src/platform/qt/Window.cpp (view raw)
1#include "Window.h"
2
3#include <QFileDialog>
4#include <QKeyEvent>
5#include <QKeySequence>
6#include <QMenuBar>
7#include <QStackedLayout>
8
9#include "GameController.h"
10#include "GDBWindow.h"
11#include "GDBController.h"
12#include "LoadSaveState.h"
13#include "LogView.h"
14
15using namespace QGBA;
16
17Window::Window(QWidget* parent)
18 : QMainWindow(parent)
19 , m_logView(new LogView())
20 , m_stateWindow(nullptr)
21 , m_screenWidget(new QWidget())
22#ifdef USE_GDB_STUB
23 , m_gdbController(nullptr)
24#endif
25{
26 m_controller = new GameController(this);
27
28 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
29 format.setSwapInterval(1);
30 m_screenWidget->setLayout(new QStackedLayout());
31 m_screenWidget->layout()->setContentsMargins(0, 0, 0, 0);
32 setCentralWidget(m_screenWidget);
33 m_display = new Display(format);
34 attachWidget(m_display);
35 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
36 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
37 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
38 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
39 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
40 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
41 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
42 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
43 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
44 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
45 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
46
47 setupMenu(menuBar());
48}
49
50Window::~Window() {
51 delete m_logView;
52}
53
54GBAKey Window::mapKey(int qtKey) {
55 switch (qtKey) {
56 case Qt::Key_Z:
57 return GBA_KEY_A;
58 break;
59 case Qt::Key_X:
60 return GBA_KEY_B;
61 break;
62 case Qt::Key_A:
63 return GBA_KEY_L;
64 break;
65 case Qt::Key_S:
66 return GBA_KEY_R;
67 break;
68 case Qt::Key_Return:
69 return GBA_KEY_START;
70 break;
71 case Qt::Key_Backspace:
72 return GBA_KEY_SELECT;
73 break;
74 case Qt::Key_Up:
75 return GBA_KEY_UP;
76 break;
77 case Qt::Key_Down:
78 return GBA_KEY_DOWN;
79 break;
80 case Qt::Key_Left:
81 return GBA_KEY_LEFT;
82 break;
83 case Qt::Key_Right:
84 return GBA_KEY_RIGHT;
85 break;
86 default:
87 return GBA_KEY_NONE;
88 }
89}
90
91void Window::selectROM() {
92 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
93 if (!filename.isEmpty()) {
94 m_controller->loadGame(filename);
95 }
96}
97
98#ifdef USE_GDB_STUB
99void Window::gdbOpen() {
100 if (!m_gdbController) {
101 m_gdbController = new GDBController(m_controller, this);
102 }
103 GDBWindow* window = new GDBWindow(m_gdbController);
104 window->show();
105}
106#endif
107
108void Window::keyPressEvent(QKeyEvent* event) {
109 if (event->isAutoRepeat()) {
110 QWidget::keyPressEvent(event);
111 return;
112 }
113 GBAKey key = mapKey(event->key());
114 if (key == GBA_KEY_NONE) {
115 QWidget::keyPressEvent(event);
116 return;
117 }
118 m_controller->keyPressed(key);
119 event->accept();
120}
121
122void Window::keyReleaseEvent(QKeyEvent* event) {
123 if (event->isAutoRepeat()) {
124 QWidget::keyReleaseEvent(event);
125 return;
126 }
127 GBAKey key = mapKey(event->key());
128 if (key == GBA_KEY_NONE) {
129 QWidget::keyPressEvent(event);
130 return;
131 }
132 m_controller->keyReleased(key);
133 event->accept();
134}
135
136void Window::closeEvent(QCloseEvent* event) {
137 emit shutdown();
138 QMainWindow::closeEvent(event);
139}
140
141void Window::toggleFullScreen() {
142 if (isFullScreen()) {
143 showNormal();
144 setCursor(Qt::ArrowCursor);
145 } else {
146 showFullScreen();
147 setCursor(Qt::BlankCursor);
148 }
149}
150
151void Window::gameStarted(GBAThread* context) {
152 emit startDrawing(m_controller->drawContext(), context);
153 foreach (QAction* action, m_gameActions) {
154 action->setDisabled(false);
155 }
156}
157
158void Window::gameStopped() {
159 foreach (QAction* action, m_gameActions) {
160 action->setDisabled(true);
161 }
162}
163
164void Window::openStateWindow(LoadSave ls) {
165 if (m_stateWindow) {
166 return;
167 }
168 bool wasPaused = m_controller->isPaused();
169 m_stateWindow = new LoadSaveState(m_controller);
170 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(hide()));
171 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
172 m_screenWidget->layout()->removeWidget(m_stateWindow);
173 m_stateWindow = nullptr;
174 setFocus();
175 });
176 if (!wasPaused) {
177 m_controller->setPaused(true);
178 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
179 }
180 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
181 m_stateWindow->setMode(ls);
182 if (isFullScreen()) {
183 attachWidget(m_stateWindow);
184 } else {
185 m_stateWindow->show();
186 }
187}
188
189void Window::setupMenu(QMenuBar* menubar) {
190 menubar->clear();
191 QMenu* fileMenu = menubar->addMenu(tr("&File"));
192 fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
193
194 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
195 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
196 reset->setShortcut(tr("Ctrl+R"));
197 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
198 m_gameActions.append(reset);
199 emulationMenu->addAction(reset);
200
201 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
202 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
203 m_gameActions.append(shutdown);
204 emulationMenu->addAction(shutdown);
205 emulationMenu->addSeparator();
206
207 QAction* loadState = new QAction(tr("&Load state"), emulationMenu);
208 loadState->setShortcut(tr("Ctrl+L"));
209 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
210 m_gameActions.append(loadState);
211 emulationMenu->addAction(loadState);
212
213 QAction* saveState = new QAction(tr("&Save state"), emulationMenu);
214 saveState->setShortcut(tr("Ctrl+S"));
215 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
216 m_gameActions.append(saveState);
217 emulationMenu->addAction(saveState);
218
219 QMenu* quickLoadMenu = emulationMenu->addMenu(tr("Quick load"));
220 QMenu* quickSaveMenu = emulationMenu->addMenu(tr("Quick save"));
221 int i;
222 for (i = 1; i < 10; ++i) {
223 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
224 quickLoad->setShortcut(tr("F%1").arg(i));
225 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
226 m_gameActions.append(quickLoad);
227 quickLoadMenu->addAction(quickLoad);
228
229 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
230 quickSave->setShortcut(tr("Shift+F%1").arg(i));
231 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
232 m_gameActions.append(quickSave);
233 quickSaveMenu->addAction(quickSave);
234 }
235
236 emulationMenu->addSeparator();
237
238 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
239 pause->setChecked(false);
240 pause->setCheckable(true);
241 pause->setShortcut(tr("Ctrl+P"));
242 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
243 connect(m_controller, &GameController::gamePaused, [pause]() { pause->setChecked(true); });
244 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
245 m_gameActions.append(pause);
246 emulationMenu->addAction(pause);
247
248 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
249 frameAdvance->setShortcut(tr("Ctrl+N"));
250 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
251 m_gameActions.append(frameAdvance);
252 emulationMenu->addAction(frameAdvance);
253
254 QMenu* target = emulationMenu->addMenu("FPS target");
255 QAction* setTarget = new QAction(tr("15"), emulationMenu);
256 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
257 target->addAction(setTarget);
258 setTarget = new QAction(tr("30"), emulationMenu);
259 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
260 target->addAction(setTarget);
261 setTarget = new QAction(tr("45"), emulationMenu);
262 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
263 target->addAction(setTarget);
264 setTarget = new QAction(tr("60"), emulationMenu);
265 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
266 target->addAction(setTarget);
267 setTarget = new QAction(tr("90"), emulationMenu);
268 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
269 target->addAction(setTarget);
270 setTarget = new QAction(tr("120"), emulationMenu);
271 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
272 target->addAction(setTarget);
273 setTarget = new QAction(tr("240"), emulationMenu);
274 connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
275 target->addAction(setTarget);
276
277 QMenu* videoMenu = menubar->addMenu(tr("&Video"));
278 QMenu* frameMenu = videoMenu->addMenu(tr("Frame &size"));
279 QAction* setSize = new QAction(tr("1x"), videoMenu);
280 connect(setSize, &QAction::triggered, [this]() {
281 showNormal();
282 resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
283 });
284 frameMenu->addAction(setSize);
285 setSize = new QAction(tr("2x"), videoMenu);
286 connect(setSize, &QAction::triggered, [this]() {
287 showNormal();
288 resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
289 });
290 frameMenu->addAction(setSize);
291 setSize = new QAction(tr("3x"), videoMenu);
292 connect(setSize, &QAction::triggered, [this]() {
293 showNormal();
294 resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
295 });
296 frameMenu->addAction(setSize);
297 setSize = new QAction(tr("4x"), videoMenu);
298 connect(setSize, &QAction::triggered, [this]() {
299 showNormal();
300 resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
301 });
302 frameMenu->addAction(setSize);
303 frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
304
305 QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
306 QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
307 QAction* setBuffer = new QAction(tr("512"), buffersMenu);
308 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
309 buffersMenu->addAction(setBuffer);
310 setBuffer = new QAction(tr("1024"), buffersMenu);
311 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
312 buffersMenu->addAction(setBuffer);
313 setBuffer = new QAction(tr("2048"), buffersMenu);
314 connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
315 buffersMenu->addAction(setBuffer);
316
317 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
318 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
319 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
320 debuggingMenu->addAction(viewLogs);
321#ifdef USE_GDB_STUB
322 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
323 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
324 debuggingMenu->addAction(gdbWindow);
325#endif
326
327 foreach (QAction* action, m_gameActions) {
328 action->setDisabled(true);
329 }
330}
331
332void Window::attachWidget(QWidget* widget) {
333 m_screenWidget->layout()->addWidget(widget);
334 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
335}