all repos — mgba @ b8edf968a4d2d2eb09a521d05a2309ff526eb2be

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load, solar sensor)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13Bugfixes:
 14 - GBA: Fix timers not updating timing when writing to only the reload register
 15 - All: Fix sanitize-deb script not cleaning up after itself
 16 - Qt: Fix Display object leak when closing a window
 17 - Qt: Fix .deb dependencies
 18 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 19 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 20 - ARM7: Fix SWI and IRQ timings
 21 - GBA Audio: Force audio FIFOs to 32-bit
 22 - GBA Memory: Ensure changing the timing of a DMA reschedules it
 23 - Qt: Fix window not regaining focus after exiting savestate window
 24 - Qt: Fix regression where video would not record if the game had already started
 25 - GBA: Fix rewind boundary conditions
 26 - GBA: Add initial I/O register settings for background matrix registers
 27 - Qt: Fix potential crash if a gamepad causes focus to change
 28 - GBA Memory: Allow SRAM to be 64kB
 29 - Qt: Fix controller axis querying
 30 - GBA Memory: Improve Thumb open bus behavior
 31Misc:
 32 - Qt: Show multiplayer numbers in window title
 33
 340.2.0: (2015-04-03)
 35Features:
 36 - Support for gamepad axes, e.g. analog sticks or triggers
 37 - Add scale presets for up to 6x
 38 - Settings window
 39 - Bilinear resampling option
 40 - Add option to skip BIOS start screen
 41 - List of recently opened games
 42 - Support for games using the Solar Sensor
 43 - Better audio resampling via blip-buf
 44 - Game Pak overrides dialog for setting savetype and sensor values
 45 - Support for games using the tilt sensor
 46 - Remappable shortcuts for keyboard and gamepad
 47 - Rewinding of emulation
 48 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 49 - Support IPv6
 50 - Save directory of last loaded file
 51 - Support BPS patches
 52 - Automatically detect and optimize out idle loops
 53 - Configurable game overrides
 54 - Support loading 7-Zip files
 55 - Drag and drop game loading
 56 - Cheat code support
 57 - Runtime configurable audio driver
 58 - Libretro core for use with RetroArch and other front-ends
 59 - Controller profiles for setting different bindings for different controllers
 60 - Ability to lock aspect ratio
 61 - Local link cable support
 62 - Ability to switch which game controller is in use per instance
 63 - Ability to prevent opposing directional input
 64 - Warning dialog if an unimplemented BIOS feature is called
 65 - Debugger: Add CLI "frame", frame advance command
 66 - Debugger: Add CLI functions for writing to memory
 67 - Debugger: Add CLI functions for examining memory regions
 68 - Debugger: Add CLI function for writing a register
 69Bugfixes:
 70 - ARM7: Extend prefetch by one stage
 71 - ARM7: Fix cycle counting for loads
 72 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 73 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 74 - GBA: Initialize gba.sync to null
 75 - GBA: Fix timer initialization
 76 - GBA Audio: Support 16-bit writes to FIFO audio
 77 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 78 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 79 - GBA BIOS: Fix BIOS prefetch after reset
 80 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 81 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 82 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 83 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 84 - GBA Memory: Fix cycle counting for 32-bit load/stores
 85 - GBA RR: Fix fallthrough error when reading tags from a movie
 86 - GBA Thread: Fix possible hang when loading an archive
 87 - GBA Thread: Fix possible deadlock in video sync
 88 - Perf: Fix crash when the GBA thread fails to start
 89 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 90 - Qt: Fix crash when adjusting settings after closing a game
 91 - Qt: Fix crash when starting GDB stub after closing a game
 92 - Qt: Fix patch loading while a game is running
 93 - Qt: Fix crash when loading a game after stopping GDB server
 94 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 95 - Qt: Fix crash when attempting to pause if a game is not running
 96 - SDL: Properly clean up if a game doesn't launch
 97 - Util: Fix sockets on Windows
 98Misc:
 99 - All: Enable link-time optimization
100 - Debugger: Watchpoints now work on STM/LDM instructions
101 - Debugger: Clean up GDB stub network interfacing
102 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
103 - Debugger: Merge Thumb BL instructions when disassembling
104 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
105 - Debugger: Watchpoints now report address watched (fixes #68)
106 - Debugger: Add support for soft breakpoints
107 - Debugger: Make I/O register names be addresses instead of values
108 - Debugger: Rename read/write commands
109 - GBA: Improve accuracy of event timing
110 - GBA: Add API for getting Configuration structs for overrides and input
111 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
112 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
113 - GBA: Move A/V stream interface into core
114 - GBA: Savestates now take into account savedata state machines (fixes #109)
115 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
116 - GBA Memory: Simplify memory API and use fixed bus width
117 - GBA Thread: Make GBASyncWaitFrameStart time out
118 - GBA Video: Start video at the last scanline instead of the first
119 - Qt: Optimize logo drawing
120 - Qt: Move frame upload back onto main thread
121 - Qt: Remember window position
122 - Qt: Double-clicking on the window toggles full screen
123 - Util: Use proper locale for reading and writing float values
124
1250.1.1: (2015-01-24)
126Bugfixes:
127 - ARM7: Fix LDM writeback to a register already written
128 - GBA: Fix timers 2 and 3 updating incorrectly
129 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
130 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
131 - GBA Audio: Properly initialize audio FIFO channels
132 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
133 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
134 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
135 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
136 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
137 - GBA BIOS: Fix HuffUnComp boundary conditions
138 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
139 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
140 - GBA Memory: Filter out top nybble of DMA addresses
141 - GBA Memory: Properly bounds-check VRAM accesses
142 - GBA Memory: Fix initial DMA state
143 - GBA Thread: Allow halted games to exit cleanly
144 - GBA Video: Fix blend issues with obscured middle layers
145 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
146 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
147 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
148 - GBA Video: Fix sprite boundary conditions with mosaic
149 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
150 - Qt: Fix issue with set frame sizes being the wrong height
151 - Qt: Fix emulator crashing when full screen if a game is not running
152 - Qt: Fix window focus issues
153 - Qt: Properly set default video recording settings
154 - Qt: Fix a race condition when a game crashes immediately
155 - Qt: Fix some cases where key mapping can break if focus is adjusted
156 - Qt: Fix crash if a game pauses before any frames are shown
157 - Debugger: Negative PC-relative loads now properly subtract the offset
158 - Debugger: Align PC-relative loads in Thumb
159 - Debugger: Fix watchpoints triggering too late
160 - Debugger: Fix binary print putting spaces between digits
161 - Video: Ensure FFmpeg encoder has audio frames
162 - Video: Fix uncompressed PCM audio recording
163 - Video: Fix FFmpeg crashing when the file extension is wrong
164 - Util: Fix SOCKET_FAILED macro
165Misc:
166 - GBA: Exit cleanly on FATAL if the port supports it
167 - GBA Memory: Implement 16- and 32-bit loads from SRAM
168 - Qt: Disable sync to video by default
169 - Qt: Handle a game crash without crashing
170 - Qt: Set default log level to FATAL, ERROR and WARN
171 - Qt: Clarify some phrasing in the menus
172 - Qt: Clear active buttons when focus is lost
173
1740.1.0: (2014-12-13)
175 - Initial release