src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14extern "C" {
15#include "gba.h"
16}
17
18#include "GDBController.h"
19#include "Display.h"
20#include "InputController.h"
21#include "LoadSaveState.h"
22
23struct GBAOptions;
24struct GBAArguments;
25
26namespace QGBA {
27
28class ConfigController;
29class GameController;
30class GIFView;
31class LogView;
32class VideoView;
33class WindowBackground;
34
35class Window : public QMainWindow {
36Q_OBJECT
37
38public:
39 Window(ConfigController* config, QWidget* parent = nullptr);
40 virtual ~Window();
41
42 GameController* controller() { return m_controller; }
43
44 void setConfig(ConfigController*);
45 void argumentsPassed(GBAArguments*);
46
47 void resizeFrame(int width, int height);
48
49signals:
50 void startDrawing(const uint32_t*, GBAThread*);
51 void shutdown();
52 void audioBufferSamplesChanged(int samples);
53 void fpsTargetChanged(float target);
54
55public slots:
56 void selectROM();
57 void selectBIOS();
58 void selectPatch();
59 void toggleFullScreen();
60 void loadConfig();
61 void saveConfig();
62
63 void openKeymapWindow();
64 void openSettingsWindow();
65
66 void openGamePakWindow();
67
68#ifdef BUILD_SDL
69 void openGamepadWindow();
70#endif
71
72#ifdef USE_FFMPEG
73 void openVideoWindow();
74#endif
75
76#ifdef USE_MAGICK
77 void openGIFWindow();
78#endif
79
80#ifdef USE_GDB_STUB
81 void gdbOpen();
82#endif
83
84protected:
85 virtual void keyPressEvent(QKeyEvent* event) override;
86 virtual void keyReleaseEvent(QKeyEvent* event) override;
87 virtual void resizeEvent(QResizeEvent*) override;
88 virtual void closeEvent(QCloseEvent*) override;
89 virtual void focusOutEvent(QFocusEvent*) override;
90
91private slots:
92 void gameStarted(GBAThread*);
93 void gameStopped();
94 void gameCrashed(const QString&);
95 void redoLogo();
96
97 void recordFrame();
98 void showFPS();
99
100private:
101 static const int FPS_TIMER_INTERVAL = 2000;
102 static const int FRAME_LIST_SIZE = 120;
103
104 void setupMenu(QMenuBar*);
105 void openStateWindow(LoadSave);
106
107 void attachWidget(QWidget* widget);
108 void detachWidget(QWidget* widget);
109
110 void appendMRU(const QString& fname);
111 void updateMRU();
112
113 GameController* m_controller;
114 Display* m_display;
115 QList<QAction*> m_gameActions;
116 LogView* m_logView;
117 LoadSaveState* m_stateWindow;
118 WindowBackground* m_screenWidget;
119 QPixmap m_logo;
120 ConfigController* m_config;
121 InputController m_inputController;
122 QList<QDateTime> m_frameList;
123 QTimer m_fpsTimer;
124 QList<QString> m_mruFiles;
125 QMenu* m_mruMenu;
126
127#ifdef USE_FFMPEG
128 VideoView* m_videoView;
129#endif
130
131#ifdef USE_MAGICK
132 GIFView* m_gifView;
133#endif
134
135#ifdef USE_GDB_STUB
136 GDBController* m_gdbController;
137#endif
138};
139
140class WindowBackground : public QLabel {
141Q_OBJECT
142
143public:
144 WindowBackground(QWidget* parent = 0);
145
146 void setSizeHint(const QSize& size);
147 virtual QSize sizeHint() const override;
148
149private:
150 QSize m_sizeHint;
151};
152
153}
154
155#endif