all repos — mgba @ bcf6e5879be2b03b062d9e6f83185e76072c51df

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "gba/gba.h"
 18}
 19
 20#include "GDBController.h"
 21#include "InputController.h"
 22#include "LoadSaveState.h"
 23#include "LogController.h"
 24
 25struct GBAOptions;
 26struct GBAArguments;
 27
 28namespace QGBA {
 29
 30class ConfigController;
 31class Display;
 32class GameController;
 33class GIFView;
 34class LogView;
 35class ShortcutController;
 36class VideoView;
 37class WindowBackground;
 38
 39class Window : public QMainWindow {
 40Q_OBJECT
 41
 42public:
 43	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 44	virtual ~Window();
 45
 46	GameController* controller() { return m_controller; }
 47
 48	void setConfig(ConfigController*);
 49	void argumentsPassed(GBAArguments*);
 50
 51	void resizeFrame(int width, int height);
 52
 53signals:
 54	void startDrawing(GBAThread*);
 55	void shutdown();
 56	void audioBufferSamplesChanged(int samples);
 57	void sampleRateChanged(unsigned samples);
 58	void fpsTargetChanged(float target);
 59
 60public slots:
 61	void selectROM();
 62	void selectBIOS();
 63	void selectPatch();
 64	void enterFullScreen();
 65	void exitFullScreen();
 66	void toggleFullScreen();
 67	void loadConfig();
 68	void saveConfig();
 69
 70	void replaceROM();
 71
 72	void multiplayerChanged();
 73
 74	void importSharkport();
 75	void exportSharkport();
 76
 77	void openKeymapWindow();
 78	void openSettingsWindow();
 79	void openShortcutWindow();
 80
 81	void openOverrideWindow();
 82	void openSensorWindow();
 83	void openCheatsWindow();
 84
 85	void openPaletteWindow();
 86	void openMemoryWindow();
 87
 88	void openAboutScreen();
 89
 90#ifdef BUILD_SDL
 91	void openGamepadWindow();
 92#endif
 93
 94#ifdef USE_FFMPEG
 95	void openVideoWindow();
 96#endif
 97
 98#ifdef USE_MAGICK
 99	void openGIFWindow();
100#endif
101
102#ifdef USE_GDB_STUB
103	void gdbOpen();
104#endif
105
106protected:
107	virtual void keyPressEvent(QKeyEvent* event) override;
108	virtual void keyReleaseEvent(QKeyEvent* event) override;
109	virtual void resizeEvent(QResizeEvent*) override;
110	virtual void showEvent(QShowEvent*) override;
111	virtual void closeEvent(QCloseEvent*) override;
112	virtual void focusInEvent(QFocusEvent*) override;
113	virtual void focusOutEvent(QFocusEvent*) override;
114	virtual void dragEnterEvent(QDragEnterEvent*) override;
115	virtual void dropEvent(QDropEvent*) override;
116	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
117
118private slots:
119	void gameStarted(GBAThread*);
120	void gameStopped();
121	void gameCrashed(const QString&);
122	void gameFailed();
123	void unimplementedBiosCall(int);
124
125	void tryMakePortable();
126	void mustRestart();
127
128	void recordFrame();
129	void showFPS();
130
131private:
132	static const int FPS_TIMER_INTERVAL = 2000;
133	static const int FRAME_LIST_SIZE = 120;
134
135	void setupMenu(QMenuBar*);
136	void openStateWindow(LoadSave);
137
138	void attachWidget(QWidget* widget);
139	void detachWidget(QWidget* widget);
140
141	void appendMRU(const QString& fname);
142	void updateMRU();
143
144	void openView(QWidget* widget);
145
146	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
147	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
148
149	void updateTitle(float fps = NAN);
150
151	GameController* m_controller;
152	Display* m_display;
153	QList<QAction*> m_gameActions;
154	QList<QAction*> m_nonMpActions;
155	QMap<int, QAction*> m_frameSizes;
156	LogController m_log;
157	LogView* m_logView;
158	LoadSaveState* m_stateWindow;
159	WindowBackground* m_screenWidget;
160	QPixmap m_logo;
161	ConfigController* m_config;
162	InputController m_inputController;
163	QList<QDateTime> m_frameList;
164	QTimer m_fpsTimer;
165	QList<QString> m_mruFiles;
166	QMenu* m_mruMenu;
167	ShortcutController* m_shortcutController;
168	int m_playerId;
169	bool m_fullscreenOnStart;
170
171	bool m_hitUnimplementedBiosCall;
172
173#ifdef USE_FFMPEG
174	VideoView* m_videoView;
175#endif
176
177#ifdef USE_MAGICK
178	GIFView* m_gifView;
179#endif
180
181#ifdef USE_GDB_STUB
182	GDBController* m_gdbController;
183#endif
184};
185
186class WindowBackground : public QLabel {
187Q_OBJECT
188
189public:
190	WindowBackground(QWidget* parent = 0);
191
192	void setSizeHint(const QSize& size);
193	virtual QSize sizeHint() const override;
194	void setLockAspectRatio(int width, int height);
195
196protected:
197	virtual void paintEvent(QPaintEvent*) override;
198
199private:
200	QSize m_sizeHint;
201	int m_aspectWidth;
202	int m_aspectHeight;
203};
204
205}
206
207#endif