all repos — mgba @ bcb1617a6996445faad0f5dede50bbd4d8d6f0b5

mGBA Game Boy Advance Emulator

src/platform/qt/SettingsView.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "SettingsView.h"
  7
  8#include "AudioProcessor.h"
  9#include "ConfigController.h"
 10#include "Display.h"
 11#include "GBAApp.h"
 12#include "InputController.h"
 13#include "ShaderSelector.h"
 14#include "ShortcutView.h"
 15
 16#include <mgba/core/serialize.h>
 17#include <mgba/core/version.h>
 18#include <mgba/internal/gba/gba.h>
 19
 20using namespace QGBA;
 21
 22SettingsView::SettingsView(ConfigController* controller, InputController* inputController, QWidget* parent)
 23	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
 24	, m_controller(controller)
 25	, m_input(inputController)
 26{
 27	m_ui.setupUi(this);
 28
 29	reloadConfig();
 30
 31	if (m_ui.savegamePath->text().isEmpty()) {
 32		m_ui.savegameSameDir->setChecked(true);
 33	}
 34	connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
 35		if (e) {
 36			m_ui.savegamePath->clear();
 37		}
 38	});
 39	connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
 40		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 41		if (!path.isNull()) {
 42			m_ui.savegameSameDir->setChecked(false);
 43			m_ui.savegamePath->setText(path);
 44		}
 45	});
 46
 47	if (m_ui.savestatePath->text().isEmpty()) {
 48		m_ui.savestateSameDir->setChecked(true);
 49	}
 50	connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
 51		if (e) {
 52			m_ui.savestatePath->clear();
 53		}
 54	});
 55	connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
 56		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 57		if (!path.isNull()) {
 58			m_ui.savestateSameDir->setChecked(false);
 59			m_ui.savestatePath->setText(path);
 60		}
 61	});
 62
 63	if (m_ui.screenshotPath->text().isEmpty()) {
 64		m_ui.screenshotSameDir->setChecked(true);
 65	}
 66	connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
 67		if (e) {
 68			m_ui.screenshotPath->clear();
 69		}
 70	});
 71	connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
 72		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 73		if (!path.isNull()) {
 74			m_ui.screenshotSameDir->setChecked(false);
 75			m_ui.screenshotPath->setText(path);
 76		}
 77	});
 78
 79	if (m_ui.patchPath->text().isEmpty()) {
 80		m_ui.patchSameDir->setChecked(true);
 81	}
 82	connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
 83		if (e) {
 84			m_ui.patchPath->clear();
 85		}
 86	});
 87	connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
 88		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 89		if (!path.isNull()) {
 90			m_ui.patchSameDir->setChecked(false);
 91			m_ui.patchPath->setText(path);
 92		}
 93	});
 94	connect(m_ui.clearCache, &QAbstractButton::pressed, this, &SettingsView::libraryCleared);
 95
 96	// TODO: Move to reloadConfig()
 97	QVariant audioDriver = m_controller->getQtOption("audioDriver");
 98#ifdef BUILD_QT_MULTIMEDIA
 99	m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
100	if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
101		m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
102	}
103#endif
104
105#ifdef BUILD_SDL
106	m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
107	if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
108		m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
109	}
110#endif
111
112	// TODO: Move to reloadConfig()
113	QVariant displayDriver = m_controller->getQtOption("displayDriver");
114	m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
115	if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
116		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
117	}
118
119#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
120	m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
121	if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
122		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
123	}
124#endif
125
126#ifdef BUILD_GL
127	m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
128	if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
129		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
130	}
131#endif
132
133	connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
134		selectBios(m_ui.gbaBios);
135	});
136	connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
137		selectBios(m_ui.gbBios);
138	});
139	connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
140		selectBios(m_ui.gbcBios);
141	});
142
143	connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig);
144	connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
145		if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
146			updateConfig();
147		}
148	});
149
150	m_ui.languages->setItemData(0, QLocale("en"));
151	QDir ts(":/translations/");
152	for (auto name : ts.entryList()) {
153		if (!name.endsWith(".qm") || !name.startsWith(binaryName)) {
154			continue;
155		}
156		QLocale locale(name.remove(QString("%0-").arg(binaryName)).remove(".qm"));
157		m_ui.languages->addItem(locale.nativeLanguageName(), locale);
158		if (locale == QLocale()) {
159			m_ui.languages->setCurrentIndex(m_ui.languages->count() - 1);
160		}
161	}
162
163	m_keyView = new ShortcutView();
164	m_keyView->setModel(inputController->keyIndex());
165	m_keyView->setInputController(inputController);
166	m_shortcutView = new ShortcutView();
167	m_shortcutView->setModel(inputController->inputIndex());
168	m_shortcutView->setInputController(inputController);
169	m_ui.stackedWidget->addWidget(m_keyView);
170	m_ui.tabs->addItem(tr("Controls"));
171	m_ui.stackedWidget->addWidget(m_shortcutView);
172	m_ui.tabs->addItem(tr("Shortcuts"));
173}
174
175SettingsView::~SettingsView() {
176#if defined(BUILD_GL) || defined(BUILD_GLES)
177	if (m_shader) {
178		m_ui.stackedWidget->removeWidget(m_shader);
179		m_shader->setParent(nullptr);
180	}
181#endif
182}
183
184void SettingsView::setShaderSelector(ShaderSelector* shaderSelector) {
185#if defined(BUILD_GL) || defined(BUILD_GLES)
186	m_shader = shaderSelector;
187	m_ui.stackedWidget->addWidget(m_shader);
188	m_ui.tabs->addItem(tr("Shaders"));
189	connect(m_ui.buttonBox, &QDialogButtonBox::accepted, m_shader, &ShaderSelector::saved);
190#endif
191}
192
193void SettingsView::selectBios(QLineEdit* bios) {
194	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
195	if (!filename.isEmpty()) {
196		bios->setText(filename);
197	}
198}
199
200void SettingsView::updateConfig() {
201	saveSetting("gba.bios", m_ui.gbaBios);
202	saveSetting("gb.bios", m_ui.gbBios);
203	saveSetting("gbc.bios", m_ui.gbcBios);
204	saveSetting("useBios", m_ui.useBios);
205	saveSetting("skipBios", m_ui.skipBios);
206	saveSetting("audioBuffers", m_ui.audioBufferSize);
207	saveSetting("sampleRate", m_ui.sampleRate);
208	saveSetting("videoSync", m_ui.videoSync);
209	saveSetting("audioSync", m_ui.audioSync);
210	saveSetting("frameskip", m_ui.frameskip);
211	saveSetting("fpsTarget", m_ui.fpsTarget);
212	saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
213	saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
214	saveSetting("volume", m_ui.volume);
215	saveSetting("mute", m_ui.mute);
216	saveSetting("rewindEnable", m_ui.rewind);
217	saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
218	saveSetting("rewindSave", m_ui.rewindSave);
219	saveSetting("resampleVideo", m_ui.resampleVideo);
220	saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
221	saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
222	saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
223	saveSetting("savegamePath", m_ui.savegamePath);
224	saveSetting("savestatePath", m_ui.savestatePath);
225	saveSetting("screenshotPath", m_ui.screenshotPath);
226	saveSetting("patchPath", m_ui.patchPath);
227	saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
228	saveSetting("showLibrary", m_ui.showLibrary);
229	saveSetting("preload", m_ui.preload);
230
231	if (m_ui.fastForwardUnbounded->isChecked()) {
232		saveSetting("fastForwardRatio", "-1");
233	} else {
234		saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
235	}
236
237	switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
238	case IDLE_LOOP_IGNORE:
239		saveSetting("idleOptimization", "ignore");
240		break;
241	case IDLE_LOOP_REMOVE:
242		saveSetting("idleOptimization", "remove");
243		break;
244	case IDLE_LOOP_DETECT:
245		saveSetting("idleOptimization", "detect");
246		break;
247	}
248
249	int loadState = SAVESTATE_RTC;
250	loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
251	loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
252	loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
253	saveSetting("loadStateExtdata", loadState);
254
255	int saveState = SAVESTATE_RTC | SAVESTATE_METADATA;
256	saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
257	saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
258	saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
259	saveSetting("saveStateExtdata", saveState);
260
261	QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
262	if (audioDriver != m_controller->getQtOption("audioDriver")) {
263		m_controller->setQtOption("audioDriver", audioDriver);
264		AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
265		emit audioDriverChanged();
266	}
267
268	QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
269	if (displayDriver != m_controller->getQtOption("displayDriver")) {
270		m_controller->setQtOption("displayDriver", displayDriver);
271		Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
272		emit displayDriverChanged();
273	}
274
275	QLocale language = m_ui.languages->itemData(m_ui.languages->currentIndex()).toLocale();
276	if (language != m_controller->getQtOption("language").toLocale() && !(language.bcp47Name() == QLocale::system().bcp47Name() && m_controller->getQtOption("language").isNull())) {
277		m_controller->setQtOption("language", language.bcp47Name());
278		emit languageChanged();
279	}
280
281	m_controller->write();
282
283	m_input->rebuildIndex(m_shortcutView->root());
284	m_input->rebuildKeyIndex(m_keyView->root());
285	m_input->saveConfiguration();
286
287	emit pathsChanged();
288	emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
289}
290
291void SettingsView::reloadConfig() {	
292	loadSetting("bios", m_ui.gbaBios);
293	loadSetting("gba.bios", m_ui.gbaBios);
294	loadSetting("gb.bios", m_ui.gbBios);
295	loadSetting("gbc.bios", m_ui.gbcBios);
296	loadSetting("useBios", m_ui.useBios);
297	loadSetting("skipBios", m_ui.skipBios);
298	loadSetting("audioBuffers", m_ui.audioBufferSize);
299	loadSetting("sampleRate", m_ui.sampleRate);
300	loadSetting("videoSync", m_ui.videoSync);
301	loadSetting("audioSync", m_ui.audioSync);
302	loadSetting("frameskip", m_ui.frameskip);
303	loadSetting("fpsTarget", m_ui.fpsTarget);
304	loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
305	loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
306	loadSetting("volume", m_ui.volume);
307	loadSetting("mute", m_ui.mute);
308	loadSetting("rewindEnable", m_ui.rewind);
309	loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
310	loadSetting("rewindSave", m_ui.rewindSave);
311	loadSetting("resampleVideo", m_ui.resampleVideo);
312	loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
313	loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
314	loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
315	loadSetting("savegamePath", m_ui.savegamePath);
316	loadSetting("savestatePath", m_ui.savestatePath);
317	loadSetting("screenshotPath", m_ui.screenshotPath);
318	loadSetting("patchPath", m_ui.patchPath);
319	loadSetting("showLibrary", m_ui.showLibrary);
320	loadSetting("preload", m_ui.preload);
321
322	m_ui.libraryStyle->setCurrentIndex(loadSetting("libraryStyle").toInt());
323
324	double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
325	if (fastForwardRatio <= 0) {
326		m_ui.fastForwardUnbounded->setChecked(true);
327		m_ui.fastForwardRatio->setEnabled(false);
328	} else {
329		m_ui.fastForwardUnbounded->setChecked(false);
330		m_ui.fastForwardRatio->setEnabled(true);
331		m_ui.fastForwardRatio->setValue(fastForwardRatio);
332	}
333
334	QString idleOptimization = loadSetting("idleOptimization");
335	if (idleOptimization == "ignore") {
336		m_ui.idleOptimization->setCurrentIndex(0);
337	} else if (idleOptimization == "remove") {
338		m_ui.idleOptimization->setCurrentIndex(1);
339	} else if (idleOptimization == "detect") {
340		m_ui.idleOptimization->setCurrentIndex(2);
341	}
342
343	bool ok;
344	int loadState = loadSetting("loadStateExtdata").toInt(&ok);
345	if (!ok) {
346		loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
347	}
348	m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
349	m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
350	m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
351
352	int saveState = loadSetting("saveStateExtdata").toInt(&ok);
353	if (!ok) {
354		saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC | SAVESTATE_METADATA;
355	}
356	m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
357	m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
358	m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
359}
360
361void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
362	m_controller->setOption(key, field->isChecked());
363	m_controller->updateOption(key);
364}
365
366void SettingsView::saveSetting(const char* key, const QComboBox* field) {
367	saveSetting(key, field->lineEdit());
368}
369
370void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
371	saveSetting(key, field->value());
372}
373
374void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
375	saveSetting(key, field->text());
376}
377
378void SettingsView::saveSetting(const char* key, const QSlider* field) {
379	saveSetting(key, field->value());
380}
381
382void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
383	saveSetting(key, field->value());
384}
385
386void SettingsView::saveSetting(const char* key, const QVariant& field) {
387	m_controller->setOption(key, field);
388	m_controller->updateOption(key);
389}
390
391void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
392	QString option = loadSetting(key);
393	field->setChecked(!option.isNull() && option != "0");
394}
395
396void SettingsView::loadSetting(const char* key, QComboBox* field) {
397	loadSetting(key, field->lineEdit());
398}
399
400void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
401	QString option = loadSetting(key);
402	field->setValue(option.toDouble());
403}
404
405void SettingsView::loadSetting(const char* key, QLineEdit* field) {
406	QString option = loadSetting(key);
407	field->setText(option);
408}
409
410void SettingsView::loadSetting(const char* key, QSlider* field) {
411	QString option = loadSetting(key);
412	field->setValue(option.toInt());
413}
414
415void SettingsView::loadSetting(const char* key, QSpinBox* field) {
416	QString option = loadSetting(key);
417	field->setValue(option.toInt());
418}
419
420QString SettingsView::loadSetting(const char* key) {
421	return m_controller->getOption(key);
422}