/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DisplayGL.h" #include #include extern "C" { #include "gba/supervisor/thread.h" } using namespace QGBA; DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent) : Display(parent) , m_isDrawing(false) , m_gl(new EmptyGLWidget(format, this)) , m_painter(new PainterGL(m_gl)) , m_drawThread(nullptr) , m_context(nullptr) { m_gl->setMouseTracking(true); m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work? } DisplayGL::~DisplayGL() { delete m_painter; } void DisplayGL::startDrawing(GBAThread* thread) { if (m_drawThread) { return; } m_isDrawing = true; m_painter->setContext(thread); m_painter->setMessagePainter(messagePainter()); m_context = thread; m_painter->resize(size()); m_gl->move(0, 0); m_drawThread = new QThread(this); m_drawThread->setObjectName("Painter Thread"); m_gl->context()->doneCurrent(); m_gl->context()->moveToThread(m_drawThread); m_painter->moveToThread(m_drawThread); connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start())); m_drawThread->start(); GBASyncSetVideoSync(&m_context->sync, false); lockAspectRatio(isAspectRatioLocked()); filter(isFiltered()); messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio()); resizePainter(); } void DisplayGL::stopDrawing() { if (m_drawThread) { m_isDrawing = false; if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); } QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection); m_drawThread->exit(); m_drawThread = nullptr; if (GBAThreadIsActive(m_context)) { GBAThreadContinue(m_context); } } } void DisplayGL::pauseDrawing() { if (m_drawThread) { m_isDrawing = false; if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); } QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection); if (GBAThreadIsActive(m_context)) { GBAThreadContinue(m_context); } } } void DisplayGL::unpauseDrawing() { if (m_drawThread) { m_isDrawing = true; if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); } QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection); if (GBAThreadIsActive(m_context)) { GBAThreadContinue(m_context); } } } void DisplayGL::forceDraw() { if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "forceDraw"); } } void DisplayGL::lockAspectRatio(bool lock) { Display::lockAspectRatio(lock); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock)); } } void DisplayGL::filter(bool filter) { Display::filter(filter); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter)); } } void DisplayGL::framePosted(const uint32_t* buffer) { if (m_drawThread && buffer) { m_painter->enqueue(buffer); QMetaObject::invokeMethod(m_painter, "draw"); } } void DisplayGL::resizeEvent(QResizeEvent* event) { Display::resizeEvent(event); resizePainter(); } void DisplayGL::resizePainter() { m_gl->resize(size()); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size())); } } PainterGL::PainterGL(QGLWidget* parent) : m_gl(parent) , m_active(false) , m_context(nullptr) , m_messagePainter(nullptr) { #ifdef BUILD_GL GBAGLContextCreate(&m_backend); #elif defined(BUILD_GLES2) GBAGLES2ContextCreate(&m_backend); #endif m_backend.d.swap = [](VideoBackend* v) { PainterGL* painter = static_cast(v->user); painter->m_gl->swapBuffers(); }; m_backend.d.user = this; m_backend.d.filter = false; m_backend.d.lockAspectRatio = false; for (int i = 0; i < 2; ++i) { m_free.append(new uint32_t[256 * 256]); } } PainterGL::~PainterGL() { while (!m_queue.isEmpty()) { delete[] m_queue.dequeue(); } for (auto item : m_free) { delete[] item; } } void PainterGL::setContext(GBAThread* context) { m_context = context; } void PainterGL::setMessagePainter(MessagePainter* messagePainter) { m_messagePainter = messagePainter; } void PainterGL::resize(const QSize& size) { m_size = size; if (m_active) { forceDraw(); } } void PainterGL::lockAspectRatio(bool lock) { m_backend.d.lockAspectRatio = lock; if (m_active) { forceDraw(); } } void PainterGL::filter(bool filter) { m_backend.d.filter = filter; if (m_active) { forceDraw(); } } void PainterGL::start() { m_gl->makeCurrent(); m_backend.d.init(&m_backend.d, reinterpret_cast(m_gl->winId())); m_gl->doneCurrent(); m_active = true; } void PainterGL::draw() { if (m_queue.isEmpty()) { return; } if (GBASyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) { dequeue(); m_painter.begin(m_gl->context()->device()); performDraw(); m_painter.end(); GBASyncWaitFrameEnd(&m_context->sync); m_backend.d.swap(&m_backend.d); } else { GBASyncWaitFrameEnd(&m_context->sync); } if (!m_queue.isEmpty()) { QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection); } } void PainterGL::forceDraw() { m_painter.begin(m_gl->context()->device()); performDraw(); m_painter.end(); m_backend.d.swap(&m_backend.d); } void PainterGL::stop() { m_active = false; m_gl->makeCurrent(); dequeueAll(); m_backend.d.clear(&m_backend.d); m_backend.d.swap(&m_backend.d); m_backend.d.deinit(&m_backend.d); m_gl->doneCurrent(); m_gl->context()->moveToThread(m_gl->thread()); moveToThread(m_gl->thread()); } void PainterGL::pause() { m_active = false; } void PainterGL::unpause() { m_active = true; } void PainterGL::performDraw() { m_painter.beginNativePainting(); float r = m_gl->devicePixelRatio(); m_backend.d.resized(&m_backend.d, m_size.width() * r, m_size.height() * r); m_backend.d.drawFrame(&m_backend.d); m_painter.endNativePainting(); if (m_messagePainter) { m_messagePainter->paint(&m_painter); } } void PainterGL::enqueue(const uint32_t* backing) { m_mutex.lock(); uint32_t* buffer; if (m_free.isEmpty()) { buffer = m_queue.dequeue(); } else { buffer = m_free.takeLast(); } memcpy(buffer, backing, 256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL); m_queue.enqueue(buffer); m_mutex.unlock(); } void PainterGL::dequeue() { m_mutex.lock(); if (m_queue.isEmpty()) { m_mutex.unlock(); return; } uint32_t* buffer = m_queue.dequeue(); m_backend.d.postFrame(&m_backend.d, buffer); m_free.append(buffer); m_mutex.unlock(); } void PainterGL::dequeueAll() { uint32_t* buffer = 0; m_mutex.lock(); while (!m_queue.isEmpty()) { buffer = m_queue.dequeue(); m_free.append(buffer); } if (buffer) { m_backend.d.postFrame(&m_backend.d, buffer); } m_mutex.unlock(); }