include/mgba/internal/gba/renderers/video-software.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_SOFTWARE_H
7#define VIDEO_SOFTWARE_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/gba/interface.h>
15#include <mgba/internal/gba/io.h>
16#include <mgba/internal/gba/video.h>
17
18struct GBAVideoSoftwareSprite {
19 struct GBAObj obj;
20 int y;
21 int endY;
22};
23
24struct GBAVideoSoftwareBackground {
25 unsigned index;
26 int enabled;
27 unsigned priority;
28 uint32_t charBase;
29 int mosaic;
30 int multipalette;
31 uint32_t screenBase;
32 int overflow;
33 int size;
34 int target1;
35 int target2;
36 uint16_t x;
37 uint16_t y;
38 int32_t refx;
39 int32_t refy;
40 int16_t dx;
41 int16_t dmx;
42 int16_t dy;
43 int16_t dmy;
44 int32_t sx;
45 int32_t sy;
46 int yCache;
47 uint16_t mapCache[64];
48 int32_t offsetX;
49 int32_t offsetY;
50};
51
52enum BlendEffect {
53 BLEND_NONE = 0,
54 BLEND_ALPHA = 1,
55 BLEND_BRIGHTEN = 2,
56 BLEND_DARKEN = 3
57};
58
59enum {
60#ifdef COLOR_16_BIT
61#ifdef COLOR_5_6_5
62 GBA_COLOR_WHITE = 0xFFDF,
63#else
64 GBA_COLOR_WHITE = 0x7FFF,
65#endif
66#else
67 GBA_COLOR_WHITE = 0x00F8F8F8,
68#endif
69 OFFSET_PRIORITY = 30,
70 OFFSET_INDEX = 28,
71};
72
73#define FLAG_PRIORITY 0xC0000000
74#define FLAG_INDEX 0x30000000
75#define FLAG_IS_BACKGROUND 0x08000000
76#define FLAG_UNWRITTEN 0xFC000000
77#define FLAG_REBLEND 0x04000000
78#define FLAG_TARGET_1 0x02000000
79#define FLAG_TARGET_2 0x01000000
80#define FLAG_OBJWIN 0x01000000
81#define FLAG_ORDER_MASK 0xF8000000
82
83#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
84
85struct WindowRegion {
86 uint8_t end;
87 uint8_t start;
88};
89
90DECL_BITFIELD(GBAWindowControl, uint8_t);
91DECL_BIT(GBAWindowControl, Bg0Enable, 0);
92DECL_BIT(GBAWindowControl, Bg1Enable, 1);
93DECL_BIT(GBAWindowControl, Bg2Enable, 2);
94DECL_BIT(GBAWindowControl, Bg3Enable, 3);
95DECL_BIT(GBAWindowControl, ObjEnable, 4);
96DECL_BIT(GBAWindowControl, BlendEnable, 5);
97
98DECL_BITFIELD(GBAMosaicControl, uint16_t);
99DECL_BITS(GBAMosaicControl, BgH, 0, 4);
100DECL_BITS(GBAMosaicControl, BgV, 4, 4);
101DECL_BITS(GBAMosaicControl, ObjH, 8, 4);
102DECL_BITS(GBAMosaicControl, ObjV, 12, 4);
103
104struct WindowControl {
105 GBAWindowControl packed;
106 int8_t priority;
107};
108
109#define MAX_WINDOW 5
110
111struct Window {
112 uint8_t endX;
113 struct WindowControl control;
114};
115
116struct GBAVideoSoftwareRenderer {
117 struct GBAVideoRenderer d;
118
119 color_t* outputBuffer;
120 int outputBufferStride;
121
122 uint32_t* temporaryBuffer;
123
124 GBARegisterDISPCNT dispcnt;
125
126 uint32_t row[GBA_VIDEO_HORIZONTAL_PIXELS];
127 uint32_t spriteLayer[GBA_VIDEO_HORIZONTAL_PIXELS];
128 int32_t spriteCyclesRemaining;
129
130 // BLDCNT
131 unsigned target1Obj;
132 unsigned target1Bd;
133 unsigned target2Obj;
134 unsigned target2Bd;
135 bool blendDirty;
136 enum BlendEffect blendEffect;
137 color_t normalPalette[512];
138 color_t variantPalette[512];
139
140 uint16_t blda;
141 uint16_t bldb;
142 uint16_t bldy;
143
144 GBAMosaicControl mosaic;
145
146 struct WindowN {
147 struct WindowRegion h;
148 struct WindowRegion v;
149 struct WindowControl control;
150 } winN[2];
151
152 struct WindowControl winout;
153 struct WindowControl objwin;
154
155 struct WindowControl currentWindow;
156
157 int nWindows;
158 struct Window windows[MAX_WINDOW];
159
160 struct GBAVideoSoftwareBackground bg[4];
161
162 int oamDirty;
163 int oamMax;
164 struct GBAVideoSoftwareSprite sprites[128];
165 int16_t objOffsetX;
166 int16_t objOffsetY;
167
168 uint32_t scanlineDirty[5];
169 uint16_t nextIo[REG_SOUND1CNT_LO];
170 struct ScanlineCache {
171 uint16_t io[REG_SOUND1CNT_LO];
172 int32_t scale[2][2];
173 } cache[GBA_VIDEO_VERTICAL_PIXELS];
174 int nextY;
175
176 int start;
177 int end;
178};
179
180void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
181
182CXX_GUARD_START
183
184#endif