
509 if (m_controller) {
510 m_controller->addKey(key);
511 }
512 event->accept();
513}
514
515void Window::keyReleaseEvent(QKeyEvent* event) {
516 if (event->isAutoRepeat()) {
517 QWidget::keyReleaseEvent(event);
518 return;
519 }
520 GBAKey key = m_inputController.mapKeyboard(event->key());
521 if (key == GBA_KEY_NONE) {
522 QWidget::keyPressEvent(event);
523 return;
524 }
525 if (m_controller) {
526 m_controller->clearKey(key);
527 }
528 event->accept();
529}
530
531void Window::resizeEvent(QResizeEvent* event) {
532 if (!isFullScreen()) {
533 m_config->setOption("height", m_screenWidget->height());
534 m_config->setOption("width", m_screenWidget->width());
535 }
536
537 int factor = 0;
538 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
539 if (m_controller) {
540 size = m_controller->screenDimensions();
541 }
542 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
543 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
544 factor = m_screenWidget->width() / size.width();
545 } else {
546 m_savedScale = 0;
547 }
548 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
549 bool enableSignals = iter.value()->blockSignals(true);
550 iter.value()->setChecked(iter.key() == factor);
551 iter.value()->blockSignals(enableSignals);
552 }
553
554 m_config->setOption("fullscreen", isFullScreen());
555}
556
557void Window::showEvent(QShowEvent* event) {
558 if (m_wasOpened) {
559 return;
560 }
561 m_wasOpened = true;
562 resizeFrame(m_screenWidget->sizeHint());
563 QVariant windowPos = m_config->getQtOption("windowPos");
564 QRect geom = QApplication::desktop()->availableGeometry(this);
565 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
566 move(windowPos.toPoint());
567 } else {
568 QRect rect = frameGeometry();
569 rect.moveCenter(geom.center());
570 move(rect.topLeft());
571 }
572 if (m_fullscreenOnStart) {
573 enterFullScreen();
574 m_fullscreenOnStart = false;
575 }
576 if (m_display) {
577 reloadDisplayDriver();
578 }
579}
580
581void Window::closeEvent(QCloseEvent* event) {
582 emit shutdown();
583 m_config->setQtOption("windowPos", pos());
584
585 if (m_savedScale > 0) {
586 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
587 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
588 }
589 saveConfig();
590 QMainWindow::closeEvent(event);
591}
592
593void Window::focusInEvent(QFocusEvent*) {
594 m_display->forceDraw();
595}
596
597void Window::focusOutEvent(QFocusEvent*) {
598}
599
600void Window::dragEnterEvent(QDragEnterEvent* event) {
601 if (event->mimeData()->hasFormat("text/uri-list")) {
602 event->acceptProposedAction();
603 }
604}
605
606void Window::dropEvent(QDropEvent* event) {
607 QString uris = event->mimeData()->data("text/uri-list");
608 uris = uris.trimmed();
609 if (uris.contains("\n")) {
610 // Only one file please
611 return;
612 }
613 QUrl url(uris);
614 if (!url.isLocalFile()) {
615 // No remote loading
616 return;
617 }
618 event->accept();
619 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
620}
621
622void Window::mouseDoubleClickEvent(QMouseEvent* event) {
623 if (event->button() != Qt::LeftButton) {
624 return;
625 }
626 toggleFullScreen();
627}
628
629void Window::enterFullScreen() {
630 if (!isVisible()) {
631 m_fullscreenOnStart = true;
632 return;
633 }
634 if (isFullScreen()) {
635 return;
636 }
637 showFullScreen();
638#ifndef Q_OS_MAC
639 if (m_controller && !m_controller->isPaused()) {
640 menuBar()->hide();
641 }
642#endif
643}
644
645void Window::exitFullScreen() {
646 if (!isFullScreen()) {
647 return;
648 }
649 m_screenWidget->unsetCursor();
650 menuBar()->show();
651 showNormal();
652}
653
654void Window::toggleFullScreen() {
655 if (isFullScreen()) {
656 exitFullScreen();
657 } else {
658 enterFullScreen();
659 }
660}
661
662void Window::gameStarted() {
663 for (QAction* action : m_gameActions) {
664 action->setDisabled(false);
665 }
666#ifdef M_CORE_GBA
667 for (QAction* action : m_gbaActions) {
668 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
669 }
670#endif
671 multiplayerChanged();
672 updateTitle();
673 QSize size = m_controller->screenDimensions();
674 m_screenWidget->setDimensions(size.width(), size.height());
675 m_config->updateOption("lockIntegerScaling");
676 m_config->updateOption("lockAspectRatio");
677 if (m_savedScale > 0) {
678 resizeFrame(size * m_savedScale);
679 }
680 attachWidget(m_display.get());
681 m_display->setMinimumSize(size);
682
683#ifndef Q_OS_MAC
684 if (isFullScreen()) {
685 menuBar()->hide();
686 }
687#endif
688
689 m_hitUnimplementedBiosCall = false;
690 if (m_config->getOption("showFps", "1").toInt()) {
691 m_fpsTimer.start();
692 }
693 m_focusCheck.start();
694 if (m_display->underMouse()) {
695 m_screenWidget->setCursor(Qt::BlankCursor);
696 }
697
698 CoreController::Interrupter interrupter(m_controller, true);
699 mCore* core = m_controller->thread()->core;
700 m_videoLayers->clear();
701 m_audioChannels->clear();
702 const mCoreChannelInfo* videoLayers;
703 const mCoreChannelInfo* audioChannels;
704 size_t nVideo = core->listVideoLayers(core, &videoLayers);
705 size_t nAudio = core->listAudioChannels(core, &audioChannels);
706
707 if (nVideo) {
708 for (size_t i = 0; i < nVideo; ++i) {
709 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
710 action->setCheckable(true);
711 action->setChecked(true);
712 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
713 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
714 });
715 m_videoLayers->addAction(action);
716 }
717 }
718 if (nAudio) {
719 for (size_t i = 0; i < nAudio; ++i) {
720 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
721 action->setCheckable(true);
722 action->setChecked(true);
723 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
724 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
725 });
726 m_audioChannels->addAction(action);
727 }
728 }
729 m_display->startDrawing(m_controller);
730
731 reloadAudioDriver();
732}
733
734void Window::gameStopped() {
735#ifdef M_CORE_GBA
736 for (QAction* action : m_gbaActions) {
737 action->setDisabled(false);
738 }
739#endif
740 for (QAction* action : m_gameActions) {
741 action->setDisabled(true);
742 }
743 setWindowFilePath(QString());
744 updateTitle();
745 detachWidget(m_display.get());
746 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
747 m_screenWidget->setLockIntegerScaling(false);
748 m_screenWidget->setLockAspectRatio(true);
749 m_screenWidget->setPixmap(m_logo);
750 m_screenWidget->unsetCursor();
751#ifdef M_CORE_GB
752 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
753#elif defined(M_CORE_GBA)
754 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
755#endif
756
757 m_videoLayers->clear();
758 m_audioChannels->clear();
759
760 m_fpsTimer.stop();
761 m_focusCheck.stop();
762
763 emit paused(false);
764}
765
766void Window::gameCrashed(const QString& errorMessage) {
767 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
768 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
769 QMessageBox::Ok, this, Qt::Sheet);
770 crash->setAttribute(Qt::WA_DeleteOnClose);
771 crash->show();
772 m_controller->stop();
773}
774
775void Window::gameFailed() {
776 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
777 tr("Could not load game. Are you sure it's in the correct format?"),
778 QMessageBox::Ok, this, Qt::Sheet);
779 fail->setAttribute(Qt::WA_DeleteOnClose);
780 fail->show();
781}
782
783void Window::unimplementedBiosCall(int call) {
784 if (m_hitUnimplementedBiosCall) {
785 return;
786 }
787 m_hitUnimplementedBiosCall = true;
788
789 QMessageBox* fail = new QMessageBox(
790 QMessageBox::Warning, tr("Unimplemented BIOS call"),
791 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
792 QMessageBox::Ok, this, Qt::Sheet);
793 fail->setAttribute(Qt::WA_DeleteOnClose);
794 fail->show();
795}
796
797void Window::reloadDisplayDriver() {
798 if (m_controller) {
799 m_display->stopDrawing();
800 detachWidget(m_display.get());
801 }
802 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
803#if defined(BUILD_GL) || defined(BUILD_GLES2)
804 m_shaderView.reset();
805 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
806#endif
807
808 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
809 connect(m_display.get(), &Display::hideCursor, [this]() {
810 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
811 m_screenWidget->setCursor(Qt::BlankCursor);
812 }
813 });
814 connect(m_display.get(), &Display::showCursor, [this]() {
815 m_screenWidget->unsetCursor();
816 });
817
818 const mCoreOptions* opts = m_config->options();
819 m_display->lockAspectRatio(opts->lockAspectRatio);
820 m_display->filter(opts->resampleVideo);
821#if defined(BUILD_GL) || defined(BUILD_GLES2)
822 if (opts->shader) {
823 struct VDir* shader = VDirOpen(opts->shader);
824 if (shader && m_display->supportsShaders()) {
825 m_display->setShaders(shader);
826 m_shaderView->refreshShaders();
827 shader->close(shader);
828 }
829 }
830#endif
831
832 if (m_controller) {
833 m_display->setMinimumSize(m_controller->screenDimensions());
834 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
835 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
836 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
837 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
838 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
839 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
840 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
841
842 attachWidget(m_display.get());
843 m_display->startDrawing(m_controller);
844 } else {
845#ifdef M_CORE_GB
846 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
847#elif defined(M_CORE_GBA)
848 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
849#endif
850 }
851}
852
853void Window::reloadAudioDriver() {
854 if (!m_controller) {
855 return;
856 }
857 if (m_audioProcessor) {
858 m_audioProcessor->stop();
859 m_audioProcessor.reset();
860 }
861
862 const mCoreOptions* opts = m_config->options();
863 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
864 m_audioProcessor->setInput(m_controller);
865 m_audioProcessor->setBufferSamples(opts->audioBuffers);
866 m_audioProcessor->requestSampleRate(opts->sampleRate);
867 m_audioProcessor->start();
868 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
869}
870
871void Window::tryMakePortable() {
872 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
873 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
874 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
875 confirm->setAttribute(Qt::WA_DeleteOnClose);
876 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
877 confirm->show();
878}
879
880void Window::mustRestart() {
881 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
882 tr("Some changes will not take effect until the emulator is restarted."),
883 QMessageBox::Ok, this, Qt::Sheet);
884 dialog->setAttribute(Qt::WA_DeleteOnClose);
885 dialog->show();
886}
887
888void Window::recordFrame() {
889 m_frameList.append(QDateTime::currentDateTime());
890 while (m_frameList.count() > FRAME_LIST_SIZE) {
891 m_frameList.removeFirst();
892 }
893}
894
895void Window::showFPS() {
896 if (m_frameList.isEmpty()) {
897 updateTitle();
898 return;
899 }
900 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
901 float fps = (m_frameList.count() - 1) * 10000.f / interval;
902 fps = round(fps) / 10.f;
903 updateTitle(fps);
904}
905
906void Window::updateTitle(float fps) {
907 QString title;
908
909 if (m_controller) {
910 CoreController::Interrupter interrupter(m_controller);
911 const NoIntroDB* db = GBAApp::app()->gameDB();
912 NoIntroGame game{};
913 uint32_t crc32 = 0;
914 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
915
916 char gameTitle[17] = { '\0' };
917 mCore* core = m_controller->thread()->core;
918 core->getGameTitle(core, gameTitle);
919 title = gameTitle;
920
921#ifdef USE_SQLITE3
922 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
923 title = QLatin1String(game.name);
924 }
925#endif
926 MultiplayerController* multiplayer = m_controller->multiplayerController();
927 if (multiplayer && multiplayer->attached() > 1) {
928 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
929 for (QAction* action : m_nonMpActions) {
930 action->setDisabled(true);
931 }
932 } else {
933 for (QAction* action : m_nonMpActions) {
934 action->setDisabled(false);
935 }
936 }
937 }
938 if (title.isNull()) {
939 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
940 } else if (fps < 0) {
941 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
942 } else {
943 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
944 }
945}
946
947void Window::openStateWindow(LoadSave ls) {
948 if (m_stateWindow) {
949 return;
950 }
951 MultiplayerController* multiplayer = m_controller->multiplayerController();
952 if (multiplayer && multiplayer->attached() > 1) {
953 return;
954 }
955 bool wasPaused = m_controller->isPaused();
956 m_stateWindow = new LoadSaveState(m_controller);
957 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
958 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
959 detachWidget(m_stateWindow);
960 m_stateWindow = nullptr;
961 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
962 });
963 if (!wasPaused) {
964 m_controller->setPaused(true);
965 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
966 if (m_controller) {
967 m_controller->setPaused(false);
968 }
969 });
970 }
971 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
972 m_stateWindow->setMode(ls);
973 updateFrame();
974 attachWidget(m_stateWindow);
975}
976
977void Window::setupMenu(QMenuBar* menubar) {
978 menubar->clear();
979 QMenu* fileMenu = menubar->addMenu(tr("&File"));
980 m_shortcutController->addMenu(fileMenu);
981 installEventFilter(m_shortcutController);
982 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
983 "loadROM");
984#ifdef USE_SQLITE3
985 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
986 "loadROMInArchive");
987 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
988 "addDirToLibrary");
989#endif
990
991 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
992 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
993 m_gameActions.append(loadTemporarySave);
994 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
995
996 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
997
998#ifdef M_CORE_GBA
999 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1000 connect(bootBIOS, &QAction::triggered, [this]() {
1001 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1002 });
1003 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1004#endif
1005
1006 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1007
1008 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1009 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1010 m_gameActions.append(romInfo);
1011 addControlledAction(fileMenu, romInfo, "romInfo");
1012
1013 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1014
1015 fileMenu->addSeparator();
1016
1017 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1018
1019 fileMenu->addSeparator();
1020
1021 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1022 loadState->setShortcut(tr("F10"));
1023 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1024 m_gameActions.append(loadState);
1025 m_nonMpActions.append(loadState);
1026 addControlledAction(fileMenu, loadState, "loadState");
1027
1028 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1029 saveState->setShortcut(tr("Shift+F10"));
1030 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1031 m_gameActions.append(saveState);
1032 m_nonMpActions.append(saveState);
1033 addControlledAction(fileMenu, saveState, "saveState");
1034
1035 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1036 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1037 m_shortcutController->addMenu(quickLoadMenu);
1038 m_shortcutController->addMenu(quickSaveMenu);
1039
1040 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1041 connect(quickLoad, &QAction::triggered, [this] {
1042 m_controller->loadState();
1043 });
1044 m_gameActions.append(quickLoad);
1045 m_nonMpActions.append(quickLoad);
1046 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1047
1048 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1049 connect(quickLoad, &QAction::triggered, [this] {
1050 m_controller->saveState();
1051 });
1052 m_gameActions.append(quickSave);
1053 m_nonMpActions.append(quickSave);
1054 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1055
1056 quickLoadMenu->addSeparator();
1057 quickSaveMenu->addSeparator();
1058
1059 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1060 undoLoadState->setShortcut(tr("F11"));
1061 connect(undoLoadState, &QAction::triggered, [this]() {
1062 m_controller->loadBackupState();
1063 });
1064 m_gameActions.append(undoLoadState);
1065 m_nonMpActions.append(undoLoadState);
1066 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1067
1068 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1069 undoSaveState->setShortcut(tr("Shift+F11"));
1070 connect(undoSaveState, &QAction::triggered, [this]() {
1071 m_controller->saveBackupState();
1072 });
1073 m_gameActions.append(undoSaveState);
1074 m_nonMpActions.append(undoSaveState);
1075 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1076
1077 quickLoadMenu->addSeparator();
1078 quickSaveMenu->addSeparator();
1079
1080 int i;
1081 for (i = 1; i < 10; ++i) {
1082 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1083 quickLoad->setShortcut(tr("F%1").arg(i));
1084 connect(quickLoad, &QAction::triggered, [this, i]() {
1085 m_controller->loadState(i);
1086 });
1087 m_gameActions.append(quickLoad);
1088 m_nonMpActions.append(quickLoad);
1089 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1090
1091 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1092 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1093 connect(quickSave, &QAction::triggered, [this, i]() {
1094 m_controller->saveState(i);
1095 });
1096 m_gameActions.append(quickSave);
1097 m_nonMpActions.append(quickSave);
1098 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1099 }
1100
1101 fileMenu->addSeparator();
1102 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1103 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1104 addControlledAction(fileMenu, camImage, "loadCamImage");
1105
1106#ifdef M_CORE_GBA
1107 fileMenu->addSeparator();
1108 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1109 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1110 m_gameActions.append(importShark);
1111 m_gbaActions.append(importShark);
1112 addControlledAction(fileMenu, importShark, "importShark");
1113
1114 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1115 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1116 m_gameActions.append(exportShark);
1117 m_gbaActions.append(exportShark);
1118 addControlledAction(fileMenu, exportShark, "exportShark");
1119#endif
1120
1121 fileMenu->addSeparator();
1122 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1123 connect(m_multiWindow, &QAction::triggered, [this]() {
1124 GBAApp::app()->newWindow();
1125 });
1126 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1127
1128#ifndef Q_OS_MAC
1129 fileMenu->addSeparator();
1130#endif
1131
1132 QAction* about = new QAction(tr("About"), fileMenu);
1133 connect(about, &QAction::triggered, openTView<AboutScreen>());
1134 fileMenu->addAction(about);
1135
1136#ifndef Q_OS_MAC
1137 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1138#endif
1139
1140 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1141 m_shortcutController->addMenu(emulationMenu);
1142 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1143 reset->setShortcut(tr("Ctrl+R"));
1144 connect(reset, &QAction::triggered, [this]() {
1145 m_controller->reset();
1146 });
1147 m_gameActions.append(reset);
1148 addControlledAction(emulationMenu, reset, "reset");
1149
1150 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1151 connect(shutdown, &QAction::triggered, [this]() {
1152 m_controller->stop();
1153 });
1154 m_gameActions.append(shutdown);
1155 addControlledAction(emulationMenu, shutdown, "shutdown");
1156
1157#ifdef M_CORE_GBA
1158 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1159 connect(yank, &QAction::triggered, [this]() {
1160 m_controller->yankPak();
1161 });
1162 m_gameActions.append(yank);
1163 m_gbaActions.append(yank);
1164 addControlledAction(emulationMenu, yank, "yank");
1165#endif
1166 emulationMenu->addSeparator();
1167
1168 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1169 pause->setChecked(false);
1170 pause->setCheckable(true);
1171 pause->setShortcut(tr("Ctrl+P"));
1172 connect(pause, &QAction::triggered, [this](bool paused) {
1173 m_controller->setPaused(paused);
1174 });
1175 connect(this, &Window::paused, [pause](bool paused) {
1176 pause->setChecked(paused);
1177 });
1178 m_gameActions.append(pause);
1179 addControlledAction(emulationMenu, pause, "pause");
1180
1181 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1182 frameAdvance->setShortcut(tr("Ctrl+N"));
1183 connect(frameAdvance, &QAction::triggered, [this]() {
1184 m_controller->frameAdvance();
1185 });
1186 m_gameActions.append(frameAdvance);
1187 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1188
1189 emulationMenu->addSeparator();
1190
1191 m_shortcutController->addFunctions(emulationMenu, [this]() {
1192 if (m_controller) {
1193 m_controller->setFastForward(true);
1194 }
1195 }, [this]() {
1196 if (m_controller) {
1197 m_controller->setFastForward(false);
1198 }
1199 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1200
1201 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1202 turbo->setCheckable(true);
1203 turbo->setChecked(false);
1204 turbo->setShortcut(tr("Shift+Tab"));
1205 connect(turbo, &QAction::triggered, [this](bool value) {
1206 m_controller->forceFastForward(value);
1207 });
1208 addControlledAction(emulationMenu, turbo, "fastForward");
1209 m_gameActions.append(turbo);
1210
1211 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1212 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1213 ffspeed->connect([this](const QVariant& value) {
1214 reloadConfig();
1215 }, this);
1216 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1217 ffspeed->setValue(QVariant(-1.0f));
1218 ffspeedMenu->addSeparator();
1219 for (i = 2; i < 11; ++i) {
1220 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1221 }
1222 m_config->updateOption("fastForwardRatio");
1223
1224 m_shortcutController->addFunctions(emulationMenu, [this]() {
1225 if (m_controller) {
1226 m_controller->setRewinding(true);
1227 }
1228 }, [this]() {
1229 if (m_controller) {
1230 m_controller->setRewinding(false);
1231 }
1232 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1233
1234 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1235 rewind->setShortcut(tr("~"));
1236 connect(rewind, &QAction::triggered, [this]() {
1237 m_controller->rewind();
1238 });
1239 m_gameActions.append(rewind);
1240 m_nonMpActions.append(rewind);
1241 addControlledAction(emulationMenu, rewind, "rewind");
1242
1243 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1244 frameRewind->setShortcut(tr("Ctrl+B"));
1245 connect(frameRewind, &QAction::triggered, [this] () {
1246 m_controller->rewind(1);
1247 });
1248 m_gameActions.append(frameRewind);
1249 m_nonMpActions.append(frameRewind);
1250 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1251
1252 ConfigOption* videoSync = m_config->addOption("videoSync");
1253 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1254 videoSync->connect([this](const QVariant& value) {
1255 reloadConfig();
1256 }, this);
1257 m_config->updateOption("videoSync");
1258
1259 ConfigOption* audioSync = m_config->addOption("audioSync");
1260 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1261 audioSync->connect([this](const QVariant& value) {
1262 reloadConfig();
1263 }, this);
1264 m_config->updateOption("audioSync");
1265
1266 emulationMenu->addSeparator();
1267
1268 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1269 m_shortcutController->addMenu(solarMenu);
1270 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1271 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1272 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1273
1274 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1275 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1276 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1277
1278 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1279 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1280 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1281
1282 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1283 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1284 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1285
1286 solarMenu->addSeparator();
1287 for (int i = 0; i <= 10; ++i) {
1288 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1289 connect(setSolar, &QAction::triggered, [this, i]() {
1290 m_inputController.setLuminanceLevel(i);
1291 });
1292 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1293 }
1294
1295 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1296 m_shortcutController->addMenu(avMenu);
1297 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1298 m_shortcutController->addMenu(frameMenu, avMenu);
1299 for (int i = 1; i <= 6; ++i) {
1300 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1301 setSize->setCheckable(true);
1302 if (m_savedScale == i) {
1303 setSize->setChecked(true);
1304 }
1305 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1306 showNormal();
1307 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1308 if (m_controller) {
1309 size = m_controller->screenDimensions();
1310 }
1311 size *= i;
1312 m_savedScale = i;
1313 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1314 resizeFrame(size);
1315 bool enableSignals = setSize->blockSignals(true);
1316 setSize->setChecked(true);
1317 setSize->blockSignals(enableSignals);
1318 });
1319 m_frameSizes[i] = setSize;
1320 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1321 }
1322 QKeySequence fullscreenKeys;
1323#ifdef Q_OS_WIN
1324 fullscreenKeys = QKeySequence("Alt+Return");
1325#else
1326 fullscreenKeys = QKeySequence("Ctrl+F");
1327#endif
1328 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1329
1330 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1331 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1332 lockAspectRatio->connect([this](const QVariant& value) {
1333 m_display->lockAspectRatio(value.toBool());
1334 if (m_controller) {
1335 m_screenWidget->setLockAspectRatio(value.toBool());
1336 }
1337 }, this);
1338 m_config->updateOption("lockAspectRatio");
1339
1340 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1341 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1342 lockIntegerScaling->connect([this](const QVariant& value) {
1343 m_display->lockIntegerScaling(value.toBool());
1344 if (m_controller) {
1345 m_screenWidget->setLockIntegerScaling(value.toBool());
1346 }
1347 }, this);
1348 m_config->updateOption("lockIntegerScaling");
1349
1350 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1351 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1352 resampleVideo->connect([this](const QVariant& value) {
1353 m_display->filter(value.toBool());
1354 }, this);
1355 m_config->updateOption("resampleVideo");
1356
1357 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1358 ConfigOption* skip = m_config->addOption("frameskip");
1359 skip->connect([this](const QVariant& value) {
1360 reloadConfig();
1361 }, this);
1362 for (int i = 0; i <= 10; ++i) {
1363 skip->addValue(QString::number(i), i, skipMenu);
1364 }
1365 m_config->updateOption("frameskip");
1366
1367 avMenu->addSeparator();
1368
1369 ConfigOption* mute = m_config->addOption("mute");
1370 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1371 mute->connect([this](const QVariant& value) {
1372 reloadConfig();
1373 }, this);
1374 m_config->updateOption("mute");
1375 addControlledAction(avMenu, muteAction, "mute");
1376
1377 QMenu* target = avMenu->addMenu(tr("FPS target"));
1378 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1379 fpsTargetOption->connect([this](const QVariant& value) {
1380 reloadConfig();
1381 }, this);
1382 fpsTargetOption->addValue(tr("15"), 15, target);
1383 fpsTargetOption->addValue(tr("30"), 30, target);
1384 fpsTargetOption->addValue(tr("45"), 45, target);
1385 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1386 fpsTargetOption->addValue(tr("60"), 60, target);
1387 fpsTargetOption->addValue(tr("90"), 90, target);
1388 fpsTargetOption->addValue(tr("120"), 120, target);
1389 fpsTargetOption->addValue(tr("240"), 240, target);
1390 m_config->updateOption("fpsTarget");
1391
1392 avMenu->addSeparator();
1393
1394#ifdef USE_PNG
1395 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1396 screenshot->setShortcut(tr("F12"));
1397 connect(screenshot, &QAction::triggered, [this]() {
1398 m_controller->screenshot();
1399 });
1400 m_gameActions.append(screenshot);
1401 addControlledAction(avMenu, screenshot, "screenshot");
1402#endif
1403
1404#ifdef USE_FFMPEG
1405 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1406 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1407 addControlledAction(avMenu, recordOutput, "recordOutput");
1408 m_gameActions.append(recordOutput);
1409#endif
1410
1411#ifdef USE_MAGICK
1412 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1413 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1414 addControlledAction(avMenu, recordGIF, "recordGIF");
1415#endif
1416
1417 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1418 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1419 addControlledAction(avMenu, recordVL, "recordVL");
1420 m_gameActions.append(recordVL);
1421
1422 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1423 connect(stopVL, &QAction::triggered, [this]() {
1424 m_controller->endVideoLog();
1425 });
1426 addControlledAction(avMenu, stopVL, "stopVL");
1427 m_gameActions.append(stopVL);
1428
1429#ifdef M_CORE_GB
1430 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1431 connect(gbPrint, &QAction::triggered, [this]() {
1432 PrinterView* view = new PrinterView(m_controller);
1433 openView(view);
1434 m_controller->attachPrinter();
1435
1436 });
1437 addControlledAction(avMenu, gbPrint, "gbPrint");
1438 m_gameActions.append(gbPrint);
1439#endif
1440
1441 avMenu->addSeparator();
1442 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1443 m_shortcutController->addMenu(m_videoLayers, avMenu);
1444
1445 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1446 m_shortcutController->addMenu(m_audioChannels, avMenu);
1447
1448 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1449 m_shortcutController->addMenu(toolsMenu);
1450 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1451 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1452 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1453
1454 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1455 connect(overrides, &QAction::triggered, [this]() {
1456 if (!m_overrideView) {
1457 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1458 if (m_controller) {
1459 m_overrideView->setController(m_controller);
1460 }
1461 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1462 }
1463 m_overrideView->show();
1464 m_overrideView->recheck();
1465 });
1466 addControlledAction(toolsMenu, overrides, "overrideWindow");
1467
1468 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1469 connect(sensors, &QAction::triggered, [this]() {
1470 if (!m_sensorView) {
1471 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1472 if (m_controller) {
1473 m_sensorView->setController(m_controller);
1474 }
1475 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1476 }
1477 m_sensorView->show();
1478 });
1479 addControlledAction(toolsMenu, sensors, "sensorWindow");
1480
1481 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1482 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1483 m_gameActions.append(cheats);
1484 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1485
1486 toolsMenu->addSeparator();
1487 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1488 "settings");
1489
1490 toolsMenu->addSeparator();
1491
1492#ifdef USE_DEBUGGERS
1493 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1494 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1495 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1496#endif
1497
1498#ifdef USE_GDB_STUB
1499 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1500 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1501 m_gbaActions.append(gdbWindow);
1502 m_gameActions.append(gdbWindow);
1503 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1504#endif
1505 toolsMenu->addSeparator();
1506
1507 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1508 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1509 m_gameActions.append(paletteView);
1510 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1511
1512 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1513 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1514 m_gameActions.append(objView);
1515 addControlledAction(toolsMenu, objView, "spriteWindow");
1516
1517 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1518 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1519 m_gameActions.append(tileView);
1520 addControlledAction(toolsMenu, tileView, "tileWindow");
1521
1522 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1523 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1524 m_gameActions.append(mapView);
1525 addControlledAction(toolsMenu, mapView, "mapWindow");
1526
1527 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1528 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1529 m_gameActions.append(memoryView);
1530 addControlledAction(toolsMenu, memoryView, "memoryView");
1531
1532 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1533 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1534 m_gameActions.append(memorySearch);
1535 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1536
1537#ifdef M_CORE_GBA
1538 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1539 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1540 m_gameActions.append(ioViewer);
1541 m_gbaActions.append(ioViewer);
1542 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1543#endif
1544
1545 ConfigOption* skipBios = m_config->addOption("skipBios");
1546 skipBios->connect([this](const QVariant& value) {
1547 reloadConfig();
1548 }, this);
1549
1550 ConfigOption* useBios = m_config->addOption("useBios");
1551 useBios->connect([this](const QVariant& value) {
1552 reloadConfig();
1553 }, this);
1554
1555 ConfigOption* buffers = m_config->addOption("audioBuffers");
1556 buffers->connect([this](const QVariant& value) {
1557 reloadConfig();
1558 }, this);
1559
1560 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1561 sampleRate->connect([this](const QVariant& value) {
1562 reloadConfig();
1563 }, this);
1564
1565 ConfigOption* volume = m_config->addOption("volume");
1566 volume->connect([this](const QVariant& value) {
1567 reloadConfig();
1568 }, this);
1569
1570 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1571 rewindEnable->connect([this](const QVariant& value) {
1572 reloadConfig();
1573 }, this);
1574
1575 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1576 rewindBufferCapacity->connect([this](const QVariant& value) {
1577 reloadConfig();
1578 }, this);
1579
1580 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1581 rewindBufferCapacity->connect([this](const QVariant& value) {
1582 reloadConfig();
1583 }, this);
1584
1585 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1586 allowOpposingDirections->connect([this](const QVariant& value) {
1587 reloadConfig();
1588 }, this);
1589
1590 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1591 saveStateExtdata->connect([this](const QVariant& value) {
1592 reloadConfig();
1593 }, this);
1594
1595 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1596 loadStateExtdata->connect([this](const QVariant& value) {
1597 reloadConfig();
1598 }, this);
1599
1600 ConfigOption* preload = m_config->addOption("preload");
1601 preload->connect([this](const QVariant& value) {
1602 m_manager->setPreload(value.toBool());
1603 }, this);
1604 m_config->updateOption("preload");
1605
1606 ConfigOption* showFps = m_config->addOption("showFps");
1607 showFps->connect([this](const QVariant& value) {
1608 if (!value.toInt()) {
1609 m_fpsTimer.stop();
1610 updateTitle();
1611 } else if (m_controller) {
1612 m_fpsTimer.start();
1613 }
1614 }, this);
1615
1616 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1617 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1618 exitFullScreen->setShortcut(QKeySequence("Esc"));
1619 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1620
1621 m_shortcutController->addFunctions(toolsMenu, [this]() {
1622 if (m_controller) {
1623 mCheatPressButton(m_controller->cheatDevice(), true);
1624 }
1625 }, [this]() {
1626 if (m_controller) {
1627 mCheatPressButton(m_controller->cheatDevice(), false);
1628 }
1629 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1630
1631 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1632 m_shortcutController->addMenu(autofireMenu);
1633
1634 m_shortcutController->addFunctions(autofireMenu, [this]() {
1635 m_controller->setAutofire(GBA_KEY_A, true);
1636 }, [this]() {
1637 m_controller->setAutofire(GBA_KEY_A, false);
1638 }, QKeySequence(), tr("Autofire A"), "autofireA");
1639
1640 m_shortcutController->addFunctions(autofireMenu, [this]() {
1641 m_controller->setAutofire(GBA_KEY_B, true);
1642 }, [this]() {
1643 m_controller->setAutofire(GBA_KEY_B, false);
1644 }, QKeySequence(), tr("Autofire B"), "autofireB");
1645
1646 m_shortcutController->addFunctions(autofireMenu, [this]() {
1647 m_controller->setAutofire(GBA_KEY_L, true);
1648 }, [this]() {
1649 m_controller->setAutofire(GBA_KEY_L, false);
1650 }, QKeySequence(), tr("Autofire L"), "autofireL");
1651
1652 m_shortcutController->addFunctions(autofireMenu, [this]() {
1653 m_controller->setAutofire(GBA_KEY_R, true);
1654 }, [this]() {
1655 m_controller->setAutofire(GBA_KEY_R, false);
1656 }, QKeySequence(), tr("Autofire R"), "autofireR");
1657
1658 m_shortcutController->addFunctions(autofireMenu, [this]() {
1659 m_controller->setAutofire(GBA_KEY_START, true);
1660 }, [this]() {
1661 m_controller->setAutofire(GBA_KEY_START, false);
1662 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1663
1664 m_shortcutController->addFunctions(autofireMenu, [this]() {
1665 m_controller->setAutofire(GBA_KEY_SELECT, true);
1666 }, [this]() {
1667 m_controller->setAutofire(GBA_KEY_SELECT, false);
1668 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1669
1670 m_shortcutController->addFunctions(autofireMenu, [this]() {
1671 m_controller->setAutofire(GBA_KEY_UP, true);
1672 }, [this]() {
1673 m_controller->setAutofire(GBA_KEY_UP, false);
1674 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1675
1676 m_shortcutController->addFunctions(autofireMenu, [this]() {
1677 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1678 }, [this]() {
1679 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1680 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1681
1682 m_shortcutController->addFunctions(autofireMenu, [this]() {
1683 m_controller->setAutofire(GBA_KEY_DOWN, true);
1684 }, [this]() {
1685 m_controller->setAutofire(GBA_KEY_DOWN, false);
1686 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1687
1688 m_shortcutController->addFunctions(autofireMenu, [this]() {
1689 m_controller->setAutofire(GBA_KEY_LEFT, true);
1690 }, [this]() {
1691 m_controller->setAutofire(GBA_KEY_LEFT, false);
1692 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1693
1694 for (QAction* action : m_gameActions) {
1695 action->setDisabled(true);
1696 }
1697}
1698
1699void Window::attachWidget(QWidget* widget) {
1700 m_screenWidget->layout()->addWidget(widget);
1701 m_screenWidget->unsetCursor();
1702 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1703}
1704
1705void Window::detachWidget(QWidget* widget) {
1706 m_screenWidget->layout()->removeWidget(widget);
1707}
1708
1709void Window::appendMRU(const QString& fname) {
1710 int index = m_mruFiles.indexOf(fname);
1711 if (index >= 0) {
1712 m_mruFiles.removeAt(index);
1713 }
1714 m_mruFiles.prepend(fname);
1715 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1716 m_mruFiles.removeLast();
1717 }
1718 updateMRU();
1719}
1720
1721void Window::updateMRU() {
1722 if (!m_mruMenu) {
1723 return;
1724 }
1725 for (QAction* action : m_mruMenu->actions()) {
1726 delete action;
1727 }
1728 m_mruMenu->clear();
1729 int i = 0;
1730 for (const QString& file : m_mruFiles) {
1731 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1732 item->setShortcut(QString("Ctrl+%1").arg(i));
1733 connect(item, &QAction::triggered, [this, file]() {
1734 setController(m_manager->loadGame(file), file);
1735 });
1736 m_mruMenu->addAction(item);
1737 ++i;
1738 }
1739 m_config->setMRU(m_mruFiles);
1740 m_config->write();
1741 m_mruMenu->setEnabled(i > 0);
1742}
1743
1744QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1745 addHiddenAction(menu, action, name);
1746 menu->addAction(action);
1747 return action;
1748}
1749
1750QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1751 m_shortcutController->addAction(menu, action, name);
1752 action->setShortcutContext(Qt::WidgetShortcut);
1753 addAction(action);
1754 return action;
1755}
1756
1757void Window::focusCheck() {
1758 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1759 return;
1760 }
1761 if (QGuiApplication::focusWindow() && m_autoresume) {
1762 m_controller->setPaused(false);
1763 m_autoresume = false;
1764 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1765 m_autoresume = true;
1766 m_controller->setPaused(true);
1767 }
1768}
1769
1770void Window::updateFrame() {
1771 QSize size = m_controller->screenDimensions();
1772 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1773 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1774 QPixmap pixmap;
1775 pixmap.convertFromImage(currentImage);
1776 m_screenWidget->setPixmap(pixmap);
1777 emit paused(true);
1778}
1779
1780void Window::setController(CoreController* controller, const QString& fname) {
1781 if (!controller) {
1782 return;
1783 }
1784 if (!fname.isEmpty()) {
1785 setWindowFilePath(fname);
1786 appendMRU(fname);
1787 }
1788
1789 if (m_controller) {
1790 m_controller->disconnect(this);
1791 m_controller->stop();
1792 m_controller.reset();
1793 }
1794
1795 m_controller = std::shared_ptr<CoreController>(controller);
1796 m_inputController.recalibrateAxes();
1797 m_controller->setInputController(&m_inputController);
1798 m_controller->setLogger(&m_log);
1799
1800 connect(this, &Window::shutdown, [this]() {
1801 if (!m_controller) {
1802 return;
1803 }
1804 m_controller->stop();
1805 });
1806
1807 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1808 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1809 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1810 {
1811 connect(m_controller.get(), &CoreController::stopping, [this]() {
1812 m_controller.reset();
1813 });
1814 }
1815 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1816 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1817
1818#ifndef Q_OS_MAC
1819 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1820 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1821 if(isFullScreen()) {
1822 menuBar()->hide();
1823 }
1824 });
1825#endif
1826
1827 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1828 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1829 emit paused(false);
1830 });
1831
1832 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1833 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1834 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1835 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1836 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1837 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1838 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1839
1840 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1841 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1842 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1843 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1844 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1845
1846#ifdef USE_GDB_STUB
1847 if (m_gdbController) {
1848 m_gdbController->setController(m_controller);
1849 }
1850#endif
1851
1852#ifdef USE_DEBUGGERS
1853 if (m_console) {
1854 m_console->setController(m_controller);
1855 }
1856#endif
1857
1858#ifdef USE_MAGICK
1859 if (m_gifView) {
1860 m_gifView->setController(m_controller);
1861 }
1862#endif
1863
1864#ifdef USE_FFMPEG
1865 if (m_videoView) {
1866 m_videoView->setController(m_controller);
1867 }
1868#endif
1869
1870 if (m_sensorView) {
1871 m_sensorView->setController(m_controller);
1872 }
1873
1874 if (m_overrideView) {
1875 m_overrideView->setController(m_controller);
1876 }
1877
1878 if (!m_pendingPatch.isEmpty()) {
1879 m_controller->loadPatch(m_pendingPatch);
1880 m_pendingPatch = QString();
1881 }
1882
1883 m_controller->loadConfig(m_config);
1884 m_controller->start();
1885}
1886
1887WindowBackground::WindowBackground(QWidget* parent)
1888 : QWidget(parent)
1889{
1890 setLayout(new QStackedLayout());
1891 layout()->setContentsMargins(0, 0, 0, 0);
1892}
1893
1894void WindowBackground::setPixmap(const QPixmap& pmap) {
1895 m_pixmap = pmap;
1896 update();
1897}
1898
1899void WindowBackground::setSizeHint(const QSize& hint) {
1900 m_sizeHint = hint;
1901}
1902
1903QSize WindowBackground::sizeHint() const {
1904 return m_sizeHint;
1905}
1906
1907void WindowBackground::setDimensions(int width, int height) {
1908 m_aspectWidth = width;
1909 m_aspectHeight = height;
1910}
1911
1912void WindowBackground::setLockIntegerScaling(bool lock) {
1913 m_lockIntegerScaling = lock;
1914}
1915
1916void WindowBackground::setLockAspectRatio(bool lock) {
1917 m_lockAspectRatio = lock;
1918}
1919
1920void WindowBackground::paintEvent(QPaintEvent* event) {
1921 QWidget::paintEvent(event);
1922 const QPixmap& logo = pixmap();
1923 QPainter painter(this);
1924 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1925 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1926 QSize s = size();
1927 QSize ds = s;
1928 if (m_lockAspectRatio) {
1929 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1930 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1931 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1932 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1933 }
1934 }
1935 if (m_lockIntegerScaling) {
1936 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1937 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1938 }
1939 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1940 QRect full(origin, ds);
1941 painter.drawPixmap(full, logo);
1942}