all repos — mgba @ b8edf968a4d2d2eb09a521d05a2309ff526eb2be

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "debugger/debugger.h"
  9#include "gba/io.h"
 10#include "gba/supervisor/rr.h"
 11#include "gba/serialize.h"
 12#include "gba/video.h"
 13#include "gba/renderers/video-software.h"
 14#include "util/configuration.h"
 15#include "util/vfs.h"
 16
 17#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 18#define GUI_MOD KMOD_GUI
 19#else
 20#define GUI_MOD KMOD_CTRL
 21#endif
 22
 23static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);
 24
 25bool GBASDLInitEvents(struct GBASDLEvents* context) {
 26	int subsystem = SDL_INIT_JOYSTICK;
 27#if SDL_VERSION_ATLEAST(2, 0, 0)
 28	subsystem |= SDL_INIT_HAPTIC;
 29#endif
 30	if (SDL_InitSubSystem(subsystem) < 0) {
 31		return false;
 32	}
 33
 34	SDL_JoystickEventState(SDL_ENABLE);
 35	int nJoysticks = SDL_NumJoysticks();
 36	if (nJoysticks > 0) {
 37		context->nJoysticks = nJoysticks;
 38		context->joysticks = calloc(context->nJoysticks, sizeof(SDL_Joystick*));
 39#if SDL_VERSION_ATLEAST(2, 0, 0)
 40		context->haptic = calloc(context->nJoysticks, sizeof(SDL_Haptic*));
 41#endif
 42		size_t i;
 43		for (i = 0; i < context->nJoysticks; ++i) {
 44			context->joysticks[i] = SDL_JoystickOpen(i);
 45#if SDL_VERSION_ATLEAST(2, 0, 0)
 46			context->haptic[i] = SDL_HapticOpenFromJoystick(context->joysticks[i]);
 47#endif
 48		}
 49	} else {
 50		context->nJoysticks = 0;
 51		context->joysticks = 0;
 52	}
 53
 54	context->playersAttached = 0;
 55
 56	size_t i;
 57	for (i = 0; i < MAX_PLAYERS; ++i) {
 58		context->preferredJoysticks[i] = 0;
 59		context->joysticksClaimed[i] = SIZE_MAX;
 60	}
 61
 62#if !SDL_VERSION_ATLEAST(2, 0, 0)
 63	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 64#endif
 65	return true;
 66}
 67
 68void GBASDLDeinitEvents(struct GBASDLEvents* context) {
 69	size_t i;
 70	for (i = 0; i < context->nJoysticks; ++i) {
 71#if SDL_VERSION_ATLEAST(2, 0, 0)
 72		SDL_HapticClose(context->haptic[i]);
 73#endif
 74		SDL_JoystickClose(context->joysticks[i]);
 75	}
 76
 77	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
 78}
 79
 80void GBASDLEventsLoadConfig(struct GBASDLEvents* context, const struct Configuration* config) {
 81	context->preferredJoysticks[0] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 0);
 82	context->preferredJoysticks[1] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 1);
 83	context->preferredJoysticks[2] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 2);
 84	context->preferredJoysticks[3] = GBAInputGetPreferredDevice(config, SDL_BINDING_BUTTON, 3);
 85}
 86
 87void GBASDLInitBindings(struct GBAInputMap* inputMap) {
 88#ifdef BUILD_PANDORA
 89	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
 90	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
 91	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
 92	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
 93	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
 94	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
 95	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
 96	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
 97	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
 98	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
 99#elif SDL_VERSION_ATLEAST(2, 0, 0)
100	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
101	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
102	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
103	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
104	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
105	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
106	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
107	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
108	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
109	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
110#else
111	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
112	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
113	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
114	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
115	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
116	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
117	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
118	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
119	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
120	GBAInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
121#endif
122
123	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
124	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
125	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
126	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
127	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
128	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
129	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
130	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
131	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
132	GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
133
134	struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
135	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
136	description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
137	GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
138}
139
140bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
141	player->joystick = 0;
142	player->joystickIndex = SIZE_MAX;
143
144#if SDL_VERSION_ATLEAST(2, 0, 0)
145	player->rumble.d.setRumble = _GBASDLSetRumble;
146	player->rumble.p = player;
147#endif
148
149	if (events->playersAttached >= MAX_PLAYERS) {
150		return false;
151	}
152
153	player->playerId = events->playersAttached;
154	size_t firstUnclaimed = SIZE_MAX;
155
156	size_t i;
157	for (i = 0; i < events->nJoysticks; ++i) {
158		bool claimed = false;
159
160		int p;
161		for (p = 0; p < events->playersAttached; ++p) {
162			if (events->joysticksClaimed[p] == i) {
163				claimed = true;
164				break;
165			}
166		}
167		if (claimed) {
168			continue;
169		}
170
171		if (firstUnclaimed == SIZE_MAX) {
172			firstUnclaimed = i;
173		}
174
175		const char* joystickName;
176#if SDL_VERSION_ATLEAST(2, 0, 0)
177		joystickName = SDL_JoystickName(events->joysticks[i]);
178#else
179		joystickName = SDL_JoystickName(SDL_JoystickIndex(events->joysticks[i]));
180#endif
181		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
182			player->joystickIndex = i;
183			break;
184		}
185	}
186
187	if (player->joystickIndex == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
188		player->joystickIndex = firstUnclaimed;
189	}
190
191	if (player->joystickIndex != SIZE_MAX) {
192		player->joystick = events->joysticks[player->joystickIndex];
193		events->joysticksClaimed[player->playerId] = player->joystickIndex;
194
195#if SDL_VERSION_ATLEAST(2, 0, 0)
196		player->haptic = events->haptic[player->joystickIndex];
197		if (player->haptic) {
198			SDL_HapticRumbleInit(player->haptic);
199		}
200#endif
201	}
202
203	++events->playersAttached;
204	return true;
205}
206
207void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configuration* config) {
208	GBAInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
209	if (context->joystick) {
210		GBAInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
211#if SDL_VERSION_ATLEAST(2, 0, 0)
212		GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, SDL_JoystickName(context->joystick));
213#else
214		GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, SDL_JoystickName(SDL_JoystickIndex(context->joystick)));
215#endif
216	}
217}
218
219void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
220	if (player->playerId > MAX_PLAYERS || index >= events->nJoysticks) {
221		return;
222	}
223	events->joysticksClaimed[player->playerId] = index;
224	player->joystickIndex = index;
225	player->joystick = events->joysticks[index];
226}
227
228static void _pauseAfterFrame(struct GBAThread* context) {
229	context->frameCallback = 0;
230	GBAThreadPauseFromThread(context);
231}
232
233static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
234	enum GBAKey key = GBA_KEY_NONE;
235	if (!event->keysym.mod) {
236#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
237		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
238#else
239		key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
240#endif
241	}
242	if (key != GBA_KEY_NONE) {
243		if (event->type == SDL_KEYDOWN) {
244			context->activeKeys |= 1 << key;
245		} else {
246			context->activeKeys &= ~(1 << key);
247		}
248		return;
249	}
250	if (event->keysym.sym == SDLK_TAB) {
251		context->sync.audioWait = event->type != SDL_KEYDOWN;
252		return;
253	}
254	if (event->type == SDL_KEYDOWN) {
255		switch (event->keysym.sym) {
256		case SDLK_F11:
257			if (context->debugger) {
258				ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL, 0);
259			}
260			return;
261#ifdef USE_PNG
262		case SDLK_F12:
263			GBAThreadInterrupt(context);
264			GBAThreadTakeScreenshot(context);
265			GBAThreadContinue(context);
266			return;
267#endif
268		case SDLK_BACKSLASH:
269			GBAThreadPause(context);
270			context->frameCallback = _pauseAfterFrame;
271			GBAThreadUnpause(context);
272			return;
273		case SDLK_BACKQUOTE:
274			GBAThreadInterrupt(context);
275			GBARewind(context, 10);
276			GBAThreadContinue(context);
277			return;
278#ifdef BUILD_PANDORA
279		case SDLK_ESCAPE:
280			GBAThreadEnd(context);
281			return;
282#endif
283		default:
284			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
285				switch (event->keysym.sym) {
286#if SDL_VERSION_ATLEAST(2, 0, 0)
287				case SDLK_f:
288					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
289					sdlContext->fullscreen = !sdlContext->fullscreen;
290					sdlContext->windowUpdated = 1;
291					break;
292#endif
293				case SDLK_p:
294					GBAThreadTogglePause(context);
295					break;
296				case SDLK_n:
297					GBAThreadPause(context);
298					context->frameCallback = _pauseAfterFrame;
299					GBAThreadUnpause(context);
300					break;
301				case SDLK_r:
302					GBAThreadReset(context);
303					break;
304				default:
305					break;
306				}
307			}
308			if (event->keysym.mod & KMOD_SHIFT) {
309				switch (event->keysym.sym) {
310				case SDLK_F1:
311				case SDLK_F2:
312				case SDLK_F3:
313				case SDLK_F4:
314				case SDLK_F5:
315				case SDLK_F6:
316				case SDLK_F7:
317				case SDLK_F8:
318				case SDLK_F9:
319					GBAThreadInterrupt(context);
320					GBASaveState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1, true);
321					GBAThreadContinue(context);
322					break;
323				default:
324					break;
325				}
326			} else {
327				switch (event->keysym.sym) {
328				case SDLK_F1:
329				case SDLK_F2:
330				case SDLK_F3:
331				case SDLK_F4:
332				case SDLK_F5:
333				case SDLK_F6:
334				case SDLK_F7:
335				case SDLK_F8:
336				case SDLK_F9:
337					GBAThreadInterrupt(context);
338					GBALoadState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1);
339					GBAThreadContinue(context);
340					break;
341				default:
342					break;
343				}
344			}
345			return;
346		}
347	}
348}
349
350static void _GBASDLHandleJoyButton(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
351	enum GBAKey key = 0;
352	key = GBAInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
353	if (key == GBA_KEY_NONE) {
354		return;
355	}
356
357	if (event->type == SDL_JOYBUTTONDOWN) {
358		context->activeKeys |= 1 << key;
359	} else {
360		context->activeKeys &= ~(1 << key);
361	}
362}
363
364static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
365	enum GBAKey key = 0;
366
367	if (event->value & SDL_HAT_UP) {
368		key |= 1 << GBA_KEY_UP;
369	}
370	if (event->value & SDL_HAT_LEFT) {
371		key |= 1 << GBA_KEY_LEFT;
372	}
373	if (event->value & SDL_HAT_DOWN) {
374		key |= 1 << GBA_KEY_DOWN;
375	}
376	if (event->value & SDL_HAT_RIGHT) {
377		key |= 1 << GBA_KEY_RIGHT;
378	}
379
380	context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
381	context->activeKeys |= key;
382}
383
384static void _GBASDLHandleJoyAxis(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
385	int keys = context->activeKeys;
386
387	keys = GBAInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, keys);
388	enum GBAKey key = GBAInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
389	if (key != GBA_KEY_NONE) {
390		keys |= 1 << key;
391	}
392
393	context->activeKeys = keys;
394}
395
396#if SDL_VERSION_ATLEAST(2, 0, 0)
397static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
398	UNUSED(context);
399	switch (event->event) {
400	case SDL_WINDOWEVENT_SIZE_CHANGED:
401		sdlContext->windowUpdated = 1;
402		break;
403	}
404}
405#endif
406
407void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const union SDL_Event* event) {
408	switch (event->type) {
409	case SDL_QUIT:
410		GBAThreadEnd(context);
411		break;
412#if SDL_VERSION_ATLEAST(2, 0, 0)
413	case SDL_WINDOWEVENT:
414		_GBASDLHandleWindowEvent(context, sdlContext, &event->window);
415		break;
416#endif
417	case SDL_KEYDOWN:
418	case SDL_KEYUP:
419		_GBASDLHandleKeypress(context, sdlContext, &event->key);
420		break;
421	case SDL_JOYBUTTONDOWN:
422	case SDL_JOYBUTTONUP:
423		_GBASDLHandleJoyButton(context, sdlContext, &event->jbutton);
424		break;
425	case SDL_JOYHATMOTION:
426		_GBASDLHandleJoyHat(context, &event->jhat);
427		break;
428	case SDL_JOYAXISMOTION:
429		_GBASDLHandleJoyAxis(context, sdlContext, &event->jaxis);
430		break;
431	}
432}
433
434#if SDL_VERSION_ATLEAST(2, 0, 0)
435static void _GBASDLSetRumble(struct GBARumble* rumble, int enable) {
436	struct GBASDLRumble* sdlRumble = (struct GBASDLRumble*) rumble;
437	if (!sdlRumble->p->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->haptic)) {
438		return;
439	}
440	if (enable) {
441		SDL_HapticRumblePlay(sdlRumble->p->haptic, 1.0f, 20);
442	} else {
443		SDL_HapticRumbleStop(sdlRumble->p->haptic);
444	}
445}
446#endif