all repos — mgba @ bc3411762dde5bb5190b713113e0e8ff52c07212

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28Bugfixes:
 29 - LR35902: Fix core never exiting with certain event patterns
 30 - GB Timer: Improve DIV reset behavior
 31 - GBA Memory: Improve initial skipped BIOS state
 32 - GBA BIOS: Implement BitUnPack
 33 - ARM7: Fix MLA/*MULL/*MLAL timing
 34 - GBA: Fix multiboot ROM loading
 35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 36 - LR35902: Fix pc overflowing current region off-by-one
 37 - GB MBC: Fix ROM bank overflows getting set to bank 0
 38 - Qt: Fix timing issues on high refresh rate monitors
 39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 40 - Util: Fix overflow when loading invalid UPS patches
 41 - Tools: Fix recurring multiple times over the same library
 42 - GBA I/O: Handle audio registers specially when deserializing
 43 - Util: Fix highest-fd socket not being returned by SocketAccept
 44 - Qt: Fix linking after some windows have been closed
 45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 46 - Windows: Fix VDir.rewind
 47 - SDL: Fix game crash check
 48 - SDL: Fix race condition with audio thread when starting
 49 - GB: Fix flickering when screen is strobed quickly
 50 - FFmpeg: Fix overflow and general issues with audio encoding
 51 - Qt: Fix crash when changing audio settings after a game is closed
 52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 56 - Core: Fix crash with rewind if savestates shrink
 57 - Test: Fix crash when loading invalid file
 58 - GBA Hardware: Fix crash if a savestate lies about game hardware
 59 - Test: Fix crash when fuzzing fails to load a file
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - Test: Don't rely on core for frames elapsed
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 67 - GB: Fix STAT blocking
 68 - GB MBC: Fix swapping carts not detect new MBC
 69 - GB Timer: Fix DIV batching if TAC changes
 70 - GB Video: Reset renderer when loading state
 71 - GBA BIOS: Fix INT_MIN/-1 crash
 72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 73 - OpenGL: Fix some shaders causing offset graphics
 74 - Qt: Fix game unpausing after frame advancing and refocusing
 75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 76 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 77 - Core: Fix directory sets crashing on close if base isn't properly detached
 78Misc:
 79 - SDL: Remove scancode key input
 80 - GBA Video: Clean up unused timers
 81 - Test: Add a basic test suite
 82 - GBA Video: Allow multiple handles into the same tile cache
 83 - VFS: Call msync when syncing mapped data
 84 - GBA Video, GB Video: Colors are now fully scaled
 85 - VFS: Allow truncating memory chunk VFiles
 86 - Debugger: Modularize CLI debugger
 87 - Core: Clean up some thread state checks
 88 - Debugger: Make building with debugging aspects optional
 89 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 90 - GBA Memory: Support reading/writing POSTFLG
 91 - Util: Add size counting to Table
 92 - Qt: Move last directory setting from qt.ini to config.ini
 93 - 3DS, PSP2, Wii: Last directory loaded is saved
 94 - GB Audio: Simplify envelope code
 95 - GB Audio: Improve initial envelope samples
 96 - Debugger: Add functions for read- or write-only watchpoints
 97 - GBA DMA: Refactor DMA out of memory.c
 98 - GBA DMA: Move DMAs to using absolute timing
 99 - All: Add C++ header guards
100 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
101 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
102 - Qt: Improved HiDPI support
103 - Qt: Expose configuration directory
104 - Feature: Move game database from flatfile to SQLite3
105 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
106 - VFS: Fix some minor VFile issues with FILEs
107 - Core: Add generic checksum function
108 - Feature: Support ImageMagick 7
109 - All: Move time.h include to common.h
110 - CMake: Add ability to just print version string
111 - Qt: Merge "Save" and "OK" buttons in shader options
112 - SDL: Automatically map controllers when plugged in
113 - Qt: Automatically load controller profile when plugged in
114 - OpenGL: Add xBR-lv2 shader
115 - GBA, GB: ROM is now unloaded if a patch is applied
116 - Util: Add 8-bit PNG write support
117 - Qt: Rename "Resample video" option to "Bilinear filtering"
118 - GBA Video: Optimize when BLD* registers are written frequently
119 - Core: Cores can now have multiple sets of callbacks
120 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
121 - Qt: Remove audio thread
122 - Qt: Remove audio buffer sizing in AudioProcessorQt
123 - Qt: Re-enable QtMultimedia on Windows
124 - FFmpeg: Return false if a file fails to open
125 - FFmpeg: Force MP4 files to YUV420P
126 - Qt: Make "Mute" able to be bound to a key
127 - Core: Restore sleep callback
128 - Qt: Add .gb/.gbc files to the extension list in Info.plist
129 - Feature: Make -l option explicit
130 - Core: Ability to enumerate and modify video and audio channels
131 - Debugger: Make attaching a backend idempotent
132 - VFS: Optimize expanding in-memory files
133 - VFS: Add VFileFIFO for operating on circle buffers
134 - Core: Move rewind diffing to its own thread
135 - Util: Tune patch-fast extent sizes
136 - Qt: Relax hard dependency on OpenGL
137 - GB Video: Improved video timings
138 - Core: List memory segments in the core
139 - Core: Move savestate creation time to extdata
140 - Debugger: Add mDebuggerRunFrame convenience function
141 - GBA Memory: Remove unused prefetch cruft
142 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
143 - Core: Config values can now be hexadecimal
144 - GB: Reset with initial state of DIV register
145 - GB MBC: New MBC7 implementation
146 - Qt: Better highlight active key in control binding
147 - Core: Improved threading interrupted detection
148
1490.6 beta 1: (2017-06-29)
150- Initial beta for 0.6
151
1520.5.2: (2016-12-31)
153Bugfixes:
154 - All: Fix fullscreen config option being ignored
155 - ARM7: PSR mode bits should not get sign extended
156 - GB: Fix audio not being deinitialized
157 - GB: Fix crash when masking savedata
158 - GB: Properly initialize sramRealVf variable
159 - GB Audio: Fix serialization of channel 3 and NR52 properties
160 - GB Audio: Reset envelope timer when reseting sound channel
161 - GB MBC: Fix SRAM dangling pointer with RTC games
162 - GB MBC: Fix initializing MBC when no ROM is loaded
163 - GB Memory: Fix patching ROM bank 0
164 - GB Memory: Fix starting HDMAs during mode 0
165 - GB Memory: Fix HDMA5 value after DMA completes
166 - GB Video: Initialize LCDC in renderer
167 - GB Video: Hblank IRQs should mask LYC=LY IRQs
168 - GBA: Fix IRQs firing after already being cleared
169 - GBA: Only unhalt CPU if appropriate bit is set in IE
170 - GBA: Add savegame override for Crash Bandicoot 2
171 - GBA BIOS: Fix MidiKey2Freq BIOS reads
172 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
173 - GBA Cheats: Fix GameShark ROM patches
174 - GBA I/O: Mask off WAITCNT bits that cannot be written
175 - GBA Memory: Fix misaligned BIOS reads
176 - GBA Memory: Fix VCOUNT being writable
177 - GBA Video: Fix out of bounds sprite transforms
178 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
179 - Libretro: Fix disabling BIOS
180 - Libretro: Fix Game Boy savestates and audio
181 - Qt: Fix changing resolution of software renderer
182 - Qt: Fix setting overrides
183 - Qt: Fix cut off tiles and alignment issues in tile viewer
184 - Qt: Only reset window dimensions when first shown
185 - Qt: Fix Qt Multimedia audio driver on big endian
186 - Qt: Fix Apply button for key and controller configurations
187 - VFS: Fix resizing memory chunks when not needed
188 - Windows: Fix Unicode directory handling
189Misc:
190 - GB, GBA: Prevent loading null ROMs
191 - GB Audio: Initialize wave RAM to GBC values
192 - GB Memory: Reset ROM bank when loading a ROM
193 - PSP2: Improved controller rumble
194
1950.5.1: (2016-10-05)
196Bugfixes:
197 - Core: Fix importing save games as read-only
198 - FFmpeg: Fix encoding AAC
199 - GB: Fix invalid STOP behavior on Game Boy Color
200 - GB: Initialize audio properly
201 - GB: Properly clear KEY1 bit 0 when switching speeds
202 - GB: Properly unload save files when unloading a ROM
203 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
204 - GB MBC: Fix MBC7 when size is incorrectly specified
205 - GB MBC: Fix RTC access when no save file is loaded
206 - GB SIO: Don't auto-clock external shift clock
207 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
208 - GB Video: Fix video frames getting missed when LCDC is off
209 - GB Video: Clear screen when LCDC is off
210 - GBA Cheats: Fix holding onto pointers that may get invalidated
211 - GBA Cheats: Fix key-activated CodeBreaker cheats
212 - GBA Cheats: Fix uninitialized memory getting freed when saving
213 - GBA Hardware: Improve Game Boy Player rumble behavior
214 - GBA Memory: Fix several unused I/O register read values
215 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
216 - LR35902: Fix events running with the wrong cycle active
217 - Qt: Fix "close" button on Overrides view
218 - Qt: Fix saving overrides
219 - Qt: Fix directory set unloading when replacing the ROM
220 - Qt: Fix patch loading
221 - Qt: Fix crash when saving an override if a game isn't loaded
222 - Qt: Fix showing default display driver as OpenGL (force 1.x)
223 - SDL: Attach rumble in SDL frontend
224 - Util: Fix PNG identification on files too small to be a PNG
225Misc:
226 - All: Only update version info if needed
227 - All: Split out install locations for Libretro and OpenEmu
228 - FFmpeg: Encoding cleanup
229 - GB: Reset active region when reloading ROM
230 - GB Memory: Initialize RAM pattern for GBC
231 - GB Video: Improved video timings
232 - Qt: Manage window sizes slightly better
233 - Qt: Remember scale option independent of core dimensions
234
2350.5.0: (2016-09-19)
236Features:
237 - Game Boy support
238 - Support for encrypted CodeBreaker GBA cheats
239 - Emulation of Vast Fame protected GBA carts (taizou)
240 - Tile viewer
241 - Threaded rendering mode
242 - Libretro: Memory map and achievement support (leiradel)
243 - GUI: Add UI control remapping
244 - GUI: Add fast-forward
245 - Wii: 240p support
246 - 3DS: Adjustable screen darkening
247 - Ability to temporarily load a savegame
248 - Load specific files out of archives
249 - Automatic BIOS detection
250Bugfixes:
251 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
252 - Debugger: Fix GDB breakpoints
253 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
254 - GBA: Fix filehandle leak with savegames
255 - GBA: Timer 0 cannot be count up
256 - GBA: Count up timers should not count themselves
257 - GBA Memory: Fix mirror on non-overdumped Classic NES games
258 - GBA Memory: Fix ldm {pc}
259 - GBA Savedata: Fix savedata sync timer
260 - GBA Savedata: Only unmap savedata if present
261 - GBA Serialize: Savestates now properly store prefetch
262 - GBA Video: WIN0/1 take priority over OBJWIN
263 - GBA Video: Fix out-of-order OBJWIN
264 - PSP2: Fix GPU crash while exiting
265 - PSP2: Fix VSync
266 - PSP2: Fix accelerometer range
267 - PSP2: Actually load screen mode setting
268 - PSP2: Fix gyroscope direction
269 - PSP2: Delete threads after they return
270 - PSP2: Fix mapping/unmapping from not at 0
271 - Qt: Fix bug in software renderer scaling
272 - Qt: Fix hanging key press after disabling autofire
273 - Qt: Fix being unable to pause manually when using auto-pausing
274 - SDL: Fix axes being mapped wrong
275 - Util: Fix realloc semantics in utf16to8
276 - Util: Fix inserting too many items into a hash table
277 - VFS: Fix uninitialized varaible reading from 7z
278 - VFS: Fix reading multiple files from a 7z archive
279 - Wii: Fix framelimiting after a slowdown
280 - Wii: Fix garbage flash at startup
281Misc:
282 - 3DS: Use blip_add_delta_fast for a small speed improvement
283 - 3DS: Allow UTF-16 filenames
284 - 3DS: Port to using citro3D
285 - 3DS: Use system font for menus
286 - 3DS: Attempt to use Core 2 for threads
287 - 3DS: Adjustable filering
288 - 3DS: 3D banner
289 - All: Add QUIET parameter to silence CMake
290 - All: Faster memory read/write
291 - ARM7: Support forcing Thumb mode via MSR
292 - ARM7: Flush prefetch cache when loading CPSR via MSR
293 - ARM7: Clean up instruction decoding for future expandability
294 - Debugger: Support register and memory writes via GDB stub
295 - Debugger: Add software breakpoint support to gdb
296 - FFmpeg: Full support for libavcodec 56+
297 - GBA: Better debug logging if event processing breaks
298 - GBA Audio: Force audio DMAs to not increment destination
299 - GBA BIOS: Use custom ArcTan, not relying on OS
300 - GBA Hardware: Clean up dead code in GBP
301 - GBA Memory: Optimize stalling behavior
302 - GBA Memory: Optimize Load-/StoreMultiple
303 - GBA Savedata: Add realistic timing for EEPROM
304 - GBA Serialize: Savestates now store if CPU was halted
305 - GBA Video: Remove old slow path fallback
306 - GBA Video: Optimize sprite drawing
307 - GBA Video: Optimize mode 0 rendering
308 - GBA Video: Optimize compositing cases slightly
309 - GUI: Screenshot dimensions are now passed through
310 - GUI: Add back logging
311 - GUI: Only reload config if manually saved
312 - GUI: Increase scrolling speed
313 - OpenGL: Log shader compilation failure
314 - OpenGL: Add texSize uniform
315 - Qt: Make -g flag work in Qt build
316 - Qt: Simplify OpenGL context creation
317 - Qt: Thread startup improvements
318 - Qt: Make audio channel/video layer options shortcut mappable
319 - Qt: Remove some C99isms from C++ code
320 - Qt: Remove default autofire mappings
321 - Qt: Make reseting when pasued frame-accurate
322 - Qt: Rearchitect game closing codepath
323 - PSP2: Use system font for menus
324 - PSP2: Add rumble for PS TV
325 - PSP2: Add fit-to-height screen mode
326 - PSP2: Sync files per descriptor
327 - PSP2: Allow UTF-8 filenames
328 - PSP2: Screenshots are now saved into the Photo Gallery
329 - PSP2: Stop underclocking when menuing
330 - SDL: Increase default audio buffer size to 1024 samples
331 - SDL: More responsive rumble
332 - Util: Add Vector GetConstPointer
333 - Util: Add rtrim
334 - Util: Add endswith
335 - VFS: Improve zip file detection
336 - Wii: Add pixelated resample filter
337 - Windows: Add native VDir support
338 - Util: Add PRIz macro for libc versions that don't support %z
339
3400.4.1: (2016-07-11)
341Bugfixes:
342 - All: Fix several file handle leaks
343 - All: Fix instruction tables getting zeroed when linking sometimes
344 - ARM7: Fix flags on SBC/RSC
345 - ARM7: Fix setting spsr privilege bits when spsr is empty
346 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
347 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
348 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
349 - GBA Memory: Fix executing code from OBJ region of VRAM
350 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
351 - GBA Serialize: Fix loading savegames from savestates
352 - OpenGL: Correct boolean vector strcmp strings for uniforms
353 - Qt: Fix sending gameStopped twice
354 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
355 - Qt: Fix initial state of key mapping
356 - Qt: Initialize m_useBios
357 - SDL: Fix joystick initialization on BSD
358 - SDL: Fix potential joystick crash in games with rumble
359 - SDL: Fix SDL 1.2 build
360 - SDL: Fix sporadic crash when deinitializing audio
361 - Shaders: Fix AGS-001 shader with some bad drivers
362 - Util: Use closesocket on Windows
363 - Util: Fix socket bind addresses
364 - VFS: Fix reading 7z archives without rewinding first
365 - VFS: VFileFromFD should not open directories
366 - Wii: Fix tilting direction
367 - Util: Fix realloc semantics in utf16to8
368Misc:
369 - All: Allow use of external minizip library
370 - Debugger: CLI debugger now exits when end-of-stream is reached
371 - FFmpeg: Update dependencies on Ubuntu
372 - GBA: Slightly optimize GBAProcessEvents
373 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
374 - GBA Video: Null renderer should return proper register values
375 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
376 - Qt: Add preset for DualShock 4
377 - Qt: Update 360 input profile on OS X to reflect newer drivers
378 - Qt: Remove use of NaN
379 - Qt: Canonicalize file paths when loading games
380 - Qt: Add refresh button to controller editing
381 - SDL: Remove default gamepad mappings
382 - Util: Fix intermittent build failure on OS X
383 - VFS: VFile.sync now updates modified time
384
3850.4.0: (2016-02-02)
386Features:
387 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
388 - I/O viewer
389 - Booting of multiboot images
390 - Customization of GIF recording
391 - Libretro: Cheat code support
392 - Support for GLSL shaders
393 - ROM information view
394 - Support for VBA-style cheat codes
395 - Savestates now store creation timestamps
396 - Key autofire
397 - Libretro: Allow blocking opposing directional input
398 - OpenEmu core for OS X
399 - Libretro: Settings for using BIOS and skipping intro
400 - Libretro: Customizable idle loop removal
401 - Implemented cycle counting for sprite rendering
402 - Cleaner, unified settings window
403 - Added a setting for pausing when the emulator is not in focus
404 - Customizable paths for save games, save states, screenshots and patches
405 - Controller hotplugging
406 - Ability to store save games and active cheats within savestates
407Bugfixes:
408 - ARM7: Fix sign of unaligned LDRSH
409 - ARM7: Fix decoding of some ARM ALU instructions with shifters
410 - Debugger: Fix watchpoints in gdb
411 - GBA: Fix warnings when creating and loading savestates
412 - GBA: Fix Iridion II savetype
413 - GBA BIOS: Fix misaligned CpuSet
414 - GBA Cheats: Fix cheats setting the Action Replay version
415 - GBA Hardware: Fix GPIO on big endian
416 - GBA Memory: Fix DMA register writing behavior
417 - GBA Memory: Fix DMAs triggering two cycles early
418 - Libretro: Fix aspect ratio
419 - Qt: Fix some potential crashes with the gamepad mapping
420 - Qt: Fix keys being mapped incorrectly when loading configuration file
421 - Util: Fix PowerPC PNG read/write pixel order
422 - Util: Fix excessive memory allocation when decoding a PNG
423 - VFS: Fix VFileReadline and remove _vfdReadline
424Misc:
425 - All: Improved PowerPC support
426 - All: Fix some undefined behavior warnings
427 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
428 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
429 - GBA: Implement bad I/O register loading
430 - GBA: Allow jumping to OAM and palette RAM
431 - GBA BIOS: Finish implementing RegisterRamReset
432 - GBA Config: Add "override" layer for better one-time configuration
433 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
434 - GBA Memory: Use a dynamically sized mask for ROM memory
435 - GBA Memory: Implement several unimplemented memory access types
436 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
437 - GBA RR: Starting from savestate now embeds the savegame
438 - GBA RR: Add preliminary SRAM support for VBM loading
439 - GBA RR: Add support for resets in movies
440 - GBA Video: Remove lastHblank, as it is implied
441 - Libretro: Use anonymous memory mappers for large blocks of memory
442 - Libretro: Add install target for libretro core
443 - Qt: Window size command line options are now supported
444 - Qt: Increase usability of key mapper
445 - Qt: Add 'Apply' button to settings window
446 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
447 - Qt: Allow use of modifier keys as input
448 - Qt: Optimize log viewer
449 - Qt: Added button for breaking into the GDB debugger
450 - Qt: Add box for showing duration of rewind
451 - SDL: Support fullscreen in SDL 1.2
452 - SDL: Allow GBASDLAudio to be used without a thread context
453 - Util: Use VFile for configuration
454 - Util: Add MutexTryLock
455
4560.3.2: (2015-12-16)
457Bugfixes:
458 - ARM7: Fix STRT/STRBT
459 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
460 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
461 - Libretro: Fix problems with rumble not turning off
462 - GBA: Fix idle skip state being retained between games
463 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
464 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
465 - GBA BIOS: Fix Sqrt sign
466 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
467 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
468 - GBA Memory: Fix DMA behavior for SRAM accesses
469 - GBA Memory: Fix Store8 to OBJ VRAM
470 - GBA Memory: Fix alignment of LDM/STM on SRAM
471 - GBA Memory: Fix unaligned out-of-bounds ROM loads
472 - GBA Memory: Fix timing of DMAs
473 - GBA Video: Fix _mix for 15-bit color
474 - GBA Video: Fix OAM and palette initialization
475 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
476 - Qt: Use safer isLoaded check in GameController
477 - Qt: Fix a race condition in PainterGL that could lead to a crash
478 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
479 - Qt: Fix font size in memory viewer
480 - Qt: Fix a crash in the memory viewer
481 - Qt: Add additional checks in CheatModel to prevent crashes
482 - Qt: Fix race condition with setting sample rate
483 - Qt: Fix crash when closing multiplayer windows
484 - Qt: Fix resetting while paused
485Misc:
486 - GBA Audio: Implement missing flags on SOUNDCNT_X register
487 - Qt: Add mute option to menu
488
4890.3.1: (2015-10-24)
490Bugfixes:
491 - ARM7: Fix instruction decoding of Thumb shifts
492 - GBA: Deinit savegame when unloading a ROM
493 - GBA: Fix BIOS check on big endian
494 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
495 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
496 - GBA Audio: Fix audio channels being silenced at the wrong time
497 - GBA Memory: Fix bad BIOS Load16 on big endian
498 - GBA Memory: Fix bad Load8 on big endian
499 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
500 - GBA Video: Fix edge case with sprite blend modes and semitransparency
501 - GBA Video: Fix objwin and blending interaction on sprites
502 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
503 - Libretro: Fix a memory leak with the render buffer
504 - Qt: Windows no longer spawn in the top left on first launch
505 - Qt: Fix install path of XDG desktop file with DESTDIR
506 - Qt: Fix drag and drop on Windows
507 - Qt: Reenable double buffering, as disabling it broke some Windows configs
508 - VFS: Fix return values of VFileFILE.read and .write
509Misc:
510 - All: Reset next event to cycles instead of zero to interrupt
511 - All: Add --version flag
512 - ARM7: Force disable LTO on two files to work around a GCC bug
513 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
514 - GBA: Better memory handling with PNG savestates
515 - GBA: Additional savestate sanity checks
516 - GBA: Check for cycle count being too high
517 - GBA Audio: Allow GBAAVStream to have no video callback
518 - GBA BIOS: Implement RegisterRamReset for SIO registers
519 - Qt: Remove useless help icons in dialogs
520 - Qt: Prevent savestate window from opening while in multiplayer
521 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
522 - Qt: Dropping multiplayer windows works more cleanly now
523
5240.3.0: (2015-08-16)
525Features:
526 - Ability to hide individual background layers, or OBJs
527 - Ability to mute individual audio channels
528 - Palette viewer and exporter
529 - Volume control
530 - More shortcuts are editable (e.g. quick save/load)
531 - Rewind now shows the frame after rewinding
532 - Import/Export of GameShark/Action Replay snapshots
533 - Add "Step backwards" item for single increment rewind
534 - Deadzone estimation for game controllers
535 - Analog inputs can be used for shortcuts
536 - Menu items for specific solar sensor brightness levels
537 - Remappable controls for tilt and gyroscope sensors
538 - Status messages for actions taken while a game is running (e.g. save/load state)
539 - Memory inspector
540 - Screensaver can now be suspended while a game is running
541 - Load/save the most recent savestate slot
542 - Support varible speed (PWM) rumble
543 - Ability to cap fast forward speed
544 - Finer control over FPS target
545 - Holdable shortcut for rewinding one frame at a time
546 - Ability to boot directly into the BIOS
547 - Preliminary support for yanking out the game pak while a game is running
548 - Thumb-drive mode by putting a file called portable.ini in the same folder
549 - Configurable display driver, between software and OpenGL
550 - Undo-able savestate loading and saving
551 - Controller profiles now store shortcut settings
552 - Default controller profiles for several common controllers
553 - Libretro now supports BIOS, rumble and solar sensor
554 - Implement BIOS call Stop, for sleep mode
555 - Automatically load patches, if found
556 - Improved video synchronization
557 - Configurable audio output sample rate
558Bugfixes:
559 - ARM7: Fix SWI and IRQ timings
560 - ARM7: Fix Thumb MUL timing
561 - ARM7: Fix timing of multiplies to use N cycles
562 - ARM7: ARMHotplugDetach should call deinit
563 - Debugger: Fix use-after-free in breakpoint clearing code
564 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
565 - GBA: Cap audio FIFO read size during deserialization
566 - GBA: Check for corrupted savestates when loading
567 - GBA: Check for improperly sized savestates when loading
568 - GBA: Check for savestates made from differently sized ROMs
569 - GBA: Fix calls to endian-independent loadstores
570 - GBA: Fix timing of reading from timer registers
571 - GBA: Ensure cycles never go negative
572 - GBA Audio: Force audio FIFOs to 32-bit
573 - GBA Audio: Fix audio pitch changing when adjusting buffer size
574 - GBA Audio: Fix sample order in audio channel 3
575 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
576 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
577 - GBA Memory: Improve Thumb open bus behavior
578 - GBA Memory: Fix potential DMA issue when loading a savestate
579 - GBA Memory: Fix load/store multiple video memory waitstates
580 - GBA SIO: Fix reseting when there are SIO devices attached
581 - GBA Video: Blended sprites should never have other effects applied
582 - GBA Video: Fix out-of-bounds tiles in mosaic
583 - GBA Video: Fix windows not affecting sprites
584 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
585 - GBA Video: Fix timing on first scanline
586 - Qt: Better cleanup when a game crashes
587 - Qt: Fix open ROM dialog filtering for archive formats
588 - Qt: Cap the maximum number of multiplayer windows
589 - Qt: Fix maximum year in sensor override
590 - Qt: Fix window being too tall after exiting fullscreen
591 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
592 - Qt: Fix analog buttons not getting unmapped
593 - Qt: Fix passing command line options
594 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
595 - SDL: Fix SDL build when OpenGL is missing
596 - Util: Allow loading IPS patches that grow the ROM
597 - VFS: Fix resource leaks if some allocations fail
598 - VFS: Fix line-reading to return proper values
599 - Video: Fix an issue with very long filenames
600 - Util: Fix formatting of floats
601Misc:
602 - All: Add --help flag for command line programs
603 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
604 - All: Enable static linking for Windows
605 - All: Enable static linking for OS X
606 - All: Threads are now named
607 - All: Proper handling of Unicode file paths
608 - ARM7: Add emulation for Undefined CPU mode
609 - ARM7: Reduce the size of the Thumb instruction table
610 - GBA: Add status log level
611 - GBA: GBARewind now returns how many states it has rewound
612 - GBA: SIO logging layer
613 - GBA BIOS: Stub out SoundBias
614 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
615 - GBA: Don't include GBACLIDebugger struct unless needed
616 - GBA: Savedata is now synced shortly after data finishes being written
617 - GBA: Process multiple timer events at once, if necessary
618 - GBA Audio: Implement audio reset for channels A/B
619 - GBA Audio: Process multiple audio events at once, if necessary
620 - GBA Hardware: Backport generic RTC source into core
621 - GBA Input: Allow axes and buttons to be mapped to the same key
622 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
623 - GBA SIO: Add a dummy driver for Normal mode
624 - GBA Thread: Add functionality for running callbacks on the GBA thread
625 - GBA Thread: Split GBASync into a separate file
626 - GBA Video: Refactor software renderer into separate files
627 - GBA Video: Slightly optimize mode 0 mosaic rendering
628 - Debugger: Free watchpoints in addition to breakpoints
629 - Qt: Handle saving input settings better
630 - Qt: Move GL frame drawing back onto its own thread
631 - Qt: Fast forward (held) option moved from Other to Emulation menu
632 - Qt: Show version info in window title
633 - Qt: Migrate multiplayer window handling into GBAApp
634 - Qt: Unified file opening and saving with last location
635 - Qt: Fix windows being resizable when they shouldn't have been
636 - Qt: Only hide cursor in full screen
637 - Qt: Replace pause-after-frame mutex with an atomic
638 - Qt: Add application icon and XDG desktop files
639 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
640 - Qt: Don't save window size when entering fullscreen
641 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
642 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
643 - Qt: Increase usability of key mapper
644 - Qt: Show checkmark for window sizes
645 - Qt: Set window path to loaded ROM
646 - Perf: Ability to load savestates immediately on launch
647 - SDL: Properly check for initialization
648 - SDL: Clean up initialization functions
649 - SDL: Clean up GL context
650 - Util: Allow disabling the threading code entirely
651 - VFS: Add sync method to force syncing with backing
652
6530.2.1: (2015-05-13)
654Bugfixes:
655 - All: Fix sanitize-deb script not cleaning up after itself
656 - All: Fix dependencies for libavcodec on Debian-derived platforms
657 - ARM7: Handle writeback for PC in addressing modes 2 and 3
658 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
659 - ARM7: Fix ARM multiply instructions when PC is a destination register
660 - Debugger: Fix use-after-free in breakpoint clearing code
661 - Debugger: Fix boundary conditions in tab completion
662 - GBA: Fix timers not updating timing when writing to only the reload register
663 - GBA: Fix rewind boundary conditions
664 - GBA: Add initial I/O register settings for background matrix registers
665 - GBA: Fix hang when loading a savestate if sync to video is enabled
666 - GBA: Handle out-of-bounds I/O access
667 - GBA: Fix bounds-checking on EEPROM access
668 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
669 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
670 - GBA Memory: Allow SRAM to be 64kB
671 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
672 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
673 - GBA Video: Fix second frame mode 5
674 - Perf: Fix race condition if a game crashes immediately on start
675 - Qt: Fix Display object leak when closing a window
676 - Qt: Fix .deb dependencies
677 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
678 - Qt: Fix window not regaining focus after exiting savestate window
679 - Qt: Fix regression where video would not record if the game had already started
680 - Qt: Fix potential crash if a gamepad causes focus to change
681 - Qt: Fix controller axis querying
682 - Qt: Fix multiplayer windows opening as the wrong size
683 - Qt: Fix controllers sometimes not loading the right profile
684 - SDL: Fix boundary conditions for joystick adjustments
685 - SDL: Allocate properly sized input maps
686 - SDL: Fix potential build issues when Qt and SDL2 are in use
687 - Util: Fix resource leak in UTF-8 handling code
688 - Util: Fix a null-pointer issue when attempting to delete a key
689 - VFS: Fix resource leaks if some allocations fail
690 - Video: Fix an issue with very long filenames
691Misc:
692 - GBA Memory: Soft-crash if jumping past the end of a ROM
693 - Qt: Show multiplayer numbers in window title
694 - Qt: Solar sensor can have shortcuts set
695
6960.2.0: (2015-04-03)
697Features:
698 - Support for gamepad axes, e.g. analog sticks or triggers
699 - Add scale presets for up to 6x
700 - Settings window
701 - Bilinear resampling option
702 - Add option to skip BIOS start screen
703 - List of recently opened games
704 - Support for games using the Solar Sensor
705 - Better audio resampling via blip-buf
706 - Game Pak overrides dialog for setting savetype and sensor values
707 - Support for games using the tilt sensor
708 - Remappable shortcuts for keyboard and gamepad
709 - Rewinding of emulation
710 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
711 - Support IPv6
712 - Save directory of last loaded file
713 - Support BPS patches
714 - Automatically detect and optimize out idle loops
715 - Configurable game overrides
716 - Support loading 7-Zip files
717 - Drag and drop game loading
718 - Cheat code support
719 - Runtime configurable audio driver
720 - Libretro core for use with RetroArch and other front-ends
721 - Controller profiles for setting different bindings for different controllers
722 - Ability to lock aspect ratio
723 - Local link cable support
724 - Ability to switch which game controller is in use per instance
725 - Ability to prevent opposing directional input
726 - Warning dialog if an unimplemented BIOS feature is called
727 - Debugger: Add CLI "frame", frame advance command
728 - Debugger: Add CLI functions for writing to memory
729 - Debugger: Add CLI functions for examining memory regions
730 - Debugger: Add CLI function for writing a register
731Bugfixes:
732 - ARM7: Extend prefetch by one stage
733 - ARM7: Fix cycle counting for loads
734 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
735 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
736 - GBA: Initialize gba.sync to null
737 - GBA: Fix timer initialization
738 - GBA Audio: Support 16-bit writes to FIFO audio
739 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
740 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
741 - GBA BIOS: Fix BIOS prefetch after reset
742 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
743 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
744 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
745 - GBA Memory: Fix I cycles that had been moved to ARM7 core
746 - GBA Memory: Fix cycle counting for 32-bit load/stores
747 - GBA RR: Fix fallthrough error when reading tags from a movie
748 - GBA Thread: Fix possible hang when loading an archive
749 - GBA Thread: Fix possible deadlock in video sync
750 - Perf: Fix crash when the GBA thread fails to start
751 - Qt: Fix crash starting a GDB stub if a game isn't loaded
752 - Qt: Fix crash when adjusting settings after closing a game
753 - Qt: Fix crash when starting GDB stub after closing a game
754 - Qt: Fix patch loading while a game is running
755 - Qt: Fix crash when loading a game after stopping GDB server
756 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
757 - Qt: Fix crash when attempting to pause if a game is not running
758 - SDL: Properly clean up if a game doesn't launch
759 - Util: Fix sockets on Windows
760Misc:
761 - All: Enable link-time optimization
762 - Debugger: Watchpoints now work on STM/LDM instructions
763 - Debugger: Clean up GDB stub network interfacing
764 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
765 - Debugger: Merge Thumb BL instructions when disassembling
766 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
767 - Debugger: Watchpoints now report address watched (fixes #68)
768 - Debugger: Add support for soft breakpoints
769 - Debugger: Make I/O register names be addresses instead of values
770 - Debugger: Rename read/write commands
771 - GBA: Improve accuracy of event timing
772 - GBA: Add API for getting Configuration structs for overrides and input
773 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
774 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
775 - GBA: Move A/V stream interface into core
776 - GBA: Savestates now take into account savedata state machines (fixes #109)
777 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
778 - GBA Memory: Simplify memory API and use fixed bus width
779 - GBA Thread: Make GBASyncWaitFrameStart time out
780 - GBA Video: Start video at the last scanline instead of the first
781 - Qt: Optimize logo drawing
782 - Qt: Move frame upload back onto main thread
783 - Qt: Remember window position
784 - Qt: Double-clicking on the window toggles full screen
785 - Util: Use proper locale for reading and writing float values
786
7870.1.1: (2015-01-24)
788Bugfixes:
789 - ARM7: Fix LDM writeback to a register already written
790 - GBA: Fix timers 2 and 3 updating incorrectly
791 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
792 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
793 - GBA Audio: Properly initialize audio FIFO channels
794 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
795 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
796 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
797 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
798 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
799 - GBA BIOS: Fix HuffUnComp boundary conditions
800 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
801 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
802 - GBA Memory: Filter out top nybble of DMA addresses
803 - GBA Memory: Properly bounds-check VRAM accesses
804 - GBA Memory: Fix initial DMA state
805 - GBA Thread: Allow halted games to exit cleanly
806 - GBA Video: Fix blend issues with obscured middle layers
807 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
808 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
809 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
810 - GBA Video: Fix sprite boundary conditions with mosaic
811 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
812 - Qt: Fix issue with set frame sizes being the wrong height
813 - Qt: Fix emulator crashing when full screen if a game is not running
814 - Qt: Fix window focus issues
815 - Qt: Properly set default video recording settings
816 - Qt: Fix a race condition when a game crashes immediately
817 - Qt: Fix some cases where key mapping can break if focus is adjusted
818 - Qt: Fix crash if a game pauses before any frames are shown
819 - Debugger: Negative PC-relative loads now properly subtract the offset
820 - Debugger: Align PC-relative loads in Thumb
821 - Debugger: Fix watchpoints triggering too late
822 - Debugger: Fix binary print putting spaces between digits
823 - Video: Ensure FFmpeg encoder has audio frames
824 - Video: Fix uncompressed PCM audio recording
825 - Video: Fix FFmpeg crashing when the file extension is wrong
826 - Util: Fix SOCKET_FAILED macro
827Misc:
828 - GBA: Exit cleanly on FATAL if the port supports it
829 - GBA Memory: Implement 16- and 32-bit loads from SRAM
830 - Qt: Disable sync to video by default
831 - Qt: Handle a game crash without crashing
832 - Qt: Set default log level to FATAL, ERROR and WARN
833 - Qt: Clarify some phrasing in the menus
834 - Qt: Clear active buttons when focus is lost
835
8360.1.0: (2014-12-13)
837 - Initial release