CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GB Serialize: Fix timing bug loading channel 4 timing
6 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
7 - GBA Memory: Misaligned SRAM writes are ignored
8 - GBA Memory: Improve gamepak prefetch timing
9 - GBA Serialize: Fix serializing DMA transfer register
10 - GBA Serialize: Fix audio serialization for desynced FIFOs
11 - GBA Serialize: Fix audio DMA timing deserialization
12 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
13 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
14 - GBA Video: Fix Hblank timing
15 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
16 - GBA Video: Fix OpenGL sprite flag priority
17Other fixes:
18 - Core: Fix race condition initializing thread proxy
19 - Core: Ensure ELF regions can be written before trying
20 - Core: Fix integer overflow in ELF loading
21 - Qt: Only dynamically reset video scale if a game is running
22 - Qt: Fix race condition with proxied video events
23 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
24 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
25 - Qt: Fix missing OSD messages
26 - Qt: Fix crash unloading shaders
27 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
28 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
29 - Util: Fix crash reading invalid ELFs
30Misc:
31 - Qt: Renderer can be changed while a game is running
32 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
33 - Switch: Make OpenGL scale adjustable while running
34
350.8.0: (2020-01-21)
36Features:
37 - Improved logging configuration
38 - One-Player BattleChip/Progress/Beast Link Gate support
39 - Add Game Boy Color palettes for original Game Boy games
40 - Debugger: Add unary operators and memory dereferencing
41 - GB: Expose platform information to CLI debugger
42 - Support Discord Rich Presence
43 - Debugger: Add tracing to file
44 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
45 - OpenGL renderer with high-resolution upscaling support
46 - Experimental high level "XQ" audio for most GBA games
47 - Interframe blending for games that use flicker effects
48 - Frame inspector for dissecting and debugging rendering
49 - Switch: Option to use built-in brightness sensor for Boktai
50 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
51 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
52 - Cheats: Add support for loading Libretro-style cht files
53 - GBA Cheats: Add support for loading EZ Flash-style cht files
54 - Support for unlicensed Wisdom Tree Game Boy mapper
55 - Qt: Add export button for tile view (closes mgba.io/i/1507)
56 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
57 - GB: Yanking gamepak now supported
58 - Qt: Memory range dumping (closes mgba.io/i/1298)
59Emulation fixes:
60 - GB: Fix using boot ROM with MMM01 games
61 - GB Audio: Only reset channel 3 sample in DMG mode
62 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
63 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
64 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
65 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
66 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
67 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
68 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
69 - GB Video: Fix color scaling in AGB mode
70 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
71 - GBA: Reset now reloads multiboot ROMs
72 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
73Other fixes:
74 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
75 - FFmpeg: Drain recording buffers
76 - GB: Fix reading ROM immediately after unmapping BIOS
77 - GB SIO: Fix lockstep failing games aren't reloaded
78 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
79 - Libretro: Fix crash changing allowing opposing directions (hhromic)
80 - Qt: Fix some Qt display driver race conditions
81 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
82 - Qt: Only show emulator restart warning once per settings saving
83 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
84 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
85 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
86Misc:
87 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
88 - Core: Add keysRead callback
89 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
90 - Core: Add more memory search ops (closes mgba.io/i/1510)
91 - Debugger: Make tracing compatible with breakpoints/watchpoints
92 - Debugger: Print breakpoint/watchpoint number when inserting
93 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
94 - FFmpeg: Support audio-only recording
95 - GB Memory: Support running from blocked memory
96 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
97 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
98 - GBA Savedata: EEPROM performance fixes
99 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
100 - Debugger: Add breakpoint and watchpoint listing
101 - mGUI: Remember name and position of last loaded game
102 - OpenGL: Only resize textures when needed
103 - Qt: Don't unload ROM immediately if it crashes
104 - Qt: Support switching webcams
105 - Qt: Cap window size on start to monitor size
106 - Qt: Open a message box for Qt frontend errors
107 - Qt: Increase maximum magnifications and scaling
108 - Qt: Add native FPS button to settings view
109 - Qt: Improve sync code
110 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
111 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
112 - Qt: Remove What's This icon from dialogs
113 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
114 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
115 - Qt: Show list of all sprites in sprite view
116 - Qt: Add option for disabling OSD messages
117 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
118 - SM83: Support PC-relative opcode decoding
119 - Switch: Dynamic display resizing
120 - Switch: Support file associations
121 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
122Changes from beta 1:
123Emulation fixes:
124 - ARM: Fix STR writeback pipeline stage
125 - ARM: Partially fix LDM/STM writeback with empty register list
126 - ARM: Fix stepping when events are pending
127 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
128 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
129 - GBA Timers: Improve timer startup emulation
130 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
131 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
132 - GBA Video: Fix effects blending improperly in some non-last windows
133 - GBA Video: Copy higher priority target 1 flag
134Other fixes:
135 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
136 - Core: Fix uninitialized memory issues with graphics caches
137 - Core: Return null for out of bounds cached tile VRAM querying
138 - GBA Video: Fix OpenGL fragment data binding
139 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
140 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
141 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
142 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
143 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
144 - Qt: Fix several cases where shader selections don't get saved
145 - Qt: Fix division by zero error in invalid TilePainter state
146 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
147 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
148 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
149 - Qt: Fix inability to clear default keybindings
150 - Qt: Release held actions if they get rebound
151 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
152 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
153 - Vita: Fix analog controls (fixes mgba.io/i/1554)
154 - Wii: Fix game fast-forwarding after slowing down
155 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
156Misc:
157 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
158 - GBA: Trim non-movie ROMs to 32 MiB if applicable
159 - GBA Audio: Redo channel 4 batching for GBA only
160 - GBA I/O: Stop logging several harmless invalid register reads
161 - GBA Video: Changing OpenGL scaling no longer requires restart
162 - Debugger: Separate aliases from main commands
163 - Debugger: Print break-/watchpoint ID when breaking in CLI
164 - Debugger: Minor interface cleanup
165 - SDL: Use controller GUID instead of name
166 - SM83: Rename LR35902 to SM83
167 - Tools: Allow using threaded renderer in perf.py
168 - Tools: Clean up unused argument in mgba-perf
169
1700.8 beta 1: (2019-10-20)
171- Initial beta for 0.8
172
1730.7.3: (2019-09-15)
174Emulation fixes:
175 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
176 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
177 - GB Audio: Improve channel 4 supersampling
178 - GB Printer: Reset printer buffer index after printing
179 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
180 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
181 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
182 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
183 - GBA Memory: Fix STM/LDM to invalid VRAM
184 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
185 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
186Other fixes:
187 - Core: Fix crashes if core directories aren't set
188 - Core: Fix crash when exiting game with cheats loaded
189 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
190 - GBA Cheats: Fix PARv3 Thumb hooks
191 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
192 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
193 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
194 - Qt: Fix race conditions initializing GDB stub
195 - Qt: Improve cheat view UX
196 - Libretro: Fix crash changing allowing opposing directions (hhromic)
197 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
198 - Switch: Fix threading-related crash on second launch
199Misc:
200 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
201 - Qt: Show error message if file failed to load
202
2030.7.2: (2019-05-25)
204Emulation fixes:
205 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
206 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
207 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
208 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
209 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
210 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
211 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
212 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
213 - GBA Video: Fix scanline cache with scale factor change edge cases
214 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
215 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
216Other fixes:
217 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
218 - All: Fix several memory leaks
219 - GB Core: Fix toggling WIN and OBJ being swapped
220 - GBA: Fix skipping BIOS on irregularly sized ROMs
221 - CMake: Fix .deb imagemagick dependencies
222 - FFmpeg: Improve initialization reliability and cleanup
223 - FFmpeg: Fix audio conversion producing gaps
224 - LR35902: Fix disassembly of several CB-prefix instructions
225 - LR35902: Fix trailing whitespace in disassembly
226 - Qt: More app metadata fixes
227 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
228 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
229 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
230 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
231 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
232 - Qt: Fix bounded fast forward with Qt Multimedia
233 - Qt: Fix saving settings with native FPS target
234 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
235Misc:
236 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
237 - Qt: Improve camera initialization
238 - Vita: Improved frame drawing speed
239
2400.7.1: (2019-02-24)
241Bugfixes:
242 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
243 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
244 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
245 - GB, GBA Serialize: Fix loading two states in a row
246 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
247 - GBA DMA: Fix Display Start DMAs
248 - GBA DMA: Fix DMA start/end timing
249 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
250 - GBA Memory: Fix a few AGBPrint crashes
251 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
252 - GBA SIO: Prevent writing read-only multiplayer bits
253 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
254 - Python: Fix crash when deleting files owned by library
255 - Python: Make sure GB link object isn't GC'd before GB object
256 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
257 - Qt: Fix tile and sprite views not always displaying at first
258 - Qt: Fix audio context holding onto closed game controller
259 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
260 - Qt: Fix window icon on X11
261 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
262 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
263 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
264Misc:
265 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
266 - Qt: Updated Italian translation (by Vecna)
267
2680.7.0: (2019-01-26)
269Features:
270 - ELF support
271 - Game Boy Camera support
272 - Qt: Set default Game Boy colors
273 - Game Boy Printer support
274 - Super Game Boy support
275 - Customizable autofire speed
276 - Ability to set default Game Boy model
277 - Map viewer
278 - Automatic cheat loading and saving
279 - GameShark and Action Replay button support
280 - AGBPrint support
281 - Debugger: Conditional breakpoints and watchpoints
282 - Ability to select GB/GBC/SGB BIOS on console ports
283 - Optional automatic state saving/loading
284 - Access to ur0 and uma0 partitions on the Vita
285 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
286 - GBA: ARMIPS/A22i-style and ELF symbol table support
287 - Initial Switch port
288Bugfixes:
289 - ARM: Fix MSR when T bit is set
290 - Core: Fix audio sync breaking when interrupted
291 - Core: Fix ordering events when scheduling during events
292 - FFmpeg: Fix encoding audio/video queue issues
293 - GB: Revamp IRQ handling based on new information
294 - GB: Fix IRQ disabling on the same T-cycle as an assert
295 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
296 - GB Audio: Clock frame events on DIV
297 - GB Audio: Fix channel 3 reset value
298 - GB Audio: Fix channel 4 initial LFSR
299 - GB Audio: Fix channel 1, 2 and 4 reset timing
300 - GB I/O: DMA register is R/W
301 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
302 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
303 - GB, GBA Savedata: Fix unmasking savedata crash
304 - GB Serialize: Fix audio state loading
305 - GB Serialize: Fix game title check
306 - GB Serialize: Fix IRQ pending/EI pending confusion
307 - GB Timer: Minor accuracy improvements
308 - GB Video: Fix dot clock timing being slightly wrong
309 - GB Video: Fix loading states while in mode 3
310 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
311 - GB Video: Fix SCX timing
312 - GB, GBA Video: Don't call finishFrame twice in thread proxy
313 - GBA: Reset WAITCNT properly
314 - GBA BIOS: Fix BitUnPack final byte
315 - GBA BIOS: Fix BitUnPack narrowing
316 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
317 - GBA DMA: Fix temporal sorting of DMAs of different priorities
318 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
319 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
320 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
321 - GBA Savedata: Fix savedata modified time updating when read-only
322 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
323 - GBA Serialize: Fix loading states in Hblank
324 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
325 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
326 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
327 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
328 - GBA Video: Start timing mid-scanline when skipping BIOS
329 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
330 - GBA Video: Make layer disabling work consistently
331 - PSP2: Fix more issues causing poor audio
332 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
333 - Qt: Improve FPS timer stability
334 - Util: Fix wrapping edge cases in RingFIFO
335Misc:
336 - 3DS: Remove deprecated CSND interface
337 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
338 - Core: Remove broken option for whether rewinding restores save games
339 - Feature: Added loading savestates from command line
340 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
341 - FFmpeg: Support lossless h.264 encoding
342 - FFmpeg: Support lossless VP9 encoding
343 - GBA Cheats: Allow multiple ROM patches in the same slot
344 - GB: Skip BIOS option now works
345 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
346 - GB Audio: Improved audio quality
347 - GB, GBA Audio: Increase max audio volume
348 - GB MBC: Remove erroneous bank 0 wrapping
349 - GB Video: Darken colors in GBA mode
350 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
351 - GBA: Implement display start DMAs
352 - GBA: Improve multiboot image detection
353 - GBA Memory: 64 MiB GBA Video cartridge support
354 - GBA Savedata: Remove ability to disable realistic timing
355 - GBA Timer: Use global cycles for timers
356 - Libretro: Add frameskip option
357 - mGUI: Add fast forward toggle
358 - PSP2: Use system enter key by default
359 - Python: Integrate tests from cinema test suite
360 - Qt: Redo GameController into multiple classes
361 - Qt: Prevent window from being created off-screen
362 - Qt: Add option to disable FPS display
363 - Qt: Options to mess around with layer placement
364 - Qt: Add load alternate save option
365 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
366 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
367 - Test: Restructure test suite into multiple executables
368 - Util: Don't build crc32 if the function already exists
369 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
370Changes from beta 1:
371Features:
372 - Libretro: Add Game Boy cheat support
373 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
374 - Switch: Rumble support
375 - Switch: Rotation support
376 - Switch: Screen stretching options
377 - Qt: State file load/save menu options
378 - Windows installer
379 - Tile viewer now has adjustable width
380 - Python: Experimental audio API
381Bugfixes:
382 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
383 - Core: Remember to deinit proxy ring FIFO
384 - Core: Reroot timing list when (de)scheduling
385 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
386 - GB MBC: Fix MBC30 SRAM
387 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
388 - GB Video: Fix SGB border hole size
389 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
390 - GBA: Fix GB Player features
391 - GBA I/O: SOUNDCNT_HI is readable when sound is off
392 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
393 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
394 - Libretro: Fix adding codes with hooks
395 - PSP2: Fix audio crackling after fast forward
396 - PSP2: Fix audio crackling when buffer is full
397 - Qt: Fix jumbled background when paused
398 - Qt: Fix FPS counter on Windows
399 - Qt: Fix focus issues with load/save state overlay
400 - Switch: Fix incorrect mapping for fast forward cap
401 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
402 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
403 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
404 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
405 - Qt: Ensure FATAL logs reach log view
406 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
407Misc:
408 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
409 - Debugger: Minor text fixes
410 - Debugger: Readability improvements (fixes mgba.io/i/1238)
411 - GB: Improved SGB2 support
412 - GB Audio: Skip frame if enabled when clock is high
413 - Libretro: Reduce rumble callbacks
414 - mGUI: Add SGB border configuration option
415 - mGUI: Add support for different settings types
416 - Python: Minor API improvements
417 - Qt: Ensure camera image is valid
418 - Qt: Debugger console history
419 - Qt: Detect presence of GL_ARB_framebuffer_object
420 - Qt: Minor memory view tweaks
421 - Res: Improve modeling of AGB/AGS screen in shaders
422 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
423 - Wii: Expose stretch configuration in settings
424 - Wii: Stretch now sets pixel-accurate mode size cap
425
4260.7 beta 1: (2018-09-24)
427- Initial beta for 0.7
428
4290.6.3: (2018-04-14)
430Bugfixes:
431 - GB Audio: Revert unsigned audio changes
432 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
433 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
434
4350.6.2: (2018-04-03)
436Bugfixes:
437 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
438 - 3DS: Fix opening files in directory names with trailing slashes
439 - LR35902: Fix watchpoints not reporting new value
440 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
441 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
442 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
443 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
444 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
445 - GBA: Fix SharkPort saves for EEPROM games
446 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
447 - GBA BIOS: Fix incorrect exit condition in LZ77
448 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
449 - GBA Cheats: Fix slide codes not initializing properly
450 - GBA DMA: ROM reads are forced to increment
451 - GBA Hardware: RTC accuracy improvements
452 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
453 - GBA Memory: Fix copy-on-write memory leak
454 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
455 - GBA Savedata: Fix crash when resizing flash
456 - GBA Video: Force align 256-color tiles
457 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
458 - PSP2: Fix issues causing poor audio
459 - Python: Fix package directory
460 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
461 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
462 - Wii: Fix screen tear when unpausing
463 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
464Misc:
465 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
466 - GB MBC: Remove erroneous bank 0 wrapping
467 - GBA: Improve multiboot image detection
468 - PSP2: Use system enter key by default
469
4700.6.1: (2017-10-01)
471Bugfixes:
472 - GB, GBA: Fix crashes when attempting to identify null VFiles
473 - GB, GBA: Fix sync to video with frameskip
474 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
475 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
476 - GB Core: Fix palette loading when loading a foreign config
477 - GB MBC: Pocket Cam memory should be accessible without enabling
478 - GB MBC: Fix SRAM sizes 4 and 5
479 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
480 - GB MBC: Fix RTC loading when file size is off
481 - GB Memory: Initialize peripheral pointers
482 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
483 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
484 - GB Memory: Actually load latch time from savestate
485 - GB Serialize: Fix deserializing video STAT
486 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
487 - GB Video: Fix potential hang when ending mode 0
488 - GB Video: Fix read mode when enabling LCD
489 - GBA: Reset active region as needed when loading a ROM
490 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
491 - GBA BIOS: Use core's VRAM variable instead of renderer's
492 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
493 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
494 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
495 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
496 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
497 - Python: Fix importing .gb or .gba before .core
498 - Qt: Fix command line debugger closing second game
499 - Qt: Fix LOG argument order
500 - Qt: Fix timezone issues with time overrides
501 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
502 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
503Misc:
504 - CMake: Fix CPack dependencies for libpng 1.6
505 - GBA: Detect hardware for Pokémon FireRed ROM hacks
506 - GBA Cheats: Improve detection of raw cheats
507 - Qt: Don't rebuild library view if style hasn't changed
508 - Qt: Allow overrides to be saved before a game is loaded
509 - Qt: Hide mouse immediately when loading
510 - SDL: Fix 2.0.5 build on macOS under some circumstances
511 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
512
5130.6.0: (2017-07-16)
514Features:
515 - Library view
516 - Sprite viewer
517 - Debugging console
518 - Improved memory viewer
519 - Memory search
520 - Command line ability to override configuration values
521 - Add option to allow preloading the entire ROM before running
522 - Add option for whether rewinding restores save games
523 - Savestates now contain any RTC override data
524 - Add option to lock video to integer scaling
525 - LR35902: Watchpoints
526 - LR35902/GB-Z80 disassembler
527 - GB: Tile viewer
528 - GB: Video/audio channel enabling/disabling
529 - GB: Symbol table support
530 - GB MBC: Add MBC1 multicart support
531 - GBA: Support printing debug strings from inside a game
532 - GBA: Better cheat type autodetection
533 - Implement keypad interrupts
534 - Configuration of gamepad hats
535 - Video log recording for testing and bug reporting
536 - Debugger: Segment/bank support
537 - Debugger: Execution tracing
538 - Qt: German translation (by Lothar Serra Mari)
539 - Qt: Spanish translation (by Kevin López)
540 - Qt: Italian translation (by theheroGAC)
541Bugfixes:
542 - ARM7: Fix MLA/*MULL/*MLAL timing
543 - Core: Fix crash with rewind if savestates shrink
544 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
545 - Core: Fix directory sets crashing on close if base isn't properly detached
546 - FFmpeg: Fix overflow and general issues with audio encoding
547 - GB: Fix flickering when screen is strobed quickly
548 - GB: Fix STAT blocking
549 - GB MBC: Fix ROM bank overflows getting set to bank 0
550 - GB MBC: Fix swapping carts not detect new MBC
551 - GB Timer: Improve DIV reset behavior
552 - GB Timer: Fix DIV batching if TAC changes
553 - GB Video: Reset renderer when loading state
554 - GBA: Fix multiboot ROM loading
555 - GBA: Fix multiboot loading resulting in too small WRAM
556 - GBA BIOS: Implement BitUnPack
557 - GBA BIOS: Fix ArcTan sign in HLE BIOS
558 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
559 - GBA BIOS: Fix INT_MIN/-1 crash
560 - GBA Hardware: Fix crash if a savestate lies about game hardware
561 - GBA I/O: Handle audio registers specially when deserializing
562 - GBA Memory: Improve initial skipped BIOS state
563 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
564 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
565 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
566 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
567 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
568 - LR35902: Fix core never exiting with certain event patterns
569 - LR35902: Fix pc overflowing current region off-by-one
570 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
571 - OpenGL: Fix some shaders causing offset graphics
572 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
573 - Qt: Fix window icon being stretched
574 - Qt: Fix data directory path
575 - Qt: Fix timing issues on high refresh rate monitors
576 - Qt: Fix linking after some windows have been closed
577 - Qt: Fix crash when changing audio settings after a game is closed
578 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
579 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
580 - Qt: Fix game unpausing after frame advancing and refocusing
581 - SDL: Fix game crash check
582 - SDL: Fix race condition with audio thread when starting
583 - SDL: Fix showing version number
584 - Test: Fix crash when loading invalid file
585 - Test: Fix crash when fuzzing fails to load a file
586 - Test: Don't rely on core for frames elapsed
587 - Test: Fix crash when loading invalid file
588 - Test: Fix crash when fuzzing fails to load a file
589 - Tools: Fix recurring multiple times over the same library
590 - Util: Fix overflow when loading invalid UPS patches
591 - Util: Fix highest-fd socket not being returned by SocketAccept
592 - Windows: Fix VDir.rewind
593Misc:
594 - All: Add C++ header guards
595 - All: Move time.h include to common.h
596 - 3DS, PSP2, Wii: Last directory loaded is saved
597 - CMake: Add ability to just print version string
598 - Core: New, faster event timing subsystem
599 - Core: Clean up some thread state checks
600 - Core: Add generic checksum function
601 - Core: Cores can now have multiple sets of callbacks
602 - Core: Restore sleep callback
603 - Core: Move rewind diffing to its own thread
604 - Core: Ability to enumerate and modify video and audio channels
605 - Core: List memory segments in the core
606 - Core: Move savestate creation time to extdata
607 - Core: Config values can now be hexadecimal
608 - Core: Improved threading interrupted detection
609 - Debugger: Modularize CLI debugger
610 - Debugger: Make building with debugging aspects optional
611 - Debugger: Add functions for read- or write-only watchpoints
612 - Debugger: Make attaching a backend idempotent
613 - Debugger: Add mDebuggerRunFrame convenience function
614 - Feature: Move game database from flatfile to SQLite3
615 - Feature: Support ImageMagick 7
616 - Feature: Make -l option explicit
617 - FFmpeg: Return false if a file fails to open
618 - FFmpeg: Force MP4 files to YUV420P
619 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
620 - GB: Reset with initial state of DIV register
621 - GB MBC: New MBC7 implementation
622 - GB Audio: Simplify envelope code
623 - GB Audio: Improve initial envelope samples
624 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
625 - GB Video: Improved video timings
626 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
627 - GBA, GB: ROM is now unloaded if a patch is applied
628 - GBA DMA: Refactor DMA out of memory.c
629 - GBA DMA: Move DMAs to using absolute timing
630 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
631 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
632 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
633 - GBA Memory: Support reading/writing POSTFLG
634 - GBA Memory: Remove unused prefetch cruft
635 - GBA Timer: Improve accuracy of timers
636 - GBA Video: Clean up unused timers
637 - GBA Video: Allow multiple handles into the same tile cache
638 - GBA Video, GB Video: Colors are now fully scaled
639 - GBA Video: Optimize when BLD* registers are written frequently
640 - OpenGL: Add xBR-lv2 shader
641 - Qt: Move last directory setting from qt.ini to config.ini
642 - Qt: Improved HiDPI support
643 - Qt: Expose configuration directory
644 - Qt: Merge "Save" and "OK" buttons in shader options
645 - Qt: Automatically load controller profile when plugged in
646 - Qt: Rename "Resample video" option to "Bilinear filtering"
647 - Qt: Remove audio thread
648 - Qt: Remove audio buffer sizing in AudioProcessorQt
649 - Qt: Re-enable QtMultimedia on Windows
650 - Qt: Make "Mute" able to be bound to a key
651 - Qt: Add .gb/.gbc files to the extension list in Info.plist
652 - Qt: Relax hard dependency on OpenGL
653 - Qt: Better highlight active key in control binding
654 - SDL: Remove scancode key input
655 - SDL: Automatically map controllers when plugged in
656 - Test: Add a basic test suite
657 - Util: Add size counting to Table
658 - Util: Add 8-bit PNG write support
659 - Util: Tune patch-fast extent sizes
660 - VFS: Call msync when syncing mapped data
661 - VFS: Allow truncating memory chunk VFiles
662 - VFS: Fix some minor VFile issues with FILEs
663 - VFS: Optimize expanding in-memory files
664 - VFS: Add VFileFIFO for operating on circle buffers
665Changes from beta 1:
666Features:
667 - Qt: Italian translation (by theheroGAC)
668 - Qt: Updated German translation
669Bugfixes:
670 - GB Audio: Fix incorrect channel 4 iteration
671 - GB Audio: Fix zombie mode bit masking
672 - GB Serialize: Fix timer serialization
673 - GB Video: Fix LYC regression
674 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
675 - GBA Timer: Fix count-up timing overflowing timer 3
676 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
677 - Qt: Fix memory search close button (fixes mgba.io/i/769)
678 - Qt: Fix window icon being stretched
679 - Qt: Fix initial window size (fixes mgba.io/i/766)
680 - Qt: Fix data directory path
681 - Qt: Fix controls not saving on non-SDL builds
682 - Qt: Fix translation initialization (fixes mgba.io/i/776)
683 - Qt: Fix patch loading while a game is running
684 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
685 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
686 - Qt: Fix GL-less build
687 - Qt: Fix Software renderer not handling alpha bits properly
688 - Qt: Fix screen background improperly stretching
689 - SDL: Fix cheats not loading
690Misc:
691 - GB Serialize: Add MBC state serialization
692 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
693 - GBA Timer: Improve accuracy of timers
694 - PSP2: Update toolchain to use vita.cmake
695 - Qt: Add language selector
696 - Qt: Minor test fixes
697 - Qt: Move shader settings into main settings window
698 - Qt: Dismiss game crashing/failing dialogs when a new game loads
699 - Qt: Properly ship Qt translations
700 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
701
7020.6 beta 1: (2017-06-29)
703 - Initial beta for 0.6
704
7050.5.2: (2016-12-31)
706Bugfixes:
707 - All: Fix fullscreen config option being ignored
708 - ARM7: PSR mode bits should not get sign extended
709 - GB: Fix audio not being deinitialized
710 - GB: Fix crash when masking savedata
711 - GB: Properly initialize sramRealVf variable
712 - GB Audio: Fix serialization of channel 3 and NR52 properties
713 - GB Audio: Reset envelope timer when reseting sound channel
714 - GB MBC: Fix SRAM dangling pointer with RTC games
715 - GB MBC: Fix initializing MBC when no ROM is loaded
716 - GB Memory: Fix patching ROM bank 0
717 - GB Memory: Fix starting HDMAs during mode 0
718 - GB Memory: Fix HDMA5 value after DMA completes
719 - GB Video: Initialize LCDC in renderer
720 - GB Video: Hblank IRQs should mask LYC=LY IRQs
721 - GBA: Fix IRQs firing after already being cleared
722 - GBA: Only unhalt CPU if appropriate bit is set in IE
723 - GBA: Add savegame override for Crash Bandicoot 2
724 - GBA BIOS: Fix MidiKey2Freq BIOS reads
725 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
726 - GBA Cheats: Fix GameShark ROM patches
727 - GBA I/O: Mask off WAITCNT bits that cannot be written
728 - GBA Memory: Fix misaligned BIOS reads
729 - GBA Memory: Fix VCOUNT being writable
730 - GBA Video: Fix out of bounds sprite transforms
731 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
732 - Libretro: Fix disabling BIOS
733 - Libretro: Fix Game Boy savestates and audio
734 - Qt: Fix changing resolution of software renderer
735 - Qt: Fix setting overrides
736 - Qt: Fix cut off tiles and alignment issues in tile viewer
737 - Qt: Only reset window dimensions when first shown
738 - Qt: Fix Qt Multimedia audio driver on big endian
739 - Qt: Fix Apply button for key and controller configurations
740 - VFS: Fix resizing memory chunks when not needed
741 - Windows: Fix Unicode directory handling
742Misc:
743 - GB, GBA: Prevent loading null ROMs
744 - GB Audio: Initialize wave RAM to GBC values
745 - GB Memory: Reset ROM bank when loading a ROM
746 - PSP2: Improved controller rumble
747
7480.5.1: (2016-10-05)
749Bugfixes:
750 - Core: Fix importing save games as read-only
751 - FFmpeg: Fix encoding AAC
752 - GB: Fix invalid STOP behavior on Game Boy Color
753 - GB: Initialize audio properly
754 - GB: Properly clear KEY1 bit 0 when switching speeds
755 - GB: Properly unload save files when unloading a ROM
756 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
757 - GB MBC: Fix MBC7 when size is incorrectly specified
758 - GB MBC: Fix RTC access when no save file is loaded
759 - GB SIO: Don't auto-clock external shift clock
760 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
761 - GB Video: Fix video frames getting missed when LCDC is off
762 - GB Video: Clear screen when LCDC is off
763 - GBA Cheats: Fix holding onto pointers that may get invalidated
764 - GBA Cheats: Fix key-activated CodeBreaker cheats
765 - GBA Cheats: Fix uninitialized memory getting freed when saving
766 - GBA Hardware: Improve Game Boy Player rumble behavior
767 - GBA Memory: Fix several unused I/O register read values
768 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
769 - LR35902: Fix events running with the wrong cycle active
770 - Qt: Fix "close" button on Overrides view
771 - Qt: Fix saving overrides
772 - Qt: Fix directory set unloading when replacing the ROM
773 - Qt: Fix patch loading
774 - Qt: Fix crash when saving an override if a game isn't loaded
775 - Qt: Fix showing default display driver as OpenGL (force 1.x)
776 - SDL: Attach rumble in SDL frontend
777 - Util: Fix PNG identification on files too small to be a PNG
778Misc:
779 - All: Only update version info if needed
780 - All: Split out install locations for Libretro and OpenEmu
781 - FFmpeg: Encoding cleanup
782 - GB: Reset active region when reloading ROM
783 - GB Memory: Initialize RAM pattern for GBC
784 - GB Video: Improved video timings
785 - Qt: Manage window sizes slightly better
786 - Qt: Remember scale option independent of core dimensions
787
7880.5.0: (2016-09-19)
789Features:
790 - Game Boy support
791 - Support for encrypted CodeBreaker GBA cheats
792 - Emulation of Vast Fame protected GBA carts (taizou)
793 - Tile viewer
794 - Threaded rendering mode
795 - Libretro: Memory map and achievement support (leiradel)
796 - GUI: Add UI control remapping
797 - GUI: Add fast-forward
798 - Wii: 240p support
799 - 3DS: Adjustable screen darkening
800 - Ability to temporarily load a savegame
801 - Load specific files out of archives
802 - Automatic BIOS detection
803Bugfixes:
804 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
805 - Debugger: Fix GDB breakpoints
806 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
807 - GBA: Fix filehandle leak with savegames
808 - GBA: Timer 0 cannot be count up
809 - GBA: Count up timers should not count themselves
810 - GBA Memory: Fix mirror on non-overdumped Classic NES games
811 - GBA Memory: Fix ldm {pc}
812 - GBA Savedata: Fix savedata sync timer
813 - GBA Savedata: Only unmap savedata if present
814 - GBA Serialize: Savestates now properly store prefetch
815 - GBA Video: WIN0/1 take priority over OBJWIN
816 - GBA Video: Fix out-of-order OBJWIN
817 - PSP2: Fix GPU crash while exiting
818 - PSP2: Fix VSync
819 - PSP2: Fix accelerometer range
820 - PSP2: Actually load screen mode setting
821 - PSP2: Fix gyroscope direction
822 - PSP2: Delete threads after they return
823 - PSP2: Fix mapping/unmapping from not at 0
824 - Qt: Fix bug in software renderer scaling
825 - Qt: Fix hanging key press after disabling autofire
826 - Qt: Fix being unable to pause manually when using auto-pausing
827 - SDL: Fix axes being mapped wrong
828 - Util: Fix realloc semantics in utf16to8
829 - Util: Fix inserting too many items into a hash table
830 - VFS: Fix uninitialized varaible reading from 7z
831 - VFS: Fix reading multiple files from a 7z archive
832 - Wii: Fix framelimiting after a slowdown
833 - Wii: Fix garbage flash at startup
834Misc:
835 - 3DS: Use blip_add_delta_fast for a small speed improvement
836 - 3DS: Allow UTF-16 filenames
837 - 3DS: Port to using citro3D
838 - 3DS: Use system font for menus
839 - 3DS: Attempt to use Core 2 for threads
840 - 3DS: Adjustable filering
841 - 3DS: 3D banner
842 - All: Add QUIET parameter to silence CMake
843 - All: Faster memory read/write
844 - ARM7: Support forcing Thumb mode via MSR
845 - ARM7: Flush prefetch cache when loading CPSR via MSR
846 - ARM7: Clean up instruction decoding for future expandability
847 - Debugger: Support register and memory writes via GDB stub
848 - Debugger: Add software breakpoint support to gdb
849 - FFmpeg: Full support for libavcodec 56+
850 - GBA: Better debug logging if event processing breaks
851 - GBA Audio: Force audio DMAs to not increment destination
852 - GBA BIOS: Use custom ArcTan, not relying on OS
853 - GBA Hardware: Clean up dead code in GBP
854 - GBA Memory: Optimize stalling behavior
855 - GBA Memory: Optimize Load-/StoreMultiple
856 - GBA Savedata: Add realistic timing for EEPROM
857 - GBA Serialize: Savestates now store if CPU was halted
858 - GBA Video: Remove old slow path fallback
859 - GBA Video: Optimize sprite drawing
860 - GBA Video: Optimize mode 0 rendering
861 - GBA Video: Optimize compositing cases slightly
862 - GUI: Screenshot dimensions are now passed through
863 - GUI: Add back logging
864 - GUI: Only reload config if manually saved
865 - GUI: Increase scrolling speed
866 - OpenGL: Log shader compilation failure
867 - OpenGL: Add texSize uniform
868 - Qt: Make -g flag work in Qt build
869 - Qt: Simplify OpenGL context creation
870 - Qt: Thread startup improvements
871 - Qt: Make audio channel/video layer options shortcut mappable
872 - Qt: Remove some C99isms from C++ code
873 - Qt: Remove default autofire mappings
874 - Qt: Make reseting when pasued frame-accurate
875 - Qt: Rearchitect game closing codepath
876 - PSP2: Use system font for menus
877 - PSP2: Add rumble for PS TV
878 - PSP2: Add fit-to-height screen mode
879 - PSP2: Sync files per descriptor
880 - PSP2: Allow UTF-8 filenames
881 - PSP2: Screenshots are now saved into the Photo Gallery
882 - PSP2: Stop underclocking when menuing
883 - SDL: Increase default audio buffer size to 1024 samples
884 - SDL: More responsive rumble
885 - Util: Add Vector GetConstPointer
886 - Util: Add rtrim
887 - Util: Add endswith
888 - VFS: Improve zip file detection
889 - Wii: Add pixelated resample filter
890 - Windows: Add native VDir support
891 - Util: Add PRIz macro for libc versions that don't support %z
892
8930.4.1: (2016-07-11)
894Bugfixes:
895 - All: Fix several file handle leaks
896 - All: Fix instruction tables getting zeroed when linking sometimes
897 - ARM7: Fix flags on SBC/RSC
898 - ARM7: Fix setting spsr privilege bits when spsr is empty
899 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
900 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
901 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
902 - GBA Memory: Fix executing code from OBJ region of VRAM
903 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
904 - GBA Serialize: Fix loading savegames from savestates
905 - OpenGL: Correct boolean vector strcmp strings for uniforms
906 - Qt: Fix sending gameStopped twice
907 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
908 - Qt: Fix initial state of key mapping
909 - Qt: Initialize m_useBios
910 - SDL: Fix joystick initialization on BSD
911 - SDL: Fix potential joystick crash in games with rumble
912 - SDL: Fix SDL 1.2 build
913 - SDL: Fix sporadic crash when deinitializing audio
914 - Shaders: Fix AGS-001 shader with some bad drivers
915 - Util: Use closesocket on Windows
916 - Util: Fix socket bind addresses
917 - VFS: Fix reading 7z archives without rewinding first
918 - VFS: VFileFromFD should not open directories
919 - Wii: Fix tilting direction
920 - Util: Fix realloc semantics in utf16to8
921Misc:
922 - All: Allow use of external minizip library
923 - Debugger: CLI debugger now exits when end-of-stream is reached
924 - FFmpeg: Update dependencies on Ubuntu
925 - GBA: Slightly optimize GBAProcessEvents
926 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
927 - GBA Video: Null renderer should return proper register values
928 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
929 - Qt: Add preset for DualShock 4
930 - Qt: Update 360 input profile on OS X to reflect newer drivers
931 - Qt: Remove use of NaN
932 - Qt: Canonicalize file paths when loading games
933 - Qt: Add refresh button to controller editing
934 - SDL: Remove default gamepad mappings
935 - Util: Fix intermittent build failure on OS X
936 - VFS: VFile.sync now updates modified time
937
9380.4.0: (2016-02-02)
939Features:
940 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
941 - I/O viewer
942 - Booting of multiboot images
943 - Customization of GIF recording
944 - Libretro: Cheat code support
945 - Support for GLSL shaders
946 - ROM information view
947 - Support for VBA-style cheat codes
948 - Savestates now store creation timestamps
949 - Key autofire
950 - Libretro: Allow blocking opposing directional input
951 - OpenEmu core for OS X
952 - Libretro: Settings for using BIOS and skipping intro
953 - Libretro: Customizable idle loop removal
954 - Implemented cycle counting for sprite rendering
955 - Cleaner, unified settings window
956 - Added a setting for pausing when the emulator is not in focus
957 - Customizable paths for save games, save states, screenshots and patches
958 - Controller hotplugging
959 - Ability to store save games and active cheats within savestates
960Bugfixes:
961 - ARM7: Fix sign of unaligned LDRSH
962 - ARM7: Fix decoding of some ARM ALU instructions with shifters
963 - Debugger: Fix watchpoints in gdb
964 - GBA: Fix warnings when creating and loading savestates
965 - GBA: Fix Iridion II savetype
966 - GBA BIOS: Fix misaligned CpuSet
967 - GBA Cheats: Fix cheats setting the Action Replay version
968 - GBA Hardware: Fix GPIO on big endian
969 - GBA Memory: Fix DMA register writing behavior
970 - GBA Memory: Fix DMAs triggering two cycles early
971 - Libretro: Fix aspect ratio
972 - Qt: Fix some potential crashes with the gamepad mapping
973 - Qt: Fix keys being mapped incorrectly when loading configuration file
974 - Util: Fix PowerPC PNG read/write pixel order
975 - Util: Fix excessive memory allocation when decoding a PNG
976 - VFS: Fix VFileReadline and remove _vfdReadline
977Misc:
978 - All: Improved PowerPC support
979 - All: Fix some undefined behavior warnings
980 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
981 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
982 - GBA: Implement bad I/O register loading
983 - GBA: Allow jumping to OAM and palette RAM
984 - GBA BIOS: Finish implementing RegisterRamReset
985 - GBA Config: Add "override" layer for better one-time configuration
986 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
987 - GBA Memory: Use a dynamically sized mask for ROM memory
988 - GBA Memory: Implement several unimplemented memory access types
989 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
990 - GBA RR: Starting from savestate now embeds the savegame
991 - GBA RR: Add preliminary SRAM support for VBM loading
992 - GBA RR: Add support for resets in movies
993 - GBA Video: Remove lastHblank, as it is implied
994 - Libretro: Use anonymous memory mappers for large blocks of memory
995 - Libretro: Add install target for libretro core
996 - Qt: Window size command line options are now supported
997 - Qt: Increase usability of key mapper
998 - Qt: Add 'Apply' button to settings window
999 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1000 - Qt: Allow use of modifier keys as input
1001 - Qt: Optimize log viewer
1002 - Qt: Added button for breaking into the GDB debugger
1003 - Qt: Add box for showing duration of rewind
1004 - SDL: Support fullscreen in SDL 1.2
1005 - SDL: Allow GBASDLAudio to be used without a thread context
1006 - Util: Use VFile for configuration
1007 - Util: Add MutexTryLock
1008
10090.3.2: (2015-12-16)
1010Bugfixes:
1011 - ARM7: Fix STRT/STRBT
1012 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1013 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1014 - Libretro: Fix problems with rumble not turning off
1015 - GBA: Fix idle skip state being retained between games
1016 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1017 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1018 - GBA BIOS: Fix Sqrt sign
1019 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1020 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1021 - GBA Memory: Fix DMA behavior for SRAM accesses
1022 - GBA Memory: Fix Store8 to OBJ VRAM
1023 - GBA Memory: Fix alignment of LDM/STM on SRAM
1024 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1025 - GBA Memory: Fix timing of DMAs
1026 - GBA Video: Fix _mix for 15-bit color
1027 - GBA Video: Fix OAM and palette initialization
1028 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1029 - Qt: Use safer isLoaded check in GameController
1030 - Qt: Fix a race condition in PainterGL that could lead to a crash
1031 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1032 - Qt: Fix font size in memory viewer
1033 - Qt: Fix a crash in the memory viewer
1034 - Qt: Add additional checks in CheatModel to prevent crashes
1035 - Qt: Fix race condition with setting sample rate
1036 - Qt: Fix crash when closing multiplayer windows
1037 - Qt: Fix resetting while paused
1038Misc:
1039 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1040 - Qt: Add mute option to menu
1041
10420.3.1: (2015-10-24)
1043Bugfixes:
1044 - ARM7: Fix instruction decoding of Thumb shifts
1045 - GBA: Deinit savegame when unloading a ROM
1046 - GBA: Fix BIOS check on big endian
1047 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1048 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1049 - GBA Audio: Fix audio channels being silenced at the wrong time
1050 - GBA Memory: Fix bad BIOS Load16 on big endian
1051 - GBA Memory: Fix bad Load8 on big endian
1052 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1053 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1054 - GBA Video: Fix objwin and blending interaction on sprites
1055 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1056 - Libretro: Fix a memory leak with the render buffer
1057 - Qt: Windows no longer spawn in the top left on first launch
1058 - Qt: Fix install path of XDG desktop file with DESTDIR
1059 - Qt: Fix drag and drop on Windows
1060 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1061 - VFS: Fix return values of VFileFILE.read and .write
1062Misc:
1063 - All: Reset next event to cycles instead of zero to interrupt
1064 - All: Add --version flag
1065 - ARM7: Force disable LTO on two files to work around a GCC bug
1066 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1067 - GBA: Better memory handling with PNG savestates
1068 - GBA: Additional savestate sanity checks
1069 - GBA: Check for cycle count being too high
1070 - GBA Audio: Allow GBAAVStream to have no video callback
1071 - GBA BIOS: Implement RegisterRamReset for SIO registers
1072 - Qt: Remove useless help icons in dialogs
1073 - Qt: Prevent savestate window from opening while in multiplayer
1074 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1075 - Qt: Dropping multiplayer windows works more cleanly now
1076
10770.3.0: (2015-08-16)
1078Features:
1079 - Ability to hide individual background layers, or OBJs
1080 - Ability to mute individual audio channels
1081 - Palette viewer and exporter
1082 - Volume control
1083 - More shortcuts are editable (e.g. quick save/load)
1084 - Rewind now shows the frame after rewinding
1085 - Import/Export of GameShark/Action Replay snapshots
1086 - Add "Step backwards" item for single increment rewind
1087 - Deadzone estimation for game controllers
1088 - Analog inputs can be used for shortcuts
1089 - Menu items for specific solar sensor brightness levels
1090 - Remappable controls for tilt and gyroscope sensors
1091 - Status messages for actions taken while a game is running (e.g. save/load state)
1092 - Memory inspector
1093 - Screensaver can now be suspended while a game is running
1094 - Load/save the most recent savestate slot
1095 - Support varible speed (PWM) rumble
1096 - Ability to cap fast forward speed
1097 - Finer control over FPS target
1098 - Holdable shortcut for rewinding one frame at a time
1099 - Ability to boot directly into the BIOS
1100 - Preliminary support for yanking out the game pak while a game is running
1101 - Thumb-drive mode by putting a file called portable.ini in the same folder
1102 - Configurable display driver, between software and OpenGL
1103 - Undo-able savestate loading and saving
1104 - Controller profiles now store shortcut settings
1105 - Default controller profiles for several common controllers
1106 - Libretro now supports BIOS, rumble and solar sensor
1107 - Implement BIOS call Stop, for sleep mode
1108 - Automatically load patches, if found
1109 - Improved video synchronization
1110 - Configurable audio output sample rate
1111Bugfixes:
1112 - ARM7: Fix SWI and IRQ timings
1113 - ARM7: Fix Thumb MUL timing
1114 - ARM7: Fix timing of multiplies to use N cycles
1115 - ARM7: ARMHotplugDetach should call deinit
1116 - Debugger: Fix use-after-free in breakpoint clearing code
1117 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1118 - GBA: Cap audio FIFO read size during deserialization
1119 - GBA: Check for corrupted savestates when loading
1120 - GBA: Check for improperly sized savestates when loading
1121 - GBA: Check for savestates made from differently sized ROMs
1122 - GBA: Fix calls to endian-independent loadstores
1123 - GBA: Fix timing of reading from timer registers
1124 - GBA: Ensure cycles never go negative
1125 - GBA Audio: Force audio FIFOs to 32-bit
1126 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1127 - GBA Audio: Fix sample order in audio channel 3
1128 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1129 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1130 - GBA Memory: Improve Thumb open bus behavior
1131 - GBA Memory: Fix potential DMA issue when loading a savestate
1132 - GBA Memory: Fix load/store multiple video memory waitstates
1133 - GBA SIO: Fix reseting when there are SIO devices attached
1134 - GBA Video: Blended sprites should never have other effects applied
1135 - GBA Video: Fix out-of-bounds tiles in mosaic
1136 - GBA Video: Fix windows not affecting sprites
1137 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1138 - GBA Video: Fix timing on first scanline
1139 - Qt: Better cleanup when a game crashes
1140 - Qt: Fix open ROM dialog filtering for archive formats
1141 - Qt: Cap the maximum number of multiplayer windows
1142 - Qt: Fix maximum year in sensor override
1143 - Qt: Fix window being too tall after exiting fullscreen
1144 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1145 - Qt: Fix analog buttons not getting unmapped
1146 - Qt: Fix passing command line options
1147 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1148 - SDL: Fix SDL build when OpenGL is missing
1149 - Util: Allow loading IPS patches that grow the ROM
1150 - VFS: Fix resource leaks if some allocations fail
1151 - VFS: Fix line-reading to return proper values
1152 - Video: Fix an issue with very long filenames
1153 - Util: Fix formatting of floats
1154Misc:
1155 - All: Add --help flag for command line programs
1156 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1157 - All: Enable static linking for Windows
1158 - All: Enable static linking for OS X
1159 - All: Threads are now named
1160 - All: Proper handling of Unicode file paths
1161 - ARM7: Add emulation for Undefined CPU mode
1162 - ARM7: Reduce the size of the Thumb instruction table
1163 - GBA: Add status log level
1164 - GBA: GBARewind now returns how many states it has rewound
1165 - GBA: SIO logging layer
1166 - GBA BIOS: Stub out SoundBias
1167 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1168 - GBA: Don't include GBACLIDebugger struct unless needed
1169 - GBA: Savedata is now synced shortly after data finishes being written
1170 - GBA: Process multiple timer events at once, if necessary
1171 - GBA Audio: Implement audio reset for channels A/B
1172 - GBA Audio: Process multiple audio events at once, if necessary
1173 - GBA Hardware: Backport generic RTC source into core
1174 - GBA Input: Allow axes and buttons to be mapped to the same key
1175 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1176 - GBA SIO: Add a dummy driver for Normal mode
1177 - GBA Thread: Add functionality for running callbacks on the GBA thread
1178 - GBA Thread: Split GBASync into a separate file
1179 - GBA Video: Refactor software renderer into separate files
1180 - GBA Video: Slightly optimize mode 0 mosaic rendering
1181 - Debugger: Free watchpoints in addition to breakpoints
1182 - Qt: Handle saving input settings better
1183 - Qt: Move GL frame drawing back onto its own thread
1184 - Qt: Fast forward (held) option moved from Other to Emulation menu
1185 - Qt: Show version info in window title
1186 - Qt: Migrate multiplayer window handling into GBAApp
1187 - Qt: Unified file opening and saving with last location
1188 - Qt: Fix windows being resizable when they shouldn't have been
1189 - Qt: Only hide cursor in full screen
1190 - Qt: Replace pause-after-frame mutex with an atomic
1191 - Qt: Add application icon and XDG desktop files
1192 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1193 - Qt: Don't save window size when entering fullscreen
1194 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1195 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1196 - Qt: Increase usability of key mapper
1197 - Qt: Show checkmark for window sizes
1198 - Qt: Set window path to loaded ROM
1199 - Perf: Ability to load savestates immediately on launch
1200 - SDL: Properly check for initialization
1201 - SDL: Clean up initialization functions
1202 - SDL: Clean up GL context
1203 - Util: Allow disabling the threading code entirely
1204 - VFS: Add sync method to force syncing with backing
1205
12060.2.1: (2015-05-13)
1207Bugfixes:
1208 - All: Fix sanitize-deb script not cleaning up after itself
1209 - All: Fix dependencies for libavcodec on Debian-derived platforms
1210 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1211 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1212 - ARM7: Fix ARM multiply instructions when PC is a destination register
1213 - Debugger: Fix use-after-free in breakpoint clearing code
1214 - Debugger: Fix boundary conditions in tab completion
1215 - GBA: Fix timers not updating timing when writing to only the reload register
1216 - GBA: Fix rewind boundary conditions
1217 - GBA: Add initial I/O register settings for background matrix registers
1218 - GBA: Fix hang when loading a savestate if sync to video is enabled
1219 - GBA: Handle out-of-bounds I/O access
1220 - GBA: Fix bounds-checking on EEPROM access
1221 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1222 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1223 - GBA Memory: Allow SRAM to be 64kB
1224 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1225 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1226 - GBA Video: Fix second frame mode 5
1227 - Perf: Fix race condition if a game crashes immediately on start
1228 - Qt: Fix Display object leak when closing a window
1229 - Qt: Fix .deb dependencies
1230 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1231 - Qt: Fix window not regaining focus after exiting savestate window
1232 - Qt: Fix regression where video would not record if the game had already started
1233 - Qt: Fix potential crash if a gamepad causes focus to change
1234 - Qt: Fix controller axis querying
1235 - Qt: Fix multiplayer windows opening as the wrong size
1236 - Qt: Fix controllers sometimes not loading the right profile
1237 - SDL: Fix boundary conditions for joystick adjustments
1238 - SDL: Allocate properly sized input maps
1239 - SDL: Fix potential build issues when Qt and SDL2 are in use
1240 - Util: Fix resource leak in UTF-8 handling code
1241 - Util: Fix a null-pointer issue when attempting to delete a key
1242 - VFS: Fix resource leaks if some allocations fail
1243 - Video: Fix an issue with very long filenames
1244Misc:
1245 - GBA Memory: Soft-crash if jumping past the end of a ROM
1246 - Qt: Show multiplayer numbers in window title
1247 - Qt: Solar sensor can have shortcuts set
1248
12490.2.0: (2015-04-03)
1250Features:
1251 - Support for gamepad axes, e.g. analog sticks or triggers
1252 - Add scale presets for up to 6x
1253 - Settings window
1254 - Bilinear resampling option
1255 - Add option to skip BIOS start screen
1256 - List of recently opened games
1257 - Support for games using the Solar Sensor
1258 - Better audio resampling via blip-buf
1259 - Game Pak overrides dialog for setting savetype and sensor values
1260 - Support for games using the tilt sensor
1261 - Remappable shortcuts for keyboard and gamepad
1262 - Rewinding of emulation
1263 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1264 - Support IPv6
1265 - Save directory of last loaded file
1266 - Support BPS patches
1267 - Automatically detect and optimize out idle loops
1268 - Configurable game overrides
1269 - Support loading 7-Zip files
1270 - Drag and drop game loading
1271 - Cheat code support
1272 - Runtime configurable audio driver
1273 - Libretro core for use with RetroArch and other front-ends
1274 - Controller profiles for setting different bindings for different controllers
1275 - Ability to lock aspect ratio
1276 - Local link cable support
1277 - Ability to switch which game controller is in use per instance
1278 - Ability to prevent opposing directional input
1279 - Warning dialog if an unimplemented BIOS feature is called
1280 - Debugger: Add CLI "frame", frame advance command
1281 - Debugger: Add CLI functions for writing to memory
1282 - Debugger: Add CLI functions for examining memory regions
1283 - Debugger: Add CLI function for writing a register
1284Bugfixes:
1285 - ARM7: Extend prefetch by one stage
1286 - ARM7: Fix cycle counting for loads
1287 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1288 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1289 - GBA: Initialize gba.sync to null
1290 - GBA: Fix timer initialization
1291 - GBA Audio: Support 16-bit writes to FIFO audio
1292 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1293 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1294 - GBA BIOS: Fix BIOS prefetch after reset
1295 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1296 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1297 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1298 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1299 - GBA Memory: Fix cycle counting for 32-bit load/stores
1300 - GBA RR: Fix fallthrough error when reading tags from a movie
1301 - GBA Thread: Fix possible hang when loading an archive
1302 - GBA Thread: Fix possible deadlock in video sync
1303 - Perf: Fix crash when the GBA thread fails to start
1304 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1305 - Qt: Fix crash when adjusting settings after closing a game
1306 - Qt: Fix crash when starting GDB stub after closing a game
1307 - Qt: Fix patch loading while a game is running
1308 - Qt: Fix crash when loading a game after stopping GDB server
1309 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1310 - Qt: Fix crash when attempting to pause if a game is not running
1311 - SDL: Properly clean up if a game doesn't launch
1312 - Util: Fix sockets on Windows
1313Misc:
1314 - All: Enable link-time optimization
1315 - Debugger: Watchpoints now work on STM/LDM instructions
1316 - Debugger: Clean up GDB stub network interfacing
1317 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1318 - Debugger: Merge Thumb BL instructions when disassembling
1319 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1320 - Debugger: Watchpoints now report address watched (fixes #68)
1321 - Debugger: Add support for soft breakpoints
1322 - Debugger: Make I/O register names be addresses instead of values
1323 - Debugger: Rename read/write commands
1324 - GBA: Improve accuracy of event timing
1325 - GBA: Add API for getting Configuration structs for overrides and input
1326 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1327 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1328 - GBA: Move A/V stream interface into core
1329 - GBA: Savestates now take into account savedata state machines (fixes #109)
1330 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1331 - GBA Memory: Simplify memory API and use fixed bus width
1332 - GBA Thread: Make GBASyncWaitFrameStart time out
1333 - GBA Video: Start video at the last scanline instead of the first
1334 - Qt: Optimize logo drawing
1335 - Qt: Move frame upload back onto main thread
1336 - Qt: Remember window position
1337 - Qt: Double-clicking on the window toggles full screen
1338 - Util: Use proper locale for reading and writing float values
1339
13400.1.1: (2015-01-24)
1341Bugfixes:
1342 - ARM7: Fix LDM writeback to a register already written
1343 - GBA: Fix timers 2 and 3 updating incorrectly
1344 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1345 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1346 - GBA Audio: Properly initialize audio FIFO channels
1347 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1348 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1349 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1350 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1351 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1352 - GBA BIOS: Fix HuffUnComp boundary conditions
1353 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1354 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1355 - GBA Memory: Filter out top nybble of DMA addresses
1356 - GBA Memory: Properly bounds-check VRAM accesses
1357 - GBA Memory: Fix initial DMA state
1358 - GBA Thread: Allow halted games to exit cleanly
1359 - GBA Video: Fix blend issues with obscured middle layers
1360 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1361 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1362 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1363 - GBA Video: Fix sprite boundary conditions with mosaic
1364 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1365 - Qt: Fix issue with set frame sizes being the wrong height
1366 - Qt: Fix emulator crashing when full screen if a game is not running
1367 - Qt: Fix window focus issues
1368 - Qt: Properly set default video recording settings
1369 - Qt: Fix a race condition when a game crashes immediately
1370 - Qt: Fix some cases where key mapping can break if focus is adjusted
1371 - Qt: Fix crash if a game pauses before any frames are shown
1372 - Debugger: Negative PC-relative loads now properly subtract the offset
1373 - Debugger: Align PC-relative loads in Thumb
1374 - Debugger: Fix watchpoints triggering too late
1375 - Debugger: Fix binary print putting spaces between digits
1376 - Video: Ensure FFmpeg encoder has audio frames
1377 - Video: Fix uncompressed PCM audio recording
1378 - Video: Fix FFmpeg crashing when the file extension is wrong
1379 - Util: Fix SOCKET_FAILED macro
1380Misc:
1381 - GBA: Exit cleanly on FATAL if the port supports it
1382 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1383 - Qt: Disable sync to video by default
1384 - Qt: Handle a game crash without crashing
1385 - Qt: Set default log level to FATAL, ERROR and WARN
1386 - Qt: Clarify some phrasing in the menus
1387 - Qt: Clear active buttons when focus is lost
1388
13890.1.0: (2014-12-13)
1390 - Initial release