all repos — mgba @ bbd0453c9cbd8ea4c82bd4bac99a9da91ba200a1

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Bugfixes:
  3 - VFS: Fix reading 7z archives without rewinding first
  4 - Qt: Fix sending gameStopped twice
  5 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  6Misc:
  7 - GBA: Slightly optimize GBAProcessEvents
  8
  90.4.0: (2016-02-02)
 10Features:
 11 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 12 - I/O viewer
 13 - Booting of multiboot images
 14 - Customization of GIF recording
 15 - Libretro: Cheat code support
 16 - Support for GLSL shaders
 17 - ROM information view
 18 - Support for VBA-style cheat codes
 19 - Savestates now store creation timestamps
 20 - Key autofire
 21 - Libretro: Allow blocking opposing directional input
 22 - OpenEmu core for OS X
 23 - Libretro: Settings for using BIOS and skipping intro
 24 - Libretro: Customizable idle loop removal
 25 - Implemented cycle counting for sprite rendering
 26 - Cleaner, unified settings window
 27 - Added a setting for pausing when the emulator is not in focus
 28 - Customizable paths for save games, save states, screenshots and patches
 29 - Controller hotplugging
 30 - Ability to store save games and active cheats within savestates
 31Bugfixes:
 32 - ARM7: Fix sign of unaligned LDRSH
 33 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 34 - Debugger: Fix watchpoints in gdb
 35 - GBA: Fix warnings when creating and loading savestates
 36 - GBA: Fix Iridion II savetype
 37 - GBA BIOS: Fix misaligned CpuSet
 38 - GBA Cheats: Fix cheats setting the Action Replay version
 39 - GBA Hardware: Fix GPIO on big endian
 40 - GBA Memory: Fix DMA register writing behavior
 41 - GBA Memory: Fix DMAs triggering two cycles early
 42 - Libretro: Fix aspect ratio
 43 - Qt: Fix some potential crashes with the gamepad mapping
 44 - Qt: Fix keys being mapped incorrectly when loading configuration file
 45 - Util: Fix PowerPC PNG read/write pixel order
 46 - Util: Fix excessive memory allocation when decoding a PNG
 47 - VFS: Fix VFileReadline and remove _vfdReadline
 48Misc:
 49 - All: Improved PowerPC support
 50 - All: Fix some undefined behavior warnings
 51 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 52 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 53 - GBA: Implement bad I/O register loading
 54 - GBA: Allow jumping to OAM and palette RAM
 55 - GBA BIOS: Finish implementing RegisterRamReset
 56 - GBA Config: Add "override" layer for better one-time configuration
 57 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 58 - GBA Memory: Use a dynamically sized mask for ROM memory
 59 - GBA Memory: Implement several unimplemented memory access types
 60 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 61 - GBA RR: Starting from savestate now embeds the savegame
 62 - GBA RR: Add preliminary SRAM support for VBM loading
 63 - GBA RR: Add support for resets in movies
 64 - GBA Video: Remove lastHblank, as it is implied
 65 - Libretro: Use anonymous memory mappers for large blocks of memory
 66 - Libretro: Add install target for libretro core
 67 - Qt: Window size command line options are now supported
 68 - Qt: Increase usability of key mapper
 69 - Qt: Add 'Apply' button to settings window
 70 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 71 - Qt: Allow use of modifier keys as input
 72 - Qt: Optimize log viewer
 73 - Qt: Added button for breaking into the GDB debugger
 74 - Qt: Add box for showing duration of rewind
 75 - SDL: Support fullscreen in SDL 1.2
 76 - SDL: Allow GBASDLAudio to be used without a thread context
 77 - Util: Use VFile for configuration
 78 - Util: Add MutexTryLock
 79
 800.3.2: (2015-12-16)
 81Bugfixes:
 82 - ARM7: Fix STRT/STRBT
 83 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 84 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 85 - Libretro: Fix problems with rumble not turning off
 86 - GBA: Fix idle skip state being retained between games
 87 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 88 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 89 - GBA BIOS: Fix Sqrt sign
 90 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 91 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 92 - GBA Memory: Fix DMA behavior for SRAM accesses
 93 - GBA Memory: Fix Store8 to OBJ VRAM
 94 - GBA Memory: Fix alignment of LDM/STM on SRAM
 95 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 96 - GBA Memory: Fix timing of DMAs
 97 - GBA Video: Fix _mix for 15-bit color
 98 - GBA Video: Fix OAM and palette initialization
 99 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
100 - Qt: Use safer isLoaded check in GameController
101 - Qt: Fix a race condition in PainterGL that could lead to a crash
102 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
103 - Qt: Fix font size in memory viewer
104 - Qt: Fix a crash in the memory viewer
105 - Qt: Add additional checks in CheatModel to prevent crashes
106 - Qt: Fix race condition with setting sample rate
107 - Qt: Fix crash when closing multiplayer windows
108 - Qt: Fix resetting while paused
109Misc:
110 - GBA Audio: Implement missing flags on SOUNDCNT_X register
111 - Qt: Add mute option to menu
112
1130.3.1: (2015-10-24)
114Bugfixes:
115 - ARM7: Fix instruction decoding of Thumb shifts
116 - GBA: Deinit savegame when unloading a ROM
117 - GBA: Fix BIOS check on big endian
118 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
119 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
120 - GBA Audio: Fix audio channels being silenced at the wrong time
121 - GBA Memory: Fix bad BIOS Load16 on big endian
122 - GBA Memory: Fix bad Load8 on big endian
123 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
124 - GBA Video: Fix edge case with sprite blend modes and semitransparency
125 - GBA Video: Fix objwin and blending interaction on sprites
126 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
127 - Libretro: Fix a memory leak with the render buffer
128 - Qt: Windows no longer spawn in the top left on first launch
129 - Qt: Fix install path of XDG desktop file with DESTDIR
130 - Qt: Fix drag and drop on Windows
131 - Qt: Reenable double buffering, as disabling it broke some Windows configs
132 - VFS: Fix return values of VFileFILE.read and .write
133Misc:
134 - All: Reset next event to cycles instead of zero to interrupt
135 - All: Add --version flag
136 - ARM7: Force disable LTO on two files to work around a GCC bug
137 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
138 - GBA: Better memory handling with PNG savestates
139 - GBA: Additional savestate sanity checks
140 - GBA: Check for cycle count being too high
141 - GBA Audio: Allow GBAAVStream to have no video callback
142 - GBA BIOS: Implement RegisterRamReset for SIO registers
143 - Qt: Remove useless help icons in dialogs
144 - Qt: Prevent savestate window from opening while in multiplayer
145 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
146 - Qt: Dropping multiplayer windows works more cleanly now
147
1480.3.0: (2015-08-16)
149Features:
150 - Ability to hide individual background layers, or OBJs
151 - Ability to mute individual audio channels
152 - Palette viewer and exporter
153 - Volume control
154 - More shortcuts are editable (e.g. quick save/load)
155 - Rewind now shows the frame after rewinding
156 - Import/Export of GameShark/Action Replay snapshots
157 - Add "Step backwards" item for single increment rewind
158 - Deadzone estimation for game controllers
159 - Analog inputs can be used for shortcuts
160 - Menu items for specific solar sensor brightness levels
161 - Remappable controls for tilt and gyroscope sensors
162 - Status messages for actions taken while a game is running (e.g. save/load state)
163 - Memory inspector
164 - Screensaver can now be suspended while a game is running
165 - Load/save the most recent savestate slot
166 - Support varible speed (PWM) rumble
167 - Ability to cap fast forward speed
168 - Finer control over FPS target
169 - Holdable shortcut for rewinding one frame at a time
170 - Ability to boot directly into the BIOS
171 - Preliminary support for yanking out the game pak while a game is running
172 - Thumb-drive mode by putting a file called portable.ini in the same folder
173 - Configurable display driver, between software and OpenGL
174 - Undo-able savestate loading and saving
175 - Controller profiles now store shortcut settings
176 - Default controller profiles for several common controllers
177 - Libretro now supports BIOS, rumble and solar sensor
178 - Implement BIOS call Stop, for sleep mode
179 - Automatically load patches, if found
180 - Improved video synchronization
181 - Configurable audio output sample rate
182Bugfixes:
183 - ARM7: Fix SWI and IRQ timings
184 - ARM7: Fix Thumb MUL timing
185 - ARM7: Fix timing of multiplies to use N cycles
186 - ARM7: ARMHotplugDetach should call deinit
187 - Debugger: Fix use-after-free in breakpoint clearing code
188 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
189 - GBA: Cap audio FIFO read size during deserialization
190 - GBA: Check for corrupted savestates when loading
191 - GBA: Check for improperly sized savestates when loading
192 - GBA: Check for savestates made from differently sized ROMs
193 - GBA: Fix calls to endian-independent loadstores
194 - GBA: Fix timing of reading from timer registers
195 - GBA: Ensure cycles never go negative
196 - GBA Audio: Force audio FIFOs to 32-bit
197 - GBA Audio: Fix audio pitch changing when adjusting buffer size
198 - GBA Audio: Fix sample order in audio channel 3
199 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
200 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
201 - GBA Memory: Improve Thumb open bus behavior
202 - GBA Memory: Fix potential DMA issue when loading a savestate
203 - GBA Memory: Fix load/store multiple video memory waitstates
204 - GBA SIO: Fix reseting when there are SIO devices attached
205 - GBA Video: Blended sprites should never have other effects applied
206 - GBA Video: Fix out-of-bounds tiles in mosaic
207 - GBA Video: Fix windows not affecting sprites
208 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
209 - GBA Video: Fix timing on first scanline
210 - Qt: Better cleanup when a game crashes
211 - Qt: Fix open ROM dialog filtering for archive formats
212 - Qt: Cap the maximum number of multiplayer windows
213 - Qt: Fix maximum year in sensor override
214 - Qt: Fix window being too tall after exiting fullscreen
215 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
216 - Qt: Fix analog buttons not getting unmapped
217 - Qt: Fix passing command line options
218 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
219 - SDL: Fix SDL build when OpenGL is missing
220 - Util: Allow loading IPS patches that grow the ROM
221 - VFS: Fix resource leaks if some allocations fail
222 - VFS: Fix line-reading to return proper values
223 - Video: Fix an issue with very long filenames
224 - Util: Fix formatting of floats
225Misc:
226 - All: Add --help flag for command line programs
227 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
228 - All: Enable static linking for Windows
229 - All: Enable static linking for OS X
230 - All: Threads are now named
231 - All: Proper handling of Unicode file paths
232 - ARM7: Add emulation for Undefined CPU mode
233 - ARM7: Reduce the size of the Thumb instruction table
234 - GBA: Add status log level
235 - GBA: GBARewind now returns how many states it has rewound
236 - GBA: SIO logging layer
237 - GBA BIOS: Stub out SoundBias
238 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
239 - GBA: Don't include GBACLIDebugger struct unless needed
240 - GBA: Savedata is now synced shortly after data finishes being written
241 - GBA: Process multiple timer events at once, if necessary
242 - GBA Audio: Implement audio reset for channels A/B
243 - GBA Audio: Process multiple audio events at once, if necessary
244 - GBA Hardware: Backport generic RTC source into core
245 - GBA Input: Allow axes and buttons to be mapped to the same key
246 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
247 - GBA SIO: Add a dummy driver for Normal mode
248 - GBA Thread: Add functionality for running callbacks on the GBA thread
249 - GBA Thread: Split GBASync into a separate file
250 - GBA Video: Refactor software renderer into separate files
251 - GBA Video: Slightly optimize mode 0 mosaic rendering
252 - Debugger: Free watchpoints in addition to breakpoints
253 - Qt: Handle saving input settings better
254 - Qt: Move GL frame drawing back onto its own thread
255 - Qt: Fast forward (held) option moved from Other to Emulation menu
256 - Qt: Show version info in window title
257 - Qt: Migrate multiplayer window handling into GBAApp
258 - Qt: Unified file opening and saving with last location
259 - Qt: Fix windows being resizable when they shouldn't have been
260 - Qt: Only hide cursor in full screen
261 - Qt: Replace pause-after-frame mutex with an atomic
262 - Qt: Add application icon and XDG desktop files
263 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
264 - Qt: Don't save window size when entering fullscreen
265 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
266 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
267 - Qt: Increase usability of key mapper
268 - Qt: Show checkmark for window sizes
269 - Qt: Set window path to loaded ROM
270 - Perf: Ability to load savestates immediately on launch
271 - SDL: Properly check for initialization
272 - SDL: Clean up initialization functions
273 - SDL: Clean up GL context
274 - Util: Allow disabling the threading code entirely
275 - VFS: Add sync method to force syncing with backing
276
2770.2.1: (2015-05-13)
278Bugfixes:
279 - All: Fix sanitize-deb script not cleaning up after itself
280 - All: Fix dependencies for libavcodec on Debian-derived platforms
281 - ARM7: Handle writeback for PC in addressing modes 2 and 3
282 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
283 - ARM7: Fix ARM multiply instructions when PC is a destination register
284 - Debugger: Fix use-after-free in breakpoint clearing code
285 - Debugger: Fix boundary conditions in tab completion
286 - GBA: Fix timers not updating timing when writing to only the reload register
287 - GBA: Fix rewind boundary conditions
288 - GBA: Add initial I/O register settings for background matrix registers
289 - GBA: Fix hang when loading a savestate if sync to video is enabled
290 - GBA: Handle out-of-bounds I/O access
291 - GBA: Fix bounds-checking on EEPROM access
292 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
293 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
294 - GBA Memory: Allow SRAM to be 64kB
295 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
296 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
297 - GBA Video: Fix second frame mode 5
298 - Perf: Fix race condition if a game crashes immediately on start
299 - Qt: Fix Display object leak when closing a window
300 - Qt: Fix .deb dependencies
301 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
302 - Qt: Fix window not regaining focus after exiting savestate window
303 - Qt: Fix regression where video would not record if the game had already started
304 - Qt: Fix potential crash if a gamepad causes focus to change
305 - Qt: Fix controller axis querying
306 - Qt: Fix multiplayer windows opening as the wrong size
307 - Qt: Fix controllers sometimes not loading the right profile
308 - SDL: Fix boundary conditions for joystick adjustments
309 - SDL: Allocate properly sized input maps
310 - SDL: Fix potential build issues when Qt and SDL2 are in use
311 - Util: Fix resource leak in UTF-8 handling code
312 - Util: Fix a null-pointer issue when attempting to delete a key
313 - VFS: Fix resource leaks if some allocations fail
314 - Video: Fix an issue with very long filenames
315Misc:
316 - GBA Memory: Soft-crash if jumping past the end of a ROM
317 - Qt: Show multiplayer numbers in window title
318 - Qt: Solar sensor can have shortcuts set
319
3200.2.0: (2015-04-03)
321Features:
322 - Support for gamepad axes, e.g. analog sticks or triggers
323 - Add scale presets for up to 6x
324 - Settings window
325 - Bilinear resampling option
326 - Add option to skip BIOS start screen
327 - List of recently opened games
328 - Support for games using the Solar Sensor
329 - Better audio resampling via blip-buf
330 - Game Pak overrides dialog for setting savetype and sensor values
331 - Support for games using the tilt sensor
332 - Remappable shortcuts for keyboard and gamepad
333 - Rewinding of emulation
334 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
335 - Support IPv6
336 - Save directory of last loaded file
337 - Support BPS patches
338 - Automatically detect and optimize out idle loops
339 - Configurable game overrides
340 - Support loading 7-Zip files
341 - Drag and drop game loading
342 - Cheat code support
343 - Runtime configurable audio driver
344 - Libretro core for use with RetroArch and other front-ends
345 - Controller profiles for setting different bindings for different controllers
346 - Ability to lock aspect ratio
347 - Local link cable support
348 - Ability to switch which game controller is in use per instance
349 - Ability to prevent opposing directional input
350 - Warning dialog if an unimplemented BIOS feature is called
351 - Debugger: Add CLI "frame", frame advance command
352 - Debugger: Add CLI functions for writing to memory
353 - Debugger: Add CLI functions for examining memory regions
354 - Debugger: Add CLI function for writing a register
355Bugfixes:
356 - ARM7: Extend prefetch by one stage
357 - ARM7: Fix cycle counting for loads
358 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
359 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
360 - GBA: Initialize gba.sync to null
361 - GBA: Fix timer initialization
362 - GBA Audio: Support 16-bit writes to FIFO audio
363 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
364 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
365 - GBA BIOS: Fix BIOS prefetch after reset
366 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
367 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
368 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
369 - GBA Memory: Fix I cycles that had been moved to ARM7 core
370 - GBA Memory: Fix cycle counting for 32-bit load/stores
371 - GBA RR: Fix fallthrough error when reading tags from a movie
372 - GBA Thread: Fix possible hang when loading an archive
373 - GBA Thread: Fix possible deadlock in video sync
374 - Perf: Fix crash when the GBA thread fails to start
375 - Qt: Fix crash starting a GDB stub if a game isn't loaded
376 - Qt: Fix crash when adjusting settings after closing a game
377 - Qt: Fix crash when starting GDB stub after closing a game
378 - Qt: Fix patch loading while a game is running
379 - Qt: Fix crash when loading a game after stopping GDB server
380 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
381 - Qt: Fix crash when attempting to pause if a game is not running
382 - SDL: Properly clean up if a game doesn't launch
383 - Util: Fix sockets on Windows
384Misc:
385 - All: Enable link-time optimization
386 - Debugger: Watchpoints now work on STM/LDM instructions
387 - Debugger: Clean up GDB stub network interfacing
388 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
389 - Debugger: Merge Thumb BL instructions when disassembling
390 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
391 - Debugger: Watchpoints now report address watched (fixes #68)
392 - Debugger: Add support for soft breakpoints
393 - Debugger: Make I/O register names be addresses instead of values
394 - Debugger: Rename read/write commands
395 - GBA: Improve accuracy of event timing
396 - GBA: Add API for getting Configuration structs for overrides and input
397 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
398 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
399 - GBA: Move A/V stream interface into core
400 - GBA: Savestates now take into account savedata state machines (fixes #109)
401 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
402 - GBA Memory: Simplify memory API and use fixed bus width
403 - GBA Thread: Make GBASyncWaitFrameStart time out
404 - GBA Video: Start video at the last scanline instead of the first
405 - Qt: Optimize logo drawing
406 - Qt: Move frame upload back onto main thread
407 - Qt: Remember window position
408 - Qt: Double-clicking on the window toggles full screen
409 - Util: Use proper locale for reading and writing float values
410
4110.1.1: (2015-01-24)
412Bugfixes:
413 - ARM7: Fix LDM writeback to a register already written
414 - GBA: Fix timers 2 and 3 updating incorrectly
415 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
416 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
417 - GBA Audio: Properly initialize audio FIFO channels
418 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
419 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
420 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
421 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
422 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
423 - GBA BIOS: Fix HuffUnComp boundary conditions
424 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
425 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
426 - GBA Memory: Filter out top nybble of DMA addresses
427 - GBA Memory: Properly bounds-check VRAM accesses
428 - GBA Memory: Fix initial DMA state
429 - GBA Thread: Allow halted games to exit cleanly
430 - GBA Video: Fix blend issues with obscured middle layers
431 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
432 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
433 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
434 - GBA Video: Fix sprite boundary conditions with mosaic
435 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
436 - Qt: Fix issue with set frame sizes being the wrong height
437 - Qt: Fix emulator crashing when full screen if a game is not running
438 - Qt: Fix window focus issues
439 - Qt: Properly set default video recording settings
440 - Qt: Fix a race condition when a game crashes immediately
441 - Qt: Fix some cases where key mapping can break if focus is adjusted
442 - Qt: Fix crash if a game pauses before any frames are shown
443 - Debugger: Negative PC-relative loads now properly subtract the offset
444 - Debugger: Align PC-relative loads in Thumb
445 - Debugger: Fix watchpoints triggering too late
446 - Debugger: Fix binary print putting spaces between digits
447 - Video: Ensure FFmpeg encoder has audio frames
448 - Video: Fix uncompressed PCM audio recording
449 - Video: Fix FFmpeg crashing when the file extension is wrong
450 - Util: Fix SOCKET_FAILED macro
451Misc:
452 - GBA: Exit cleanly on FATAL if the port supports it
453 - GBA Memory: Implement 16- and 32-bit loads from SRAM
454 - Qt: Disable sync to video by default
455 - Qt: Handle a game crash without crashing
456 - Qt: Set default log level to FATAL, ERROR and WARN
457 - Qt: Clarify some phrasing in the menus
458 - Qt: Clear active buttons when focus is lost
459
4600.1.0: (2014-12-13)
461 - Initial release