src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "InputController.h"
13#include "ShortcutView.h"
14
15#include <mgba/core/serialize.h>
16#include <mgba/internal/gba/gba.h>
17
18using namespace QGBA;
19
20SettingsView::SettingsView(ConfigController* controller, InputController* inputController, InputModel* inputModel, QWidget* parent)
21 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
22 , m_controller(controller)
23{
24 m_ui.setupUi(this);
25
26 reloadConfig();
27
28 if (m_ui.savegamePath->text().isEmpty()) {
29 m_ui.savegameSameDir->setChecked(true);
30 }
31 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
32 if (e) {
33 m_ui.savegamePath->clear();
34 }
35 });
36 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
37 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
38 if (!path.isNull()) {
39 m_ui.savegameSameDir->setChecked(false);
40 m_ui.savegamePath->setText(path);
41 }
42 });
43
44 if (m_ui.savestatePath->text().isEmpty()) {
45 m_ui.savestateSameDir->setChecked(true);
46 }
47 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
48 if (e) {
49 m_ui.savestatePath->clear();
50 }
51 });
52 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
53 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
54 if (!path.isNull()) {
55 m_ui.savestateSameDir->setChecked(false);
56 m_ui.savestatePath->setText(path);
57 }
58 });
59
60 if (m_ui.screenshotPath->text().isEmpty()) {
61 m_ui.screenshotSameDir->setChecked(true);
62 }
63 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
64 if (e) {
65 m_ui.screenshotPath->clear();
66 }
67 });
68 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
69 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
70 if (!path.isNull()) {
71 m_ui.screenshotSameDir->setChecked(false);
72 m_ui.screenshotPath->setText(path);
73 }
74 });
75
76 if (m_ui.patchPath->text().isEmpty()) {
77 m_ui.patchSameDir->setChecked(true);
78 }
79 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
80 if (e) {
81 m_ui.patchPath->clear();
82 }
83 });
84 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
85 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
86 if (!path.isNull()) {
87 m_ui.patchSameDir->setChecked(false);
88 m_ui.patchPath->setText(path);
89 }
90 });
91 connect(m_ui.clearCache, &QAbstractButton::pressed, this, &SettingsView::libraryCleared);
92
93 // TODO: Move to reloadConfig()
94 QVariant audioDriver = m_controller->getQtOption("audioDriver");
95#ifdef BUILD_QT_MULTIMEDIA
96 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
97 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
98 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
99 }
100#endif
101
102#ifdef BUILD_SDL
103 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
104 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
105 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
106 }
107#endif
108
109 // TODO: Move to reloadConfig()
110 QVariant displayDriver = m_controller->getQtOption("displayDriver");
111 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
112 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
113 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
114 }
115
116#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
117 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
118 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
119 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
120 }
121#endif
122
123#ifdef BUILD_GL
124 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
125 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
126 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
127 }
128#endif
129
130 connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
131 selectBios(m_ui.gbaBios);
132 });
133 connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
134 selectBios(m_ui.gbBios);
135 });
136 connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
137 selectBios(m_ui.gbcBios);
138 });
139
140 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig);
141 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
142 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
143 updateConfig();
144 }
145 });
146
147 ShortcutView* shortcutView = new ShortcutView();
148 shortcutView->setModel(inputModel);
149 shortcutView->setInputController(inputController);
150 m_ui.stackedWidget->addWidget(shortcutView);
151 m_ui.tabs->addItem(tr("Bindings"));
152}
153
154void SettingsView::selectBios(QLineEdit* bios) {
155 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
156 if (!filename.isEmpty()) {
157 bios->setText(filename);
158 }
159}
160
161void SettingsView::updateConfig() {
162 saveSetting("gba.bios", m_ui.gbaBios);
163 saveSetting("gb.bios", m_ui.gbBios);
164 saveSetting("gbc.bios", m_ui.gbcBios);
165 saveSetting("useBios", m_ui.useBios);
166 saveSetting("skipBios", m_ui.skipBios);
167 saveSetting("audioBuffers", m_ui.audioBufferSize);
168 saveSetting("sampleRate", m_ui.sampleRate);
169 saveSetting("videoSync", m_ui.videoSync);
170 saveSetting("audioSync", m_ui.audioSync);
171 saveSetting("frameskip", m_ui.frameskip);
172 saveSetting("fpsTarget", m_ui.fpsTarget);
173 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
174 saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
175 saveSetting("volume", m_ui.volume);
176 saveSetting("mute", m_ui.mute);
177 saveSetting("rewindEnable", m_ui.rewind);
178 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
179 saveSetting("rewindSave", m_ui.rewindSave);
180 saveSetting("resampleVideo", m_ui.resampleVideo);
181 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
182 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
183 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
184 saveSetting("savegamePath", m_ui.savegamePath);
185 saveSetting("savestatePath", m_ui.savestatePath);
186 saveSetting("screenshotPath", m_ui.screenshotPath);
187 saveSetting("patchPath", m_ui.patchPath);
188 saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
189 saveSetting("showLibrary", m_ui.showLibrary);
190 saveSetting("preload", m_ui.preload);
191
192 if (m_ui.fastForwardUnbounded->isChecked()) {
193 saveSetting("fastForwardRatio", "-1");
194 } else {
195 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
196 }
197
198 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
199 case IDLE_LOOP_IGNORE:
200 saveSetting("idleOptimization", "ignore");
201 break;
202 case IDLE_LOOP_REMOVE:
203 saveSetting("idleOptimization", "remove");
204 break;
205 case IDLE_LOOP_DETECT:
206 saveSetting("idleOptimization", "detect");
207 break;
208 }
209
210 int loadState = SAVESTATE_RTC;
211 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
212 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
213 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
214 saveSetting("loadStateExtdata", loadState);
215
216 int saveState = SAVESTATE_RTC | SAVESTATE_METADATA;
217 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
218 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
219 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
220 saveSetting("saveStateExtdata", saveState);
221
222 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
223 if (audioDriver != m_controller->getQtOption("audioDriver")) {
224 m_controller->setQtOption("audioDriver", audioDriver);
225 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
226 emit audioDriverChanged();
227 }
228
229 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
230 if (displayDriver != m_controller->getQtOption("displayDriver")) {
231 m_controller->setQtOption("displayDriver", displayDriver);
232 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
233 emit displayDriverChanged();
234 }
235
236 m_controller->write();
237
238 emit pathsChanged();
239 emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
240}
241
242void SettingsView::reloadConfig() {
243 loadSetting("bios", m_ui.gbaBios);
244 loadSetting("gba.bios", m_ui.gbaBios);
245 loadSetting("gb.bios", m_ui.gbBios);
246 loadSetting("gbc.bios", m_ui.gbcBios);
247 loadSetting("useBios", m_ui.useBios);
248 loadSetting("skipBios", m_ui.skipBios);
249 loadSetting("audioBuffers", m_ui.audioBufferSize);
250 loadSetting("sampleRate", m_ui.sampleRate);
251 loadSetting("videoSync", m_ui.videoSync);
252 loadSetting("audioSync", m_ui.audioSync);
253 loadSetting("frameskip", m_ui.frameskip);
254 loadSetting("fpsTarget", m_ui.fpsTarget);
255 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
256 loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
257 loadSetting("volume", m_ui.volume);
258 loadSetting("mute", m_ui.mute);
259 loadSetting("rewindEnable", m_ui.rewind);
260 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
261 loadSetting("rewindSave", m_ui.rewindSave);
262 loadSetting("resampleVideo", m_ui.resampleVideo);
263 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
264 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
265 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
266 loadSetting("savegamePath", m_ui.savegamePath);
267 loadSetting("savestatePath", m_ui.savestatePath);
268 loadSetting("screenshotPath", m_ui.screenshotPath);
269 loadSetting("patchPath", m_ui.patchPath);
270 loadSetting("showLibrary", m_ui.showLibrary);
271 loadSetting("preload", m_ui.preload);
272
273 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
274 if (fastForwardRatio <= 0) {
275 m_ui.fastForwardUnbounded->setChecked(true);
276 m_ui.fastForwardRatio->setEnabled(false);
277 } else {
278 m_ui.fastForwardUnbounded->setChecked(false);
279 m_ui.fastForwardRatio->setEnabled(true);
280 m_ui.fastForwardRatio->setValue(fastForwardRatio);
281 }
282
283 QString idleOptimization = loadSetting("idleOptimization");
284 if (idleOptimization == "ignore") {
285 m_ui.idleOptimization->setCurrentIndex(0);
286 } else if (idleOptimization == "remove") {
287 m_ui.idleOptimization->setCurrentIndex(1);
288 } else if (idleOptimization == "detect") {
289 m_ui.idleOptimization->setCurrentIndex(2);
290 }
291
292 bool ok;
293 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
294 if (!ok) {
295 loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
296 }
297 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
298 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
299 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
300
301 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
302 if (!ok) {
303 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC | SAVESTATE_METADATA;
304 }
305 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
306 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
307 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
308}
309
310void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
311 m_controller->setOption(key, field->isChecked());
312 m_controller->updateOption(key);
313}
314
315void SettingsView::saveSetting(const char* key, const QComboBox* field) {
316 saveSetting(key, field->lineEdit());
317}
318
319void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
320 saveSetting(key, field->value());
321}
322
323void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
324 saveSetting(key, field->text());
325}
326
327void SettingsView::saveSetting(const char* key, const QSlider* field) {
328 saveSetting(key, field->value());
329}
330
331void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
332 saveSetting(key, field->value());
333}
334
335void SettingsView::saveSetting(const char* key, const QVariant& field) {
336 m_controller->setOption(key, field);
337 m_controller->updateOption(key);
338}
339
340void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
341 QString option = loadSetting(key);
342 field->setChecked(!option.isNull() && option != "0");
343}
344
345void SettingsView::loadSetting(const char* key, QComboBox* field) {
346 loadSetting(key, field->lineEdit());
347}
348
349void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
350 QString option = loadSetting(key);
351 field->setValue(option.toDouble());
352}
353
354void SettingsView::loadSetting(const char* key, QLineEdit* field) {
355 QString option = loadSetting(key);
356 field->setText(option);
357}
358
359void SettingsView::loadSetting(const char* key, QSlider* field) {
360 QString option = loadSetting(key);
361 field->setValue(option.toInt());
362}
363
364void SettingsView::loadSetting(const char* key, QSpinBox* field) {
365 QString option = loadSetting(key);
366 field->setValue(option.toInt());
367}
368
369QString SettingsView::loadSetting(const char* key) {
370 return m_controller->getOption(key);
371}