CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25 - Thumb-drive mode by putting a file called portable.ini in the same folder
26 - Configurable display driver, between software and OpenGL
27 - Undo-able savestate loading and saving
28 - Controller profiles now store shortcut settings
29Bugfixes:
30 - ARM7: Fix SWI and IRQ timings
31 - GBA Audio: Force audio FIFOs to 32-bit
32 - GBA Memory: Improve Thumb open bus behavior
33 - VFS: Fix resource leaks if some allocations fail
34 - Video: Fix an issue with very long filenames
35 - GBA Video: Blended sprites should never have other effects applied
36 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
37 - Qt: Better cleanup when a game crashes
38 - Qt: Fix open ROM dialog filtering for archive formats
39 - ARM7: Fix Thumb MUL timing
40 - Qt: Cap the maximum number of multiplayer windows
41 - Qt: Fix maximum year in sensor override
42 - GBA: Cap audio FIFO read size during deserialization
43 - GBA: Check for corrupted savestates when loading
44 - GBA: Check for improperly sized savestates when loading
45 - GBA: Check for savestates made from differently sized ROMs
46 - GBA Video: Fix out-of-bounds tiles in mosaic
47 - GBA Memory: Fix potential DMA issue when loading a savestate
48 - GBA Audio: Fix audio pitch changing when adjusting buffer size
49 - SDL: Fix SDL build when OpenGL is missing
50 - ARM7: Fix timing of multiplies to use N cycles
51 - GBA: Fix calls to endian-independent loadstores
52 - GBA Video: Fix windows not affecting sprites
53 - VFS: Fix line-reading to return proper values
54 - GBA Memory: Fix load/store multiple video memory waitstates
55 - GBA: Fix timing of reading from timer registers
56 - Util: Allow loading IPS patches that grow the ROM
57 - GBA Audio: Fix sample order in audio channel 3
58 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
59 - ARM7: ARMHotplugDetach should call deinit
60 - Qt: Fix window being too tall after exiting fullscreen
61 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
62 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
63Misc:
64 - Qt: Handle saving input settings better
65 - Debugger: Free watchpoints in addition to breakpoints
66 - Qt: Move GL frame drawing back onto its own thread
67 - GBA: Add status log level
68 - GBA Thread: Add functionality for running callbacks on the GBA thread
69 - Qt: Fast forward (held) option moved from Other to Emulation menu
70 - All: Add --help flag for command line programs
71 - Qt: Show version info in window title
72 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
73 - GBA SIO: Add a dummy driver for Normal mode
74 - GBA: GBARewind now returns how many states it has rewound
75 - All: Enable static linking for Windows
76 - All: Enable static linking for OS X
77 - Qt: Migrate multiplayer window handling into GBAApp
78 - Qt: Unified file opening and saving with last location
79 - Qt: Fix windows being resizable when they shouldn't have been
80 - Qt: Only hide cursor in full screen
81 - Perf: Ability to load savestates immediately on launch
82 - Qt: Replace pause-after-frame mutex with an atomic
83 - Util: Allow disabling the threading code entirely
84 - GBA: SIO logging layer
85 - Qt: Add application icon and XDG desktop files
86 - GBA Thread: Split GBASync into a separate file
87 - SDL: Properly check for initialization
88 - SDL: Clean up initialization functions
89 - All: Threads are now named
90 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
91 - Qt: Don't save window size when entering fullscreen
92 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
93 - GBA Video: Refactor software renderer into separate files
94 - ARM7: Add emulation for Undefined CPU mode
95 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
96 - ARM7: Reduce the size of the Thumb instruction table
97 - GBA: Don't include GBACLIDebugger struct unless needed
98 - SDL: Clean up GL context
99 - GBA Audio: Implement audio reset for channels A/B
100 - GBA Hardware: Backport generic RTC source into core
101 - All: Proper handling of Unicode file paths
102 - GBA Video: Slightly optimize mode 0 mosaic rendering
103 - VFS: Add sync method to force syncing with backing
104 - GBA: Savedata is now synced shortly after data finishes being written
105
1060.2.1: (2015-05-13)
107Bugfixes:
108 - All: Fix sanitize-deb script not cleaning up after itself
109 - All: Fix dependencies for libavcodec on Debian-derived platforms
110 - ARM7: Handle writeback for PC in addressing modes 2 and 3
111 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
112 - ARM7: Fix ARM multiply instructions when PC is a destination register
113 - Debugger: Fix use-after-free in breakpoint clearing code
114 - Debugger: Fix boundary conditions in tab completion
115 - GBA: Fix timers not updating timing when writing to only the reload register
116 - GBA: Fix rewind boundary conditions
117 - GBA: Add initial I/O register settings for background matrix registers
118 - GBA: Fix hang when loading a savestate if sync to video is enabled
119 - GBA: Handle out-of-bounds I/O access
120 - GBA: Fix bounds-checking on EEPROM access
121 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
122 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
123 - GBA Memory: Allow SRAM to be 64kB
124 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
125 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
126 - GBA Video: Fix second frame mode 5
127 - Perf: Fix race condition if a game crashes immediately on start
128 - Qt: Fix Display object leak when closing a window
129 - Qt: Fix .deb dependencies
130 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
131 - Qt: Fix window not regaining focus after exiting savestate window
132 - Qt: Fix regression where video would not record if the game had already started
133 - Qt: Fix potential crash if a gamepad causes focus to change
134 - Qt: Fix controller axis querying
135 - Qt: Fix multiplayer windows opening as the wrong size
136 - Qt: Fix controllers sometimes not loading the right profile
137 - SDL: Fix boundary conditions for joystick adjustments
138 - SDL: Allocate properly sized input maps
139 - SDL: Fix potential build issues when Qt and SDL2 are in use
140 - Util: Fix resource leak in UTF-8 handling code
141 - Util: Fix a null-pointer issue when attempting to delete a key
142 - VFS: Fix resource leaks if some allocations fail
143 - Video: Fix an issue with very long filenames
144Misc:
145 - GBA Memory: Soft-crash if jumping past the end of a ROM
146 - Qt: Show multiplayer numbers in window title
147 - Qt: Solar sensor can have shortcuts set
148
1490.2.0: (2015-04-03)
150Features:
151 - Support for gamepad axes, e.g. analog sticks or triggers
152 - Add scale presets for up to 6x
153 - Settings window
154 - Bilinear resampling option
155 - Add option to skip BIOS start screen
156 - List of recently opened games
157 - Support for games using the Solar Sensor
158 - Better audio resampling via blip-buf
159 - Game Pak overrides dialog for setting savetype and sensor values
160 - Support for games using the tilt sensor
161 - Remappable shortcuts for keyboard and gamepad
162 - Rewinding of emulation
163 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
164 - Support IPv6
165 - Save directory of last loaded file
166 - Support BPS patches
167 - Automatically detect and optimize out idle loops
168 - Configurable game overrides
169 - Support loading 7-Zip files
170 - Drag and drop game loading
171 - Cheat code support
172 - Runtime configurable audio driver
173 - Libretro core for use with RetroArch and other front-ends
174 - Controller profiles for setting different bindings for different controllers
175 - Ability to lock aspect ratio
176 - Local link cable support
177 - Ability to switch which game controller is in use per instance
178 - Ability to prevent opposing directional input
179 - Warning dialog if an unimplemented BIOS feature is called
180 - Debugger: Add CLI "frame", frame advance command
181 - Debugger: Add CLI functions for writing to memory
182 - Debugger: Add CLI functions for examining memory regions
183 - Debugger: Add CLI function for writing a register
184Bugfixes:
185 - ARM7: Extend prefetch by one stage
186 - ARM7: Fix cycle counting for loads
187 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
188 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
189 - GBA: Initialize gba.sync to null
190 - GBA: Fix timer initialization
191 - GBA Audio: Support 16-bit writes to FIFO audio
192 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
193 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
194 - GBA BIOS: Fix BIOS prefetch after reset
195 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
196 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
197 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
198 - GBA Memory: Fix I cycles that had been moved to ARM7 core
199 - GBA Memory: Fix cycle counting for 32-bit load/stores
200 - GBA RR: Fix fallthrough error when reading tags from a movie
201 - GBA Thread: Fix possible hang when loading an archive
202 - GBA Thread: Fix possible deadlock in video sync
203 - Perf: Fix crash when the GBA thread fails to start
204 - Qt: Fix crash starting a GDB stub if a game isn't loaded
205 - Qt: Fix crash when adjusting settings after closing a game
206 - Qt: Fix crash when starting GDB stub after closing a game
207 - Qt: Fix patch loading while a game is running
208 - Qt: Fix crash when loading a game after stopping GDB server
209 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
210 - Qt: Fix crash when attempting to pause if a game is not running
211 - SDL: Properly clean up if a game doesn't launch
212 - Util: Fix sockets on Windows
213Misc:
214 - All: Enable link-time optimization
215 - Debugger: Watchpoints now work on STM/LDM instructions
216 - Debugger: Clean up GDB stub network interfacing
217 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
218 - Debugger: Merge Thumb BL instructions when disassembling
219 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
220 - Debugger: Watchpoints now report address watched (fixes #68)
221 - Debugger: Add support for soft breakpoints
222 - Debugger: Make I/O register names be addresses instead of values
223 - Debugger: Rename read/write commands
224 - GBA: Improve accuracy of event timing
225 - GBA: Add API for getting Configuration structs for overrides and input
226 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
227 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
228 - GBA: Move A/V stream interface into core
229 - GBA: Savestates now take into account savedata state machines (fixes #109)
230 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
231 - GBA Memory: Simplify memory API and use fixed bus width
232 - GBA Thread: Make GBASyncWaitFrameStart time out
233 - GBA Video: Start video at the last scanline instead of the first
234 - Qt: Optimize logo drawing
235 - Qt: Move frame upload back onto main thread
236 - Qt: Remember window position
237 - Qt: Double-clicking on the window toggles full screen
238 - Util: Use proper locale for reading and writing float values
239
2400.1.1: (2015-01-24)
241Bugfixes:
242 - ARM7: Fix LDM writeback to a register already written
243 - GBA: Fix timers 2 and 3 updating incorrectly
244 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
245 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
246 - GBA Audio: Properly initialize audio FIFO channels
247 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
248 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
249 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
250 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
251 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
252 - GBA BIOS: Fix HuffUnComp boundary conditions
253 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
254 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
255 - GBA Memory: Filter out top nybble of DMA addresses
256 - GBA Memory: Properly bounds-check VRAM accesses
257 - GBA Memory: Fix initial DMA state
258 - GBA Thread: Allow halted games to exit cleanly
259 - GBA Video: Fix blend issues with obscured middle layers
260 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
261 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
262 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
263 - GBA Video: Fix sprite boundary conditions with mosaic
264 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
265 - Qt: Fix issue with set frame sizes being the wrong height
266 - Qt: Fix emulator crashing when full screen if a game is not running
267 - Qt: Fix window focus issues
268 - Qt: Properly set default video recording settings
269 - Qt: Fix a race condition when a game crashes immediately
270 - Qt: Fix some cases where key mapping can break if focus is adjusted
271 - Qt: Fix crash if a game pauses before any frames are shown
272 - Debugger: Negative PC-relative loads now properly subtract the offset
273 - Debugger: Align PC-relative loads in Thumb
274 - Debugger: Fix watchpoints triggering too late
275 - Debugger: Fix binary print putting spaces between digits
276 - Video: Ensure FFmpeg encoder has audio frames
277 - Video: Fix uncompressed PCM audio recording
278 - Video: Fix FFmpeg crashing when the file extension is wrong
279 - Util: Fix SOCKET_FAILED macro
280Misc:
281 - GBA: Exit cleanly on FATAL if the port supports it
282 - GBA Memory: Implement 16- and 32-bit loads from SRAM
283 - Qt: Disable sync to video by default
284 - Qt: Handle a game crash without crashing
285 - Qt: Set default log level to FATAL, ERROR and WARN
286 - Qt: Clarify some phrasing in the menus
287 - Qt: Clear active buttons when focus is lost
288
2890.1.0: (2014-12-13)
290 - Initial release