CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10Bugfixes:
11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
12 - Python: Fix importing .gb or .gba before .core
13 - GBA: Reset active region as needed when loading a ROM
14 - Qt: Fix command line debugger closing second game
15 - GB Serialize: Fix audio state loading
16 - GB Video: Fix dot clock timing being slightly wrong
17 - GB MBC: Pocket Cam memory should be accessible without enabling
18 - GB Memory: Initialize peripheral pointers
19 - GB MBC: Fix SRAM sizes 4 and 5
20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
21 - GB Core: Fix palette loading when loading a foreign config
22 - Qt: Fix LOG argument order
23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
24 - GB, GBA: Fix crashes when attempting to identify null VFiles
25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
26 - GB MBC: Fix RTC loading when file size is off
27 - GB Serialize: Fix deserializing video STAT
28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
30 - Qt: Fix timezone issues with time overrides
31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
32 - ARM: Fix MSR when T bit is set
33 - GB Video: Fix potential hang when ending mode 0
34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
35 - GB Memory: Actually load latch time from savestate
36Misc:
37 - GBA Timer: Use global cycles for timers
38 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
39 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
40 - Qt: Don't rebuild library view if style hasn't changed
41 - Qt: Redo GameController into multiple classes
42 - SDL: Fix 2.0.5 build on macOS under some circumstances
43 - Test: Restructure test suite into multiple executables
44
450.6.0: (2017-07-16)
46Features:
47 - Library view
48 - Sprite viewer
49 - Debugging console
50 - Improved memory viewer
51 - Memory search
52 - Command line ability to override configuration values
53 - Add option to allow preloading the entire ROM before running
54 - Add option for whether rewinding restores save games
55 - Savestates now contain any RTC override data
56 - Add option to lock video to integer scaling
57 - LR35902: Watchpoints
58 - LR35902/GB-Z80 disassembler
59 - GB: Tile viewer
60 - GB: Video/audio channel enabling/disabling
61 - GB: Symbol table support
62 - GB MBC: Add MBC1 multicart support
63 - GBA: Support printing debug strings from inside a game
64 - GBA: Better cheat type autodetection
65 - Implement keypad interrupts
66 - Configuration of gamepad hats
67 - Video log recording for testing and bug reporting
68 - Debugger: Segment/bank support
69 - Debugger: Execution tracing
70 - Qt: German translation (by Lothar Serra Mari)
71 - Qt: Spanish translation (by Kevin López)
72 - Qt: Italian translation (by theheroGAC)
73Bugfixes:
74 - ARM7: Fix MLA/*MULL/*MLAL timing
75 - Core: Fix crash with rewind if savestates shrink
76 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
77 - Core: Fix directory sets crashing on close if base isn't properly detached
78 - FFmpeg: Fix overflow and general issues with audio encoding
79 - GB: Fix flickering when screen is strobed quickly
80 - GB: Fix STAT blocking
81 - GB MBC: Fix ROM bank overflows getting set to bank 0
82 - GB MBC: Fix swapping carts not detect new MBC
83 - GB Timer: Improve DIV reset behavior
84 - GB Timer: Fix DIV batching if TAC changes
85 - GB Video: Reset renderer when loading state
86 - GBA: Fix multiboot ROM loading
87 - GBA: Fix multiboot loading resulting in too small WRAM
88 - GBA BIOS: Implement BitUnPack
89 - GBA BIOS: Fix ArcTan sign in HLE BIOS
90 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
91 - GBA BIOS: Fix INT_MIN/-1 crash
92 - GBA Hardware: Fix crash if a savestate lies about game hardware
93 - GBA I/O: Handle audio registers specially when deserializing
94 - GBA Memory: Improve initial skipped BIOS state
95 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
96 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
97 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
98 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
99 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
100 - LR35902: Fix core never exiting with certain event patterns
101 - LR35902: Fix pc overflowing current region off-by-one
102 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
103 - OpenGL: Fix some shaders causing offset graphics
104 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
105 - Qt: Fix window icon being stretched
106 - Qt: Fix data directory path
107 - Qt: Fix timing issues on high refresh rate monitors
108 - Qt: Fix linking after some windows have been closed
109 - Qt: Fix crash when changing audio settings after a game is closed
110 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
111 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
112 - Qt: Fix game unpausing after frame advancing and refocusing
113 - SDL: Fix game crash check
114 - SDL: Fix race condition with audio thread when starting
115 - SDL: Fix showing version number
116 - Test: Fix crash when loading invalid file
117 - Test: Fix crash when fuzzing fails to load a file
118 - Test: Don't rely on core for frames elapsed
119 - Test: Fix crash when loading invalid file
120 - Test: Fix crash when fuzzing fails to load a file
121 - Tools: Fix recurring multiple times over the same library
122 - Util: Fix overflow when loading invalid UPS patches
123 - Util: Fix highest-fd socket not being returned by SocketAccept
124 - Windows: Fix VDir.rewind
125Misc:
126 - All: Add C++ header guards
127 - All: Move time.h include to common.h
128 - 3DS, PSP2, Wii: Last directory loaded is saved
129 - CMake: Add ability to just print version string
130 - Core: New, faster event timing subsystem
131 - Core: Clean up some thread state checks
132 - Core: Add generic checksum function
133 - Core: Cores can now have multiple sets of callbacks
134 - Core: Restore sleep callback
135 - Core: Move rewind diffing to its own thread
136 - Core: Ability to enumerate and modify video and audio channels
137 - Core: List memory segments in the core
138 - Core: Move savestate creation time to extdata
139 - Core: Config values can now be hexadecimal
140 - Core: Improved threading interrupted detection
141 - Debugger: Modularize CLI debugger
142 - Debugger: Make building with debugging aspects optional
143 - Debugger: Add functions for read- or write-only watchpoints
144 - Debugger: Make attaching a backend idempotent
145 - Debugger: Add mDebuggerRunFrame convenience function
146 - Feature: Move game database from flatfile to SQLite3
147 - Feature: Support ImageMagick 7
148 - Feature: Make -l option explicit
149 - FFmpeg: Return false if a file fails to open
150 - FFmpeg: Force MP4 files to YUV420P
151 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
152 - GB: Reset with initial state of DIV register
153 - GB MBC: New MBC7 implementation
154 - GB Audio: Simplify envelope code
155 - GB Audio: Improve initial envelope samples
156 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
157 - GB Video: Improved video timings
158 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
159 - GBA, GB: ROM is now unloaded if a patch is applied
160 - GBA DMA: Refactor DMA out of memory.c
161 - GBA DMA: Move DMAs to using absolute timing
162 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
163 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
164 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
165 - GBA Memory: Support reading/writing POSTFLG
166 - GBA Memory: Remove unused prefetch cruft
167 - GBA Timer: Improve accuracy of timers
168 - GBA Video: Clean up unused timers
169 - GBA Video: Allow multiple handles into the same tile cache
170 - GBA Video, GB Video: Colors are now fully scaled
171 - GBA Video: Optimize when BLD* registers are written frequently
172 - OpenGL: Add xBR-lv2 shader
173 - Qt: Move last directory setting from qt.ini to config.ini
174 - Qt: Improved HiDPI support
175 - Qt: Expose configuration directory
176 - Qt: Merge "Save" and "OK" buttons in shader options
177 - Qt: Automatically load controller profile when plugged in
178 - Qt: Rename "Resample video" option to "Bilinear filtering"
179 - Qt: Remove audio thread
180 - Qt: Remove audio buffer sizing in AudioProcessorQt
181 - Qt: Re-enable QtMultimedia on Windows
182 - Qt: Make "Mute" able to be bound to a key
183 - Qt: Add .gb/.gbc files to the extension list in Info.plist
184 - Qt: Relax hard dependency on OpenGL
185 - Qt: Better highlight active key in control binding
186 - SDL: Remove scancode key input
187 - SDL: Automatically map controllers when plugged in
188 - Test: Add a basic test suite
189 - Util: Add size counting to Table
190 - Util: Add 8-bit PNG write support
191 - Util: Tune patch-fast extent sizes
192 - VFS: Call msync when syncing mapped data
193 - VFS: Allow truncating memory chunk VFiles
194 - VFS: Fix some minor VFile issues with FILEs
195 - VFS: Optimize expanding in-memory files
196 - VFS: Add VFileFIFO for operating on circle buffers
197Changes from beta 1:
198Features:
199 - Qt: Italian translation (by theheroGAC)
200 - Qt: Updated German translation
201Bugfixes:
202 - GB Audio: Fix incorrect channel 4 iteration
203 - GB Audio: Fix zombie mode bit masking
204 - GB Serialize: Fix timer serialization
205 - GB Video: Fix LYC regression
206 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
207 - GBA Timer: Fix count-up timing overflowing timer 3
208 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
209 - Qt: Fix memory search close button (fixes mgba.io/i/769)
210 - Qt: Fix window icon being stretched
211 - Qt: Fix initial window size (fixes mgba.io/i/766)
212 - Qt: Fix data directory path
213 - Qt: Fix controls not saving on non-SDL builds
214 - Qt: Fix translation initialization (fixes mgba.io/i/776)
215 - Qt: Fix patch loading while a game is running
216 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
217 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
218 - Qt: Fix GL-less build
219 - Qt: Fix Software renderer not handling alpha bits properly
220 - Qt: Fix screen background improperly stretching
221 - SDL: Fix cheats not loading
222Misc:
223 - GB Serialize: Add MBC state serialization
224 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
225 - GBA Timer: Improve accuracy of timers
226 - PSP2: Update toolchain to use vita.cmake
227 - Qt: Add language selector
228 - Qt: Minor test fixes
229 - Qt: Move shader settings into main settings window
230 - Qt: Dismiss game crashing/failing dialogs when a new game loads
231 - Qt: Properly ship Qt translations
232 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
233
2340.6 beta 1: (2017-06-29)
235 - Initial beta for 0.6
236
2370.5.2: (2016-12-31)
238Bugfixes:
239 - All: Fix fullscreen config option being ignored
240 - ARM7: PSR mode bits should not get sign extended
241 - GB: Fix audio not being deinitialized
242 - GB: Fix crash when masking savedata
243 - GB: Properly initialize sramRealVf variable
244 - GB Audio: Fix serialization of channel 3 and NR52 properties
245 - GB Audio: Reset envelope timer when reseting sound channel
246 - GB MBC: Fix SRAM dangling pointer with RTC games
247 - GB MBC: Fix initializing MBC when no ROM is loaded
248 - GB Memory: Fix patching ROM bank 0
249 - GB Memory: Fix starting HDMAs during mode 0
250 - GB Memory: Fix HDMA5 value after DMA completes
251 - GB Video: Initialize LCDC in renderer
252 - GB Video: Hblank IRQs should mask LYC=LY IRQs
253 - GBA: Fix IRQs firing after already being cleared
254 - GBA: Only unhalt CPU if appropriate bit is set in IE
255 - GBA: Add savegame override for Crash Bandicoot 2
256 - GBA BIOS: Fix MidiKey2Freq BIOS reads
257 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
258 - GBA Cheats: Fix GameShark ROM patches
259 - GBA I/O: Mask off WAITCNT bits that cannot be written
260 - GBA Memory: Fix misaligned BIOS reads
261 - GBA Memory: Fix VCOUNT being writable
262 - GBA Video: Fix out of bounds sprite transforms
263 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
264 - Libretro: Fix disabling BIOS
265 - Libretro: Fix Game Boy savestates and audio
266 - Qt: Fix changing resolution of software renderer
267 - Qt: Fix setting overrides
268 - Qt: Fix cut off tiles and alignment issues in tile viewer
269 - Qt: Only reset window dimensions when first shown
270 - Qt: Fix Qt Multimedia audio driver on big endian
271 - Qt: Fix Apply button for key and controller configurations
272 - VFS: Fix resizing memory chunks when not needed
273 - Windows: Fix Unicode directory handling
274Misc:
275 - GB, GBA: Prevent loading null ROMs
276 - GB Audio: Initialize wave RAM to GBC values
277 - GB Memory: Reset ROM bank when loading a ROM
278 - PSP2: Improved controller rumble
279
2800.5.1: (2016-10-05)
281Bugfixes:
282 - Core: Fix importing save games as read-only
283 - FFmpeg: Fix encoding AAC
284 - GB: Fix invalid STOP behavior on Game Boy Color
285 - GB: Initialize audio properly
286 - GB: Properly clear KEY1 bit 0 when switching speeds
287 - GB: Properly unload save files when unloading a ROM
288 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
289 - GB MBC: Fix MBC7 when size is incorrectly specified
290 - GB MBC: Fix RTC access when no save file is loaded
291 - GB SIO: Don't auto-clock external shift clock
292 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
293 - GB Video: Fix video frames getting missed when LCDC is off
294 - GB Video: Clear screen when LCDC is off
295 - GBA Cheats: Fix holding onto pointers that may get invalidated
296 - GBA Cheats: Fix key-activated CodeBreaker cheats
297 - GBA Cheats: Fix uninitialized memory getting freed when saving
298 - GBA Hardware: Improve Game Boy Player rumble behavior
299 - GBA Memory: Fix several unused I/O register read values
300 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
301 - LR35902: Fix events running with the wrong cycle active
302 - Qt: Fix "close" button on Overrides view
303 - Qt: Fix saving overrides
304 - Qt: Fix directory set unloading when replacing the ROM
305 - Qt: Fix patch loading
306 - Qt: Fix crash when saving an override if a game isn't loaded
307 - Qt: Fix showing default display driver as OpenGL (force 1.x)
308 - SDL: Attach rumble in SDL frontend
309 - Util: Fix PNG identification on files too small to be a PNG
310Misc:
311 - All: Only update version info if needed
312 - All: Split out install locations for Libretro and OpenEmu
313 - FFmpeg: Encoding cleanup
314 - GB: Reset active region when reloading ROM
315 - GB Memory: Initialize RAM pattern for GBC
316 - GB Video: Improved video timings
317 - Qt: Manage window sizes slightly better
318 - Qt: Remember scale option independent of core dimensions
319
3200.5.0: (2016-09-19)
321Features:
322 - Game Boy support
323 - Support for encrypted CodeBreaker GBA cheats
324 - Emulation of Vast Fame protected GBA carts (taizou)
325 - Tile viewer
326 - Threaded rendering mode
327 - Libretro: Memory map and achievement support (leiradel)
328 - GUI: Add UI control remapping
329 - GUI: Add fast-forward
330 - Wii: 240p support
331 - 3DS: Adjustable screen darkening
332 - Ability to temporarily load a savegame
333 - Load specific files out of archives
334 - Automatic BIOS detection
335Bugfixes:
336 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
337 - Debugger: Fix GDB breakpoints
338 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
339 - GBA: Fix filehandle leak with savegames
340 - GBA: Timer 0 cannot be count up
341 - GBA: Count up timers should not count themselves
342 - GBA Memory: Fix mirror on non-overdumped Classic NES games
343 - GBA Memory: Fix ldm {pc}
344 - GBA Savedata: Fix savedata sync timer
345 - GBA Savedata: Only unmap savedata if present
346 - GBA Serialize: Savestates now properly store prefetch
347 - GBA Video: WIN0/1 take priority over OBJWIN
348 - GBA Video: Fix out-of-order OBJWIN
349 - PSP2: Fix GPU crash while exiting
350 - PSP2: Fix VSync
351 - PSP2: Fix accelerometer range
352 - PSP2: Actually load screen mode setting
353 - PSP2: Fix gyroscope direction
354 - PSP2: Delete threads after they return
355 - PSP2: Fix mapping/unmapping from not at 0
356 - Qt: Fix bug in software renderer scaling
357 - Qt: Fix hanging key press after disabling autofire
358 - Qt: Fix being unable to pause manually when using auto-pausing
359 - SDL: Fix axes being mapped wrong
360 - Util: Fix realloc semantics in utf16to8
361 - Util: Fix inserting too many items into a hash table
362 - VFS: Fix uninitialized varaible reading from 7z
363 - VFS: Fix reading multiple files from a 7z archive
364 - Wii: Fix framelimiting after a slowdown
365 - Wii: Fix garbage flash at startup
366Misc:
367 - 3DS: Use blip_add_delta_fast for a small speed improvement
368 - 3DS: Allow UTF-16 filenames
369 - 3DS: Port to using citro3D
370 - 3DS: Use system font for menus
371 - 3DS: Attempt to use Core 2 for threads
372 - 3DS: Adjustable filering
373 - 3DS: 3D banner
374 - All: Add QUIET parameter to silence CMake
375 - All: Faster memory read/write
376 - ARM7: Support forcing Thumb mode via MSR
377 - ARM7: Flush prefetch cache when loading CPSR via MSR
378 - ARM7: Clean up instruction decoding for future expandability
379 - Debugger: Support register and memory writes via GDB stub
380 - Debugger: Add software breakpoint support to gdb
381 - FFmpeg: Full support for libavcodec 56+
382 - GBA: Better debug logging if event processing breaks
383 - GBA Audio: Force audio DMAs to not increment destination
384 - GBA BIOS: Use custom ArcTan, not relying on OS
385 - GBA Hardware: Clean up dead code in GBP
386 - GBA Memory: Optimize stalling behavior
387 - GBA Memory: Optimize Load-/StoreMultiple
388 - GBA Savedata: Add realistic timing for EEPROM
389 - GBA Serialize: Savestates now store if CPU was halted
390 - GBA Video: Remove old slow path fallback
391 - GBA Video: Optimize sprite drawing
392 - GBA Video: Optimize mode 0 rendering
393 - GBA Video: Optimize compositing cases slightly
394 - GUI: Screenshot dimensions are now passed through
395 - GUI: Add back logging
396 - GUI: Only reload config if manually saved
397 - GUI: Increase scrolling speed
398 - OpenGL: Log shader compilation failure
399 - OpenGL: Add texSize uniform
400 - Qt: Make -g flag work in Qt build
401 - Qt: Simplify OpenGL context creation
402 - Qt: Thread startup improvements
403 - Qt: Make audio channel/video layer options shortcut mappable
404 - Qt: Remove some C99isms from C++ code
405 - Qt: Remove default autofire mappings
406 - Qt: Make reseting when pasued frame-accurate
407 - Qt: Rearchitect game closing codepath
408 - PSP2: Use system font for menus
409 - PSP2: Add rumble for PS TV
410 - PSP2: Add fit-to-height screen mode
411 - PSP2: Sync files per descriptor
412 - PSP2: Allow UTF-8 filenames
413 - PSP2: Screenshots are now saved into the Photo Gallery
414 - PSP2: Stop underclocking when menuing
415 - SDL: Increase default audio buffer size to 1024 samples
416 - SDL: More responsive rumble
417 - Util: Add Vector GetConstPointer
418 - Util: Add rtrim
419 - Util: Add endswith
420 - VFS: Improve zip file detection
421 - Wii: Add pixelated resample filter
422 - Windows: Add native VDir support
423 - Util: Add PRIz macro for libc versions that don't support %z
424
4250.4.1: (2016-07-11)
426Bugfixes:
427 - All: Fix several file handle leaks
428 - All: Fix instruction tables getting zeroed when linking sometimes
429 - ARM7: Fix flags on SBC/RSC
430 - ARM7: Fix setting spsr privilege bits when spsr is empty
431 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
432 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
433 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
434 - GBA Memory: Fix executing code from OBJ region of VRAM
435 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
436 - GBA Serialize: Fix loading savegames from savestates
437 - OpenGL: Correct boolean vector strcmp strings for uniforms
438 - Qt: Fix sending gameStopped twice
439 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
440 - Qt: Fix initial state of key mapping
441 - Qt: Initialize m_useBios
442 - SDL: Fix joystick initialization on BSD
443 - SDL: Fix potential joystick crash in games with rumble
444 - SDL: Fix SDL 1.2 build
445 - SDL: Fix sporadic crash when deinitializing audio
446 - Shaders: Fix AGS-001 shader with some bad drivers
447 - Util: Use closesocket on Windows
448 - Util: Fix socket bind addresses
449 - VFS: Fix reading 7z archives without rewinding first
450 - VFS: VFileFromFD should not open directories
451 - Wii: Fix tilting direction
452 - Util: Fix realloc semantics in utf16to8
453Misc:
454 - All: Allow use of external minizip library
455 - Debugger: CLI debugger now exits when end-of-stream is reached
456 - FFmpeg: Update dependencies on Ubuntu
457 - GBA: Slightly optimize GBAProcessEvents
458 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
459 - GBA Video: Null renderer should return proper register values
460 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
461 - Qt: Add preset for DualShock 4
462 - Qt: Update 360 input profile on OS X to reflect newer drivers
463 - Qt: Remove use of NaN
464 - Qt: Canonicalize file paths when loading games
465 - Qt: Add refresh button to controller editing
466 - SDL: Remove default gamepad mappings
467 - Util: Fix intermittent build failure on OS X
468 - VFS: VFile.sync now updates modified time
469
4700.4.0: (2016-02-02)
471Features:
472 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
473 - I/O viewer
474 - Booting of multiboot images
475 - Customization of GIF recording
476 - Libretro: Cheat code support
477 - Support for GLSL shaders
478 - ROM information view
479 - Support for VBA-style cheat codes
480 - Savestates now store creation timestamps
481 - Key autofire
482 - Libretro: Allow blocking opposing directional input
483 - OpenEmu core for OS X
484 - Libretro: Settings for using BIOS and skipping intro
485 - Libretro: Customizable idle loop removal
486 - Implemented cycle counting for sprite rendering
487 - Cleaner, unified settings window
488 - Added a setting for pausing when the emulator is not in focus
489 - Customizable paths for save games, save states, screenshots and patches
490 - Controller hotplugging
491 - Ability to store save games and active cheats within savestates
492Bugfixes:
493 - ARM7: Fix sign of unaligned LDRSH
494 - ARM7: Fix decoding of some ARM ALU instructions with shifters
495 - Debugger: Fix watchpoints in gdb
496 - GBA: Fix warnings when creating and loading savestates
497 - GBA: Fix Iridion II savetype
498 - GBA BIOS: Fix misaligned CpuSet
499 - GBA Cheats: Fix cheats setting the Action Replay version
500 - GBA Hardware: Fix GPIO on big endian
501 - GBA Memory: Fix DMA register writing behavior
502 - GBA Memory: Fix DMAs triggering two cycles early
503 - Libretro: Fix aspect ratio
504 - Qt: Fix some potential crashes with the gamepad mapping
505 - Qt: Fix keys being mapped incorrectly when loading configuration file
506 - Util: Fix PowerPC PNG read/write pixel order
507 - Util: Fix excessive memory allocation when decoding a PNG
508 - VFS: Fix VFileReadline and remove _vfdReadline
509Misc:
510 - All: Improved PowerPC support
511 - All: Fix some undefined behavior warnings
512 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
513 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
514 - GBA: Implement bad I/O register loading
515 - GBA: Allow jumping to OAM and palette RAM
516 - GBA BIOS: Finish implementing RegisterRamReset
517 - GBA Config: Add "override" layer for better one-time configuration
518 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
519 - GBA Memory: Use a dynamically sized mask for ROM memory
520 - GBA Memory: Implement several unimplemented memory access types
521 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
522 - GBA RR: Starting from savestate now embeds the savegame
523 - GBA RR: Add preliminary SRAM support for VBM loading
524 - GBA RR: Add support for resets in movies
525 - GBA Video: Remove lastHblank, as it is implied
526 - Libretro: Use anonymous memory mappers for large blocks of memory
527 - Libretro: Add install target for libretro core
528 - Qt: Window size command line options are now supported
529 - Qt: Increase usability of key mapper
530 - Qt: Add 'Apply' button to settings window
531 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
532 - Qt: Allow use of modifier keys as input
533 - Qt: Optimize log viewer
534 - Qt: Added button for breaking into the GDB debugger
535 - Qt: Add box for showing duration of rewind
536 - SDL: Support fullscreen in SDL 1.2
537 - SDL: Allow GBASDLAudio to be used without a thread context
538 - Util: Use VFile for configuration
539 - Util: Add MutexTryLock
540
5410.3.2: (2015-12-16)
542Bugfixes:
543 - ARM7: Fix STRT/STRBT
544 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
545 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
546 - Libretro: Fix problems with rumble not turning off
547 - GBA: Fix idle skip state being retained between games
548 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
549 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
550 - GBA BIOS: Fix Sqrt sign
551 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
552 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
553 - GBA Memory: Fix DMA behavior for SRAM accesses
554 - GBA Memory: Fix Store8 to OBJ VRAM
555 - GBA Memory: Fix alignment of LDM/STM on SRAM
556 - GBA Memory: Fix unaligned out-of-bounds ROM loads
557 - GBA Memory: Fix timing of DMAs
558 - GBA Video: Fix _mix for 15-bit color
559 - GBA Video: Fix OAM and palette initialization
560 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
561 - Qt: Use safer isLoaded check in GameController
562 - Qt: Fix a race condition in PainterGL that could lead to a crash
563 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
564 - Qt: Fix font size in memory viewer
565 - Qt: Fix a crash in the memory viewer
566 - Qt: Add additional checks in CheatModel to prevent crashes
567 - Qt: Fix race condition with setting sample rate
568 - Qt: Fix crash when closing multiplayer windows
569 - Qt: Fix resetting while paused
570Misc:
571 - GBA Audio: Implement missing flags on SOUNDCNT_X register
572 - Qt: Add mute option to menu
573
5740.3.1: (2015-10-24)
575Bugfixes:
576 - ARM7: Fix instruction decoding of Thumb shifts
577 - GBA: Deinit savegame when unloading a ROM
578 - GBA: Fix BIOS check on big endian
579 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
580 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
581 - GBA Audio: Fix audio channels being silenced at the wrong time
582 - GBA Memory: Fix bad BIOS Load16 on big endian
583 - GBA Memory: Fix bad Load8 on big endian
584 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
585 - GBA Video: Fix edge case with sprite blend modes and semitransparency
586 - GBA Video: Fix objwin and blending interaction on sprites
587 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
588 - Libretro: Fix a memory leak with the render buffer
589 - Qt: Windows no longer spawn in the top left on first launch
590 - Qt: Fix install path of XDG desktop file with DESTDIR
591 - Qt: Fix drag and drop on Windows
592 - Qt: Reenable double buffering, as disabling it broke some Windows configs
593 - VFS: Fix return values of VFileFILE.read and .write
594Misc:
595 - All: Reset next event to cycles instead of zero to interrupt
596 - All: Add --version flag
597 - ARM7: Force disable LTO on two files to work around a GCC bug
598 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
599 - GBA: Better memory handling with PNG savestates
600 - GBA: Additional savestate sanity checks
601 - GBA: Check for cycle count being too high
602 - GBA Audio: Allow GBAAVStream to have no video callback
603 - GBA BIOS: Implement RegisterRamReset for SIO registers
604 - Qt: Remove useless help icons in dialogs
605 - Qt: Prevent savestate window from opening while in multiplayer
606 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
607 - Qt: Dropping multiplayer windows works more cleanly now
608
6090.3.0: (2015-08-16)
610Features:
611 - Ability to hide individual background layers, or OBJs
612 - Ability to mute individual audio channels
613 - Palette viewer and exporter
614 - Volume control
615 - More shortcuts are editable (e.g. quick save/load)
616 - Rewind now shows the frame after rewinding
617 - Import/Export of GameShark/Action Replay snapshots
618 - Add "Step backwards" item for single increment rewind
619 - Deadzone estimation for game controllers
620 - Analog inputs can be used for shortcuts
621 - Menu items for specific solar sensor brightness levels
622 - Remappable controls for tilt and gyroscope sensors
623 - Status messages for actions taken while a game is running (e.g. save/load state)
624 - Memory inspector
625 - Screensaver can now be suspended while a game is running
626 - Load/save the most recent savestate slot
627 - Support varible speed (PWM) rumble
628 - Ability to cap fast forward speed
629 - Finer control over FPS target
630 - Holdable shortcut for rewinding one frame at a time
631 - Ability to boot directly into the BIOS
632 - Preliminary support for yanking out the game pak while a game is running
633 - Thumb-drive mode by putting a file called portable.ini in the same folder
634 - Configurable display driver, between software and OpenGL
635 - Undo-able savestate loading and saving
636 - Controller profiles now store shortcut settings
637 - Default controller profiles for several common controllers
638 - Libretro now supports BIOS, rumble and solar sensor
639 - Implement BIOS call Stop, for sleep mode
640 - Automatically load patches, if found
641 - Improved video synchronization
642 - Configurable audio output sample rate
643Bugfixes:
644 - ARM7: Fix SWI and IRQ timings
645 - ARM7: Fix Thumb MUL timing
646 - ARM7: Fix timing of multiplies to use N cycles
647 - ARM7: ARMHotplugDetach should call deinit
648 - Debugger: Fix use-after-free in breakpoint clearing code
649 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
650 - GBA: Cap audio FIFO read size during deserialization
651 - GBA: Check for corrupted savestates when loading
652 - GBA: Check for improperly sized savestates when loading
653 - GBA: Check for savestates made from differently sized ROMs
654 - GBA: Fix calls to endian-independent loadstores
655 - GBA: Fix timing of reading from timer registers
656 - GBA: Ensure cycles never go negative
657 - GBA Audio: Force audio FIFOs to 32-bit
658 - GBA Audio: Fix audio pitch changing when adjusting buffer size
659 - GBA Audio: Fix sample order in audio channel 3
660 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
661 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
662 - GBA Memory: Improve Thumb open bus behavior
663 - GBA Memory: Fix potential DMA issue when loading a savestate
664 - GBA Memory: Fix load/store multiple video memory waitstates
665 - GBA SIO: Fix reseting when there are SIO devices attached
666 - GBA Video: Blended sprites should never have other effects applied
667 - GBA Video: Fix out-of-bounds tiles in mosaic
668 - GBA Video: Fix windows not affecting sprites
669 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
670 - GBA Video: Fix timing on first scanline
671 - Qt: Better cleanup when a game crashes
672 - Qt: Fix open ROM dialog filtering for archive formats
673 - Qt: Cap the maximum number of multiplayer windows
674 - Qt: Fix maximum year in sensor override
675 - Qt: Fix window being too tall after exiting fullscreen
676 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
677 - Qt: Fix analog buttons not getting unmapped
678 - Qt: Fix passing command line options
679 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
680 - SDL: Fix SDL build when OpenGL is missing
681 - Util: Allow loading IPS patches that grow the ROM
682 - VFS: Fix resource leaks if some allocations fail
683 - VFS: Fix line-reading to return proper values
684 - Video: Fix an issue with very long filenames
685 - Util: Fix formatting of floats
686Misc:
687 - All: Add --help flag for command line programs
688 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
689 - All: Enable static linking for Windows
690 - All: Enable static linking for OS X
691 - All: Threads are now named
692 - All: Proper handling of Unicode file paths
693 - ARM7: Add emulation for Undefined CPU mode
694 - ARM7: Reduce the size of the Thumb instruction table
695 - GBA: Add status log level
696 - GBA: GBARewind now returns how many states it has rewound
697 - GBA: SIO logging layer
698 - GBA BIOS: Stub out SoundBias
699 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
700 - GBA: Don't include GBACLIDebugger struct unless needed
701 - GBA: Savedata is now synced shortly after data finishes being written
702 - GBA: Process multiple timer events at once, if necessary
703 - GBA Audio: Implement audio reset for channels A/B
704 - GBA Audio: Process multiple audio events at once, if necessary
705 - GBA Hardware: Backport generic RTC source into core
706 - GBA Input: Allow axes and buttons to be mapped to the same key
707 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
708 - GBA SIO: Add a dummy driver for Normal mode
709 - GBA Thread: Add functionality for running callbacks on the GBA thread
710 - GBA Thread: Split GBASync into a separate file
711 - GBA Video: Refactor software renderer into separate files
712 - GBA Video: Slightly optimize mode 0 mosaic rendering
713 - Debugger: Free watchpoints in addition to breakpoints
714 - Qt: Handle saving input settings better
715 - Qt: Move GL frame drawing back onto its own thread
716 - Qt: Fast forward (held) option moved from Other to Emulation menu
717 - Qt: Show version info in window title
718 - Qt: Migrate multiplayer window handling into GBAApp
719 - Qt: Unified file opening and saving with last location
720 - Qt: Fix windows being resizable when they shouldn't have been
721 - Qt: Only hide cursor in full screen
722 - Qt: Replace pause-after-frame mutex with an atomic
723 - Qt: Add application icon and XDG desktop files
724 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
725 - Qt: Don't save window size when entering fullscreen
726 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
727 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
728 - Qt: Increase usability of key mapper
729 - Qt: Show checkmark for window sizes
730 - Qt: Set window path to loaded ROM
731 - Perf: Ability to load savestates immediately on launch
732 - SDL: Properly check for initialization
733 - SDL: Clean up initialization functions
734 - SDL: Clean up GL context
735 - Util: Allow disabling the threading code entirely
736 - VFS: Add sync method to force syncing with backing
737
7380.2.1: (2015-05-13)
739Bugfixes:
740 - All: Fix sanitize-deb script not cleaning up after itself
741 - All: Fix dependencies for libavcodec on Debian-derived platforms
742 - ARM7: Handle writeback for PC in addressing modes 2 and 3
743 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
744 - ARM7: Fix ARM multiply instructions when PC is a destination register
745 - Debugger: Fix use-after-free in breakpoint clearing code
746 - Debugger: Fix boundary conditions in tab completion
747 - GBA: Fix timers not updating timing when writing to only the reload register
748 - GBA: Fix rewind boundary conditions
749 - GBA: Add initial I/O register settings for background matrix registers
750 - GBA: Fix hang when loading a savestate if sync to video is enabled
751 - GBA: Handle out-of-bounds I/O access
752 - GBA: Fix bounds-checking on EEPROM access
753 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
754 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
755 - GBA Memory: Allow SRAM to be 64kB
756 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
757 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
758 - GBA Video: Fix second frame mode 5
759 - Perf: Fix race condition if a game crashes immediately on start
760 - Qt: Fix Display object leak when closing a window
761 - Qt: Fix .deb dependencies
762 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
763 - Qt: Fix window not regaining focus after exiting savestate window
764 - Qt: Fix regression where video would not record if the game had already started
765 - Qt: Fix potential crash if a gamepad causes focus to change
766 - Qt: Fix controller axis querying
767 - Qt: Fix multiplayer windows opening as the wrong size
768 - Qt: Fix controllers sometimes not loading the right profile
769 - SDL: Fix boundary conditions for joystick adjustments
770 - SDL: Allocate properly sized input maps
771 - SDL: Fix potential build issues when Qt and SDL2 are in use
772 - Util: Fix resource leak in UTF-8 handling code
773 - Util: Fix a null-pointer issue when attempting to delete a key
774 - VFS: Fix resource leaks if some allocations fail
775 - Video: Fix an issue with very long filenames
776Misc:
777 - GBA Memory: Soft-crash if jumping past the end of a ROM
778 - Qt: Show multiplayer numbers in window title
779 - Qt: Solar sensor can have shortcuts set
780
7810.2.0: (2015-04-03)
782Features:
783 - Support for gamepad axes, e.g. analog sticks or triggers
784 - Add scale presets for up to 6x
785 - Settings window
786 - Bilinear resampling option
787 - Add option to skip BIOS start screen
788 - List of recently opened games
789 - Support for games using the Solar Sensor
790 - Better audio resampling via blip-buf
791 - Game Pak overrides dialog for setting savetype and sensor values
792 - Support for games using the tilt sensor
793 - Remappable shortcuts for keyboard and gamepad
794 - Rewinding of emulation
795 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
796 - Support IPv6
797 - Save directory of last loaded file
798 - Support BPS patches
799 - Automatically detect and optimize out idle loops
800 - Configurable game overrides
801 - Support loading 7-Zip files
802 - Drag and drop game loading
803 - Cheat code support
804 - Runtime configurable audio driver
805 - Libretro core for use with RetroArch and other front-ends
806 - Controller profiles for setting different bindings for different controllers
807 - Ability to lock aspect ratio
808 - Local link cable support
809 - Ability to switch which game controller is in use per instance
810 - Ability to prevent opposing directional input
811 - Warning dialog if an unimplemented BIOS feature is called
812 - Debugger: Add CLI "frame", frame advance command
813 - Debugger: Add CLI functions for writing to memory
814 - Debugger: Add CLI functions for examining memory regions
815 - Debugger: Add CLI function for writing a register
816Bugfixes:
817 - ARM7: Extend prefetch by one stage
818 - ARM7: Fix cycle counting for loads
819 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
820 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
821 - GBA: Initialize gba.sync to null
822 - GBA: Fix timer initialization
823 - GBA Audio: Support 16-bit writes to FIFO audio
824 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
825 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
826 - GBA BIOS: Fix BIOS prefetch after reset
827 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
828 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
829 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
830 - GBA Memory: Fix I cycles that had been moved to ARM7 core
831 - GBA Memory: Fix cycle counting for 32-bit load/stores
832 - GBA RR: Fix fallthrough error when reading tags from a movie
833 - GBA Thread: Fix possible hang when loading an archive
834 - GBA Thread: Fix possible deadlock in video sync
835 - Perf: Fix crash when the GBA thread fails to start
836 - Qt: Fix crash starting a GDB stub if a game isn't loaded
837 - Qt: Fix crash when adjusting settings after closing a game
838 - Qt: Fix crash when starting GDB stub after closing a game
839 - Qt: Fix patch loading while a game is running
840 - Qt: Fix crash when loading a game after stopping GDB server
841 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
842 - Qt: Fix crash when attempting to pause if a game is not running
843 - SDL: Properly clean up if a game doesn't launch
844 - Util: Fix sockets on Windows
845Misc:
846 - All: Enable link-time optimization
847 - Debugger: Watchpoints now work on STM/LDM instructions
848 - Debugger: Clean up GDB stub network interfacing
849 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
850 - Debugger: Merge Thumb BL instructions when disassembling
851 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
852 - Debugger: Watchpoints now report address watched (fixes #68)
853 - Debugger: Add support for soft breakpoints
854 - Debugger: Make I/O register names be addresses instead of values
855 - Debugger: Rename read/write commands
856 - GBA: Improve accuracy of event timing
857 - GBA: Add API for getting Configuration structs for overrides and input
858 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
859 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
860 - GBA: Move A/V stream interface into core
861 - GBA: Savestates now take into account savedata state machines (fixes #109)
862 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
863 - GBA Memory: Simplify memory API and use fixed bus width
864 - GBA Thread: Make GBASyncWaitFrameStart time out
865 - GBA Video: Start video at the last scanline instead of the first
866 - Qt: Optimize logo drawing
867 - Qt: Move frame upload back onto main thread
868 - Qt: Remember window position
869 - Qt: Double-clicking on the window toggles full screen
870 - Util: Use proper locale for reading and writing float values
871
8720.1.1: (2015-01-24)
873Bugfixes:
874 - ARM7: Fix LDM writeback to a register already written
875 - GBA: Fix timers 2 and 3 updating incorrectly
876 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
877 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
878 - GBA Audio: Properly initialize audio FIFO channels
879 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
880 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
881 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
882 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
883 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
884 - GBA BIOS: Fix HuffUnComp boundary conditions
885 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
886 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
887 - GBA Memory: Filter out top nybble of DMA addresses
888 - GBA Memory: Properly bounds-check VRAM accesses
889 - GBA Memory: Fix initial DMA state
890 - GBA Thread: Allow halted games to exit cleanly
891 - GBA Video: Fix blend issues with obscured middle layers
892 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
893 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
894 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
895 - GBA Video: Fix sprite boundary conditions with mosaic
896 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
897 - Qt: Fix issue with set frame sizes being the wrong height
898 - Qt: Fix emulator crashing when full screen if a game is not running
899 - Qt: Fix window focus issues
900 - Qt: Properly set default video recording settings
901 - Qt: Fix a race condition when a game crashes immediately
902 - Qt: Fix some cases where key mapping can break if focus is adjusted
903 - Qt: Fix crash if a game pauses before any frames are shown
904 - Debugger: Negative PC-relative loads now properly subtract the offset
905 - Debugger: Align PC-relative loads in Thumb
906 - Debugger: Fix watchpoints triggering too late
907 - Debugger: Fix binary print putting spaces between digits
908 - Video: Ensure FFmpeg encoder has audio frames
909 - Video: Fix uncompressed PCM audio recording
910 - Video: Fix FFmpeg crashing when the file extension is wrong
911 - Util: Fix SOCKET_FAILED macro
912Misc:
913 - GBA: Exit cleanly on FATAL if the port supports it
914 - GBA Memory: Implement 16- and 32-bit loads from SRAM
915 - Qt: Disable sync to video by default
916 - Qt: Handle a game crash without crashing
917 - Qt: Set default log level to FATAL, ERROR and WARN
918 - Qt: Clarify some phrasing in the menus
919 - Qt: Clear active buttons when focus is lost
920
9210.1.0: (2014-12-13)
922 - Initial release