all repos — mgba @ bbac206364c20d7ddffc2a1472eef0d5f514c2d2

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23Bugfixes:
 24 - ARM7: Fix SWI and IRQ timings
 25 - GBA Audio: Force audio FIFOs to 32-bit
 26 - GBA Memory: Improve Thumb open bus behavior
 27 - VFS: Fix resource leaks if some allocations fail
 28 - Video: Fix an issue with very long filenames
 29 - GBA Video: Blended sprites should never have other effects applied
 30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 31 - Qt: Better cleanup when a game crashes
 32 - Qt: Fix open ROM dialog filtering for archive formats
 33 - ARM7: Fix Thumb MUL timing
 34 - Qt: Cap the maximum number of multiplayer windows
 35Misc:
 36 - Qt: Handle saving input settings better
 37 - Debugger: Free watchpoints in addition to breakpoints
 38 - Qt: Move GL frame drawing back onto its own thread
 39 - GBA: Add status log level
 40 - GBA Thread: Add functionality for running callbacks on the GBA thread
 41 - Qt: Fast forward (held) option moved from Other to Emulation menu
 42 - All: Add --help flag for command line programs
 43 - Qt: Show version info in window title
 44 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 45 - GBA SIO: Add a dummy driver for Normal mode
 46 - GBA: GBARewind now returns how many states it has rewound
 47 - All: Enable static linking for Windows
 48 - All: Enable static linking for OS X
 49 - Qt: Migrate multiplayer window handling into GBAApp
 50 - Qt: Unified file opening and saving with last location
 51
 520.2.1: (2015-05-13)
 53Bugfixes:
 54 - All: Fix sanitize-deb script not cleaning up after itself
 55 - All: Fix dependencies for libavcodec on Debian-derived platforms
 56 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 57 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 58 - ARM7: Fix ARM multiply instructions when PC is a destination register
 59 - Debugger: Fix use-after-free in breakpoint clearing code
 60 - Debugger: Fix boundary conditions in tab completion
 61 - GBA: Fix timers not updating timing when writing to only the reload register
 62 - GBA: Fix rewind boundary conditions
 63 - GBA: Add initial I/O register settings for background matrix registers
 64 - GBA: Fix hang when loading a savestate if sync to video is enabled
 65 - GBA: Handle out-of-bounds I/O access
 66 - GBA: Fix bounds-checking on EEPROM access
 67 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 68 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 69 - GBA Memory: Allow SRAM to be 64kB
 70 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 71 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 72 - GBA Video: Fix second frame mode 5
 73 - Perf: Fix race condition if a game crashes immediately on start
 74 - Qt: Fix Display object leak when closing a window
 75 - Qt: Fix .deb dependencies
 76 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 77 - Qt: Fix window not regaining focus after exiting savestate window
 78 - Qt: Fix regression where video would not record if the game had already started
 79 - Qt: Fix potential crash if a gamepad causes focus to change
 80 - Qt: Fix controller axis querying
 81 - Qt: Fix multiplayer windows opening as the wrong size
 82 - Qt: Fix controllers sometimes not loading the right profile
 83 - SDL: Fix boundary conditions for joystick adjustments
 84 - SDL: Allocate properly sized input maps
 85 - SDL: Fix potential build issues when Qt and SDL2 are in use
 86 - Util: Fix resource leak in UTF-8 handling code
 87 - Util: Fix a null-pointer issue when attempting to delete a key
 88 - VFS: Fix resource leaks if some allocations fail
 89 - Video: Fix an issue with very long filenames
 90Misc:
 91 - GBA Memory: Soft-crash if jumping past the end of a ROM
 92 - Qt: Show multiplayer numbers in window title
 93 - Qt: Solar sensor can have shortcuts set
 94
 950.2.0: (2015-04-03)
 96Features:
 97 - Support for gamepad axes, e.g. analog sticks or triggers
 98 - Add scale presets for up to 6x
 99 - Settings window
100 - Bilinear resampling option
101 - Add option to skip BIOS start screen
102 - List of recently opened games
103 - Support for games using the Solar Sensor
104 - Better audio resampling via blip-buf
105 - Game Pak overrides dialog for setting savetype and sensor values
106 - Support for games using the tilt sensor
107 - Remappable shortcuts for keyboard and gamepad
108 - Rewinding of emulation
109 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
110 - Support IPv6
111 - Save directory of last loaded file
112 - Support BPS patches
113 - Automatically detect and optimize out idle loops
114 - Configurable game overrides
115 - Support loading 7-Zip files
116 - Drag and drop game loading
117 - Cheat code support
118 - Runtime configurable audio driver
119 - Libretro core for use with RetroArch and other front-ends
120 - Controller profiles for setting different bindings for different controllers
121 - Ability to lock aspect ratio
122 - Local link cable support
123 - Ability to switch which game controller is in use per instance
124 - Ability to prevent opposing directional input
125 - Warning dialog if an unimplemented BIOS feature is called
126 - Debugger: Add CLI "frame", frame advance command
127 - Debugger: Add CLI functions for writing to memory
128 - Debugger: Add CLI functions for examining memory regions
129 - Debugger: Add CLI function for writing a register
130Bugfixes:
131 - ARM7: Extend prefetch by one stage
132 - ARM7: Fix cycle counting for loads
133 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
134 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
135 - GBA: Initialize gba.sync to null
136 - GBA: Fix timer initialization
137 - GBA Audio: Support 16-bit writes to FIFO audio
138 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
139 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
140 - GBA BIOS: Fix BIOS prefetch after reset
141 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
142 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
143 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
144 - GBA Memory: Fix I cycles that had been moved to ARM7 core
145 - GBA Memory: Fix cycle counting for 32-bit load/stores
146 - GBA RR: Fix fallthrough error when reading tags from a movie
147 - GBA Thread: Fix possible hang when loading an archive
148 - GBA Thread: Fix possible deadlock in video sync
149 - Perf: Fix crash when the GBA thread fails to start
150 - Qt: Fix crash starting a GDB stub if a game isn't loaded
151 - Qt: Fix crash when adjusting settings after closing a game
152 - Qt: Fix crash when starting GDB stub after closing a game
153 - Qt: Fix patch loading while a game is running
154 - Qt: Fix crash when loading a game after stopping GDB server
155 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
156 - Qt: Fix crash when attempting to pause if a game is not running
157 - SDL: Properly clean up if a game doesn't launch
158 - Util: Fix sockets on Windows
159Misc:
160 - All: Enable link-time optimization
161 - Debugger: Watchpoints now work on STM/LDM instructions
162 - Debugger: Clean up GDB stub network interfacing
163 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
164 - Debugger: Merge Thumb BL instructions when disassembling
165 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
166 - Debugger: Watchpoints now report address watched (fixes #68)
167 - Debugger: Add support for soft breakpoints
168 - Debugger: Make I/O register names be addresses instead of values
169 - Debugger: Rename read/write commands
170 - GBA: Improve accuracy of event timing
171 - GBA: Add API for getting Configuration structs for overrides and input
172 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
173 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
174 - GBA: Move A/V stream interface into core
175 - GBA: Savestates now take into account savedata state machines (fixes #109)
176 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
177 - GBA Memory: Simplify memory API and use fixed bus width
178 - GBA Thread: Make GBASyncWaitFrameStart time out
179 - GBA Video: Start video at the last scanline instead of the first
180 - Qt: Optimize logo drawing
181 - Qt: Move frame upload back onto main thread
182 - Qt: Remember window position
183 - Qt: Double-clicking on the window toggles full screen
184 - Util: Use proper locale for reading and writing float values
185
1860.1.1: (2015-01-24)
187Bugfixes:
188 - ARM7: Fix LDM writeback to a register already written
189 - GBA: Fix timers 2 and 3 updating incorrectly
190 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
191 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
192 - GBA Audio: Properly initialize audio FIFO channels
193 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
194 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
195 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
196 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
197 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
198 - GBA BIOS: Fix HuffUnComp boundary conditions
199 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
200 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
201 - GBA Memory: Filter out top nybble of DMA addresses
202 - GBA Memory: Properly bounds-check VRAM accesses
203 - GBA Memory: Fix initial DMA state
204 - GBA Thread: Allow halted games to exit cleanly
205 - GBA Video: Fix blend issues with obscured middle layers
206 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
207 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
208 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
209 - GBA Video: Fix sprite boundary conditions with mosaic
210 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
211 - Qt: Fix issue with set frame sizes being the wrong height
212 - Qt: Fix emulator crashing when full screen if a game is not running
213 - Qt: Fix window focus issues
214 - Qt: Properly set default video recording settings
215 - Qt: Fix a race condition when a game crashes immediately
216 - Qt: Fix some cases where key mapping can break if focus is adjusted
217 - Qt: Fix crash if a game pauses before any frames are shown
218 - Debugger: Negative PC-relative loads now properly subtract the offset
219 - Debugger: Align PC-relative loads in Thumb
220 - Debugger: Fix watchpoints triggering too late
221 - Debugger: Fix binary print putting spaces between digits
222 - Video: Ensure FFmpeg encoder has audio frames
223 - Video: Fix uncompressed PCM audio recording
224 - Video: Fix FFmpeg crashing when the file extension is wrong
225 - Util: Fix SOCKET_FAILED macro
226Misc:
227 - GBA: Exit cleanly on FATAL if the port supports it
228 - GBA Memory: Implement 16- and 32-bit loads from SRAM
229 - Qt: Disable sync to video by default
230 - Qt: Handle a game crash without crashing
231 - Qt: Set default log level to FATAL, ERROR and WARN
232 - Qt: Clarify some phrasing in the menus
233 - Qt: Clear active buttons when focus is lost
234
2350.1.0: (2014-12-13)
236 - Initial release