src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "InputController.h"
13#include "ShaderSelector.h"
14#include "ShortcutView.h"
15
16#include <mgba/core/serialize.h>
17#include <mgba/core/version.h>
18#include <mgba/internal/gba/gba.h>
19
20using namespace QGBA;
21
22SettingsView::SettingsView(ConfigController* controller, InputController* inputController, QWidget* parent)
23 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
24 , m_controller(controller)
25 , m_input(inputController)
26{
27 m_ui.setupUi(this);
28
29 reloadConfig();
30
31 if (m_ui.savegamePath->text().isEmpty()) {
32 m_ui.savegameSameDir->setChecked(true);
33 }
34 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
35 if (e) {
36 m_ui.savegamePath->clear();
37 }
38 });
39 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
40 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
41 if (!path.isNull()) {
42 m_ui.savegameSameDir->setChecked(false);
43 m_ui.savegamePath->setText(path);
44 }
45 });
46
47 if (m_ui.savestatePath->text().isEmpty()) {
48 m_ui.savestateSameDir->setChecked(true);
49 }
50 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
51 if (e) {
52 m_ui.savestatePath->clear();
53 }
54 });
55 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
56 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
57 if (!path.isNull()) {
58 m_ui.savestateSameDir->setChecked(false);
59 m_ui.savestatePath->setText(path);
60 }
61 });
62
63 if (m_ui.screenshotPath->text().isEmpty()) {
64 m_ui.screenshotSameDir->setChecked(true);
65 }
66 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
67 if (e) {
68 m_ui.screenshotPath->clear();
69 }
70 });
71 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
72 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
73 if (!path.isNull()) {
74 m_ui.screenshotSameDir->setChecked(false);
75 m_ui.screenshotPath->setText(path);
76 }
77 });
78
79 if (m_ui.patchPath->text().isEmpty()) {
80 m_ui.patchSameDir->setChecked(true);
81 }
82 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
83 if (e) {
84 m_ui.patchPath->clear();
85 }
86 });
87 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
88 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
89 if (!path.isNull()) {
90 m_ui.patchSameDir->setChecked(false);
91 m_ui.patchPath->setText(path);
92 }
93 });
94 connect(m_ui.clearCache, &QAbstractButton::pressed, this, &SettingsView::libraryCleared);
95
96 // TODO: Move to reloadConfig()
97 QVariant audioDriver = m_controller->getQtOption("audioDriver");
98#ifdef BUILD_QT_MULTIMEDIA
99 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
100 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
101 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
102 }
103#endif
104
105#ifdef BUILD_SDL
106 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
107 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
108 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
109 }
110#endif
111
112 // TODO: Move to reloadConfig()
113 QVariant displayDriver = m_controller->getQtOption("displayDriver");
114 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
115 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
116 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
117 }
118
119#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
120 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
121 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
122 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
123 }
124#endif
125
126#ifdef BUILD_GL
127 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
128 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
129 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
130 }
131#endif
132
133 connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
134 selectBios(m_ui.gbaBios);
135 });
136 connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
137 selectBios(m_ui.gbBios);
138 });
139 connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
140 selectBios(m_ui.gbcBios);
141 });
142
143 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig);
144 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
145 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
146 updateConfig();
147 }
148 });
149
150 m_ui.languages->setItemData(0, QLocale("en"));
151 QDir ts(":/translations/");
152 for (auto name : ts.entryList()) {
153 if (!name.endsWith(".qm") || !name.startsWith(binaryName)) {
154 continue;
155 }
156 QLocale locale(name.remove(QString("%0-").arg(binaryName)).remove(".qm"));
157 m_ui.languages->addItem(locale.nativeLanguageName(), locale);
158 if (locale == QLocale()) {
159 m_ui.languages->setCurrentIndex(m_ui.languages->count() - 1);
160 }
161 }
162
163 m_keyView = new ShortcutView();
164 m_keyView->setModel(inputController->keyIndex());
165 m_keyView->setInputController(inputController);
166 m_shortcutView = new ShortcutView();
167 m_shortcutView->setModel(inputController->inputIndex());
168 m_shortcutView->setInputController(inputController);
169 m_ui.stackedWidget->addWidget(m_keyView);
170 m_ui.tabs->addItem(tr("Controls"));
171 m_ui.stackedWidget->addWidget(m_shortcutView);
172 m_ui.tabs->addItem(tr("Shortcuts"));
173}
174
175SettingsView::~SettingsView() {
176#if defined(BUILD_GL) || defined(BUILD_GLES)
177 if (m_shader) {
178 m_ui.stackedWidget->removeWidget(m_shader);
179 m_shader->setParent(nullptr);
180 }
181#endif
182}
183
184void SettingsView::setShaderSelector(ShaderSelector* shaderSelector) {
185#if defined(BUILD_GL) || defined(BUILD_GLES)
186 m_shader = shaderSelector;
187 m_ui.stackedWidget->addWidget(m_shader);
188 m_ui.tabs->addItem(tr("Shaders"));
189 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, m_shader, &ShaderSelector::saved);
190#endif
191}
192
193void SettingsView::selectBios(QLineEdit* bios) {
194 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
195 if (!filename.isEmpty()) {
196 bios->setText(filename);
197 }
198}
199
200void SettingsView::updateConfig() {
201 saveSetting("gba.bios", m_ui.gbaBios);
202 saveSetting("gb.bios", m_ui.gbBios);
203 saveSetting("gbc.bios", m_ui.gbcBios);
204 saveSetting("useBios", m_ui.useBios);
205 saveSetting("skipBios", m_ui.skipBios);
206 saveSetting("audioBuffers", m_ui.audioBufferSize);
207 saveSetting("sampleRate", m_ui.sampleRate);
208 saveSetting("videoSync", m_ui.videoSync);
209 saveSetting("audioSync", m_ui.audioSync);
210 saveSetting("frameskip", m_ui.frameskip);
211 saveSetting("fpsTarget", m_ui.fpsTarget);
212 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
213 saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
214 saveSetting("volume", m_ui.volume);
215 saveSetting("mute", m_ui.mute);
216 saveSetting("rewindEnable", m_ui.rewind);
217 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
218 saveSetting("rewindSave", m_ui.rewindSave);
219 saveSetting("resampleVideo", m_ui.resampleVideo);
220 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
221 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
222 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
223 saveSetting("savegamePath", m_ui.savegamePath);
224 saveSetting("savestatePath", m_ui.savestatePath);
225 saveSetting("screenshotPath", m_ui.screenshotPath);
226 saveSetting("patchPath", m_ui.patchPath);
227 saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
228 saveSetting("showLibrary", m_ui.showLibrary);
229 saveSetting("preload", m_ui.preload);
230
231 if (m_ui.fastForwardUnbounded->isChecked()) {
232 saveSetting("fastForwardRatio", "-1");
233 } else {
234 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
235 }
236
237 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
238 case IDLE_LOOP_IGNORE:
239 saveSetting("idleOptimization", "ignore");
240 break;
241 case IDLE_LOOP_REMOVE:
242 saveSetting("idleOptimization", "remove");
243 break;
244 case IDLE_LOOP_DETECT:
245 saveSetting("idleOptimization", "detect");
246 break;
247 }
248
249 int loadState = SAVESTATE_RTC;
250 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
251 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
252 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
253 saveSetting("loadStateExtdata", loadState);
254
255 int saveState = SAVESTATE_RTC | SAVESTATE_METADATA;
256 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
257 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
258 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
259 saveSetting("saveStateExtdata", saveState);
260
261 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
262 if (audioDriver != m_controller->getQtOption("audioDriver")) {
263 m_controller->setQtOption("audioDriver", audioDriver);
264 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
265 emit audioDriverChanged();
266 }
267
268 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
269 if (displayDriver != m_controller->getQtOption("displayDriver")) {
270 m_controller->setQtOption("displayDriver", displayDriver);
271 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
272 emit displayDriverChanged();
273 }
274
275 QLocale language = m_ui.languages->itemData(m_ui.languages->currentIndex()).toLocale();
276 if (language != m_controller->getQtOption("language").toLocale() && !(language.bcp47Name() == QLocale::system().bcp47Name() && m_controller->getQtOption("language").isNull())) {
277 m_controller->setQtOption("language", language.bcp47Name());
278 emit languageChanged();
279 }
280
281 m_controller->write();
282
283 m_input->rebuildIndex(m_shortcutView->root());
284 m_input->rebuildKeyIndex(m_keyView->root());
285 m_input->saveConfiguration();
286
287 emit pathsChanged();
288 emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
289}
290
291void SettingsView::reloadConfig() {
292 loadSetting("bios", m_ui.gbaBios);
293 loadSetting("gba.bios", m_ui.gbaBios);
294 loadSetting("gb.bios", m_ui.gbBios);
295 loadSetting("gbc.bios", m_ui.gbcBios);
296 loadSetting("useBios", m_ui.useBios);
297 loadSetting("skipBios", m_ui.skipBios);
298 loadSetting("audioBuffers", m_ui.audioBufferSize);
299 loadSetting("sampleRate", m_ui.sampleRate);
300 loadSetting("videoSync", m_ui.videoSync);
301 loadSetting("audioSync", m_ui.audioSync);
302 loadSetting("frameskip", m_ui.frameskip);
303 loadSetting("fpsTarget", m_ui.fpsTarget);
304 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
305 loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
306 loadSetting("volume", m_ui.volume);
307 loadSetting("mute", m_ui.mute);
308 loadSetting("rewindEnable", m_ui.rewind);
309 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
310 loadSetting("rewindSave", m_ui.rewindSave);
311 loadSetting("resampleVideo", m_ui.resampleVideo);
312 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
313 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
314 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
315 loadSetting("savegamePath", m_ui.savegamePath);
316 loadSetting("savestatePath", m_ui.savestatePath);
317 loadSetting("screenshotPath", m_ui.screenshotPath);
318 loadSetting("patchPath", m_ui.patchPath);
319 loadSetting("showLibrary", m_ui.showLibrary);
320 loadSetting("preload", m_ui.preload);
321
322 m_ui.libraryStyle->setCurrentIndex(loadSetting("libraryStyle").toInt());
323
324 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
325 if (fastForwardRatio <= 0) {
326 m_ui.fastForwardUnbounded->setChecked(true);
327 m_ui.fastForwardRatio->setEnabled(false);
328 } else {
329 m_ui.fastForwardUnbounded->setChecked(false);
330 m_ui.fastForwardRatio->setEnabled(true);
331 m_ui.fastForwardRatio->setValue(fastForwardRatio);
332 }
333
334 QString idleOptimization = loadSetting("idleOptimization");
335 if (idleOptimization == "ignore") {
336 m_ui.idleOptimization->setCurrentIndex(0);
337 } else if (idleOptimization == "remove") {
338 m_ui.idleOptimization->setCurrentIndex(1);
339 } else if (idleOptimization == "detect") {
340 m_ui.idleOptimization->setCurrentIndex(2);
341 }
342
343 bool ok;
344 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
345 if (!ok) {
346 loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
347 }
348 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
349 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
350 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
351
352 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
353 if (!ok) {
354 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC | SAVESTATE_METADATA;
355 }
356 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
357 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
358 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
359}
360
361void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
362 m_controller->setOption(key, field->isChecked());
363 m_controller->updateOption(key);
364}
365
366void SettingsView::saveSetting(const char* key, const QComboBox* field) {
367 saveSetting(key, field->lineEdit());
368}
369
370void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
371 saveSetting(key, field->value());
372}
373
374void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
375 saveSetting(key, field->text());
376}
377
378void SettingsView::saveSetting(const char* key, const QSlider* field) {
379 saveSetting(key, field->value());
380}
381
382void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
383 saveSetting(key, field->value());
384}
385
386void SettingsView::saveSetting(const char* key, const QVariant& field) {
387 m_controller->setOption(key, field);
388 m_controller->updateOption(key);
389}
390
391void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
392 QString option = loadSetting(key);
393 field->setChecked(!option.isNull() && option != "0");
394}
395
396void SettingsView::loadSetting(const char* key, QComboBox* field) {
397 loadSetting(key, field->lineEdit());
398}
399
400void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
401 QString option = loadSetting(key);
402 field->setValue(option.toDouble());
403}
404
405void SettingsView::loadSetting(const char* key, QLineEdit* field) {
406 QString option = loadSetting(key);
407 field->setText(option);
408}
409
410void SettingsView::loadSetting(const char* key, QSlider* field) {
411 QString option = loadSetting(key);
412 field->setValue(option.toInt());
413}
414
415void SettingsView::loadSetting(const char* key, QSpinBox* field) {
416 QString option = loadSetting(key);
417 field->setValue(option.toInt());
418}
419
420QString SettingsView::loadSetting(const char* key) {
421 return m_controller->getOption(key);
422}