src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "IOViewer.h"
34#include "LoadSaveState.h"
35#include "LogView.h"
36#include "MultiplayerController.h"
37#include "MemorySearch.h"
38#include "MemoryView.h"
39#include "OverrideView.h"
40#include "ObjView.h"
41#include "PaletteView.h"
42#include "ROMInfo.h"
43#include "SensorView.h"
44#include "SettingsView.h"
45#include "ShaderSelector.h"
46#include "ShortcutController.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/video.h>
54#endif
55#ifdef M_CORE_GBA
56#include <mgba/internal/gba/gba.h>
57#include <mgba/internal/gba/video.h>
58#endif
59#include <mgba/feature/commandline.h>
60#include "feature/sqlite3/no-intro.h"
61#include <mgba-util/vfs.h>
62
63using namespace QGBA;
64
65Window::Window(ConfigController* config, int playerId, QWidget* parent)
66 : QMainWindow(parent)
67 , m_logView(new LogView(&m_log))
68 , m_screenWidget(new WindowBackground())
69 , m_config(config)
70 , m_inputController(playerId, this)
71 , m_shortcutController(new ShortcutController(this))
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 updateTitle();
79
80 m_display = Display::create(this);
81 m_shaderView = new ShaderSelector(m_display, m_config);
82
83 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
84 m_logo = m_logo; // Free memory left over in old pixmap
85
86 m_screenWidget->setMinimumSize(m_display->minimumSize());
87 m_screenWidget->setSizePolicy(m_display->sizePolicy());
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller->isLoaded()) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 m_controller->loadGame(output, path.second, path.first);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 setCentralWidget(m_screenWidget);
136
137 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
138 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
139 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
140 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
141 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
142 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
143 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
144 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
145 unsigned width, height;
146 context->core->desiredVideoDimensions(context->core, &width, &height);
147 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
148 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
149 QPixmap pixmap;
150 pixmap.convertFromImage(currentImage);
151 m_screenWidget->setPixmap(pixmap);
152 m_screenWidget->setLockAspectRatio(width, height);
153 });
154 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
155#ifndef Q_OS_MAC
156 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
157 connect(m_controller, &GameController::gameUnpaused, [this]() {
158 if(isFullScreen()) {
159 menuBar()->hide();
160 }
161 });
162#endif
163 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
164 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
165 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
166 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
167 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
168 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
169 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
170 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
171 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
172 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
173 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
174 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
175 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
176 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
177 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
178 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
179 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
180 connect(this, &Window::shutdown, m_shaderView, &QWidget::hide);
181 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
182 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
183 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
184 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
185 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
186 connect(m_display, &Display::hideCursor, [this]() {
187 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
188 m_screenWidget->setCursor(Qt::BlankCursor);
189 }
190 });
191 connect(m_display, &Display::showCursor, [this]() {
192 m_screenWidget->unsetCursor();
193 });
194 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
195
196 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
197 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
198 m_focusCheck.setInterval(200);
199
200 m_shortcutController->setConfigController(m_config);
201 setupMenu(menuBar());
202}
203
204Window::~Window() {
205 delete m_logView;
206
207#ifdef USE_FFMPEG
208 delete m_videoView;
209#endif
210
211#ifdef USE_MAGICK
212 delete m_gifView;
213#endif
214
215#ifdef USE_SQLITE3
216 delete m_libraryView;
217#endif
218}
219
220void Window::argumentsPassed(mArguments* args) {
221 loadConfig();
222
223 if (args->patch) {
224 m_controller->loadPatch(args->patch);
225 }
226
227 if (args->fname) {
228 m_controller->loadGame(args->fname);
229 }
230
231#ifdef USE_GDB_STUB
232 if (args->debuggerType == DEBUGGER_GDB) {
233 if (!m_gdbController) {
234 m_gdbController = new GDBController(m_controller, this);
235 m_gdbController->listen();
236 }
237 }
238#endif
239}
240
241void Window::resizeFrame(const QSize& size) {
242 QSize newSize(size);
243 m_screenWidget->setSizeHint(newSize);
244 newSize -= m_screenWidget->size();
245 newSize += this->size();
246 resize(newSize);
247}
248
249void Window::setConfig(ConfigController* config) {
250 m_config = config;
251}
252
253void Window::loadConfig() {
254 const mCoreOptions* opts = m_config->options();
255 reloadConfig();
256
257 // TODO: Move these to ConfigController
258 if (opts->fpsTarget) {
259 emit fpsTargetChanged(opts->fpsTarget);
260 }
261
262 if (opts->audioBuffers) {
263 emit audioBufferSamplesChanged(opts->audioBuffers);
264 }
265
266 if (opts->sampleRate) {
267 emit sampleRateChanged(opts->sampleRate);
268 }
269
270 if (opts->width && opts->height) {
271 resizeFrame(QSize(opts->width, opts->height));
272 }
273
274 if (opts->fullscreen) {
275 enterFullScreen();
276 }
277
278 if (opts->shader) {
279 struct VDir* shader = VDirOpen(opts->shader);
280 if (shader) {
281 m_display->setShaders(shader);
282 m_shaderView->refreshShaders();
283 shader->close(shader);
284 }
285 }
286
287 m_mruFiles = m_config->getMRU();
288 updateMRU();
289
290 m_inputController.setConfiguration(m_config);
291 m_controller->setUseBIOS(opts->useBios);
292}
293
294void Window::reloadConfig() {
295 const mCoreOptions* opts = m_config->options();
296
297 m_log.setLevels(opts->logLevel);
298
299 m_controller->setConfig(m_config->config());
300 m_display->lockAspectRatio(opts->lockAspectRatio);
301 m_display->filter(opts->resampleVideo);
302
303 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
304}
305
306void Window::saveConfig() {
307 m_inputController.saveConfiguration();
308 m_config->write();
309}
310
311QString Window::getFilters() const {
312 QStringList filters;
313 QStringList formats;
314
315#ifdef M_CORE_GBA
316 QStringList gbaFormats{
317 "*.gba",
318#if defined(USE_LIBZIP) || defined(USE_ZLIB)
319 "*.zip",
320#endif
321#ifdef USE_LZMA
322 "*.7z",
323#endif
324 "*.agb",
325 "*.mb",
326 "*.rom",
327 "*.bin"};
328 formats.append(gbaFormats);
329 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
330#endif
331
332#ifdef M_CORE_GB
333 QStringList gbFormats{
334 "*.gb",
335 "*.gbc",
336#if defined(USE_LIBZIP) || defined(USE_ZLIB)
337 "*.zip",
338#endif
339#ifdef USE_LZMA
340 "*.7z",
341#endif
342 "*.rom",
343 "*.bin"};
344 formats.append(gbFormats);
345 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
346#endif
347
348 formats.removeDuplicates();
349 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
350 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
351 return filters.join(";;");
352}
353
354QString Window::getFiltersArchive() const {
355 QStringList filters;
356
357 QStringList formats{
358#if defined(USE_LIBZIP) || defined(USE_ZLIB)
359 "*.zip",
360#endif
361#ifdef USE_LZMA
362 "*.7z",
363#endif
364 };
365 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
366 return filters.join(";;");
367}
368
369void Window::selectROM() {
370 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
371 if (!filename.isEmpty()) {
372 m_controller->loadGame(filename);
373 }
374}
375
376#ifdef USE_SQLITE3
377void Window::selectROMInArchive() {
378 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
379 if (filename.isEmpty()) {
380 return;
381 }
382 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
383 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
384 VFile* output = archiveInspector->selectedVFile();
385 QPair<QString, QString> path = archiveInspector->selectedPath();
386 if (output) {
387 m_controller->loadGame(output, path.second, path.first);
388 }
389 archiveInspector->close();
390 });
391 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
392 archiveInspector->show();
393}
394
395void Window::addDirToLibrary() {
396 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
397 if (filename.isEmpty()) {
398 return;
399 }
400 m_libraryView->addDirectory(filename);
401}
402#endif
403
404void Window::replaceROM() {
405 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
406 if (!filename.isEmpty()) {
407 m_controller->replaceGame(filename);
408 }
409}
410
411void Window::selectSave(bool temporary) {
412 QStringList formats{"*.sav"};
413 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
414 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
415 if (!filename.isEmpty()) {
416 m_controller->loadSave(filename, temporary);
417 }
418}
419
420void Window::multiplayerChanged() {
421 int attached = 1;
422 MultiplayerController* multiplayer = m_controller->multiplayerController();
423 if (multiplayer) {
424 attached = multiplayer->attached();
425 }
426 if (m_controller->isLoaded()) {
427 for (QAction* action : m_nonMpActions) {
428 action->setDisabled(attached > 1);
429 }
430 }
431}
432
433void Window::selectPatch() {
434 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
435 if (!filename.isEmpty()) {
436 m_controller->loadPatch(filename);
437 }
438}
439
440void Window::openView(QWidget* widget) {
441 connect(this, &Window::shutdown, widget, &QWidget::close);
442 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
443 widget->setAttribute(Qt::WA_DeleteOnClose);
444 widget->show();
445}
446
447void Window::importSharkport() {
448 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
449 if (!filename.isEmpty()) {
450 m_controller->importSharkport(filename);
451 }
452}
453
454void Window::exportSharkport() {
455 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
456 if (!filename.isEmpty()) {
457 m_controller->exportSharkport(filename);
458 }
459}
460
461void Window::openSettingsWindow() {
462 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
463 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
464 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
465 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
466 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
467 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
468 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
469 openView(settingsWindow);
470}
471
472void Window::openAboutScreen() {
473 AboutScreen* about = new AboutScreen();
474 openView(about);
475}
476
477void Window::startVideoLog() {
478 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
479 if (!filename.isEmpty()) {
480 m_controller->startVideoLog(filename);
481 }
482}
483
484template <typename T, typename A>
485std::function<void()> Window::openTView(A arg) {
486 return [=]() {
487 T* view = new T(m_controller, arg);
488 openView(view);
489 };
490}
491
492template <typename T>
493std::function<void()> Window::openTView() {
494 return [=]() {
495 T* view = new T(m_controller);
496 openView(view);
497 };
498}
499
500#ifdef USE_FFMPEG
501void Window::openVideoWindow() {
502 if (!m_videoView) {
503 m_videoView = new VideoView();
504 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
505 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
506 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
507 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
508 connect(m_controller, &GameController::gameStarted, [this]() {
509 m_videoView->setNativeResolution(m_controller->screenDimensions());
510 });
511 if (m_controller->isLoaded()) {
512 m_videoView->setNativeResolution(m_controller->screenDimensions());
513 }
514 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
515 }
516 m_videoView->show();
517}
518#endif
519
520#ifdef USE_MAGICK
521void Window::openGIFWindow() {
522 if (!m_gifView) {
523 m_gifView = new GIFView();
524 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
525 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
526 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
527 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
528 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
529 }
530 m_gifView->show();
531}
532#endif
533
534#ifdef USE_GDB_STUB
535void Window::gdbOpen() {
536 if (!m_gdbController) {
537 m_gdbController = new GDBController(m_controller, this);
538 }
539 GDBWindow* window = new GDBWindow(m_gdbController);
540 openView(window);
541}
542#endif
543
544#ifdef USE_DEBUGGERS
545void Window::consoleOpen() {
546 if (!m_console) {
547 m_console = new DebuggerConsoleController(m_controller, this);
548 }
549 DebuggerConsole* window = new DebuggerConsole(m_console);
550 openView(window);
551}
552#endif
553
554void Window::keyPressEvent(QKeyEvent* event) {
555 if (event->isAutoRepeat()) {
556 QWidget::keyPressEvent(event);
557 return;
558 }
559 GBAKey key = m_inputController.mapKeyboard(event->key());
560 if (key == GBA_KEY_NONE) {
561 QWidget::keyPressEvent(event);
562 return;
563 }
564 m_controller->keyPressed(key);
565 event->accept();
566}
567
568void Window::keyReleaseEvent(QKeyEvent* event) {
569 if (event->isAutoRepeat()) {
570 QWidget::keyReleaseEvent(event);
571 return;
572 }
573 GBAKey key = m_inputController.mapKeyboard(event->key());
574 if (key == GBA_KEY_NONE) {
575 QWidget::keyPressEvent(event);
576 return;
577 }
578 m_controller->keyReleased(key);
579 event->accept();
580}
581
582void Window::resizeEvent(QResizeEvent* event) {
583 if (!isFullScreen()) {
584 m_config->setOption("height", m_screenWidget->height());
585 m_config->setOption("width", m_screenWidget->width());
586 }
587
588 int factor = 0;
589 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
590 if (m_controller->isLoaded()) {
591 size = m_controller->screenDimensions();
592 }
593 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
594 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
595 factor = m_screenWidget->width() / size.width();
596 } else {
597 m_savedScale = 0;
598 }
599 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
600 bool enableSignals = iter.value()->blockSignals(true);
601 iter.value()->setChecked(iter.key() == factor);
602 iter.value()->blockSignals(enableSignals);
603 }
604
605 m_config->setOption("fullscreen", isFullScreen());
606}
607
608void Window::showEvent(QShowEvent* event) {
609 if (m_wasOpened) {
610 return;
611 }
612 m_wasOpened = true;
613 resizeFrame(m_screenWidget->sizeHint());
614 QVariant windowPos = m_config->getQtOption("windowPos");
615 if (!windowPos.isNull()) {
616 move(windowPos.toPoint());
617 } else {
618 QRect rect = frameGeometry();
619 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
620 move(rect.topLeft());
621 }
622 if (m_fullscreenOnStart) {
623 enterFullScreen();
624 m_fullscreenOnStart = false;
625 }
626}
627
628void Window::closeEvent(QCloseEvent* event) {
629 emit shutdown();
630 m_config->setQtOption("windowPos", pos());
631
632 if (m_savedScale > 0) {
633 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
634 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
635 }
636 saveConfig();
637 QMainWindow::closeEvent(event);
638}
639
640void Window::focusInEvent(QFocusEvent*) {
641 m_display->forceDraw();
642}
643
644void Window::focusOutEvent(QFocusEvent*) {
645 m_controller->setTurbo(false, false);
646 m_controller->stopRewinding();
647 m_controller->clearKeys();
648}
649
650void Window::dragEnterEvent(QDragEnterEvent* event) {
651 if (event->mimeData()->hasFormat("text/uri-list")) {
652 event->acceptProposedAction();
653 }
654}
655
656void Window::dropEvent(QDropEvent* event) {
657 QString uris = event->mimeData()->data("text/uri-list");
658 uris = uris.trimmed();
659 if (uris.contains("\n")) {
660 // Only one file please
661 return;
662 }
663 QUrl url(uris);
664 if (!url.isLocalFile()) {
665 // No remote loading
666 return;
667 }
668 event->accept();
669 m_controller->loadGame(url.toLocalFile());
670}
671
672void Window::mouseDoubleClickEvent(QMouseEvent* event) {
673 if (event->button() != Qt::LeftButton) {
674 return;
675 }
676 toggleFullScreen();
677}
678
679void Window::enterFullScreen() {
680 if (!isVisible()) {
681 m_fullscreenOnStart = true;
682 return;
683 }
684 if (isFullScreen()) {
685 return;
686 }
687 showFullScreen();
688#ifndef Q_OS_MAC
689 if (m_controller->isLoaded() && !m_controller->isPaused()) {
690 menuBar()->hide();
691 }
692#endif
693}
694
695void Window::exitFullScreen() {
696 if (!isFullScreen()) {
697 return;
698 }
699 m_screenWidget->unsetCursor();
700 menuBar()->show();
701 showNormal();
702}
703
704void Window::toggleFullScreen() {
705 if (isFullScreen()) {
706 exitFullScreen();
707 } else {
708 enterFullScreen();
709 }
710}
711
712void Window::gameStarted(mCoreThread* context, const QString& fname) {
713 MutexLock(&context->stateMutex);
714 if (context->state < THREAD_EXITING) {
715 emit startDrawing(context);
716 } else {
717 MutexUnlock(&context->stateMutex);
718 return;
719 }
720 MutexUnlock(&context->stateMutex);
721 for (QAction* action : m_gameActions) {
722 action->setDisabled(false);
723 }
724#ifdef M_CORE_GBA
725 for (QAction* action : m_gbaActions) {
726 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
727 }
728#endif
729 multiplayerChanged();
730 if (!fname.isEmpty()) {
731 setWindowFilePath(fname);
732 appendMRU(fname);
733 }
734 updateTitle();
735 unsigned width, height;
736 context->core->desiredVideoDimensions(context->core, &width, &height);
737 m_display->setMinimumSize(width, height);
738 m_screenWidget->setMinimumSize(m_display->minimumSize());
739 m_config->updateOption("lockIntegerScaling");
740 if (m_savedScale > 0) {
741 resizeFrame(QSize(width, height) * m_savedScale);
742 }
743 attachWidget(m_display);
744
745#ifndef Q_OS_MAC
746 if (isFullScreen()) {
747 menuBar()->hide();
748 }
749#endif
750
751 m_hitUnimplementedBiosCall = false;
752 m_fpsTimer.start();
753 m_focusCheck.start();
754
755 m_controller->threadInterrupt();
756 if (m_controller->isLoaded()) {
757 mCore* core = m_controller->thread()->core;
758 const mCoreChannelInfo* videoLayers;
759 const mCoreChannelInfo* audioChannels;
760 size_t nVideo = core->listVideoLayers(core, &videoLayers);
761 size_t nAudio = core->listAudioChannels(core, &audioChannels);
762
763 if (nVideo) {
764 for (size_t i = 0; i < nVideo; ++i) {
765 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
766 action->setCheckable(true);
767 action->setChecked(true);
768 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
769 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
770 });
771 m_videoLayers->addAction(action);
772 }
773 }
774 if (nAudio) {
775 for (size_t i = 0; i < nAudio; ++i) {
776 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
777 action->setCheckable(true);
778 action->setChecked(true);
779 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
780 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
781 });
782 m_audioChannels->addAction(action);
783 }
784 }
785 }
786 m_controller->threadContinue();
787}
788
789void Window::gameStopped() {
790#ifdef M_CORE_GBA
791 for (QAction* action : m_gbaActions) {
792 action->setDisabled(false);
793 }
794#endif
795 for (QAction* action : m_gameActions) {
796 action->setDisabled(true);
797 }
798 setWindowFilePath(QString());
799 updateTitle();
800 detachWidget(m_display);
801 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
802 m_screenWidget->setLockIntegerScaling(false);
803 m_screenWidget->setPixmap(m_logo);
804 m_screenWidget->unsetCursor();
805#ifdef M_CORE_GB
806 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
807#elif defined(M_CORE_GBA)
808 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
809#endif
810 m_screenWidget->setMinimumSize(m_display->minimumSize());
811
812 m_videoLayers->clear();
813 m_audioChannels->clear();
814
815 m_fpsTimer.stop();
816 m_focusCheck.stop();
817}
818
819void Window::gameCrashed(const QString& errorMessage) {
820 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
821 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
822 QMessageBox::Ok, this, Qt::Sheet);
823 crash->setAttribute(Qt::WA_DeleteOnClose);
824 crash->show();
825}
826
827void Window::gameFailed() {
828 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
829 tr("Could not load game. Are you sure it's in the correct format?"),
830 QMessageBox::Ok, this, Qt::Sheet);
831 fail->setAttribute(Qt::WA_DeleteOnClose);
832 fail->show();
833}
834
835void Window::unimplementedBiosCall(int call) {
836 if (m_hitUnimplementedBiosCall) {
837 return;
838 }
839 m_hitUnimplementedBiosCall = true;
840
841 QMessageBox* fail = new QMessageBox(
842 QMessageBox::Warning, tr("Unimplemented BIOS call"),
843 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
844 QMessageBox::Ok, this, Qt::Sheet);
845 fail->setAttribute(Qt::WA_DeleteOnClose);
846 fail->show();
847}
848
849void Window::tryMakePortable() {
850 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
851 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
852 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
853 confirm->setAttribute(Qt::WA_DeleteOnClose);
854 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
855 confirm->show();
856}
857
858void Window::mustRestart() {
859 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
860 tr("Some changes will not take effect until the emulator is restarted."),
861 QMessageBox::Ok, this, Qt::Sheet);
862 dialog->setAttribute(Qt::WA_DeleteOnClose);
863 dialog->show();
864}
865
866void Window::recordFrame() {
867 m_frameList.append(QDateTime::currentDateTime());
868 while (m_frameList.count() > FRAME_LIST_SIZE) {
869 m_frameList.removeFirst();
870 }
871}
872
873void Window::showFPS() {
874 if (m_frameList.isEmpty()) {
875 updateTitle();
876 return;
877 }
878 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
879 float fps = (m_frameList.count() - 1) * 10000.f / interval;
880 fps = round(fps) / 10.f;
881 updateTitle(fps);
882}
883
884void Window::updateTitle(float fps) {
885 QString title;
886
887 m_controller->threadInterrupt();
888 if (m_controller->isLoaded()) {
889 const NoIntroDB* db = GBAApp::app()->gameDB();
890 NoIntroGame game{};
891 uint32_t crc32 = 0;
892 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
893
894 char gameTitle[17] = { '\0' };
895 mCore* core = m_controller->thread()->core;
896 core->getGameTitle(core, gameTitle);
897 title = gameTitle;
898
899#ifdef USE_SQLITE3
900 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
901 title = QLatin1String(game.name);
902 }
903#endif
904 }
905 MultiplayerController* multiplayer = m_controller->multiplayerController();
906 if (multiplayer && multiplayer->attached() > 1) {
907 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
908 for (QAction* action : m_nonMpActions) {
909 action->setDisabled(true);
910 }
911 } else if (m_controller->isLoaded()) {
912 for (QAction* action : m_nonMpActions) {
913 action->setDisabled(false);
914 }
915 }
916 m_controller->threadContinue();
917 if (title.isNull()) {
918 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
919 } else if (fps < 0) {
920 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
921 } else {
922 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
923 }
924}
925
926void Window::openStateWindow(LoadSave ls) {
927 if (m_stateWindow) {
928 return;
929 }
930 MultiplayerController* multiplayer = m_controller->multiplayerController();
931 if (multiplayer && multiplayer->attached() > 1) {
932 return;
933 }
934 bool wasPaused = m_controller->isPaused();
935 m_stateWindow = new LoadSaveState(m_controller);
936 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
937 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
938 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
939 detachWidget(m_stateWindow);
940 m_stateWindow = nullptr;
941 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
942 });
943 if (!wasPaused) {
944 m_controller->setPaused(true);
945 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
946 }
947 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
948 m_stateWindow->setMode(ls);
949 attachWidget(m_stateWindow);
950}
951
952void Window::setupMenu(QMenuBar* menubar) {
953 menubar->clear();
954 QMenu* fileMenu = menubar->addMenu(tr("&File"));
955 m_shortcutController->addMenu(fileMenu);
956 installEventFilter(m_shortcutController);
957 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
958 "loadROM");
959#ifdef USE_SQLITE3
960 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
961 "loadROMInArchive");
962 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
963 "addDirToLibrary");
964#endif
965
966 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
967 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
968 m_gameActions.append(loadTemporarySave);
969 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
970
971 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
972
973 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
974 connect(bootBIOS, &QAction::triggered, [this]() {
975 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
976 m_controller->bootBIOS();
977 });
978 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
979
980 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
981
982 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
983 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
984 m_gameActions.append(romInfo);
985 addControlledAction(fileMenu, romInfo, "romInfo");
986
987 m_mruMenu = fileMenu->addMenu(tr("Recent"));
988
989 fileMenu->addSeparator();
990
991 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
992
993 fileMenu->addSeparator();
994
995 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
996 loadState->setShortcut(tr("F10"));
997 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
998 m_gameActions.append(loadState);
999 m_nonMpActions.append(loadState);
1000 addControlledAction(fileMenu, loadState, "loadState");
1001
1002 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1003 saveState->setShortcut(tr("Shift+F10"));
1004 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1005 m_gameActions.append(saveState);
1006 m_nonMpActions.append(saveState);
1007 addControlledAction(fileMenu, saveState, "saveState");
1008
1009 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1010 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1011 m_shortcutController->addMenu(quickLoadMenu);
1012 m_shortcutController->addMenu(quickSaveMenu);
1013
1014 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1015 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1016 m_gameActions.append(quickLoad);
1017 m_nonMpActions.append(quickLoad);
1018 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1019
1020 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1021 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1022 m_gameActions.append(quickSave);
1023 m_nonMpActions.append(quickSave);
1024 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1025
1026 quickLoadMenu->addSeparator();
1027 quickSaveMenu->addSeparator();
1028
1029 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1030 undoLoadState->setShortcut(tr("F11"));
1031 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1032 m_gameActions.append(undoLoadState);
1033 m_nonMpActions.append(undoLoadState);
1034 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1035
1036 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1037 undoSaveState->setShortcut(tr("Shift+F11"));
1038 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1039 m_gameActions.append(undoSaveState);
1040 m_nonMpActions.append(undoSaveState);
1041 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1042
1043 quickLoadMenu->addSeparator();
1044 quickSaveMenu->addSeparator();
1045
1046 int i;
1047 for (i = 1; i < 10; ++i) {
1048 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1049 quickLoad->setShortcut(tr("F%1").arg(i));
1050 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1051 m_gameActions.append(quickLoad);
1052 m_nonMpActions.append(quickLoad);
1053 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1054
1055 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1056 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1057 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1058 m_gameActions.append(quickSave);
1059 m_nonMpActions.append(quickSave);
1060 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1061 }
1062
1063#ifdef M_CORE_GBA
1064 fileMenu->addSeparator();
1065 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1066 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1067 m_gameActions.append(importShark);
1068 m_gbaActions.append(importShark);
1069 addControlledAction(fileMenu, importShark, "importShark");
1070
1071 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1072 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1073 m_gameActions.append(exportShark);
1074 m_gbaActions.append(exportShark);
1075 addControlledAction(fileMenu, exportShark, "exportShark");
1076#endif
1077
1078 fileMenu->addSeparator();
1079 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1080 connect(m_multiWindow, &QAction::triggered, [this]() {
1081 GBAApp::app()->newWindow();
1082 });
1083 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1084
1085#ifndef Q_OS_MAC
1086 fileMenu->addSeparator();
1087#endif
1088
1089 QAction* about = new QAction(tr("About"), fileMenu);
1090 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1091 fileMenu->addAction(about);
1092
1093#ifndef Q_OS_MAC
1094 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1095#endif
1096
1097 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1098 m_shortcutController->addMenu(emulationMenu);
1099 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1100 reset->setShortcut(tr("Ctrl+R"));
1101 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1102 m_gameActions.append(reset);
1103 addControlledAction(emulationMenu, reset, "reset");
1104
1105 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1106 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1107 m_gameActions.append(shutdown);
1108 addControlledAction(emulationMenu, shutdown, "shutdown");
1109
1110#ifdef M_CORE_GBA
1111 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1112 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1113 m_gameActions.append(yank);
1114 m_gbaActions.append(yank);
1115 addControlledAction(emulationMenu, yank, "yank");
1116#endif
1117 emulationMenu->addSeparator();
1118
1119 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1120 pause->setChecked(false);
1121 pause->setCheckable(true);
1122 pause->setShortcut(tr("Ctrl+P"));
1123 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1124 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1125 pause->setChecked(true);
1126 });
1127 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1128 m_gameActions.append(pause);
1129 addControlledAction(emulationMenu, pause, "pause");
1130
1131 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1132 frameAdvance->setShortcut(tr("Ctrl+N"));
1133 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1134 m_gameActions.append(frameAdvance);
1135 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1136
1137 emulationMenu->addSeparator();
1138
1139 m_shortcutController->addFunctions(emulationMenu, [this]() {
1140 m_controller->setTurbo(true, false);
1141 }, [this]() {
1142 m_controller->setTurbo(false, false);
1143 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1144
1145 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1146 turbo->setCheckable(true);
1147 turbo->setChecked(false);
1148 turbo->setShortcut(tr("Shift+Tab"));
1149 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1150 addControlledAction(emulationMenu, turbo, "fastForward");
1151
1152 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1153 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1154 ffspeed->connect([this](const QVariant& value) {
1155 m_controller->setTurboSpeed(value.toFloat());
1156 }, this);
1157 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1158 ffspeed->setValue(QVariant(-1.0f));
1159 ffspeedMenu->addSeparator();
1160 for (i = 2; i < 11; ++i) {
1161 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1162 }
1163 m_config->updateOption("fastForwardRatio");
1164
1165 m_shortcutController->addFunctions(emulationMenu, [this]() {
1166 m_controller->startRewinding();
1167 }, [this]() {
1168 m_controller->stopRewinding();
1169 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1170
1171 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1172 rewind->setShortcut(tr("~"));
1173 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1174 m_gameActions.append(rewind);
1175 m_nonMpActions.append(rewind);
1176 addControlledAction(emulationMenu, rewind, "rewind");
1177
1178 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1179 frameRewind->setShortcut(tr("Ctrl+B"));
1180 connect(frameRewind, &QAction::triggered, [this] () {
1181 m_controller->rewind(1);
1182 });
1183 m_gameActions.append(frameRewind);
1184 m_nonMpActions.append(frameRewind);
1185 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1186
1187 ConfigOption* videoSync = m_config->addOption("videoSync");
1188 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1189 videoSync->connect([this](const QVariant& value) {
1190 m_controller->setVideoSync(value.toBool());
1191 }, this);
1192 m_config->updateOption("videoSync");
1193
1194 ConfigOption* audioSync = m_config->addOption("audioSync");
1195 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1196 audioSync->connect([this](const QVariant& value) {
1197 m_controller->setAudioSync(value.toBool());
1198 }, this);
1199 m_config->updateOption("audioSync");
1200
1201 emulationMenu->addSeparator();
1202
1203 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1204 m_shortcutController->addMenu(solarMenu);
1205 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1206 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1207 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1208
1209 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1210 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1211 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1212
1213 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1214 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1215 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1216
1217 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1218 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1219 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1220
1221 solarMenu->addSeparator();
1222 for (int i = 0; i <= 10; ++i) {
1223 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1224 connect(setSolar, &QAction::triggered, [this, i]() {
1225 m_controller->setLuminanceLevel(i);
1226 });
1227 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1228 }
1229
1230 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1231 m_shortcutController->addMenu(avMenu);
1232 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1233 m_shortcutController->addMenu(frameMenu, avMenu);
1234 for (int i = 1; i <= 6; ++i) {
1235 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1236 setSize->setCheckable(true);
1237 if (m_savedScale == i) {
1238 setSize->setChecked(true);
1239 }
1240 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1241 showNormal();
1242 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1243 if (m_controller->isLoaded()) {
1244 size = m_controller->screenDimensions();
1245 }
1246 size *= i;
1247 m_savedScale = i;
1248 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1249 resizeFrame(size);
1250 bool enableSignals = setSize->blockSignals(true);
1251 setSize->setChecked(true);
1252 setSize->blockSignals(enableSignals);
1253 });
1254 m_frameSizes[i] = setSize;
1255 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1256 }
1257 QKeySequence fullscreenKeys;
1258#ifdef Q_OS_WIN
1259 fullscreenKeys = QKeySequence("Alt+Return");
1260#else
1261 fullscreenKeys = QKeySequence("Ctrl+F");
1262#endif
1263 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1264
1265 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1266 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1267 lockAspectRatio->connect([this](const QVariant& value) {
1268 m_display->lockAspectRatio(value.toBool());
1269 }, this);
1270 m_config->updateOption("lockAspectRatio");
1271
1272 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1273 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1274 lockIntegerScaling->connect([this](const QVariant& value) {
1275 m_display->lockIntegerScaling(value.toBool());
1276 if (m_controller->isLoaded()) {
1277 m_screenWidget->setLockIntegerScaling(value.toBool());
1278 }
1279 }, this);
1280 m_config->updateOption("lockIntegerScaling");
1281
1282 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1283 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1284 resampleVideo->connect([this](const QVariant& value) {
1285 m_display->filter(value.toBool());
1286 }, this);
1287 m_config->updateOption("resampleVideo");
1288
1289 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1290 ConfigOption* skip = m_config->addOption("frameskip");
1291 skip->connect([this](const QVariant& value) {
1292 reloadConfig();
1293 }, this);
1294 for (int i = 0; i <= 10; ++i) {
1295 skip->addValue(QString::number(i), i, skipMenu);
1296 }
1297 m_config->updateOption("frameskip");
1298
1299 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1300 connect(shaderView, &QAction::triggered, m_shaderView, &QWidget::show);
1301 if (!m_display->supportsShaders()) {
1302 shaderView->setEnabled(false);
1303 }
1304 addControlledAction(avMenu, shaderView, "shaderSelector");
1305
1306 avMenu->addSeparator();
1307
1308 ConfigOption* mute = m_config->addOption("mute");
1309 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1310 mute->connect([this](const QVariant& value) {
1311 reloadConfig();
1312 }, this);
1313 m_config->updateOption("mute");
1314 addControlledAction(avMenu, muteAction, "mute");
1315
1316 QMenu* target = avMenu->addMenu(tr("FPS target"));
1317 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1318 fpsTargetOption->connect([this](const QVariant& value) {
1319 emit fpsTargetChanged(value.toFloat());
1320 }, this);
1321 fpsTargetOption->addValue(tr("15"), 15, target);
1322 fpsTargetOption->addValue(tr("30"), 30, target);
1323 fpsTargetOption->addValue(tr("45"), 45, target);
1324 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1325 fpsTargetOption->addValue(tr("60"), 60, target);
1326 fpsTargetOption->addValue(tr("90"), 90, target);
1327 fpsTargetOption->addValue(tr("120"), 120, target);
1328 fpsTargetOption->addValue(tr("240"), 240, target);
1329 m_config->updateOption("fpsTarget");
1330
1331#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1332 avMenu->addSeparator();
1333#endif
1334
1335#ifdef USE_PNG
1336 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1337 screenshot->setShortcut(tr("F12"));
1338 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1339 m_gameActions.append(screenshot);
1340 addControlledAction(avMenu, screenshot, "screenshot");
1341#endif
1342
1343#ifdef USE_FFMPEG
1344 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1345 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1346 addControlledAction(avMenu, recordOutput, "recordOutput");
1347 m_gameActions.append(recordOutput);
1348#endif
1349
1350#ifdef USE_MAGICK
1351 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1352 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1353 addControlledAction(avMenu, recordGIF, "recordGIF");
1354#endif
1355
1356 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1357 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1358 addControlledAction(avMenu, recordVL, "recordVL");
1359 m_gameActions.append(recordVL);
1360
1361 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1362 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1363 addControlledAction(avMenu, stopVL, "stopVL");
1364 m_gameActions.append(stopVL);
1365
1366 avMenu->addSeparator();
1367 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1368 m_shortcutController->addMenu(m_videoLayers, avMenu);
1369
1370 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1371 m_shortcutController->addMenu(m_audioChannels, avMenu);
1372
1373 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1374 m_shortcutController->addMenu(toolsMenu);
1375 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1376 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1377 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1378
1379 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1380 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1381 addControlledAction(toolsMenu, overrides, "overrideWindow");
1382
1383 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1384 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1385 addControlledAction(toolsMenu, sensors, "sensorWindow");
1386
1387 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1388 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1389 m_gameActions.append(cheats);
1390 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1391
1392 toolsMenu->addSeparator();
1393 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1394 "settings");
1395
1396 toolsMenu->addSeparator();
1397
1398#ifdef USE_DEBUGGERS
1399 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1400 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1401 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1402#endif
1403
1404#ifdef USE_GDB_STUB
1405 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1406 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1407 m_gbaActions.append(gdbWindow);
1408 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1409#endif
1410 toolsMenu->addSeparator();
1411
1412 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1413 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1414 m_gameActions.append(paletteView);
1415 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1416
1417 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1418 connect(objView, &QAction::triggered, openTView<ObjView>());
1419 m_gameActions.append(objView);
1420 addControlledAction(toolsMenu, objView, "spriteWindow");
1421
1422 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1423 connect(tileView, &QAction::triggered, openTView<TileView>());
1424 m_gameActions.append(tileView);
1425 addControlledAction(toolsMenu, tileView, "tileWindow");
1426
1427 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1428 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1429 m_gameActions.append(memoryView);
1430 addControlledAction(toolsMenu, memoryView, "memoryView");
1431
1432 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1433 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1434 m_gameActions.append(memorySearch);
1435 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1436
1437#ifdef M_CORE_GBA
1438 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1439 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1440 m_gameActions.append(ioViewer);
1441 m_gbaActions.append(ioViewer);
1442 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1443#endif
1444
1445 ConfigOption* skipBios = m_config->addOption("skipBios");
1446 skipBios->connect([this](const QVariant& value) {
1447 reloadConfig();
1448 }, this);
1449
1450 ConfigOption* useBios = m_config->addOption("useBios");
1451 useBios->connect([this](const QVariant& value) {
1452 m_controller->setUseBIOS(value.toBool());
1453 }, this);
1454
1455 ConfigOption* buffers = m_config->addOption("audioBuffers");
1456 buffers->connect([this](const QVariant& value) {
1457 emit audioBufferSamplesChanged(value.toInt());
1458 }, this);
1459
1460 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1461 sampleRate->connect([this](const QVariant& value) {
1462 emit sampleRateChanged(value.toUInt());
1463 }, this);
1464
1465 ConfigOption* volume = m_config->addOption("volume");
1466 volume->connect([this](const QVariant& value) {
1467 reloadConfig();
1468 }, this);
1469
1470 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1471 rewindEnable->connect([this](const QVariant& value) {
1472 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1473 }, this);
1474
1475 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1476 rewindBufferCapacity->connect([this](const QVariant& value) {
1477 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1478 }, this);
1479
1480 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1481 rewindBufferCapacity->connect([this](const QVariant& value) {
1482 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1483 }, this);
1484
1485 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1486 allowOpposingDirections->connect([this](const QVariant& value) {
1487 m_inputController.setAllowOpposing(value.toBool());
1488 }, this);
1489
1490 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1491 saveStateExtdata->connect([this](const QVariant& value) {
1492 m_controller->setSaveStateExtdata(value.toInt());
1493 }, this);
1494 m_config->updateOption("saveStateExtdata");
1495
1496 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1497 loadStateExtdata->connect([this](const QVariant& value) {
1498 m_controller->setLoadStateExtdata(value.toInt());
1499 }, this);
1500 m_config->updateOption("loadStateExtdata");
1501
1502 ConfigOption* preload = m_config->addOption("preload");
1503 preload->connect([this](const QVariant& value) {
1504 m_controller->setPreload(value.toBool());
1505 }, this);
1506 m_config->updateOption("preload");
1507
1508 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1509 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1510 exitFullScreen->setShortcut(QKeySequence("Esc"));
1511 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1512
1513 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1514 m_shortcutController->addMenu(autofireMenu);
1515
1516 m_shortcutController->addFunctions(autofireMenu, [this]() {
1517 m_controller->setAutofire(GBA_KEY_A, true);
1518 }, [this]() {
1519 m_controller->setAutofire(GBA_KEY_A, false);
1520 }, QKeySequence(), tr("Autofire A"), "autofireA");
1521
1522 m_shortcutController->addFunctions(autofireMenu, [this]() {
1523 m_controller->setAutofire(GBA_KEY_B, true);
1524 }, [this]() {
1525 m_controller->setAutofire(GBA_KEY_B, false);
1526 }, QKeySequence(), tr("Autofire B"), "autofireB");
1527
1528 m_shortcutController->addFunctions(autofireMenu, [this]() {
1529 m_controller->setAutofire(GBA_KEY_L, true);
1530 }, [this]() {
1531 m_controller->setAutofire(GBA_KEY_L, false);
1532 }, QKeySequence(), tr("Autofire L"), "autofireL");
1533
1534 m_shortcutController->addFunctions(autofireMenu, [this]() {
1535 m_controller->setAutofire(GBA_KEY_R, true);
1536 }, [this]() {
1537 m_controller->setAutofire(GBA_KEY_R, false);
1538 }, QKeySequence(), tr("Autofire R"), "autofireR");
1539
1540 m_shortcutController->addFunctions(autofireMenu, [this]() {
1541 m_controller->setAutofire(GBA_KEY_START, true);
1542 }, [this]() {
1543 m_controller->setAutofire(GBA_KEY_START, false);
1544 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1545
1546 m_shortcutController->addFunctions(autofireMenu, [this]() {
1547 m_controller->setAutofire(GBA_KEY_SELECT, true);
1548 }, [this]() {
1549 m_controller->setAutofire(GBA_KEY_SELECT, false);
1550 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1551
1552 m_shortcutController->addFunctions(autofireMenu, [this]() {
1553 m_controller->setAutofire(GBA_KEY_UP, true);
1554 }, [this]() {
1555 m_controller->setAutofire(GBA_KEY_UP, false);
1556 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1557
1558 m_shortcutController->addFunctions(autofireMenu, [this]() {
1559 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1560 }, [this]() {
1561 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1562 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1563
1564 m_shortcutController->addFunctions(autofireMenu, [this]() {
1565 m_controller->setAutofire(GBA_KEY_DOWN, true);
1566 }, [this]() {
1567 m_controller->setAutofire(GBA_KEY_DOWN, false);
1568 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1569
1570 m_shortcutController->addFunctions(autofireMenu, [this]() {
1571 m_controller->setAutofire(GBA_KEY_LEFT, true);
1572 }, [this]() {
1573 m_controller->setAutofire(GBA_KEY_LEFT, false);
1574 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1575
1576 for (QAction* action : m_gameActions) {
1577 action->setDisabled(true);
1578 }
1579}
1580
1581void Window::attachWidget(QWidget* widget) {
1582 m_screenWidget->layout()->addWidget(widget);
1583 m_screenWidget->unsetCursor();
1584 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1585}
1586
1587void Window::detachWidget(QWidget* widget) {
1588 m_screenWidget->layout()->removeWidget(widget);
1589}
1590
1591void Window::appendMRU(const QString& fname) {
1592 int index = m_mruFiles.indexOf(fname);
1593 if (index >= 0) {
1594 m_mruFiles.removeAt(index);
1595 }
1596 m_mruFiles.prepend(fname);
1597 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1598 m_mruFiles.removeLast();
1599 }
1600 updateMRU();
1601}
1602
1603void Window::updateMRU() {
1604 if (!m_mruMenu) {
1605 return;
1606 }
1607 for (QAction* action : m_mruMenu->actions()) {
1608 delete action;
1609 }
1610 m_mruMenu->clear();
1611 int i = 0;
1612 for (const QString& file : m_mruFiles) {
1613 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1614 item->setShortcut(QString("Ctrl+%1").arg(i));
1615 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1616 m_mruMenu->addAction(item);
1617 ++i;
1618 }
1619 m_config->setMRU(m_mruFiles);
1620 m_config->write();
1621 m_mruMenu->setEnabled(i > 0);
1622}
1623
1624QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1625 addHiddenAction(menu, action, name);
1626 menu->addAction(action);
1627 return action;
1628}
1629
1630QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1631 m_shortcutController->addAction(menu, action, name);
1632 action->setShortcutContext(Qt::WidgetShortcut);
1633 addAction(action);
1634 return action;
1635}
1636
1637void Window::focusCheck() {
1638 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1639 return;
1640 }
1641 if (QGuiApplication::focusWindow() && m_autoresume) {
1642 m_controller->setPaused(false);
1643 m_autoresume = false;
1644 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1645 m_autoresume = true;
1646 m_controller->setPaused(true);
1647 }
1648}
1649
1650WindowBackground::WindowBackground(QWidget* parent)
1651 : QLabel(parent)
1652{
1653 setLayout(new QStackedLayout());
1654 layout()->setContentsMargins(0, 0, 0, 0);
1655 setAlignment(Qt::AlignCenter);
1656}
1657
1658void WindowBackground::setSizeHint(const QSize& hint) {
1659 m_sizeHint = hint;
1660}
1661
1662QSize WindowBackground::sizeHint() const {
1663 return m_sizeHint;
1664}
1665
1666void WindowBackground::setLockAspectRatio(int width, int height) {
1667 m_aspectWidth = width;
1668 m_aspectHeight = height;
1669}
1670
1671void WindowBackground::setLockIntegerScaling(bool lock) {
1672 m_lockIntegerScaling = lock;
1673}
1674
1675void WindowBackground::paintEvent(QPaintEvent*) {
1676 const QPixmap* logo = pixmap();
1677 if (!logo) {
1678 return;
1679 }
1680 QPainter painter(this);
1681 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1682 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1683 QSize s = size();
1684 QSize ds = s;
1685 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1686 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1687 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1688 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1689 }
1690 if (m_lockIntegerScaling) {
1691 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1692 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1693 }
1694 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1695 QRect full(origin, ds);
1696 painter.drawPixmap(full, *logo);
1697}