src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#pragma once
7
8#include <QAction>
9#include <QDateTime>
10#include <QElapsedTimer>
11#include <QList>
12#include <QMainWindow>
13#include <QTimer>
14
15#include <functional>
16#include <memory>
17
18#include <mgba/core/core.h>
19#include <mgba/core/thread.h>
20
21#include "ActionMapper.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24#include "LogController.h"
25struct mArguments;
26
27namespace QGBA {
28
29class AudioProcessor;
30class ConfigController;
31class CoreController;
32class CoreManager;
33class DebuggerConsoleController;
34class Display;
35class FrameView;
36class GDBController;
37class GIFView;
38class LibraryController;
39class LogView;
40class OverrideView;
41class SensorView;
42class ShaderSelector;
43class ShortcutController;
44class VideoView;
45class WindowBackground;
46
47class Window : public QMainWindow {
48Q_OBJECT
49
50public:
51 Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
52 virtual ~Window();
53
54 std::shared_ptr<CoreController> controller() { return m_controller; }
55
56 void setConfig(ConfigController*);
57 void argumentsPassed(mArguments*);
58
59 void resizeFrame(const QSize& size);
60
61 void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
62
63signals:
64 void startDrawing();
65 void shutdown();
66 void paused(bool);
67
68public slots:
69 void setController(CoreController* controller, const QString& fname);
70 void selectROM();
71#ifdef USE_SQLITE3
72 void selectROMInArchive();
73 void addDirToLibrary();
74#endif
75 void selectSave(bool temporary);
76 void selectState(bool load);
77 void selectPatch();
78 void scanCard();
79 void enterFullScreen();
80 void exitFullScreen();
81 void toggleFullScreen();
82 void loadConfig();
83 void reloadConfig();
84 void saveConfig();
85
86 void loadCamImage();
87
88 void replaceROM();
89
90 void multiplayerChanged();
91
92 void importSharkport();
93 void exportSharkport();
94
95 void openSettingsWindow();
96
97 void startVideoLog();
98
99#ifdef USE_DEBUGGERS
100 void consoleOpen();
101#endif
102
103#ifdef USE_FFMPEG
104 void openVideoWindow();
105 void openGIFWindow();
106#endif
107
108#ifdef USE_GDB_STUB
109 void gdbOpen();
110#endif
111
112protected:
113 virtual void keyPressEvent(QKeyEvent* event) override;
114 virtual void keyReleaseEvent(QKeyEvent* event) override;
115 virtual void resizeEvent(QResizeEvent*) override;
116 virtual void showEvent(QShowEvent*) override;
117 virtual void hideEvent(QHideEvent*) override;
118 virtual void closeEvent(QCloseEvent*) override;
119 virtual void focusInEvent(QFocusEvent*) override;
120 virtual void focusOutEvent(QFocusEvent*) override;
121 virtual void dragEnterEvent(QDragEnterEvent*) override;
122 virtual void dropEvent(QDropEvent*) override;
123 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
124
125private slots:
126 void gameStarted();
127 void gameStopped();
128 void gameCrashed(const QString&);
129 void gameFailed();
130 void unimplementedBiosCall(int);
131
132 void reloadAudioDriver();
133 void reloadDisplayDriver();
134 void changeRenderer();
135
136 void tryMakePortable();
137 void mustRestart();
138
139 void recordFrame();
140 void showFPS();
141 void focusCheck();
142
143 void updateFrame();
144
145private:
146 static const int FPS_TIMER_INTERVAL = 2000;
147 static const int MUST_RESTART_TIMEOUT = 10000;
148
149 void setupMenu(QMenuBar*);
150 void openStateWindow(LoadSave);
151
152 void attachWidget(QWidget* widget);
153 void detachWidget(QWidget* widget);
154
155 void appendMRU(const QString& fname);
156 void clearMRU();
157 void updateMRU();
158
159 void openView(QWidget* widget);
160 void attachDisplay();
161
162 template <typename T, typename... A> std::function<void()> openTView(A... arg);
163 template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
164
165 Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
166 template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
167 template<typename V> Action* addGameAction(const QString& visibleName, const QString& name, V (CoreController::*action)(), const QString& menu = {}, const QKeySequence& = {});
168 Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
169
170 void updateTitle(float fps = -1);
171
172 QString getFilters() const;
173 QString getFiltersArchive() const;
174
175 CoreManager* m_manager;
176 std::shared_ptr<CoreController> m_controller;
177 std::unique_ptr<AudioProcessor> m_audioProcessor;
178
179 std::unique_ptr<Display> m_display;
180 int m_savedScale;
181
182 // TODO: Move these to a new class
183 ActionMapper m_actions;
184 QList<Action*> m_gameActions;
185 QList<Action*> m_nonMpActions;
186#ifdef M_CORE_GBA
187 QMultiMap<mPlatform, Action*> m_platformActions;
188#endif
189 Action* m_multiWindow;
190 QMap<int, Action*> m_frameSizes;
191
192 LogController m_log{0};
193 LogView* m_logView;
194#ifdef USE_DEBUGGERS
195 DebuggerConsoleController* m_console = nullptr;
196#endif
197 LoadSaveState* m_stateWindow = nullptr;
198 WindowBackground* m_screenWidget;
199 QPixmap m_logo{":/res/mgba-1024.png"};
200 ConfigController* m_config;
201 InputController m_inputController;
202 QList<qint64> m_frameList;
203 QElapsedTimer m_frameTimer;
204 QTimer m_fpsTimer;
205 QTimer m_mustRestart;
206 QList<QString> m_mruFiles;
207 ShortcutController* m_shortcutController;
208#if defined(BUILD_GL) || defined(BUILD_GLES2)
209 std::unique_ptr<ShaderSelector> m_shaderView;
210#endif
211 bool m_fullscreenOnStart = false;
212 QTimer m_focusCheck;
213 bool m_autoresume = false;
214 bool m_wasOpened = false;
215 QString m_pendingPatch;
216 QString m_pendingState;
217 bool m_pendingPause = false;
218 bool m_pendingClose = false;
219
220 bool m_hitUnimplementedBiosCall;
221
222 std::unique_ptr<OverrideView> m_overrideView;
223 std::unique_ptr<SensorView> m_sensorView;
224 FrameView* m_frameView = nullptr;
225
226#ifdef USE_FFMPEG
227 VideoView* m_videoView = nullptr;
228 GIFView* m_gifView = nullptr;
229#endif
230
231#ifdef USE_GDB_STUB
232 GDBController* m_gdbController = nullptr;
233#endif
234
235#ifdef USE_SQLITE3
236 LibraryController* m_libraryView;
237#endif
238};
239
240class WindowBackground : public QWidget {
241Q_OBJECT
242
243public:
244 WindowBackground(QWidget* parent = 0);
245
246 void setPixmap(const QPixmap& pixmap);
247 void setSizeHint(const QSize& size);
248 virtual QSize sizeHint() const override;
249 void setDimensions(int width, int height);
250 void setLockIntegerScaling(bool lock);
251 void setLockAspectRatio(bool lock);
252 void filter(bool filter);
253
254 const QPixmap& pixmap() const { return m_pixmap; }
255
256protected:
257 virtual void paintEvent(QPaintEvent*) override;
258
259private:
260 QPixmap m_pixmap;
261 QSize m_sizeHint;
262 int m_aspectWidth;
263 int m_aspectHeight;
264 bool m_lockAspectRatio;
265 bool m_lockIntegerScaling;
266 bool m_filter;
267};
268
269}