CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6Bugfixes:
7 - Util: Fix PowerPC PNG read/write pixel order
8 - Qt: Use safer isLoaded check in GameController
9 - GBA Memory: Fix DMAs from BIOS while not in BIOS
10Misc:
11 - Qt: Window size command line options are now supported
12 - Qt: Increase usability of key mapper
13 - GBA Memory: Use a dynamically sized mask for ROM memory
14 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
15 - SDL: Support fullscreen in SDL 1.2
16 - Libretro: Use anonymous memory mappers for large blocks of memory
17 - Qt: Add 'Apply' button to settings window
18 - GBA Video: Remove lastHblank, as it is implied
19 - GBA Config: Add "override" layer for better one-time configuration
20 - SDL: Allow GBASDLAudio to be used without a thread context
21 - All: Improved PowerPC support
22 - All: Fix some undefined behavior warnings
23
240.3.1: (2015-10-24)
25Bugfixes:
26 - ARM7: Fix instruction decoding of Thumb shifts
27 - GBA: Deinit savegame when unloading a ROM
28 - GBA: Fix BIOS check on big endian
29 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
30 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
31 - GBA Audio: Fix audio channels being silenced at the wrong time
32 - GBA Memory: Fix bad BIOS Load16 on big endian
33 - GBA Memory: Fix bad Load8 on big endian
34 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
35 - GBA Video: Fix edge case with sprite blend modes and semitransparency
36 - GBA Video: Fix objwin and blending interaction on sprites
37 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
38 - Libretro: Fix a memory leak with the render buffer
39 - Qt: Windows no longer spawn in the top left on first launch
40 - Qt: Fix install path of XDG desktop file with DESTDIR
41 - Qt: Fix drag and drop on Windows
42 - Qt: Reenable double buffering, as disabling it broke some Windows configs
43 - VFS: Fix return values of VFileFILE.read and .write
44Misc:
45 - All: Reset next event to cycles instead of zero to interrupt
46 - All: Add --version flag
47 - ARM7: Force disable LTO on two files to work around a GCC bug
48 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
49 - GBA: Better memory handling with PNG savestates
50 - GBA: Additional savestate sanity checks
51 - GBA: Check for cycle count being too high
52 - GBA Audio: Allow GBAAVStream to have no video callback
53 - GBA BIOS: Implement RegisterRamReset for SIO registers
54 - Qt: Remove useless help icons in dialogs
55 - Qt: Prevent savestate window from opening while in multiplayer
56 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
57 - Qt: Dropping multiplayer windows works more cleanly now
58
590.3.0: (2015-08-16)
60Features:
61 - Ability to hide individual background layers, or OBJs
62 - Ability to mute individual audio channels
63 - Palette viewer and exporter
64 - Volume control
65 - More shortcuts are editable (e.g. quick save/load)
66 - Rewind now shows the frame after rewinding
67 - Import/Export of GameShark/Action Replay snapshots
68 - Add "Step backwards" item for single increment rewind
69 - Deadzone estimation for game controllers
70 - Analog inputs can be used for shortcuts
71 - Menu items for specific solar sensor brightness levels
72 - Remappable controls for tilt and gyroscope sensors
73 - Status messages for actions taken while a game is running (e.g. save/load state)
74 - Memory inspector
75 - Screensaver can now be suspended while a game is running
76 - Load/save the most recent savestate slot
77 - Support varible speed (PWM) rumble
78 - Ability to cap fast forward speed
79 - Finer control over FPS target
80 - Holdable shortcut for rewinding one frame at a time
81 - Ability to boot directly into the BIOS
82 - Preliminary support for yanking out the game pak while a game is running
83 - Thumb-drive mode by putting a file called portable.ini in the same folder
84 - Configurable display driver, between software and OpenGL
85 - Undo-able savestate loading and saving
86 - Controller profiles now store shortcut settings
87 - Default controller profiles for several common controllers
88 - Libretro now supports BIOS, rumble and solar sensor
89 - Implement BIOS call Stop, for sleep mode
90 - Automatically load patches, if found
91 - Improved video synchronization
92 - Configurable audio output sample rate
93Bugfixes:
94 - ARM7: Fix SWI and IRQ timings
95 - ARM7: Fix Thumb MUL timing
96 - ARM7: Fix timing of multiplies to use N cycles
97 - ARM7: ARMHotplugDetach should call deinit
98 - Debugger: Fix use-after-free in breakpoint clearing code
99 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
100 - GBA: Cap audio FIFO read size during deserialization
101 - GBA: Check for corrupted savestates when loading
102 - GBA: Check for improperly sized savestates when loading
103 - GBA: Check for savestates made from differently sized ROMs
104 - GBA: Fix calls to endian-independent loadstores
105 - GBA: Fix timing of reading from timer registers
106 - GBA: Ensure cycles never go negative
107 - GBA Audio: Force audio FIFOs to 32-bit
108 - GBA Audio: Fix audio pitch changing when adjusting buffer size
109 - GBA Audio: Fix sample order in audio channel 3
110 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
111 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
112 - GBA Memory: Improve Thumb open bus behavior
113 - GBA Memory: Fix potential DMA issue when loading a savestate
114 - GBA Memory: Fix load/store multiple video memory waitstates
115 - GBA SIO: Fix reseting when there are SIO devices attached
116 - GBA Video: Blended sprites should never have other effects applied
117 - GBA Video: Fix out-of-bounds tiles in mosaic
118 - GBA Video: Fix windows not affecting sprites
119 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
120 - GBA Video: Fix timing on first scanline
121 - Qt: Better cleanup when a game crashes
122 - Qt: Fix open ROM dialog filtering for archive formats
123 - Qt: Cap the maximum number of multiplayer windows
124 - Qt: Fix maximum year in sensor override
125 - Qt: Fix window being too tall after exiting fullscreen
126 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
127 - Qt: Fix analog buttons not getting unmapped
128 - Qt: Fix passing command line options
129 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
130 - SDL: Fix SDL build when OpenGL is missing
131 - Util: Allow loading IPS patches that grow the ROM
132 - VFS: Fix resource leaks if some allocations fail
133 - VFS: Fix line-reading to return proper values
134 - Video: Fix an issue with very long filenames
135 - Util: Fix formatting of floats
136Misc:
137 - All: Add --help flag for command line programs
138 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
139 - All: Enable static linking for Windows
140 - All: Enable static linking for OS X
141 - All: Threads are now named
142 - All: Proper handling of Unicode file paths
143 - ARM7: Add emulation for Undefined CPU mode
144 - ARM7: Reduce the size of the Thumb instruction table
145 - GBA: Add status log level
146 - GBA: GBARewind now returns how many states it has rewound
147 - GBA: SIO logging layer
148 - GBA BIOS: Stub out SoundBias
149 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
150 - GBA: Don't include GBACLIDebugger struct unless needed
151 - GBA: Savedata is now synced shortly after data finishes being written
152 - GBA: Process multiple timer events at once, if necessary
153 - GBA Audio: Implement audio reset for channels A/B
154 - GBA Audio: Process multiple audio events at once, if necessary
155 - GBA Hardware: Backport generic RTC source into core
156 - GBA Input: Allow axes and buttons to be mapped to the same key
157 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
158 - GBA SIO: Add a dummy driver for Normal mode
159 - GBA Thread: Add functionality for running callbacks on the GBA thread
160 - GBA Thread: Split GBASync into a separate file
161 - GBA Video: Refactor software renderer into separate files
162 - GBA Video: Slightly optimize mode 0 mosaic rendering
163 - Debugger: Free watchpoints in addition to breakpoints
164 - Qt: Handle saving input settings better
165 - Qt: Move GL frame drawing back onto its own thread
166 - Qt: Fast forward (held) option moved from Other to Emulation menu
167 - Qt: Show version info in window title
168 - Qt: Migrate multiplayer window handling into GBAApp
169 - Qt: Unified file opening and saving with last location
170 - Qt: Fix windows being resizable when they shouldn't have been
171 - Qt: Only hide cursor in full screen
172 - Qt: Replace pause-after-frame mutex with an atomic
173 - Qt: Add application icon and XDG desktop files
174 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
175 - Qt: Don't save window size when entering fullscreen
176 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
177 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
178 - Qt: Increase usability of key mapper
179 - Qt: Show checkmark for window sizes
180 - Qt: Set window path to loaded ROM
181 - Perf: Ability to load savestates immediately on launch
182 - SDL: Properly check for initialization
183 - SDL: Clean up initialization functions
184 - SDL: Clean up GL context
185 - Util: Allow disabling the threading code entirely
186 - VFS: Add sync method to force syncing with backing
187
1880.2.1: (2015-05-13)
189Bugfixes:
190 - All: Fix sanitize-deb script not cleaning up after itself
191 - All: Fix dependencies for libavcodec on Debian-derived platforms
192 - ARM7: Handle writeback for PC in addressing modes 2 and 3
193 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
194 - ARM7: Fix ARM multiply instructions when PC is a destination register
195 - Debugger: Fix use-after-free in breakpoint clearing code
196 - Debugger: Fix boundary conditions in tab completion
197 - GBA: Fix timers not updating timing when writing to only the reload register
198 - GBA: Fix rewind boundary conditions
199 - GBA: Add initial I/O register settings for background matrix registers
200 - GBA: Fix hang when loading a savestate if sync to video is enabled
201 - GBA: Handle out-of-bounds I/O access
202 - GBA: Fix bounds-checking on EEPROM access
203 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
204 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
205 - GBA Memory: Allow SRAM to be 64kB
206 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
207 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
208 - GBA Video: Fix second frame mode 5
209 - Perf: Fix race condition if a game crashes immediately on start
210 - Qt: Fix Display object leak when closing a window
211 - Qt: Fix .deb dependencies
212 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
213 - Qt: Fix window not regaining focus after exiting savestate window
214 - Qt: Fix regression where video would not record if the game had already started
215 - Qt: Fix potential crash if a gamepad causes focus to change
216 - Qt: Fix controller axis querying
217 - Qt: Fix multiplayer windows opening as the wrong size
218 - Qt: Fix controllers sometimes not loading the right profile
219 - SDL: Fix boundary conditions for joystick adjustments
220 - SDL: Allocate properly sized input maps
221 - SDL: Fix potential build issues when Qt and SDL2 are in use
222 - Util: Fix resource leak in UTF-8 handling code
223 - Util: Fix a null-pointer issue when attempting to delete a key
224 - VFS: Fix resource leaks if some allocations fail
225 - Video: Fix an issue with very long filenames
226Misc:
227 - GBA Memory: Soft-crash if jumping past the end of a ROM
228 - Qt: Show multiplayer numbers in window title
229 - Qt: Solar sensor can have shortcuts set
230
2310.2.0: (2015-04-03)
232Features:
233 - Support for gamepad axes, e.g. analog sticks or triggers
234 - Add scale presets for up to 6x
235 - Settings window
236 - Bilinear resampling option
237 - Add option to skip BIOS start screen
238 - List of recently opened games
239 - Support for games using the Solar Sensor
240 - Better audio resampling via blip-buf
241 - Game Pak overrides dialog for setting savetype and sensor values
242 - Support for games using the tilt sensor
243 - Remappable shortcuts for keyboard and gamepad
244 - Rewinding of emulation
245 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
246 - Support IPv6
247 - Save directory of last loaded file
248 - Support BPS patches
249 - Automatically detect and optimize out idle loops
250 - Configurable game overrides
251 - Support loading 7-Zip files
252 - Drag and drop game loading
253 - Cheat code support
254 - Runtime configurable audio driver
255 - Libretro core for use with RetroArch and other front-ends
256 - Controller profiles for setting different bindings for different controllers
257 - Ability to lock aspect ratio
258 - Local link cable support
259 - Ability to switch which game controller is in use per instance
260 - Ability to prevent opposing directional input
261 - Warning dialog if an unimplemented BIOS feature is called
262 - Debugger: Add CLI "frame", frame advance command
263 - Debugger: Add CLI functions for writing to memory
264 - Debugger: Add CLI functions for examining memory regions
265 - Debugger: Add CLI function for writing a register
266Bugfixes:
267 - ARM7: Extend prefetch by one stage
268 - ARM7: Fix cycle counting for loads
269 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
270 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
271 - GBA: Initialize gba.sync to null
272 - GBA: Fix timer initialization
273 - GBA Audio: Support 16-bit writes to FIFO audio
274 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
275 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
276 - GBA BIOS: Fix BIOS prefetch after reset
277 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
278 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
279 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
280 - GBA Memory: Fix I cycles that had been moved to ARM7 core
281 - GBA Memory: Fix cycle counting for 32-bit load/stores
282 - GBA RR: Fix fallthrough error when reading tags from a movie
283 - GBA Thread: Fix possible hang when loading an archive
284 - GBA Thread: Fix possible deadlock in video sync
285 - Perf: Fix crash when the GBA thread fails to start
286 - Qt: Fix crash starting a GDB stub if a game isn't loaded
287 - Qt: Fix crash when adjusting settings after closing a game
288 - Qt: Fix crash when starting GDB stub after closing a game
289 - Qt: Fix patch loading while a game is running
290 - Qt: Fix crash when loading a game after stopping GDB server
291 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
292 - Qt: Fix crash when attempting to pause if a game is not running
293 - SDL: Properly clean up if a game doesn't launch
294 - Util: Fix sockets on Windows
295Misc:
296 - All: Enable link-time optimization
297 - Debugger: Watchpoints now work on STM/LDM instructions
298 - Debugger: Clean up GDB stub network interfacing
299 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
300 - Debugger: Merge Thumb BL instructions when disassembling
301 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
302 - Debugger: Watchpoints now report address watched (fixes #68)
303 - Debugger: Add support for soft breakpoints
304 - Debugger: Make I/O register names be addresses instead of values
305 - Debugger: Rename read/write commands
306 - GBA: Improve accuracy of event timing
307 - GBA: Add API for getting Configuration structs for overrides and input
308 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
309 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
310 - GBA: Move A/V stream interface into core
311 - GBA: Savestates now take into account savedata state machines (fixes #109)
312 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
313 - GBA Memory: Simplify memory API and use fixed bus width
314 - GBA Thread: Make GBASyncWaitFrameStart time out
315 - GBA Video: Start video at the last scanline instead of the first
316 - Qt: Optimize logo drawing
317 - Qt: Move frame upload back onto main thread
318 - Qt: Remember window position
319 - Qt: Double-clicking on the window toggles full screen
320 - Util: Use proper locale for reading and writing float values
321
3220.1.1: (2015-01-24)
323Bugfixes:
324 - ARM7: Fix LDM writeback to a register already written
325 - GBA: Fix timers 2 and 3 updating incorrectly
326 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
327 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
328 - GBA Audio: Properly initialize audio FIFO channels
329 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
330 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
331 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
332 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
333 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
334 - GBA BIOS: Fix HuffUnComp boundary conditions
335 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
336 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
337 - GBA Memory: Filter out top nybble of DMA addresses
338 - GBA Memory: Properly bounds-check VRAM accesses
339 - GBA Memory: Fix initial DMA state
340 - GBA Thread: Allow halted games to exit cleanly
341 - GBA Video: Fix blend issues with obscured middle layers
342 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
343 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
344 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
345 - GBA Video: Fix sprite boundary conditions with mosaic
346 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
347 - Qt: Fix issue with set frame sizes being the wrong height
348 - Qt: Fix emulator crashing when full screen if a game is not running
349 - Qt: Fix window focus issues
350 - Qt: Properly set default video recording settings
351 - Qt: Fix a race condition when a game crashes immediately
352 - Qt: Fix some cases where key mapping can break if focus is adjusted
353 - Qt: Fix crash if a game pauses before any frames are shown
354 - Debugger: Negative PC-relative loads now properly subtract the offset
355 - Debugger: Align PC-relative loads in Thumb
356 - Debugger: Fix watchpoints triggering too late
357 - Debugger: Fix binary print putting spaces between digits
358 - Video: Ensure FFmpeg encoder has audio frames
359 - Video: Fix uncompressed PCM audio recording
360 - Video: Fix FFmpeg crashing when the file extension is wrong
361 - Util: Fix SOCKET_FAILED macro
362Misc:
363 - GBA: Exit cleanly on FATAL if the port supports it
364 - GBA Memory: Implement 16- and 32-bit loads from SRAM
365 - Qt: Disable sync to video by default
366 - Qt: Handle a game crash without crashing
367 - Qt: Set default log level to FATAL, ERROR and WARN
368 - Qt: Clarify some phrasing in the menus
369 - Qt: Clear active buttons when focus is lost
370
3710.1.0: (2014-12-13)
372 - Initial release