src/platform/qt/OverrideView.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "OverrideView.h"
7
8#include <QPushButton>
9
10#include "ConfigController.h"
11#include "CoreController.h"
12
13#ifdef M_CORE_GBA
14#include "GBAOverride.h"
15#include <mgba/internal/gba/gba.h>
16#endif
17
18#ifdef M_CORE_GB
19#include "GBOverride.h"
20#include <mgba/internal/gb/gb.h>
21#endif
22
23using namespace QGBA;
24
25#ifdef M_CORE_GB
26QList<enum GBModel> OverrideView::s_gbModelList;
27QList<enum GBMemoryBankControllerType> OverrideView::s_mbcList;
28#endif
29
30OverrideView::OverrideView(ConfigController* config, QWidget* parent)
31 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
32 , m_config(config)
33{
34#ifdef M_CORE_GB
35 if (s_mbcList.isEmpty()) {
36 // NB: Keep in sync with OverrideView.ui
37 s_mbcList.append(GB_MBC_AUTODETECT);
38 s_mbcList.append(GB_MBC_NONE);
39 s_mbcList.append(GB_MBC1);
40 s_mbcList.append(GB_MBC2);
41 s_mbcList.append(GB_MBC3);
42 s_mbcList.append(GB_MBC3_RTC);
43 s_mbcList.append(GB_MBC5);
44 s_mbcList.append(GB_MBC5_RUMBLE);
45 s_mbcList.append(GB_MBC7);
46 s_mbcList.append(GB_POCKETCAM);
47 s_mbcList.append(GB_TAMA5);
48 s_mbcList.append(GB_HuC3);
49 }
50 if (s_gbModelList.isEmpty()) {
51 // NB: Keep in sync with OverrideView.ui
52 s_gbModelList.append(GB_MODEL_AUTODETECT);
53 s_gbModelList.append(GB_MODEL_DMG);
54 s_gbModelList.append(GB_MODEL_SGB);
55 s_gbModelList.append(GB_MODEL_CGB);
56 s_gbModelList.append(GB_MODEL_AGB);
57 }
58#endif
59 m_ui.setupUi(this);
60
61 connect(m_ui.hwAutodetect, &QAbstractButton::toggled, [this] (bool enabled) {
62 m_ui.hwRTC->setEnabled(!enabled);
63 m_ui.hwGyro->setEnabled(!enabled);
64 m_ui.hwLight->setEnabled(!enabled);
65 m_ui.hwTilt->setEnabled(!enabled);
66 m_ui.hwRumble->setEnabled(!enabled);
67 });
68
69 m_colorPickers[0] = ColorPicker(m_ui.color0, QColor(0xF8, 0xF8, 0xF8));
70 m_colorPickers[1] = ColorPicker(m_ui.color1, QColor(0xA8, 0xA8, 0xA8));
71 m_colorPickers[2] = ColorPicker(m_ui.color2, QColor(0x50, 0x50, 0x50));
72 m_colorPickers[3] = ColorPicker(m_ui.color3, QColor(0x00, 0x00, 0x00));
73 m_colorPickers[4] = ColorPicker(m_ui.color4, QColor(0xF8, 0xF8, 0xF8));
74 m_colorPickers[5] = ColorPicker(m_ui.color5, QColor(0xA8, 0xA8, 0xA8));
75 m_colorPickers[6] = ColorPicker(m_ui.color6, QColor(0x50, 0x50, 0x50));
76 m_colorPickers[7] = ColorPicker(m_ui.color7, QColor(0x00, 0x00, 0x00));
77 m_colorPickers[8] = ColorPicker(m_ui.color8, QColor(0xF8, 0xF8, 0xF8));
78 m_colorPickers[9] = ColorPicker(m_ui.color9, QColor(0xA8, 0xA8, 0xA8));
79 m_colorPickers[10] = ColorPicker(m_ui.color10, QColor(0x50, 0x50, 0x50));
80 m_colorPickers[11] = ColorPicker(m_ui.color11, QColor(0x00, 0x00, 0x00));
81 for (int colorId = 0; colorId < 12; ++colorId) {
82 connect(&m_colorPickers[colorId], &ColorPicker::colorChanged, this, [this, colorId](const QColor& color) {
83 m_gbColors[colorId] = color.rgb() | 0xFF000000;
84 });
85 }
86
87#ifndef M_CORE_GBA
88 m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGBA));
89#endif
90#ifndef M_CORE_GB
91 m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGB));
92#endif
93
94 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &OverrideView::saveOverride);
95 connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
96
97 m_recheck.setInterval(200);
98 connect(&m_recheck, &QTimer::timeout, this, &OverrideView::recheck);
99}
100
101void OverrideView::setController(std::shared_ptr<CoreController> controller) {
102 m_controller = controller;
103 connect(controller.get(), &CoreController::started, this, &OverrideView::gameStarted);
104 connect(controller.get(), &CoreController::stopping, this, &OverrideView::gameStopped);
105 recheck();
106}
107
108void OverrideView::saveOverride() {
109 if (!m_controller) {
110 m_savePending = true;
111 return;
112 }
113
114 Override* override = m_controller->override();
115 if (!override) {
116 return;
117 }
118 m_config->saveOverride(*override);
119}
120
121void OverrideView::recheck() {
122 if (!m_controller) {
123 return;
124 }
125 if (m_controller->hasStarted()) {
126 gameStarted();
127 } else {
128 updateOverrides();
129 }
130}
131
132void OverrideView::updateOverrides() {
133 if (!m_controller) {
134 return;
135 }
136#ifdef M_CORE_GBA
137 if (m_ui.tabWidget->currentWidget() == m_ui.tabGBA) {
138 std::unique_ptr<GBAOverride> gba(new GBAOverride);
139 memset(gba->override.id, 0, 4);
140 gba->override.savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
141 gba->override.hardware = HW_NO_OVERRIDE;
142 gba->override.idleLoop = IDLE_LOOP_NONE;
143 gba->override.mirroring = false;
144
145 if (!m_ui.hwAutodetect->isChecked()) {
146 gba->override.hardware = HW_NONE;
147 if (m_ui.hwRTC->isChecked()) {
148 gba->override.hardware |= HW_RTC;
149 }
150 if (m_ui.hwGyro->isChecked()) {
151 gba->override.hardware |= HW_GYRO;
152 }
153 if (m_ui.hwLight->isChecked()) {
154 gba->override.hardware |= HW_LIGHT_SENSOR;
155 }
156 if (m_ui.hwTilt->isChecked()) {
157 gba->override.hardware |= HW_TILT;
158 }
159 if (m_ui.hwRumble->isChecked()) {
160 gba->override.hardware |= HW_RUMBLE;
161 }
162 }
163 if (m_ui.hwGBPlayer->isChecked()) {
164 gba->override.hardware |= HW_GB_PLAYER_DETECTION;
165 }
166
167 bool ok;
168 uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
169 if (ok) {
170 gba->override.idleLoop = parsedIdleLoop;
171 }
172
173 if (gba->override.savetype != SAVEDATA_AUTODETECT || gba->override.hardware != HW_NO_OVERRIDE ||
174 gba->override.idleLoop != IDLE_LOOP_NONE) {
175 m_controller->setOverride(std::move(gba));
176 } else {
177 m_controller->clearOverride();
178 }
179 }
180#endif
181#ifdef M_CORE_GB
182 if (m_ui.tabWidget->currentWidget() == m_ui.tabGB) {
183 std::unique_ptr<GBOverride> gb(new GBOverride);
184 gb->override.mbc = s_mbcList[m_ui.mbc->currentIndex()];
185 gb->override.model = s_gbModelList[m_ui.gbModel->currentIndex()];
186 bool hasColor = false;
187 for (int i = 0; i < 12; ++i) {
188 gb->override.gbColors[i] = m_gbColors[i];
189 hasColor = hasColor || (m_gbColors[i] & 0xFF000000);
190 }
191 bool hasOverride = gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT;
192 hasOverride = hasOverride || hasColor;
193 if (hasOverride) {
194 m_controller->setOverride(std::move(gb));
195 } else {
196 m_controller->clearOverride();
197 }
198 }
199#endif
200}
201
202void OverrideView::gameStarted() {
203 CoreController::Interrupter interrupter(m_controller);
204 mCoreThread* thread = m_controller->thread();
205
206 m_ui.tabWidget->setEnabled(false);
207 m_recheck.start();
208
209 switch (thread->core->platform(thread->core)) {
210#ifdef M_CORE_GBA
211 case PLATFORM_GBA: {
212 m_ui.tabWidget->setCurrentWidget(m_ui.tabGBA);
213 GBA* gba = static_cast<GBA*>(thread->core->board);
214 m_ui.savetype->setCurrentIndex(gba->memory.savedata.type + 1);
215 m_ui.hwRTC->setChecked(gba->memory.hw.devices & HW_RTC);
216 m_ui.hwGyro->setChecked(gba->memory.hw.devices & HW_GYRO);
217 m_ui.hwLight->setChecked(gba->memory.hw.devices & HW_LIGHT_SENSOR);
218 m_ui.hwTilt->setChecked(gba->memory.hw.devices & HW_TILT);
219 m_ui.hwRumble->setChecked(gba->memory.hw.devices & HW_RUMBLE);
220 m_ui.hwGBPlayer->setChecked(gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
221
222 if (gba->idleLoop != IDLE_LOOP_NONE) {
223 m_ui.idleLoop->setText(QString::number(gba->idleLoop, 16));
224 } else {
225 m_ui.idleLoop->clear();
226 }
227 break;
228 }
229#endif
230#ifdef M_CORE_GB
231 case PLATFORM_GB: {
232 m_ui.tabWidget->setCurrentWidget(m_ui.tabGB);
233 GB* gb = static_cast<GB*>(thread->core->board);
234 int mbc = s_mbcList.indexOf(gb->memory.mbcType);
235 if (mbc >= 0) {
236 m_ui.mbc->setCurrentIndex(mbc);
237 } else {
238 m_ui.mbc->setCurrentIndex(0);
239 }
240 int model = s_gbModelList.indexOf(gb->model);
241 if (model >= 0) {
242 m_ui.gbModel->setCurrentIndex(model);
243 } else {
244 m_ui.gbModel->setCurrentIndex(0);
245 }
246 break;
247 }
248#endif
249 case PLATFORM_NONE:
250 break;
251 }
252
253 if (m_savePending) {
254 m_savePending = false;
255 saveOverride();
256 }
257}
258
259void OverrideView::gameStopped() {
260 m_recheck.stop();
261 m_controller.reset();
262 m_ui.tabWidget->setEnabled(true);
263 m_ui.savetype->setCurrentIndex(0);
264 m_ui.idleLoop->clear();
265
266 m_ui.mbc->setCurrentIndex(0);
267 m_ui.gbModel->setCurrentIndex(0);
268}