src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "InputModel.h"
34#include "IOViewer.h"
35#include "LoadSaveState.h"
36#include "LogView.h"
37#include "MultiplayerController.h"
38#include "MemorySearch.h"
39#include "MemoryView.h"
40#include "OverrideView.h"
41#include "ObjView.h"
42#include "PaletteView.h"
43#include "ROMInfo.h"
44#include "SensorView.h"
45#include "SettingsView.h"
46#include "ShaderSelector.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/input.h>
54#include <mgba/internal/gb/video.h>
55#endif
56#ifdef M_CORE_GBA
57#include <mgba/internal/gba/gba.h>
58#include <mgba/internal/gba/input.h>
59#include <mgba/internal/gba/video.h>
60#endif
61#include <mgba/feature/commandline.h>
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65using namespace QGBA;
66
67Window::Window(ConfigController* config, int playerId, QWidget* parent)
68 : QMainWindow(parent)
69 , m_logView(new LogView(&m_log))
70 , m_screenWidget(new WindowBackground())
71 , m_config(config)
72 , m_inputController(playerId, this)
73{
74 setFocusPolicy(Qt::StrongFocus);
75 setAcceptDrops(true);
76 setAttribute(Qt::WA_DeleteOnClose);
77 m_controller = new GameController(this);
78 m_controller->setInputController(&m_inputController);
79 updateTitle();
80
81 m_display = Display::create(this);
82#if defined(BUILD_GL) || defined(BUILD_GLES)
83 m_shaderView = new ShaderSelector(m_display, m_config);
84#endif
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88
89 m_screenWidget->setMinimumSize(m_display->minimumSize());
90 m_screenWidget->setSizePolicy(m_display->sizePolicy());
91#if defined(M_CORE_GBA)
92 float i = 2;
93#elif defined(M_CORE_GB)
94 float i = 3;
95#endif
96 QVariant multiplier = m_config->getOption("scaleMultiplier");
97 if (!multiplier.isNull()) {
98 m_savedScale = multiplier.toInt();
99 i = m_savedScale;
100 }
101#ifdef USE_SQLITE3
102 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
103 ConfigOption* showLibrary = m_config->addOption("showLibrary");
104 showLibrary->connect([this](const QVariant& value) {
105 if (value.toBool()) {
106 if (m_controller->isLoaded()) {
107 m_screenWidget->layout()->addWidget(m_libraryView);
108 } else {
109 attachWidget(m_libraryView);
110 }
111 } else {
112 detachWidget(m_libraryView);
113 }
114 }, this);
115 m_config->updateOption("showLibrary");
116 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
117 libraryStyle->connect([this](const QVariant& value) {
118 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
119 }, this);
120 m_config->updateOption("libraryStyle");
121
122 connect(m_libraryView, &LibraryController::startGame, [this]() {
123 VFile* output = m_libraryView->selectedVFile();
124 if (output) {
125 QPair<QString, QString> path = m_libraryView->selectedPath();
126 m_controller->loadGame(output, path.second, path.first);
127 }
128 });
129#endif
130#if defined(M_CORE_GBA)
131 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
132#elif defined(M_CORE_GB)
133 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
134#endif
135 m_screenWidget->setPixmap(m_logo);
136 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
137 m_screenWidget->setLockIntegerScaling(false);
138 setCentralWidget(m_screenWidget);
139
140 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
141 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
142 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
143 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
144 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
145 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
146 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
147 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
148 unsigned width, height;
149 context->core->desiredVideoDimensions(context->core, &width, &height);
150 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
151 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
152 QPixmap pixmap;
153 pixmap.convertFromImage(currentImage);
154 m_screenWidget->setPixmap(pixmap);
155 m_screenWidget->setLockAspectRatio(width, height);
156 });
157 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
158#ifndef Q_OS_MAC
159 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
160 connect(m_controller, &GameController::gameUnpaused, [this]() {
161 if(isFullScreen()) {
162 menuBar()->hide();
163 }
164 });
165#endif
166 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
167 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
168 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
169 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
170 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
171 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
172 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
173 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
174 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
175 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
176 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
177 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
178 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
179 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
180 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
181 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
182 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
183 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
184 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
185 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
186 connect(&m_inputController, &InputController::keyPressed, m_controller, &GameController::keyPressed);
187 connect(&m_inputController, &InputController::keyReleased, m_controller, &GameController::keyReleased);
188 connect(&m_inputController, &InputController::keyAutofire, m_controller, &GameController::setAutofire);
189 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
190 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
191 connect(m_display, &Display::hideCursor, [this]() {
192 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
193 m_screenWidget->setCursor(Qt::BlankCursor);
194 }
195 });
196 connect(m_display, &Display::showCursor, [this]() {
197 m_screenWidget->unsetCursor();
198 });
199
200 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
201 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
202 m_focusCheck.setInterval(200);
203
204 setupMenu(menuBar());
205
206#ifdef M_CORE_GBA
207 m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
208#endif
209#ifdef M_CORE_GB
210 m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
211#endif
212}
213
214Window::~Window() {
215 delete m_logView;
216
217#ifdef USE_FFMPEG
218 delete m_videoView;
219#endif
220
221#ifdef USE_MAGICK
222 delete m_gifView;
223#endif
224
225#ifdef USE_SQLITE3
226 delete m_libraryView;
227#endif
228}
229
230void Window::argumentsPassed(mArguments* args) {
231 loadConfig();
232
233 if (args->patch) {
234 m_controller->loadPatch(args->patch);
235 }
236
237 if (args->fname) {
238 m_controller->loadGame(args->fname);
239 }
240
241#ifdef USE_GDB_STUB
242 if (args->debuggerType == DEBUGGER_GDB) {
243 if (!m_gdbController) {
244 m_gdbController = new GDBController(m_controller, this);
245 m_gdbController->listen();
246 }
247 }
248#endif
249}
250
251void Window::resizeFrame(const QSize& size) {
252 QSize newSize(size);
253 m_screenWidget->setSizeHint(newSize);
254 newSize -= m_screenWidget->size();
255 newSize += this->size();
256 resize(newSize);
257}
258
259void Window::setConfig(ConfigController* config) {
260 m_config = config;
261}
262
263void Window::loadConfig() {
264 const mCoreOptions* opts = m_config->options();
265 reloadConfig();
266
267 // TODO: Move these to ConfigController
268 if (opts->fpsTarget) {
269 emit fpsTargetChanged(opts->fpsTarget);
270 }
271
272 if (opts->audioBuffers) {
273 emit audioBufferSamplesChanged(opts->audioBuffers);
274 }
275
276 if (opts->sampleRate) {
277 emit sampleRateChanged(opts->sampleRate);
278 }
279
280 if (opts->width && opts->height) {
281 resizeFrame(QSize(opts->width, opts->height));
282 }
283
284 if (opts->fullscreen) {
285 enterFullScreen();
286 }
287
288#if defined(BUILD_GL) || defined(BUILD_GLES)
289 if (opts->shader) {
290 struct VDir* shader = VDirOpen(opts->shader);
291 if (shader) {
292 m_display->setShaders(shader);
293 m_shaderView->refreshShaders();
294 shader->close(shader);
295 }
296 }
297#endif
298
299 m_mruFiles = m_config->getMRU();
300 updateMRU();
301
302 m_inputController.setConfiguration(m_config);
303 m_controller->setUseBIOS(opts->useBios);
304}
305
306void Window::reloadConfig() {
307 const mCoreOptions* opts = m_config->options();
308
309 m_log.setLevels(opts->logLevel);
310
311 m_controller->setConfig(m_config->config());
312 m_display->lockAspectRatio(opts->lockAspectRatio);
313 m_display->filter(opts->resampleVideo);
314
315 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
316}
317
318void Window::saveConfig() {
319 m_inputController.saveConfiguration();
320 m_config->write();
321}
322
323QString Window::getFilters() const {
324 QStringList filters;
325 QStringList formats;
326
327#ifdef M_CORE_GBA
328 QStringList gbaFormats{
329 "*.gba",
330#if defined(USE_LIBZIP) || defined(USE_ZLIB)
331 "*.zip",
332#endif
333#ifdef USE_LZMA
334 "*.7z",
335#endif
336 "*.agb",
337 "*.mb",
338 "*.rom",
339 "*.bin"};
340 formats.append(gbaFormats);
341 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
342#endif
343
344#ifdef M_CORE_GB
345 QStringList gbFormats{
346 "*.gb",
347 "*.gbc",
348#if defined(USE_LIBZIP) || defined(USE_ZLIB)
349 "*.zip",
350#endif
351#ifdef USE_LZMA
352 "*.7z",
353#endif
354 "*.rom",
355 "*.bin"};
356 formats.append(gbFormats);
357 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
358#endif
359
360 formats.removeDuplicates();
361 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
362 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
363 return filters.join(";;");
364}
365
366QString Window::getFiltersArchive() const {
367 QStringList filters;
368
369 QStringList formats{
370#if defined(USE_LIBZIP) || defined(USE_ZLIB)
371 "*.zip",
372#endif
373#ifdef USE_LZMA
374 "*.7z",
375#endif
376 };
377 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
378 return filters.join(";;");
379}
380
381void Window::selectROM() {
382 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
383 if (!filename.isEmpty()) {
384 m_controller->loadGame(filename);
385 }
386}
387
388#ifdef USE_SQLITE3
389void Window::selectROMInArchive() {
390 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
391 if (filename.isEmpty()) {
392 return;
393 }
394 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
395 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
396 VFile* output = archiveInspector->selectedVFile();
397 QPair<QString, QString> path = archiveInspector->selectedPath();
398 if (output) {
399 m_controller->loadGame(output, path.second, path.first);
400 }
401 archiveInspector->close();
402 });
403 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
404 archiveInspector->show();
405}
406
407void Window::addDirToLibrary() {
408 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
409 if (filename.isEmpty()) {
410 return;
411 }
412 m_libraryView->addDirectory(filename);
413}
414#endif
415
416void Window::replaceROM() {
417 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
418 if (!filename.isEmpty()) {
419 m_controller->replaceGame(filename);
420 }
421}
422
423void Window::selectSave(bool temporary) {
424 QStringList formats{"*.sav"};
425 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
426 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
427 if (!filename.isEmpty()) {
428 m_controller->loadSave(filename, temporary);
429 }
430}
431
432void Window::multiplayerChanged() {
433 int attached = 1;
434 MultiplayerController* multiplayer = m_controller->multiplayerController();
435 if (multiplayer) {
436 attached = multiplayer->attached();
437 }
438 if (m_controller->isLoaded()) {
439 for (QAction* action : m_nonMpActions) {
440 action->setDisabled(attached > 1);
441 }
442 }
443}
444
445void Window::selectPatch() {
446 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
447 if (!filename.isEmpty()) {
448 m_controller->loadPatch(filename);
449 }
450}
451
452void Window::openView(QWidget* widget) {
453 connect(this, &Window::shutdown, widget, &QWidget::close);
454 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
455 widget->setAttribute(Qt::WA_DeleteOnClose);
456 widget->show();
457}
458
459void Window::importSharkport() {
460 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
461 if (!filename.isEmpty()) {
462 m_controller->importSharkport(filename);
463 }
464}
465
466void Window::exportSharkport() {
467 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
468 if (!filename.isEmpty()) {
469 m_controller->exportSharkport(filename);
470 }
471}
472
473void Window::openSettingsWindow() {
474 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController);
475#if defined(BUILD_GL) || defined(BUILD_GLES)
476 if (m_display->supportsShaders()) {
477 settingsWindow->setShaderSelector(m_shaderView);
478 }
479#endif
480 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
481 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
482 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
483 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
484 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
485 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
486 openView(settingsWindow);
487}
488
489void Window::openAboutScreen() {
490 AboutScreen* about = new AboutScreen();
491 openView(about);
492}
493
494void Window::startVideoLog() {
495 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
496 if (!filename.isEmpty()) {
497 m_controller->startVideoLog(filename);
498 }
499}
500
501template <typename T, typename A>
502std::function<void()> Window::openTView(A arg) {
503 return [=]() {
504 T* view = new T(m_controller, arg);
505 openView(view);
506 };
507}
508
509template <typename T>
510std::function<void()> Window::openTView() {
511 return [=]() {
512 T* view = new T(m_controller);
513 openView(view);
514 };
515}
516
517#ifdef USE_FFMPEG
518void Window::openVideoWindow() {
519 if (!m_videoView) {
520 m_videoView = new VideoView();
521 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
522 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
523 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
524 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
525 connect(m_controller, &GameController::gameStarted, [this]() {
526 m_videoView->setNativeResolution(m_controller->screenDimensions());
527 });
528 if (m_controller->isLoaded()) {
529 m_videoView->setNativeResolution(m_controller->screenDimensions());
530 }
531 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
532 }
533 m_videoView->show();
534}
535#endif
536
537#ifdef USE_MAGICK
538void Window::openGIFWindow() {
539 if (!m_gifView) {
540 m_gifView = new GIFView();
541 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
542 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
543 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
544 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
545 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
546 }
547 m_gifView->show();
548}
549#endif
550
551#ifdef USE_GDB_STUB
552void Window::gdbOpen() {
553 if (!m_gdbController) {
554 m_gdbController = new GDBController(m_controller, this);
555 }
556 GDBWindow* window = new GDBWindow(m_gdbController);
557 openView(window);
558}
559#endif
560
561#ifdef USE_DEBUGGERS
562void Window::consoleOpen() {
563 if (!m_console) {
564 m_console = new DebuggerConsoleController(m_controller, this);
565 }
566 DebuggerConsole* window = new DebuggerConsole(m_console);
567 openView(window);
568}
569#endif
570
571void Window::resizeEvent(QResizeEvent* event) {
572 if (!isFullScreen()) {
573 m_config->setOption("height", m_screenWidget->height());
574 m_config->setOption("width", m_screenWidget->width());
575 }
576
577 int factor = 0;
578 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
579 if (m_controller->isLoaded()) {
580 size = m_controller->screenDimensions();
581 }
582 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
583 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
584 factor = m_screenWidget->width() / size.width();
585 } else {
586 m_savedScale = 0;
587 }
588 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
589 bool enableSignals = iter.value()->blockSignals(true);
590 iter.value()->setChecked(iter.key() == factor);
591 iter.value()->blockSignals(enableSignals);
592 }
593
594 m_config->setOption("fullscreen", isFullScreen());
595}
596
597void Window::showEvent(QShowEvent* event) {
598 if (m_wasOpened) {
599 return;
600 }
601 m_wasOpened = true;
602 resizeFrame(m_screenWidget->sizeHint());
603 QVariant windowPos = m_config->getQtOption("windowPos");
604 if (!windowPos.isNull()) {
605 move(windowPos.toPoint());
606 } else {
607 QRect rect = frameGeometry();
608 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
609 move(rect.topLeft());
610 }
611 if (m_fullscreenOnStart) {
612 enterFullScreen();
613 m_fullscreenOnStart = false;
614 }
615}
616
617void Window::closeEvent(QCloseEvent* event) {
618 emit shutdown();
619 m_config->setQtOption("windowPos", pos());
620
621 if (m_savedScale > 0) {
622 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
623 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
624 }
625 saveConfig();
626 QMainWindow::closeEvent(event);
627}
628
629void Window::focusInEvent(QFocusEvent*) {
630 m_display->forceDraw();
631}
632
633void Window::focusOutEvent(QFocusEvent*) {
634 m_controller->setTurbo(false, false);
635 m_controller->stopRewinding();
636 m_controller->clearKeys();
637}
638
639void Window::dragEnterEvent(QDragEnterEvent* event) {
640 if (event->mimeData()->hasFormat("text/uri-list")) {
641 event->acceptProposedAction();
642 }
643}
644
645void Window::dropEvent(QDropEvent* event) {
646 QString uris = event->mimeData()->data("text/uri-list");
647 uris = uris.trimmed();
648 if (uris.contains("\n")) {
649 // Only one file please
650 return;
651 }
652 QUrl url(uris);
653 if (!url.isLocalFile()) {
654 // No remote loading
655 return;
656 }
657 event->accept();
658 m_controller->loadGame(url.toLocalFile());
659}
660
661void Window::mouseDoubleClickEvent(QMouseEvent* event) {
662 if (event->button() != Qt::LeftButton) {
663 return;
664 }
665 toggleFullScreen();
666}
667
668void Window::enterFullScreen() {
669 if (!isVisible()) {
670 m_fullscreenOnStart = true;
671 return;
672 }
673 if (isFullScreen()) {
674 return;
675 }
676 showFullScreen();
677#ifndef Q_OS_MAC
678 if (m_controller->isLoaded() && !m_controller->isPaused()) {
679 menuBar()->hide();
680 }
681#endif
682}
683
684void Window::exitFullScreen() {
685 if (!isFullScreen()) {
686 return;
687 }
688 m_screenWidget->unsetCursor();
689 menuBar()->show();
690 showNormal();
691}
692
693void Window::toggleFullScreen() {
694 if (isFullScreen()) {
695 exitFullScreen();
696 } else {
697 enterFullScreen();
698 }
699}
700
701void Window::gameStarted(mCoreThread* context, const QString& fname) {
702 if (!mCoreThreadIsActive(context)) {
703 return;
704 }
705 emit startDrawing(context);
706 for (QAction* action : m_gameActions) {
707 action->setDisabled(false);
708 }
709#ifdef M_CORE_GBA
710 for (QAction* action : m_gbaActions) {
711 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
712 }
713#endif
714 multiplayerChanged();
715 if (!fname.isEmpty()) {
716 setWindowFilePath(fname);
717 appendMRU(fname);
718 }
719 updateTitle();
720 unsigned width, height;
721 context->core->desiredVideoDimensions(context->core, &width, &height);
722 m_display->setMinimumSize(width, height);
723 m_screenWidget->setMinimumSize(m_display->minimumSize());
724 m_config->updateOption("lockIntegerScaling");
725 if (m_savedScale > 0) {
726 resizeFrame(QSize(width, height) * m_savedScale);
727 }
728 attachWidget(m_display);
729
730#ifndef Q_OS_MAC
731 if (isFullScreen()) {
732 menuBar()->hide();
733 }
734#endif
735
736 m_hitUnimplementedBiosCall = false;
737 m_fpsTimer.start();
738 m_focusCheck.start();
739
740 m_controller->threadInterrupt();
741 if (m_controller->isLoaded()) {
742 m_inputController.setPlatform(m_controller->platform());
743
744 mCore* core = m_controller->thread()->core;
745 const mCoreChannelInfo* videoLayers;
746 const mCoreChannelInfo* audioChannels;
747 size_t nVideo = core->listVideoLayers(core, &videoLayers);
748 size_t nAudio = core->listAudioChannels(core, &audioChannels);
749
750 if (nVideo) {
751 for (size_t i = 0; i < nVideo; ++i) {
752 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
753 action->setCheckable(true);
754 action->setChecked(true);
755 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
756 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
757 });
758 m_videoLayers->addAction(action);
759 }
760 }
761 if (nAudio) {
762 for (size_t i = 0; i < nAudio; ++i) {
763 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
764 action->setCheckable(true);
765 action->setChecked(true);
766 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
767 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
768 });
769 m_audioChannels->addAction(action);
770 }
771 }
772 }
773 m_controller->threadContinue();
774}
775
776void Window::gameStopped() {
777#ifdef M_CORE_GBA
778 for (QAction* action : m_gbaActions) {
779 action->setDisabled(false);
780 }
781#endif
782 for (QAction* action : m_gameActions) {
783 action->setDisabled(true);
784 }
785 setWindowFilePath(QString());
786 updateTitle();
787 detachWidget(m_display);
788 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
789 m_screenWidget->setLockIntegerScaling(false);
790 m_screenWidget->setPixmap(m_logo);
791 m_screenWidget->unsetCursor();
792#ifdef M_CORE_GB
793 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
794#elif defined(M_CORE_GBA)
795 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
796#endif
797 m_screenWidget->setMinimumSize(m_display->minimumSize());
798
799 m_videoLayers->clear();
800 m_audioChannels->clear();
801
802 m_fpsTimer.stop();
803 m_focusCheck.stop();
804}
805
806void Window::gameCrashed(const QString& errorMessage) {
807 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
808 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
809 QMessageBox::Ok, this, Qt::Sheet);
810 crash->setAttribute(Qt::WA_DeleteOnClose);
811 crash->show();
812 connect(m_controller, &GameController::gameStarted, crash, &QWidget::close);
813}
814
815void Window::gameFailed() {
816 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
817 tr("Could not load game. Are you sure it's in the correct format?"),
818 QMessageBox::Ok, this, Qt::Sheet);
819 fail->setAttribute(Qt::WA_DeleteOnClose);
820 fail->show();
821 connect(m_controller, &GameController::gameStarted, fail, &QWidget::close);
822}
823
824void Window::unimplementedBiosCall(int call) {
825 if (m_hitUnimplementedBiosCall) {
826 return;
827 }
828 m_hitUnimplementedBiosCall = true;
829
830 QMessageBox* fail = new QMessageBox(
831 QMessageBox::Warning, tr("Unimplemented BIOS call"),
832 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
833 QMessageBox::Ok, this, Qt::Sheet);
834 fail->setAttribute(Qt::WA_DeleteOnClose);
835 fail->show();
836}
837
838void Window::tryMakePortable() {
839 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
840 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
841 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
842 confirm->setAttribute(Qt::WA_DeleteOnClose);
843 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
844 confirm->show();
845}
846
847void Window::mustRestart() {
848 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
849 tr("Some changes will not take effect until the emulator is restarted."),
850 QMessageBox::Ok, this, Qt::Sheet);
851 dialog->setAttribute(Qt::WA_DeleteOnClose);
852 dialog->show();
853}
854
855void Window::recordFrame() {
856 m_frameList.append(QDateTime::currentDateTime());
857 while (m_frameList.count() > FRAME_LIST_SIZE) {
858 m_frameList.removeFirst();
859 }
860}
861
862void Window::showFPS() {
863 if (m_frameList.isEmpty()) {
864 updateTitle();
865 return;
866 }
867 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
868 float fps = (m_frameList.count() - 1) * 10000.f / interval;
869 fps = round(fps) / 10.f;
870 updateTitle(fps);
871}
872
873void Window::updateTitle(float fps) {
874 QString title;
875
876 m_controller->threadInterrupt();
877 if (m_controller->isLoaded()) {
878 const NoIntroDB* db = GBAApp::app()->gameDB();
879 NoIntroGame game{};
880 uint32_t crc32 = 0;
881 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
882
883 char gameTitle[17] = { '\0' };
884 mCore* core = m_controller->thread()->core;
885 core->getGameTitle(core, gameTitle);
886 title = gameTitle;
887
888#ifdef USE_SQLITE3
889 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
890 title = QLatin1String(game.name);
891 }
892#endif
893 }
894 MultiplayerController* multiplayer = m_controller->multiplayerController();
895 if (multiplayer && multiplayer->attached() > 1) {
896 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
897 for (QAction* action : m_nonMpActions) {
898 action->setDisabled(true);
899 }
900 } else if (m_controller->isLoaded()) {
901 for (QAction* action : m_nonMpActions) {
902 action->setDisabled(false);
903 }
904 }
905 m_controller->threadContinue();
906 if (title.isNull()) {
907 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
908 } else if (fps < 0) {
909 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
910 } else {
911 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
912 }
913}
914
915void Window::openStateWindow(LoadSave ls) {
916 if (m_stateWindow) {
917 return;
918 }
919 MultiplayerController* multiplayer = m_controller->multiplayerController();
920 if (multiplayer && multiplayer->attached() > 1) {
921 return;
922 }
923 bool wasPaused = m_controller->isPaused();
924 m_stateWindow = new LoadSaveState(m_controller);
925 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
926 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
927 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
928 detachWidget(m_stateWindow);
929 m_stateWindow = nullptr;
930 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
931 });
932 if (!wasPaused) {
933 m_controller->setPaused(true);
934 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
935 }
936 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
937 m_stateWindow->setMode(ls);
938 attachWidget(m_stateWindow);
939}
940
941void Window::setupMenu(QMenuBar* menubar) {
942 menubar->clear();
943 installEventFilter(&m_inputController);
944
945 QMenu* fileMenu = menubar->addMenu(tr("&File"));
946 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
947 "loadROM");
948#ifdef USE_SQLITE3
949 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
950 "loadROMInArchive");
951 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
952 "addDirToLibrary");
953#endif
954
955 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
956 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
957 m_gameActions.append(loadTemporarySave);
958 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
959
960 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
961
962 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
963 connect(bootBIOS, &QAction::triggered, [this]() {
964 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
965 m_controller->bootBIOS();
966 });
967 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
968
969 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
970
971 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
972 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
973 m_gameActions.append(romInfo);
974 addControlledAction(fileMenu, romInfo, "romInfo");
975
976 m_mruMenu = fileMenu->addMenu(tr("Recent"));
977
978 fileMenu->addSeparator();
979
980 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
981
982 fileMenu->addSeparator();
983
984 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
985 loadState->setShortcut(tr("F10"));
986 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
987 m_gameActions.append(loadState);
988 m_nonMpActions.append(loadState);
989 addControlledAction(fileMenu, loadState, "loadState");
990
991 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
992 saveState->setShortcut(tr("Shift+F10"));
993 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
994 m_gameActions.append(saveState);
995 m_nonMpActions.append(saveState);
996 addControlledAction(fileMenu, saveState, "saveState");
997
998 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
999 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1000
1001 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1002 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1003 m_gameActions.append(quickLoad);
1004 m_nonMpActions.append(quickLoad);
1005 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1006
1007 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1008 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1009 m_gameActions.append(quickSave);
1010 m_nonMpActions.append(quickSave);
1011 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1012
1013 quickLoadMenu->addSeparator();
1014 quickSaveMenu->addSeparator();
1015
1016 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1017 undoLoadState->setShortcut(tr("F11"));
1018 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1019 m_gameActions.append(undoLoadState);
1020 m_nonMpActions.append(undoLoadState);
1021 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1022
1023 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1024 undoSaveState->setShortcut(tr("Shift+F11"));
1025 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1026 m_gameActions.append(undoSaveState);
1027 m_nonMpActions.append(undoSaveState);
1028 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1029
1030 quickLoadMenu->addSeparator();
1031 quickSaveMenu->addSeparator();
1032
1033 int i;
1034 for (i = 1; i < 10; ++i) {
1035 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1036 quickLoad->setShortcut(tr("F%1").arg(i));
1037 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1038 m_gameActions.append(quickLoad);
1039 m_nonMpActions.append(quickLoad);
1040 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1041
1042 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1043 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1044 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1045 m_gameActions.append(quickSave);
1046 m_nonMpActions.append(quickSave);
1047 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1048 }
1049
1050#ifdef M_CORE_GBA
1051 fileMenu->addSeparator();
1052 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1053 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1054 m_gameActions.append(importShark);
1055 m_gbaActions.append(importShark);
1056 addControlledAction(fileMenu, importShark, "importShark");
1057
1058 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1059 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1060 m_gameActions.append(exportShark);
1061 m_gbaActions.append(exportShark);
1062 addControlledAction(fileMenu, exportShark, "exportShark");
1063#endif
1064
1065 fileMenu->addSeparator();
1066 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1067 connect(m_multiWindow, &QAction::triggered, [this]() {
1068 GBAApp::app()->newWindow();
1069 });
1070 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1071
1072#ifndef Q_OS_MAC
1073 fileMenu->addSeparator();
1074#endif
1075
1076 QAction* about = new QAction(tr("About"), fileMenu);
1077 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1078 fileMenu->addAction(about);
1079
1080#ifndef Q_OS_MAC
1081 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1082#endif
1083
1084 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1085 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1086 reset->setShortcut(tr("Ctrl+R"));
1087 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1088 m_gameActions.append(reset);
1089 addControlledAction(emulationMenu, reset, "reset");
1090
1091 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1092 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1093 m_gameActions.append(shutdown);
1094 addControlledAction(emulationMenu, shutdown, "shutdown");
1095
1096#ifdef M_CORE_GBA
1097 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1098 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1099 m_gameActions.append(yank);
1100 m_gbaActions.append(yank);
1101 addControlledAction(emulationMenu, yank, "yank");
1102#endif
1103 emulationMenu->addSeparator();
1104
1105 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1106 pause->setChecked(false);
1107 pause->setCheckable(true);
1108 pause->setShortcut(tr("Ctrl+P"));
1109 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1110 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1111 pause->setChecked(true);
1112 });
1113 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1114 m_gameActions.append(pause);
1115 addControlledAction(emulationMenu, pause, "pause");
1116
1117 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1118 frameAdvance->setShortcut(tr("Ctrl+N"));
1119 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1120 m_gameActions.append(frameAdvance);
1121 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1122
1123 emulationMenu->addSeparator();
1124
1125 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1126 m_controller->setTurbo(true, false);
1127 }, [this]() {
1128 m_controller->setTurbo(false, false);
1129 }), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1130
1131 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1132 turbo->setCheckable(true);
1133 turbo->setChecked(false);
1134 turbo->setShortcut(tr("Shift+Tab"));
1135 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1136 addControlledAction(emulationMenu, turbo, "fastForward");
1137
1138 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1139 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1140 ffspeed->connect([this](const QVariant& value) {
1141 m_controller->setTurboSpeed(value.toFloat());
1142 }, this);
1143 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1144 ffspeed->setValue(QVariant(-1.0f));
1145 ffspeedMenu->addSeparator();
1146 for (i = 2; i < 11; ++i) {
1147 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1148 }
1149 m_config->updateOption("fastForwardRatio");
1150
1151 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1152 m_controller->startRewinding();
1153 }, [this]() {
1154 m_controller->stopRewinding();
1155 }), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1156
1157 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1158 rewind->setShortcut(tr("~"));
1159 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1160 m_gameActions.append(rewind);
1161 m_nonMpActions.append(rewind);
1162 addControlledAction(emulationMenu, rewind, "rewind");
1163
1164 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1165 frameRewind->setShortcut(tr("Ctrl+B"));
1166 connect(frameRewind, &QAction::triggered, [this] () {
1167 m_controller->rewind(1);
1168 });
1169 m_gameActions.append(frameRewind);
1170 m_nonMpActions.append(frameRewind);
1171 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1172
1173 ConfigOption* videoSync = m_config->addOption("videoSync");
1174 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1175 videoSync->connect([this](const QVariant& value) {
1176 m_controller->setVideoSync(value.toBool());
1177 }, this);
1178 m_config->updateOption("videoSync");
1179
1180 ConfigOption* audioSync = m_config->addOption("audioSync");
1181 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1182 audioSync->connect([this](const QVariant& value) {
1183 m_controller->setAudioSync(value.toBool());
1184 }, this);
1185 m_config->updateOption("audioSync");
1186
1187 emulationMenu->addSeparator();
1188
1189 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1190 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1191 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1192 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1193
1194 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1195 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1196 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1197
1198 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1199 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1200 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1201
1202 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1203 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1204 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1205
1206 solarMenu->addSeparator();
1207 for (int i = 0; i <= 10; ++i) {
1208 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1209 connect(setSolar, &QAction::triggered, [this, i]() {
1210 m_controller->setLuminanceLevel(i);
1211 });
1212 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1213 }
1214
1215 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1216 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1217 for (int i = 1; i <= 6; ++i) {
1218 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1219 setSize->setCheckable(true);
1220 if (m_savedScale == i) {
1221 setSize->setChecked(true);
1222 }
1223 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1224 showNormal();
1225 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1226 if (m_controller->isLoaded()) {
1227 size = m_controller->screenDimensions();
1228 }
1229 size *= i;
1230 m_savedScale = i;
1231 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1232 resizeFrame(size);
1233 bool enableSignals = setSize->blockSignals(true);
1234 setSize->setChecked(true);
1235 setSize->blockSignals(enableSignals);
1236 });
1237 m_frameSizes[i] = setSize;
1238 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1239 }
1240 QKeySequence fullscreenKeys;
1241#ifdef Q_OS_WIN
1242 fullscreenKeys = QKeySequence("Alt+Return");
1243#else
1244 fullscreenKeys = QKeySequence("Ctrl+F");
1245#endif
1246 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1247
1248 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1249 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1250 lockAspectRatio->connect([this](const QVariant& value) {
1251 m_display->lockAspectRatio(value.toBool());
1252 }, this);
1253 m_config->updateOption("lockAspectRatio");
1254
1255 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1256 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1257 lockIntegerScaling->connect([this](const QVariant& value) {
1258 m_display->lockIntegerScaling(value.toBool());
1259 if (m_controller->isLoaded()) {
1260 m_screenWidget->setLockIntegerScaling(value.toBool());
1261 }
1262 }, this);
1263 m_config->updateOption("lockIntegerScaling");
1264
1265 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1266 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1267 resampleVideo->connect([this](const QVariant& value) {
1268 m_display->filter(value.toBool());
1269 }, this);
1270 m_config->updateOption("resampleVideo");
1271
1272 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1273 ConfigOption* skip = m_config->addOption("frameskip");
1274 skip->connect([this](const QVariant& value) {
1275 reloadConfig();
1276 }, this);
1277 for (int i = 0; i <= 10; ++i) {
1278 skip->addValue(QString::number(i), i, skipMenu);
1279 }
1280 m_config->updateOption("frameskip");
1281
1282 avMenu->addSeparator();
1283
1284 ConfigOption* mute = m_config->addOption("mute");
1285 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1286 mute->connect([this](const QVariant& value) {
1287 reloadConfig();
1288 }, this);
1289 m_config->updateOption("mute");
1290 addControlledAction(avMenu, muteAction, "mute");
1291
1292 QMenu* target = avMenu->addMenu(tr("FPS target"));
1293 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1294 fpsTargetOption->connect([this](const QVariant& value) {
1295 emit fpsTargetChanged(value.toFloat());
1296 }, this);
1297 fpsTargetOption->addValue(tr("15"), 15, target);
1298 fpsTargetOption->addValue(tr("30"), 30, target);
1299 fpsTargetOption->addValue(tr("45"), 45, target);
1300 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1301 fpsTargetOption->addValue(tr("60"), 60, target);
1302 fpsTargetOption->addValue(tr("90"), 90, target);
1303 fpsTargetOption->addValue(tr("120"), 120, target);
1304 fpsTargetOption->addValue(tr("240"), 240, target);
1305 m_config->updateOption("fpsTarget");
1306
1307#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1308 avMenu->addSeparator();
1309#endif
1310
1311#ifdef USE_PNG
1312 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1313 screenshot->setShortcut(tr("F12"));
1314 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1315 m_gameActions.append(screenshot);
1316 addControlledAction(avMenu, screenshot, "screenshot");
1317#endif
1318
1319#ifdef USE_FFMPEG
1320 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1321 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1322 addControlledAction(avMenu, recordOutput, "recordOutput");
1323 m_gameActions.append(recordOutput);
1324#endif
1325
1326#ifdef USE_MAGICK
1327 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1328 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1329 addControlledAction(avMenu, recordGIF, "recordGIF");
1330#endif
1331
1332 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1333 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1334 addControlledAction(avMenu, recordVL, "recordVL");
1335 m_gameActions.append(recordVL);
1336
1337 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1338 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1339 addControlledAction(avMenu, stopVL, "stopVL");
1340 m_gameActions.append(stopVL);
1341
1342 avMenu->addSeparator();
1343 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1344 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1345
1346 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1347 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1348 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1349 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1350
1351 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1352 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1353 addControlledAction(toolsMenu, overrides, "overrideWindow");
1354
1355 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1356 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1357 addControlledAction(toolsMenu, sensors, "sensorWindow");
1358
1359 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1360 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1361 m_gameActions.append(cheats);
1362 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1363
1364 toolsMenu->addSeparator();
1365 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1366 "settings");
1367
1368 toolsMenu->addSeparator();
1369
1370#ifdef USE_DEBUGGERS
1371 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1372 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1373 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1374#endif
1375
1376#ifdef USE_GDB_STUB
1377 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1378 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1379 m_gbaActions.append(gdbWindow);
1380 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1381#endif
1382 toolsMenu->addSeparator();
1383
1384 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1385 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1386 m_gameActions.append(paletteView);
1387 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1388
1389 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1390 connect(objView, &QAction::triggered, openTView<ObjView>());
1391 m_gameActions.append(objView);
1392 addControlledAction(toolsMenu, objView, "spriteWindow");
1393
1394 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1395 connect(tileView, &QAction::triggered, openTView<TileView>());
1396 m_gameActions.append(tileView);
1397 addControlledAction(toolsMenu, tileView, "tileWindow");
1398
1399 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1400 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1401 m_gameActions.append(memoryView);
1402 addControlledAction(toolsMenu, memoryView, "memoryView");
1403
1404 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1405 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1406 m_gameActions.append(memorySearch);
1407 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1408
1409#ifdef M_CORE_GBA
1410 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1411 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1412 m_gameActions.append(ioViewer);
1413 m_gbaActions.append(ioViewer);
1414 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1415#endif
1416
1417 ConfigOption* skipBios = m_config->addOption("skipBios");
1418 skipBios->connect([this](const QVariant& value) {
1419 reloadConfig();
1420 }, this);
1421
1422 ConfigOption* useBios = m_config->addOption("useBios");
1423 useBios->connect([this](const QVariant& value) {
1424 m_controller->setUseBIOS(value.toBool());
1425 }, this);
1426
1427 ConfigOption* buffers = m_config->addOption("audioBuffers");
1428 buffers->connect([this](const QVariant& value) {
1429 emit audioBufferSamplesChanged(value.toInt());
1430 }, this);
1431
1432 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1433 sampleRate->connect([this](const QVariant& value) {
1434 emit sampleRateChanged(value.toUInt());
1435 }, this);
1436
1437 ConfigOption* volume = m_config->addOption("volume");
1438 volume->connect([this](const QVariant& value) {
1439 reloadConfig();
1440 }, this);
1441
1442 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1443 rewindEnable->connect([this](const QVariant& value) {
1444 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1445 }, this);
1446
1447 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1448 rewindBufferCapacity->connect([this](const QVariant& value) {
1449 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1450 }, this);
1451
1452 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1453 rewindBufferCapacity->connect([this](const QVariant& value) {
1454 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1455 }, this);
1456
1457 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1458 allowOpposingDirections->connect([this](const QVariant& value) {
1459 m_inputController.setAllowOpposing(value.toBool());
1460 }, this);
1461
1462 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1463 saveStateExtdata->connect([this](const QVariant& value) {
1464 m_controller->setSaveStateExtdata(value.toInt());
1465 }, this);
1466 m_config->updateOption("saveStateExtdata");
1467
1468 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1469 loadStateExtdata->connect([this](const QVariant& value) {
1470 m_controller->setLoadStateExtdata(value.toInt());
1471 }, this);
1472 m_config->updateOption("loadStateExtdata");
1473
1474 ConfigOption* preload = m_config->addOption("preload");
1475 preload->connect([this](const QVariant& value) {
1476 m_controller->setPreload(value.toBool());
1477 }, this);
1478 m_config->updateOption("preload");
1479
1480 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1481 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1482 exitFullScreen->setShortcut(QKeySequence("Esc"));
1483 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1484
1485 for (QAction* action : m_gameActions) {
1486 action->setDisabled(true);
1487 }
1488
1489 m_inputController.rebuildIndex();
1490}
1491
1492void Window::attachWidget(QWidget* widget) {
1493 m_screenWidget->layout()->addWidget(widget);
1494 m_screenWidget->unsetCursor();
1495 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1496}
1497
1498void Window::detachWidget(QWidget* widget) {
1499 m_screenWidget->layout()->removeWidget(widget);
1500}
1501
1502void Window::appendMRU(const QString& fname) {
1503 int index = m_mruFiles.indexOf(fname);
1504 if (index >= 0) {
1505 m_mruFiles.removeAt(index);
1506 }
1507 m_mruFiles.prepend(fname);
1508 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1509 m_mruFiles.removeLast();
1510 }
1511 updateMRU();
1512}
1513
1514void Window::updateMRU() {
1515 if (!m_mruMenu) {
1516 return;
1517 }
1518 for (QAction* action : m_mruMenu->actions()) {
1519 delete action;
1520 }
1521 m_mruMenu->clear();
1522 int i = 0;
1523 for (const QString& file : m_mruFiles) {
1524 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1525 item->setShortcut(QString("Ctrl+%1").arg(i));
1526 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1527 m_mruMenu->addAction(item);
1528 ++i;
1529 }
1530 m_config->setMRU(m_mruFiles);
1531 m_config->write();
1532 m_mruMenu->setEnabled(i > 0);
1533}
1534
1535QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1536 addHiddenAction(menu, action, name);
1537 menu->addAction(action);
1538 return action;
1539}
1540
1541QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1542 m_inputController.inputIndex()->addItem(action, name, menu);
1543 action->setShortcutContext(Qt::WidgetShortcut);
1544 addAction(action);
1545 return action;
1546}
1547
1548void Window::focusCheck() {
1549 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1550 return;
1551 }
1552 if (QGuiApplication::focusWindow() && m_autoresume) {
1553 m_controller->setPaused(false);
1554 m_autoresume = false;
1555 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1556 m_autoresume = true;
1557 m_controller->setPaused(true);
1558 }
1559}
1560
1561WindowBackground::WindowBackground(QWidget* parent)
1562 : QLabel(parent)
1563{
1564 setLayout(new QStackedLayout());
1565 layout()->setContentsMargins(0, 0, 0, 0);
1566 setAlignment(Qt::AlignCenter);
1567}
1568
1569void WindowBackground::setSizeHint(const QSize& hint) {
1570 m_sizeHint = hint;
1571}
1572
1573QSize WindowBackground::sizeHint() const {
1574 return m_sizeHint;
1575}
1576
1577void WindowBackground::setLockAspectRatio(int width, int height) {
1578 m_aspectWidth = width;
1579 m_aspectHeight = height;
1580}
1581
1582void WindowBackground::setLockIntegerScaling(bool lock) {
1583 m_lockIntegerScaling = lock;
1584}
1585
1586void WindowBackground::paintEvent(QPaintEvent*) {
1587 const QPixmap* logo = pixmap();
1588 if (!logo) {
1589 return;
1590 }
1591 QPainter painter(this);
1592 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1593 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1594 QSize s = size();
1595 QSize ds = s;
1596 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1597 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1598 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1599 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1600 }
1601 if (m_lockIntegerScaling) {
1602 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1603 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1604 }
1605 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1606 QRect full(origin, ds);
1607 painter.drawPixmap(full, *logo);
1608}