src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "GBAApp.h"
34#include "GDBController.h"
35#include "GDBWindow.h"
36#include "GIFView.h"
37#include "IOViewer.h"
38#include "LoadSaveState.h"
39#include "LogView.h"
40#include "MapView.h"
41#include "MemorySearch.h"
42#include "MemoryView.h"
43#include "MultiplayerController.h"
44#include "OverrideView.h"
45#include "ObjView.h"
46#include "PaletteView.h"
47#include "PlacementControl.h"
48#include "PrinterView.h"
49#include "ROMInfo.h"
50#include "SensorView.h"
51#include "SettingsView.h"
52#include "ShaderSelector.h"
53#include "ShortcutController.h"
54#include "TileView.h"
55#include "VideoView.h"
56
57#ifdef USE_DISCORD_RPC
58#include "DiscordCoordinator.h"
59#endif
60
61#include <mgba/core/version.h>
62#include <mgba/core/cheats.h>
63#ifdef M_CORE_GB
64#include <mgba/internal/gb/gb.h>
65#include <mgba/internal/gb/video.h>
66#endif
67#ifdef M_CORE_GBA
68#include <mgba/gba/interface.h>
69#include <mgba/internal/gba/gba.h>
70#endif
71#include <mgba/feature/commandline.h>
72#include "feature/sqlite3/no-intro.h"
73#include <mgba-util/vfs.h>
74
75using namespace QGBA;
76
77Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
78 : QMainWindow(parent)
79 , m_manager(manager)
80 , m_logView(new LogView(&m_log))
81 , m_screenWidget(new WindowBackground())
82 , m_config(config)
83 , m_inputController(playerId, this)
84 , m_shortcutController(new ShortcutController(this))
85{
86 setFocusPolicy(Qt::StrongFocus);
87 setAcceptDrops(true);
88 setAttribute(Qt::WA_DeleteOnClose);
89 updateTitle();
90
91 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
92 m_logo = m_logo; // Free memory left over in old pixmap
93
94#if defined(M_CORE_GBA)
95 float i = 2;
96#elif defined(M_CORE_GB)
97 float i = 3;
98#endif
99 QVariant multiplier = m_config->getOption("scaleMultiplier");
100 if (!multiplier.isNull()) {
101 m_savedScale = multiplier.toInt();
102 i = m_savedScale;
103 }
104#ifdef USE_SQLITE3
105 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
106 ConfigOption* showLibrary = m_config->addOption("showLibrary");
107 showLibrary->connect([this](const QVariant& value) {
108 if (value.toBool()) {
109 if (m_controller) {
110 m_screenWidget->layout()->addWidget(m_libraryView);
111 } else {
112 attachWidget(m_libraryView);
113 }
114 } else {
115 detachWidget(m_libraryView);
116 }
117 }, this);
118 m_config->updateOption("showLibrary");
119 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
120 libraryStyle->connect([this](const QVariant& value) {
121 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
122 }, this);
123 m_config->updateOption("libraryStyle");
124
125 connect(m_libraryView, &LibraryController::startGame, [this]() {
126 VFile* output = m_libraryView->selectedVFile();
127 if (output) {
128 QPair<QString, QString> path = m_libraryView->selectedPath();
129 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
130 }
131 });
132#endif
133#if defined(M_CORE_GBA)
134 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
135#elif defined(M_CORE_GB)
136 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
137#endif
138 m_screenWidget->setPixmap(m_logo);
139 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
140 m_screenWidget->setLockIntegerScaling(false);
141 m_screenWidget->setLockAspectRatio(true);
142 setCentralWidget(m_screenWidget);
143
144 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
145 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
146 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
147 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
148
149 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
150 m_log.load(m_config);
151 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
152 m_focusCheck.setInterval(200);
153
154 m_shortcutController->setConfigController(m_config);
155 m_shortcutController->setActionMapper(&m_actions);
156 setupMenu(menuBar());
157}
158
159Window::~Window() {
160 delete m_logView;
161
162#ifdef USE_FFMPEG
163 delete m_videoView;
164#endif
165
166#ifdef USE_MAGICK
167 delete m_gifView;
168#endif
169
170#ifdef USE_SQLITE3
171 delete m_libraryView;
172#endif
173}
174
175void Window::argumentsPassed(mArguments* args) {
176 loadConfig();
177
178 if (args->patch) {
179 m_pendingPatch = args->patch;
180 }
181
182 if (args->savestate) {
183 m_pendingState = args->savestate;
184 }
185
186 if (args->fname) {
187 setController(m_manager->loadGame(args->fname), args->fname);
188 }
189
190#ifdef USE_GDB_STUB
191 if (args->debuggerType == DEBUGGER_GDB) {
192 if (!m_gdbController) {
193 m_gdbController = new GDBController(this);
194 if (m_controller) {
195 m_gdbController->setController(m_controller);
196 }
197 m_gdbController->listen();
198 }
199 }
200#endif
201}
202
203void Window::resizeFrame(const QSize& size) {
204 QSize newSize(size);
205 if (windowHandle()) {
206 QRect geom = windowHandle()->screen()->availableGeometry();
207 if (newSize.width() > geom.width()) {
208 newSize.setWidth(geom.width());
209 }
210 if (newSize.height() > geom.height()) {
211 newSize.setHeight(geom.height());
212 }
213 }
214 m_screenWidget->setSizeHint(newSize);
215 newSize -= m_screenWidget->size();
216 newSize += this->size();
217 if (!isFullScreen()) {
218 resize(newSize);
219 }
220}
221
222void Window::setConfig(ConfigController* config) {
223 m_config = config;
224}
225
226void Window::loadConfig() {
227 const mCoreOptions* opts = m_config->options();
228 reloadConfig();
229
230 if (opts->width && opts->height) {
231 resizeFrame(QSize(opts->width, opts->height));
232 }
233
234 if (opts->fullscreen) {
235 enterFullScreen();
236 }
237
238 m_mruFiles = m_config->getMRU();
239 updateMRU();
240
241 m_inputController.setConfiguration(m_config);
242}
243
244void Window::reloadConfig() {
245 const mCoreOptions* opts = m_config->options();
246
247 m_log.setLevels(opts->logLevel);
248
249 if (m_controller) {
250 m_controller->loadConfig(m_config);
251 if (m_audioProcessor) {
252 m_audioProcessor->setBufferSamples(opts->audioBuffers);
253 m_audioProcessor->requestSampleRate(opts->sampleRate);
254 }
255 m_display->resizeContext();
256 }
257 if (m_display) {
258 m_display->lockAspectRatio(opts->lockAspectRatio);
259 m_display->filter(opts->resampleVideo);
260 }
261
262 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
263}
264
265void Window::saveConfig() {
266 m_inputController.saveConfiguration();
267 m_config->write();
268}
269
270QString Window::getFilters() const {
271 QStringList filters;
272 QStringList formats;
273
274#ifdef M_CORE_GBA
275 QStringList gbaFormats{
276 "*.gba",
277#if defined(USE_LIBZIP) || defined(USE_ZLIB)
278 "*.zip",
279#endif
280#ifdef USE_LZMA
281 "*.7z",
282#endif
283#ifdef USE_ELF
284 "*.elf",
285#endif
286 "*.agb",
287 "*.mb",
288 "*.rom",
289 "*.bin"};
290 formats.append(gbaFormats);
291 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
292#endif
293
294#ifdef M_CORE_GB
295 QStringList gbFormats{
296 "*.gb",
297 "*.gbc",
298 "*.sgb",
299#if defined(USE_LIBZIP) || defined(USE_ZLIB)
300 "*.zip",
301#endif
302#ifdef USE_LZMA
303 "*.7z",
304#endif
305 "*.rom",
306 "*.bin"};
307 formats.append(gbFormats);
308 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
309#endif
310
311 formats.removeDuplicates();
312 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
313 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
314 return filters.join(";;");
315}
316
317QString Window::getFiltersArchive() const {
318 QStringList filters;
319
320 QStringList formats{
321#if defined(USE_LIBZIP) || defined(USE_ZLIB)
322 "*.zip",
323#endif
324#ifdef USE_LZMA
325 "*.7z",
326#endif
327 };
328 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
329 return filters.join(";;");
330}
331
332void Window::selectROM() {
333 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
334 if (!filename.isEmpty()) {
335 setController(m_manager->loadGame(filename), filename);
336 }
337}
338
339#ifdef USE_SQLITE3
340void Window::selectROMInArchive() {
341 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
342 if (filename.isEmpty()) {
343 return;
344 }
345 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
346 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
347 VFile* output = archiveInspector->selectedVFile();
348 QPair<QString, QString> path = archiveInspector->selectedPath();
349 if (output) {
350 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
351 }
352 archiveInspector->close();
353 });
354 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
355 archiveInspector->show();
356}
357
358void Window::addDirToLibrary() {
359 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
360 if (filename.isEmpty()) {
361 return;
362 }
363 m_libraryView->addDirectory(filename);
364}
365#endif
366
367void Window::replaceROM() {
368 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
369 if (!filename.isEmpty()) {
370 m_controller->replaceGame(filename);
371 }
372}
373
374void Window::selectSave(bool temporary) {
375 QStringList formats{"*.sav"};
376 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
378 if (!filename.isEmpty()) {
379 m_controller->loadSave(filename, temporary);
380 }
381}
382
383void Window::selectState(bool load) {
384 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
385 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
386 if (load) {
387 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
388 if (!filename.isEmpty()) {
389 m_controller->loadState(filename);
390 }
391 } else {
392 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
393 if (!filename.isEmpty()) {
394 m_controller->saveState(filename);
395 }
396 }
397}
398
399void Window::multiplayerChanged() {
400 if (!m_controller) {
401 return;
402 }
403 int attached = 1;
404 MultiplayerController* multiplayer = m_controller->multiplayerController();
405 if (multiplayer) {
406 attached = multiplayer->attached();
407 }
408 for (Action* action : m_nonMpActions) {
409 action->setEnabled(attached < 2);
410 }
411}
412
413void Window::selectPatch() {
414 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
415 if (!filename.isEmpty()) {
416 if (m_controller) {
417 m_controller->loadPatch(filename);
418 } else {
419 m_pendingPatch = filename;
420 }
421 }
422}
423
424void Window::openView(QWidget* widget) {
425 connect(this, &Window::shutdown, widget, &QWidget::close);
426 widget->setAttribute(Qt::WA_DeleteOnClose);
427 widget->show();
428}
429
430void Window::loadCamImage() {
431 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
432 if (!filename.isEmpty()) {
433 m_inputController.loadCamImage(filename);
434 }
435}
436
437void Window::importSharkport() {
438 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
439 if (!filename.isEmpty()) {
440 m_controller->importSharkport(filename);
441 }
442}
443
444void Window::exportSharkport() {
445 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
446 if (!filename.isEmpty()) {
447 m_controller->exportSharkport(filename);
448 }
449}
450
451void Window::openSettingsWindow() {
452 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
453#if defined(BUILD_GL) || defined(BUILD_GLES2)
454 if (m_display->supportsShaders()) {
455 settingsWindow->setShaderSelector(m_shaderView.get());
456 }
457#endif
458 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
459 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
460 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
461 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
462 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
463 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
464#ifdef USE_SQLITE3
465 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
466#endif
467 openView(settingsWindow);
468}
469
470void Window::startVideoLog() {
471 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
472 if (!filename.isEmpty()) {
473 m_controller->startVideoLog(filename);
474 }
475}
476
477template <typename T, typename... A>
478std::function<void()> Window::openTView(A... arg) {
479 return [=]() {
480 T* view = new T(arg...);
481 openView(view);
482 };
483}
484
485
486template <typename T, typename... A>
487std::function<void()> Window::openControllerTView(A... arg) {
488 return [=]() {
489 T* view = new T(m_controller, arg...);
490 openView(view);
491 };
492}
493
494#ifdef USE_FFMPEG
495void Window::openVideoWindow() {
496 if (!m_videoView) {
497 m_videoView = new VideoView();
498 if (m_controller) {
499 m_videoView->setController(m_controller);
500 }
501 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
502 }
503 m_videoView->show();
504}
505#endif
506
507#ifdef USE_MAGICK
508void Window::openGIFWindow() {
509 if (!m_gifView) {
510 m_gifView = new GIFView();
511 if (m_controller) {
512 m_gifView->setController(m_controller);
513 }
514 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
515 }
516 m_gifView->show();
517}
518#endif
519
520#ifdef USE_GDB_STUB
521void Window::gdbOpen() {
522 if (!m_gdbController) {
523 m_gdbController = new GDBController(this);
524 }
525 GDBWindow* window = new GDBWindow(m_gdbController);
526 m_gdbController->setController(m_controller);
527 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
528 openView(window);
529}
530#endif
531
532#ifdef USE_DEBUGGERS
533void Window::consoleOpen() {
534 if (!m_console) {
535 m_console = new DebuggerConsoleController(this);
536 }
537 DebuggerConsole* window = new DebuggerConsole(m_console);
538 if (m_controller) {
539 m_console->setController(m_controller);
540 }
541 openView(window);
542}
543#endif
544
545void Window::keyPressEvent(QKeyEvent* event) {
546 if (event->isAutoRepeat()) {
547 QWidget::keyPressEvent(event);
548 return;
549 }
550 GBAKey key = m_inputController.mapKeyboard(event->key());
551 if (key == GBA_KEY_NONE) {
552 QWidget::keyPressEvent(event);
553 return;
554 }
555 if (m_controller) {
556 m_controller->addKey(key);
557 }
558 event->accept();
559}
560
561void Window::keyReleaseEvent(QKeyEvent* event) {
562 if (event->isAutoRepeat()) {
563 QWidget::keyReleaseEvent(event);
564 return;
565 }
566 GBAKey key = m_inputController.mapKeyboard(event->key());
567 if (key == GBA_KEY_NONE) {
568 QWidget::keyPressEvent(event);
569 return;
570 }
571 if (m_controller) {
572 m_controller->clearKey(key);
573 }
574 event->accept();
575}
576
577void Window::resizeEvent(QResizeEvent* event) {
578 if (!isFullScreen()) {
579 m_config->setOption("height", m_screenWidget->height());
580 m_config->setOption("width", m_screenWidget->width());
581 }
582
583 int factor = 0;
584 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
585 if (m_controller) {
586 size = m_controller->screenDimensions();
587 }
588 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
589 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
590 factor = m_screenWidget->width() / size.width();
591 }
592 m_savedScale = factor;
593 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
594 iter.value()->setActive(iter.key() == factor);
595 }
596
597 m_config->setOption("fullscreen", isFullScreen());
598}
599
600void Window::showEvent(QShowEvent* event) {
601 if (m_wasOpened) {
602 return;
603 }
604 m_wasOpened = true;
605 resizeFrame(m_screenWidget->sizeHint());
606 QVariant windowPos = m_config->getQtOption("windowPos");
607 QRect geom = windowHandle()->screen()->availableGeometry();
608 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
609 move(windowPos.toPoint());
610 } else {
611 QRect rect = frameGeometry();
612 rect.moveCenter(geom.center());
613 move(rect.topLeft());
614 }
615 if (m_fullscreenOnStart) {
616 enterFullScreen();
617 m_fullscreenOnStart = false;
618 }
619 reloadDisplayDriver();
620 setFocus();
621}
622
623void Window::closeEvent(QCloseEvent* event) {
624 emit shutdown();
625 m_config->setQtOption("windowPos", pos());
626
627 if (m_savedScale > 0) {
628 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
629 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
630 }
631 saveConfig();
632 m_display.reset();
633 QMainWindow::closeEvent(event);
634}
635
636void Window::focusInEvent(QFocusEvent*) {
637 m_display->forceDraw();
638}
639
640void Window::focusOutEvent(QFocusEvent*) {
641}
642
643void Window::dragEnterEvent(QDragEnterEvent* event) {
644 if (event->mimeData()->hasFormat("text/uri-list")) {
645 event->acceptProposedAction();
646 }
647}
648
649void Window::dropEvent(QDropEvent* event) {
650 QString uris = event->mimeData()->data("text/uri-list");
651 uris = uris.trimmed();
652 if (uris.contains("\n")) {
653 // Only one file please
654 return;
655 }
656 QUrl url(uris);
657 if (!url.isLocalFile()) {
658 // No remote loading
659 return;
660 }
661 event->accept();
662 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
663}
664
665void Window::mouseDoubleClickEvent(QMouseEvent* event) {
666 if (event->button() != Qt::LeftButton) {
667 return;
668 }
669 toggleFullScreen();
670}
671
672void Window::enterFullScreen() {
673 if (!isVisible()) {
674 m_fullscreenOnStart = true;
675 return;
676 }
677 if (isFullScreen()) {
678 return;
679 }
680 showFullScreen();
681#ifndef Q_OS_MAC
682 if (m_controller && !m_controller->isPaused()) {
683 menuBar()->hide();
684 }
685#endif
686}
687
688void Window::exitFullScreen() {
689 if (!isFullScreen()) {
690 return;
691 }
692 m_screenWidget->unsetCursor();
693 menuBar()->show();
694 showNormal();
695}
696
697void Window::toggleFullScreen() {
698 if (isFullScreen()) {
699 exitFullScreen();
700 } else {
701 enterFullScreen();
702 }
703}
704
705void Window::gameStarted() {
706 for (Action* action : m_gameActions) {
707 action->setEnabled(true);
708 }
709 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
710 action.value()->setEnabled(m_controller->platform() == action.key());
711 }
712 QSize size = m_controller->screenDimensions();
713 m_screenWidget->setDimensions(size.width(), size.height());
714 m_config->updateOption("lockIntegerScaling");
715 m_config->updateOption("lockAspectRatio");
716 if (m_savedScale > 0) {
717 resizeFrame(size * m_savedScale);
718 }
719 if (!m_display) {
720 reloadDisplayDriver();
721 }
722 attachWidget(m_display.get());
723 m_display->setMinimumSize(size);
724 setFocus();
725
726#ifndef Q_OS_MAC
727 if (isFullScreen()) {
728 menuBar()->hide();
729 }
730#endif
731 m_display->startDrawing(m_controller);
732
733 reloadAudioDriver();
734 multiplayerChanged();
735 updateTitle();
736
737 m_hitUnimplementedBiosCall = false;
738 if (m_config->getOption("showFps", "1").toInt()) {
739 m_fpsTimer.start();
740 m_frameTimer.start();
741 }
742 m_focusCheck.start();
743 if (m_display->underMouse()) {
744 m_screenWidget->setCursor(Qt::BlankCursor);
745 }
746
747 CoreController::Interrupter interrupter(m_controller, true);
748 mCore* core = m_controller->thread()->core;
749 m_actions.clearMenu("videoLayers");
750 m_actions.clearMenu("audioChannels");
751 const mCoreChannelInfo* videoLayers;
752 const mCoreChannelInfo* audioChannels;
753 size_t nVideo = core->listVideoLayers(core, &videoLayers);
754 size_t nAudio = core->listAudioChannels(core, &audioChannels);
755
756 if (nVideo) {
757 for (size_t i = 0; i < nVideo; ++i) {
758 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
759 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
760 }, "videoLayers");
761 action->setActive(true);
762 }
763 }
764 if (nAudio) {
765 for (size_t i = 0; i < nAudio; ++i) {
766 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
767 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
768 }, "audioChannels");
769 action->setActive(true);
770 }
771 }
772 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
773
774
775#ifdef USE_DISCORD_RPC
776 DiscordCoordinator::gameStarted(m_controller);
777#endif
778}
779
780void Window::gameStopped() {
781 m_controller.reset();
782#ifdef M_CORE_GBA
783 for (Action* action : m_platformActions) {
784 action->setEnabled(true);
785 }
786#endif
787 for (Action* action : m_gameActions) {
788 action->setEnabled(false);
789 }
790 setWindowFilePath(QString());
791 updateTitle();
792 detachWidget(m_display.get());
793 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
794 m_screenWidget->setLockIntegerScaling(false);
795 m_screenWidget->setLockAspectRatio(true);
796 m_screenWidget->setPixmap(m_logo);
797 m_screenWidget->unsetCursor();
798 if (m_display) {
799#ifdef M_CORE_GB
800 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
801#elif defined(M_CORE_GBA)
802 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
803#endif
804 }
805
806 m_actions.clearMenu("videoLayers");
807 m_actions.clearMenu("audioChannels");
808
809 m_fpsTimer.stop();
810 m_focusCheck.stop();
811
812 if (m_audioProcessor) {
813 m_audioProcessor->stop();
814 m_audioProcessor.reset();
815 }
816
817#ifdef USE_DISCORD_RPC
818 DiscordCoordinator::gameStopped();
819#endif
820
821 emit paused(false);
822}
823
824void Window::gameCrashed(const QString& errorMessage) {
825 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
826 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
827 QMessageBox::Ok, this, Qt::Sheet);
828 crash->setAttribute(Qt::WA_DeleteOnClose);
829 crash->show();
830}
831
832void Window::gameFailed() {
833 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
834 tr("Could not load game. Are you sure it's in the correct format?"),
835 QMessageBox::Ok, this, Qt::Sheet);
836 fail->setAttribute(Qt::WA_DeleteOnClose);
837 fail->show();
838}
839
840void Window::unimplementedBiosCall(int call) {
841 if (m_hitUnimplementedBiosCall) {
842 return;
843 }
844 m_hitUnimplementedBiosCall = true;
845
846 QMessageBox* fail = new QMessageBox(
847 QMessageBox::Warning, tr("Unimplemented BIOS call"),
848 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
849 QMessageBox::Ok, this, Qt::Sheet);
850 fail->setAttribute(Qt::WA_DeleteOnClose);
851 fail->show();
852}
853
854void Window::reloadDisplayDriver() {
855 if (m_controller) {
856 m_display->stopDrawing();
857 detachWidget(m_display.get());
858 }
859 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
860#if defined(BUILD_GL) || defined(BUILD_GLES2)
861 m_shaderView.reset();
862 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
863#endif
864
865 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
866 connect(m_display.get(), &Display::hideCursor, [this]() {
867 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
868 m_screenWidget->setCursor(Qt::BlankCursor);
869 }
870 });
871 connect(m_display.get(), &Display::showCursor, [this]() {
872 m_screenWidget->unsetCursor();
873 });
874
875 const mCoreOptions* opts = m_config->options();
876 m_display->lockAspectRatio(opts->lockAspectRatio);
877 m_display->filter(opts->resampleVideo);
878#if defined(BUILD_GL) || defined(BUILD_GLES2)
879 if (opts->shader) {
880 struct VDir* shader = VDirOpen(opts->shader);
881 if (shader && m_display->supportsShaders()) {
882 m_display->setShaders(shader);
883 m_shaderView->refreshShaders();
884 shader->close(shader);
885 }
886 }
887#endif
888
889 if (m_controller) {
890 m_display->setMinimumSize(m_controller->screenDimensions());
891 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
892 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
893 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
894 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
895 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
896 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
897 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
898 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
899
900 attachWidget(m_display.get());
901 m_display->startDrawing(m_controller);
902 } else {
903#ifdef M_CORE_GB
904 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
905#elif defined(M_CORE_GBA)
906 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
907#endif
908 }
909}
910
911void Window::reloadAudioDriver() {
912 if (!m_controller) {
913 return;
914 }
915 if (m_audioProcessor) {
916 m_audioProcessor->stop();
917 m_audioProcessor.reset();
918 }
919
920 const mCoreOptions* opts = m_config->options();
921 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
922 m_audioProcessor->setInput(m_controller);
923 m_audioProcessor->setBufferSamples(opts->audioBuffers);
924 m_audioProcessor->requestSampleRate(opts->sampleRate);
925 m_audioProcessor->start();
926 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
927}
928
929void Window::tryMakePortable() {
930 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
931 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
932 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
933 confirm->setAttribute(Qt::WA_DeleteOnClose);
934 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
935 confirm->show();
936}
937
938void Window::mustRestart() {
939 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
940 tr("Some changes will not take effect until the emulator is restarted."),
941 QMessageBox::Ok, this, Qt::Sheet);
942 dialog->setAttribute(Qt::WA_DeleteOnClose);
943 dialog->show();
944}
945
946void Window::recordFrame() {
947 m_frameList.append(m_frameTimer.nsecsElapsed());
948 m_frameTimer.restart();
949}
950
951void Window::showFPS() {
952 if (m_frameList.isEmpty()) {
953 updateTitle();
954 return;
955 }
956 qint64 total = 0;
957 for (qint64 t : m_frameList) {
958 total += t;
959 }
960 double fps = (m_frameList.size() * 1e10) / total;
961 m_frameList.clear();
962 fps = round(fps) / 10.f;
963 updateTitle(fps);
964}
965
966void Window::updateTitle(float fps) {
967 QString title;
968
969 if (m_controller) {
970 CoreController::Interrupter interrupter(m_controller);
971 const NoIntroDB* db = GBAApp::app()->gameDB();
972 NoIntroGame game{};
973 uint32_t crc32 = 0;
974 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
975
976 char gameTitle[17] = { '\0' };
977 mCore* core = m_controller->thread()->core;
978 core->getGameTitle(core, gameTitle);
979 title = gameTitle;
980
981#ifdef USE_SQLITE3
982 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
983 title = QLatin1String(game.name);
984 }
985#endif
986 MultiplayerController* multiplayer = m_controller->multiplayerController();
987 if (multiplayer && multiplayer->attached() > 1) {
988 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
989 for (Action* action : m_nonMpActions) {
990 action->setEnabled(false);
991 }
992 } else {
993 for (Action* action : m_nonMpActions) {
994 action->setEnabled(true);
995 }
996 }
997 }
998 if (title.isNull()) {
999 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1000 } else if (fps < 0) {
1001 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1002 } else {
1003 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1004 }
1005}
1006
1007void Window::openStateWindow(LoadSave ls) {
1008 if (m_stateWindow) {
1009 return;
1010 }
1011 MultiplayerController* multiplayer = m_controller->multiplayerController();
1012 if (multiplayer && multiplayer->attached() > 1) {
1013 return;
1014 }
1015 bool wasPaused = m_controller->isPaused();
1016 m_stateWindow = new LoadSaveState(m_controller);
1017 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1018 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1019 detachWidget(m_stateWindow);
1020 m_stateWindow = nullptr;
1021 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1022 });
1023 if (!wasPaused) {
1024 m_controller->setPaused(true);
1025 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1026 if (m_controller) {
1027 m_controller->setPaused(false);
1028 }
1029 });
1030 }
1031 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1032 m_stateWindow->setMode(ls);
1033 updateFrame();
1034 attachWidget(m_stateWindow);
1035}
1036
1037void Window::setupMenu(QMenuBar* menubar) {
1038 installEventFilter(m_shortcutController);
1039
1040 menubar->clear();
1041 m_actions.addMenu(tr("&File"), "file");
1042
1043 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1044
1045#ifdef USE_SQLITE3
1046 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1047 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1048#endif
1049
1050 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1051 this->selectSave(false);
1052 }, "file");
1053 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1054 this->selectSave(true);
1055 }, "file");
1056
1057 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1058
1059#ifdef M_CORE_GBA
1060 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1061 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1062 }, "file");
1063#endif
1064
1065 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1066
1067 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1068
1069 m_actions.addMenu(tr("Recent"), "mru", "file");
1070 m_actions.addSeparator("file");
1071
1072 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1073 m_actions.addSeparator("file");
1074
1075 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1076 this->openStateWindow(LoadSave::LOAD);
1077 }, "file", QKeySequence("F10"));
1078 m_nonMpActions.append(loadState);
1079
1080 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1081 this->selectState(true);
1082 }, "file");
1083 m_nonMpActions.append(loadStateFile);
1084
1085 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1086 this->openStateWindow(LoadSave::SAVE);
1087 }, "file", QKeySequence("Shift+F10"));
1088 m_nonMpActions.append(saveState);
1089
1090 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1091 this->selectState(false);
1092 }, "file");
1093 m_nonMpActions.append(saveStateFile);
1094
1095 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1096 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1097
1098 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1099 m_controller->loadState();
1100 }, "quickLoad");
1101 m_nonMpActions.append(quickLoad);
1102
1103 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1104 m_controller->saveState();
1105 }, "quickSave");
1106 m_nonMpActions.append(quickSave);
1107
1108 m_actions.addSeparator("quickLoad");
1109 m_actions.addSeparator("quickSave");
1110
1111 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1112 m_controller->loadBackupState();
1113 }, "quickLoad", QKeySequence("F11"));
1114 m_nonMpActions.append(undoLoadState);
1115
1116 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1117 m_controller->saveBackupState();
1118 }, "quickSave", QKeySequence("Shift+F11"));
1119 m_nonMpActions.append(undoSaveState);
1120
1121 m_actions.addSeparator("quickLoad");
1122 m_actions.addSeparator("quickSave");
1123
1124 for (int i = 1; i < 10; ++i) {
1125 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1126 m_controller->loadState(i);
1127 }, "quickLoad", QString("F%1").arg(i));
1128 m_nonMpActions.append(quickLoad);
1129
1130 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1131 m_controller->saveState(i);
1132 }, "quickSave", QString("Shift+F%1").arg(i));
1133 m_nonMpActions.append(quickSave);
1134 }
1135
1136 m_actions.addSeparator("file");
1137 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1138
1139#ifdef M_CORE_GBA
1140 m_actions.addSeparator("file");
1141 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1142 m_platformActions.insert(PLATFORM_GBA, importShark);
1143
1144 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1145 m_platformActions.insert(PLATFORM_GBA, exportShark);
1146#endif
1147
1148 m_actions.addSeparator("file");
1149 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1150 GBAApp::app()->newWindow();
1151 }, "file");
1152
1153#ifndef Q_OS_MAC
1154 m_actions.addSeparator("file");
1155#endif
1156
1157 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1158
1159#ifndef Q_OS_MAC
1160 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1161#endif
1162
1163 m_actions.addMenu(tr("&Emulation"), "emu");
1164 addGameAction(tr("&Reset"), "reset", [this]() {
1165 m_controller->reset();
1166 }, "emu", QKeySequence("Ctrl+R"));
1167
1168 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1169 m_controller->stop();
1170 }, "emu");
1171
1172#ifdef M_CORE_GBA
1173 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1174 m_controller->yankPak();
1175 }, "emu");
1176 m_platformActions.insert(PLATFORM_GBA, yank);
1177#endif
1178 m_actions.addSeparator("emu");
1179
1180 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1181 if (m_controller) {
1182 m_controller->setPaused(paused);
1183 } else {
1184 m_pendingPause = paused;
1185 }
1186 }, "emu", QKeySequence("Ctrl+P"));
1187 connect(this, &Window::paused, pause, &Action::setActive);
1188
1189 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1190 m_controller->frameAdvance();
1191 }, "emu", QKeySequence("Ctrl+N"));
1192
1193 m_actions.addSeparator("emu");
1194
1195 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1196 if (m_controller) {
1197 m_controller->setFastForward(held);
1198 }
1199 }, "emu", QKeySequence(Qt::Key_Tab));
1200
1201 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1202 m_controller->forceFastForward(value);
1203 }, "emu", QKeySequence("Shift+Tab"));
1204
1205 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1206 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1207 ffspeed->connect([this](const QVariant& value) {
1208 reloadConfig();
1209 }, this);
1210 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1211 ffspeed->setValue(QVariant(-1.0f));
1212 m_actions.addSeparator("fastForwardSpeed");
1213 for (int i = 2; i < 11; ++i) {
1214 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1215 }
1216 m_config->updateOption("fastForwardRatio");
1217
1218 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1219 if (m_controller) {
1220 m_controller->setRewinding(held);
1221 }
1222 }, "emu", QKeySequence("`"));
1223 m_nonMpActions.append(rewindHeld);
1224
1225 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1226 m_controller->rewind();
1227 }, "emu", QKeySequence("~"));
1228 m_nonMpActions.append(rewind);
1229
1230 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1231 m_controller->rewind(1);
1232 }, "emu", QKeySequence("Ctrl+B"));
1233 m_nonMpActions.append(frameRewind);
1234
1235 ConfigOption* videoSync = m_config->addOption("videoSync");
1236 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1237 videoSync->connect([this](const QVariant& value) {
1238 reloadConfig();
1239 }, this);
1240 m_config->updateOption("videoSync");
1241
1242 ConfigOption* audioSync = m_config->addOption("audioSync");
1243 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1244 audioSync->connect([this](const QVariant& value) {
1245 reloadConfig();
1246 }, this);
1247 m_config->updateOption("audioSync");
1248
1249 m_actions.addSeparator("emu");
1250
1251 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1252 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1253 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1254 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1255 m_inputController.setLuminanceLevel(10);
1256 }, "solar");
1257 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1258 m_inputController.setLuminanceLevel(0);
1259 }, "solar");
1260
1261 m_actions.addSeparator("solar");
1262 for (int i = 0; i <= 10; ++i) {
1263 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1264 m_inputController.setLuminanceLevel(i);
1265 }, "solar");
1266 }
1267
1268#ifdef M_CORE_GB
1269 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1270 PrinterView* view = new PrinterView(m_controller);
1271 openView(view);
1272 m_controller->attachPrinter();
1273 }, "emu");
1274 m_platformActions.insert(PLATFORM_GB, gbPrint);
1275#endif
1276
1277#ifdef M_CORE_GBA
1278 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1279 m_platformActions.insert(PLATFORM_GBA, bcGate);
1280#endif
1281
1282 m_actions.addMenu(tr("Audio/&Video"), "av");
1283 m_actions.addMenu(tr("Frame size"), "frame", "av");
1284 for (int i = 1; i <= 6; ++i) {
1285 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1286 Action* setSize = m_frameSizes[i];
1287 showNormal();
1288 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1289 if (m_controller) {
1290 size = m_controller->screenDimensions();
1291 }
1292 size *= i;
1293 m_savedScale = i;
1294 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1295 resizeFrame(size);
1296 setSize->setActive(true);
1297 }, "frame");
1298 setSize->setExclusive(true);
1299 if (m_savedScale == i) {
1300 setSize->setActive(true);
1301 }
1302 m_frameSizes[i] = setSize;
1303 }
1304 QKeySequence fullscreenKeys;
1305#ifdef Q_OS_WIN
1306 fullscreenKeys = QKeySequence("Alt+Return");
1307#else
1308 fullscreenKeys = QKeySequence("Ctrl+F");
1309#endif
1310 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1311
1312 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1313 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1314 lockAspectRatio->connect([this](const QVariant& value) {
1315 if (m_display) {
1316 m_display->lockAspectRatio(value.toBool());
1317 }
1318 if (m_controller) {
1319 m_screenWidget->setLockAspectRatio(value.toBool());
1320 }
1321 }, this);
1322 m_config->updateOption("lockAspectRatio");
1323
1324 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1325 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1326 lockIntegerScaling->connect([this](const QVariant& value) {
1327 if (m_display) {
1328 m_display->lockIntegerScaling(value.toBool());
1329 }
1330 if (m_controller) {
1331 m_screenWidget->setLockIntegerScaling(value.toBool());
1332 }
1333 }, this);
1334 m_config->updateOption("lockIntegerScaling");
1335
1336 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1337 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1338 resampleVideo->connect([this](const QVariant& value) {
1339 if (m_display) {
1340 m_display->filter(value.toBool());
1341 }
1342 }, this);
1343 m_config->updateOption("resampleVideo");
1344
1345 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1346 ConfigOption* skip = m_config->addOption("frameskip");
1347 skip->connect([this](const QVariant& value) {
1348 reloadConfig();
1349 }, this);
1350 for (int i = 0; i <= 10; ++i) {
1351 skip->addValue(QString::number(i), i, &m_actions, "skip");
1352 }
1353 m_config->updateOption("frameskip");
1354
1355 m_actions.addSeparator("av");
1356
1357 ConfigOption* mute = m_config->addOption("mute");
1358 mute->addBoolean(tr("Mute"), &m_actions, "av");
1359 mute->connect([this](const QVariant& value) {
1360 reloadConfig();
1361 }, this);
1362 m_config->updateOption("mute");
1363
1364 m_actions.addMenu(tr("FPS target"),"target", "av");
1365 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1366 QMap<double, Action*> fpsTargets;
1367 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1368 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1369 }
1370 m_actions.addSeparator("target");
1371 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1372 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1373
1374 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1375 reloadConfig();
1376 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1377 bool enableSignals = iter.value()->blockSignals(true);
1378 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1379 iter.value()->blockSignals(enableSignals);
1380 }
1381 }, this);
1382 m_config->updateOption("fpsTarget");
1383
1384 m_actions.addSeparator("av");
1385
1386#ifdef USE_PNG
1387 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1388 m_controller->screenshot();
1389 }, "av", tr("F12"));
1390#endif
1391
1392#ifdef USE_FFMPEG
1393 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1394#endif
1395
1396#ifdef USE_MAGICK
1397 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1398#endif
1399
1400 m_actions.addSeparator("av");
1401 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1402 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1403
1404 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1405
1406 m_actions.addMenu(tr("&Tools"), "tools");
1407 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1408
1409 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1410 if (!m_overrideView) {
1411 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1412 if (m_controller) {
1413 m_overrideView->setController(m_controller);
1414 }
1415 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1416 }
1417 m_overrideView->show();
1418 m_overrideView->recheck();
1419 }, "tools");
1420
1421 m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1422 if (!m_sensorView) {
1423 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1424 if (m_controller) {
1425 m_sensorView->setController(m_controller);
1426 }
1427 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1428 }
1429 m_sensorView->show();
1430 }, "tools");
1431
1432 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1433
1434 m_actions.addSeparator("tools");
1435 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1436
1437#ifdef USE_DEBUGGERS
1438 m_actions.addSeparator("tools");
1439 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1440#ifdef USE_GDB_STUB
1441 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1442 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1443#endif
1444#endif
1445 m_actions.addSeparator("tools");
1446
1447 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1448 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1449 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1450 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1451 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1452 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1453
1454#ifdef M_CORE_GBA
1455 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1456 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1457#endif
1458
1459 m_actions.addSeparator("tools");
1460 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1461 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1462 m_controller->endVideoLog();
1463 }, "tools");
1464
1465 ConfigOption* skipBios = m_config->addOption("skipBios");
1466 skipBios->connect([this](const QVariant& value) {
1467 reloadConfig();
1468 }, this);
1469
1470 ConfigOption* useBios = m_config->addOption("useBios");
1471 useBios->connect([this](const QVariant& value) {
1472 reloadConfig();
1473 }, this);
1474
1475 ConfigOption* buffers = m_config->addOption("audioBuffers");
1476 buffers->connect([this](const QVariant& value) {
1477 reloadConfig();
1478 }, this);
1479
1480 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1481 sampleRate->connect([this](const QVariant& value) {
1482 reloadConfig();
1483 }, this);
1484
1485 ConfigOption* volume = m_config->addOption("volume");
1486 volume->connect([this](const QVariant& value) {
1487 reloadConfig();
1488 }, this);
1489
1490 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1491 volumeFf->connect([this](const QVariant& value) {
1492 reloadConfig();
1493 }, this);
1494
1495 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1496 muteFf->connect([this](const QVariant& value) {
1497 reloadConfig();
1498 }, this);
1499
1500 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1501 rewindEnable->connect([this](const QVariant& value) {
1502 reloadConfig();
1503 }, this);
1504
1505 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1506 rewindBufferCapacity->connect([this](const QVariant& value) {
1507 reloadConfig();
1508 }, this);
1509
1510 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1511 allowOpposingDirections->connect([this](const QVariant& value) {
1512 reloadConfig();
1513 }, this);
1514
1515 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1516 saveStateExtdata->connect([this](const QVariant& value) {
1517 reloadConfig();
1518 }, this);
1519
1520 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1521 loadStateExtdata->connect([this](const QVariant& value) {
1522 reloadConfig();
1523 }, this);
1524
1525 ConfigOption* preload = m_config->addOption("preload");
1526 preload->connect([this](const QVariant& value) {
1527 m_manager->setPreload(value.toBool());
1528 }, this);
1529 m_config->updateOption("preload");
1530
1531 ConfigOption* showFps = m_config->addOption("showFps");
1532 showFps->connect([this](const QVariant& value) {
1533 if (!value.toInt()) {
1534 m_fpsTimer.stop();
1535 updateTitle();
1536 } else if (m_controller) {
1537 m_fpsTimer.start();
1538 m_frameTimer.start();
1539 }
1540 }, this);
1541
1542 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1543
1544 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1545 if (m_controller) {
1546 mCheatPressButton(m_controller->cheatDevice(), held);
1547 }
1548 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1549
1550 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1551 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1552 if (m_controller) {
1553 m_controller->setAutofire(GBA_KEY_A, held);
1554 }
1555 }, "autofire");
1556 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1557 if (m_controller) {
1558 m_controller->setAutofire(GBA_KEY_B, held);
1559 }
1560 }, "autofire");
1561 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1562 if (m_controller) {
1563 m_controller->setAutofire(GBA_KEY_L, held);
1564 }
1565 }, "autofire");
1566 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1567 if (m_controller) {
1568 m_controller->setAutofire(GBA_KEY_R, held);
1569 }
1570 }, "autofire");
1571 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1572 if (m_controller) {
1573 m_controller->setAutofire(GBA_KEY_START, held);
1574 }
1575 }, "autofire");
1576 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1577 if (m_controller) {
1578 m_controller->setAutofire(GBA_KEY_SELECT, held);
1579 }
1580 }, "autofire");
1581 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1582 if (m_controller) {
1583 m_controller->setAutofire(GBA_KEY_UP, held);
1584 }
1585 }, "autofire");
1586 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1587 if (m_controller) {
1588 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1589 }
1590 }, "autofire");
1591 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1592 if (m_controller) {
1593 m_controller->setAutofire(GBA_KEY_DOWN, held);
1594 }
1595 }, "autofire");
1596 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1597 if (m_controller) {
1598 m_controller->setAutofire(GBA_KEY_LEFT, held);
1599 }
1600 }, "autofire");
1601
1602 for (Action* action : m_gameActions) {
1603 action->setEnabled(false);
1604 }
1605
1606 m_shortcutController->rebuildItems();
1607 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1608}
1609
1610void Window::attachWidget(QWidget* widget) {
1611 m_screenWidget->layout()->addWidget(widget);
1612 m_screenWidget->unsetCursor();
1613 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1614}
1615
1616void Window::detachWidget(QWidget* widget) {
1617 m_screenWidget->layout()->removeWidget(widget);
1618}
1619
1620void Window::appendMRU(const QString& fname) {
1621 int index = m_mruFiles.indexOf(fname);
1622 if (index >= 0) {
1623 m_mruFiles.removeAt(index);
1624 }
1625 m_mruFiles.prepend(fname);
1626 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1627 m_mruFiles.removeLast();
1628 }
1629 updateMRU();
1630}
1631
1632void Window::updateMRU() {
1633 m_actions.clearMenu("mru");
1634 int i = 0;
1635 for (const QString& file : m_mruFiles) {
1636 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1637 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1638 setController(m_manager->loadGame(file), file);
1639 }, "mru", QString("Ctrl+%1").arg(i));
1640 ++i;
1641 }
1642 m_config->setMRU(m_mruFiles);
1643 m_config->write();
1644 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1645}
1646
1647Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1648 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1649 if (m_controller) {
1650 function();
1651 }
1652 }, menu, shortcut);
1653 m_gameActions.append(action);
1654 return action;
1655}
1656
1657template<typename T, typename V>
1658Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1659 return addGameAction(visibleName, name, [this, obj, method]() {
1660 if (m_controller) {
1661 (obj->*method)();
1662 }
1663 }, menu, shortcut);
1664}
1665
1666Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1667 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1668 if (m_controller) {
1669 function(value);
1670 }
1671 }, menu, shortcut);
1672 m_gameActions.append(action);
1673 return action;
1674}
1675
1676void Window::focusCheck() {
1677 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1678 return;
1679 }
1680 if (QGuiApplication::focusWindow() && m_autoresume) {
1681 m_controller->setPaused(false);
1682 m_autoresume = false;
1683 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1684 m_autoresume = true;
1685 m_controller->setPaused(true);
1686 }
1687}
1688
1689void Window::updateFrame() {
1690 QSize size = m_controller->screenDimensions();
1691 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1692 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1693 QPixmap pixmap;
1694 pixmap.convertFromImage(currentImage);
1695 m_screenWidget->setPixmap(pixmap);
1696 emit paused(true);
1697}
1698
1699void Window::setController(CoreController* controller, const QString& fname) {
1700 if (!controller) {
1701 return;
1702 }
1703
1704 if (m_controller) {
1705 m_controller->stop();
1706 QTimer::singleShot(0, this, [this, controller, fname]() {
1707 setController(controller, fname);
1708 });
1709 return;
1710 }
1711 if (!fname.isEmpty()) {
1712 setWindowFilePath(fname);
1713 appendMRU(fname);
1714 }
1715
1716 m_controller = std::shared_ptr<CoreController>(controller);
1717 m_inputController.recalibrateAxes();
1718 m_controller->setInputController(&m_inputController);
1719 m_controller->setLogger(&m_log);
1720
1721 connect(this, &Window::shutdown, [this]() {
1722 if (!m_controller) {
1723 return;
1724 }
1725 m_controller->stop();
1726 });
1727
1728 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1729 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1730 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1731 {
1732 connect(m_controller.get(), &CoreController::stopping, [this]() {
1733 m_controller.reset();
1734 });
1735 }
1736 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1737 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1738
1739#ifndef Q_OS_MAC
1740 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1741 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1742 if(isFullScreen()) {
1743 menuBar()->hide();
1744 }
1745 });
1746#endif
1747
1748 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1749 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1750 emit paused(false);
1751 });
1752
1753 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1754 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1755 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1756 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1757 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1758 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1759 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1760 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1761
1762 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1763 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1764 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1765 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1766 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1767
1768#ifdef USE_GDB_STUB
1769 if (m_gdbController) {
1770 m_gdbController->setController(m_controller);
1771 }
1772#endif
1773
1774#ifdef USE_DEBUGGERS
1775 if (m_console) {
1776 m_console->setController(m_controller);
1777 }
1778#endif
1779
1780#ifdef USE_MAGICK
1781 if (m_gifView) {
1782 m_gifView->setController(m_controller);
1783 }
1784#endif
1785
1786#ifdef USE_FFMPEG
1787 if (m_videoView) {
1788 m_videoView->setController(m_controller);
1789 }
1790#endif
1791
1792 if (m_sensorView) {
1793 m_sensorView->setController(m_controller);
1794 }
1795
1796 if (m_overrideView) {
1797 m_overrideView->setController(m_controller);
1798 }
1799
1800 if (!m_pendingPatch.isEmpty()) {
1801 m_controller->loadPatch(m_pendingPatch);
1802 m_pendingPatch = QString();
1803 }
1804
1805 m_controller->loadConfig(m_config);
1806 m_controller->start();
1807
1808 if (!m_pendingState.isEmpty()) {
1809 m_controller->loadState(m_pendingState);
1810 m_pendingState = QString();
1811 }
1812
1813 if (m_pendingPause) {
1814 m_controller->setPaused(true);
1815 m_pendingPause = false;
1816 }
1817}
1818
1819WindowBackground::WindowBackground(QWidget* parent)
1820 : QWidget(parent)
1821{
1822 setLayout(new QStackedLayout());
1823 layout()->setContentsMargins(0, 0, 0, 0);
1824}
1825
1826void WindowBackground::setPixmap(const QPixmap& pmap) {
1827 m_pixmap = pmap;
1828 update();
1829}
1830
1831void WindowBackground::setSizeHint(const QSize& hint) {
1832 m_sizeHint = hint;
1833}
1834
1835QSize WindowBackground::sizeHint() const {
1836 return m_sizeHint;
1837}
1838
1839void WindowBackground::setDimensions(int width, int height) {
1840 m_aspectWidth = width;
1841 m_aspectHeight = height;
1842}
1843
1844void WindowBackground::setLockIntegerScaling(bool lock) {
1845 m_lockIntegerScaling = lock;
1846}
1847
1848void WindowBackground::setLockAspectRatio(bool lock) {
1849 m_lockAspectRatio = lock;
1850}
1851
1852void WindowBackground::paintEvent(QPaintEvent* event) {
1853 QWidget::paintEvent(event);
1854 const QPixmap& logo = pixmap();
1855 QPainter painter(this);
1856 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1857 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1858 QSize s = size();
1859 QSize ds = s;
1860 if (m_lockAspectRatio) {
1861 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1862 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1863 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1864 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1865 }
1866 }
1867 if (m_lockIntegerScaling) {
1868 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1869 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1870 }
1871 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1872 QRect full(origin, ds);
1873 painter.drawPixmap(full, logo);
1874}