CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GB: Partially fix timing for skipped BIOS
9 - GB Memory: Fix OAM DMA from top 8 kB
10 - GB MBC: Fix MBC1 mode changing behavior
11 - GB MBC: Fix MBC1 RAM enable bit selection
12 - GB MBC: Fix MBC2 bit selection
13 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
18 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
19 - GBA Memory: Improve gamepak prefetch timing
20 - GBA SIO: Fix copying Normal mode transfer values
21 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
22 - GBA Video: Fix Hblank timing
23 - SM83: Emulate HALT bug
24Other fixes:
25 - All: Improve export headers (fixes mgba.io/i/1738)
26 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
27 - Core: Ensure ELF regions can be written before trying
28 - Debugger: Don't skip undefined instructions when debugger attached
29 - GB Core: Fix extracting SRAM when none is present
30 - GBA Savedata: Fix extracting save when not yet configured in-game
31 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
32 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
33Misc:
34 - Debugger: Keep track of global cycle count
35 - FFmpeg: Add looping option for GIF/APNG
36 - Qt: Renderer can be changed while a game is running
37 - Qt: Add hex index to palette view
38 - Qt: Add transformation matrix info to sprite view
39 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
40 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
41
420.8.2: (2020-06-14)
43Emulation fixes:
44 - ARM: Fix timing on Thumb shift instructions
45 - GB: Fix GBC game registers after skipping BIOS
46 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
47 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
48 - GBA: Add missing RTC overrides for Legendz games
49 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
50 - GBA SIO: Fix Multiplayer busy bit
51 - GBA SIO: Fix double-unloading active driver
52 - GBA Timers: Fix deserializing count-up timers
53 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
54 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
55 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
56 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
57 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
58 - GBA Video: Fix sprite/backdrop blending regression
59Other fixes:
60 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
61 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
62 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
63 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
64 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
65 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
66 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
67 - GBA: Reject incorrectly sized BIOSes
68 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
69 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
70 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
71Misc:
72 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
73 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
74 - Qt: Disable Replace ROM option when no game loaded
75 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
76 - Qt: Set icon for Discord Rich Presence
77 - Qt: Show a warning when save file can't be opened
78
790.8.1: (2020-02-16)
80Emulation fixes:
81 - GB Serialize: Fix timing bug loading channel 4 timing
82 - GBA: Fix multiboot entry point while skipping BIOS
83 - GBA BIOS: Fix undefined instruction HLE behavior
84 - GBA DMA: Fix invalid audio DMA parameters
85 - GBA Memory: Misaligned SRAM writes are ignored
86 - GBA Serialize: Fix serializing DMA transfer register
87 - GBA Serialize: Fix audio DMA timing deserialization
88 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
89 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
90 - GBA Video: Fix OpenGL sprite flag priority
91Other fixes:
92 - Core: Fix race condition initializing thread proxy
93 - Core: Fix integer overflow in ELF loading
94 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
95 - FFmpeg: Disallow recording video with no audio nor video
96 - GBA: Automatically skip BIOS for multiboot ROMs
97 - Qt: Only dynamically reset video scale if a game is running
98 - Qt: Fix race condition with proxied video events
99 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
100 - Qt: Fix missing OSD messages
101 - Qt: Fix crash unloading shaders
102 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
103 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
104 - Qt: Fix window title not updating after shutting down game
105 - Qt: Fix GIF view not allowing manual filename entry
106 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
107 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
108 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
109 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
110 - Util: Fix crash reading invalid ELFs
111 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
112Misc:
113 - FFmpeg: Add more presets
114 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
115 - SDL: Use DirectSound audio driver by default on Windows
116 - Switch: Make OpenGL scale adjustable while running
117
1180.8.0: (2020-01-21)
119Features:
120 - Improved logging configuration
121 - One-Player BattleChip/Progress/Beast Link Gate support
122 - Add Game Boy Color palettes for original Game Boy games
123 - Debugger: Add unary operators and memory dereferencing
124 - GB: Expose platform information to CLI debugger
125 - Support Discord Rich Presence
126 - Debugger: Add tracing to file
127 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
128 - OpenGL renderer with high-resolution upscaling support
129 - Experimental high level "XQ" audio for most GBA games
130 - Interframe blending for games that use flicker effects
131 - Frame inspector for dissecting and debugging rendering
132 - Switch: Option to use built-in brightness sensor for Boktai
133 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
134 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
135 - Cheats: Add support for loading Libretro-style cht files
136 - GBA Cheats: Add support for loading EZ Flash-style cht files
137 - Support for unlicensed Wisdom Tree Game Boy mapper
138 - Qt: Add export button for tile view (closes mgba.io/i/1507)
139 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
140 - GB: Yanking gamepak now supported
141 - Qt: Memory range dumping (closes mgba.io/i/1298)
142Emulation fixes:
143 - GB: Fix using boot ROM with MMM01 games
144 - GB Audio: Only reset channel 3 sample in DMG mode
145 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
146 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
147 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
148 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
149 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
150 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
151 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
152 - GB Video: Fix color scaling in AGB mode
153 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
154 - GBA: Reset now reloads multiboot ROMs
155 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
156Other fixes:
157 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
158 - FFmpeg: Drain recording buffers
159 - GB: Fix reading ROM immediately after unmapping BIOS
160 - GB SIO: Fix lockstep failing games aren't reloaded
161 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
162 - Libretro: Fix crash changing allowing opposing directions (hhromic)
163 - Qt: Fix some Qt display driver race conditions
164 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
165 - Qt: Only show emulator restart warning once per settings saving
166 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
167 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
168 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
169Misc:
170 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
171 - Core: Add keysRead callback
172 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
173 - Core: Add more memory search ops (closes mgba.io/i/1510)
174 - Debugger: Make tracing compatible with breakpoints/watchpoints
175 - Debugger: Print breakpoint/watchpoint number when inserting
176 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
177 - FFmpeg: Support audio-only recording
178 - GB Memory: Support running from blocked memory
179 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
180 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
181 - GBA Savedata: EEPROM performance fixes
182 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
183 - Debugger: Add breakpoint and watchpoint listing
184 - mGUI: Remember name and position of last loaded game
185 - OpenGL: Only resize textures when needed
186 - Qt: Don't unload ROM immediately if it crashes
187 - Qt: Support switching webcams
188 - Qt: Cap window size on start to monitor size
189 - Qt: Open a message box for Qt frontend errors
190 - Qt: Increase maximum magnifications and scaling
191 - Qt: Add native FPS button to settings view
192 - Qt: Improve sync code
193 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
194 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
195 - Qt: Remove What's This icon from dialogs
196 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
197 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
198 - Qt: Show list of all sprites in sprite view
199 - Qt: Add option for disabling OSD messages
200 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
201 - SM83: Support PC-relative opcode decoding
202 - Switch: Dynamic display resizing
203 - Switch: Support file associations
204 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
205Changes from beta 1:
206Emulation fixes:
207 - ARM: Fix STR writeback pipeline stage
208 - ARM: Partially fix LDM/STM writeback with empty register list
209 - ARM: Fix stepping when events are pending
210 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
211 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
212 - GBA Timers: Improve timer startup emulation
213 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
214 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
215 - GBA Video: Fix effects blending improperly in some non-last windows
216 - GBA Video: Copy higher priority target 1 flag
217Other fixes:
218 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
219 - Core: Fix uninitialized memory issues with graphics caches
220 - Core: Return null for out of bounds cached tile VRAM querying
221 - GBA Video: Fix OpenGL fragment data binding
222 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
223 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
224 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
225 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
226 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
227 - Qt: Fix several cases where shader selections don't get saved
228 - Qt: Fix division by zero error in invalid TilePainter state
229 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
230 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
231 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
232 - Qt: Fix inability to clear default keybindings
233 - Qt: Release held actions if they get rebound
234 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
235 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
236 - Vita: Fix analog controls (fixes mgba.io/i/1554)
237 - Wii: Fix game fast-forwarding after slowing down
238 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
239Misc:
240 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
241 - GBA: Trim non-movie ROMs to 32 MiB if applicable
242 - GBA Audio: Redo channel 4 batching for GBA only
243 - GBA I/O: Stop logging several harmless invalid register reads
244 - GBA Video: Changing OpenGL scaling no longer requires restart
245 - Debugger: Separate aliases from main commands
246 - Debugger: Print break-/watchpoint ID when breaking in CLI
247 - Debugger: Minor interface cleanup
248 - SDL: Use controller GUID instead of name
249 - SM83: Rename LR35902 to SM83
250 - Tools: Allow using threaded renderer in perf.py
251 - Tools: Clean up unused argument in mgba-perf
252
2530.8 beta 1: (2019-10-20)
254- Initial beta for 0.8
255
2560.7.3: (2019-09-15)
257Emulation fixes:
258 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
259 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
260 - GB Audio: Improve channel 4 supersampling
261 - GB Printer: Reset printer buffer index after printing
262 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
263 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
264 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
265 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
266 - GBA Memory: Fix STM/LDM to invalid VRAM
267 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
268 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
269Other fixes:
270 - Core: Fix crashes if core directories aren't set
271 - Core: Fix crash when exiting game with cheats loaded
272 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
273 - GBA Cheats: Fix PARv3 Thumb hooks
274 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
275 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
276 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
277 - Qt: Fix race conditions initializing GDB stub
278 - Qt: Improve cheat view UX
279 - Libretro: Fix crash changing allowing opposing directions (hhromic)
280 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
281 - Switch: Fix threading-related crash on second launch
282Misc:
283 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
284 - Qt: Show error message if file failed to load
285
2860.7.2: (2019-05-25)
287Emulation fixes:
288 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
289 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
290 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
291 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
292 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
293 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
294 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
295 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
296 - GBA Video: Fix scanline cache with scale factor change edge cases
297 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
298 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
299Other fixes:
300 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
301 - All: Fix several memory leaks
302 - GB Core: Fix toggling WIN and OBJ being swapped
303 - GBA: Fix skipping BIOS on irregularly sized ROMs
304 - CMake: Fix .deb imagemagick dependencies
305 - FFmpeg: Improve initialization reliability and cleanup
306 - FFmpeg: Fix audio conversion producing gaps
307 - LR35902: Fix disassembly of several CB-prefix instructions
308 - LR35902: Fix trailing whitespace in disassembly
309 - Qt: More app metadata fixes
310 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
311 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
312 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
313 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
314 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
315 - Qt: Fix bounded fast forward with Qt Multimedia
316 - Qt: Fix saving settings with native FPS target
317 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
318Misc:
319 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
320 - Qt: Improve camera initialization
321 - Vita: Improved frame drawing speed
322
3230.7.1: (2019-02-24)
324Bugfixes:
325 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
326 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
327 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
328 - GB, GBA Serialize: Fix loading two states in a row
329 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
330 - GBA DMA: Fix Display Start DMAs
331 - GBA DMA: Fix DMA start/end timing
332 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
333 - GBA Memory: Fix a few AGBPrint crashes
334 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
335 - GBA SIO: Prevent writing read-only multiplayer bits
336 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
337 - Python: Fix crash when deleting files owned by library
338 - Python: Make sure GB link object isn't GC'd before GB object
339 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
340 - Qt: Fix tile and sprite views not always displaying at first
341 - Qt: Fix audio context holding onto closed game controller
342 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
343 - Qt: Fix window icon on X11
344 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
345 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
346 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
347Misc:
348 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
349 - Qt: Updated Italian translation (by Vecna)
350
3510.7.0: (2019-01-26)
352Features:
353 - ELF support
354 - Game Boy Camera support
355 - Qt: Set default Game Boy colors
356 - Game Boy Printer support
357 - Super Game Boy support
358 - Customizable autofire speed
359 - Ability to set default Game Boy model
360 - Map viewer
361 - Automatic cheat loading and saving
362 - GameShark and Action Replay button support
363 - AGBPrint support
364 - Debugger: Conditional breakpoints and watchpoints
365 - Ability to select GB/GBC/SGB BIOS on console ports
366 - Optional automatic state saving/loading
367 - Access to ur0 and uma0 partitions on the Vita
368 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
369 - GBA: ARMIPS/A22i-style and ELF symbol table support
370 - Initial Switch port
371Bugfixes:
372 - ARM: Fix MSR when T bit is set
373 - Core: Fix audio sync breaking when interrupted
374 - Core: Fix ordering events when scheduling during events
375 - FFmpeg: Fix encoding audio/video queue issues
376 - GB: Revamp IRQ handling based on new information
377 - GB: Fix IRQ disabling on the same T-cycle as an assert
378 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
379 - GB Audio: Clock frame events on DIV
380 - GB Audio: Fix channel 3 reset value
381 - GB Audio: Fix channel 4 initial LFSR
382 - GB Audio: Fix channel 1, 2 and 4 reset timing
383 - GB I/O: DMA register is R/W
384 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
385 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
386 - GB, GBA Savedata: Fix unmasking savedata crash
387 - GB Serialize: Fix audio state loading
388 - GB Serialize: Fix game title check
389 - GB Serialize: Fix IRQ pending/EI pending confusion
390 - GB Timer: Minor accuracy improvements
391 - GB Video: Fix dot clock timing being slightly wrong
392 - GB Video: Fix loading states while in mode 3
393 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
394 - GB Video: Fix SCX timing
395 - GB, GBA Video: Don't call finishFrame twice in thread proxy
396 - GBA: Reset WAITCNT properly
397 - GBA BIOS: Fix BitUnPack final byte
398 - GBA BIOS: Fix BitUnPack narrowing
399 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
400 - GBA DMA: Fix temporal sorting of DMAs of different priorities
401 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
402 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
403 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
404 - GBA Savedata: Fix savedata modified time updating when read-only
405 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
406 - GBA Serialize: Fix loading states in Hblank
407 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
408 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
409 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
410 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
411 - GBA Video: Start timing mid-scanline when skipping BIOS
412 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
413 - GBA Video: Make layer disabling work consistently
414 - PSP2: Fix more issues causing poor audio
415 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
416 - Qt: Improve FPS timer stability
417 - Util: Fix wrapping edge cases in RingFIFO
418Misc:
419 - 3DS: Remove deprecated CSND interface
420 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
421 - Core: Remove broken option for whether rewinding restores save games
422 - Feature: Added loading savestates from command line
423 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
424 - FFmpeg: Support lossless h.264 encoding
425 - FFmpeg: Support lossless VP9 encoding
426 - GBA Cheats: Allow multiple ROM patches in the same slot
427 - GB: Skip BIOS option now works
428 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
429 - GB Audio: Improved audio quality
430 - GB, GBA Audio: Increase max audio volume
431 - GB MBC: Remove erroneous bank 0 wrapping
432 - GB Video: Darken colors in GBA mode
433 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
434 - GBA: Implement display start DMAs
435 - GBA: Improve multiboot image detection
436 - GBA Memory: 64 MiB GBA Video cartridge support
437 - GBA Savedata: Remove ability to disable realistic timing
438 - GBA Timer: Use global cycles for timers
439 - Libretro: Add frameskip option
440 - mGUI: Add fast forward toggle
441 - PSP2: Use system enter key by default
442 - Python: Integrate tests from cinema test suite
443 - Qt: Redo GameController into multiple classes
444 - Qt: Prevent window from being created off-screen
445 - Qt: Add option to disable FPS display
446 - Qt: Options to mess around with layer placement
447 - Qt: Add load alternate save option
448 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
449 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
450 - Test: Restructure test suite into multiple executables
451 - Util: Don't build crc32 if the function already exists
452 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
453Changes from beta 1:
454Features:
455 - Libretro: Add Game Boy cheat support
456 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
457 - Switch: Rumble support
458 - Switch: Rotation support
459 - Switch: Screen stretching options
460 - Qt: State file load/save menu options
461 - Windows installer
462 - Tile viewer now has adjustable width
463 - Python: Experimental audio API
464Bugfixes:
465 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
466 - Core: Remember to deinit proxy ring FIFO
467 - Core: Reroot timing list when (de)scheduling
468 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
469 - GB MBC: Fix MBC30 SRAM
470 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
471 - GB Video: Fix SGB border hole size
472 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
473 - GBA: Fix GB Player features
474 - GBA I/O: SOUNDCNT_HI is readable when sound is off
475 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
476 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
477 - Libretro: Fix adding codes with hooks
478 - PSP2: Fix audio crackling after fast forward
479 - PSP2: Fix audio crackling when buffer is full
480 - Qt: Fix jumbled background when paused
481 - Qt: Fix FPS counter on Windows
482 - Qt: Fix focus issues with load/save state overlay
483 - Switch: Fix incorrect mapping for fast forward cap
484 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
485 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
486 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
487 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
488 - Qt: Ensure FATAL logs reach log view
489 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
490Misc:
491 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
492 - Debugger: Minor text fixes
493 - Debugger: Readability improvements (fixes mgba.io/i/1238)
494 - GB: Improved SGB2 support
495 - GB Audio: Skip frame if enabled when clock is high
496 - Libretro: Reduce rumble callbacks
497 - mGUI: Add SGB border configuration option
498 - mGUI: Add support for different settings types
499 - Python: Minor API improvements
500 - Qt: Ensure camera image is valid
501 - Qt: Debugger console history
502 - Qt: Detect presence of GL_ARB_framebuffer_object
503 - Qt: Minor memory view tweaks
504 - Res: Improve modeling of AGB/AGS screen in shaders
505 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
506 - Wii: Expose stretch configuration in settings
507 - Wii: Stretch now sets pixel-accurate mode size cap
508
5090.7 beta 1: (2018-09-24)
510- Initial beta for 0.7
511
5120.6.3: (2018-04-14)
513Bugfixes:
514 - GB Audio: Revert unsigned audio changes
515 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
516 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
517
5180.6.2: (2018-04-03)
519Bugfixes:
520 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
521 - 3DS: Fix opening files in directory names with trailing slashes
522 - LR35902: Fix watchpoints not reporting new value
523 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
524 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
525 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
526 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
527 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
528 - GBA: Fix SharkPort saves for EEPROM games
529 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
530 - GBA BIOS: Fix incorrect exit condition in LZ77
531 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
532 - GBA Cheats: Fix slide codes not initializing properly
533 - GBA DMA: ROM reads are forced to increment
534 - GBA Hardware: RTC accuracy improvements
535 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
536 - GBA Memory: Fix copy-on-write memory leak
537 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
538 - GBA Savedata: Fix crash when resizing flash
539 - GBA Video: Force align 256-color tiles
540 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
541 - PSP2: Fix issues causing poor audio
542 - Python: Fix package directory
543 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
544 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
545 - Wii: Fix screen tear when unpausing
546 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
547Misc:
548 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
549 - GB MBC: Remove erroneous bank 0 wrapping
550 - GBA: Improve multiboot image detection
551 - PSP2: Use system enter key by default
552
5530.6.1: (2017-10-01)
554Bugfixes:
555 - GB, GBA: Fix crashes when attempting to identify null VFiles
556 - GB, GBA: Fix sync to video with frameskip
557 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
558 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
559 - GB Core: Fix palette loading when loading a foreign config
560 - GB MBC: Pocket Cam memory should be accessible without enabling
561 - GB MBC: Fix SRAM sizes 4 and 5
562 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
563 - GB MBC: Fix RTC loading when file size is off
564 - GB Memory: Initialize peripheral pointers
565 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
566 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
567 - GB Memory: Actually load latch time from savestate
568 - GB Serialize: Fix deserializing video STAT
569 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
570 - GB Video: Fix potential hang when ending mode 0
571 - GB Video: Fix read mode when enabling LCD
572 - GBA: Reset active region as needed when loading a ROM
573 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
574 - GBA BIOS: Use core's VRAM variable instead of renderer's
575 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
576 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
577 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
578 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
579 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
580 - Python: Fix importing .gb or .gba before .core
581 - Qt: Fix command line debugger closing second game
582 - Qt: Fix LOG argument order
583 - Qt: Fix timezone issues with time overrides
584 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
585 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
586Misc:
587 - CMake: Fix CPack dependencies for libpng 1.6
588 - GBA: Detect hardware for Pokémon FireRed ROM hacks
589 - GBA Cheats: Improve detection of raw cheats
590 - Qt: Don't rebuild library view if style hasn't changed
591 - Qt: Allow overrides to be saved before a game is loaded
592 - Qt: Hide mouse immediately when loading
593 - SDL: Fix 2.0.5 build on macOS under some circumstances
594 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
595
5960.6.0: (2017-07-16)
597Features:
598 - Library view
599 - Sprite viewer
600 - Debugging console
601 - Improved memory viewer
602 - Memory search
603 - Command line ability to override configuration values
604 - Add option to allow preloading the entire ROM before running
605 - Add option for whether rewinding restores save games
606 - Savestates now contain any RTC override data
607 - Add option to lock video to integer scaling
608 - LR35902: Watchpoints
609 - LR35902/GB-Z80 disassembler
610 - GB: Tile viewer
611 - GB: Video/audio channel enabling/disabling
612 - GB: Symbol table support
613 - GB MBC: Add MBC1 multicart support
614 - GBA: Support printing debug strings from inside a game
615 - GBA: Better cheat type autodetection
616 - Implement keypad interrupts
617 - Configuration of gamepad hats
618 - Video log recording for testing and bug reporting
619 - Debugger: Segment/bank support
620 - Debugger: Execution tracing
621 - Qt: German translation (by Lothar Serra Mari)
622 - Qt: Spanish translation (by Kevin López)
623 - Qt: Italian translation (by theheroGAC)
624Bugfixes:
625 - ARM7: Fix MLA/*MULL/*MLAL timing
626 - Core: Fix crash with rewind if savestates shrink
627 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
628 - Core: Fix directory sets crashing on close if base isn't properly detached
629 - FFmpeg: Fix overflow and general issues with audio encoding
630 - GB: Fix flickering when screen is strobed quickly
631 - GB: Fix STAT blocking
632 - GB MBC: Fix ROM bank overflows getting set to bank 0
633 - GB MBC: Fix swapping carts not detect new MBC
634 - GB Timer: Improve DIV reset behavior
635 - GB Timer: Fix DIV batching if TAC changes
636 - GB Video: Reset renderer when loading state
637 - GBA: Fix multiboot ROM loading
638 - GBA: Fix multiboot loading resulting in too small WRAM
639 - GBA BIOS: Implement BitUnPack
640 - GBA BIOS: Fix ArcTan sign in HLE BIOS
641 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
642 - GBA BIOS: Fix INT_MIN/-1 crash
643 - GBA Hardware: Fix crash if a savestate lies about game hardware
644 - GBA I/O: Handle audio registers specially when deserializing
645 - GBA Memory: Improve initial skipped BIOS state
646 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
647 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
648 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
649 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
650 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
651 - LR35902: Fix core never exiting with certain event patterns
652 - LR35902: Fix pc overflowing current region off-by-one
653 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
654 - OpenGL: Fix some shaders causing offset graphics
655 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
656 - Qt: Fix window icon being stretched
657 - Qt: Fix data directory path
658 - Qt: Fix timing issues on high refresh rate monitors
659 - Qt: Fix linking after some windows have been closed
660 - Qt: Fix crash when changing audio settings after a game is closed
661 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
662 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
663 - Qt: Fix game unpausing after frame advancing and refocusing
664 - SDL: Fix game crash check
665 - SDL: Fix race condition with audio thread when starting
666 - SDL: Fix showing version number
667 - Test: Fix crash when loading invalid file
668 - Test: Fix crash when fuzzing fails to load a file
669 - Test: Don't rely on core for frames elapsed
670 - Test: Fix crash when loading invalid file
671 - Test: Fix crash when fuzzing fails to load a file
672 - Tools: Fix recurring multiple times over the same library
673 - Util: Fix overflow when loading invalid UPS patches
674 - Util: Fix highest-fd socket not being returned by SocketAccept
675 - Windows: Fix VDir.rewind
676Misc:
677 - All: Add C++ header guards
678 - All: Move time.h include to common.h
679 - 3DS, PSP2, Wii: Last directory loaded is saved
680 - CMake: Add ability to just print version string
681 - Core: New, faster event timing subsystem
682 - Core: Clean up some thread state checks
683 - Core: Add generic checksum function
684 - Core: Cores can now have multiple sets of callbacks
685 - Core: Restore sleep callback
686 - Core: Move rewind diffing to its own thread
687 - Core: Ability to enumerate and modify video and audio channels
688 - Core: List memory segments in the core
689 - Core: Move savestate creation time to extdata
690 - Core: Config values can now be hexadecimal
691 - Core: Improved threading interrupted detection
692 - Debugger: Modularize CLI debugger
693 - Debugger: Make building with debugging aspects optional
694 - Debugger: Add functions for read- or write-only watchpoints
695 - Debugger: Make attaching a backend idempotent
696 - Debugger: Add mDebuggerRunFrame convenience function
697 - Feature: Move game database from flatfile to SQLite3
698 - Feature: Support ImageMagick 7
699 - Feature: Make -l option explicit
700 - FFmpeg: Return false if a file fails to open
701 - FFmpeg: Force MP4 files to YUV420P
702 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
703 - GB: Reset with initial state of DIV register
704 - GB MBC: New MBC7 implementation
705 - GB Audio: Simplify envelope code
706 - GB Audio: Improve initial envelope samples
707 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
708 - GB Video: Improved video timings
709 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
710 - GBA, GB: ROM is now unloaded if a patch is applied
711 - GBA DMA: Refactor DMA out of memory.c
712 - GBA DMA: Move DMAs to using absolute timing
713 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
714 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
715 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
716 - GBA Memory: Support reading/writing POSTFLG
717 - GBA Memory: Remove unused prefetch cruft
718 - GBA Timer: Improve accuracy of timers
719 - GBA Video: Clean up unused timers
720 - GBA Video: Allow multiple handles into the same tile cache
721 - GBA Video, GB Video: Colors are now fully scaled
722 - GBA Video: Optimize when BLD* registers are written frequently
723 - OpenGL: Add xBR-lv2 shader
724 - Qt: Move last directory setting from qt.ini to config.ini
725 - Qt: Improved HiDPI support
726 - Qt: Expose configuration directory
727 - Qt: Merge "Save" and "OK" buttons in shader options
728 - Qt: Automatically load controller profile when plugged in
729 - Qt: Rename "Resample video" option to "Bilinear filtering"
730 - Qt: Remove audio thread
731 - Qt: Remove audio buffer sizing in AudioProcessorQt
732 - Qt: Re-enable QtMultimedia on Windows
733 - Qt: Make "Mute" able to be bound to a key
734 - Qt: Add .gb/.gbc files to the extension list in Info.plist
735 - Qt: Relax hard dependency on OpenGL
736 - Qt: Better highlight active key in control binding
737 - SDL: Remove scancode key input
738 - SDL: Automatically map controllers when plugged in
739 - Test: Add a basic test suite
740 - Util: Add size counting to Table
741 - Util: Add 8-bit PNG write support
742 - Util: Tune patch-fast extent sizes
743 - VFS: Call msync when syncing mapped data
744 - VFS: Allow truncating memory chunk VFiles
745 - VFS: Fix some minor VFile issues with FILEs
746 - VFS: Optimize expanding in-memory files
747 - VFS: Add VFileFIFO for operating on circle buffers
748Changes from beta 1:
749Features:
750 - Qt: Italian translation (by theheroGAC)
751 - Qt: Updated German translation
752Bugfixes:
753 - GB Audio: Fix incorrect channel 4 iteration
754 - GB Audio: Fix zombie mode bit masking
755 - GB Serialize: Fix timer serialization
756 - GB Video: Fix LYC regression
757 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
758 - GBA Timer: Fix count-up timing overflowing timer 3
759 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
760 - Qt: Fix memory search close button (fixes mgba.io/i/769)
761 - Qt: Fix window icon being stretched
762 - Qt: Fix initial window size (fixes mgba.io/i/766)
763 - Qt: Fix data directory path
764 - Qt: Fix controls not saving on non-SDL builds
765 - Qt: Fix translation initialization (fixes mgba.io/i/776)
766 - Qt: Fix patch loading while a game is running
767 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
768 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
769 - Qt: Fix GL-less build
770 - Qt: Fix Software renderer not handling alpha bits properly
771 - Qt: Fix screen background improperly stretching
772 - SDL: Fix cheats not loading
773Misc:
774 - GB Serialize: Add MBC state serialization
775 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
776 - GBA Timer: Improve accuracy of timers
777 - PSP2: Update toolchain to use vita.cmake
778 - Qt: Add language selector
779 - Qt: Minor test fixes
780 - Qt: Move shader settings into main settings window
781 - Qt: Dismiss game crashing/failing dialogs when a new game loads
782 - Qt: Properly ship Qt translations
783 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
784
7850.6 beta 1: (2017-06-29)
786 - Initial beta for 0.6
787
7880.5.2: (2016-12-31)
789Bugfixes:
790 - All: Fix fullscreen config option being ignored
791 - ARM7: PSR mode bits should not get sign extended
792 - GB: Fix audio not being deinitialized
793 - GB: Fix crash when masking savedata
794 - GB: Properly initialize sramRealVf variable
795 - GB Audio: Fix serialization of channel 3 and NR52 properties
796 - GB Audio: Reset envelope timer when reseting sound channel
797 - GB MBC: Fix SRAM dangling pointer with RTC games
798 - GB MBC: Fix initializing MBC when no ROM is loaded
799 - GB Memory: Fix patching ROM bank 0
800 - GB Memory: Fix starting HDMAs during mode 0
801 - GB Memory: Fix HDMA5 value after DMA completes
802 - GB Video: Initialize LCDC in renderer
803 - GB Video: Hblank IRQs should mask LYC=LY IRQs
804 - GBA: Fix IRQs firing after already being cleared
805 - GBA: Only unhalt CPU if appropriate bit is set in IE
806 - GBA: Add savegame override for Crash Bandicoot 2
807 - GBA BIOS: Fix MidiKey2Freq BIOS reads
808 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
809 - GBA Cheats: Fix GameShark ROM patches
810 - GBA I/O: Mask off WAITCNT bits that cannot be written
811 - GBA Memory: Fix misaligned BIOS reads
812 - GBA Memory: Fix VCOUNT being writable
813 - GBA Video: Fix out of bounds sprite transforms
814 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
815 - Libretro: Fix disabling BIOS
816 - Libretro: Fix Game Boy savestates and audio
817 - Qt: Fix changing resolution of software renderer
818 - Qt: Fix setting overrides
819 - Qt: Fix cut off tiles and alignment issues in tile viewer
820 - Qt: Only reset window dimensions when first shown
821 - Qt: Fix Qt Multimedia audio driver on big endian
822 - Qt: Fix Apply button for key and controller configurations
823 - VFS: Fix resizing memory chunks when not needed
824 - Windows: Fix Unicode directory handling
825Misc:
826 - GB, GBA: Prevent loading null ROMs
827 - GB Audio: Initialize wave RAM to GBC values
828 - GB Memory: Reset ROM bank when loading a ROM
829 - PSP2: Improved controller rumble
830
8310.5.1: (2016-10-05)
832Bugfixes:
833 - Core: Fix importing save games as read-only
834 - FFmpeg: Fix encoding AAC
835 - GB: Fix invalid STOP behavior on Game Boy Color
836 - GB: Initialize audio properly
837 - GB: Properly clear KEY1 bit 0 when switching speeds
838 - GB: Properly unload save files when unloading a ROM
839 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
840 - GB MBC: Fix MBC7 when size is incorrectly specified
841 - GB MBC: Fix RTC access when no save file is loaded
842 - GB SIO: Don't auto-clock external shift clock
843 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
844 - GB Video: Fix video frames getting missed when LCDC is off
845 - GB Video: Clear screen when LCDC is off
846 - GBA Cheats: Fix holding onto pointers that may get invalidated
847 - GBA Cheats: Fix key-activated CodeBreaker cheats
848 - GBA Cheats: Fix uninitialized memory getting freed when saving
849 - GBA Hardware: Improve Game Boy Player rumble behavior
850 - GBA Memory: Fix several unused I/O register read values
851 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
852 - LR35902: Fix events running with the wrong cycle active
853 - Qt: Fix "close" button on Overrides view
854 - Qt: Fix saving overrides
855 - Qt: Fix directory set unloading when replacing the ROM
856 - Qt: Fix patch loading
857 - Qt: Fix crash when saving an override if a game isn't loaded
858 - Qt: Fix showing default display driver as OpenGL (force 1.x)
859 - SDL: Attach rumble in SDL frontend
860 - Util: Fix PNG identification on files too small to be a PNG
861Misc:
862 - All: Only update version info if needed
863 - All: Split out install locations for Libretro and OpenEmu
864 - FFmpeg: Encoding cleanup
865 - GB: Reset active region when reloading ROM
866 - GB Memory: Initialize RAM pattern for GBC
867 - GB Video: Improved video timings
868 - Qt: Manage window sizes slightly better
869 - Qt: Remember scale option independent of core dimensions
870
8710.5.0: (2016-09-19)
872Features:
873 - Game Boy support
874 - Support for encrypted CodeBreaker GBA cheats
875 - Emulation of Vast Fame protected GBA carts (taizou)
876 - Tile viewer
877 - Threaded rendering mode
878 - Libretro: Memory map and achievement support (leiradel)
879 - GUI: Add UI control remapping
880 - GUI: Add fast-forward
881 - Wii: 240p support
882 - 3DS: Adjustable screen darkening
883 - Ability to temporarily load a savegame
884 - Load specific files out of archives
885 - Automatic BIOS detection
886Bugfixes:
887 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
888 - Debugger: Fix GDB breakpoints
889 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
890 - GBA: Fix filehandle leak with savegames
891 - GBA: Timer 0 cannot be count up
892 - GBA: Count up timers should not count themselves
893 - GBA Memory: Fix mirror on non-overdumped Classic NES games
894 - GBA Memory: Fix ldm {pc}
895 - GBA Savedata: Fix savedata sync timer
896 - GBA Savedata: Only unmap savedata if present
897 - GBA Serialize: Savestates now properly store prefetch
898 - GBA Video: WIN0/1 take priority over OBJWIN
899 - GBA Video: Fix out-of-order OBJWIN
900 - PSP2: Fix GPU crash while exiting
901 - PSP2: Fix VSync
902 - PSP2: Fix accelerometer range
903 - PSP2: Actually load screen mode setting
904 - PSP2: Fix gyroscope direction
905 - PSP2: Delete threads after they return
906 - PSP2: Fix mapping/unmapping from not at 0
907 - Qt: Fix bug in software renderer scaling
908 - Qt: Fix hanging key press after disabling autofire
909 - Qt: Fix being unable to pause manually when using auto-pausing
910 - SDL: Fix axes being mapped wrong
911 - Util: Fix realloc semantics in utf16to8
912 - Util: Fix inserting too many items into a hash table
913 - VFS: Fix uninitialized varaible reading from 7z
914 - VFS: Fix reading multiple files from a 7z archive
915 - Wii: Fix framelimiting after a slowdown
916 - Wii: Fix garbage flash at startup
917Misc:
918 - 3DS: Use blip_add_delta_fast for a small speed improvement
919 - 3DS: Allow UTF-16 filenames
920 - 3DS: Port to using citro3D
921 - 3DS: Use system font for menus
922 - 3DS: Attempt to use Core 2 for threads
923 - 3DS: Adjustable filering
924 - 3DS: 3D banner
925 - All: Add QUIET parameter to silence CMake
926 - All: Faster memory read/write
927 - ARM7: Support forcing Thumb mode via MSR
928 - ARM7: Flush prefetch cache when loading CPSR via MSR
929 - ARM7: Clean up instruction decoding for future expandability
930 - Debugger: Support register and memory writes via GDB stub
931 - Debugger: Add software breakpoint support to gdb
932 - FFmpeg: Full support for libavcodec 56+
933 - GBA: Better debug logging if event processing breaks
934 - GBA Audio: Force audio DMAs to not increment destination
935 - GBA BIOS: Use custom ArcTan, not relying on OS
936 - GBA Hardware: Clean up dead code in GBP
937 - GBA Memory: Optimize stalling behavior
938 - GBA Memory: Optimize Load-/StoreMultiple
939 - GBA Savedata: Add realistic timing for EEPROM
940 - GBA Serialize: Savestates now store if CPU was halted
941 - GBA Video: Remove old slow path fallback
942 - GBA Video: Optimize sprite drawing
943 - GBA Video: Optimize mode 0 rendering
944 - GBA Video: Optimize compositing cases slightly
945 - GUI: Screenshot dimensions are now passed through
946 - GUI: Add back logging
947 - GUI: Only reload config if manually saved
948 - GUI: Increase scrolling speed
949 - OpenGL: Log shader compilation failure
950 - OpenGL: Add texSize uniform
951 - Qt: Make -g flag work in Qt build
952 - Qt: Simplify OpenGL context creation
953 - Qt: Thread startup improvements
954 - Qt: Make audio channel/video layer options shortcut mappable
955 - Qt: Remove some C99isms from C++ code
956 - Qt: Remove default autofire mappings
957 - Qt: Make reseting when pasued frame-accurate
958 - Qt: Rearchitect game closing codepath
959 - PSP2: Use system font for menus
960 - PSP2: Add rumble for PS TV
961 - PSP2: Add fit-to-height screen mode
962 - PSP2: Sync files per descriptor
963 - PSP2: Allow UTF-8 filenames
964 - PSP2: Screenshots are now saved into the Photo Gallery
965 - PSP2: Stop underclocking when menuing
966 - SDL: Increase default audio buffer size to 1024 samples
967 - SDL: More responsive rumble
968 - Util: Add Vector GetConstPointer
969 - Util: Add rtrim
970 - Util: Add endswith
971 - VFS: Improve zip file detection
972 - Wii: Add pixelated resample filter
973 - Windows: Add native VDir support
974 - Util: Add PRIz macro for libc versions that don't support %z
975
9760.4.1: (2016-07-11)
977Bugfixes:
978 - All: Fix several file handle leaks
979 - All: Fix instruction tables getting zeroed when linking sometimes
980 - ARM7: Fix flags on SBC/RSC
981 - ARM7: Fix setting spsr privilege bits when spsr is empty
982 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
983 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
984 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
985 - GBA Memory: Fix executing code from OBJ region of VRAM
986 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
987 - GBA Serialize: Fix loading savegames from savestates
988 - OpenGL: Correct boolean vector strcmp strings for uniforms
989 - Qt: Fix sending gameStopped twice
990 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
991 - Qt: Fix initial state of key mapping
992 - Qt: Initialize m_useBios
993 - SDL: Fix joystick initialization on BSD
994 - SDL: Fix potential joystick crash in games with rumble
995 - SDL: Fix SDL 1.2 build
996 - SDL: Fix sporadic crash when deinitializing audio
997 - Shaders: Fix AGS-001 shader with some bad drivers
998 - Util: Use closesocket on Windows
999 - Util: Fix socket bind addresses
1000 - VFS: Fix reading 7z archives without rewinding first
1001 - VFS: VFileFromFD should not open directories
1002 - Wii: Fix tilting direction
1003 - Util: Fix realloc semantics in utf16to8
1004Misc:
1005 - All: Allow use of external minizip library
1006 - Debugger: CLI debugger now exits when end-of-stream is reached
1007 - FFmpeg: Update dependencies on Ubuntu
1008 - GBA: Slightly optimize GBAProcessEvents
1009 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1010 - GBA Video: Null renderer should return proper register values
1011 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1012 - Qt: Add preset for DualShock 4
1013 - Qt: Update 360 input profile on OS X to reflect newer drivers
1014 - Qt: Remove use of NaN
1015 - Qt: Canonicalize file paths when loading games
1016 - Qt: Add refresh button to controller editing
1017 - SDL: Remove default gamepad mappings
1018 - Util: Fix intermittent build failure on OS X
1019 - VFS: VFile.sync now updates modified time
1020
10210.4.0: (2016-02-02)
1022Features:
1023 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1024 - I/O viewer
1025 - Booting of multiboot images
1026 - Customization of GIF recording
1027 - Libretro: Cheat code support
1028 - Support for GLSL shaders
1029 - ROM information view
1030 - Support for VBA-style cheat codes
1031 - Savestates now store creation timestamps
1032 - Key autofire
1033 - Libretro: Allow blocking opposing directional input
1034 - OpenEmu core for OS X
1035 - Libretro: Settings for using BIOS and skipping intro
1036 - Libretro: Customizable idle loop removal
1037 - Implemented cycle counting for sprite rendering
1038 - Cleaner, unified settings window
1039 - Added a setting for pausing when the emulator is not in focus
1040 - Customizable paths for save games, save states, screenshots and patches
1041 - Controller hotplugging
1042 - Ability to store save games and active cheats within savestates
1043Bugfixes:
1044 - ARM7: Fix sign of unaligned LDRSH
1045 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1046 - Debugger: Fix watchpoints in gdb
1047 - GBA: Fix warnings when creating and loading savestates
1048 - GBA: Fix Iridion II savetype
1049 - GBA BIOS: Fix misaligned CpuSet
1050 - GBA Cheats: Fix cheats setting the Action Replay version
1051 - GBA Hardware: Fix GPIO on big endian
1052 - GBA Memory: Fix DMA register writing behavior
1053 - GBA Memory: Fix DMAs triggering two cycles early
1054 - Libretro: Fix aspect ratio
1055 - Qt: Fix some potential crashes with the gamepad mapping
1056 - Qt: Fix keys being mapped incorrectly when loading configuration file
1057 - Util: Fix PowerPC PNG read/write pixel order
1058 - Util: Fix excessive memory allocation when decoding a PNG
1059 - VFS: Fix VFileReadline and remove _vfdReadline
1060Misc:
1061 - All: Improved PowerPC support
1062 - All: Fix some undefined behavior warnings
1063 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1064 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1065 - GBA: Implement bad I/O register loading
1066 - GBA: Allow jumping to OAM and palette RAM
1067 - GBA BIOS: Finish implementing RegisterRamReset
1068 - GBA Config: Add "override" layer for better one-time configuration
1069 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1070 - GBA Memory: Use a dynamically sized mask for ROM memory
1071 - GBA Memory: Implement several unimplemented memory access types
1072 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1073 - GBA RR: Starting from savestate now embeds the savegame
1074 - GBA RR: Add preliminary SRAM support for VBM loading
1075 - GBA RR: Add support for resets in movies
1076 - GBA Video: Remove lastHblank, as it is implied
1077 - Libretro: Use anonymous memory mappers for large blocks of memory
1078 - Libretro: Add install target for libretro core
1079 - Qt: Window size command line options are now supported
1080 - Qt: Increase usability of key mapper
1081 - Qt: Add 'Apply' button to settings window
1082 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1083 - Qt: Allow use of modifier keys as input
1084 - Qt: Optimize log viewer
1085 - Qt: Added button for breaking into the GDB debugger
1086 - Qt: Add box for showing duration of rewind
1087 - SDL: Support fullscreen in SDL 1.2
1088 - SDL: Allow GBASDLAudio to be used without a thread context
1089 - Util: Use VFile for configuration
1090 - Util: Add MutexTryLock
1091
10920.3.2: (2015-12-16)
1093Bugfixes:
1094 - ARM7: Fix STRT/STRBT
1095 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1096 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1097 - Libretro: Fix problems with rumble not turning off
1098 - GBA: Fix idle skip state being retained between games
1099 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1100 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1101 - GBA BIOS: Fix Sqrt sign
1102 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1103 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1104 - GBA Memory: Fix DMA behavior for SRAM accesses
1105 - GBA Memory: Fix Store8 to OBJ VRAM
1106 - GBA Memory: Fix alignment of LDM/STM on SRAM
1107 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1108 - GBA Memory: Fix timing of DMAs
1109 - GBA Video: Fix _mix for 15-bit color
1110 - GBA Video: Fix OAM and palette initialization
1111 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1112 - Qt: Use safer isLoaded check in GameController
1113 - Qt: Fix a race condition in PainterGL that could lead to a crash
1114 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1115 - Qt: Fix font size in memory viewer
1116 - Qt: Fix a crash in the memory viewer
1117 - Qt: Add additional checks in CheatModel to prevent crashes
1118 - Qt: Fix race condition with setting sample rate
1119 - Qt: Fix crash when closing multiplayer windows
1120 - Qt: Fix resetting while paused
1121Misc:
1122 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1123 - Qt: Add mute option to menu
1124
11250.3.1: (2015-10-24)
1126Bugfixes:
1127 - ARM7: Fix instruction decoding of Thumb shifts
1128 - GBA: Deinit savegame when unloading a ROM
1129 - GBA: Fix BIOS check on big endian
1130 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1131 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1132 - GBA Audio: Fix audio channels being silenced at the wrong time
1133 - GBA Memory: Fix bad BIOS Load16 on big endian
1134 - GBA Memory: Fix bad Load8 on big endian
1135 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1136 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1137 - GBA Video: Fix objwin and blending interaction on sprites
1138 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1139 - Libretro: Fix a memory leak with the render buffer
1140 - Qt: Windows no longer spawn in the top left on first launch
1141 - Qt: Fix install path of XDG desktop file with DESTDIR
1142 - Qt: Fix drag and drop on Windows
1143 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1144 - VFS: Fix return values of VFileFILE.read and .write
1145Misc:
1146 - All: Reset next event to cycles instead of zero to interrupt
1147 - All: Add --version flag
1148 - ARM7: Force disable LTO on two files to work around a GCC bug
1149 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1150 - GBA: Better memory handling with PNG savestates
1151 - GBA: Additional savestate sanity checks
1152 - GBA: Check for cycle count being too high
1153 - GBA Audio: Allow GBAAVStream to have no video callback
1154 - GBA BIOS: Implement RegisterRamReset for SIO registers
1155 - Qt: Remove useless help icons in dialogs
1156 - Qt: Prevent savestate window from opening while in multiplayer
1157 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1158 - Qt: Dropping multiplayer windows works more cleanly now
1159
11600.3.0: (2015-08-16)
1161Features:
1162 - Ability to hide individual background layers, or OBJs
1163 - Ability to mute individual audio channels
1164 - Palette viewer and exporter
1165 - Volume control
1166 - More shortcuts are editable (e.g. quick save/load)
1167 - Rewind now shows the frame after rewinding
1168 - Import/Export of GameShark/Action Replay snapshots
1169 - Add "Step backwards" item for single increment rewind
1170 - Deadzone estimation for game controllers
1171 - Analog inputs can be used for shortcuts
1172 - Menu items for specific solar sensor brightness levels
1173 - Remappable controls for tilt and gyroscope sensors
1174 - Status messages for actions taken while a game is running (e.g. save/load state)
1175 - Memory inspector
1176 - Screensaver can now be suspended while a game is running
1177 - Load/save the most recent savestate slot
1178 - Support varible speed (PWM) rumble
1179 - Ability to cap fast forward speed
1180 - Finer control over FPS target
1181 - Holdable shortcut for rewinding one frame at a time
1182 - Ability to boot directly into the BIOS
1183 - Preliminary support for yanking out the game pak while a game is running
1184 - Thumb-drive mode by putting a file called portable.ini in the same folder
1185 - Configurable display driver, between software and OpenGL
1186 - Undo-able savestate loading and saving
1187 - Controller profiles now store shortcut settings
1188 - Default controller profiles for several common controllers
1189 - Libretro now supports BIOS, rumble and solar sensor
1190 - Implement BIOS call Stop, for sleep mode
1191 - Automatically load patches, if found
1192 - Improved video synchronization
1193 - Configurable audio output sample rate
1194Bugfixes:
1195 - ARM7: Fix SWI and IRQ timings
1196 - ARM7: Fix Thumb MUL timing
1197 - ARM7: Fix timing of multiplies to use N cycles
1198 - ARM7: ARMHotplugDetach should call deinit
1199 - Debugger: Fix use-after-free in breakpoint clearing code
1200 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1201 - GBA: Cap audio FIFO read size during deserialization
1202 - GBA: Check for corrupted savestates when loading
1203 - GBA: Check for improperly sized savestates when loading
1204 - GBA: Check for savestates made from differently sized ROMs
1205 - GBA: Fix calls to endian-independent loadstores
1206 - GBA: Fix timing of reading from timer registers
1207 - GBA: Ensure cycles never go negative
1208 - GBA Audio: Force audio FIFOs to 32-bit
1209 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1210 - GBA Audio: Fix sample order in audio channel 3
1211 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1212 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1213 - GBA Memory: Improve Thumb open bus behavior
1214 - GBA Memory: Fix potential DMA issue when loading a savestate
1215 - GBA Memory: Fix load/store multiple video memory waitstates
1216 - GBA SIO: Fix reseting when there are SIO devices attached
1217 - GBA Video: Blended sprites should never have other effects applied
1218 - GBA Video: Fix out-of-bounds tiles in mosaic
1219 - GBA Video: Fix windows not affecting sprites
1220 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1221 - GBA Video: Fix timing on first scanline
1222 - Qt: Better cleanup when a game crashes
1223 - Qt: Fix open ROM dialog filtering for archive formats
1224 - Qt: Cap the maximum number of multiplayer windows
1225 - Qt: Fix maximum year in sensor override
1226 - Qt: Fix window being too tall after exiting fullscreen
1227 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1228 - Qt: Fix analog buttons not getting unmapped
1229 - Qt: Fix passing command line options
1230 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1231 - SDL: Fix SDL build when OpenGL is missing
1232 - Util: Allow loading IPS patches that grow the ROM
1233 - VFS: Fix resource leaks if some allocations fail
1234 - VFS: Fix line-reading to return proper values
1235 - Video: Fix an issue with very long filenames
1236 - Util: Fix formatting of floats
1237Misc:
1238 - All: Add --help flag for command line programs
1239 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1240 - All: Enable static linking for Windows
1241 - All: Enable static linking for OS X
1242 - All: Threads are now named
1243 - All: Proper handling of Unicode file paths
1244 - ARM7: Add emulation for Undefined CPU mode
1245 - ARM7: Reduce the size of the Thumb instruction table
1246 - GBA: Add status log level
1247 - GBA: GBARewind now returns how many states it has rewound
1248 - GBA: SIO logging layer
1249 - GBA BIOS: Stub out SoundBias
1250 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1251 - GBA: Don't include GBACLIDebugger struct unless needed
1252 - GBA: Savedata is now synced shortly after data finishes being written
1253 - GBA: Process multiple timer events at once, if necessary
1254 - GBA Audio: Implement audio reset for channels A/B
1255 - GBA Audio: Process multiple audio events at once, if necessary
1256 - GBA Hardware: Backport generic RTC source into core
1257 - GBA Input: Allow axes and buttons to be mapped to the same key
1258 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1259 - GBA SIO: Add a dummy driver for Normal mode
1260 - GBA Thread: Add functionality for running callbacks on the GBA thread
1261 - GBA Thread: Split GBASync into a separate file
1262 - GBA Video: Refactor software renderer into separate files
1263 - GBA Video: Slightly optimize mode 0 mosaic rendering
1264 - Debugger: Free watchpoints in addition to breakpoints
1265 - Qt: Handle saving input settings better
1266 - Qt: Move GL frame drawing back onto its own thread
1267 - Qt: Fast forward (held) option moved from Other to Emulation menu
1268 - Qt: Show version info in window title
1269 - Qt: Migrate multiplayer window handling into GBAApp
1270 - Qt: Unified file opening and saving with last location
1271 - Qt: Fix windows being resizable when they shouldn't have been
1272 - Qt: Only hide cursor in full screen
1273 - Qt: Replace pause-after-frame mutex with an atomic
1274 - Qt: Add application icon and XDG desktop files
1275 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1276 - Qt: Don't save window size when entering fullscreen
1277 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1278 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1279 - Qt: Increase usability of key mapper
1280 - Qt: Show checkmark for window sizes
1281 - Qt: Set window path to loaded ROM
1282 - Perf: Ability to load savestates immediately on launch
1283 - SDL: Properly check for initialization
1284 - SDL: Clean up initialization functions
1285 - SDL: Clean up GL context
1286 - Util: Allow disabling the threading code entirely
1287 - VFS: Add sync method to force syncing with backing
1288
12890.2.1: (2015-05-13)
1290Bugfixes:
1291 - All: Fix sanitize-deb script not cleaning up after itself
1292 - All: Fix dependencies for libavcodec on Debian-derived platforms
1293 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1294 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1295 - ARM7: Fix ARM multiply instructions when PC is a destination register
1296 - Debugger: Fix use-after-free in breakpoint clearing code
1297 - Debugger: Fix boundary conditions in tab completion
1298 - GBA: Fix timers not updating timing when writing to only the reload register
1299 - GBA: Fix rewind boundary conditions
1300 - GBA: Add initial I/O register settings for background matrix registers
1301 - GBA: Fix hang when loading a savestate if sync to video is enabled
1302 - GBA: Handle out-of-bounds I/O access
1303 - GBA: Fix bounds-checking on EEPROM access
1304 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1305 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1306 - GBA Memory: Allow SRAM to be 64kB
1307 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1308 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1309 - GBA Video: Fix second frame mode 5
1310 - Perf: Fix race condition if a game crashes immediately on start
1311 - Qt: Fix Display object leak when closing a window
1312 - Qt: Fix .deb dependencies
1313 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1314 - Qt: Fix window not regaining focus after exiting savestate window
1315 - Qt: Fix regression where video would not record if the game had already started
1316 - Qt: Fix potential crash if a gamepad causes focus to change
1317 - Qt: Fix controller axis querying
1318 - Qt: Fix multiplayer windows opening as the wrong size
1319 - Qt: Fix controllers sometimes not loading the right profile
1320 - SDL: Fix boundary conditions for joystick adjustments
1321 - SDL: Allocate properly sized input maps
1322 - SDL: Fix potential build issues when Qt and SDL2 are in use
1323 - Util: Fix resource leak in UTF-8 handling code
1324 - Util: Fix a null-pointer issue when attempting to delete a key
1325 - VFS: Fix resource leaks if some allocations fail
1326 - Video: Fix an issue with very long filenames
1327Misc:
1328 - GBA Memory: Soft-crash if jumping past the end of a ROM
1329 - Qt: Show multiplayer numbers in window title
1330 - Qt: Solar sensor can have shortcuts set
1331
13320.2.0: (2015-04-03)
1333Features:
1334 - Support for gamepad axes, e.g. analog sticks or triggers
1335 - Add scale presets for up to 6x
1336 - Settings window
1337 - Bilinear resampling option
1338 - Add option to skip BIOS start screen
1339 - List of recently opened games
1340 - Support for games using the Solar Sensor
1341 - Better audio resampling via blip-buf
1342 - Game Pak overrides dialog for setting savetype and sensor values
1343 - Support for games using the tilt sensor
1344 - Remappable shortcuts for keyboard and gamepad
1345 - Rewinding of emulation
1346 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1347 - Support IPv6
1348 - Save directory of last loaded file
1349 - Support BPS patches
1350 - Automatically detect and optimize out idle loops
1351 - Configurable game overrides
1352 - Support loading 7-Zip files
1353 - Drag and drop game loading
1354 - Cheat code support
1355 - Runtime configurable audio driver
1356 - Libretro core for use with RetroArch and other front-ends
1357 - Controller profiles for setting different bindings for different controllers
1358 - Ability to lock aspect ratio
1359 - Local link cable support
1360 - Ability to switch which game controller is in use per instance
1361 - Ability to prevent opposing directional input
1362 - Warning dialog if an unimplemented BIOS feature is called
1363 - Debugger: Add CLI "frame", frame advance command
1364 - Debugger: Add CLI functions for writing to memory
1365 - Debugger: Add CLI functions for examining memory regions
1366 - Debugger: Add CLI function for writing a register
1367Bugfixes:
1368 - ARM7: Extend prefetch by one stage
1369 - ARM7: Fix cycle counting for loads
1370 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1371 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1372 - GBA: Initialize gba.sync to null
1373 - GBA: Fix timer initialization
1374 - GBA Audio: Support 16-bit writes to FIFO audio
1375 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1376 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1377 - GBA BIOS: Fix BIOS prefetch after reset
1378 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1379 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1380 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1381 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1382 - GBA Memory: Fix cycle counting for 32-bit load/stores
1383 - GBA RR: Fix fallthrough error when reading tags from a movie
1384 - GBA Thread: Fix possible hang when loading an archive
1385 - GBA Thread: Fix possible deadlock in video sync
1386 - Perf: Fix crash when the GBA thread fails to start
1387 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1388 - Qt: Fix crash when adjusting settings after closing a game
1389 - Qt: Fix crash when starting GDB stub after closing a game
1390 - Qt: Fix patch loading while a game is running
1391 - Qt: Fix crash when loading a game after stopping GDB server
1392 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1393 - Qt: Fix crash when attempting to pause if a game is not running
1394 - SDL: Properly clean up if a game doesn't launch
1395 - Util: Fix sockets on Windows
1396Misc:
1397 - All: Enable link-time optimization
1398 - Debugger: Watchpoints now work on STM/LDM instructions
1399 - Debugger: Clean up GDB stub network interfacing
1400 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1401 - Debugger: Merge Thumb BL instructions when disassembling
1402 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1403 - Debugger: Watchpoints now report address watched (fixes #68)
1404 - Debugger: Add support for soft breakpoints
1405 - Debugger: Make I/O register names be addresses instead of values
1406 - Debugger: Rename read/write commands
1407 - GBA: Improve accuracy of event timing
1408 - GBA: Add API for getting Configuration structs for overrides and input
1409 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1410 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1411 - GBA: Move A/V stream interface into core
1412 - GBA: Savestates now take into account savedata state machines (fixes #109)
1413 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1414 - GBA Memory: Simplify memory API and use fixed bus width
1415 - GBA Thread: Make GBASyncWaitFrameStart time out
1416 - GBA Video: Start video at the last scanline instead of the first
1417 - Qt: Optimize logo drawing
1418 - Qt: Move frame upload back onto main thread
1419 - Qt: Remember window position
1420 - Qt: Double-clicking on the window toggles full screen
1421 - Util: Use proper locale for reading and writing float values
1422
14230.1.1: (2015-01-24)
1424Bugfixes:
1425 - ARM7: Fix LDM writeback to a register already written
1426 - GBA: Fix timers 2 and 3 updating incorrectly
1427 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1428 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1429 - GBA Audio: Properly initialize audio FIFO channels
1430 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1431 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1432 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1433 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1434 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1435 - GBA BIOS: Fix HuffUnComp boundary conditions
1436 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1437 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1438 - GBA Memory: Filter out top nybble of DMA addresses
1439 - GBA Memory: Properly bounds-check VRAM accesses
1440 - GBA Memory: Fix initial DMA state
1441 - GBA Thread: Allow halted games to exit cleanly
1442 - GBA Video: Fix blend issues with obscured middle layers
1443 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1444 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1445 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1446 - GBA Video: Fix sprite boundary conditions with mosaic
1447 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1448 - Qt: Fix issue with set frame sizes being the wrong height
1449 - Qt: Fix emulator crashing when full screen if a game is not running
1450 - Qt: Fix window focus issues
1451 - Qt: Properly set default video recording settings
1452 - Qt: Fix a race condition when a game crashes immediately
1453 - Qt: Fix some cases where key mapping can break if focus is adjusted
1454 - Qt: Fix crash if a game pauses before any frames are shown
1455 - Debugger: Negative PC-relative loads now properly subtract the offset
1456 - Debugger: Align PC-relative loads in Thumb
1457 - Debugger: Fix watchpoints triggering too late
1458 - Debugger: Fix binary print putting spaces between digits
1459 - Video: Ensure FFmpeg encoder has audio frames
1460 - Video: Fix uncompressed PCM audio recording
1461 - Video: Fix FFmpeg crashing when the file extension is wrong
1462 - Util: Fix SOCKET_FAILED macro
1463Misc:
1464 - GBA: Exit cleanly on FATAL if the port supports it
1465 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1466 - Qt: Disable sync to video by default
1467 - Qt: Handle a game crash without crashing
1468 - Qt: Set default log level to FATAL, ERROR and WARN
1469 - Qt: Clarify some phrasing in the menus
1470 - Qt: Clear active buttons when focus is lost
1471
14720.1.0: (2014-12-13)
1473 - Initial release