all repos — mgba @ b909575a6cb2aa669e4086c2d4e21bcc635e85b5

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28Bugfixes:
 29 - LR35902: Fix core never exiting with certain event patterns
 30 - GB Timer: Improve DIV reset behavior
 31 - GBA Memory: Improve initial skipped BIOS state
 32 - GBA BIOS: Implement BitUnPack
 33 - ARM7: Fix MLA/*MULL/*MLAL timing
 34 - GBA: Fix multiboot ROM loading
 35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 36 - LR35902: Fix pc overflowing current region off-by-one
 37 - GB MBC: Fix ROM bank overflows getting set to bank 0
 38 - Qt: Fix timing issues on high refresh rate monitors
 39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 40 - Util: Fix overflow when loading invalid UPS patches
 41 - Tools: Fix recurring multiple times over the same library
 42 - GBA I/O: Handle audio registers specially when deserializing
 43 - Util: Fix highest-fd socket not being returned by SocketAccept
 44 - Qt: Fix linking after some windows have been closed
 45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 46 - Windows: Fix VDir.rewind
 47 - SDL: Fix game crash check
 48 - SDL: Fix race condition with audio thread when starting
 49 - GB: Fix flickering when screen is strobed quickly
 50 - FFmpeg: Fix overflow and general issues with audio encoding
 51 - Qt: Fix crash when changing audio settings after a game is closed
 52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 56 - Core: Fix crash with rewind if savestates shrink
 57 - Test: Fix crash when loading invalid file
 58 - GBA Hardware: Fix crash if a savestate lies about game hardware
 59 - Test: Fix crash when fuzzing fails to load a file
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - Test: Don't rely on core for frames elapsed
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 67 - GB: Fix STAT blocking
 68 - GB MBC: Fix swapping carts not detect new MBC
 69 - GB Timer: Fix DIV batching if TAC changes
 70 - GB Video: Reset renderer when loading state
 71 - GBA BIOS: Fix INT_MIN/-1 crash
 72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 73 - OpenGL: Fix some shaders causing offset graphics
 74 - Qt: Fix game unpausing after frame advancing and refocusing
 75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 76 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 77 - Core: Fix directory sets crashing on close if base isn't properly detached
 78Misc:
 79 - SDL: Remove scancode key input
 80 - GBA Video: Clean up unused timers
 81 - Test: Add a basic test suite
 82 - GBA Video: Allow multiple handles into the same tile cache
 83 - VFS: Call msync when syncing mapped data
 84 - GBA Video, GB Video: Colors are now fully scaled
 85 - VFS: Allow truncating memory chunk VFiles
 86 - Debugger: Modularize CLI debugger
 87 - Core: Clean up some thread state checks
 88 - Debugger: Make building with debugging aspects optional
 89 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 90 - GBA Memory: Support reading/writing POSTFLG
 91 - Util: Add size counting to Table
 92 - Qt: Move last directory setting from qt.ini to config.ini
 93 - 3DS, PSP2, Wii: Last directory loaded is saved
 94 - GB Audio: Simplify envelope code
 95 - GB Audio: Improve initial envelope samples
 96 - Debugger: Add functions for read- or write-only watchpoints
 97 - GBA DMA: Refactor DMA out of memory.c
 98 - GBA DMA: Move DMAs to using absolute timing
 99 - All: Add C++ header guards
100 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
101 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
102 - Qt: Improved HiDPI support
103 - Qt: Expose configuration directory
104 - Feature: Move game database from flatfile to SQLite3
105 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
106 - VFS: Fix some minor VFile issues with FILEs
107 - Core: Add generic checksum function
108 - Feature: Support ImageMagick 7
109 - All: Move time.h include to common.h
110 - CMake: Add ability to just print version string
111 - Qt: Merge "Save" and "OK" buttons in shader options
112 - SDL: Automatically map controllers when plugged in
113 - Qt: Automatically load controller profile when plugged in
114 - OpenGL: Add xBR-lv2 shader
115 - GBA, GB: ROM is now unloaded if a patch is applied
116 - Util: Add 8-bit PNG write support
117 - Qt: Rename "Resample video" option to "Bilinear filtering"
118 - GBA Video: Optimize when BLD* registers are written frequently
119 - Core: Cores can now have multiple sets of callbacks
120 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
121 - Qt: Remove audio thread
122 - Qt: Remove audio buffer sizing in AudioProcessorQt
123 - Qt: Re-enable QtMultimedia on Windows
124 - FFmpeg: Return false if a file fails to open
125 - FFmpeg: Force MP4 files to YUV420P
126 - Qt: Make "Mute" able to be bound to a key
127 - Core: Restore sleep callback
128 - Qt: Add .gb/.gbc files to the extension list in Info.plist
129 - Feature: Make -l option explicit
130 - Core: Ability to enumerate and modify video and audio channels
131 - Debugger: Make attaching a backend idempotent
132 - VFS: Optimize expanding in-memory files
133 - VFS: Add VFileFIFO for operating on circle buffers
134 - Core: Move rewind diffing to its own thread
135 - Util: Tune patch-fast extent sizes
136 - Qt: Relax hard dependency on OpenGL
137 - GB Video: Improved video timings
138 - Core: List memory segments in the core
139 - Core: Move savestate creation time to extdata
140 - Debugger: Add mDebuggerRunFrame convenience function
141 - GBA Memory: Remove unused prefetch cruft
142 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
143 - Core: Config values can now be hexadecimal
144 - GB: Reset with initial state of DIV register
145 - GB MBC: New MBC7 implementation
146 - Qt: Better highlight active key in control binding
147 - Core: Improved threading interrupted detection
148
1490.6 beta 2: (Future)
150Bugfixes:
151 - Qt: Fix memory search close button (fixes mgba.io/i/769)
152 - Qt: Fix window icon being stretched
153 - Qt: Fix initial window size (fixes mgba.io/i/766)
154Misc:
155 - Qt: Add language selector
156
1570.6 beta 1: (2017-06-29)
158 - Initial beta for 0.6
159
1600.5.2: (2016-12-31)
161Bugfixes:
162 - All: Fix fullscreen config option being ignored
163 - ARM7: PSR mode bits should not get sign extended
164 - GB: Fix audio not being deinitialized
165 - GB: Fix crash when masking savedata
166 - GB: Properly initialize sramRealVf variable
167 - GB Audio: Fix serialization of channel 3 and NR52 properties
168 - GB Audio: Reset envelope timer when reseting sound channel
169 - GB MBC: Fix SRAM dangling pointer with RTC games
170 - GB MBC: Fix initializing MBC when no ROM is loaded
171 - GB Memory: Fix patching ROM bank 0
172 - GB Memory: Fix starting HDMAs during mode 0
173 - GB Memory: Fix HDMA5 value after DMA completes
174 - GB Video: Initialize LCDC in renderer
175 - GB Video: Hblank IRQs should mask LYC=LY IRQs
176 - GBA: Fix IRQs firing after already being cleared
177 - GBA: Only unhalt CPU if appropriate bit is set in IE
178 - GBA: Add savegame override for Crash Bandicoot 2
179 - GBA BIOS: Fix MidiKey2Freq BIOS reads
180 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
181 - GBA Cheats: Fix GameShark ROM patches
182 - GBA I/O: Mask off WAITCNT bits that cannot be written
183 - GBA Memory: Fix misaligned BIOS reads
184 - GBA Memory: Fix VCOUNT being writable
185 - GBA Video: Fix out of bounds sprite transforms
186 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
187 - Libretro: Fix disabling BIOS
188 - Libretro: Fix Game Boy savestates and audio
189 - Qt: Fix changing resolution of software renderer
190 - Qt: Fix setting overrides
191 - Qt: Fix cut off tiles and alignment issues in tile viewer
192 - Qt: Only reset window dimensions when first shown
193 - Qt: Fix Qt Multimedia audio driver on big endian
194 - Qt: Fix Apply button for key and controller configurations
195 - VFS: Fix resizing memory chunks when not needed
196 - Windows: Fix Unicode directory handling
197Misc:
198 - GB, GBA: Prevent loading null ROMs
199 - GB Audio: Initialize wave RAM to GBC values
200 - GB Memory: Reset ROM bank when loading a ROM
201 - PSP2: Improved controller rumble
202
2030.5.1: (2016-10-05)
204Bugfixes:
205 - Core: Fix importing save games as read-only
206 - FFmpeg: Fix encoding AAC
207 - GB: Fix invalid STOP behavior on Game Boy Color
208 - GB: Initialize audio properly
209 - GB: Properly clear KEY1 bit 0 when switching speeds
210 - GB: Properly unload save files when unloading a ROM
211 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
212 - GB MBC: Fix MBC7 when size is incorrectly specified
213 - GB MBC: Fix RTC access when no save file is loaded
214 - GB SIO: Don't auto-clock external shift clock
215 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
216 - GB Video: Fix video frames getting missed when LCDC is off
217 - GB Video: Clear screen when LCDC is off
218 - GBA Cheats: Fix holding onto pointers that may get invalidated
219 - GBA Cheats: Fix key-activated CodeBreaker cheats
220 - GBA Cheats: Fix uninitialized memory getting freed when saving
221 - GBA Hardware: Improve Game Boy Player rumble behavior
222 - GBA Memory: Fix several unused I/O register read values
223 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
224 - LR35902: Fix events running with the wrong cycle active
225 - Qt: Fix "close" button on Overrides view
226 - Qt: Fix saving overrides
227 - Qt: Fix directory set unloading when replacing the ROM
228 - Qt: Fix patch loading
229 - Qt: Fix crash when saving an override if a game isn't loaded
230 - Qt: Fix showing default display driver as OpenGL (force 1.x)
231 - SDL: Attach rumble in SDL frontend
232 - Util: Fix PNG identification on files too small to be a PNG
233Misc:
234 - All: Only update version info if needed
235 - All: Split out install locations for Libretro and OpenEmu
236 - FFmpeg: Encoding cleanup
237 - GB: Reset active region when reloading ROM
238 - GB Memory: Initialize RAM pattern for GBC
239 - GB Video: Improved video timings
240 - Qt: Manage window sizes slightly better
241 - Qt: Remember scale option independent of core dimensions
242
2430.5.0: (2016-09-19)
244Features:
245 - Game Boy support
246 - Support for encrypted CodeBreaker GBA cheats
247 - Emulation of Vast Fame protected GBA carts (taizou)
248 - Tile viewer
249 - Threaded rendering mode
250 - Libretro: Memory map and achievement support (leiradel)
251 - GUI: Add UI control remapping
252 - GUI: Add fast-forward
253 - Wii: 240p support
254 - 3DS: Adjustable screen darkening
255 - Ability to temporarily load a savegame
256 - Load specific files out of archives
257 - Automatic BIOS detection
258Bugfixes:
259 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
260 - Debugger: Fix GDB breakpoints
261 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
262 - GBA: Fix filehandle leak with savegames
263 - GBA: Timer 0 cannot be count up
264 - GBA: Count up timers should not count themselves
265 - GBA Memory: Fix mirror on non-overdumped Classic NES games
266 - GBA Memory: Fix ldm {pc}
267 - GBA Savedata: Fix savedata sync timer
268 - GBA Savedata: Only unmap savedata if present
269 - GBA Serialize: Savestates now properly store prefetch
270 - GBA Video: WIN0/1 take priority over OBJWIN
271 - GBA Video: Fix out-of-order OBJWIN
272 - PSP2: Fix GPU crash while exiting
273 - PSP2: Fix VSync
274 - PSP2: Fix accelerometer range
275 - PSP2: Actually load screen mode setting
276 - PSP2: Fix gyroscope direction
277 - PSP2: Delete threads after they return
278 - PSP2: Fix mapping/unmapping from not at 0
279 - Qt: Fix bug in software renderer scaling
280 - Qt: Fix hanging key press after disabling autofire
281 - Qt: Fix being unable to pause manually when using auto-pausing
282 - SDL: Fix axes being mapped wrong
283 - Util: Fix realloc semantics in utf16to8
284 - Util: Fix inserting too many items into a hash table
285 - VFS: Fix uninitialized varaible reading from 7z
286 - VFS: Fix reading multiple files from a 7z archive
287 - Wii: Fix framelimiting after a slowdown
288 - Wii: Fix garbage flash at startup
289Misc:
290 - 3DS: Use blip_add_delta_fast for a small speed improvement
291 - 3DS: Allow UTF-16 filenames
292 - 3DS: Port to using citro3D
293 - 3DS: Use system font for menus
294 - 3DS: Attempt to use Core 2 for threads
295 - 3DS: Adjustable filering
296 - 3DS: 3D banner
297 - All: Add QUIET parameter to silence CMake
298 - All: Faster memory read/write
299 - ARM7: Support forcing Thumb mode via MSR
300 - ARM7: Flush prefetch cache when loading CPSR via MSR
301 - ARM7: Clean up instruction decoding for future expandability
302 - Debugger: Support register and memory writes via GDB stub
303 - Debugger: Add software breakpoint support to gdb
304 - FFmpeg: Full support for libavcodec 56+
305 - GBA: Better debug logging if event processing breaks
306 - GBA Audio: Force audio DMAs to not increment destination
307 - GBA BIOS: Use custom ArcTan, not relying on OS
308 - GBA Hardware: Clean up dead code in GBP
309 - GBA Memory: Optimize stalling behavior
310 - GBA Memory: Optimize Load-/StoreMultiple
311 - GBA Savedata: Add realistic timing for EEPROM
312 - GBA Serialize: Savestates now store if CPU was halted
313 - GBA Video: Remove old slow path fallback
314 - GBA Video: Optimize sprite drawing
315 - GBA Video: Optimize mode 0 rendering
316 - GBA Video: Optimize compositing cases slightly
317 - GUI: Screenshot dimensions are now passed through
318 - GUI: Add back logging
319 - GUI: Only reload config if manually saved
320 - GUI: Increase scrolling speed
321 - OpenGL: Log shader compilation failure
322 - OpenGL: Add texSize uniform
323 - Qt: Make -g flag work in Qt build
324 - Qt: Simplify OpenGL context creation
325 - Qt: Thread startup improvements
326 - Qt: Make audio channel/video layer options shortcut mappable
327 - Qt: Remove some C99isms from C++ code
328 - Qt: Remove default autofire mappings
329 - Qt: Make reseting when pasued frame-accurate
330 - Qt: Rearchitect game closing codepath
331 - PSP2: Use system font for menus
332 - PSP2: Add rumble for PS TV
333 - PSP2: Add fit-to-height screen mode
334 - PSP2: Sync files per descriptor
335 - PSP2: Allow UTF-8 filenames
336 - PSP2: Screenshots are now saved into the Photo Gallery
337 - PSP2: Stop underclocking when menuing
338 - SDL: Increase default audio buffer size to 1024 samples
339 - SDL: More responsive rumble
340 - Util: Add Vector GetConstPointer
341 - Util: Add rtrim
342 - Util: Add endswith
343 - VFS: Improve zip file detection
344 - Wii: Add pixelated resample filter
345 - Windows: Add native VDir support
346 - Util: Add PRIz macro for libc versions that don't support %z
347
3480.4.1: (2016-07-11)
349Bugfixes:
350 - All: Fix several file handle leaks
351 - All: Fix instruction tables getting zeroed when linking sometimes
352 - ARM7: Fix flags on SBC/RSC
353 - ARM7: Fix setting spsr privilege bits when spsr is empty
354 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
355 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
356 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
357 - GBA Memory: Fix executing code from OBJ region of VRAM
358 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
359 - GBA Serialize: Fix loading savegames from savestates
360 - OpenGL: Correct boolean vector strcmp strings for uniforms
361 - Qt: Fix sending gameStopped twice
362 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
363 - Qt: Fix initial state of key mapping
364 - Qt: Initialize m_useBios
365 - SDL: Fix joystick initialization on BSD
366 - SDL: Fix potential joystick crash in games with rumble
367 - SDL: Fix SDL 1.2 build
368 - SDL: Fix sporadic crash when deinitializing audio
369 - Shaders: Fix AGS-001 shader with some bad drivers
370 - Util: Use closesocket on Windows
371 - Util: Fix socket bind addresses
372 - VFS: Fix reading 7z archives without rewinding first
373 - VFS: VFileFromFD should not open directories
374 - Wii: Fix tilting direction
375 - Util: Fix realloc semantics in utf16to8
376Misc:
377 - All: Allow use of external minizip library
378 - Debugger: CLI debugger now exits when end-of-stream is reached
379 - FFmpeg: Update dependencies on Ubuntu
380 - GBA: Slightly optimize GBAProcessEvents
381 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
382 - GBA Video: Null renderer should return proper register values
383 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
384 - Qt: Add preset for DualShock 4
385 - Qt: Update 360 input profile on OS X to reflect newer drivers
386 - Qt: Remove use of NaN
387 - Qt: Canonicalize file paths when loading games
388 - Qt: Add refresh button to controller editing
389 - SDL: Remove default gamepad mappings
390 - Util: Fix intermittent build failure on OS X
391 - VFS: VFile.sync now updates modified time
392
3930.4.0: (2016-02-02)
394Features:
395 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
396 - I/O viewer
397 - Booting of multiboot images
398 - Customization of GIF recording
399 - Libretro: Cheat code support
400 - Support for GLSL shaders
401 - ROM information view
402 - Support for VBA-style cheat codes
403 - Savestates now store creation timestamps
404 - Key autofire
405 - Libretro: Allow blocking opposing directional input
406 - OpenEmu core for OS X
407 - Libretro: Settings for using BIOS and skipping intro
408 - Libretro: Customizable idle loop removal
409 - Implemented cycle counting for sprite rendering
410 - Cleaner, unified settings window
411 - Added a setting for pausing when the emulator is not in focus
412 - Customizable paths for save games, save states, screenshots and patches
413 - Controller hotplugging
414 - Ability to store save games and active cheats within savestates
415Bugfixes:
416 - ARM7: Fix sign of unaligned LDRSH
417 - ARM7: Fix decoding of some ARM ALU instructions with shifters
418 - Debugger: Fix watchpoints in gdb
419 - GBA: Fix warnings when creating and loading savestates
420 - GBA: Fix Iridion II savetype
421 - GBA BIOS: Fix misaligned CpuSet
422 - GBA Cheats: Fix cheats setting the Action Replay version
423 - GBA Hardware: Fix GPIO on big endian
424 - GBA Memory: Fix DMA register writing behavior
425 - GBA Memory: Fix DMAs triggering two cycles early
426 - Libretro: Fix aspect ratio
427 - Qt: Fix some potential crashes with the gamepad mapping
428 - Qt: Fix keys being mapped incorrectly when loading configuration file
429 - Util: Fix PowerPC PNG read/write pixel order
430 - Util: Fix excessive memory allocation when decoding a PNG
431 - VFS: Fix VFileReadline and remove _vfdReadline
432Misc:
433 - All: Improved PowerPC support
434 - All: Fix some undefined behavior warnings
435 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
436 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
437 - GBA: Implement bad I/O register loading
438 - GBA: Allow jumping to OAM and palette RAM
439 - GBA BIOS: Finish implementing RegisterRamReset
440 - GBA Config: Add "override" layer for better one-time configuration
441 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
442 - GBA Memory: Use a dynamically sized mask for ROM memory
443 - GBA Memory: Implement several unimplemented memory access types
444 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
445 - GBA RR: Starting from savestate now embeds the savegame
446 - GBA RR: Add preliminary SRAM support for VBM loading
447 - GBA RR: Add support for resets in movies
448 - GBA Video: Remove lastHblank, as it is implied
449 - Libretro: Use anonymous memory mappers for large blocks of memory
450 - Libretro: Add install target for libretro core
451 - Qt: Window size command line options are now supported
452 - Qt: Increase usability of key mapper
453 - Qt: Add 'Apply' button to settings window
454 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
455 - Qt: Allow use of modifier keys as input
456 - Qt: Optimize log viewer
457 - Qt: Added button for breaking into the GDB debugger
458 - Qt: Add box for showing duration of rewind
459 - SDL: Support fullscreen in SDL 1.2
460 - SDL: Allow GBASDLAudio to be used without a thread context
461 - Util: Use VFile for configuration
462 - Util: Add MutexTryLock
463
4640.3.2: (2015-12-16)
465Bugfixes:
466 - ARM7: Fix STRT/STRBT
467 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
468 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
469 - Libretro: Fix problems with rumble not turning off
470 - GBA: Fix idle skip state being retained between games
471 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
472 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
473 - GBA BIOS: Fix Sqrt sign
474 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
475 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
476 - GBA Memory: Fix DMA behavior for SRAM accesses
477 - GBA Memory: Fix Store8 to OBJ VRAM
478 - GBA Memory: Fix alignment of LDM/STM on SRAM
479 - GBA Memory: Fix unaligned out-of-bounds ROM loads
480 - GBA Memory: Fix timing of DMAs
481 - GBA Video: Fix _mix for 15-bit color
482 - GBA Video: Fix OAM and palette initialization
483 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
484 - Qt: Use safer isLoaded check in GameController
485 - Qt: Fix a race condition in PainterGL that could lead to a crash
486 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
487 - Qt: Fix font size in memory viewer
488 - Qt: Fix a crash in the memory viewer
489 - Qt: Add additional checks in CheatModel to prevent crashes
490 - Qt: Fix race condition with setting sample rate
491 - Qt: Fix crash when closing multiplayer windows
492 - Qt: Fix resetting while paused
493Misc:
494 - GBA Audio: Implement missing flags on SOUNDCNT_X register
495 - Qt: Add mute option to menu
496
4970.3.1: (2015-10-24)
498Bugfixes:
499 - ARM7: Fix instruction decoding of Thumb shifts
500 - GBA: Deinit savegame when unloading a ROM
501 - GBA: Fix BIOS check on big endian
502 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
503 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
504 - GBA Audio: Fix audio channels being silenced at the wrong time
505 - GBA Memory: Fix bad BIOS Load16 on big endian
506 - GBA Memory: Fix bad Load8 on big endian
507 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
508 - GBA Video: Fix edge case with sprite blend modes and semitransparency
509 - GBA Video: Fix objwin and blending interaction on sprites
510 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
511 - Libretro: Fix a memory leak with the render buffer
512 - Qt: Windows no longer spawn in the top left on first launch
513 - Qt: Fix install path of XDG desktop file with DESTDIR
514 - Qt: Fix drag and drop on Windows
515 - Qt: Reenable double buffering, as disabling it broke some Windows configs
516 - VFS: Fix return values of VFileFILE.read and .write
517Misc:
518 - All: Reset next event to cycles instead of zero to interrupt
519 - All: Add --version flag
520 - ARM7: Force disable LTO on two files to work around a GCC bug
521 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
522 - GBA: Better memory handling with PNG savestates
523 - GBA: Additional savestate sanity checks
524 - GBA: Check for cycle count being too high
525 - GBA Audio: Allow GBAAVStream to have no video callback
526 - GBA BIOS: Implement RegisterRamReset for SIO registers
527 - Qt: Remove useless help icons in dialogs
528 - Qt: Prevent savestate window from opening while in multiplayer
529 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
530 - Qt: Dropping multiplayer windows works more cleanly now
531
5320.3.0: (2015-08-16)
533Features:
534 - Ability to hide individual background layers, or OBJs
535 - Ability to mute individual audio channels
536 - Palette viewer and exporter
537 - Volume control
538 - More shortcuts are editable (e.g. quick save/load)
539 - Rewind now shows the frame after rewinding
540 - Import/Export of GameShark/Action Replay snapshots
541 - Add "Step backwards" item for single increment rewind
542 - Deadzone estimation for game controllers
543 - Analog inputs can be used for shortcuts
544 - Menu items for specific solar sensor brightness levels
545 - Remappable controls for tilt and gyroscope sensors
546 - Status messages for actions taken while a game is running (e.g. save/load state)
547 - Memory inspector
548 - Screensaver can now be suspended while a game is running
549 - Load/save the most recent savestate slot
550 - Support varible speed (PWM) rumble
551 - Ability to cap fast forward speed
552 - Finer control over FPS target
553 - Holdable shortcut for rewinding one frame at a time
554 - Ability to boot directly into the BIOS
555 - Preliminary support for yanking out the game pak while a game is running
556 - Thumb-drive mode by putting a file called portable.ini in the same folder
557 - Configurable display driver, between software and OpenGL
558 - Undo-able savestate loading and saving
559 - Controller profiles now store shortcut settings
560 - Default controller profiles for several common controllers
561 - Libretro now supports BIOS, rumble and solar sensor
562 - Implement BIOS call Stop, for sleep mode
563 - Automatically load patches, if found
564 - Improved video synchronization
565 - Configurable audio output sample rate
566Bugfixes:
567 - ARM7: Fix SWI and IRQ timings
568 - ARM7: Fix Thumb MUL timing
569 - ARM7: Fix timing of multiplies to use N cycles
570 - ARM7: ARMHotplugDetach should call deinit
571 - Debugger: Fix use-after-free in breakpoint clearing code
572 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
573 - GBA: Cap audio FIFO read size during deserialization
574 - GBA: Check for corrupted savestates when loading
575 - GBA: Check for improperly sized savestates when loading
576 - GBA: Check for savestates made from differently sized ROMs
577 - GBA: Fix calls to endian-independent loadstores
578 - GBA: Fix timing of reading from timer registers
579 - GBA: Ensure cycles never go negative
580 - GBA Audio: Force audio FIFOs to 32-bit
581 - GBA Audio: Fix audio pitch changing when adjusting buffer size
582 - GBA Audio: Fix sample order in audio channel 3
583 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
584 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
585 - GBA Memory: Improve Thumb open bus behavior
586 - GBA Memory: Fix potential DMA issue when loading a savestate
587 - GBA Memory: Fix load/store multiple video memory waitstates
588 - GBA SIO: Fix reseting when there are SIO devices attached
589 - GBA Video: Blended sprites should never have other effects applied
590 - GBA Video: Fix out-of-bounds tiles in mosaic
591 - GBA Video: Fix windows not affecting sprites
592 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
593 - GBA Video: Fix timing on first scanline
594 - Qt: Better cleanup when a game crashes
595 - Qt: Fix open ROM dialog filtering for archive formats
596 - Qt: Cap the maximum number of multiplayer windows
597 - Qt: Fix maximum year in sensor override
598 - Qt: Fix window being too tall after exiting fullscreen
599 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
600 - Qt: Fix analog buttons not getting unmapped
601 - Qt: Fix passing command line options
602 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
603 - SDL: Fix SDL build when OpenGL is missing
604 - Util: Allow loading IPS patches that grow the ROM
605 - VFS: Fix resource leaks if some allocations fail
606 - VFS: Fix line-reading to return proper values
607 - Video: Fix an issue with very long filenames
608 - Util: Fix formatting of floats
609Misc:
610 - All: Add --help flag for command line programs
611 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
612 - All: Enable static linking for Windows
613 - All: Enable static linking for OS X
614 - All: Threads are now named
615 - All: Proper handling of Unicode file paths
616 - ARM7: Add emulation for Undefined CPU mode
617 - ARM7: Reduce the size of the Thumb instruction table
618 - GBA: Add status log level
619 - GBA: GBARewind now returns how many states it has rewound
620 - GBA: SIO logging layer
621 - GBA BIOS: Stub out SoundBias
622 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
623 - GBA: Don't include GBACLIDebugger struct unless needed
624 - GBA: Savedata is now synced shortly after data finishes being written
625 - GBA: Process multiple timer events at once, if necessary
626 - GBA Audio: Implement audio reset for channels A/B
627 - GBA Audio: Process multiple audio events at once, if necessary
628 - GBA Hardware: Backport generic RTC source into core
629 - GBA Input: Allow axes and buttons to be mapped to the same key
630 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
631 - GBA SIO: Add a dummy driver for Normal mode
632 - GBA Thread: Add functionality for running callbacks on the GBA thread
633 - GBA Thread: Split GBASync into a separate file
634 - GBA Video: Refactor software renderer into separate files
635 - GBA Video: Slightly optimize mode 0 mosaic rendering
636 - Debugger: Free watchpoints in addition to breakpoints
637 - Qt: Handle saving input settings better
638 - Qt: Move GL frame drawing back onto its own thread
639 - Qt: Fast forward (held) option moved from Other to Emulation menu
640 - Qt: Show version info in window title
641 - Qt: Migrate multiplayer window handling into GBAApp
642 - Qt: Unified file opening and saving with last location
643 - Qt: Fix windows being resizable when they shouldn't have been
644 - Qt: Only hide cursor in full screen
645 - Qt: Replace pause-after-frame mutex with an atomic
646 - Qt: Add application icon and XDG desktop files
647 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
648 - Qt: Don't save window size when entering fullscreen
649 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
650 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
651 - Qt: Increase usability of key mapper
652 - Qt: Show checkmark for window sizes
653 - Qt: Set window path to loaded ROM
654 - Perf: Ability to load savestates immediately on launch
655 - SDL: Properly check for initialization
656 - SDL: Clean up initialization functions
657 - SDL: Clean up GL context
658 - Util: Allow disabling the threading code entirely
659 - VFS: Add sync method to force syncing with backing
660
6610.2.1: (2015-05-13)
662Bugfixes:
663 - All: Fix sanitize-deb script not cleaning up after itself
664 - All: Fix dependencies for libavcodec on Debian-derived platforms
665 - ARM7: Handle writeback for PC in addressing modes 2 and 3
666 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
667 - ARM7: Fix ARM multiply instructions when PC is a destination register
668 - Debugger: Fix use-after-free in breakpoint clearing code
669 - Debugger: Fix boundary conditions in tab completion
670 - GBA: Fix timers not updating timing when writing to only the reload register
671 - GBA: Fix rewind boundary conditions
672 - GBA: Add initial I/O register settings for background matrix registers
673 - GBA: Fix hang when loading a savestate if sync to video is enabled
674 - GBA: Handle out-of-bounds I/O access
675 - GBA: Fix bounds-checking on EEPROM access
676 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
677 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
678 - GBA Memory: Allow SRAM to be 64kB
679 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
680 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
681 - GBA Video: Fix second frame mode 5
682 - Perf: Fix race condition if a game crashes immediately on start
683 - Qt: Fix Display object leak when closing a window
684 - Qt: Fix .deb dependencies
685 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
686 - Qt: Fix window not regaining focus after exiting savestate window
687 - Qt: Fix regression where video would not record if the game had already started
688 - Qt: Fix potential crash if a gamepad causes focus to change
689 - Qt: Fix controller axis querying
690 - Qt: Fix multiplayer windows opening as the wrong size
691 - Qt: Fix controllers sometimes not loading the right profile
692 - SDL: Fix boundary conditions for joystick adjustments
693 - SDL: Allocate properly sized input maps
694 - SDL: Fix potential build issues when Qt and SDL2 are in use
695 - Util: Fix resource leak in UTF-8 handling code
696 - Util: Fix a null-pointer issue when attempting to delete a key
697 - VFS: Fix resource leaks if some allocations fail
698 - Video: Fix an issue with very long filenames
699Misc:
700 - GBA Memory: Soft-crash if jumping past the end of a ROM
701 - Qt: Show multiplayer numbers in window title
702 - Qt: Solar sensor can have shortcuts set
703
7040.2.0: (2015-04-03)
705Features:
706 - Support for gamepad axes, e.g. analog sticks or triggers
707 - Add scale presets for up to 6x
708 - Settings window
709 - Bilinear resampling option
710 - Add option to skip BIOS start screen
711 - List of recently opened games
712 - Support for games using the Solar Sensor
713 - Better audio resampling via blip-buf
714 - Game Pak overrides dialog for setting savetype and sensor values
715 - Support for games using the tilt sensor
716 - Remappable shortcuts for keyboard and gamepad
717 - Rewinding of emulation
718 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
719 - Support IPv6
720 - Save directory of last loaded file
721 - Support BPS patches
722 - Automatically detect and optimize out idle loops
723 - Configurable game overrides
724 - Support loading 7-Zip files
725 - Drag and drop game loading
726 - Cheat code support
727 - Runtime configurable audio driver
728 - Libretro core for use with RetroArch and other front-ends
729 - Controller profiles for setting different bindings for different controllers
730 - Ability to lock aspect ratio
731 - Local link cable support
732 - Ability to switch which game controller is in use per instance
733 - Ability to prevent opposing directional input
734 - Warning dialog if an unimplemented BIOS feature is called
735 - Debugger: Add CLI "frame", frame advance command
736 - Debugger: Add CLI functions for writing to memory
737 - Debugger: Add CLI functions for examining memory regions
738 - Debugger: Add CLI function for writing a register
739Bugfixes:
740 - ARM7: Extend prefetch by one stage
741 - ARM7: Fix cycle counting for loads
742 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
743 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
744 - GBA: Initialize gba.sync to null
745 - GBA: Fix timer initialization
746 - GBA Audio: Support 16-bit writes to FIFO audio
747 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
748 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
749 - GBA BIOS: Fix BIOS prefetch after reset
750 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
751 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
752 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
753 - GBA Memory: Fix I cycles that had been moved to ARM7 core
754 - GBA Memory: Fix cycle counting for 32-bit load/stores
755 - GBA RR: Fix fallthrough error when reading tags from a movie
756 - GBA Thread: Fix possible hang when loading an archive
757 - GBA Thread: Fix possible deadlock in video sync
758 - Perf: Fix crash when the GBA thread fails to start
759 - Qt: Fix crash starting a GDB stub if a game isn't loaded
760 - Qt: Fix crash when adjusting settings after closing a game
761 - Qt: Fix crash when starting GDB stub after closing a game
762 - Qt: Fix patch loading while a game is running
763 - Qt: Fix crash when loading a game after stopping GDB server
764 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
765 - Qt: Fix crash when attempting to pause if a game is not running
766 - SDL: Properly clean up if a game doesn't launch
767 - Util: Fix sockets on Windows
768Misc:
769 - All: Enable link-time optimization
770 - Debugger: Watchpoints now work on STM/LDM instructions
771 - Debugger: Clean up GDB stub network interfacing
772 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
773 - Debugger: Merge Thumb BL instructions when disassembling
774 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
775 - Debugger: Watchpoints now report address watched (fixes #68)
776 - Debugger: Add support for soft breakpoints
777 - Debugger: Make I/O register names be addresses instead of values
778 - Debugger: Rename read/write commands
779 - GBA: Improve accuracy of event timing
780 - GBA: Add API for getting Configuration structs for overrides and input
781 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
782 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
783 - GBA: Move A/V stream interface into core
784 - GBA: Savestates now take into account savedata state machines (fixes #109)
785 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
786 - GBA Memory: Simplify memory API and use fixed bus width
787 - GBA Thread: Make GBASyncWaitFrameStart time out
788 - GBA Video: Start video at the last scanline instead of the first
789 - Qt: Optimize logo drawing
790 - Qt: Move frame upload back onto main thread
791 - Qt: Remember window position
792 - Qt: Double-clicking on the window toggles full screen
793 - Util: Use proper locale for reading and writing float values
794
7950.1.1: (2015-01-24)
796Bugfixes:
797 - ARM7: Fix LDM writeback to a register already written
798 - GBA: Fix timers 2 and 3 updating incorrectly
799 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
800 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
801 - GBA Audio: Properly initialize audio FIFO channels
802 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
803 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
804 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
805 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
806 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
807 - GBA BIOS: Fix HuffUnComp boundary conditions
808 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
809 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
810 - GBA Memory: Filter out top nybble of DMA addresses
811 - GBA Memory: Properly bounds-check VRAM accesses
812 - GBA Memory: Fix initial DMA state
813 - GBA Thread: Allow halted games to exit cleanly
814 - GBA Video: Fix blend issues with obscured middle layers
815 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
816 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
817 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
818 - GBA Video: Fix sprite boundary conditions with mosaic
819 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
820 - Qt: Fix issue with set frame sizes being the wrong height
821 - Qt: Fix emulator crashing when full screen if a game is not running
822 - Qt: Fix window focus issues
823 - Qt: Properly set default video recording settings
824 - Qt: Fix a race condition when a game crashes immediately
825 - Qt: Fix some cases where key mapping can break if focus is adjusted
826 - Qt: Fix crash if a game pauses before any frames are shown
827 - Debugger: Negative PC-relative loads now properly subtract the offset
828 - Debugger: Align PC-relative loads in Thumb
829 - Debugger: Fix watchpoints triggering too late
830 - Debugger: Fix binary print putting spaces between digits
831 - Video: Ensure FFmpeg encoder has audio frames
832 - Video: Fix uncompressed PCM audio recording
833 - Video: Fix FFmpeg crashing when the file extension is wrong
834 - Util: Fix SOCKET_FAILED macro
835Misc:
836 - GBA: Exit cleanly on FATAL if the port supports it
837 - GBA Memory: Implement 16- and 32-bit loads from SRAM
838 - Qt: Disable sync to video by default
839 - Qt: Handle a game crash without crashing
840 - Qt: Set default log level to FATAL, ERROR and WARN
841 - Qt: Clarify some phrasing in the menus
842 - Qt: Clear active buttons when focus is lost
843
8440.1.0: (2014-12-13)
845 - Initial release