CHANGES (view raw)
10.8.2: (Future)
2 - GB: Fix GBC game registers after skipping BIOS
3 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
4 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
5 - GBA: Add missing RTC overrides for Legendz games
6 - GBA SIO: Fix Multiplayer busy bit
7 - GBA SIO: Fix double-unloading active driver
8 - GBA Timers: Fix deserializing count-up timers
9Other fixes:
10 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
11 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
12 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
13 - GBA: Reject incorrectly sized BIOSes
14 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
15Misc:
16 - Qt: Disable Replace ROM option when no game loaded
17 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
18 - Qt: Set icon for Discord Rich Presence
19
200.8.1: (2020-02-16)
21Emulation fixes:
22 - GB Serialize: Fix timing bug loading channel 4 timing
23 - GBA: Fix multiboot entry point while skipping BIOS
24 - GBA BIOS: Fix undefined instruction HLE behavior
25 - GBA DMA: Fix invalid audio DMA parameters
26 - GBA Memory: Misaligned SRAM writes are ignored
27 - GBA Serialize: Fix serializing DMA transfer register
28 - GBA Serialize: Fix audio DMA timing deserialization
29 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
30 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
31 - GBA Video: Fix OpenGL sprite flag priority
32Other fixes:
33 - Core: Fix race condition initializing thread proxy
34 - Core: Fix integer overflow in ELF loading
35 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
36 - FFmpeg: Disallow recording video with no audio nor video
37 - GBA: Automatically skip BIOS for multiboot ROMs
38 - Qt: Only dynamically reset video scale if a game is running
39 - Qt: Fix race condition with proxied video events
40 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
41 - Qt: Fix missing OSD messages
42 - Qt: Fix crash unloading shaders
43 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
44 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
45 - Qt: Fix window title not updating after shutting down game
46 - Qt: Fix GIF view not allowing manual filename entry
47 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
48 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
49 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
50 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
51 - Util: Fix crash reading invalid ELFs
52 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
53Misc:
54 - FFmpeg: Add more presets
55 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
56 - SDL: Use DirectSound audio driver by default on Windows
57 - Switch: Make OpenGL scale adjustable while running
58
590.8.0: (2020-01-21)
60Features:
61 - Improved logging configuration
62 - One-Player BattleChip/Progress/Beast Link Gate support
63 - Add Game Boy Color palettes for original Game Boy games
64 - Debugger: Add unary operators and memory dereferencing
65 - GB: Expose platform information to CLI debugger
66 - Support Discord Rich Presence
67 - Debugger: Add tracing to file
68 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
69 - OpenGL renderer with high-resolution upscaling support
70 - Experimental high level "XQ" audio for most GBA games
71 - Interframe blending for games that use flicker effects
72 - Frame inspector for dissecting and debugging rendering
73 - Switch: Option to use built-in brightness sensor for Boktai
74 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
75 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
76 - Cheats: Add support for loading Libretro-style cht files
77 - GBA Cheats: Add support for loading EZ Flash-style cht files
78 - Support for unlicensed Wisdom Tree Game Boy mapper
79 - Qt: Add export button for tile view (closes mgba.io/i/1507)
80 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
81 - GB: Yanking gamepak now supported
82 - Qt: Memory range dumping (closes mgba.io/i/1298)
83Emulation fixes:
84 - GB: Fix using boot ROM with MMM01 games
85 - GB Audio: Only reset channel 3 sample in DMG mode
86 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
87 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
88 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
89 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
90 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
91 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
92 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
93 - GB Video: Fix color scaling in AGB mode
94 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
95 - GBA: Reset now reloads multiboot ROMs
96 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
97Other fixes:
98 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
99 - FFmpeg: Drain recording buffers
100 - GB: Fix reading ROM immediately after unmapping BIOS
101 - GB SIO: Fix lockstep failing games aren't reloaded
102 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
103 - Libretro: Fix crash changing allowing opposing directions (hhromic)
104 - Qt: Fix some Qt display driver race conditions
105 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
106 - Qt: Only show emulator restart warning once per settings saving
107 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
108 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
109 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
110Misc:
111 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
112 - Core: Add keysRead callback
113 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
114 - Core: Add more memory search ops (closes mgba.io/i/1510)
115 - Debugger: Make tracing compatible with breakpoints/watchpoints
116 - Debugger: Print breakpoint/watchpoint number when inserting
117 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
118 - FFmpeg: Support audio-only recording
119 - GB Memory: Support running from blocked memory
120 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
121 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
122 - GBA Savedata: EEPROM performance fixes
123 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
124 - Debugger: Add breakpoint and watchpoint listing
125 - mGUI: Remember name and position of last loaded game
126 - OpenGL: Only resize textures when needed
127 - Qt: Don't unload ROM immediately if it crashes
128 - Qt: Support switching webcams
129 - Qt: Cap window size on start to monitor size
130 - Qt: Open a message box for Qt frontend errors
131 - Qt: Increase maximum magnifications and scaling
132 - Qt: Add native FPS button to settings view
133 - Qt: Improve sync code
134 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
135 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
136 - Qt: Remove What's This icon from dialogs
137 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
138 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
139 - Qt: Show list of all sprites in sprite view
140 - Qt: Add option for disabling OSD messages
141 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
142 - SM83: Support PC-relative opcode decoding
143 - Switch: Dynamic display resizing
144 - Switch: Support file associations
145 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
146Changes from beta 1:
147Emulation fixes:
148 - ARM: Fix STR writeback pipeline stage
149 - ARM: Partially fix LDM/STM writeback with empty register list
150 - ARM: Fix stepping when events are pending
151 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
152 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
153 - GBA Timers: Improve timer startup emulation
154 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
155 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
156 - GBA Video: Fix effects blending improperly in some non-last windows
157 - GBA Video: Copy higher priority target 1 flag
158Other fixes:
159 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
160 - Core: Fix uninitialized memory issues with graphics caches
161 - Core: Return null for out of bounds cached tile VRAM querying
162 - GBA Video: Fix OpenGL fragment data binding
163 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
164 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
165 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
166 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
167 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
168 - Qt: Fix several cases where shader selections don't get saved
169 - Qt: Fix division by zero error in invalid TilePainter state
170 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
171 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
172 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
173 - Qt: Fix inability to clear default keybindings
174 - Qt: Release held actions if they get rebound
175 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
176 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
177 - Vita: Fix analog controls (fixes mgba.io/i/1554)
178 - Wii: Fix game fast-forwarding after slowing down
179 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
180Misc:
181 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
182 - GBA: Trim non-movie ROMs to 32 MiB if applicable
183 - GBA Audio: Redo channel 4 batching for GBA only
184 - GBA I/O: Stop logging several harmless invalid register reads
185 - GBA Video: Changing OpenGL scaling no longer requires restart
186 - Debugger: Separate aliases from main commands
187 - Debugger: Print break-/watchpoint ID when breaking in CLI
188 - Debugger: Minor interface cleanup
189 - SDL: Use controller GUID instead of name
190 - SM83: Rename LR35902 to SM83
191 - Tools: Allow using threaded renderer in perf.py
192 - Tools: Clean up unused argument in mgba-perf
193
1940.8 beta 1: (2019-10-20)
195- Initial beta for 0.8
196
1970.7.3: (2019-09-15)
198Emulation fixes:
199 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
200 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
201 - GB Audio: Improve channel 4 supersampling
202 - GB Printer: Reset printer buffer index after printing
203 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
204 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
205 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
206 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
207 - GBA Memory: Fix STM/LDM to invalid VRAM
208 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
209 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
210Other fixes:
211 - Core: Fix crashes if core directories aren't set
212 - Core: Fix crash when exiting game with cheats loaded
213 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
214 - GBA Cheats: Fix PARv3 Thumb hooks
215 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
216 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
217 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
218 - Qt: Fix race conditions initializing GDB stub
219 - Qt: Improve cheat view UX
220 - Libretro: Fix crash changing allowing opposing directions (hhromic)
221 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
222 - Switch: Fix threading-related crash on second launch
223Misc:
224 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
225 - Qt: Show error message if file failed to load
226
2270.7.2: (2019-05-25)
228Emulation fixes:
229 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
230 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
231 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
232 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
233 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
234 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
235 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
236 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
237 - GBA Video: Fix scanline cache with scale factor change edge cases
238 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
239 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
240Other fixes:
241 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
242 - All: Fix several memory leaks
243 - GB Core: Fix toggling WIN and OBJ being swapped
244 - GBA: Fix skipping BIOS on irregularly sized ROMs
245 - CMake: Fix .deb imagemagick dependencies
246 - FFmpeg: Improve initialization reliability and cleanup
247 - FFmpeg: Fix audio conversion producing gaps
248 - LR35902: Fix disassembly of several CB-prefix instructions
249 - LR35902: Fix trailing whitespace in disassembly
250 - Qt: More app metadata fixes
251 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
252 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
253 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
254 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
255 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
256 - Qt: Fix bounded fast forward with Qt Multimedia
257 - Qt: Fix saving settings with native FPS target
258 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
259Misc:
260 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
261 - Qt: Improve camera initialization
262 - Vita: Improved frame drawing speed
263
2640.7.1: (2019-02-24)
265Bugfixes:
266 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
267 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
268 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
269 - GB, GBA Serialize: Fix loading two states in a row
270 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
271 - GBA DMA: Fix Display Start DMAs
272 - GBA DMA: Fix DMA start/end timing
273 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
274 - GBA Memory: Fix a few AGBPrint crashes
275 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
276 - GBA SIO: Prevent writing read-only multiplayer bits
277 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
278 - Python: Fix crash when deleting files owned by library
279 - Python: Make sure GB link object isn't GC'd before GB object
280 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
281 - Qt: Fix tile and sprite views not always displaying at first
282 - Qt: Fix audio context holding onto closed game controller
283 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
284 - Qt: Fix window icon on X11
285 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
286 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
287 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
288Misc:
289 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
290 - Qt: Updated Italian translation (by Vecna)
291
2920.7.0: (2019-01-26)
293Features:
294 - ELF support
295 - Game Boy Camera support
296 - Qt: Set default Game Boy colors
297 - Game Boy Printer support
298 - Super Game Boy support
299 - Customizable autofire speed
300 - Ability to set default Game Boy model
301 - Map viewer
302 - Automatic cheat loading and saving
303 - GameShark and Action Replay button support
304 - AGBPrint support
305 - Debugger: Conditional breakpoints and watchpoints
306 - Ability to select GB/GBC/SGB BIOS on console ports
307 - Optional automatic state saving/loading
308 - Access to ur0 and uma0 partitions on the Vita
309 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
310 - GBA: ARMIPS/A22i-style and ELF symbol table support
311 - Initial Switch port
312Bugfixes:
313 - ARM: Fix MSR when T bit is set
314 - Core: Fix audio sync breaking when interrupted
315 - Core: Fix ordering events when scheduling during events
316 - FFmpeg: Fix encoding audio/video queue issues
317 - GB: Revamp IRQ handling based on new information
318 - GB: Fix IRQ disabling on the same T-cycle as an assert
319 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
320 - GB Audio: Clock frame events on DIV
321 - GB Audio: Fix channel 3 reset value
322 - GB Audio: Fix channel 4 initial LFSR
323 - GB Audio: Fix channel 1, 2 and 4 reset timing
324 - GB I/O: DMA register is R/W
325 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
326 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
327 - GB, GBA Savedata: Fix unmasking savedata crash
328 - GB Serialize: Fix audio state loading
329 - GB Serialize: Fix game title check
330 - GB Serialize: Fix IRQ pending/EI pending confusion
331 - GB Timer: Minor accuracy improvements
332 - GB Video: Fix dot clock timing being slightly wrong
333 - GB Video: Fix loading states while in mode 3
334 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
335 - GB Video: Fix SCX timing
336 - GB, GBA Video: Don't call finishFrame twice in thread proxy
337 - GBA: Reset WAITCNT properly
338 - GBA BIOS: Fix BitUnPack final byte
339 - GBA BIOS: Fix BitUnPack narrowing
340 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
341 - GBA DMA: Fix temporal sorting of DMAs of different priorities
342 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
343 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
344 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
345 - GBA Savedata: Fix savedata modified time updating when read-only
346 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
347 - GBA Serialize: Fix loading states in Hblank
348 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
349 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
350 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
351 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
352 - GBA Video: Start timing mid-scanline when skipping BIOS
353 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
354 - GBA Video: Make layer disabling work consistently
355 - PSP2: Fix more issues causing poor audio
356 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
357 - Qt: Improve FPS timer stability
358 - Util: Fix wrapping edge cases in RingFIFO
359Misc:
360 - 3DS: Remove deprecated CSND interface
361 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
362 - Core: Remove broken option for whether rewinding restores save games
363 - Feature: Added loading savestates from command line
364 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
365 - FFmpeg: Support lossless h.264 encoding
366 - FFmpeg: Support lossless VP9 encoding
367 - GBA Cheats: Allow multiple ROM patches in the same slot
368 - GB: Skip BIOS option now works
369 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
370 - GB Audio: Improved audio quality
371 - GB, GBA Audio: Increase max audio volume
372 - GB MBC: Remove erroneous bank 0 wrapping
373 - GB Video: Darken colors in GBA mode
374 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
375 - GBA: Implement display start DMAs
376 - GBA: Improve multiboot image detection
377 - GBA Memory: 64 MiB GBA Video cartridge support
378 - GBA Savedata: Remove ability to disable realistic timing
379 - GBA Timer: Use global cycles for timers
380 - Libretro: Add frameskip option
381 - mGUI: Add fast forward toggle
382 - PSP2: Use system enter key by default
383 - Python: Integrate tests from cinema test suite
384 - Qt: Redo GameController into multiple classes
385 - Qt: Prevent window from being created off-screen
386 - Qt: Add option to disable FPS display
387 - Qt: Options to mess around with layer placement
388 - Qt: Add load alternate save option
389 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
390 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
391 - Test: Restructure test suite into multiple executables
392 - Util: Don't build crc32 if the function already exists
393 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
394Changes from beta 1:
395Features:
396 - Libretro: Add Game Boy cheat support
397 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
398 - Switch: Rumble support
399 - Switch: Rotation support
400 - Switch: Screen stretching options
401 - Qt: State file load/save menu options
402 - Windows installer
403 - Tile viewer now has adjustable width
404 - Python: Experimental audio API
405Bugfixes:
406 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
407 - Core: Remember to deinit proxy ring FIFO
408 - Core: Reroot timing list when (de)scheduling
409 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
410 - GB MBC: Fix MBC30 SRAM
411 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
412 - GB Video: Fix SGB border hole size
413 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
414 - GBA: Fix GB Player features
415 - GBA I/O: SOUNDCNT_HI is readable when sound is off
416 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
417 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
418 - Libretro: Fix adding codes with hooks
419 - PSP2: Fix audio crackling after fast forward
420 - PSP2: Fix audio crackling when buffer is full
421 - Qt: Fix jumbled background when paused
422 - Qt: Fix FPS counter on Windows
423 - Qt: Fix focus issues with load/save state overlay
424 - Switch: Fix incorrect mapping for fast forward cap
425 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
426 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
427 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
428 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
429 - Qt: Ensure FATAL logs reach log view
430 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
431Misc:
432 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
433 - Debugger: Minor text fixes
434 - Debugger: Readability improvements (fixes mgba.io/i/1238)
435 - GB: Improved SGB2 support
436 - GB Audio: Skip frame if enabled when clock is high
437 - Libretro: Reduce rumble callbacks
438 - mGUI: Add SGB border configuration option
439 - mGUI: Add support for different settings types
440 - Python: Minor API improvements
441 - Qt: Ensure camera image is valid
442 - Qt: Debugger console history
443 - Qt: Detect presence of GL_ARB_framebuffer_object
444 - Qt: Minor memory view tweaks
445 - Res: Improve modeling of AGB/AGS screen in shaders
446 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
447 - Wii: Expose stretch configuration in settings
448 - Wii: Stretch now sets pixel-accurate mode size cap
449
4500.7 beta 1: (2018-09-24)
451- Initial beta for 0.7
452
4530.6.3: (2018-04-14)
454Bugfixes:
455 - GB Audio: Revert unsigned audio changes
456 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
457 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
458
4590.6.2: (2018-04-03)
460Bugfixes:
461 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
462 - 3DS: Fix opening files in directory names with trailing slashes
463 - LR35902: Fix watchpoints not reporting new value
464 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
465 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
466 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
467 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
468 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
469 - GBA: Fix SharkPort saves for EEPROM games
470 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
471 - GBA BIOS: Fix incorrect exit condition in LZ77
472 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
473 - GBA Cheats: Fix slide codes not initializing properly
474 - GBA DMA: ROM reads are forced to increment
475 - GBA Hardware: RTC accuracy improvements
476 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
477 - GBA Memory: Fix copy-on-write memory leak
478 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
479 - GBA Savedata: Fix crash when resizing flash
480 - GBA Video: Force align 256-color tiles
481 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
482 - PSP2: Fix issues causing poor audio
483 - Python: Fix package directory
484 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
485 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
486 - Wii: Fix screen tear when unpausing
487 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
488Misc:
489 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
490 - GB MBC: Remove erroneous bank 0 wrapping
491 - GBA: Improve multiboot image detection
492 - PSP2: Use system enter key by default
493
4940.6.1: (2017-10-01)
495Bugfixes:
496 - GB, GBA: Fix crashes when attempting to identify null VFiles
497 - GB, GBA: Fix sync to video with frameskip
498 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
499 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
500 - GB Core: Fix palette loading when loading a foreign config
501 - GB MBC: Pocket Cam memory should be accessible without enabling
502 - GB MBC: Fix SRAM sizes 4 and 5
503 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
504 - GB MBC: Fix RTC loading when file size is off
505 - GB Memory: Initialize peripheral pointers
506 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
507 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
508 - GB Memory: Actually load latch time from savestate
509 - GB Serialize: Fix deserializing video STAT
510 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
511 - GB Video: Fix potential hang when ending mode 0
512 - GB Video: Fix read mode when enabling LCD
513 - GBA: Reset active region as needed when loading a ROM
514 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
515 - GBA BIOS: Use core's VRAM variable instead of renderer's
516 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
517 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
518 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
519 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
520 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
521 - Python: Fix importing .gb or .gba before .core
522 - Qt: Fix command line debugger closing second game
523 - Qt: Fix LOG argument order
524 - Qt: Fix timezone issues with time overrides
525 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
526 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
527Misc:
528 - CMake: Fix CPack dependencies for libpng 1.6
529 - GBA: Detect hardware for Pokémon FireRed ROM hacks
530 - GBA Cheats: Improve detection of raw cheats
531 - Qt: Don't rebuild library view if style hasn't changed
532 - Qt: Allow overrides to be saved before a game is loaded
533 - Qt: Hide mouse immediately when loading
534 - SDL: Fix 2.0.5 build on macOS under some circumstances
535 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
536
5370.6.0: (2017-07-16)
538Features:
539 - Library view
540 - Sprite viewer
541 - Debugging console
542 - Improved memory viewer
543 - Memory search
544 - Command line ability to override configuration values
545 - Add option to allow preloading the entire ROM before running
546 - Add option for whether rewinding restores save games
547 - Savestates now contain any RTC override data
548 - Add option to lock video to integer scaling
549 - LR35902: Watchpoints
550 - LR35902/GB-Z80 disassembler
551 - GB: Tile viewer
552 - GB: Video/audio channel enabling/disabling
553 - GB: Symbol table support
554 - GB MBC: Add MBC1 multicart support
555 - GBA: Support printing debug strings from inside a game
556 - GBA: Better cheat type autodetection
557 - Implement keypad interrupts
558 - Configuration of gamepad hats
559 - Video log recording for testing and bug reporting
560 - Debugger: Segment/bank support
561 - Debugger: Execution tracing
562 - Qt: German translation (by Lothar Serra Mari)
563 - Qt: Spanish translation (by Kevin López)
564 - Qt: Italian translation (by theheroGAC)
565Bugfixes:
566 - ARM7: Fix MLA/*MULL/*MLAL timing
567 - Core: Fix crash with rewind if savestates shrink
568 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
569 - Core: Fix directory sets crashing on close if base isn't properly detached
570 - FFmpeg: Fix overflow and general issues with audio encoding
571 - GB: Fix flickering when screen is strobed quickly
572 - GB: Fix STAT blocking
573 - GB MBC: Fix ROM bank overflows getting set to bank 0
574 - GB MBC: Fix swapping carts not detect new MBC
575 - GB Timer: Improve DIV reset behavior
576 - GB Timer: Fix DIV batching if TAC changes
577 - GB Video: Reset renderer when loading state
578 - GBA: Fix multiboot ROM loading
579 - GBA: Fix multiboot loading resulting in too small WRAM
580 - GBA BIOS: Implement BitUnPack
581 - GBA BIOS: Fix ArcTan sign in HLE BIOS
582 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
583 - GBA BIOS: Fix INT_MIN/-1 crash
584 - GBA Hardware: Fix crash if a savestate lies about game hardware
585 - GBA I/O: Handle audio registers specially when deserializing
586 - GBA Memory: Improve initial skipped BIOS state
587 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
588 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
589 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
590 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
591 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
592 - LR35902: Fix core never exiting with certain event patterns
593 - LR35902: Fix pc overflowing current region off-by-one
594 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
595 - OpenGL: Fix some shaders causing offset graphics
596 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
597 - Qt: Fix window icon being stretched
598 - Qt: Fix data directory path
599 - Qt: Fix timing issues on high refresh rate monitors
600 - Qt: Fix linking after some windows have been closed
601 - Qt: Fix crash when changing audio settings after a game is closed
602 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
603 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
604 - Qt: Fix game unpausing after frame advancing and refocusing
605 - SDL: Fix game crash check
606 - SDL: Fix race condition with audio thread when starting
607 - SDL: Fix showing version number
608 - Test: Fix crash when loading invalid file
609 - Test: Fix crash when fuzzing fails to load a file
610 - Test: Don't rely on core for frames elapsed
611 - Test: Fix crash when loading invalid file
612 - Test: Fix crash when fuzzing fails to load a file
613 - Tools: Fix recurring multiple times over the same library
614 - Util: Fix overflow when loading invalid UPS patches
615 - Util: Fix highest-fd socket not being returned by SocketAccept
616 - Windows: Fix VDir.rewind
617Misc:
618 - All: Add C++ header guards
619 - All: Move time.h include to common.h
620 - 3DS, PSP2, Wii: Last directory loaded is saved
621 - CMake: Add ability to just print version string
622 - Core: New, faster event timing subsystem
623 - Core: Clean up some thread state checks
624 - Core: Add generic checksum function
625 - Core: Cores can now have multiple sets of callbacks
626 - Core: Restore sleep callback
627 - Core: Move rewind diffing to its own thread
628 - Core: Ability to enumerate and modify video and audio channels
629 - Core: List memory segments in the core
630 - Core: Move savestate creation time to extdata
631 - Core: Config values can now be hexadecimal
632 - Core: Improved threading interrupted detection
633 - Debugger: Modularize CLI debugger
634 - Debugger: Make building with debugging aspects optional
635 - Debugger: Add functions for read- or write-only watchpoints
636 - Debugger: Make attaching a backend idempotent
637 - Debugger: Add mDebuggerRunFrame convenience function
638 - Feature: Move game database from flatfile to SQLite3
639 - Feature: Support ImageMagick 7
640 - Feature: Make -l option explicit
641 - FFmpeg: Return false if a file fails to open
642 - FFmpeg: Force MP4 files to YUV420P
643 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
644 - GB: Reset with initial state of DIV register
645 - GB MBC: New MBC7 implementation
646 - GB Audio: Simplify envelope code
647 - GB Audio: Improve initial envelope samples
648 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
649 - GB Video: Improved video timings
650 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
651 - GBA, GB: ROM is now unloaded if a patch is applied
652 - GBA DMA: Refactor DMA out of memory.c
653 - GBA DMA: Move DMAs to using absolute timing
654 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
655 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
656 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
657 - GBA Memory: Support reading/writing POSTFLG
658 - GBA Memory: Remove unused prefetch cruft
659 - GBA Timer: Improve accuracy of timers
660 - GBA Video: Clean up unused timers
661 - GBA Video: Allow multiple handles into the same tile cache
662 - GBA Video, GB Video: Colors are now fully scaled
663 - GBA Video: Optimize when BLD* registers are written frequently
664 - OpenGL: Add xBR-lv2 shader
665 - Qt: Move last directory setting from qt.ini to config.ini
666 - Qt: Improved HiDPI support
667 - Qt: Expose configuration directory
668 - Qt: Merge "Save" and "OK" buttons in shader options
669 - Qt: Automatically load controller profile when plugged in
670 - Qt: Rename "Resample video" option to "Bilinear filtering"
671 - Qt: Remove audio thread
672 - Qt: Remove audio buffer sizing in AudioProcessorQt
673 - Qt: Re-enable QtMultimedia on Windows
674 - Qt: Make "Mute" able to be bound to a key
675 - Qt: Add .gb/.gbc files to the extension list in Info.plist
676 - Qt: Relax hard dependency on OpenGL
677 - Qt: Better highlight active key in control binding
678 - SDL: Remove scancode key input
679 - SDL: Automatically map controllers when plugged in
680 - Test: Add a basic test suite
681 - Util: Add size counting to Table
682 - Util: Add 8-bit PNG write support
683 - Util: Tune patch-fast extent sizes
684 - VFS: Call msync when syncing mapped data
685 - VFS: Allow truncating memory chunk VFiles
686 - VFS: Fix some minor VFile issues with FILEs
687 - VFS: Optimize expanding in-memory files
688 - VFS: Add VFileFIFO for operating on circle buffers
689Changes from beta 1:
690Features:
691 - Qt: Italian translation (by theheroGAC)
692 - Qt: Updated German translation
693Bugfixes:
694 - GB Audio: Fix incorrect channel 4 iteration
695 - GB Audio: Fix zombie mode bit masking
696 - GB Serialize: Fix timer serialization
697 - GB Video: Fix LYC regression
698 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
699 - GBA Timer: Fix count-up timing overflowing timer 3
700 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
701 - Qt: Fix memory search close button (fixes mgba.io/i/769)
702 - Qt: Fix window icon being stretched
703 - Qt: Fix initial window size (fixes mgba.io/i/766)
704 - Qt: Fix data directory path
705 - Qt: Fix controls not saving on non-SDL builds
706 - Qt: Fix translation initialization (fixes mgba.io/i/776)
707 - Qt: Fix patch loading while a game is running
708 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
709 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
710 - Qt: Fix GL-less build
711 - Qt: Fix Software renderer not handling alpha bits properly
712 - Qt: Fix screen background improperly stretching
713 - SDL: Fix cheats not loading
714Misc:
715 - GB Serialize: Add MBC state serialization
716 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
717 - GBA Timer: Improve accuracy of timers
718 - PSP2: Update toolchain to use vita.cmake
719 - Qt: Add language selector
720 - Qt: Minor test fixes
721 - Qt: Move shader settings into main settings window
722 - Qt: Dismiss game crashing/failing dialogs when a new game loads
723 - Qt: Properly ship Qt translations
724 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
725
7260.6 beta 1: (2017-06-29)
727 - Initial beta for 0.6
728
7290.5.2: (2016-12-31)
730Bugfixes:
731 - All: Fix fullscreen config option being ignored
732 - ARM7: PSR mode bits should not get sign extended
733 - GB: Fix audio not being deinitialized
734 - GB: Fix crash when masking savedata
735 - GB: Properly initialize sramRealVf variable
736 - GB Audio: Fix serialization of channel 3 and NR52 properties
737 - GB Audio: Reset envelope timer when reseting sound channel
738 - GB MBC: Fix SRAM dangling pointer with RTC games
739 - GB MBC: Fix initializing MBC when no ROM is loaded
740 - GB Memory: Fix patching ROM bank 0
741 - GB Memory: Fix starting HDMAs during mode 0
742 - GB Memory: Fix HDMA5 value after DMA completes
743 - GB Video: Initialize LCDC in renderer
744 - GB Video: Hblank IRQs should mask LYC=LY IRQs
745 - GBA: Fix IRQs firing after already being cleared
746 - GBA: Only unhalt CPU if appropriate bit is set in IE
747 - GBA: Add savegame override for Crash Bandicoot 2
748 - GBA BIOS: Fix MidiKey2Freq BIOS reads
749 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
750 - GBA Cheats: Fix GameShark ROM patches
751 - GBA I/O: Mask off WAITCNT bits that cannot be written
752 - GBA Memory: Fix misaligned BIOS reads
753 - GBA Memory: Fix VCOUNT being writable
754 - GBA Video: Fix out of bounds sprite transforms
755 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
756 - Libretro: Fix disabling BIOS
757 - Libretro: Fix Game Boy savestates and audio
758 - Qt: Fix changing resolution of software renderer
759 - Qt: Fix setting overrides
760 - Qt: Fix cut off tiles and alignment issues in tile viewer
761 - Qt: Only reset window dimensions when first shown
762 - Qt: Fix Qt Multimedia audio driver on big endian
763 - Qt: Fix Apply button for key and controller configurations
764 - VFS: Fix resizing memory chunks when not needed
765 - Windows: Fix Unicode directory handling
766Misc:
767 - GB, GBA: Prevent loading null ROMs
768 - GB Audio: Initialize wave RAM to GBC values
769 - GB Memory: Reset ROM bank when loading a ROM
770 - PSP2: Improved controller rumble
771
7720.5.1: (2016-10-05)
773Bugfixes:
774 - Core: Fix importing save games as read-only
775 - FFmpeg: Fix encoding AAC
776 - GB: Fix invalid STOP behavior on Game Boy Color
777 - GB: Initialize audio properly
778 - GB: Properly clear KEY1 bit 0 when switching speeds
779 - GB: Properly unload save files when unloading a ROM
780 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
781 - GB MBC: Fix MBC7 when size is incorrectly specified
782 - GB MBC: Fix RTC access when no save file is loaded
783 - GB SIO: Don't auto-clock external shift clock
784 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
785 - GB Video: Fix video frames getting missed when LCDC is off
786 - GB Video: Clear screen when LCDC is off
787 - GBA Cheats: Fix holding onto pointers that may get invalidated
788 - GBA Cheats: Fix key-activated CodeBreaker cheats
789 - GBA Cheats: Fix uninitialized memory getting freed when saving
790 - GBA Hardware: Improve Game Boy Player rumble behavior
791 - GBA Memory: Fix several unused I/O register read values
792 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
793 - LR35902: Fix events running with the wrong cycle active
794 - Qt: Fix "close" button on Overrides view
795 - Qt: Fix saving overrides
796 - Qt: Fix directory set unloading when replacing the ROM
797 - Qt: Fix patch loading
798 - Qt: Fix crash when saving an override if a game isn't loaded
799 - Qt: Fix showing default display driver as OpenGL (force 1.x)
800 - SDL: Attach rumble in SDL frontend
801 - Util: Fix PNG identification on files too small to be a PNG
802Misc:
803 - All: Only update version info if needed
804 - All: Split out install locations for Libretro and OpenEmu
805 - FFmpeg: Encoding cleanup
806 - GB: Reset active region when reloading ROM
807 - GB Memory: Initialize RAM pattern for GBC
808 - GB Video: Improved video timings
809 - Qt: Manage window sizes slightly better
810 - Qt: Remember scale option independent of core dimensions
811
8120.5.0: (2016-09-19)
813Features:
814 - Game Boy support
815 - Support for encrypted CodeBreaker GBA cheats
816 - Emulation of Vast Fame protected GBA carts (taizou)
817 - Tile viewer
818 - Threaded rendering mode
819 - Libretro: Memory map and achievement support (leiradel)
820 - GUI: Add UI control remapping
821 - GUI: Add fast-forward
822 - Wii: 240p support
823 - 3DS: Adjustable screen darkening
824 - Ability to temporarily load a savegame
825 - Load specific files out of archives
826 - Automatic BIOS detection
827Bugfixes:
828 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
829 - Debugger: Fix GDB breakpoints
830 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
831 - GBA: Fix filehandle leak with savegames
832 - GBA: Timer 0 cannot be count up
833 - GBA: Count up timers should not count themselves
834 - GBA Memory: Fix mirror on non-overdumped Classic NES games
835 - GBA Memory: Fix ldm {pc}
836 - GBA Savedata: Fix savedata sync timer
837 - GBA Savedata: Only unmap savedata if present
838 - GBA Serialize: Savestates now properly store prefetch
839 - GBA Video: WIN0/1 take priority over OBJWIN
840 - GBA Video: Fix out-of-order OBJWIN
841 - PSP2: Fix GPU crash while exiting
842 - PSP2: Fix VSync
843 - PSP2: Fix accelerometer range
844 - PSP2: Actually load screen mode setting
845 - PSP2: Fix gyroscope direction
846 - PSP2: Delete threads after they return
847 - PSP2: Fix mapping/unmapping from not at 0
848 - Qt: Fix bug in software renderer scaling
849 - Qt: Fix hanging key press after disabling autofire
850 - Qt: Fix being unable to pause manually when using auto-pausing
851 - SDL: Fix axes being mapped wrong
852 - Util: Fix realloc semantics in utf16to8
853 - Util: Fix inserting too many items into a hash table
854 - VFS: Fix uninitialized varaible reading from 7z
855 - VFS: Fix reading multiple files from a 7z archive
856 - Wii: Fix framelimiting after a slowdown
857 - Wii: Fix garbage flash at startup
858Misc:
859 - 3DS: Use blip_add_delta_fast for a small speed improvement
860 - 3DS: Allow UTF-16 filenames
861 - 3DS: Port to using citro3D
862 - 3DS: Use system font for menus
863 - 3DS: Attempt to use Core 2 for threads
864 - 3DS: Adjustable filering
865 - 3DS: 3D banner
866 - All: Add QUIET parameter to silence CMake
867 - All: Faster memory read/write
868 - ARM7: Support forcing Thumb mode via MSR
869 - ARM7: Flush prefetch cache when loading CPSR via MSR
870 - ARM7: Clean up instruction decoding for future expandability
871 - Debugger: Support register and memory writes via GDB stub
872 - Debugger: Add software breakpoint support to gdb
873 - FFmpeg: Full support for libavcodec 56+
874 - GBA: Better debug logging if event processing breaks
875 - GBA Audio: Force audio DMAs to not increment destination
876 - GBA BIOS: Use custom ArcTan, not relying on OS
877 - GBA Hardware: Clean up dead code in GBP
878 - GBA Memory: Optimize stalling behavior
879 - GBA Memory: Optimize Load-/StoreMultiple
880 - GBA Savedata: Add realistic timing for EEPROM
881 - GBA Serialize: Savestates now store if CPU was halted
882 - GBA Video: Remove old slow path fallback
883 - GBA Video: Optimize sprite drawing
884 - GBA Video: Optimize mode 0 rendering
885 - GBA Video: Optimize compositing cases slightly
886 - GUI: Screenshot dimensions are now passed through
887 - GUI: Add back logging
888 - GUI: Only reload config if manually saved
889 - GUI: Increase scrolling speed
890 - OpenGL: Log shader compilation failure
891 - OpenGL: Add texSize uniform
892 - Qt: Make -g flag work in Qt build
893 - Qt: Simplify OpenGL context creation
894 - Qt: Thread startup improvements
895 - Qt: Make audio channel/video layer options shortcut mappable
896 - Qt: Remove some C99isms from C++ code
897 - Qt: Remove default autofire mappings
898 - Qt: Make reseting when pasued frame-accurate
899 - Qt: Rearchitect game closing codepath
900 - PSP2: Use system font for menus
901 - PSP2: Add rumble for PS TV
902 - PSP2: Add fit-to-height screen mode
903 - PSP2: Sync files per descriptor
904 - PSP2: Allow UTF-8 filenames
905 - PSP2: Screenshots are now saved into the Photo Gallery
906 - PSP2: Stop underclocking when menuing
907 - SDL: Increase default audio buffer size to 1024 samples
908 - SDL: More responsive rumble
909 - Util: Add Vector GetConstPointer
910 - Util: Add rtrim
911 - Util: Add endswith
912 - VFS: Improve zip file detection
913 - Wii: Add pixelated resample filter
914 - Windows: Add native VDir support
915 - Util: Add PRIz macro for libc versions that don't support %z
916
9170.4.1: (2016-07-11)
918Bugfixes:
919 - All: Fix several file handle leaks
920 - All: Fix instruction tables getting zeroed when linking sometimes
921 - ARM7: Fix flags on SBC/RSC
922 - ARM7: Fix setting spsr privilege bits when spsr is empty
923 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
924 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
925 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
926 - GBA Memory: Fix executing code from OBJ region of VRAM
927 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
928 - GBA Serialize: Fix loading savegames from savestates
929 - OpenGL: Correct boolean vector strcmp strings for uniforms
930 - Qt: Fix sending gameStopped twice
931 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
932 - Qt: Fix initial state of key mapping
933 - Qt: Initialize m_useBios
934 - SDL: Fix joystick initialization on BSD
935 - SDL: Fix potential joystick crash in games with rumble
936 - SDL: Fix SDL 1.2 build
937 - SDL: Fix sporadic crash when deinitializing audio
938 - Shaders: Fix AGS-001 shader with some bad drivers
939 - Util: Use closesocket on Windows
940 - Util: Fix socket bind addresses
941 - VFS: Fix reading 7z archives without rewinding first
942 - VFS: VFileFromFD should not open directories
943 - Wii: Fix tilting direction
944 - Util: Fix realloc semantics in utf16to8
945Misc:
946 - All: Allow use of external minizip library
947 - Debugger: CLI debugger now exits when end-of-stream is reached
948 - FFmpeg: Update dependencies on Ubuntu
949 - GBA: Slightly optimize GBAProcessEvents
950 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
951 - GBA Video: Null renderer should return proper register values
952 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
953 - Qt: Add preset for DualShock 4
954 - Qt: Update 360 input profile on OS X to reflect newer drivers
955 - Qt: Remove use of NaN
956 - Qt: Canonicalize file paths when loading games
957 - Qt: Add refresh button to controller editing
958 - SDL: Remove default gamepad mappings
959 - Util: Fix intermittent build failure on OS X
960 - VFS: VFile.sync now updates modified time
961
9620.4.0: (2016-02-02)
963Features:
964 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
965 - I/O viewer
966 - Booting of multiboot images
967 - Customization of GIF recording
968 - Libretro: Cheat code support
969 - Support for GLSL shaders
970 - ROM information view
971 - Support for VBA-style cheat codes
972 - Savestates now store creation timestamps
973 - Key autofire
974 - Libretro: Allow blocking opposing directional input
975 - OpenEmu core for OS X
976 - Libretro: Settings for using BIOS and skipping intro
977 - Libretro: Customizable idle loop removal
978 - Implemented cycle counting for sprite rendering
979 - Cleaner, unified settings window
980 - Added a setting for pausing when the emulator is not in focus
981 - Customizable paths for save games, save states, screenshots and patches
982 - Controller hotplugging
983 - Ability to store save games and active cheats within savestates
984Bugfixes:
985 - ARM7: Fix sign of unaligned LDRSH
986 - ARM7: Fix decoding of some ARM ALU instructions with shifters
987 - Debugger: Fix watchpoints in gdb
988 - GBA: Fix warnings when creating and loading savestates
989 - GBA: Fix Iridion II savetype
990 - GBA BIOS: Fix misaligned CpuSet
991 - GBA Cheats: Fix cheats setting the Action Replay version
992 - GBA Hardware: Fix GPIO on big endian
993 - GBA Memory: Fix DMA register writing behavior
994 - GBA Memory: Fix DMAs triggering two cycles early
995 - Libretro: Fix aspect ratio
996 - Qt: Fix some potential crashes with the gamepad mapping
997 - Qt: Fix keys being mapped incorrectly when loading configuration file
998 - Util: Fix PowerPC PNG read/write pixel order
999 - Util: Fix excessive memory allocation when decoding a PNG
1000 - VFS: Fix VFileReadline and remove _vfdReadline
1001Misc:
1002 - All: Improved PowerPC support
1003 - All: Fix some undefined behavior warnings
1004 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1005 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1006 - GBA: Implement bad I/O register loading
1007 - GBA: Allow jumping to OAM and palette RAM
1008 - GBA BIOS: Finish implementing RegisterRamReset
1009 - GBA Config: Add "override" layer for better one-time configuration
1010 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1011 - GBA Memory: Use a dynamically sized mask for ROM memory
1012 - GBA Memory: Implement several unimplemented memory access types
1013 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1014 - GBA RR: Starting from savestate now embeds the savegame
1015 - GBA RR: Add preliminary SRAM support for VBM loading
1016 - GBA RR: Add support for resets in movies
1017 - GBA Video: Remove lastHblank, as it is implied
1018 - Libretro: Use anonymous memory mappers for large blocks of memory
1019 - Libretro: Add install target for libretro core
1020 - Qt: Window size command line options are now supported
1021 - Qt: Increase usability of key mapper
1022 - Qt: Add 'Apply' button to settings window
1023 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1024 - Qt: Allow use of modifier keys as input
1025 - Qt: Optimize log viewer
1026 - Qt: Added button for breaking into the GDB debugger
1027 - Qt: Add box for showing duration of rewind
1028 - SDL: Support fullscreen in SDL 1.2
1029 - SDL: Allow GBASDLAudio to be used without a thread context
1030 - Util: Use VFile for configuration
1031 - Util: Add MutexTryLock
1032
10330.3.2: (2015-12-16)
1034Bugfixes:
1035 - ARM7: Fix STRT/STRBT
1036 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1037 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1038 - Libretro: Fix problems with rumble not turning off
1039 - GBA: Fix idle skip state being retained between games
1040 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1041 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1042 - GBA BIOS: Fix Sqrt sign
1043 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1044 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1045 - GBA Memory: Fix DMA behavior for SRAM accesses
1046 - GBA Memory: Fix Store8 to OBJ VRAM
1047 - GBA Memory: Fix alignment of LDM/STM on SRAM
1048 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1049 - GBA Memory: Fix timing of DMAs
1050 - GBA Video: Fix _mix for 15-bit color
1051 - GBA Video: Fix OAM and palette initialization
1052 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1053 - Qt: Use safer isLoaded check in GameController
1054 - Qt: Fix a race condition in PainterGL that could lead to a crash
1055 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1056 - Qt: Fix font size in memory viewer
1057 - Qt: Fix a crash in the memory viewer
1058 - Qt: Add additional checks in CheatModel to prevent crashes
1059 - Qt: Fix race condition with setting sample rate
1060 - Qt: Fix crash when closing multiplayer windows
1061 - Qt: Fix resetting while paused
1062Misc:
1063 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1064 - Qt: Add mute option to menu
1065
10660.3.1: (2015-10-24)
1067Bugfixes:
1068 - ARM7: Fix instruction decoding of Thumb shifts
1069 - GBA: Deinit savegame when unloading a ROM
1070 - GBA: Fix BIOS check on big endian
1071 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1072 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1073 - GBA Audio: Fix audio channels being silenced at the wrong time
1074 - GBA Memory: Fix bad BIOS Load16 on big endian
1075 - GBA Memory: Fix bad Load8 on big endian
1076 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1077 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1078 - GBA Video: Fix objwin and blending interaction on sprites
1079 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1080 - Libretro: Fix a memory leak with the render buffer
1081 - Qt: Windows no longer spawn in the top left on first launch
1082 - Qt: Fix install path of XDG desktop file with DESTDIR
1083 - Qt: Fix drag and drop on Windows
1084 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1085 - VFS: Fix return values of VFileFILE.read and .write
1086Misc:
1087 - All: Reset next event to cycles instead of zero to interrupt
1088 - All: Add --version flag
1089 - ARM7: Force disable LTO on two files to work around a GCC bug
1090 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1091 - GBA: Better memory handling with PNG savestates
1092 - GBA: Additional savestate sanity checks
1093 - GBA: Check for cycle count being too high
1094 - GBA Audio: Allow GBAAVStream to have no video callback
1095 - GBA BIOS: Implement RegisterRamReset for SIO registers
1096 - Qt: Remove useless help icons in dialogs
1097 - Qt: Prevent savestate window from opening while in multiplayer
1098 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1099 - Qt: Dropping multiplayer windows works more cleanly now
1100
11010.3.0: (2015-08-16)
1102Features:
1103 - Ability to hide individual background layers, or OBJs
1104 - Ability to mute individual audio channels
1105 - Palette viewer and exporter
1106 - Volume control
1107 - More shortcuts are editable (e.g. quick save/load)
1108 - Rewind now shows the frame after rewinding
1109 - Import/Export of GameShark/Action Replay snapshots
1110 - Add "Step backwards" item for single increment rewind
1111 - Deadzone estimation for game controllers
1112 - Analog inputs can be used for shortcuts
1113 - Menu items for specific solar sensor brightness levels
1114 - Remappable controls for tilt and gyroscope sensors
1115 - Status messages for actions taken while a game is running (e.g. save/load state)
1116 - Memory inspector
1117 - Screensaver can now be suspended while a game is running
1118 - Load/save the most recent savestate slot
1119 - Support varible speed (PWM) rumble
1120 - Ability to cap fast forward speed
1121 - Finer control over FPS target
1122 - Holdable shortcut for rewinding one frame at a time
1123 - Ability to boot directly into the BIOS
1124 - Preliminary support for yanking out the game pak while a game is running
1125 - Thumb-drive mode by putting a file called portable.ini in the same folder
1126 - Configurable display driver, between software and OpenGL
1127 - Undo-able savestate loading and saving
1128 - Controller profiles now store shortcut settings
1129 - Default controller profiles for several common controllers
1130 - Libretro now supports BIOS, rumble and solar sensor
1131 - Implement BIOS call Stop, for sleep mode
1132 - Automatically load patches, if found
1133 - Improved video synchronization
1134 - Configurable audio output sample rate
1135Bugfixes:
1136 - ARM7: Fix SWI and IRQ timings
1137 - ARM7: Fix Thumb MUL timing
1138 - ARM7: Fix timing of multiplies to use N cycles
1139 - ARM7: ARMHotplugDetach should call deinit
1140 - Debugger: Fix use-after-free in breakpoint clearing code
1141 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1142 - GBA: Cap audio FIFO read size during deserialization
1143 - GBA: Check for corrupted savestates when loading
1144 - GBA: Check for improperly sized savestates when loading
1145 - GBA: Check for savestates made from differently sized ROMs
1146 - GBA: Fix calls to endian-independent loadstores
1147 - GBA: Fix timing of reading from timer registers
1148 - GBA: Ensure cycles never go negative
1149 - GBA Audio: Force audio FIFOs to 32-bit
1150 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1151 - GBA Audio: Fix sample order in audio channel 3
1152 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1153 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1154 - GBA Memory: Improve Thumb open bus behavior
1155 - GBA Memory: Fix potential DMA issue when loading a savestate
1156 - GBA Memory: Fix load/store multiple video memory waitstates
1157 - GBA SIO: Fix reseting when there are SIO devices attached
1158 - GBA Video: Blended sprites should never have other effects applied
1159 - GBA Video: Fix out-of-bounds tiles in mosaic
1160 - GBA Video: Fix windows not affecting sprites
1161 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1162 - GBA Video: Fix timing on first scanline
1163 - Qt: Better cleanup when a game crashes
1164 - Qt: Fix open ROM dialog filtering for archive formats
1165 - Qt: Cap the maximum number of multiplayer windows
1166 - Qt: Fix maximum year in sensor override
1167 - Qt: Fix window being too tall after exiting fullscreen
1168 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1169 - Qt: Fix analog buttons not getting unmapped
1170 - Qt: Fix passing command line options
1171 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1172 - SDL: Fix SDL build when OpenGL is missing
1173 - Util: Allow loading IPS patches that grow the ROM
1174 - VFS: Fix resource leaks if some allocations fail
1175 - VFS: Fix line-reading to return proper values
1176 - Video: Fix an issue with very long filenames
1177 - Util: Fix formatting of floats
1178Misc:
1179 - All: Add --help flag for command line programs
1180 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1181 - All: Enable static linking for Windows
1182 - All: Enable static linking for OS X
1183 - All: Threads are now named
1184 - All: Proper handling of Unicode file paths
1185 - ARM7: Add emulation for Undefined CPU mode
1186 - ARM7: Reduce the size of the Thumb instruction table
1187 - GBA: Add status log level
1188 - GBA: GBARewind now returns how many states it has rewound
1189 - GBA: SIO logging layer
1190 - GBA BIOS: Stub out SoundBias
1191 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1192 - GBA: Don't include GBACLIDebugger struct unless needed
1193 - GBA: Savedata is now synced shortly after data finishes being written
1194 - GBA: Process multiple timer events at once, if necessary
1195 - GBA Audio: Implement audio reset for channels A/B
1196 - GBA Audio: Process multiple audio events at once, if necessary
1197 - GBA Hardware: Backport generic RTC source into core
1198 - GBA Input: Allow axes and buttons to be mapped to the same key
1199 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1200 - GBA SIO: Add a dummy driver for Normal mode
1201 - GBA Thread: Add functionality for running callbacks on the GBA thread
1202 - GBA Thread: Split GBASync into a separate file
1203 - GBA Video: Refactor software renderer into separate files
1204 - GBA Video: Slightly optimize mode 0 mosaic rendering
1205 - Debugger: Free watchpoints in addition to breakpoints
1206 - Qt: Handle saving input settings better
1207 - Qt: Move GL frame drawing back onto its own thread
1208 - Qt: Fast forward (held) option moved from Other to Emulation menu
1209 - Qt: Show version info in window title
1210 - Qt: Migrate multiplayer window handling into GBAApp
1211 - Qt: Unified file opening and saving with last location
1212 - Qt: Fix windows being resizable when they shouldn't have been
1213 - Qt: Only hide cursor in full screen
1214 - Qt: Replace pause-after-frame mutex with an atomic
1215 - Qt: Add application icon and XDG desktop files
1216 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1217 - Qt: Don't save window size when entering fullscreen
1218 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1219 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1220 - Qt: Increase usability of key mapper
1221 - Qt: Show checkmark for window sizes
1222 - Qt: Set window path to loaded ROM
1223 - Perf: Ability to load savestates immediately on launch
1224 - SDL: Properly check for initialization
1225 - SDL: Clean up initialization functions
1226 - SDL: Clean up GL context
1227 - Util: Allow disabling the threading code entirely
1228 - VFS: Add sync method to force syncing with backing
1229
12300.2.1: (2015-05-13)
1231Bugfixes:
1232 - All: Fix sanitize-deb script not cleaning up after itself
1233 - All: Fix dependencies for libavcodec on Debian-derived platforms
1234 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1235 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1236 - ARM7: Fix ARM multiply instructions when PC is a destination register
1237 - Debugger: Fix use-after-free in breakpoint clearing code
1238 - Debugger: Fix boundary conditions in tab completion
1239 - GBA: Fix timers not updating timing when writing to only the reload register
1240 - GBA: Fix rewind boundary conditions
1241 - GBA: Add initial I/O register settings for background matrix registers
1242 - GBA: Fix hang when loading a savestate if sync to video is enabled
1243 - GBA: Handle out-of-bounds I/O access
1244 - GBA: Fix bounds-checking on EEPROM access
1245 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1246 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1247 - GBA Memory: Allow SRAM to be 64kB
1248 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1249 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1250 - GBA Video: Fix second frame mode 5
1251 - Perf: Fix race condition if a game crashes immediately on start
1252 - Qt: Fix Display object leak when closing a window
1253 - Qt: Fix .deb dependencies
1254 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1255 - Qt: Fix window not regaining focus after exiting savestate window
1256 - Qt: Fix regression where video would not record if the game had already started
1257 - Qt: Fix potential crash if a gamepad causes focus to change
1258 - Qt: Fix controller axis querying
1259 - Qt: Fix multiplayer windows opening as the wrong size
1260 - Qt: Fix controllers sometimes not loading the right profile
1261 - SDL: Fix boundary conditions for joystick adjustments
1262 - SDL: Allocate properly sized input maps
1263 - SDL: Fix potential build issues when Qt and SDL2 are in use
1264 - Util: Fix resource leak in UTF-8 handling code
1265 - Util: Fix a null-pointer issue when attempting to delete a key
1266 - VFS: Fix resource leaks if some allocations fail
1267 - Video: Fix an issue with very long filenames
1268Misc:
1269 - GBA Memory: Soft-crash if jumping past the end of a ROM
1270 - Qt: Show multiplayer numbers in window title
1271 - Qt: Solar sensor can have shortcuts set
1272
12730.2.0: (2015-04-03)
1274Features:
1275 - Support for gamepad axes, e.g. analog sticks or triggers
1276 - Add scale presets for up to 6x
1277 - Settings window
1278 - Bilinear resampling option
1279 - Add option to skip BIOS start screen
1280 - List of recently opened games
1281 - Support for games using the Solar Sensor
1282 - Better audio resampling via blip-buf
1283 - Game Pak overrides dialog for setting savetype and sensor values
1284 - Support for games using the tilt sensor
1285 - Remappable shortcuts for keyboard and gamepad
1286 - Rewinding of emulation
1287 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1288 - Support IPv6
1289 - Save directory of last loaded file
1290 - Support BPS patches
1291 - Automatically detect and optimize out idle loops
1292 - Configurable game overrides
1293 - Support loading 7-Zip files
1294 - Drag and drop game loading
1295 - Cheat code support
1296 - Runtime configurable audio driver
1297 - Libretro core for use with RetroArch and other front-ends
1298 - Controller profiles for setting different bindings for different controllers
1299 - Ability to lock aspect ratio
1300 - Local link cable support
1301 - Ability to switch which game controller is in use per instance
1302 - Ability to prevent opposing directional input
1303 - Warning dialog if an unimplemented BIOS feature is called
1304 - Debugger: Add CLI "frame", frame advance command
1305 - Debugger: Add CLI functions for writing to memory
1306 - Debugger: Add CLI functions for examining memory regions
1307 - Debugger: Add CLI function for writing a register
1308Bugfixes:
1309 - ARM7: Extend prefetch by one stage
1310 - ARM7: Fix cycle counting for loads
1311 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1312 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1313 - GBA: Initialize gba.sync to null
1314 - GBA: Fix timer initialization
1315 - GBA Audio: Support 16-bit writes to FIFO audio
1316 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1317 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1318 - GBA BIOS: Fix BIOS prefetch after reset
1319 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1320 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1321 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1322 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1323 - GBA Memory: Fix cycle counting for 32-bit load/stores
1324 - GBA RR: Fix fallthrough error when reading tags from a movie
1325 - GBA Thread: Fix possible hang when loading an archive
1326 - GBA Thread: Fix possible deadlock in video sync
1327 - Perf: Fix crash when the GBA thread fails to start
1328 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1329 - Qt: Fix crash when adjusting settings after closing a game
1330 - Qt: Fix crash when starting GDB stub after closing a game
1331 - Qt: Fix patch loading while a game is running
1332 - Qt: Fix crash when loading a game after stopping GDB server
1333 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1334 - Qt: Fix crash when attempting to pause if a game is not running
1335 - SDL: Properly clean up if a game doesn't launch
1336 - Util: Fix sockets on Windows
1337Misc:
1338 - All: Enable link-time optimization
1339 - Debugger: Watchpoints now work on STM/LDM instructions
1340 - Debugger: Clean up GDB stub network interfacing
1341 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1342 - Debugger: Merge Thumb BL instructions when disassembling
1343 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1344 - Debugger: Watchpoints now report address watched (fixes #68)
1345 - Debugger: Add support for soft breakpoints
1346 - Debugger: Make I/O register names be addresses instead of values
1347 - Debugger: Rename read/write commands
1348 - GBA: Improve accuracy of event timing
1349 - GBA: Add API for getting Configuration structs for overrides and input
1350 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1351 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1352 - GBA: Move A/V stream interface into core
1353 - GBA: Savestates now take into account savedata state machines (fixes #109)
1354 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1355 - GBA Memory: Simplify memory API and use fixed bus width
1356 - GBA Thread: Make GBASyncWaitFrameStart time out
1357 - GBA Video: Start video at the last scanline instead of the first
1358 - Qt: Optimize logo drawing
1359 - Qt: Move frame upload back onto main thread
1360 - Qt: Remember window position
1361 - Qt: Double-clicking on the window toggles full screen
1362 - Util: Use proper locale for reading and writing float values
1363
13640.1.1: (2015-01-24)
1365Bugfixes:
1366 - ARM7: Fix LDM writeback to a register already written
1367 - GBA: Fix timers 2 and 3 updating incorrectly
1368 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1369 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1370 - GBA Audio: Properly initialize audio FIFO channels
1371 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1372 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1373 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1374 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1375 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1376 - GBA BIOS: Fix HuffUnComp boundary conditions
1377 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1378 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1379 - GBA Memory: Filter out top nybble of DMA addresses
1380 - GBA Memory: Properly bounds-check VRAM accesses
1381 - GBA Memory: Fix initial DMA state
1382 - GBA Thread: Allow halted games to exit cleanly
1383 - GBA Video: Fix blend issues with obscured middle layers
1384 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1385 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1386 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1387 - GBA Video: Fix sprite boundary conditions with mosaic
1388 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1389 - Qt: Fix issue with set frame sizes being the wrong height
1390 - Qt: Fix emulator crashing when full screen if a game is not running
1391 - Qt: Fix window focus issues
1392 - Qt: Properly set default video recording settings
1393 - Qt: Fix a race condition when a game crashes immediately
1394 - Qt: Fix some cases where key mapping can break if focus is adjusted
1395 - Qt: Fix crash if a game pauses before any frames are shown
1396 - Debugger: Negative PC-relative loads now properly subtract the offset
1397 - Debugger: Align PC-relative loads in Thumb
1398 - Debugger: Fix watchpoints triggering too late
1399 - Debugger: Fix binary print putting spaces between digits
1400 - Video: Ensure FFmpeg encoder has audio frames
1401 - Video: Fix uncompressed PCM audio recording
1402 - Video: Fix FFmpeg crashing when the file extension is wrong
1403 - Util: Fix SOCKET_FAILED macro
1404Misc:
1405 - GBA: Exit cleanly on FATAL if the port supports it
1406 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1407 - Qt: Disable sync to video by default
1408 - Qt: Handle a game crash without crashing
1409 - Qt: Set default log level to FATAL, ERROR and WARN
1410 - Qt: Clarify some phrasing in the menus
1411 - Qt: Clear active buttons when focus is lost
1412
14130.1.0: (2014-12-13)
1414 - Initial release