all repos — mgba @ b8f26ebee82b75e6e57ebc405ab07086d3b32281

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14 - Load specific files out of archives
 15 - Automatic BIOS detection
 16Bugfixes:
 17 - SDL: Fix axes being mapped wrong
 18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 19 - Util: Fix realloc semantics in utf16to8
 20 - PSP2: Fix GPU crash while exiting
 21 - PSP2: Fix VSync
 22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 23 - GBA Serialize: Savestates now properly store prefetch
 24 - PSP2: Fix accelerometer range
 25 - PSP2: Actually load screen mode setting
 26 - Qt: Fix bug in software renderer scaling
 27 - Debugger: Fix GDB breakpoints
 28 - Wii: Fix framelimiting after a slowdown
 29 - PSP2: Fix gyroscope direction
 30 - Qt: Fix hanging key press after disabling autofire
 31 - PSP2: Delete threads after they return
 32 - GBA Video: WIN0/1 take priority over OBJWIN
 33 - PSP2: Fix mapping/unmapping from not at 0
 34 - Wii: Fix garbage flash at startup
 35 - VFS: Fix uninitialized varaible reading from 7z
 36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 37 - VFS: Fix reading multiple files from a 7z archive
 38 - GBA: Fix filehandle leak with savegames
 39 - GBA: Timer 0 cannot be count up
 40 - Qt: Fix being unable to pause manually when using auto-pausing
 41 - GBA Memory: Fix ldm {pc}
 42 - GBA Video: Fix out-of-order OBJWIN
 43 - GBA: Count up timers should not count themselves
 44 - GBA Savedata: Fix savedata sync timer
 45Misc:
 46 - 3DS: Use blip_add_delta_fast for a small speed improvement
 47 - OpenGL: Log shader compilation failure
 48 - Qt: Remove some C99isms from C++ code
 49 - Windows: Add native VDir support
 50 - All: Add QUIET parameter to silence CMake
 51 - ARM7: Support forcing Thumb mode via MSR
 52 - ARM7: Flush prefetch cache when loading CPSR via MSR
 53 - OpenGL: Add texSize uniform
 54 - ARM7: Clean up instruction decoding for future expandability
 55 - Qt: Make -g flag work in Qt build
 56 - Qt: Simplify OpenGL context creation
 57 - Debugger: Support register and memory writes via GDB stub
 58 - GBA Audio: Force audio DMAs to not increment destination
 59 - Qt: Thread startup improvements
 60 - 3DS: Allow UTF-16 filenames
 61 - 3DS: Port to using citro3D
 62 - 3DS: Use system font for menus
 63 - PSP2: Use system font for menus
 64 - All: Faster memory read/write
 65 - Qt: Make audio channel/video layer options shortcut mappable
 66 - GBA Memory: Optimize stalling behavior
 67 - 3DS: Attempt to use Core 2 for threads
 68 - GUI: Screenshot dimensions are now passed through
 69 - GUI: Add back logging
 70 - PSP2: Add rumble for PS TV
 71 - PSP2: Add fit-to-height screen mode
 72 - GBA Video: Remove old slow path fallback
 73 - GBA Video: Optimize sprite drawing
 74 - GBA BIOS: Use custom ArcTan, not relying on OS
 75 - PSP2: Sync files per descriptor
 76 - GBA Savedata: Add realistic timing for EEPROM
 77 - GBA Video: Optimize mode 0 rendering
 78 - Qt: Remove default autofire mappings
 79 - PSP2: Allow UTF-8 filenames
 80 - Util: Add Vector GetConstPointer
 81 - Util: Add rtrim
 82 - GBA Memory: Optimize Load-/StoreMultiple
 83 - 3DS: Adjustable filering
 84 - PSP2: Screenshots are now saved into the Photo Gallery
 85 - Qt: Make reseting when pasued frame-accurate
 86 - GBA Video: Optimize compositing cases slightly
 87 - VFS: Improve zip file detection
 88 - Util: Add endswith
 89 - GUI: Only reload config if manually saved
 90 - GBA Serialize: Savestates now store if CPU was halted
 91 - PSP2: Stop underclocking when menuing
 92 - GUI: Increase scrolling speed
 93 - Qt: Rearchitect game closing codepath
 94 - Wii: Add pixelated resample filter
 95 - GBA: Better debug logging if event processing breaks
 96 - 3DS: 3D banner
 97 - FFmpeg: Full support for libavcodec 56+
 98 - Util: PNG utils should support 16-bit when applicable
 99 - Debugger: Add software breakpoint support to gdb
100 - Util: Add PRIz macro for libc versions that don't support %z
101 - SDL: Increase default audio buffer size to 1024 samples
102 - GBA: Add override for Pokemon Pinball: Ruby and Sapphire rumble
103 - SDL: More responsive rumble
104
1050.4.1: (2016-07-11)
106Bugfixes:
107 - All: Fix several file handle leaks
108 - All: Fix instruction tables getting zeroed when linking sometimes
109 - ARM7: Fix flags on SBC/RSC
110 - ARM7: Fix setting spsr privilege bits when spsr is empty
111 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
112 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
113 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
114 - GBA Memory: Fix executing code from OBJ region of VRAM
115 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
116 - GBA Serialize: Fix loading savegames from savestates
117 - OpenGL: Correct boolean vector strcmp strings for uniforms
118 - Qt: Fix sending gameStopped twice
119 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
120 - Qt: Fix initial state of key mapping
121 - Qt: Initialize m_useBios
122 - SDL: Fix joystick initialization on BSD
123 - SDL: Fix potential joystick crash in games with rumble
124 - SDL: Fix SDL 1.2 build
125 - SDL: Fix sporadic crash when deinitializing audio
126 - Shaders: Fix AGS-001 shader with some bad drivers
127 - Util: Use closesocket on Windows
128 - Util: Fix socket bind addresses
129 - VFS: Fix reading 7z archives without rewinding first
130 - VFS: VFileFromFD should not open directories
131 - Wii: Fix tilting direction
132 - Util: Fix realloc semantics in utf16to8
133Misc:
134 - All: Allow use of external minizip library
135 - Debugger: CLI debugger now exits when end-of-stream is reached
136 - FFmpeg: Update dependencies on Ubuntu
137 - GBA: Slightly optimize GBAProcessEvents
138 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
139 - GBA Video: Null renderer should return proper register values
140 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
141 - Qt: Add preset for DualShock 4
142 - Qt: Update 360 input profile on OS X to reflect newer drivers
143 - Qt: Remove use of NaN
144 - Qt: Canonicalize file paths when loading games
145 - Qt: Add refresh button to controller editing
146 - SDL: Remove default gamepad mappings
147 - Util: Fix intermittent build failure on OS X
148 - VFS: VFile.sync now updates modified time
149
1500.4.0: (2016-02-02)
151Features:
152 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
153 - I/O viewer
154 - Booting of multiboot images
155 - Customization of GIF recording
156 - Libretro: Cheat code support
157 - Support for GLSL shaders
158 - ROM information view
159 - Support for VBA-style cheat codes
160 - Savestates now store creation timestamps
161 - Key autofire
162 - Libretro: Allow blocking opposing directional input
163 - OpenEmu core for OS X
164 - Libretro: Settings for using BIOS and skipping intro
165 - Libretro: Customizable idle loop removal
166 - Implemented cycle counting for sprite rendering
167 - Cleaner, unified settings window
168 - Added a setting for pausing when the emulator is not in focus
169 - Customizable paths for save games, save states, screenshots and patches
170 - Controller hotplugging
171 - Ability to store save games and active cheats within savestates
172Bugfixes:
173 - ARM7: Fix sign of unaligned LDRSH
174 - ARM7: Fix decoding of some ARM ALU instructions with shifters
175 - Debugger: Fix watchpoints in gdb
176 - GBA: Fix warnings when creating and loading savestates
177 - GBA: Fix Iridion II savetype
178 - GBA BIOS: Fix misaligned CpuSet
179 - GBA Cheats: Fix cheats setting the Action Replay version
180 - GBA Hardware: Fix GPIO on big endian
181 - GBA Memory: Fix DMA register writing behavior
182 - GBA Memory: Fix DMAs triggering two cycles early
183 - Libretro: Fix aspect ratio
184 - Qt: Fix some potential crashes with the gamepad mapping
185 - Qt: Fix keys being mapped incorrectly when loading configuration file
186 - Util: Fix PowerPC PNG read/write pixel order
187 - Util: Fix excessive memory allocation when decoding a PNG
188 - VFS: Fix VFileReadline and remove _vfdReadline
189Misc:
190 - All: Improved PowerPC support
191 - All: Fix some undefined behavior warnings
192 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
193 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
194 - GBA: Implement bad I/O register loading
195 - GBA: Allow jumping to OAM and palette RAM
196 - GBA BIOS: Finish implementing RegisterRamReset
197 - GBA Config: Add "override" layer for better one-time configuration
198 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
199 - GBA Memory: Use a dynamically sized mask for ROM memory
200 - GBA Memory: Implement several unimplemented memory access types
201 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
202 - GBA RR: Starting from savestate now embeds the savegame
203 - GBA RR: Add preliminary SRAM support for VBM loading
204 - GBA RR: Add support for resets in movies
205 - GBA Video: Remove lastHblank, as it is implied
206 - Libretro: Use anonymous memory mappers for large blocks of memory
207 - Libretro: Add install target for libretro core
208 - Qt: Window size command line options are now supported
209 - Qt: Increase usability of key mapper
210 - Qt: Add 'Apply' button to settings window
211 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
212 - Qt: Allow use of modifier keys as input
213 - Qt: Optimize log viewer
214 - Qt: Added button for breaking into the GDB debugger
215 - Qt: Add box for showing duration of rewind
216 - SDL: Support fullscreen in SDL 1.2
217 - SDL: Allow GBASDLAudio to be used without a thread context
218 - Util: Use VFile for configuration
219 - Util: Add MutexTryLock
220
2210.3.2: (2015-12-16)
222Bugfixes:
223 - ARM7: Fix STRT/STRBT
224 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
225 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
226 - Libretro: Fix problems with rumble not turning off
227 - GBA: Fix idle skip state being retained between games
228 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
229 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
230 - GBA BIOS: Fix Sqrt sign
231 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
232 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
233 - GBA Memory: Fix DMA behavior for SRAM accesses
234 - GBA Memory: Fix Store8 to OBJ VRAM
235 - GBA Memory: Fix alignment of LDM/STM on SRAM
236 - GBA Memory: Fix unaligned out-of-bounds ROM loads
237 - GBA Memory: Fix timing of DMAs
238 - GBA Video: Fix _mix for 15-bit color
239 - GBA Video: Fix OAM and palette initialization
240 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
241 - Qt: Use safer isLoaded check in GameController
242 - Qt: Fix a race condition in PainterGL that could lead to a crash
243 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
244 - Qt: Fix font size in memory viewer
245 - Qt: Fix a crash in the memory viewer
246 - Qt: Add additional checks in CheatModel to prevent crashes
247 - Qt: Fix race condition with setting sample rate
248 - Qt: Fix crash when closing multiplayer windows
249 - Qt: Fix resetting while paused
250Misc:
251 - GBA Audio: Implement missing flags on SOUNDCNT_X register
252 - Qt: Add mute option to menu
253
2540.3.1: (2015-10-24)
255Bugfixes:
256 - ARM7: Fix instruction decoding of Thumb shifts
257 - GBA: Deinit savegame when unloading a ROM
258 - GBA: Fix BIOS check on big endian
259 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
260 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
261 - GBA Audio: Fix audio channels being silenced at the wrong time
262 - GBA Memory: Fix bad BIOS Load16 on big endian
263 - GBA Memory: Fix bad Load8 on big endian
264 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
265 - GBA Video: Fix edge case with sprite blend modes and semitransparency
266 - GBA Video: Fix objwin and blending interaction on sprites
267 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
268 - Libretro: Fix a memory leak with the render buffer
269 - Qt: Windows no longer spawn in the top left on first launch
270 - Qt: Fix install path of XDG desktop file with DESTDIR
271 - Qt: Fix drag and drop on Windows
272 - Qt: Reenable double buffering, as disabling it broke some Windows configs
273 - VFS: Fix return values of VFileFILE.read and .write
274Misc:
275 - All: Reset next event to cycles instead of zero to interrupt
276 - All: Add --version flag
277 - ARM7: Force disable LTO on two files to work around a GCC bug
278 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
279 - GBA: Better memory handling with PNG savestates
280 - GBA: Additional savestate sanity checks
281 - GBA: Check for cycle count being too high
282 - GBA Audio: Allow GBAAVStream to have no video callback
283 - GBA BIOS: Implement RegisterRamReset for SIO registers
284 - Qt: Remove useless help icons in dialogs
285 - Qt: Prevent savestate window from opening while in multiplayer
286 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
287 - Qt: Dropping multiplayer windows works more cleanly now
288
2890.3.0: (2015-08-16)
290Features:
291 - Ability to hide individual background layers, or OBJs
292 - Ability to mute individual audio channels
293 - Palette viewer and exporter
294 - Volume control
295 - More shortcuts are editable (e.g. quick save/load)
296 - Rewind now shows the frame after rewinding
297 - Import/Export of GameShark/Action Replay snapshots
298 - Add "Step backwards" item for single increment rewind
299 - Deadzone estimation for game controllers
300 - Analog inputs can be used for shortcuts
301 - Menu items for specific solar sensor brightness levels
302 - Remappable controls for tilt and gyroscope sensors
303 - Status messages for actions taken while a game is running (e.g. save/load state)
304 - Memory inspector
305 - Screensaver can now be suspended while a game is running
306 - Load/save the most recent savestate slot
307 - Support varible speed (PWM) rumble
308 - Ability to cap fast forward speed
309 - Finer control over FPS target
310 - Holdable shortcut for rewinding one frame at a time
311 - Ability to boot directly into the BIOS
312 - Preliminary support for yanking out the game pak while a game is running
313 - Thumb-drive mode by putting a file called portable.ini in the same folder
314 - Configurable display driver, between software and OpenGL
315 - Undo-able savestate loading and saving
316 - Controller profiles now store shortcut settings
317 - Default controller profiles for several common controllers
318 - Libretro now supports BIOS, rumble and solar sensor
319 - Implement BIOS call Stop, for sleep mode
320 - Automatically load patches, if found
321 - Improved video synchronization
322 - Configurable audio output sample rate
323Bugfixes:
324 - ARM7: Fix SWI and IRQ timings
325 - ARM7: Fix Thumb MUL timing
326 - ARM7: Fix timing of multiplies to use N cycles
327 - ARM7: ARMHotplugDetach should call deinit
328 - Debugger: Fix use-after-free in breakpoint clearing code
329 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
330 - GBA: Cap audio FIFO read size during deserialization
331 - GBA: Check for corrupted savestates when loading
332 - GBA: Check for improperly sized savestates when loading
333 - GBA: Check for savestates made from differently sized ROMs
334 - GBA: Fix calls to endian-independent loadstores
335 - GBA: Fix timing of reading from timer registers
336 - GBA: Ensure cycles never go negative
337 - GBA Audio: Force audio FIFOs to 32-bit
338 - GBA Audio: Fix audio pitch changing when adjusting buffer size
339 - GBA Audio: Fix sample order in audio channel 3
340 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
341 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
342 - GBA Memory: Improve Thumb open bus behavior
343 - GBA Memory: Fix potential DMA issue when loading a savestate
344 - GBA Memory: Fix load/store multiple video memory waitstates
345 - GBA SIO: Fix reseting when there are SIO devices attached
346 - GBA Video: Blended sprites should never have other effects applied
347 - GBA Video: Fix out-of-bounds tiles in mosaic
348 - GBA Video: Fix windows not affecting sprites
349 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
350 - GBA Video: Fix timing on first scanline
351 - Qt: Better cleanup when a game crashes
352 - Qt: Fix open ROM dialog filtering for archive formats
353 - Qt: Cap the maximum number of multiplayer windows
354 - Qt: Fix maximum year in sensor override
355 - Qt: Fix window being too tall after exiting fullscreen
356 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
357 - Qt: Fix analog buttons not getting unmapped
358 - Qt: Fix passing command line options
359 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
360 - SDL: Fix SDL build when OpenGL is missing
361 - Util: Allow loading IPS patches that grow the ROM
362 - VFS: Fix resource leaks if some allocations fail
363 - VFS: Fix line-reading to return proper values
364 - Video: Fix an issue with very long filenames
365 - Util: Fix formatting of floats
366Misc:
367 - All: Add --help flag for command line programs
368 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
369 - All: Enable static linking for Windows
370 - All: Enable static linking for OS X
371 - All: Threads are now named
372 - All: Proper handling of Unicode file paths
373 - ARM7: Add emulation for Undefined CPU mode
374 - ARM7: Reduce the size of the Thumb instruction table
375 - GBA: Add status log level
376 - GBA: GBARewind now returns how many states it has rewound
377 - GBA: SIO logging layer
378 - GBA BIOS: Stub out SoundBias
379 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
380 - GBA: Don't include GBACLIDebugger struct unless needed
381 - GBA: Savedata is now synced shortly after data finishes being written
382 - GBA: Process multiple timer events at once, if necessary
383 - GBA Audio: Implement audio reset for channels A/B
384 - GBA Audio: Process multiple audio events at once, if necessary
385 - GBA Hardware: Backport generic RTC source into core
386 - GBA Input: Allow axes and buttons to be mapped to the same key
387 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
388 - GBA SIO: Add a dummy driver for Normal mode
389 - GBA Thread: Add functionality for running callbacks on the GBA thread
390 - GBA Thread: Split GBASync into a separate file
391 - GBA Video: Refactor software renderer into separate files
392 - GBA Video: Slightly optimize mode 0 mosaic rendering
393 - Debugger: Free watchpoints in addition to breakpoints
394 - Qt: Handle saving input settings better
395 - Qt: Move GL frame drawing back onto its own thread
396 - Qt: Fast forward (held) option moved from Other to Emulation menu
397 - Qt: Show version info in window title
398 - Qt: Migrate multiplayer window handling into GBAApp
399 - Qt: Unified file opening and saving with last location
400 - Qt: Fix windows being resizable when they shouldn't have been
401 - Qt: Only hide cursor in full screen
402 - Qt: Replace pause-after-frame mutex with an atomic
403 - Qt: Add application icon and XDG desktop files
404 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
405 - Qt: Don't save window size when entering fullscreen
406 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
407 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
408 - Qt: Increase usability of key mapper
409 - Qt: Show checkmark for window sizes
410 - Qt: Set window path to loaded ROM
411 - Perf: Ability to load savestates immediately on launch
412 - SDL: Properly check for initialization
413 - SDL: Clean up initialization functions
414 - SDL: Clean up GL context
415 - Util: Allow disabling the threading code entirely
416 - VFS: Add sync method to force syncing with backing
417
4180.2.1: (2015-05-13)
419Bugfixes:
420 - All: Fix sanitize-deb script not cleaning up after itself
421 - All: Fix dependencies for libavcodec on Debian-derived platforms
422 - ARM7: Handle writeback for PC in addressing modes 2 and 3
423 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
424 - ARM7: Fix ARM multiply instructions when PC is a destination register
425 - Debugger: Fix use-after-free in breakpoint clearing code
426 - Debugger: Fix boundary conditions in tab completion
427 - GBA: Fix timers not updating timing when writing to only the reload register
428 - GBA: Fix rewind boundary conditions
429 - GBA: Add initial I/O register settings for background matrix registers
430 - GBA: Fix hang when loading a savestate if sync to video is enabled
431 - GBA: Handle out-of-bounds I/O access
432 - GBA: Fix bounds-checking on EEPROM access
433 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
434 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
435 - GBA Memory: Allow SRAM to be 64kB
436 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
437 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
438 - GBA Video: Fix second frame mode 5
439 - Perf: Fix race condition if a game crashes immediately on start
440 - Qt: Fix Display object leak when closing a window
441 - Qt: Fix .deb dependencies
442 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
443 - Qt: Fix window not regaining focus after exiting savestate window
444 - Qt: Fix regression where video would not record if the game had already started
445 - Qt: Fix potential crash if a gamepad causes focus to change
446 - Qt: Fix controller axis querying
447 - Qt: Fix multiplayer windows opening as the wrong size
448 - Qt: Fix controllers sometimes not loading the right profile
449 - SDL: Fix boundary conditions for joystick adjustments
450 - SDL: Allocate properly sized input maps
451 - SDL: Fix potential build issues when Qt and SDL2 are in use
452 - Util: Fix resource leak in UTF-8 handling code
453 - Util: Fix a null-pointer issue when attempting to delete a key
454 - VFS: Fix resource leaks if some allocations fail
455 - Video: Fix an issue with very long filenames
456Misc:
457 - GBA Memory: Soft-crash if jumping past the end of a ROM
458 - Qt: Show multiplayer numbers in window title
459 - Qt: Solar sensor can have shortcuts set
460
4610.2.0: (2015-04-03)
462Features:
463 - Support for gamepad axes, e.g. analog sticks or triggers
464 - Add scale presets for up to 6x
465 - Settings window
466 - Bilinear resampling option
467 - Add option to skip BIOS start screen
468 - List of recently opened games
469 - Support for games using the Solar Sensor
470 - Better audio resampling via blip-buf
471 - Game Pak overrides dialog for setting savetype and sensor values
472 - Support for games using the tilt sensor
473 - Remappable shortcuts for keyboard and gamepad
474 - Rewinding of emulation
475 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
476 - Support IPv6
477 - Save directory of last loaded file
478 - Support BPS patches
479 - Automatically detect and optimize out idle loops
480 - Configurable game overrides
481 - Support loading 7-Zip files
482 - Drag and drop game loading
483 - Cheat code support
484 - Runtime configurable audio driver
485 - Libretro core for use with RetroArch and other front-ends
486 - Controller profiles for setting different bindings for different controllers
487 - Ability to lock aspect ratio
488 - Local link cable support
489 - Ability to switch which game controller is in use per instance
490 - Ability to prevent opposing directional input
491 - Warning dialog if an unimplemented BIOS feature is called
492 - Debugger: Add CLI "frame", frame advance command
493 - Debugger: Add CLI functions for writing to memory
494 - Debugger: Add CLI functions for examining memory regions
495 - Debugger: Add CLI function for writing a register
496Bugfixes:
497 - ARM7: Extend prefetch by one stage
498 - ARM7: Fix cycle counting for loads
499 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
500 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
501 - GBA: Initialize gba.sync to null
502 - GBA: Fix timer initialization
503 - GBA Audio: Support 16-bit writes to FIFO audio
504 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
505 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
506 - GBA BIOS: Fix BIOS prefetch after reset
507 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
508 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
509 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
510 - GBA Memory: Fix I cycles that had been moved to ARM7 core
511 - GBA Memory: Fix cycle counting for 32-bit load/stores
512 - GBA RR: Fix fallthrough error when reading tags from a movie
513 - GBA Thread: Fix possible hang when loading an archive
514 - GBA Thread: Fix possible deadlock in video sync
515 - Perf: Fix crash when the GBA thread fails to start
516 - Qt: Fix crash starting a GDB stub if a game isn't loaded
517 - Qt: Fix crash when adjusting settings after closing a game
518 - Qt: Fix crash when starting GDB stub after closing a game
519 - Qt: Fix patch loading while a game is running
520 - Qt: Fix crash when loading a game after stopping GDB server
521 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
522 - Qt: Fix crash when attempting to pause if a game is not running
523 - SDL: Properly clean up if a game doesn't launch
524 - Util: Fix sockets on Windows
525Misc:
526 - All: Enable link-time optimization
527 - Debugger: Watchpoints now work on STM/LDM instructions
528 - Debugger: Clean up GDB stub network interfacing
529 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
530 - Debugger: Merge Thumb BL instructions when disassembling
531 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
532 - Debugger: Watchpoints now report address watched (fixes #68)
533 - Debugger: Add support for soft breakpoints
534 - Debugger: Make I/O register names be addresses instead of values
535 - Debugger: Rename read/write commands
536 - GBA: Improve accuracy of event timing
537 - GBA: Add API for getting Configuration structs for overrides and input
538 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
539 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
540 - GBA: Move A/V stream interface into core
541 - GBA: Savestates now take into account savedata state machines (fixes #109)
542 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
543 - GBA Memory: Simplify memory API and use fixed bus width
544 - GBA Thread: Make GBASyncWaitFrameStart time out
545 - GBA Video: Start video at the last scanline instead of the first
546 - Qt: Optimize logo drawing
547 - Qt: Move frame upload back onto main thread
548 - Qt: Remember window position
549 - Qt: Double-clicking on the window toggles full screen
550 - Util: Use proper locale for reading and writing float values
551
5520.1.1: (2015-01-24)
553Bugfixes:
554 - ARM7: Fix LDM writeback to a register already written
555 - GBA: Fix timers 2 and 3 updating incorrectly
556 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
557 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
558 - GBA Audio: Properly initialize audio FIFO channels
559 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
560 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
561 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
562 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
563 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
564 - GBA BIOS: Fix HuffUnComp boundary conditions
565 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
566 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
567 - GBA Memory: Filter out top nybble of DMA addresses
568 - GBA Memory: Properly bounds-check VRAM accesses
569 - GBA Memory: Fix initial DMA state
570 - GBA Thread: Allow halted games to exit cleanly
571 - GBA Video: Fix blend issues with obscured middle layers
572 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
573 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
574 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
575 - GBA Video: Fix sprite boundary conditions with mosaic
576 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
577 - Qt: Fix issue with set frame sizes being the wrong height
578 - Qt: Fix emulator crashing when full screen if a game is not running
579 - Qt: Fix window focus issues
580 - Qt: Properly set default video recording settings
581 - Qt: Fix a race condition when a game crashes immediately
582 - Qt: Fix some cases where key mapping can break if focus is adjusted
583 - Qt: Fix crash if a game pauses before any frames are shown
584 - Debugger: Negative PC-relative loads now properly subtract the offset
585 - Debugger: Align PC-relative loads in Thumb
586 - Debugger: Fix watchpoints triggering too late
587 - Debugger: Fix binary print putting spaces between digits
588 - Video: Ensure FFmpeg encoder has audio frames
589 - Video: Fix uncompressed PCM audio recording
590 - Video: Fix FFmpeg crashing when the file extension is wrong
591 - Util: Fix SOCKET_FAILED macro
592Misc:
593 - GBA: Exit cleanly on FATAL if the port supports it
594 - GBA Memory: Implement 16- and 32-bit loads from SRAM
595 - Qt: Disable sync to video by default
596 - Qt: Handle a game crash without crashing
597 - Qt: Set default log level to FATAL, ERROR and WARN
598 - Qt: Clarify some phrasing in the menus
599 - Qt: Clear active buttons when focus is lost
600
6010.1.0: (2014-12-13)
602 - Initial release