all repos — mgba @ ba547b26d1c645b6f62739f01d7194794cca6949

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#include <sys/time.h>
 22
 23mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 24mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 25
 26#define AUTOSAVE_GRANULARITY 600
 27#define FPS_GRANULARITY 120
 28#define FPS_BUFFER_SIZE 3
 29
 30enum {
 31	RUNNER_CONTINUE = 1,
 32	RUNNER_EXIT,
 33	RUNNER_SAVE_STATE,
 34	RUNNER_LOAD_STATE,
 35	RUNNER_SCREENSHOT,
 36	RUNNER_CONFIG,
 37	RUNNER_RESET,
 38	RUNNER_COMMAND_MASK = 0xFFFF
 39};
 40
 41#define RUNNER_STATE(X) ((X) << 16)
 42
 43static const struct mInputPlatformInfo _mGUIKeyInfo = {
 44	.platformName = "gui",
 45	.keyId = (const char*[GUI_INPUT_MAX]) {
 46		"Select",
 47		"Back",
 48		"Cancel",
 49		"Up",
 50		"Down",
 51		"Left",
 52		"Right",
 53		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 54		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 55		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 56		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 57		[mGUI_INPUT_FAST_FORWARD_HELD] = "Fast forward (held)",
 58		[mGUI_INPUT_FAST_FORWARD_TOGGLE] = "Fast forward (toggle)",
 59	},
 60	.nKeys = GUI_INPUT_MAX
 61};
 62
 63static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 64
 65static struct mGUILogger {
 66	struct mLogger d;
 67	struct VFile* vf;
 68	int logLevel;
 69} logger = {
 70	.d = {
 71		.log = _log
 72	},
 73	.vf = NULL,
 74	.logLevel = 0
 75};
 76
 77static bool _testExtensions(const char* name) {
 78	char ext[PATH_MAX] = {};
 79	separatePath(name, NULL, NULL, ext);
 80
 81	if (!strncmp(ext, "sav", PATH_MAX)) {
 82		return false;
 83	}
 84	if (!strncmp(ext, "png", PATH_MAX)) {
 85		return false;
 86	}
 87	if (!strncmp(ext, "ini", PATH_MAX)) {
 88		return false;
 89	}
 90	if (!strncmp(ext, "ss", 2)) {
 91		return false;
 92	}
 93
 94	return true;
 95}
 96
 97static void _drawBackground(struct GUIBackground* background, void* context) {
 98	UNUSED(context);
 99	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
100	if (gbaBackground->p->drawFrame) {
101		gbaBackground->p->drawFrame(gbaBackground->p, true);
102	}
103}
104
105static void _drawState(struct GUIBackground* background, void* id) {
106	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
107	int stateId = ((int) id) >> 16;
108	if (gbaBackground->p->drawScreenshot) {
109		unsigned w, h;
110		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
111		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
112			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
113			return;
114		}
115		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
116		color_t* pixels = gbaBackground->screenshot;
117		if (!pixels) {
118			pixels = anonymousMemoryMap(w * h * 4);
119			gbaBackground->screenshot = pixels;
120		}
121		bool success = false;
122		if (vf && isPNG(vf) && pixels) {
123			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
124			png_infop info = png_create_info_struct(png);
125			png_infop end = png_create_info_struct(png);
126			if (png && info && end) {
127				success = PNGReadHeader(png, info);
128				success = success && PNGReadPixels(png, info, pixels, w, h, w);
129				success = success && PNGReadFooter(png, end);
130			}
131			PNGReadClose(png, info, end);
132		}
133		if (vf) {
134			vf->close(vf);
135		}
136		if (success) {
137			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
138			gbaBackground->screenshotId = (int) id;
139		} else if (gbaBackground->p->drawFrame) {
140			gbaBackground->p->drawFrame(gbaBackground->p, true);
141		}
142	}
143}
144
145static void _updateLux(struct GBALuminanceSource* lux) {
146	UNUSED(lux);
147}
148
149static uint8_t _readLux(struct GBALuminanceSource* lux) {
150	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
151	int value = 0x16;
152	if (runnerLux->luxLevel > 0) {
153		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
154	}
155	return 0xFF - value;
156}
157
158static void _tryAutosave(struct mGUIRunner* runner) {
159	int autosave = false;
160	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
161	if (!autosave) {
162		return;
163	}
164
165#ifdef DISABLE_THREADING
166	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
167#else
168	if (!runner->autosave.buffer) {
169		runner->autosave.buffer = VFileMemChunk(NULL, 0);
170	}
171	MutexLock(&runner->autosave.mutex);
172	runner->autosave.core = runner->core;
173	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
174	ConditionWake(&runner->autosave.cond);
175	MutexUnlock(&runner->autosave.mutex);
176#endif
177}
178
179void mGUIInit(struct mGUIRunner* runner, const char* port) {
180	GUIInit(&runner->params);
181	runner->port = port;
182	runner->core = NULL;
183	runner->luminanceSource.d.readLuminance = _readLux;
184	runner->luminanceSource.d.sample = _updateLux;
185	runner->luminanceSource.luxLevel = 0;
186	runner->background.d.draw = _drawBackground;
187	runner->background.p = runner;
188	runner->fps = 0;
189	runner->lastFpsCheck = 0;
190	runner->totalDelta = 0;
191	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
192
193	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
194	mCoreConfigInit(&runner->config, runner->port);
195	// TODO: Do we need to load more defaults?
196	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
197	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
198	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
199#ifdef DISABLE_THREADING
200	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
201#else
202	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
203#endif
204	mCoreConfigLoad(&runner->config);
205	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
206
207	char path[PATH_MAX];
208	mCoreConfigDirectory(path, PATH_MAX);
209	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
210	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
211	mLogSetDefaultLogger(&logger.d);
212
213	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
214	if (lastPath) {
215		struct VDir* dir = VDirOpen(lastPath);
216		if (dir) {
217			dir->close(dir);
218			strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
219			runner->params.currentPath[PATH_MAX - 1] = '\0';
220		}
221	}
222
223#ifndef DISABLE_THREADING
224	if (!runner->autosave.running) {
225		runner->autosave.running = true;
226		runner->autosave.core = NULL;
227		MutexInit(&runner->autosave.mutex);
228		ConditionInit(&runner->autosave.cond);
229		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
230	}
231#endif
232}
233
234void mGUIDeinit(struct mGUIRunner* runner) {
235#ifndef DISABLE_THREADING
236	MutexLock(&runner->autosave.mutex);
237	runner->autosave.running = false;
238	ConditionWake(&runner->autosave.cond);
239	MutexUnlock(&runner->autosave.mutex);
240
241	ThreadJoin(&runner->autosave.thread);
242
243	ConditionDeinit(&runner->autosave.cond);
244	MutexDeinit(&runner->autosave.mutex);
245
246	if (runner->autosave.buffer) {
247		runner->autosave.buffer->close(runner->autosave.buffer);
248	}
249#endif
250
251	if (runner->teardown) {
252		runner->teardown(runner);
253	}
254	CircleBufferDeinit(&runner->fpsBuffer);
255	mInputMapDeinit(&runner->params.keyMap);
256	mCoreConfigDeinit(&runner->config);
257	if (logger.vf) {
258		logger.vf->close(logger.vf);
259		logger.vf = NULL;
260	}
261}
262
263static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
264	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
265	if (!guiLogger->vf) {
266		return;
267	}
268	if (!(guiLogger->logLevel & level)) {
269		return;
270	}
271
272	char log[256] = {0};
273	vsnprintf(log, sizeof(log) - 1, format, args);
274	char log2[256] = {0};
275	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
276	if (len >= sizeof(log2)) {
277		len = sizeof(log2) - 1;
278	}
279	if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
280		char path[PATH_MAX];
281		mCoreConfigDirectory(path, PATH_MAX);
282		strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
283		guiLogger->vf->close(guiLogger->vf);
284		guiLogger->vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
285		if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
286			guiLogger->vf->close(guiLogger->vf);
287			guiLogger->vf = NULL;
288		}
289	}
290}
291
292void mGUIRun(struct mGUIRunner* runner, const char* path) {
293	struct mGUIBackground drawState = {
294		.d = {
295			.draw = _drawState
296		},
297		.p = runner,
298		.screenshot = 0,
299		.screenshotId = 0
300	};
301	struct GUIMenu pauseMenu = {
302		.title = "Game Paused",
303		.index = 0,
304		.background = &runner->background.d
305	};
306	struct GUIMenu stateSaveMenu = {
307		.title = "Save state",
308		.index = 0,
309		.background = &drawState.d
310	};
311	struct GUIMenu stateLoadMenu = {
312		.title = "Load state",
313		.index = 0,
314		.background = &drawState.d
315	};
316	GUIMenuItemListInit(&pauseMenu.items, 0);
317	GUIMenuItemListInit(&stateSaveMenu.items, 9);
318	GUIMenuItemListInit(&stateLoadMenu.items, 9);
319	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
320	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
321	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
322
323	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
324	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
325	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
326	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
327	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
328	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
329	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
330	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
331	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
332
333	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
334	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
335	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
336	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
337	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
338	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
339	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
340	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
341	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
342	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
343
344	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
345	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
346	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
347	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
348
349	runner->params.drawStart();
350	if (runner->params.guiPrepare) {
351		runner->params.guiPrepare();
352	}
353	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
354	if (runner->params.guiFinish) {
355		runner->params.guiFinish();
356	}
357	runner->params.drawEnd();
358
359	bool found = false;
360	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
361	runner->core = mCoreFind(path);
362	if (runner->core) {
363		mLOG(GUI_RUNNER, INFO, "Found core");
364		runner->core->init(runner->core);
365		mCoreInitConfig(runner->core, runner->port);
366		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
367		found = mCoreLoadFile(runner->core, path);
368		if (!found) {
369			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
370			mCoreConfigDeinit(&runner->core->config);
371			runner->core->deinit(runner->core);
372		}
373	}
374
375	if (!found) {
376		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
377		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
378		return;
379	}
380	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
381		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
382	}
383	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
384	mCoreLoadForeignConfig(runner->core, &runner->config);
385
386	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
387	mCoreAutoloadSave(runner->core);
388	mCoreAutoloadCheats(runner->core);
389	if (runner->setup) {
390		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
391		runner->setup(runner);
392	}
393	if (runner->config.port && runner->keySources) {
394		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
395		size_t i;
396		for (i = 0; runner->keySources[i].id; ++i) {
397			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
398		}
399	}
400	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
401	runner->core->reset(runner->core);
402	mLOG(GUI_RUNNER, DEBUG, "Reset!");
403
404
405	int autoload = false;
406	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
407	if (autoload) {
408		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
409	}
410
411	bool running = true;
412
413#ifndef DISABLE_THREADING
414	MutexLock(&runner->autosave.mutex);
415	runner->autosave.core = runner->core;
416	MutexUnlock(&runner->autosave.mutex);
417#endif
418
419	if (runner->gameLoaded) {
420		runner->gameLoaded(runner);
421	}
422	mLOG(GUI_RUNNER, INFO, "Game starting");
423	while (running) {
424		CircleBufferClear(&runner->fpsBuffer);
425		runner->totalDelta = 0;
426		runner->fps = 0;
427		struct timeval tv;
428		gettimeofday(&tv, 0);
429		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
430
431		int frame = 0;
432		bool fastForward = false;
433		while (running) {
434			if (runner->running) {
435				running = runner->running(runner);
436				if (!running) {
437					break;
438				}
439			}
440			uint32_t guiKeys;
441			uint32_t heldKeys;
442			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
443			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
444				break;
445			}
446			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
447				if (runner->luminanceSource.luxLevel < 10) {
448					++runner->luminanceSource.luxLevel;
449				}
450			}
451			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
452				if (runner->luminanceSource.luxLevel > 0) {
453					--runner->luminanceSource.luxLevel;
454				}
455			}
456			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
457				runner->incrementScreenMode(runner);
458			}
459			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
460				mCoreTakeScreenshot(runner->core);
461			}
462			if (runner->setFrameLimiter) {
463				if (guiKeys & (1 << mGUI_INPUT_FAST_FORWARD_TOGGLE)) {
464					fastForward = !fastForward;
465				}
466				if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
467					runner->setFrameLimiter(runner, false);
468				} else {
469					runner->setFrameLimiter(runner, true);
470				}
471			}
472			uint16_t keys = runner->pollGameInput(runner);
473			if (runner->prepareForFrame) {
474				runner->prepareForFrame(runner);
475			}
476			runner->core->setKeys(runner->core, keys);
477			runner->core->runFrame(runner->core);
478			if (runner->drawFrame) {
479				int drawFps = false;
480				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
481
482				runner->params.drawStart();
483				runner->drawFrame(runner, false);
484				if (drawFps) {
485					if (runner->params.guiPrepare) {
486						runner->params.guiPrepare();
487					}
488					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
489					if (runner->params.guiFinish) {
490						runner->params.guiFinish();
491					}
492				}
493				runner->params.drawEnd();
494
495				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
496					if (drawFps) {
497						struct timeval tv;
498						gettimeofday(&tv, 0);
499						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
500						uint64_t delta = t - runner->lastFpsCheck;
501						runner->lastFpsCheck = t;
502						if (delta > 0x7FFFFFFFLL) {
503							CircleBufferClear(&runner->fpsBuffer);
504							runner->fps = 0;
505						}
506						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
507							int32_t last;
508							CircleBufferRead32(&runner->fpsBuffer, &last);
509							runner->totalDelta -= last;
510						}
511						CircleBufferWrite32(&runner->fpsBuffer, delta);
512						runner->totalDelta += delta;
513						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
514					}
515				}
516				if (frame == AUTOSAVE_GRANULARITY) {
517					frame = 0;
518					_tryAutosave(runner);
519				}
520				++frame;
521			}
522		}
523
524		if (runner->paused) {
525			runner->paused(runner);
526		}
527		if (runner->setFrameLimiter) {
528			runner->setFrameLimiter(runner, true);
529		}
530
531		GUIInvalidateKeys(&runner->params);
532		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
533		struct GUIMenuItem* item;
534		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
535		if (reason == GUI_MENU_EXIT_ACCEPT) {
536			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
537			case RUNNER_EXIT:
538				running = false;
539				keys = 0;
540				break;
541			case RUNNER_RESET:
542				runner->core->reset(runner->core);
543				break;
544			case RUNNER_SAVE_STATE:
545				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
546				break;
547			case RUNNER_LOAD_STATE:
548				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
549				break;
550			case RUNNER_SCREENSHOT:
551				mCoreTakeScreenshot(runner->core);
552				break;
553			case RUNNER_CONFIG:
554				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
555				break;
556			case RUNNER_CONTINUE:
557				break;
558			}
559		}
560		int frames = 0;
561		GUIPollInput(&runner->params, 0, &keys);
562		while (keys && frames < 30) {
563			++frames;
564			runner->params.drawStart();
565			runner->drawFrame(runner, true);
566			runner->params.drawEnd();
567#ifdef _3DS
568			// XXX: Why does this fix #1294?
569			usleep(1000);
570#endif
571			GUIPollInput(&runner->params, 0, &keys);
572		}
573		if (runner->unpaused) {
574			runner->unpaused(runner);
575		}
576	}
577	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
578	if (runner->gameUnloaded) {
579		runner->gameUnloaded(runner);
580	}
581#ifndef DISABLE_THREADING
582	MutexLock(&runner->autosave.mutex);
583	runner->autosave.core = NULL;
584	MutexUnlock(&runner->autosave.mutex);
585#endif
586
587	int autosave = false;
588	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
589	if (autosave) {
590		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
591	}
592
593	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
594	runner->core->unloadROM(runner->core);
595	drawState.screenshotId = 0;
596	if (drawState.screenshot) {
597		unsigned w, h;
598		runner->core->desiredVideoDimensions(runner->core, &w, &h);
599		mappedMemoryFree(drawState.screenshot, w * h * 4);
600	}
601
602	if (runner->config.port) {
603		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
604		if (runner->keySources) {
605			size_t i;
606			for (i = 0; runner->keySources[i].id; ++i) {
607				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
608				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
609			}
610		}
611		mCoreConfigSave(&runner->config);
612	}
613	mInputMapDeinit(&runner->core->inputMap);
614	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
615	mCoreConfigDeinit(&runner->core->config);
616	runner->core->deinit(runner->core);
617	runner->core = NULL;
618
619	GUIMenuItemListDeinit(&pauseMenu.items);
620	GUIMenuItemListDeinit(&stateSaveMenu.items);
621	GUIMenuItemListDeinit(&stateLoadMenu.items);
622	mLOG(GUI_RUNNER, INFO, "Game stopped!");
623}
624
625void mGUIRunloop(struct mGUIRunner* runner) {
626	if (runner->keySources) {
627		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
628		size_t i;
629		for (i = 0; runner->keySources[i].id; ++i) {
630			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
631		}
632	}
633	while (true) {
634		char path[PATH_MAX];
635		const char* preselect = mCoreConfigGetValue(&runner->config, "lastGame");
636		if (preselect) {
637			preselect = strrchr(preselect, '/');
638		}
639		if (preselect) {
640			++preselect;
641		}
642		if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL, preselect)) {
643			break;
644		}
645		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
646		mCoreConfigSetValue(&runner->config, "lastGame", path);
647		mCoreConfigSave(&runner->config);
648		mGUIRun(runner, path);
649	}
650}
651
652#ifndef DISABLE_THREADING
653THREAD_ENTRY mGUIAutosaveThread(void* context) {
654	struct mGUIAutosaveContext* autosave = context;
655	MutexLock(&autosave->mutex);
656	while (autosave->running) {
657		ConditionWait(&autosave->cond, &autosave->mutex);
658		if (autosave->running && autosave->core) {
659			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
660			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
661			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
662			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
663			vf->close(vf);
664		}
665	}
666	MutexUnlock(&autosave->mutex);
667}
668#endif