CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13Bugfixes:
14 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
15 - GB Serialize: Fix audio state loading
16 - GB Video: Fix dot clock timing being slightly wrong
17 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
18 - ARM: Fix MSR when T bit is set
19 - GB Serialize: Fix game title check
20 - GB: Revamp IRQ handling based on new information
21 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
22 - GBA Video: Force align 256-color tiles
23 - GBA DMA: ROM reads are forced to increment
24 - GB Video: Fix loading states while in mode 3
25 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
26 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
27 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Savedata: Fix crash when resizing flash
30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
31 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
32 - GBA Cheats: Fix slide codes not initializing properly
33Misc:
34 - GBA Timer: Use global cycles for timers
35 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
36 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
37 - Qt: Redo GameController into multiple classes
38 - Test: Restructure test suite into multiple executables
39 - Python: Integrate tests from cinema test suite
40 - Util: Don't build crc32 if the function already exists
41 - GBA: Implement display start DMAs
42 - Qt: Prevent window from being created off-screen
43 - Qt: Add option to disable FPS display
44 - GBA: Improve multiboot image detection
45 - GB MBC: Remove erroneous bank 0 wrapping
46 - GBA Cheats: Allow multiple ROM patches in the same slot
47
480.6.1: (2017-10-01)
49Bugfixes:
50 - GB, GBA: Fix crashes when attempting to identify null VFiles
51 - GB, GBA: Fix sync to video with frameskip
52 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
53 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
54 - GB Core: Fix palette loading when loading a foreign config
55 - GB MBC: Pocket Cam memory should be accessible without enabling
56 - GB MBC: Fix SRAM sizes 4 and 5
57 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
58 - GB MBC: Fix RTC loading when file size is off
59 - GB Memory: Initialize peripheral pointers
60 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
61 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
62 - GB Memory: Actually load latch time from savestate
63 - GB Serialize: Fix deserializing video STAT
64 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
65 - GB Video: Fix potential hang when ending mode 0
66 - GB Video: Fix read mode when enabling LCD
67 - GBA: Reset active region as needed when loading a ROM
68 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
69 - GBA BIOS: Use core's VRAM variable instead of renderer's
70 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
71 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
72 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
73 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
74 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
75 - Python: Fix importing .gb or .gba before .core
76 - Qt: Fix command line debugger closing second game
77 - Qt: Fix LOG argument order
78 - Qt: Fix timezone issues with time overrides
79 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
80 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
81Misc:
82 - CMake: Fix CPack dependencies for libpng 1.6
83 - GBA: Detect hardware for Pokémon FireRed ROM hacks
84 - GBA Cheats: Improve detection of raw cheats
85 - Qt: Don't rebuild library view if style hasn't changed
86 - Qt: Allow overrides to be saved before a game is loaded
87 - Qt: Hide mouse immediately when loading
88 - SDL: Fix 2.0.5 build on macOS under some circumstances
89 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
90
910.6.0: (2017-07-16)
92Features:
93 - Library view
94 - Sprite viewer
95 - Debugging console
96 - Improved memory viewer
97 - Memory search
98 - Command line ability to override configuration values
99 - Add option to allow preloading the entire ROM before running
100 - Add option for whether rewinding restores save games
101 - Savestates now contain any RTC override data
102 - Add option to lock video to integer scaling
103 - LR35902: Watchpoints
104 - LR35902/GB-Z80 disassembler
105 - GB: Tile viewer
106 - GB: Video/audio channel enabling/disabling
107 - GB: Symbol table support
108 - GB MBC: Add MBC1 multicart support
109 - GBA: Support printing debug strings from inside a game
110 - GBA: Better cheat type autodetection
111 - Implement keypad interrupts
112 - Configuration of gamepad hats
113 - Video log recording for testing and bug reporting
114 - Debugger: Segment/bank support
115 - Debugger: Execution tracing
116 - Qt: German translation (by Lothar Serra Mari)
117 - Qt: Spanish translation (by Kevin López)
118 - Qt: Italian translation (by theheroGAC)
119Bugfixes:
120 - ARM7: Fix MLA/*MULL/*MLAL timing
121 - Core: Fix crash with rewind if savestates shrink
122 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
123 - Core: Fix directory sets crashing on close if base isn't properly detached
124 - FFmpeg: Fix overflow and general issues with audio encoding
125 - GB: Fix flickering when screen is strobed quickly
126 - GB: Fix STAT blocking
127 - GB MBC: Fix ROM bank overflows getting set to bank 0
128 - GB MBC: Fix swapping carts not detect new MBC
129 - GB Timer: Improve DIV reset behavior
130 - GB Timer: Fix DIV batching if TAC changes
131 - GB Video: Reset renderer when loading state
132 - GBA: Fix multiboot ROM loading
133 - GBA: Fix multiboot loading resulting in too small WRAM
134 - GBA BIOS: Implement BitUnPack
135 - GBA BIOS: Fix ArcTan sign in HLE BIOS
136 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
137 - GBA BIOS: Fix INT_MIN/-1 crash
138 - GBA Hardware: Fix crash if a savestate lies about game hardware
139 - GBA I/O: Handle audio registers specially when deserializing
140 - GBA Memory: Improve initial skipped BIOS state
141 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
142 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
143 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
144 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
145 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
146 - LR35902: Fix core never exiting with certain event patterns
147 - LR35902: Fix pc overflowing current region off-by-one
148 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
149 - OpenGL: Fix some shaders causing offset graphics
150 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
151 - Qt: Fix window icon being stretched
152 - Qt: Fix data directory path
153 - Qt: Fix timing issues on high refresh rate monitors
154 - Qt: Fix linking after some windows have been closed
155 - Qt: Fix crash when changing audio settings after a game is closed
156 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
157 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
158 - Qt: Fix game unpausing after frame advancing and refocusing
159 - SDL: Fix game crash check
160 - SDL: Fix race condition with audio thread when starting
161 - SDL: Fix showing version number
162 - Test: Fix crash when loading invalid file
163 - Test: Fix crash when fuzzing fails to load a file
164 - Test: Don't rely on core for frames elapsed
165 - Test: Fix crash when loading invalid file
166 - Test: Fix crash when fuzzing fails to load a file
167 - Tools: Fix recurring multiple times over the same library
168 - Util: Fix overflow when loading invalid UPS patches
169 - Util: Fix highest-fd socket not being returned by SocketAccept
170 - Windows: Fix VDir.rewind
171Misc:
172 - All: Add C++ header guards
173 - All: Move time.h include to common.h
174 - 3DS, PSP2, Wii: Last directory loaded is saved
175 - CMake: Add ability to just print version string
176 - Core: New, faster event timing subsystem
177 - Core: Clean up some thread state checks
178 - Core: Add generic checksum function
179 - Core: Cores can now have multiple sets of callbacks
180 - Core: Restore sleep callback
181 - Core: Move rewind diffing to its own thread
182 - Core: Ability to enumerate and modify video and audio channels
183 - Core: List memory segments in the core
184 - Core: Move savestate creation time to extdata
185 - Core: Config values can now be hexadecimal
186 - Core: Improved threading interrupted detection
187 - Debugger: Modularize CLI debugger
188 - Debugger: Make building with debugging aspects optional
189 - Debugger: Add functions for read- or write-only watchpoints
190 - Debugger: Make attaching a backend idempotent
191 - Debugger: Add mDebuggerRunFrame convenience function
192 - Feature: Move game database from flatfile to SQLite3
193 - Feature: Support ImageMagick 7
194 - Feature: Make -l option explicit
195 - FFmpeg: Return false if a file fails to open
196 - FFmpeg: Force MP4 files to YUV420P
197 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
198 - GB: Reset with initial state of DIV register
199 - GB MBC: New MBC7 implementation
200 - GB Audio: Simplify envelope code
201 - GB Audio: Improve initial envelope samples
202 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
203 - GB Video: Improved video timings
204 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
205 - GBA, GB: ROM is now unloaded if a patch is applied
206 - GBA DMA: Refactor DMA out of memory.c
207 - GBA DMA: Move DMAs to using absolute timing
208 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
209 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
210 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
211 - GBA Memory: Support reading/writing POSTFLG
212 - GBA Memory: Remove unused prefetch cruft
213 - GBA Timer: Improve accuracy of timers
214 - GBA Video: Clean up unused timers
215 - GBA Video: Allow multiple handles into the same tile cache
216 - GBA Video, GB Video: Colors are now fully scaled
217 - GBA Video: Optimize when BLD* registers are written frequently
218 - OpenGL: Add xBR-lv2 shader
219 - Qt: Move last directory setting from qt.ini to config.ini
220 - Qt: Improved HiDPI support
221 - Qt: Expose configuration directory
222 - Qt: Merge "Save" and "OK" buttons in shader options
223 - Qt: Automatically load controller profile when plugged in
224 - Qt: Rename "Resample video" option to "Bilinear filtering"
225 - Qt: Remove audio thread
226 - Qt: Remove audio buffer sizing in AudioProcessorQt
227 - Qt: Re-enable QtMultimedia on Windows
228 - Qt: Make "Mute" able to be bound to a key
229 - Qt: Add .gb/.gbc files to the extension list in Info.plist
230 - Qt: Relax hard dependency on OpenGL
231 - Qt: Better highlight active key in control binding
232 - SDL: Remove scancode key input
233 - SDL: Automatically map controllers when plugged in
234 - Test: Add a basic test suite
235 - Util: Add size counting to Table
236 - Util: Add 8-bit PNG write support
237 - Util: Tune patch-fast extent sizes
238 - VFS: Call msync when syncing mapped data
239 - VFS: Allow truncating memory chunk VFiles
240 - VFS: Fix some minor VFile issues with FILEs
241 - VFS: Optimize expanding in-memory files
242 - VFS: Add VFileFIFO for operating on circle buffers
243Changes from beta 1:
244Features:
245 - Qt: Italian translation (by theheroGAC)
246 - Qt: Updated German translation
247Bugfixes:
248 - GB Audio: Fix incorrect channel 4 iteration
249 - GB Audio: Fix zombie mode bit masking
250 - GB Serialize: Fix timer serialization
251 - GB Video: Fix LYC regression
252 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
253 - GBA Timer: Fix count-up timing overflowing timer 3
254 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
255 - Qt: Fix memory search close button (fixes mgba.io/i/769)
256 - Qt: Fix window icon being stretched
257 - Qt: Fix initial window size (fixes mgba.io/i/766)
258 - Qt: Fix data directory path
259 - Qt: Fix controls not saving on non-SDL builds
260 - Qt: Fix translation initialization (fixes mgba.io/i/776)
261 - Qt: Fix patch loading while a game is running
262 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
263 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
264 - Qt: Fix GL-less build
265 - Qt: Fix Software renderer not handling alpha bits properly
266 - Qt: Fix screen background improperly stretching
267 - SDL: Fix cheats not loading
268Misc:
269 - GB Serialize: Add MBC state serialization
270 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
271 - GBA Timer: Improve accuracy of timers
272 - PSP2: Update toolchain to use vita.cmake
273 - Qt: Add language selector
274 - Qt: Minor test fixes
275 - Qt: Move shader settings into main settings window
276 - Qt: Dismiss game crashing/failing dialogs when a new game loads
277 - Qt: Properly ship Qt translations
278 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
279
2800.6 beta 1: (2017-06-29)
281 - Initial beta for 0.6
282
2830.5.2: (2016-12-31)
284Bugfixes:
285 - All: Fix fullscreen config option being ignored
286 - ARM7: PSR mode bits should not get sign extended
287 - GB: Fix audio not being deinitialized
288 - GB: Fix crash when masking savedata
289 - GB: Properly initialize sramRealVf variable
290 - GB Audio: Fix serialization of channel 3 and NR52 properties
291 - GB Audio: Reset envelope timer when reseting sound channel
292 - GB MBC: Fix SRAM dangling pointer with RTC games
293 - GB MBC: Fix initializing MBC when no ROM is loaded
294 - GB Memory: Fix patching ROM bank 0
295 - GB Memory: Fix starting HDMAs during mode 0
296 - GB Memory: Fix HDMA5 value after DMA completes
297 - GB Video: Initialize LCDC in renderer
298 - GB Video: Hblank IRQs should mask LYC=LY IRQs
299 - GBA: Fix IRQs firing after already being cleared
300 - GBA: Only unhalt CPU if appropriate bit is set in IE
301 - GBA: Add savegame override for Crash Bandicoot 2
302 - GBA BIOS: Fix MidiKey2Freq BIOS reads
303 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
304 - GBA Cheats: Fix GameShark ROM patches
305 - GBA I/O: Mask off WAITCNT bits that cannot be written
306 - GBA Memory: Fix misaligned BIOS reads
307 - GBA Memory: Fix VCOUNT being writable
308 - GBA Video: Fix out of bounds sprite transforms
309 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
310 - Libretro: Fix disabling BIOS
311 - Libretro: Fix Game Boy savestates and audio
312 - Qt: Fix changing resolution of software renderer
313 - Qt: Fix setting overrides
314 - Qt: Fix cut off tiles and alignment issues in tile viewer
315 - Qt: Only reset window dimensions when first shown
316 - Qt: Fix Qt Multimedia audio driver on big endian
317 - Qt: Fix Apply button for key and controller configurations
318 - VFS: Fix resizing memory chunks when not needed
319 - Windows: Fix Unicode directory handling
320Misc:
321 - GB, GBA: Prevent loading null ROMs
322 - GB Audio: Initialize wave RAM to GBC values
323 - GB Memory: Reset ROM bank when loading a ROM
324 - PSP2: Improved controller rumble
325
3260.5.1: (2016-10-05)
327Bugfixes:
328 - Core: Fix importing save games as read-only
329 - FFmpeg: Fix encoding AAC
330 - GB: Fix invalid STOP behavior on Game Boy Color
331 - GB: Initialize audio properly
332 - GB: Properly clear KEY1 bit 0 when switching speeds
333 - GB: Properly unload save files when unloading a ROM
334 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
335 - GB MBC: Fix MBC7 when size is incorrectly specified
336 - GB MBC: Fix RTC access when no save file is loaded
337 - GB SIO: Don't auto-clock external shift clock
338 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
339 - GB Video: Fix video frames getting missed when LCDC is off
340 - GB Video: Clear screen when LCDC is off
341 - GBA Cheats: Fix holding onto pointers that may get invalidated
342 - GBA Cheats: Fix key-activated CodeBreaker cheats
343 - GBA Cheats: Fix uninitialized memory getting freed when saving
344 - GBA Hardware: Improve Game Boy Player rumble behavior
345 - GBA Memory: Fix several unused I/O register read values
346 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
347 - LR35902: Fix events running with the wrong cycle active
348 - Qt: Fix "close" button on Overrides view
349 - Qt: Fix saving overrides
350 - Qt: Fix directory set unloading when replacing the ROM
351 - Qt: Fix patch loading
352 - Qt: Fix crash when saving an override if a game isn't loaded
353 - Qt: Fix showing default display driver as OpenGL (force 1.x)
354 - SDL: Attach rumble in SDL frontend
355 - Util: Fix PNG identification on files too small to be a PNG
356Misc:
357 - All: Only update version info if needed
358 - All: Split out install locations for Libretro and OpenEmu
359 - FFmpeg: Encoding cleanup
360 - GB: Reset active region when reloading ROM
361 - GB Memory: Initialize RAM pattern for GBC
362 - GB Video: Improved video timings
363 - Qt: Manage window sizes slightly better
364 - Qt: Remember scale option independent of core dimensions
365
3660.5.0: (2016-09-19)
367Features:
368 - Game Boy support
369 - Support for encrypted CodeBreaker GBA cheats
370 - Emulation of Vast Fame protected GBA carts (taizou)
371 - Tile viewer
372 - Threaded rendering mode
373 - Libretro: Memory map and achievement support (leiradel)
374 - GUI: Add UI control remapping
375 - GUI: Add fast-forward
376 - Wii: 240p support
377 - 3DS: Adjustable screen darkening
378 - Ability to temporarily load a savegame
379 - Load specific files out of archives
380 - Automatic BIOS detection
381Bugfixes:
382 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
383 - Debugger: Fix GDB breakpoints
384 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
385 - GBA: Fix filehandle leak with savegames
386 - GBA: Timer 0 cannot be count up
387 - GBA: Count up timers should not count themselves
388 - GBA Memory: Fix mirror on non-overdumped Classic NES games
389 - GBA Memory: Fix ldm {pc}
390 - GBA Savedata: Fix savedata sync timer
391 - GBA Savedata: Only unmap savedata if present
392 - GBA Serialize: Savestates now properly store prefetch
393 - GBA Video: WIN0/1 take priority over OBJWIN
394 - GBA Video: Fix out-of-order OBJWIN
395 - PSP2: Fix GPU crash while exiting
396 - PSP2: Fix VSync
397 - PSP2: Fix accelerometer range
398 - PSP2: Actually load screen mode setting
399 - PSP2: Fix gyroscope direction
400 - PSP2: Delete threads after they return
401 - PSP2: Fix mapping/unmapping from not at 0
402 - Qt: Fix bug in software renderer scaling
403 - Qt: Fix hanging key press after disabling autofire
404 - Qt: Fix being unable to pause manually when using auto-pausing
405 - SDL: Fix axes being mapped wrong
406 - Util: Fix realloc semantics in utf16to8
407 - Util: Fix inserting too many items into a hash table
408 - VFS: Fix uninitialized varaible reading from 7z
409 - VFS: Fix reading multiple files from a 7z archive
410 - Wii: Fix framelimiting after a slowdown
411 - Wii: Fix garbage flash at startup
412Misc:
413 - 3DS: Use blip_add_delta_fast for a small speed improvement
414 - 3DS: Allow UTF-16 filenames
415 - 3DS: Port to using citro3D
416 - 3DS: Use system font for menus
417 - 3DS: Attempt to use Core 2 for threads
418 - 3DS: Adjustable filering
419 - 3DS: 3D banner
420 - All: Add QUIET parameter to silence CMake
421 - All: Faster memory read/write
422 - ARM7: Support forcing Thumb mode via MSR
423 - ARM7: Flush prefetch cache when loading CPSR via MSR
424 - ARM7: Clean up instruction decoding for future expandability
425 - Debugger: Support register and memory writes via GDB stub
426 - Debugger: Add software breakpoint support to gdb
427 - FFmpeg: Full support for libavcodec 56+
428 - GBA: Better debug logging if event processing breaks
429 - GBA Audio: Force audio DMAs to not increment destination
430 - GBA BIOS: Use custom ArcTan, not relying on OS
431 - GBA Hardware: Clean up dead code in GBP
432 - GBA Memory: Optimize stalling behavior
433 - GBA Memory: Optimize Load-/StoreMultiple
434 - GBA Savedata: Add realistic timing for EEPROM
435 - GBA Serialize: Savestates now store if CPU was halted
436 - GBA Video: Remove old slow path fallback
437 - GBA Video: Optimize sprite drawing
438 - GBA Video: Optimize mode 0 rendering
439 - GBA Video: Optimize compositing cases slightly
440 - GUI: Screenshot dimensions are now passed through
441 - GUI: Add back logging
442 - GUI: Only reload config if manually saved
443 - GUI: Increase scrolling speed
444 - OpenGL: Log shader compilation failure
445 - OpenGL: Add texSize uniform
446 - Qt: Make -g flag work in Qt build
447 - Qt: Simplify OpenGL context creation
448 - Qt: Thread startup improvements
449 - Qt: Make audio channel/video layer options shortcut mappable
450 - Qt: Remove some C99isms from C++ code
451 - Qt: Remove default autofire mappings
452 - Qt: Make reseting when pasued frame-accurate
453 - Qt: Rearchitect game closing codepath
454 - PSP2: Use system font for menus
455 - PSP2: Add rumble for PS TV
456 - PSP2: Add fit-to-height screen mode
457 - PSP2: Sync files per descriptor
458 - PSP2: Allow UTF-8 filenames
459 - PSP2: Screenshots are now saved into the Photo Gallery
460 - PSP2: Stop underclocking when menuing
461 - SDL: Increase default audio buffer size to 1024 samples
462 - SDL: More responsive rumble
463 - Util: Add Vector GetConstPointer
464 - Util: Add rtrim
465 - Util: Add endswith
466 - VFS: Improve zip file detection
467 - Wii: Add pixelated resample filter
468 - Windows: Add native VDir support
469 - Util: Add PRIz macro for libc versions that don't support %z
470
4710.4.1: (2016-07-11)
472Bugfixes:
473 - All: Fix several file handle leaks
474 - All: Fix instruction tables getting zeroed when linking sometimes
475 - ARM7: Fix flags on SBC/RSC
476 - ARM7: Fix setting spsr privilege bits when spsr is empty
477 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
478 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
479 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
480 - GBA Memory: Fix executing code from OBJ region of VRAM
481 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
482 - GBA Serialize: Fix loading savegames from savestates
483 - OpenGL: Correct boolean vector strcmp strings for uniforms
484 - Qt: Fix sending gameStopped twice
485 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
486 - Qt: Fix initial state of key mapping
487 - Qt: Initialize m_useBios
488 - SDL: Fix joystick initialization on BSD
489 - SDL: Fix potential joystick crash in games with rumble
490 - SDL: Fix SDL 1.2 build
491 - SDL: Fix sporadic crash when deinitializing audio
492 - Shaders: Fix AGS-001 shader with some bad drivers
493 - Util: Use closesocket on Windows
494 - Util: Fix socket bind addresses
495 - VFS: Fix reading 7z archives without rewinding first
496 - VFS: VFileFromFD should not open directories
497 - Wii: Fix tilting direction
498 - Util: Fix realloc semantics in utf16to8
499Misc:
500 - All: Allow use of external minizip library
501 - Debugger: CLI debugger now exits when end-of-stream is reached
502 - FFmpeg: Update dependencies on Ubuntu
503 - GBA: Slightly optimize GBAProcessEvents
504 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
505 - GBA Video: Null renderer should return proper register values
506 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
507 - Qt: Add preset for DualShock 4
508 - Qt: Update 360 input profile on OS X to reflect newer drivers
509 - Qt: Remove use of NaN
510 - Qt: Canonicalize file paths when loading games
511 - Qt: Add refresh button to controller editing
512 - SDL: Remove default gamepad mappings
513 - Util: Fix intermittent build failure on OS X
514 - VFS: VFile.sync now updates modified time
515
5160.4.0: (2016-02-02)
517Features:
518 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
519 - I/O viewer
520 - Booting of multiboot images
521 - Customization of GIF recording
522 - Libretro: Cheat code support
523 - Support for GLSL shaders
524 - ROM information view
525 - Support for VBA-style cheat codes
526 - Savestates now store creation timestamps
527 - Key autofire
528 - Libretro: Allow blocking opposing directional input
529 - OpenEmu core for OS X
530 - Libretro: Settings for using BIOS and skipping intro
531 - Libretro: Customizable idle loop removal
532 - Implemented cycle counting for sprite rendering
533 - Cleaner, unified settings window
534 - Added a setting for pausing when the emulator is not in focus
535 - Customizable paths for save games, save states, screenshots and patches
536 - Controller hotplugging
537 - Ability to store save games and active cheats within savestates
538Bugfixes:
539 - ARM7: Fix sign of unaligned LDRSH
540 - ARM7: Fix decoding of some ARM ALU instructions with shifters
541 - Debugger: Fix watchpoints in gdb
542 - GBA: Fix warnings when creating and loading savestates
543 - GBA: Fix Iridion II savetype
544 - GBA BIOS: Fix misaligned CpuSet
545 - GBA Cheats: Fix cheats setting the Action Replay version
546 - GBA Hardware: Fix GPIO on big endian
547 - GBA Memory: Fix DMA register writing behavior
548 - GBA Memory: Fix DMAs triggering two cycles early
549 - Libretro: Fix aspect ratio
550 - Qt: Fix some potential crashes with the gamepad mapping
551 - Qt: Fix keys being mapped incorrectly when loading configuration file
552 - Util: Fix PowerPC PNG read/write pixel order
553 - Util: Fix excessive memory allocation when decoding a PNG
554 - VFS: Fix VFileReadline and remove _vfdReadline
555Misc:
556 - All: Improved PowerPC support
557 - All: Fix some undefined behavior warnings
558 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
559 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
560 - GBA: Implement bad I/O register loading
561 - GBA: Allow jumping to OAM and palette RAM
562 - GBA BIOS: Finish implementing RegisterRamReset
563 - GBA Config: Add "override" layer for better one-time configuration
564 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
565 - GBA Memory: Use a dynamically sized mask for ROM memory
566 - GBA Memory: Implement several unimplemented memory access types
567 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
568 - GBA RR: Starting from savestate now embeds the savegame
569 - GBA RR: Add preliminary SRAM support for VBM loading
570 - GBA RR: Add support for resets in movies
571 - GBA Video: Remove lastHblank, as it is implied
572 - Libretro: Use anonymous memory mappers for large blocks of memory
573 - Libretro: Add install target for libretro core
574 - Qt: Window size command line options are now supported
575 - Qt: Increase usability of key mapper
576 - Qt: Add 'Apply' button to settings window
577 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
578 - Qt: Allow use of modifier keys as input
579 - Qt: Optimize log viewer
580 - Qt: Added button for breaking into the GDB debugger
581 - Qt: Add box for showing duration of rewind
582 - SDL: Support fullscreen in SDL 1.2
583 - SDL: Allow GBASDLAudio to be used without a thread context
584 - Util: Use VFile for configuration
585 - Util: Add MutexTryLock
586
5870.3.2: (2015-12-16)
588Bugfixes:
589 - ARM7: Fix STRT/STRBT
590 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
591 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
592 - Libretro: Fix problems with rumble not turning off
593 - GBA: Fix idle skip state being retained between games
594 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
595 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
596 - GBA BIOS: Fix Sqrt sign
597 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
598 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
599 - GBA Memory: Fix DMA behavior for SRAM accesses
600 - GBA Memory: Fix Store8 to OBJ VRAM
601 - GBA Memory: Fix alignment of LDM/STM on SRAM
602 - GBA Memory: Fix unaligned out-of-bounds ROM loads
603 - GBA Memory: Fix timing of DMAs
604 - GBA Video: Fix _mix for 15-bit color
605 - GBA Video: Fix OAM and palette initialization
606 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
607 - Qt: Use safer isLoaded check in GameController
608 - Qt: Fix a race condition in PainterGL that could lead to a crash
609 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
610 - Qt: Fix font size in memory viewer
611 - Qt: Fix a crash in the memory viewer
612 - Qt: Add additional checks in CheatModel to prevent crashes
613 - Qt: Fix race condition with setting sample rate
614 - Qt: Fix crash when closing multiplayer windows
615 - Qt: Fix resetting while paused
616Misc:
617 - GBA Audio: Implement missing flags on SOUNDCNT_X register
618 - Qt: Add mute option to menu
619
6200.3.1: (2015-10-24)
621Bugfixes:
622 - ARM7: Fix instruction decoding of Thumb shifts
623 - GBA: Deinit savegame when unloading a ROM
624 - GBA: Fix BIOS check on big endian
625 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
626 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
627 - GBA Audio: Fix audio channels being silenced at the wrong time
628 - GBA Memory: Fix bad BIOS Load16 on big endian
629 - GBA Memory: Fix bad Load8 on big endian
630 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
631 - GBA Video: Fix edge case with sprite blend modes and semitransparency
632 - GBA Video: Fix objwin and blending interaction on sprites
633 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
634 - Libretro: Fix a memory leak with the render buffer
635 - Qt: Windows no longer spawn in the top left on first launch
636 - Qt: Fix install path of XDG desktop file with DESTDIR
637 - Qt: Fix drag and drop on Windows
638 - Qt: Reenable double buffering, as disabling it broke some Windows configs
639 - VFS: Fix return values of VFileFILE.read and .write
640Misc:
641 - All: Reset next event to cycles instead of zero to interrupt
642 - All: Add --version flag
643 - ARM7: Force disable LTO on two files to work around a GCC bug
644 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
645 - GBA: Better memory handling with PNG savestates
646 - GBA: Additional savestate sanity checks
647 - GBA: Check for cycle count being too high
648 - GBA Audio: Allow GBAAVStream to have no video callback
649 - GBA BIOS: Implement RegisterRamReset for SIO registers
650 - Qt: Remove useless help icons in dialogs
651 - Qt: Prevent savestate window from opening while in multiplayer
652 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
653 - Qt: Dropping multiplayer windows works more cleanly now
654
6550.3.0: (2015-08-16)
656Features:
657 - Ability to hide individual background layers, or OBJs
658 - Ability to mute individual audio channels
659 - Palette viewer and exporter
660 - Volume control
661 - More shortcuts are editable (e.g. quick save/load)
662 - Rewind now shows the frame after rewinding
663 - Import/Export of GameShark/Action Replay snapshots
664 - Add "Step backwards" item for single increment rewind
665 - Deadzone estimation for game controllers
666 - Analog inputs can be used for shortcuts
667 - Menu items for specific solar sensor brightness levels
668 - Remappable controls for tilt and gyroscope sensors
669 - Status messages for actions taken while a game is running (e.g. save/load state)
670 - Memory inspector
671 - Screensaver can now be suspended while a game is running
672 - Load/save the most recent savestate slot
673 - Support varible speed (PWM) rumble
674 - Ability to cap fast forward speed
675 - Finer control over FPS target
676 - Holdable shortcut for rewinding one frame at a time
677 - Ability to boot directly into the BIOS
678 - Preliminary support for yanking out the game pak while a game is running
679 - Thumb-drive mode by putting a file called portable.ini in the same folder
680 - Configurable display driver, between software and OpenGL
681 - Undo-able savestate loading and saving
682 - Controller profiles now store shortcut settings
683 - Default controller profiles for several common controllers
684 - Libretro now supports BIOS, rumble and solar sensor
685 - Implement BIOS call Stop, for sleep mode
686 - Automatically load patches, if found
687 - Improved video synchronization
688 - Configurable audio output sample rate
689Bugfixes:
690 - ARM7: Fix SWI and IRQ timings
691 - ARM7: Fix Thumb MUL timing
692 - ARM7: Fix timing of multiplies to use N cycles
693 - ARM7: ARMHotplugDetach should call deinit
694 - Debugger: Fix use-after-free in breakpoint clearing code
695 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
696 - GBA: Cap audio FIFO read size during deserialization
697 - GBA: Check for corrupted savestates when loading
698 - GBA: Check for improperly sized savestates when loading
699 - GBA: Check for savestates made from differently sized ROMs
700 - GBA: Fix calls to endian-independent loadstores
701 - GBA: Fix timing of reading from timer registers
702 - GBA: Ensure cycles never go negative
703 - GBA Audio: Force audio FIFOs to 32-bit
704 - GBA Audio: Fix audio pitch changing when adjusting buffer size
705 - GBA Audio: Fix sample order in audio channel 3
706 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
707 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
708 - GBA Memory: Improve Thumb open bus behavior
709 - GBA Memory: Fix potential DMA issue when loading a savestate
710 - GBA Memory: Fix load/store multiple video memory waitstates
711 - GBA SIO: Fix reseting when there are SIO devices attached
712 - GBA Video: Blended sprites should never have other effects applied
713 - GBA Video: Fix out-of-bounds tiles in mosaic
714 - GBA Video: Fix windows not affecting sprites
715 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
716 - GBA Video: Fix timing on first scanline
717 - Qt: Better cleanup when a game crashes
718 - Qt: Fix open ROM dialog filtering for archive formats
719 - Qt: Cap the maximum number of multiplayer windows
720 - Qt: Fix maximum year in sensor override
721 - Qt: Fix window being too tall after exiting fullscreen
722 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
723 - Qt: Fix analog buttons not getting unmapped
724 - Qt: Fix passing command line options
725 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
726 - SDL: Fix SDL build when OpenGL is missing
727 - Util: Allow loading IPS patches that grow the ROM
728 - VFS: Fix resource leaks if some allocations fail
729 - VFS: Fix line-reading to return proper values
730 - Video: Fix an issue with very long filenames
731 - Util: Fix formatting of floats
732Misc:
733 - All: Add --help flag for command line programs
734 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
735 - All: Enable static linking for Windows
736 - All: Enable static linking for OS X
737 - All: Threads are now named
738 - All: Proper handling of Unicode file paths
739 - ARM7: Add emulation for Undefined CPU mode
740 - ARM7: Reduce the size of the Thumb instruction table
741 - GBA: Add status log level
742 - GBA: GBARewind now returns how many states it has rewound
743 - GBA: SIO logging layer
744 - GBA BIOS: Stub out SoundBias
745 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
746 - GBA: Don't include GBACLIDebugger struct unless needed
747 - GBA: Savedata is now synced shortly after data finishes being written
748 - GBA: Process multiple timer events at once, if necessary
749 - GBA Audio: Implement audio reset for channels A/B
750 - GBA Audio: Process multiple audio events at once, if necessary
751 - GBA Hardware: Backport generic RTC source into core
752 - GBA Input: Allow axes and buttons to be mapped to the same key
753 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
754 - GBA SIO: Add a dummy driver for Normal mode
755 - GBA Thread: Add functionality for running callbacks on the GBA thread
756 - GBA Thread: Split GBASync into a separate file
757 - GBA Video: Refactor software renderer into separate files
758 - GBA Video: Slightly optimize mode 0 mosaic rendering
759 - Debugger: Free watchpoints in addition to breakpoints
760 - Qt: Handle saving input settings better
761 - Qt: Move GL frame drawing back onto its own thread
762 - Qt: Fast forward (held) option moved from Other to Emulation menu
763 - Qt: Show version info in window title
764 - Qt: Migrate multiplayer window handling into GBAApp
765 - Qt: Unified file opening and saving with last location
766 - Qt: Fix windows being resizable when they shouldn't have been
767 - Qt: Only hide cursor in full screen
768 - Qt: Replace pause-after-frame mutex with an atomic
769 - Qt: Add application icon and XDG desktop files
770 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
771 - Qt: Don't save window size when entering fullscreen
772 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
773 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
774 - Qt: Increase usability of key mapper
775 - Qt: Show checkmark for window sizes
776 - Qt: Set window path to loaded ROM
777 - Perf: Ability to load savestates immediately on launch
778 - SDL: Properly check for initialization
779 - SDL: Clean up initialization functions
780 - SDL: Clean up GL context
781 - Util: Allow disabling the threading code entirely
782 - VFS: Add sync method to force syncing with backing
783
7840.2.1: (2015-05-13)
785Bugfixes:
786 - All: Fix sanitize-deb script not cleaning up after itself
787 - All: Fix dependencies for libavcodec on Debian-derived platforms
788 - ARM7: Handle writeback for PC in addressing modes 2 and 3
789 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
790 - ARM7: Fix ARM multiply instructions when PC is a destination register
791 - Debugger: Fix use-after-free in breakpoint clearing code
792 - Debugger: Fix boundary conditions in tab completion
793 - GBA: Fix timers not updating timing when writing to only the reload register
794 - GBA: Fix rewind boundary conditions
795 - GBA: Add initial I/O register settings for background matrix registers
796 - GBA: Fix hang when loading a savestate if sync to video is enabled
797 - GBA: Handle out-of-bounds I/O access
798 - GBA: Fix bounds-checking on EEPROM access
799 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
800 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
801 - GBA Memory: Allow SRAM to be 64kB
802 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
803 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
804 - GBA Video: Fix second frame mode 5
805 - Perf: Fix race condition if a game crashes immediately on start
806 - Qt: Fix Display object leak when closing a window
807 - Qt: Fix .deb dependencies
808 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
809 - Qt: Fix window not regaining focus after exiting savestate window
810 - Qt: Fix regression where video would not record if the game had already started
811 - Qt: Fix potential crash if a gamepad causes focus to change
812 - Qt: Fix controller axis querying
813 - Qt: Fix multiplayer windows opening as the wrong size
814 - Qt: Fix controllers sometimes not loading the right profile
815 - SDL: Fix boundary conditions for joystick adjustments
816 - SDL: Allocate properly sized input maps
817 - SDL: Fix potential build issues when Qt and SDL2 are in use
818 - Util: Fix resource leak in UTF-8 handling code
819 - Util: Fix a null-pointer issue when attempting to delete a key
820 - VFS: Fix resource leaks if some allocations fail
821 - Video: Fix an issue with very long filenames
822Misc:
823 - GBA Memory: Soft-crash if jumping past the end of a ROM
824 - Qt: Show multiplayer numbers in window title
825 - Qt: Solar sensor can have shortcuts set
826
8270.2.0: (2015-04-03)
828Features:
829 - Support for gamepad axes, e.g. analog sticks or triggers
830 - Add scale presets for up to 6x
831 - Settings window
832 - Bilinear resampling option
833 - Add option to skip BIOS start screen
834 - List of recently opened games
835 - Support for games using the Solar Sensor
836 - Better audio resampling via blip-buf
837 - Game Pak overrides dialog for setting savetype and sensor values
838 - Support for games using the tilt sensor
839 - Remappable shortcuts for keyboard and gamepad
840 - Rewinding of emulation
841 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
842 - Support IPv6
843 - Save directory of last loaded file
844 - Support BPS patches
845 - Automatically detect and optimize out idle loops
846 - Configurable game overrides
847 - Support loading 7-Zip files
848 - Drag and drop game loading
849 - Cheat code support
850 - Runtime configurable audio driver
851 - Libretro core for use with RetroArch and other front-ends
852 - Controller profiles for setting different bindings for different controllers
853 - Ability to lock aspect ratio
854 - Local link cable support
855 - Ability to switch which game controller is in use per instance
856 - Ability to prevent opposing directional input
857 - Warning dialog if an unimplemented BIOS feature is called
858 - Debugger: Add CLI "frame", frame advance command
859 - Debugger: Add CLI functions for writing to memory
860 - Debugger: Add CLI functions for examining memory regions
861 - Debugger: Add CLI function for writing a register
862Bugfixes:
863 - ARM7: Extend prefetch by one stage
864 - ARM7: Fix cycle counting for loads
865 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
866 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
867 - GBA: Initialize gba.sync to null
868 - GBA: Fix timer initialization
869 - GBA Audio: Support 16-bit writes to FIFO audio
870 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
871 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
872 - GBA BIOS: Fix BIOS prefetch after reset
873 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
874 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
875 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
876 - GBA Memory: Fix I cycles that had been moved to ARM7 core
877 - GBA Memory: Fix cycle counting for 32-bit load/stores
878 - GBA RR: Fix fallthrough error when reading tags from a movie
879 - GBA Thread: Fix possible hang when loading an archive
880 - GBA Thread: Fix possible deadlock in video sync
881 - Perf: Fix crash when the GBA thread fails to start
882 - Qt: Fix crash starting a GDB stub if a game isn't loaded
883 - Qt: Fix crash when adjusting settings after closing a game
884 - Qt: Fix crash when starting GDB stub after closing a game
885 - Qt: Fix patch loading while a game is running
886 - Qt: Fix crash when loading a game after stopping GDB server
887 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
888 - Qt: Fix crash when attempting to pause if a game is not running
889 - SDL: Properly clean up if a game doesn't launch
890 - Util: Fix sockets on Windows
891Misc:
892 - All: Enable link-time optimization
893 - Debugger: Watchpoints now work on STM/LDM instructions
894 - Debugger: Clean up GDB stub network interfacing
895 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
896 - Debugger: Merge Thumb BL instructions when disassembling
897 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
898 - Debugger: Watchpoints now report address watched (fixes #68)
899 - Debugger: Add support for soft breakpoints
900 - Debugger: Make I/O register names be addresses instead of values
901 - Debugger: Rename read/write commands
902 - GBA: Improve accuracy of event timing
903 - GBA: Add API for getting Configuration structs for overrides and input
904 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
905 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
906 - GBA: Move A/V stream interface into core
907 - GBA: Savestates now take into account savedata state machines (fixes #109)
908 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
909 - GBA Memory: Simplify memory API and use fixed bus width
910 - GBA Thread: Make GBASyncWaitFrameStart time out
911 - GBA Video: Start video at the last scanline instead of the first
912 - Qt: Optimize logo drawing
913 - Qt: Move frame upload back onto main thread
914 - Qt: Remember window position
915 - Qt: Double-clicking on the window toggles full screen
916 - Util: Use proper locale for reading and writing float values
917
9180.1.1: (2015-01-24)
919Bugfixes:
920 - ARM7: Fix LDM writeback to a register already written
921 - GBA: Fix timers 2 and 3 updating incorrectly
922 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
923 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
924 - GBA Audio: Properly initialize audio FIFO channels
925 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
926 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
927 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
928 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
929 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
930 - GBA BIOS: Fix HuffUnComp boundary conditions
931 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
932 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
933 - GBA Memory: Filter out top nybble of DMA addresses
934 - GBA Memory: Properly bounds-check VRAM accesses
935 - GBA Memory: Fix initial DMA state
936 - GBA Thread: Allow halted games to exit cleanly
937 - GBA Video: Fix blend issues with obscured middle layers
938 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
939 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
940 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
941 - GBA Video: Fix sprite boundary conditions with mosaic
942 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
943 - Qt: Fix issue with set frame sizes being the wrong height
944 - Qt: Fix emulator crashing when full screen if a game is not running
945 - Qt: Fix window focus issues
946 - Qt: Properly set default video recording settings
947 - Qt: Fix a race condition when a game crashes immediately
948 - Qt: Fix some cases where key mapping can break if focus is adjusted
949 - Qt: Fix crash if a game pauses before any frames are shown
950 - Debugger: Negative PC-relative loads now properly subtract the offset
951 - Debugger: Align PC-relative loads in Thumb
952 - Debugger: Fix watchpoints triggering too late
953 - Debugger: Fix binary print putting spaces between digits
954 - Video: Ensure FFmpeg encoder has audio frames
955 - Video: Fix uncompressed PCM audio recording
956 - Video: Fix FFmpeg crashing when the file extension is wrong
957 - Util: Fix SOCKET_FAILED macro
958Misc:
959 - GBA: Exit cleanly on FATAL if the port supports it
960 - GBA Memory: Implement 16- and 32-bit loads from SRAM
961 - Qt: Disable sync to video by default
962 - Qt: Handle a game crash without crashing
963 - Qt: Set default log level to FATAL, ERROR and WARN
964 - Qt: Clarify some phrasing in the menus
965 - Qt: Clear active buttons when focus is lost
966
9670.1.0: (2014-12-13)
968 - Initial release