src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QStackedLayout>
16
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "GameController.h"
20#include "GBAKeyEditor.h"
21#include "GDBController.h"
22#include "GDBWindow.h"
23#include "GIFView.h"
24#include "LoadSaveState.h"
25#include "LogView.h"
26#include "OverrideView.h"
27#include "SensorView.h"
28#include "SettingsView.h"
29#include "ShortcutController.h"
30#include "ShortcutView.h"
31#include "VideoView.h"
32
33extern "C" {
34#include "platform/commandline.h"
35}
36
37using namespace QGBA;
38
39Window::Window(ConfigController* config, QWidget* parent)
40 : QMainWindow(parent)
41 , m_logView(new LogView())
42 , m_stateWindow(nullptr)
43 , m_screenWidget(new WindowBackground())
44 , m_logo(":/res/mgba-1024.png")
45 , m_config(config)
46#ifdef USE_FFMPEG
47 , m_videoView(nullptr)
48#endif
49#ifdef USE_MAGICK
50 , m_gifView(nullptr)
51#endif
52#ifdef USE_GDB_STUB
53 , m_gdbController(nullptr)
54#endif
55 , m_mruMenu(nullptr)
56 , m_shortcutController(new ShortcutController(this))
57{
58 setWindowTitle(PROJECT_NAME);
59 setFocusPolicy(Qt::StrongFocus);
60 setAcceptDrops(true);
61 m_controller = new GameController(this);
62 m_controller->setInputController(&m_inputController);
63 m_controller->setOverrides(m_config->overrides());
64
65 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
66 format.setSwapInterval(1);
67 m_display = new Display(format);
68
69 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
70 m_logo = m_logo; // Free memory left over in old pixmap
71
72 m_screenWidget->setMinimumSize(m_display->minimumSize());
73 m_screenWidget->setSizePolicy(m_display->sizePolicy());
74 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
75 m_screenWidget->setPixmap(m_logo);
76 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
77 setCentralWidget(m_screenWidget);
78
79 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
80 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
81 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
82 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
83 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
84#ifndef Q_OS_MAC
85 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
86 connect(m_controller, &GameController::gameUnpaused, [this]() {
87 if(isFullScreen()) {
88 menuBar()->hide();
89 }
90 });
91#endif
92 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
93 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
94 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
95 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
96 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
97 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
98 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
99 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
100 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
101 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
102 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
103 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
104 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
105 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
106 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
107
108 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
109 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
110
111 m_shortcutController->setConfigController(m_config);
112 setupMenu(menuBar());
113}
114
115Window::~Window() {
116 delete m_logView;
117
118#ifdef USE_FFMPEG
119 delete m_videoView;
120#endif
121
122#ifdef USE_MAGICK
123 delete m_gifView;
124#endif
125}
126
127void Window::argumentsPassed(GBAArguments* args) {
128 loadConfig();
129
130 if (args->patch) {
131 m_controller->loadPatch(args->patch);
132 }
133
134 if (args->fname) {
135 m_controller->loadGame(args->fname, args->dirmode);
136 }
137}
138
139void Window::resizeFrame(int width, int height) {
140 QSize newSize(width, height);
141 newSize -= m_screenWidget->size();
142 newSize += size();
143 resize(newSize);
144}
145
146void Window::setConfig(ConfigController* config) {
147 m_config = config;
148}
149
150void Window::loadConfig() {
151 const GBAOptions* opts = m_config->options();
152
153 m_logView->setLevels(opts->logLevel);
154
155 m_controller->setOptions(opts);
156 m_display->lockAspectRatio(opts->lockAspectRatio);
157 m_display->filter(opts->resampleVideo);
158
159 if (opts->bios) {
160 m_controller->loadBIOS(opts->bios);
161 }
162
163 if (opts->fpsTarget) {
164 emit fpsTargetChanged(opts->fpsTarget);
165 }
166
167 if (opts->audioBuffers) {
168 emit audioBufferSamplesChanged(opts->audioBuffers);
169 }
170
171 if (opts->width && opts->height) {
172 resizeFrame(opts->width, opts->height);
173 }
174
175 m_mruFiles = m_config->getMRU();
176 updateMRU();
177
178 m_inputController.setConfiguration(m_config);
179}
180
181void Window::saveConfig() {
182 m_config->write();
183}
184
185void Window::selectROM() {
186 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
187 if (!filename.isEmpty()) {
188 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
189 m_controller->loadGame(filename);
190 }
191}
192
193void Window::selectBIOS() {
194 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
195 if (!filename.isEmpty()) {
196 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
197 m_config->setOption("bios", filename);
198 m_config->updateOption("bios");
199 m_config->setOption("useBios", true);
200 m_config->updateOption("useBios");
201 m_controller->loadBIOS(filename);
202 }
203}
204
205void Window::selectPatch() {
206 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
207 if (!filename.isEmpty()) {
208 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
209 m_controller->loadPatch(filename);
210 }
211}
212
213void Window::openKeymapWindow() {
214 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
215 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
216 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
217 keyEditor->show();
218}
219
220void Window::openSettingsWindow() {
221 SettingsView* settingsWindow = new SettingsView(m_config);
222 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
223 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
224 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
225 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
226 settingsWindow->show();
227}
228
229void Window::openShortcutWindow() {
230 ShortcutView* shortcutView = new ShortcutView();
231 shortcutView->setController(m_shortcutController);
232 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
233 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
234 shortcutView->show();
235}
236
237void Window::openOverrideWindow() {
238 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
239 connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
240 overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
241 overrideWindow->show();
242}
243
244void Window::openSensorWindow() {
245 SensorView* sensorWindow = new SensorView(m_controller);
246 connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
247 sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
248 sensorWindow->show();
249}
250
251void Window::openCheatsWindow() {
252 CheatsView* cheatsWindow = new CheatsView(m_controller);
253 connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
254 cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
255 cheatsWindow->show();
256}
257
258#ifdef BUILD_SDL
259void Window::openGamepadWindow() {
260 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
261 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
262 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
263 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
264 keyEditor->show();
265}
266#endif
267
268#ifdef USE_FFMPEG
269void Window::openVideoWindow() {
270 if (!m_videoView) {
271 m_videoView = new VideoView();
272 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
273 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
274 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
275 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
276 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
277 }
278 m_videoView->show();
279}
280#endif
281
282#ifdef USE_MAGICK
283void Window::openGIFWindow() {
284 if (!m_gifView) {
285 m_gifView = new GIFView();
286 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
287 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
288 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
289 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
290 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
291 }
292 m_gifView->show();
293}
294#endif
295
296#ifdef USE_GDB_STUB
297void Window::gdbOpen() {
298 if (!m_gdbController) {
299 m_gdbController = new GDBController(m_controller, this);
300 }
301 GDBWindow* window = new GDBWindow(m_gdbController);
302 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
303 window->setAttribute(Qt::WA_DeleteOnClose);
304 window->show();
305}
306#endif
307
308void Window::keyPressEvent(QKeyEvent* event) {
309 if (event->isAutoRepeat()) {
310 QWidget::keyPressEvent(event);
311 return;
312 }
313 GBAKey key = m_inputController.mapKeyboard(event->key());
314 if (key == GBA_KEY_NONE) {
315 QWidget::keyPressEvent(event);
316 return;
317 }
318 m_controller->keyPressed(key);
319 event->accept();
320}
321
322void Window::keyReleaseEvent(QKeyEvent* event) {
323 if (event->isAutoRepeat()) {
324 QWidget::keyReleaseEvent(event);
325 return;
326 }
327 GBAKey key = m_inputController.mapKeyboard(event->key());
328 if (key == GBA_KEY_NONE) {
329 QWidget::keyPressEvent(event);
330 return;
331 }
332 m_controller->keyReleased(key);
333 event->accept();
334}
335
336void Window::resizeEvent(QResizeEvent*) {
337 m_config->setOption("height", m_screenWidget->height());
338 m_config->setOption("width", m_screenWidget->width());
339}
340
341void Window::closeEvent(QCloseEvent* event) {
342 emit shutdown();
343 QMainWindow::closeEvent(event);
344}
345
346void Window::focusOutEvent(QFocusEvent*) {
347 m_controller->setTurbo(false, false);
348 m_controller->clearKeys();
349}
350
351void Window::dragEnterEvent(QDragEnterEvent* event) {
352 if (event->mimeData()->hasFormat("text/uri-list")) {
353 event->acceptProposedAction();
354 }
355}
356
357void Window::dropEvent(QDropEvent* event) {
358 QString uris = event->mimeData()->data("text/uri-list");
359 uris = uris.trimmed();
360 if (uris.contains("\n")) {
361 // Only one file please
362 return;
363 }
364 QUrl url(uris);
365 if (!url.isLocalFile()) {
366 // No remote loading
367 return;
368 }
369 event->accept();
370 m_controller->loadGame(url.path());
371}
372
373void Window::toggleFullScreen() {
374 if (isFullScreen()) {
375 showNormal();
376 menuBar()->show();
377 } else {
378 showFullScreen();
379#ifndef Q_OS_MAC
380 if (m_controller->isLoaded() && !m_controller->isPaused()) {
381 menuBar()->hide();
382 }
383#endif
384 }
385}
386
387void Window::gameStarted(GBAThread* context) {
388 char title[13] = { '\0' };
389 MutexLock(&context->stateMutex);
390 if (context->state < THREAD_EXITING) {
391 emit startDrawing(m_controller->drawContext(), context);
392 GBAGetGameTitle(context->gba, title);
393 } else {
394 MutexUnlock(&context->stateMutex);
395 return;
396 }
397 MutexUnlock(&context->stateMutex);
398 foreach (QAction* action, m_gameActions) {
399 action->setDisabled(false);
400 }
401 appendMRU(context->fname);
402 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
403 attachWidget(m_display);
404
405#ifndef Q_OS_MAC
406 if(isFullScreen()) {
407 menuBar()->hide();
408 }
409#endif
410
411 m_fpsTimer.start();
412}
413
414void Window::gameStopped() {
415 foreach (QAction* action, m_gameActions) {
416 action->setDisabled(true);
417 }
418 setWindowTitle(tr(PROJECT_NAME));
419 detachWidget(m_display);
420 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
421 m_screenWidget->setPixmap(m_logo);
422
423 m_fpsTimer.stop();
424}
425
426void Window::gameCrashed(const QString& errorMessage) {
427 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
428 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
429 QMessageBox::Ok, this, Qt::Sheet);
430 crash->setAttribute(Qt::WA_DeleteOnClose);
431 crash->show();
432}
433
434void Window::gameFailed() {
435 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
436 tr("Could not load game. Are you sure it's in the correct format?"),
437 QMessageBox::Ok, this, Qt::Sheet);
438 fail->setAttribute(Qt::WA_DeleteOnClose);
439 fail->show();
440}
441
442void Window::recordFrame() {
443 m_frameList.append(QDateTime::currentDateTime());
444 while (m_frameList.count() > FRAME_LIST_SIZE) {
445 m_frameList.removeFirst();
446 }
447}
448
449void Window::showFPS() {
450 char title[13] = { '\0' };
451 GBAGetGameTitle(m_controller->thread()->gba, title);
452 if (m_frameList.isEmpty()) {
453 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
454 return;
455 }
456 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
457 float fps = (m_frameList.count() - 1) * 10000.f / interval;
458 fps = round(fps) / 10.f;
459 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
460}
461
462void Window::openStateWindow(LoadSave ls) {
463 if (m_stateWindow) {
464 return;
465 }
466 bool wasPaused = m_controller->isPaused();
467 m_stateWindow = new LoadSaveState(m_controller);
468 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
469 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
470 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
471 m_screenWidget->layout()->removeWidget(m_stateWindow);
472 m_stateWindow = nullptr;
473 setFocus();
474 });
475 if (!wasPaused) {
476 m_controller->setPaused(true);
477 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
478 }
479 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
480 m_stateWindow->setMode(ls);
481 attachWidget(m_stateWindow);
482}
483
484void Window::setupMenu(QMenuBar* menubar) {
485 menubar->clear();
486 QMenu* fileMenu = menubar->addMenu(tr("&File"));
487 m_shortcutController->addMenu(fileMenu);
488 installEventFilter(m_shortcutController);
489 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
490 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
491 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
492
493 m_mruMenu = fileMenu->addMenu(tr("Recent"));
494
495 fileMenu->addSeparator();
496
497 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
498 loadState->setShortcut(tr("F10"));
499 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
500 m_gameActions.append(loadState);
501 addControlledAction(fileMenu, loadState, "loadState");
502
503 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
504 saveState->setShortcut(tr("Shift+F10"));
505 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
506 m_gameActions.append(saveState);
507 addControlledAction(fileMenu, saveState, "saveState");
508
509 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
510 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
511 int i;
512 for (i = 1; i < 10; ++i) {
513 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
514 quickLoad->setShortcut(tr("F%1").arg(i));
515 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
516 m_gameActions.append(quickLoad);
517 addAction(quickLoad);
518 quickLoadMenu->addAction(quickLoad);
519
520 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
521 quickSave->setShortcut(tr("Shift+F%1").arg(i));
522 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
523 m_gameActions.append(quickSave);
524 addAction(quickSave);
525 quickSaveMenu->addAction(quickSave);
526 }
527
528#ifndef Q_OS_MAC
529 fileMenu->addSeparator();
530 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
531#endif
532
533 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
534 m_shortcutController->addMenu(emulationMenu);
535 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
536 reset->setShortcut(tr("Ctrl+R"));
537 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
538 m_gameActions.append(reset);
539 addControlledAction(emulationMenu, reset, "reset");
540
541 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
542 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
543 m_gameActions.append(shutdown);
544 addControlledAction(emulationMenu, shutdown, "shutdown");
545 emulationMenu->addSeparator();
546
547 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
548 pause->setChecked(false);
549 pause->setCheckable(true);
550 pause->setShortcut(tr("Ctrl+P"));
551 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
552 connect(m_controller, &GameController::gamePaused, [this, pause]() {
553 pause->setChecked(true);
554
555 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
556 QPixmap pixmap;
557 pixmap.convertFromImage(currentImage.rgbSwapped());
558 m_screenWidget->setPixmap(pixmap);
559 m_screenWidget->setLockAspectRatio(3, 2);
560 });
561 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
562 m_gameActions.append(pause);
563 addControlledAction(emulationMenu, pause, "pause");
564
565 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
566 frameAdvance->setShortcut(tr("Ctrl+N"));
567 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
568 m_gameActions.append(frameAdvance);
569 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
570
571 emulationMenu->addSeparator();
572
573 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
574 turbo->setCheckable(true);
575 turbo->setChecked(false);
576 turbo->setShortcut(tr("Shift+Tab"));
577 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
578 addControlledAction(emulationMenu, turbo, "fastForward");
579
580 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
581 rewind->setShortcut(tr("`"));
582 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
583 m_gameActions.append(rewind);
584 addControlledAction(emulationMenu, rewind, "rewind");
585
586 ConfigOption* videoSync = m_config->addOption("videoSync");
587 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
588 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
589 m_config->updateOption("videoSync");
590
591 ConfigOption* audioSync = m_config->addOption("audioSync");
592 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
593 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
594 m_config->updateOption("audioSync");
595
596 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
597 m_shortcutController->addMenu(avMenu);
598 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
599 m_shortcutController->addMenu(frameMenu, avMenu);
600 for (int i = 1; i <= 6; ++i) {
601 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
602 connect(setSize, &QAction::triggered, [this, i]() {
603 showNormal();
604 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
605 });
606 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
607 }
608 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
609
610 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
611 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
612 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
613 m_config->updateOption("lockAspectRatio");
614
615 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
616 resampleVideo->addBoolean(tr("Resample video"), avMenu);
617 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
618 m_config->updateOption("resampleVideo");
619
620 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
621 ConfigOption* skip = m_config->addOption("frameskip");
622 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
623 for (int i = 0; i <= 10; ++i) {
624 skip->addValue(QString::number(i), i, skipMenu);
625 }
626 m_config->updateOption("frameskip");
627
628 avMenu->addSeparator();
629
630 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
631 ConfigOption* buffers = m_config->addOption("audioBuffers");
632 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
633 buffers->addValue(tr("512"), 512, buffersMenu);
634 buffers->addValue(tr("768"), 768, buffersMenu);
635 buffers->addValue(tr("1024"), 1024, buffersMenu);
636 buffers->addValue(tr("2048"), 2048, buffersMenu);
637 buffers->addValue(tr("4096"), 4096, buffersMenu);
638 m_config->updateOption("audioBuffers");
639
640 avMenu->addSeparator();
641
642 QMenu* target = avMenu->addMenu("FPS target");
643 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
644 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
645 fpsTargetOption->addValue(tr("15"), 15, target);
646 fpsTargetOption->addValue(tr("30"), 30, target);
647 fpsTargetOption->addValue(tr("45"), 45, target);
648 fpsTargetOption->addValue(tr("60"), 60, target);
649 fpsTargetOption->addValue(tr("90"), 90, target);
650 fpsTargetOption->addValue(tr("120"), 120, target);
651 fpsTargetOption->addValue(tr("240"), 240, target);
652 m_config->updateOption("fpsTarget");
653
654#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
655 avMenu->addSeparator();
656#endif
657
658#ifdef USE_PNG
659 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
660 screenshot->setShortcut(tr("F12"));
661 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
662 m_gameActions.append(screenshot);
663 addControlledAction(avMenu, screenshot, "screenshot");
664#endif
665
666#ifdef USE_FFMPEG
667 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
668 recordOutput->setShortcut(tr("F11"));
669 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
670 addControlledAction(avMenu, recordOutput, "recordOutput");
671#endif
672
673#ifdef USE_MAGICK
674 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
675 recordGIF->setShortcut(tr("Shift+F11"));
676 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
677 addControlledAction(avMenu, recordGIF, "recordGIF");
678#endif
679
680 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
681 m_shortcutController->addMenu(toolsMenu);
682 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
683 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
684 addControlledAction(toolsMenu, viewLogs, "viewLogs");
685
686 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
687 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
688 addControlledAction(toolsMenu, overrides, "overrideWindow");
689
690 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
691 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
692 addControlledAction(toolsMenu, sensors, "sensorWindow");
693
694 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
695 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
696 addControlledAction(toolsMenu, cheats, "cheatsWindow");
697
698#ifdef USE_GDB_STUB
699 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
700 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
701 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
702#endif
703
704 QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
705 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
706 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
707 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
708
709 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
710 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
711 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
712
713 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
714 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
715 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
716
717 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
718 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
719 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
720
721 toolsMenu->addSeparator();
722 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
723 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
724
725 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
726 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
727 addControlledAction(toolsMenu, keymap, "remapKeyboard");
728
729#ifdef BUILD_SDL
730 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
731 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
732 addControlledAction(toolsMenu, gamepad, "remapGamepad");
733#endif
734
735 ConfigOption* skipBios = m_config->addOption("skipBios");
736 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
737
738 ConfigOption* useBios = m_config->addOption("useBios");
739 useBios->connect([this](const QVariant& value) { m_controller->setUseBIOS(value.toBool()); });
740
741 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
742 rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
743
744 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
745 rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
746
747 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
748 rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
749
750 QMenu* other = new QMenu(tr("Other"), this);
751 m_shortcutController->addMenu(other);
752 m_shortcutController->addFunctions(other, [this]() {
753 m_controller->setTurbo(true, false);
754 }, [this]() {
755 m_controller->setTurbo(false, false);
756 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
757
758 foreach (QAction* action, m_gameActions) {
759 action->setDisabled(true);
760 }
761}
762
763void Window::attachWidget(QWidget* widget) {
764 m_screenWidget->layout()->addWidget(widget);
765 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
766}
767
768void Window::detachWidget(QWidget* widget) {
769 m_screenWidget->layout()->removeWidget(widget);
770}
771
772void Window::appendMRU(const QString& fname) {
773 int index = m_mruFiles.indexOf(fname);
774 if (index >= 0) {
775 m_mruFiles.removeAt(index);
776 }
777 m_mruFiles.prepend(fname);
778 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
779 m_mruFiles.removeLast();
780 }
781 updateMRU();
782}
783
784void Window::updateMRU() {
785 if (!m_mruMenu) {
786 return;
787 }
788 m_mruMenu->clear();
789 int i = 0;
790 for (const QString& file : m_mruFiles) {
791 QAction* item = new QAction(file, m_mruMenu);
792 item->setShortcut(QString("Ctrl+%1").arg(i));
793 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
794 m_mruMenu->addAction(item);
795 ++i;
796 }
797 m_config->setMRU(m_mruFiles);
798 m_config->write();
799 m_mruMenu->setEnabled(i > 0);
800}
801
802QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
803 m_shortcutController->addAction(menu, action, name);
804 menu->addAction(action);
805 addAction(action);
806 return action;
807}
808
809WindowBackground::WindowBackground(QWidget* parent)
810 : QLabel(parent)
811{
812 setLayout(new QStackedLayout());
813 layout()->setContentsMargins(0, 0, 0, 0);
814 setAlignment(Qt::AlignCenter);
815}
816
817void WindowBackground::setSizeHint(const QSize& hint) {
818 m_sizeHint = hint;
819}
820
821QSize WindowBackground::sizeHint() const {
822 return m_sizeHint;
823}
824
825void WindowBackground::setLockAspectRatio(int width, int height) {
826 m_aspectWidth = width;
827 m_aspectHeight = height;
828}
829
830void WindowBackground::paintEvent(QPaintEvent*) {
831 QPainter painter(this);
832 painter.setRenderHint(QPainter::SmoothPixmapTransform);
833 const QPixmap* logo = pixmap();
834 painter.fillRect(QRect(QPoint(), size()), Qt::black);
835 if (!logo) {
836 return;
837 }
838 QSize s = size();
839 QSize ds = s;
840 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
841 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
842 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
843 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
844 }
845 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
846 QRect full(origin, ds);
847 painter.drawPixmap(full, *logo);
848}