src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#ifdef M_CORE_GB
56#include <mgba/internal/gb/gb.h>
57#include <mgba/internal/gb/video.h>
58#endif
59#ifdef M_CORE_GBA
60#include <mgba/internal/gba/gba.h>
61#include <mgba/internal/gba/video.h>
62#endif
63#include <mgba/feature/commandline.h>
64#include "feature/sqlite3/no-intro.h"
65#include <mgba-util/vfs.h>
66
67using namespace QGBA;
68
69Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
70 : QMainWindow(parent)
71 , m_manager(manager)
72 , m_logView(new LogView(&m_log))
73 , m_screenWidget(new WindowBackground())
74 , m_config(config)
75 , m_inputController(playerId, this)
76 , m_shortcutController(new ShortcutController(this))
77{
78 setFocusPolicy(Qt::StrongFocus);
79 setAcceptDrops(true);
80 setAttribute(Qt::WA_DeleteOnClose);
81 updateTitle();
82 reloadDisplayDriver();
83
84 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
85 m_logo = m_logo; // Free memory left over in old pixmap
86
87#if defined(M_CORE_GBA)
88 float i = 2;
89#elif defined(M_CORE_GB)
90 float i = 3;
91#endif
92 QVariant multiplier = m_config->getOption("scaleMultiplier");
93 if (!multiplier.isNull()) {
94 m_savedScale = multiplier.toInt();
95 i = m_savedScale;
96 }
97#ifdef USE_SQLITE3
98 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
99 ConfigOption* showLibrary = m_config->addOption("showLibrary");
100 showLibrary->connect([this](const QVariant& value) {
101 if (value.toBool()) {
102 if (m_controller) {
103 m_screenWidget->layout()->addWidget(m_libraryView);
104 } else {
105 attachWidget(m_libraryView);
106 }
107 } else {
108 detachWidget(m_libraryView);
109 }
110 }, this);
111 m_config->updateOption("showLibrary");
112 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
113 libraryStyle->connect([this](const QVariant& value) {
114 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
115 }, this);
116 m_config->updateOption("libraryStyle");
117
118 connect(m_libraryView, &LibraryController::startGame, [this]() {
119 VFile* output = m_libraryView->selectedVFile();
120 if (output) {
121 QPair<QString, QString> path = m_libraryView->selectedPath();
122 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
123 }
124 });
125#endif
126#if defined(M_CORE_GBA)
127 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
128#elif defined(M_CORE_GB)
129 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
130#endif
131 m_screenWidget->setPixmap(m_logo);
132 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
133 m_screenWidget->setLockIntegerScaling(false);
134 m_screenWidget->setLockAspectRatio(true);
135 setCentralWidget(m_screenWidget);
136
137 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
138 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
139 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
140 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
141
142 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144 m_focusCheck.setInterval(200);
145
146 m_shortcutController->setConfigController(m_config);
147 setupMenu(menuBar());
148}
149
150Window::~Window() {
151 delete m_logView;
152
153#ifdef USE_FFMPEG
154 delete m_videoView;
155#endif
156
157#ifdef USE_MAGICK
158 delete m_gifView;
159#endif
160
161#ifdef USE_SQLITE3
162 delete m_libraryView;
163#endif
164}
165
166void Window::argumentsPassed(mArguments* args) {
167 loadConfig();
168
169 if (args->fname) {
170 setController(m_manager->loadGame(args->fname), args->fname);
171 }
172
173#ifdef USE_GDB_STUB
174 if (args->debuggerType == DEBUGGER_GDB) {
175 if (!m_gdbController) {
176 m_gdbController = new GDBController(this);
177 m_gdbController->listen();
178 }
179 }
180#endif
181}
182
183void Window::resizeFrame(const QSize& size) {
184 QSize newSize(size);
185 m_screenWidget->setSizeHint(newSize);
186 newSize -= m_screenWidget->size();
187 newSize += this->size();
188 resize(newSize);
189}
190
191void Window::setConfig(ConfigController* config) {
192 m_config = config;
193}
194
195void Window::loadConfig() {
196 const mCoreOptions* opts = m_config->options();
197 reloadConfig();
198
199 if (opts->width && opts->height) {
200 resizeFrame(QSize(opts->width, opts->height));
201 }
202
203 if (opts->fullscreen) {
204 enterFullScreen();
205 }
206
207 m_mruFiles = m_config->getMRU();
208 updateMRU();
209
210 m_inputController.setConfiguration(m_config);
211}
212
213void Window::reloadConfig() {
214 const mCoreOptions* opts = m_config->options();
215
216 m_log.setLevels(opts->logLevel);
217
218 if (m_controller) {
219 m_controller->loadConfig(m_config);
220 if (m_audioProcessor) {
221 m_audioProcessor->setBufferSamples(opts->audioBuffers);
222 m_audioProcessor->requestSampleRate(opts->sampleRate);
223 }
224 }
225 m_display->lockAspectRatio(opts->lockAspectRatio);
226 m_display->filter(opts->resampleVideo);
227
228 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
229}
230
231void Window::saveConfig() {
232 m_inputController.saveConfiguration();
233 m_config->write();
234}
235
236QString Window::getFilters() const {
237 QStringList filters;
238 QStringList formats;
239
240#ifdef M_CORE_GBA
241 QStringList gbaFormats{
242 "*.gba",
243#if defined(USE_LIBZIP) || defined(USE_ZLIB)
244 "*.zip",
245#endif
246#ifdef USE_LZMA
247 "*.7z",
248#endif
249 "*.agb",
250 "*.mb",
251 "*.rom",
252 "*.bin"};
253 formats.append(gbaFormats);
254 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
255#endif
256
257#ifdef M_CORE_GB
258 QStringList gbFormats{
259 "*.gb",
260 "*.gbc",
261#if defined(USE_LIBZIP) || defined(USE_ZLIB)
262 "*.zip",
263#endif
264#ifdef USE_LZMA
265 "*.7z",
266#endif
267 "*.rom",
268 "*.bin"};
269 formats.append(gbFormats);
270 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
271#endif
272
273 formats.removeDuplicates();
274 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
275 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
276 return filters.join(";;");
277}
278
279QString Window::getFiltersArchive() const {
280 QStringList filters;
281
282 QStringList formats{
283#if defined(USE_LIBZIP) || defined(USE_ZLIB)
284 "*.zip",
285#endif
286#ifdef USE_LZMA
287 "*.7z",
288#endif
289 };
290 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
291 return filters.join(";;");
292}
293
294void Window::selectROM() {
295 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
296 if (!filename.isEmpty()) {
297 setController(m_manager->loadGame(filename), filename);
298 }
299}
300
301#ifdef USE_SQLITE3
302void Window::selectROMInArchive() {
303 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
304 if (filename.isEmpty()) {
305 return;
306 }
307 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
308 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
309 VFile* output = archiveInspector->selectedVFile();
310 QPair<QString, QString> path = archiveInspector->selectedPath();
311 if (output) {
312 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
313 }
314 archiveInspector->close();
315 });
316 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
317 archiveInspector->show();
318}
319
320void Window::addDirToLibrary() {
321 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
322 if (filename.isEmpty()) {
323 return;
324 }
325 m_libraryView->addDirectory(filename);
326}
327#endif
328
329void Window::replaceROM() {
330 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
331 if (!filename.isEmpty()) {
332 m_controller->replaceGame(filename);
333 }
334}
335
336void Window::selectSave(bool temporary) {
337 QStringList formats{"*.sav"};
338 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
339 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
340 if (!filename.isEmpty()) {
341 m_controller->loadSave(filename, temporary);
342 }
343}
344
345void Window::multiplayerChanged() {
346 if (!m_controller) {
347 return;
348 }
349 int attached = 1;
350 MultiplayerController* multiplayer = m_controller->multiplayerController();
351 if (multiplayer) {
352 attached = multiplayer->attached();
353 }
354 for (QAction* action : m_nonMpActions) {
355 action->setDisabled(attached > 1);
356 }
357}
358
359void Window::selectPatch() {
360 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
361 if (!filename.isEmpty()) {
362 if (m_controller) {
363 m_controller->loadPatch(filename);
364 } else {
365 m_pendingPatch = filename;
366 }
367 }
368}
369
370void Window::openView(QWidget* widget) {
371 connect(this, &Window::shutdown, widget, &QWidget::close);
372 widget->setAttribute(Qt::WA_DeleteOnClose);
373 widget->show();
374}
375
376void Window::loadCamImage() {
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
378 if (!filename.isEmpty()) {
379 m_inputController.loadCamImage(filename);
380 }
381}
382
383void Window::importSharkport() {
384 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
385 if (!filename.isEmpty()) {
386 m_controller->importSharkport(filename);
387 }
388}
389
390void Window::exportSharkport() {
391 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
392 if (!filename.isEmpty()) {
393 m_controller->exportSharkport(filename);
394 }
395}
396
397void Window::openSettingsWindow() {
398 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
399#if defined(BUILD_GL) || defined(BUILD_GLES)
400 if (m_display->supportsShaders()) {
401 settingsWindow->setShaderSelector(m_shaderView.get());
402 }
403#endif
404 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
405 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
406 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
407 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
408 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
409 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
410 openView(settingsWindow);
411}
412
413void Window::startVideoLog() {
414 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
415 if (!filename.isEmpty()) {
416 m_controller->startVideoLog(filename);
417 }
418}
419
420template <typename T, typename... A>
421std::function<void()> Window::openTView(A... arg) {
422 return [=]() {
423 T* view = new T(arg...);
424 openView(view);
425 };
426}
427
428
429template <typename T, typename... A>
430std::function<void()> Window::openControllerTView(A... arg) {
431 return [=]() {
432 T* view = new T(m_controller, arg...);
433 openView(view);
434 };
435}
436
437#ifdef USE_FFMPEG
438void Window::openVideoWindow() {
439 if (!m_videoView) {
440 m_videoView = new VideoView();
441 if (m_controller) {
442 m_videoView->setController(m_controller);
443 }
444 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
445 }
446 m_videoView->show();
447}
448#endif
449
450#ifdef USE_MAGICK
451void Window::openGIFWindow() {
452 if (!m_gifView) {
453 m_gifView = new GIFView();
454 if (m_controller) {
455 m_gifView->setController(m_controller);
456 }
457 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
458 }
459 m_gifView->show();
460}
461#endif
462
463#ifdef USE_GDB_STUB
464void Window::gdbOpen() {
465 if (!m_gdbController) {
466 m_gdbController = new GDBController(this);
467 }
468 GDBWindow* window = new GDBWindow(m_gdbController);
469 m_gdbController->setController(m_controller);
470 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
471 openView(window);
472}
473#endif
474
475#ifdef USE_DEBUGGERS
476void Window::consoleOpen() {
477 if (!m_console) {
478 m_console = new DebuggerConsoleController(this);
479 }
480 DebuggerConsole* window = new DebuggerConsole(m_console);
481 if (m_controller) {
482 m_console->setController(m_controller);
483 }
484 openView(window);
485}
486#endif
487
488void Window::keyPressEvent(QKeyEvent* event) {
489 if (event->isAutoRepeat()) {
490 QWidget::keyPressEvent(event);
491 return;
492 }
493 GBAKey key = m_inputController.mapKeyboard(event->key());
494 if (key == GBA_KEY_NONE) {
495 QWidget::keyPressEvent(event);
496 return;
497 }
498 if (m_controller) {
499 m_controller->addKey(key);
500 }
501 event->accept();
502}
503
504void Window::keyReleaseEvent(QKeyEvent* event) {
505 if (event->isAutoRepeat()) {
506 QWidget::keyReleaseEvent(event);
507 return;
508 }
509 GBAKey key = m_inputController.mapKeyboard(event->key());
510 if (key == GBA_KEY_NONE) {
511 QWidget::keyPressEvent(event);
512 return;
513 }
514 if (m_controller) {
515 m_controller->clearKey(key);
516 }
517 event->accept();
518}
519
520void Window::resizeEvent(QResizeEvent* event) {
521 if (!isFullScreen()) {
522 m_config->setOption("height", m_screenWidget->height());
523 m_config->setOption("width", m_screenWidget->width());
524 }
525
526 int factor = 0;
527 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
528 if (m_controller) {
529 size = m_controller->screenDimensions();
530 }
531 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
532 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
533 factor = m_screenWidget->width() / size.width();
534 } else {
535 m_savedScale = 0;
536 }
537 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
538 bool enableSignals = iter.value()->blockSignals(true);
539 iter.value()->setChecked(iter.key() == factor);
540 iter.value()->blockSignals(enableSignals);
541 }
542
543 m_config->setOption("fullscreen", isFullScreen());
544}
545
546void Window::showEvent(QShowEvent* event) {
547 if (m_wasOpened) {
548 return;
549 }
550 m_wasOpened = true;
551 resizeFrame(m_screenWidget->sizeHint());
552 QVariant windowPos = m_config->getQtOption("windowPos");
553 if (!windowPos.isNull()) {
554 move(windowPos.toPoint());
555 } else {
556 QRect rect = frameGeometry();
557 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
558 move(rect.topLeft());
559 }
560 if (m_fullscreenOnStart) {
561 enterFullScreen();
562 m_fullscreenOnStart = false;
563 }
564 if (m_display) {
565 reloadDisplayDriver();
566 }
567}
568
569void Window::closeEvent(QCloseEvent* event) {
570 emit shutdown();
571 m_config->setQtOption("windowPos", pos());
572
573 if (m_savedScale > 0) {
574 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
575 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
576 }
577 saveConfig();
578 QMainWindow::closeEvent(event);
579}
580
581void Window::focusInEvent(QFocusEvent*) {
582 m_display->forceDraw();
583}
584
585void Window::focusOutEvent(QFocusEvent*) {
586}
587
588void Window::dragEnterEvent(QDragEnterEvent* event) {
589 if (event->mimeData()->hasFormat("text/uri-list")) {
590 event->acceptProposedAction();
591 }
592}
593
594void Window::dropEvent(QDropEvent* event) {
595 QString uris = event->mimeData()->data("text/uri-list");
596 uris = uris.trimmed();
597 if (uris.contains("\n")) {
598 // Only one file please
599 return;
600 }
601 QUrl url(uris);
602 if (!url.isLocalFile()) {
603 // No remote loading
604 return;
605 }
606 event->accept();
607 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
608}
609
610void Window::mouseDoubleClickEvent(QMouseEvent* event) {
611 if (event->button() != Qt::LeftButton) {
612 return;
613 }
614 toggleFullScreen();
615}
616
617void Window::enterFullScreen() {
618 if (!isVisible()) {
619 m_fullscreenOnStart = true;
620 return;
621 }
622 if (isFullScreen()) {
623 return;
624 }
625 showFullScreen();
626#ifndef Q_OS_MAC
627 if (m_controller && !m_controller->isPaused()) {
628 menuBar()->hide();
629 }
630#endif
631}
632
633void Window::exitFullScreen() {
634 if (!isFullScreen()) {
635 return;
636 }
637 m_screenWidget->unsetCursor();
638 menuBar()->show();
639 showNormal();
640}
641
642void Window::toggleFullScreen() {
643 if (isFullScreen()) {
644 exitFullScreen();
645 } else {
646 enterFullScreen();
647 }
648}
649
650void Window::gameStarted() {
651 for (QAction* action : m_gameActions) {
652 action->setDisabled(false);
653 }
654#ifdef M_CORE_GBA
655 for (QAction* action : m_gbaActions) {
656 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
657 }
658#endif
659 multiplayerChanged();
660 updateTitle();
661 QSize size = m_controller->screenDimensions();
662 m_display->setMinimumSize(size);
663 m_screenWidget->setMinimumSize(m_display->minimumSize());
664 m_screenWidget->setDimensions(size.width(), size.height());
665 m_config->updateOption("lockIntegerScaling");
666 m_config->updateOption("lockAspectRatio");
667 if (m_savedScale > 0) {
668 resizeFrame(size * m_savedScale);
669 }
670 attachWidget(m_display.get());
671
672#ifndef Q_OS_MAC
673 if (isFullScreen()) {
674 menuBar()->hide();
675 }
676#endif
677
678 m_hitUnimplementedBiosCall = false;
679 m_fpsTimer.start();
680 m_focusCheck.start();
681 if (m_display->underMouse()) {
682 m_screenWidget->setCursor(Qt::BlankCursor);
683 }
684
685 CoreController::Interrupter interrupter(m_controller, true);
686 mCore* core = m_controller->thread()->core;
687 m_videoLayers->clear();
688 m_audioChannels->clear();
689 const mCoreChannelInfo* videoLayers;
690 const mCoreChannelInfo* audioChannels;
691 size_t nVideo = core->listVideoLayers(core, &videoLayers);
692 size_t nAudio = core->listAudioChannels(core, &audioChannels);
693
694 if (nVideo) {
695 for (size_t i = 0; i < nVideo; ++i) {
696 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
697 action->setCheckable(true);
698 action->setChecked(true);
699 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
700 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
701 });
702 m_videoLayers->addAction(action);
703 }
704 }
705 if (nAudio) {
706 for (size_t i = 0; i < nAudio; ++i) {
707 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
708 action->setCheckable(true);
709 action->setChecked(true);
710 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
711 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
712 });
713 m_audioChannels->addAction(action);
714 }
715 }
716 m_display->startDrawing(m_controller);
717
718 reloadAudioDriver();
719}
720
721void Window::gameStopped() {
722#ifdef M_CORE_GBA
723 for (QAction* action : m_gbaActions) {
724 action->setDisabled(false);
725 }
726#endif
727 for (QAction* action : m_gameActions) {
728 action->setDisabled(true);
729 }
730 setWindowFilePath(QString());
731 updateTitle();
732 detachWidget(m_display.get());
733 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
734 m_screenWidget->setLockIntegerScaling(false);
735 m_screenWidget->setLockAspectRatio(true);
736 m_screenWidget->setPixmap(m_logo);
737 m_screenWidget->unsetCursor();
738#ifdef M_CORE_GB
739 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
740#elif defined(M_CORE_GBA)
741 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
742#endif
743 m_screenWidget->setMinimumSize(m_display->minimumSize());
744
745 m_videoLayers->clear();
746 m_audioChannels->clear();
747
748 m_fpsTimer.stop();
749 m_focusCheck.stop();
750
751 emit paused(false);
752}
753
754void Window::gameCrashed(const QString& errorMessage) {
755 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
756 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
757 QMessageBox::Ok, this, Qt::Sheet);
758 crash->setAttribute(Qt::WA_DeleteOnClose);
759 crash->show();
760 m_controller->stop();
761}
762
763void Window::gameFailed() {
764 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
765 tr("Could not load game. Are you sure it's in the correct format?"),
766 QMessageBox::Ok, this, Qt::Sheet);
767 fail->setAttribute(Qt::WA_DeleteOnClose);
768 fail->show();
769}
770
771void Window::unimplementedBiosCall(int call) {
772 if (m_hitUnimplementedBiosCall) {
773 return;
774 }
775 m_hitUnimplementedBiosCall = true;
776
777 QMessageBox* fail = new QMessageBox(
778 QMessageBox::Warning, tr("Unimplemented BIOS call"),
779 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
780 QMessageBox::Ok, this, Qt::Sheet);
781 fail->setAttribute(Qt::WA_DeleteOnClose);
782 fail->show();
783}
784
785void Window::reloadDisplayDriver() {
786 if (m_controller) {
787 m_display->stopDrawing();
788 detachWidget(m_display.get());
789 }
790 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
791#if defined(BUILD_GL) || defined(BUILD_GLES)
792 m_shaderView.reset();
793 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
794#endif
795 m_screenWidget->setMinimumSize(m_display->minimumSize());
796 m_screenWidget->setSizePolicy(m_display->sizePolicy());
797 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
798 connect(m_display.get(), &Display::hideCursor, [this]() {
799 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
800 m_screenWidget->setCursor(Qt::BlankCursor);
801 }
802 });
803 connect(m_display.get(), &Display::showCursor, [this]() {
804 m_screenWidget->unsetCursor();
805 });
806
807 const mCoreOptions* opts = m_config->options();
808 m_display->lockAspectRatio(opts->lockAspectRatio);
809 m_display->filter(opts->resampleVideo);
810#if defined(BUILD_GL) || defined(BUILD_GLES)
811 if (opts->shader) {
812 struct VDir* shader = VDirOpen(opts->shader);
813 if (shader && m_display->supportsShaders()) {
814 m_display->setShaders(shader);
815 m_shaderView->refreshShaders();
816 shader->close(shader);
817 }
818 }
819#endif
820
821 if (m_controller) {
822 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
823 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
824 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
825 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
826 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
827 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
828 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
829
830 attachWidget(m_display.get());
831 m_display->startDrawing(m_controller);
832 }
833}
834
835void Window::reloadAudioDriver() {
836 if (!m_controller) {
837 return;
838 }
839 if (m_audioProcessor) {
840 m_audioProcessor->stop();
841 m_audioProcessor.reset();
842 }
843
844 const mCoreOptions* opts = m_config->options();
845 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
846 m_audioProcessor->setInput(m_controller);
847 m_audioProcessor->setBufferSamples(opts->audioBuffers);
848 m_audioProcessor->requestSampleRate(opts->sampleRate);
849 m_audioProcessor->start();
850 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
851}
852
853void Window::tryMakePortable() {
854 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
855 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
856 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
857 confirm->setAttribute(Qt::WA_DeleteOnClose);
858 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
859 confirm->show();
860}
861
862void Window::mustRestart() {
863 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
864 tr("Some changes will not take effect until the emulator is restarted."),
865 QMessageBox::Ok, this, Qt::Sheet);
866 dialog->setAttribute(Qt::WA_DeleteOnClose);
867 dialog->show();
868}
869
870void Window::recordFrame() {
871 m_frameList.append(QDateTime::currentDateTime());
872 while (m_frameList.count() > FRAME_LIST_SIZE) {
873 m_frameList.removeFirst();
874 }
875}
876
877void Window::showFPS() {
878 if (m_frameList.isEmpty()) {
879 updateTitle();
880 return;
881 }
882 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
883 float fps = (m_frameList.count() - 1) * 10000.f / interval;
884 fps = round(fps) / 10.f;
885 updateTitle(fps);
886}
887
888void Window::updateTitle(float fps) {
889 QString title;
890
891 if (m_controller) {
892 CoreController::Interrupter interrupter(m_controller);
893 const NoIntroDB* db = GBAApp::app()->gameDB();
894 NoIntroGame game{};
895 uint32_t crc32 = 0;
896 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
897
898 char gameTitle[17] = { '\0' };
899 mCore* core = m_controller->thread()->core;
900 core->getGameTitle(core, gameTitle);
901 title = gameTitle;
902
903#ifdef USE_SQLITE3
904 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
905 title = QLatin1String(game.name);
906 }
907#endif
908 MultiplayerController* multiplayer = m_controller->multiplayerController();
909 if (multiplayer && multiplayer->attached() > 1) {
910 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
911 for (QAction* action : m_nonMpActions) {
912 action->setDisabled(true);
913 }
914 } else {
915 for (QAction* action : m_nonMpActions) {
916 action->setDisabled(false);
917 }
918 }
919 }
920 if (title.isNull()) {
921 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
922 } else if (fps < 0) {
923 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
924 } else {
925 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
926 }
927}
928
929void Window::openStateWindow(LoadSave ls) {
930 if (m_stateWindow) {
931 return;
932 }
933 MultiplayerController* multiplayer = m_controller->multiplayerController();
934 if (multiplayer && multiplayer->attached() > 1) {
935 return;
936 }
937 bool wasPaused = m_controller->isPaused();
938 m_stateWindow = new LoadSaveState(m_controller);
939 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
940 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
941 detachWidget(m_stateWindow);
942 m_stateWindow = nullptr;
943 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
944 });
945 if (!wasPaused) {
946 m_controller->setPaused(true);
947 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
948 if (m_controller) {
949 m_controller->setPaused(false);
950 }
951 });
952 }
953 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
954 m_stateWindow->setMode(ls);
955 attachWidget(m_stateWindow);
956}
957
958void Window::setupMenu(QMenuBar* menubar) {
959 menubar->clear();
960 QMenu* fileMenu = menubar->addMenu(tr("&File"));
961 m_shortcutController->addMenu(fileMenu);
962 installEventFilter(m_shortcutController);
963 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
964 "loadROM");
965#ifdef USE_SQLITE3
966 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
967 "loadROMInArchive");
968 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
969 "addDirToLibrary");
970#endif
971
972 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
973 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
974 m_gameActions.append(loadTemporarySave);
975 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
976
977 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
978
979#ifdef M_CORE_GBA
980 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
981 connect(bootBIOS, &QAction::triggered, [this]() {
982 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
983 });
984 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
985#endif
986
987 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
988
989 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
990 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
991 m_gameActions.append(romInfo);
992 addControlledAction(fileMenu, romInfo, "romInfo");
993
994 m_mruMenu = fileMenu->addMenu(tr("Recent"));
995
996 fileMenu->addSeparator();
997
998 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
999
1000 fileMenu->addSeparator();
1001
1002 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1003 loadState->setShortcut(tr("F10"));
1004 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1005 m_gameActions.append(loadState);
1006 m_nonMpActions.append(loadState);
1007 addControlledAction(fileMenu, loadState, "loadState");
1008
1009 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1010 saveState->setShortcut(tr("Shift+F10"));
1011 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1012 m_gameActions.append(saveState);
1013 m_nonMpActions.append(saveState);
1014 addControlledAction(fileMenu, saveState, "saveState");
1015
1016 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1017 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1018 m_shortcutController->addMenu(quickLoadMenu);
1019 m_shortcutController->addMenu(quickSaveMenu);
1020
1021 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1022 connect(quickLoad, &QAction::triggered, [this] {
1023 m_controller->loadState();
1024 });
1025 m_gameActions.append(quickLoad);
1026 m_nonMpActions.append(quickLoad);
1027 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1028
1029 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1030 connect(quickLoad, &QAction::triggered, [this] {
1031 m_controller->saveState();
1032 });
1033 m_gameActions.append(quickSave);
1034 m_nonMpActions.append(quickSave);
1035 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1036
1037 quickLoadMenu->addSeparator();
1038 quickSaveMenu->addSeparator();
1039
1040 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1041 undoLoadState->setShortcut(tr("F11"));
1042 connect(undoLoadState, &QAction::triggered, [this]() {
1043 m_controller->loadBackupState();
1044 });
1045 m_gameActions.append(undoLoadState);
1046 m_nonMpActions.append(undoLoadState);
1047 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1048
1049 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1050 undoSaveState->setShortcut(tr("Shift+F11"));
1051 connect(undoSaveState, &QAction::triggered, [this]() {
1052 m_controller->saveBackupState();
1053 });
1054 m_gameActions.append(undoSaveState);
1055 m_nonMpActions.append(undoSaveState);
1056 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1057
1058 quickLoadMenu->addSeparator();
1059 quickSaveMenu->addSeparator();
1060
1061 int i;
1062 for (i = 1; i < 10; ++i) {
1063 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1064 quickLoad->setShortcut(tr("F%1").arg(i));
1065 connect(quickLoad, &QAction::triggered, [this, i]() {
1066 m_controller->loadState(i);
1067 });
1068 m_gameActions.append(quickLoad);
1069 m_nonMpActions.append(quickLoad);
1070 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1071
1072 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1073 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1074 connect(quickSave, &QAction::triggered, [this, i]() {
1075 m_controller->saveState(i);
1076 });
1077 m_gameActions.append(quickSave);
1078 m_nonMpActions.append(quickSave);
1079 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1080 }
1081
1082 fileMenu->addSeparator();
1083 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1084 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1085 addControlledAction(fileMenu, camImage, "loadCamImage");
1086
1087#ifdef M_CORE_GBA
1088 fileMenu->addSeparator();
1089 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1090 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1091 m_gameActions.append(importShark);
1092 m_gbaActions.append(importShark);
1093 addControlledAction(fileMenu, importShark, "importShark");
1094
1095 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1096 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1097 m_gameActions.append(exportShark);
1098 m_gbaActions.append(exportShark);
1099 addControlledAction(fileMenu, exportShark, "exportShark");
1100#endif
1101
1102 fileMenu->addSeparator();
1103 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1104 connect(m_multiWindow, &QAction::triggered, [this]() {
1105 GBAApp::app()->newWindow();
1106 });
1107 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1108
1109#ifndef Q_OS_MAC
1110 fileMenu->addSeparator();
1111#endif
1112
1113 QAction* about = new QAction(tr("About"), fileMenu);
1114 connect(about, &QAction::triggered, openTView<AboutScreen>());
1115 fileMenu->addAction(about);
1116
1117#ifndef Q_OS_MAC
1118 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1119#endif
1120
1121 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1122 m_shortcutController->addMenu(emulationMenu);
1123 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1124 reset->setShortcut(tr("Ctrl+R"));
1125 connect(reset, &QAction::triggered, [this]() {
1126 m_controller->reset();
1127 });
1128 m_gameActions.append(reset);
1129 addControlledAction(emulationMenu, reset, "reset");
1130
1131 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1132 connect(shutdown, &QAction::triggered, [this]() {
1133 m_controller->stop();
1134 });
1135 m_gameActions.append(shutdown);
1136 addControlledAction(emulationMenu, shutdown, "shutdown");
1137
1138#ifdef M_CORE_GBA
1139 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1140 connect(yank, &QAction::triggered, [this]() {
1141 m_controller->yankPak();
1142 });
1143 m_gameActions.append(yank);
1144 m_gbaActions.append(yank);
1145 addControlledAction(emulationMenu, yank, "yank");
1146#endif
1147 emulationMenu->addSeparator();
1148
1149 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1150 pause->setChecked(false);
1151 pause->setCheckable(true);
1152 pause->setShortcut(tr("Ctrl+P"));
1153 connect(pause, &QAction::triggered, [this](bool paused) {
1154 m_controller->setPaused(paused);
1155 });
1156 connect(this, &Window::paused, [pause](bool paused) {
1157 pause->setChecked(paused);
1158 });
1159 m_gameActions.append(pause);
1160 addControlledAction(emulationMenu, pause, "pause");
1161
1162 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1163 frameAdvance->setShortcut(tr("Ctrl+N"));
1164 connect(frameAdvance, &QAction::triggered, [this]() {
1165 m_controller->frameAdvance();
1166 });
1167 m_gameActions.append(frameAdvance);
1168 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1169
1170 emulationMenu->addSeparator();
1171
1172 m_shortcutController->addFunctions(emulationMenu, [this]() {
1173 if (m_controller) {
1174 m_controller->setFastForward(true);
1175 }
1176 }, [this]() {
1177 if (m_controller) {
1178 m_controller->setFastForward(false);
1179 }
1180 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1181
1182 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1183 turbo->setCheckable(true);
1184 turbo->setChecked(false);
1185 turbo->setShortcut(tr("Shift+Tab"));
1186 connect(turbo, &QAction::triggered, [this](bool value) {
1187 m_controller->forceFastForward(value);
1188 });
1189 addControlledAction(emulationMenu, turbo, "fastForward");
1190 m_gameActions.append(turbo);
1191
1192 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1193 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1194 ffspeed->connect([this](const QVariant& value) {
1195 reloadConfig();
1196 }, this);
1197 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1198 ffspeed->setValue(QVariant(-1.0f));
1199 ffspeedMenu->addSeparator();
1200 for (i = 2; i < 11; ++i) {
1201 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1202 }
1203 m_config->updateOption("fastForwardRatio");
1204
1205 m_shortcutController->addFunctions(emulationMenu, [this]() {
1206 if (m_controller) {
1207 m_controller->setRewinding(true);
1208 }
1209 }, [this]() {
1210 if (m_controller) {
1211 m_controller->setRewinding(false);
1212 }
1213 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1214
1215 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1216 rewind->setShortcut(tr("~"));
1217 connect(rewind, &QAction::triggered, [this]() {
1218 m_controller->rewind();
1219 });
1220 m_gameActions.append(rewind);
1221 m_nonMpActions.append(rewind);
1222 addControlledAction(emulationMenu, rewind, "rewind");
1223
1224 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1225 frameRewind->setShortcut(tr("Ctrl+B"));
1226 connect(frameRewind, &QAction::triggered, [this] () {
1227 m_controller->rewind(1);
1228 });
1229 m_gameActions.append(frameRewind);
1230 m_nonMpActions.append(frameRewind);
1231 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1232
1233 ConfigOption* videoSync = m_config->addOption("videoSync");
1234 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1235 videoSync->connect([this](const QVariant& value) {
1236 reloadConfig();
1237 }, this);
1238 m_config->updateOption("videoSync");
1239
1240 ConfigOption* audioSync = m_config->addOption("audioSync");
1241 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1242 audioSync->connect([this](const QVariant& value) {
1243 reloadConfig();
1244 }, this);
1245 m_config->updateOption("audioSync");
1246
1247 emulationMenu->addSeparator();
1248
1249 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1250 m_shortcutController->addMenu(solarMenu);
1251 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1252 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1253 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1254
1255 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1256 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1257 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1258
1259 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1260 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1261 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1262
1263 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1264 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1265 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1266
1267 solarMenu->addSeparator();
1268 for (int i = 0; i <= 10; ++i) {
1269 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1270 connect(setSolar, &QAction::triggered, [this, i]() {
1271 m_inputController.setLuminanceLevel(i);
1272 });
1273 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1274 }
1275
1276 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1277 m_shortcutController->addMenu(avMenu);
1278 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1279 m_shortcutController->addMenu(frameMenu, avMenu);
1280 for (int i = 1; i <= 6; ++i) {
1281 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1282 setSize->setCheckable(true);
1283 if (m_savedScale == i) {
1284 setSize->setChecked(true);
1285 }
1286 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1287 showNormal();
1288 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1289 if (m_controller) {
1290 size = m_controller->screenDimensions();
1291 }
1292 size *= i;
1293 m_savedScale = i;
1294 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1295 resizeFrame(size);
1296 bool enableSignals = setSize->blockSignals(true);
1297 setSize->setChecked(true);
1298 setSize->blockSignals(enableSignals);
1299 });
1300 m_frameSizes[i] = setSize;
1301 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1302 }
1303 QKeySequence fullscreenKeys;
1304#ifdef Q_OS_WIN
1305 fullscreenKeys = QKeySequence("Alt+Return");
1306#else
1307 fullscreenKeys = QKeySequence("Ctrl+F");
1308#endif
1309 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1310
1311 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1312 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1313 lockAspectRatio->connect([this](const QVariant& value) {
1314 m_display->lockAspectRatio(value.toBool());
1315 if (m_controller) {
1316 m_screenWidget->setLockAspectRatio(value.toBool());
1317 }
1318 }, this);
1319 m_config->updateOption("lockAspectRatio");
1320
1321 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1322 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1323 lockIntegerScaling->connect([this](const QVariant& value) {
1324 m_display->lockIntegerScaling(value.toBool());
1325 if (m_controller) {
1326 m_screenWidget->setLockIntegerScaling(value.toBool());
1327 }
1328 }, this);
1329 m_config->updateOption("lockIntegerScaling");
1330
1331 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1332 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1333 resampleVideo->connect([this](const QVariant& value) {
1334 m_display->filter(value.toBool());
1335 }, this);
1336 m_config->updateOption("resampleVideo");
1337
1338 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1339 ConfigOption* skip = m_config->addOption("frameskip");
1340 skip->connect([this](const QVariant& value) {
1341 reloadConfig();
1342 }, this);
1343 for (int i = 0; i <= 10; ++i) {
1344 skip->addValue(QString::number(i), i, skipMenu);
1345 }
1346 m_config->updateOption("frameskip");
1347
1348 avMenu->addSeparator();
1349
1350 ConfigOption* mute = m_config->addOption("mute");
1351 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1352 mute->connect([this](const QVariant& value) {
1353 reloadConfig();
1354 }, this);
1355 m_config->updateOption("mute");
1356 addControlledAction(avMenu, muteAction, "mute");
1357
1358 QMenu* target = avMenu->addMenu(tr("FPS target"));
1359 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1360 fpsTargetOption->connect([this](const QVariant& value) {
1361 reloadConfig();
1362 }, this);
1363 fpsTargetOption->addValue(tr("15"), 15, target);
1364 fpsTargetOption->addValue(tr("30"), 30, target);
1365 fpsTargetOption->addValue(tr("45"), 45, target);
1366 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1367 fpsTargetOption->addValue(tr("60"), 60, target);
1368 fpsTargetOption->addValue(tr("90"), 90, target);
1369 fpsTargetOption->addValue(tr("120"), 120, target);
1370 fpsTargetOption->addValue(tr("240"), 240, target);
1371 m_config->updateOption("fpsTarget");
1372
1373 avMenu->addSeparator();
1374
1375#ifdef USE_PNG
1376 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1377 screenshot->setShortcut(tr("F12"));
1378 connect(screenshot, &QAction::triggered, [this]() {
1379 m_controller->screenshot();
1380 });
1381 m_gameActions.append(screenshot);
1382 addControlledAction(avMenu, screenshot, "screenshot");
1383#endif
1384
1385#ifdef USE_FFMPEG
1386 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1387 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1388 addControlledAction(avMenu, recordOutput, "recordOutput");
1389 m_gameActions.append(recordOutput);
1390#endif
1391
1392#ifdef USE_MAGICK
1393 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1394 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1395 addControlledAction(avMenu, recordGIF, "recordGIF");
1396#endif
1397
1398 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1399 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1400 addControlledAction(avMenu, recordVL, "recordVL");
1401 m_gameActions.append(recordVL);
1402
1403 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1404 connect(stopVL, &QAction::triggered, [this]() {
1405 m_controller->endVideoLog();
1406 });
1407 addControlledAction(avMenu, stopVL, "stopVL");
1408 m_gameActions.append(stopVL);
1409
1410#ifdef M_CORE_GB
1411 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1412 connect(gbPrint, &QAction::triggered, [this]() {
1413 PrinterView* view = new PrinterView(m_controller);
1414 openView(view);
1415 m_controller->attachPrinter();
1416
1417 });
1418 addControlledAction(avMenu, gbPrint, "gbPrint");
1419 m_gameActions.append(gbPrint);
1420#endif
1421
1422 avMenu->addSeparator();
1423 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1424 m_shortcutController->addMenu(m_videoLayers, avMenu);
1425
1426 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1427 m_shortcutController->addMenu(m_audioChannels, avMenu);
1428
1429 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1430 m_shortcutController->addMenu(toolsMenu);
1431 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1432 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1433 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1434
1435 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1436 connect(overrides, &QAction::triggered, [this]() {
1437 if (!m_overrideView) {
1438 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1439 if (m_controller) {
1440 m_overrideView->setController(m_controller);
1441 }
1442 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1443 }
1444 m_overrideView->show();
1445 m_overrideView->recheck();
1446 });
1447 addControlledAction(toolsMenu, overrides, "overrideWindow");
1448
1449 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1450 connect(sensors, &QAction::triggered, [this]() {
1451 if (!m_sensorView) {
1452 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1453 if (m_controller) {
1454 m_sensorView->setController(m_controller);
1455 }
1456 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1457 }
1458 m_sensorView->show();
1459 });
1460 addControlledAction(toolsMenu, sensors, "sensorWindow");
1461
1462 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1463 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1464 m_gameActions.append(cheats);
1465 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1466
1467 toolsMenu->addSeparator();
1468 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1469 "settings");
1470
1471 toolsMenu->addSeparator();
1472
1473#ifdef USE_DEBUGGERS
1474 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1475 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1476 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1477#endif
1478
1479#ifdef USE_GDB_STUB
1480 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1481 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1482 m_gbaActions.append(gdbWindow);
1483 m_gameActions.append(gdbWindow);
1484 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1485#endif
1486 toolsMenu->addSeparator();
1487
1488 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1489 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1490 m_gameActions.append(paletteView);
1491 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1492
1493 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1494 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1495 m_gameActions.append(objView);
1496 addControlledAction(toolsMenu, objView, "spriteWindow");
1497
1498 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1499 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1500 m_gameActions.append(tileView);
1501 addControlledAction(toolsMenu, tileView, "tileWindow");
1502
1503 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1504 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1505 m_gameActions.append(mapView);
1506 addControlledAction(toolsMenu, mapView, "mapWindow");
1507
1508 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1509 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1510 m_gameActions.append(memoryView);
1511 addControlledAction(toolsMenu, memoryView, "memoryView");
1512
1513 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1514 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1515 m_gameActions.append(memorySearch);
1516 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1517
1518#ifdef M_CORE_GBA
1519 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1520 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1521 m_gameActions.append(ioViewer);
1522 m_gbaActions.append(ioViewer);
1523 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1524#endif
1525
1526 ConfigOption* skipBios = m_config->addOption("skipBios");
1527 skipBios->connect([this](const QVariant& value) {
1528 reloadConfig();
1529 }, this);
1530
1531 ConfigOption* useBios = m_config->addOption("useBios");
1532 useBios->connect([this](const QVariant& value) {
1533 reloadConfig();
1534 }, this);
1535
1536 ConfigOption* buffers = m_config->addOption("audioBuffers");
1537 buffers->connect([this](const QVariant& value) {
1538 reloadConfig();
1539 }, this);
1540
1541 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1542 sampleRate->connect([this](const QVariant& value) {
1543 reloadConfig();
1544 }, this);
1545
1546 ConfigOption* volume = m_config->addOption("volume");
1547 volume->connect([this](const QVariant& value) {
1548 reloadConfig();
1549 }, this);
1550
1551 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1552 rewindEnable->connect([this](const QVariant& value) {
1553 reloadConfig();
1554 }, this);
1555
1556 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1557 rewindBufferCapacity->connect([this](const QVariant& value) {
1558 reloadConfig();
1559 }, this);
1560
1561 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1562 rewindBufferCapacity->connect([this](const QVariant& value) {
1563 reloadConfig();
1564 }, this);
1565
1566 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1567 allowOpposingDirections->connect([this](const QVariant& value) {
1568 reloadConfig();
1569 }, this);
1570
1571 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1572 saveStateExtdata->connect([this](const QVariant& value) {
1573 reloadConfig();
1574 }, this);
1575
1576 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1577 loadStateExtdata->connect([this](const QVariant& value) {
1578 reloadConfig();
1579 }, this);
1580
1581 ConfigOption* preload = m_config->addOption("preload");
1582 preload->connect([this](const QVariant& value) {
1583 m_manager->setPreload(value.toBool());
1584 }, this);
1585 m_config->updateOption("preload");
1586
1587 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1588 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1589 exitFullScreen->setShortcut(QKeySequence("Esc"));
1590 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1591
1592 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1593 m_shortcutController->addMenu(autofireMenu);
1594
1595 m_shortcutController->addFunctions(autofireMenu, [this]() {
1596 m_controller->setAutofire(GBA_KEY_A, true);
1597 }, [this]() {
1598 m_controller->setAutofire(GBA_KEY_A, false);
1599 }, QKeySequence(), tr("Autofire A"), "autofireA");
1600
1601 m_shortcutController->addFunctions(autofireMenu, [this]() {
1602 m_controller->setAutofire(GBA_KEY_B, true);
1603 }, [this]() {
1604 m_controller->setAutofire(GBA_KEY_B, false);
1605 }, QKeySequence(), tr("Autofire B"), "autofireB");
1606
1607 m_shortcutController->addFunctions(autofireMenu, [this]() {
1608 m_controller->setAutofire(GBA_KEY_L, true);
1609 }, [this]() {
1610 m_controller->setAutofire(GBA_KEY_L, false);
1611 }, QKeySequence(), tr("Autofire L"), "autofireL");
1612
1613 m_shortcutController->addFunctions(autofireMenu, [this]() {
1614 m_controller->setAutofire(GBA_KEY_R, true);
1615 }, [this]() {
1616 m_controller->setAutofire(GBA_KEY_R, false);
1617 }, QKeySequence(), tr("Autofire R"), "autofireR");
1618
1619 m_shortcutController->addFunctions(autofireMenu, [this]() {
1620 m_controller->setAutofire(GBA_KEY_START, true);
1621 }, [this]() {
1622 m_controller->setAutofire(GBA_KEY_START, false);
1623 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1624
1625 m_shortcutController->addFunctions(autofireMenu, [this]() {
1626 m_controller->setAutofire(GBA_KEY_SELECT, true);
1627 }, [this]() {
1628 m_controller->setAutofire(GBA_KEY_SELECT, false);
1629 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1630
1631 m_shortcutController->addFunctions(autofireMenu, [this]() {
1632 m_controller->setAutofire(GBA_KEY_UP, true);
1633 }, [this]() {
1634 m_controller->setAutofire(GBA_KEY_UP, false);
1635 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1636
1637 m_shortcutController->addFunctions(autofireMenu, [this]() {
1638 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1639 }, [this]() {
1640 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1641 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1642
1643 m_shortcutController->addFunctions(autofireMenu, [this]() {
1644 m_controller->setAutofire(GBA_KEY_DOWN, true);
1645 }, [this]() {
1646 m_controller->setAutofire(GBA_KEY_DOWN, false);
1647 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1648
1649 m_shortcutController->addFunctions(autofireMenu, [this]() {
1650 m_controller->setAutofire(GBA_KEY_LEFT, true);
1651 }, [this]() {
1652 m_controller->setAutofire(GBA_KEY_LEFT, false);
1653 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1654
1655 for (QAction* action : m_gameActions) {
1656 action->setDisabled(true);
1657 }
1658}
1659
1660void Window::attachWidget(QWidget* widget) {
1661 m_screenWidget->layout()->addWidget(widget);
1662 m_screenWidget->unsetCursor();
1663 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1664}
1665
1666void Window::detachWidget(QWidget* widget) {
1667 m_screenWidget->layout()->removeWidget(widget);
1668}
1669
1670void Window::appendMRU(const QString& fname) {
1671 int index = m_mruFiles.indexOf(fname);
1672 if (index >= 0) {
1673 m_mruFiles.removeAt(index);
1674 }
1675 m_mruFiles.prepend(fname);
1676 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1677 m_mruFiles.removeLast();
1678 }
1679 updateMRU();
1680}
1681
1682void Window::updateMRU() {
1683 if (!m_mruMenu) {
1684 return;
1685 }
1686 for (QAction* action : m_mruMenu->actions()) {
1687 delete action;
1688 }
1689 m_mruMenu->clear();
1690 int i = 0;
1691 for (const QString& file : m_mruFiles) {
1692 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1693 item->setShortcut(QString("Ctrl+%1").arg(i));
1694 connect(item, &QAction::triggered, [this, file]() {
1695 setController(m_manager->loadGame(file), file);
1696 });
1697 m_mruMenu->addAction(item);
1698 ++i;
1699 }
1700 m_config->setMRU(m_mruFiles);
1701 m_config->write();
1702 m_mruMenu->setEnabled(i > 0);
1703}
1704
1705QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1706 addHiddenAction(menu, action, name);
1707 menu->addAction(action);
1708 return action;
1709}
1710
1711QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1712 m_shortcutController->addAction(menu, action, name);
1713 action->setShortcutContext(Qt::WidgetShortcut);
1714 addAction(action);
1715 return action;
1716}
1717
1718void Window::focusCheck() {
1719 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1720 return;
1721 }
1722 if (QGuiApplication::focusWindow() && m_autoresume) {
1723 m_controller->setPaused(false);
1724 m_autoresume = false;
1725 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1726 m_autoresume = true;
1727 m_controller->setPaused(true);
1728 }
1729}
1730
1731void Window::setController(CoreController* controller, const QString& fname) {
1732 if (!controller) {
1733 return;
1734 }
1735 if (!fname.isEmpty()) {
1736 setWindowFilePath(fname);
1737 appendMRU(fname);
1738 }
1739
1740 if (m_controller) {
1741 m_controller->disconnect(this);
1742 m_controller->stop();
1743 m_controller.reset();
1744 }
1745
1746 m_controller = std::shared_ptr<CoreController>(controller);
1747 m_inputController.recalibrateAxes();
1748 m_controller->setInputController(&m_inputController);
1749 m_controller->setLogger(&m_log);
1750
1751 connect(this, &Window::shutdown, [this]() {
1752 if (!m_controller) {
1753 return;
1754 }
1755 m_controller->stop();
1756 });
1757
1758 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1759 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1760 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1761 {
1762 connect(m_controller.get(), &CoreController::stopping, [this]() {
1763 m_controller.reset();
1764 });
1765 }
1766 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1767 connect(m_controller.get(), &CoreController::paused, [this]() {
1768 QSize size = m_controller->screenDimensions();
1769 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1770 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1771 QPixmap pixmap;
1772 pixmap.convertFromImage(currentImage);
1773 m_screenWidget->setPixmap(pixmap);
1774 emit paused(true);
1775 });
1776#ifndef Q_OS_MAC
1777 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1778 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1779 if(isFullScreen()) {
1780 menuBar()->hide();
1781 }
1782 });
1783#endif
1784
1785 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1786 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1787 emit paused(false);
1788 });
1789
1790 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1791 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1792 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1793 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1794 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1795 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1796 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1797
1798 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1799 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1800 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1801 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1802 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1803
1804 if (m_gdbController) {
1805 m_gdbController->setController(m_controller);
1806 }
1807
1808 if (m_console) {
1809 m_console->setController(m_controller);
1810 }
1811
1812#ifdef USE_MAGICK
1813 if (m_gifView) {
1814 m_gifView->setController(m_controller);
1815 }
1816#endif
1817
1818#ifdef USE_FFMPEG
1819 if (m_videoView) {
1820 m_videoView->setController(m_controller);
1821 }
1822#endif
1823
1824 if (m_sensorView) {
1825 m_sensorView->setController(m_controller);
1826 }
1827
1828 if (m_overrideView) {
1829 m_overrideView->setController(m_controller);
1830 }
1831
1832 if (!m_pendingPatch.isEmpty()) {
1833 m_controller->loadPatch(m_pendingPatch);
1834 m_pendingPatch = QString();
1835 }
1836
1837 m_controller->start();
1838 m_controller->loadConfig(m_config);
1839}
1840
1841WindowBackground::WindowBackground(QWidget* parent)
1842 : QLabel(parent)
1843{
1844 setLayout(new QStackedLayout());
1845 layout()->setContentsMargins(0, 0, 0, 0);
1846 setAlignment(Qt::AlignCenter);
1847}
1848
1849void WindowBackground::setSizeHint(const QSize& hint) {
1850 m_sizeHint = hint;
1851}
1852
1853QSize WindowBackground::sizeHint() const {
1854 return m_sizeHint;
1855}
1856
1857void WindowBackground::setDimensions(int width, int height) {
1858 m_aspectWidth = width;
1859 m_aspectHeight = height;
1860}
1861
1862void WindowBackground::setLockIntegerScaling(bool lock) {
1863 m_lockIntegerScaling = lock;
1864}
1865
1866void WindowBackground::setLockAspectRatio(bool lock) {
1867 m_lockAspectRatio = lock;
1868}
1869
1870void WindowBackground::paintEvent(QPaintEvent*) {
1871 const QPixmap* logo = pixmap();
1872 if (!logo) {
1873 return;
1874 }
1875 QPainter painter(this);
1876 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1877 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1878 QSize s = size();
1879 QSize ds = s;
1880 if (m_lockAspectRatio) {
1881 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1882 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1883 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1884 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1885 }
1886 }
1887 if (m_lockIntegerScaling) {
1888 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1889 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1890 }
1891 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1892 QRect full(origin, ds);
1893 painter.drawPixmap(full, *logo);
1894}