CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11 - SDL: Fix joystick initialization on BSD
12 - SDL: Fix potential joystick crash in games with rumble
13 - SDL: Fix axes being mapped wrong
14 - Qt: Fix initial state of key mapping
15 - Shaders: Fix AGS-001 shader with some bad drivers
16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
17 - Qt: Initialize m_useBios
18 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
19 - GBA Serialize: Fix loading savegames from savestates
20 - All: Fix several file handle leaks
21 - Util: Use closesocket on Windows
22Misc:
23 - GBA: Slightly optimize GBAProcessEvents
24 - Qt: Add preset for DualShock 4
25 - SDL: Remove default gamepad mappings
26 - Qt: Update 360 input profile on OS X to reflect newer drivers
27 - Qt: Remove use of NaN
28 - 3DS: Use blip_add_delta_fast for a small speed improvement
29 - FFmpeg: Update dependencies on Ubuntu
30 - OpenGL: Log shader compilation failure
31
320.4.0: (2016-02-02)
33Features:
34 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
35 - I/O viewer
36 - Booting of multiboot images
37 - Customization of GIF recording
38 - Libretro: Cheat code support
39 - Support for GLSL shaders
40 - ROM information view
41 - Support for VBA-style cheat codes
42 - Savestates now store creation timestamps
43 - Key autofire
44 - Libretro: Allow blocking opposing directional input
45 - OpenEmu core for OS X
46 - Libretro: Settings for using BIOS and skipping intro
47 - Libretro: Customizable idle loop removal
48 - Implemented cycle counting for sprite rendering
49 - Cleaner, unified settings window
50 - Added a setting for pausing when the emulator is not in focus
51 - Customizable paths for save games, save states, screenshots and patches
52 - Controller hotplugging
53 - Ability to store save games and active cheats within savestates
54Bugfixes:
55 - ARM7: Fix sign of unaligned LDRSH
56 - ARM7: Fix decoding of some ARM ALU instructions with shifters
57 - Debugger: Fix watchpoints in gdb
58 - GBA: Fix warnings when creating and loading savestates
59 - GBA: Fix Iridion II savetype
60 - GBA BIOS: Fix misaligned CpuSet
61 - GBA Cheats: Fix cheats setting the Action Replay version
62 - GBA Hardware: Fix GPIO on big endian
63 - GBA Memory: Fix DMA register writing behavior
64 - GBA Memory: Fix DMAs triggering two cycles early
65 - Libretro: Fix aspect ratio
66 - Qt: Fix some potential crashes with the gamepad mapping
67 - Qt: Fix keys being mapped incorrectly when loading configuration file
68 - Util: Fix PowerPC PNG read/write pixel order
69 - Util: Fix excessive memory allocation when decoding a PNG
70 - VFS: Fix VFileReadline and remove _vfdReadline
71Misc:
72 - All: Improved PowerPC support
73 - All: Fix some undefined behavior warnings
74 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
75 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
76 - GBA: Implement bad I/O register loading
77 - GBA: Allow jumping to OAM and palette RAM
78 - GBA BIOS: Finish implementing RegisterRamReset
79 - GBA Config: Add "override" layer for better one-time configuration
80 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
81 - GBA Memory: Use a dynamically sized mask for ROM memory
82 - GBA Memory: Implement several unimplemented memory access types
83 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
84 - GBA RR: Starting from savestate now embeds the savegame
85 - GBA RR: Add preliminary SRAM support for VBM loading
86 - GBA RR: Add support for resets in movies
87 - GBA Video: Remove lastHblank, as it is implied
88 - Libretro: Use anonymous memory mappers for large blocks of memory
89 - Libretro: Add install target for libretro core
90 - Qt: Window size command line options are now supported
91 - Qt: Increase usability of key mapper
92 - Qt: Add 'Apply' button to settings window
93 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
94 - Qt: Allow use of modifier keys as input
95 - Qt: Optimize log viewer
96 - Qt: Added button for breaking into the GDB debugger
97 - Qt: Add box for showing duration of rewind
98 - SDL: Support fullscreen in SDL 1.2
99 - SDL: Allow GBASDLAudio to be used without a thread context
100 - Util: Use VFile for configuration
101 - Util: Add MutexTryLock
102
1030.3.2: (2015-12-16)
104Bugfixes:
105 - ARM7: Fix STRT/STRBT
106 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
107 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
108 - Libretro: Fix problems with rumble not turning off
109 - GBA: Fix idle skip state being retained between games
110 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
111 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
112 - GBA BIOS: Fix Sqrt sign
113 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
114 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
115 - GBA Memory: Fix DMA behavior for SRAM accesses
116 - GBA Memory: Fix Store8 to OBJ VRAM
117 - GBA Memory: Fix alignment of LDM/STM on SRAM
118 - GBA Memory: Fix unaligned out-of-bounds ROM loads
119 - GBA Memory: Fix timing of DMAs
120 - GBA Video: Fix _mix for 15-bit color
121 - GBA Video: Fix OAM and palette initialization
122 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
123 - Qt: Use safer isLoaded check in GameController
124 - Qt: Fix a race condition in PainterGL that could lead to a crash
125 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
126 - Qt: Fix font size in memory viewer
127 - Qt: Fix a crash in the memory viewer
128 - Qt: Add additional checks in CheatModel to prevent crashes
129 - Qt: Fix race condition with setting sample rate
130 - Qt: Fix crash when closing multiplayer windows
131 - Qt: Fix resetting while paused
132Misc:
133 - GBA Audio: Implement missing flags on SOUNDCNT_X register
134 - Qt: Add mute option to menu
135
1360.3.1: (2015-10-24)
137Bugfixes:
138 - ARM7: Fix instruction decoding of Thumb shifts
139 - GBA: Deinit savegame when unloading a ROM
140 - GBA: Fix BIOS check on big endian
141 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
142 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
143 - GBA Audio: Fix audio channels being silenced at the wrong time
144 - GBA Memory: Fix bad BIOS Load16 on big endian
145 - GBA Memory: Fix bad Load8 on big endian
146 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
147 - GBA Video: Fix edge case with sprite blend modes and semitransparency
148 - GBA Video: Fix objwin and blending interaction on sprites
149 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
150 - Libretro: Fix a memory leak with the render buffer
151 - Qt: Windows no longer spawn in the top left on first launch
152 - Qt: Fix install path of XDG desktop file with DESTDIR
153 - Qt: Fix drag and drop on Windows
154 - Qt: Reenable double buffering, as disabling it broke some Windows configs
155 - VFS: Fix return values of VFileFILE.read and .write
156Misc:
157 - All: Reset next event to cycles instead of zero to interrupt
158 - All: Add --version flag
159 - ARM7: Force disable LTO on two files to work around a GCC bug
160 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
161 - GBA: Better memory handling with PNG savestates
162 - GBA: Additional savestate sanity checks
163 - GBA: Check for cycle count being too high
164 - GBA Audio: Allow GBAAVStream to have no video callback
165 - GBA BIOS: Implement RegisterRamReset for SIO registers
166 - Qt: Remove useless help icons in dialogs
167 - Qt: Prevent savestate window from opening while in multiplayer
168 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
169 - Qt: Dropping multiplayer windows works more cleanly now
170
1710.3.0: (2015-08-16)
172Features:
173 - Ability to hide individual background layers, or OBJs
174 - Ability to mute individual audio channels
175 - Palette viewer and exporter
176 - Volume control
177 - More shortcuts are editable (e.g. quick save/load)
178 - Rewind now shows the frame after rewinding
179 - Import/Export of GameShark/Action Replay snapshots
180 - Add "Step backwards" item for single increment rewind
181 - Deadzone estimation for game controllers
182 - Analog inputs can be used for shortcuts
183 - Menu items for specific solar sensor brightness levels
184 - Remappable controls for tilt and gyroscope sensors
185 - Status messages for actions taken while a game is running (e.g. save/load state)
186 - Memory inspector
187 - Screensaver can now be suspended while a game is running
188 - Load/save the most recent savestate slot
189 - Support varible speed (PWM) rumble
190 - Ability to cap fast forward speed
191 - Finer control over FPS target
192 - Holdable shortcut for rewinding one frame at a time
193 - Ability to boot directly into the BIOS
194 - Preliminary support for yanking out the game pak while a game is running
195 - Thumb-drive mode by putting a file called portable.ini in the same folder
196 - Configurable display driver, between software and OpenGL
197 - Undo-able savestate loading and saving
198 - Controller profiles now store shortcut settings
199 - Default controller profiles for several common controllers
200 - Libretro now supports BIOS, rumble and solar sensor
201 - Implement BIOS call Stop, for sleep mode
202 - Automatically load patches, if found
203 - Improved video synchronization
204 - Configurable audio output sample rate
205Bugfixes:
206 - ARM7: Fix SWI and IRQ timings
207 - ARM7: Fix Thumb MUL timing
208 - ARM7: Fix timing of multiplies to use N cycles
209 - ARM7: ARMHotplugDetach should call deinit
210 - Debugger: Fix use-after-free in breakpoint clearing code
211 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
212 - GBA: Cap audio FIFO read size during deserialization
213 - GBA: Check for corrupted savestates when loading
214 - GBA: Check for improperly sized savestates when loading
215 - GBA: Check for savestates made from differently sized ROMs
216 - GBA: Fix calls to endian-independent loadstores
217 - GBA: Fix timing of reading from timer registers
218 - GBA: Ensure cycles never go negative
219 - GBA Audio: Force audio FIFOs to 32-bit
220 - GBA Audio: Fix audio pitch changing when adjusting buffer size
221 - GBA Audio: Fix sample order in audio channel 3
222 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
223 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
224 - GBA Memory: Improve Thumb open bus behavior
225 - GBA Memory: Fix potential DMA issue when loading a savestate
226 - GBA Memory: Fix load/store multiple video memory waitstates
227 - GBA SIO: Fix reseting when there are SIO devices attached
228 - GBA Video: Blended sprites should never have other effects applied
229 - GBA Video: Fix out-of-bounds tiles in mosaic
230 - GBA Video: Fix windows not affecting sprites
231 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
232 - GBA Video: Fix timing on first scanline
233 - Qt: Better cleanup when a game crashes
234 - Qt: Fix open ROM dialog filtering for archive formats
235 - Qt: Cap the maximum number of multiplayer windows
236 - Qt: Fix maximum year in sensor override
237 - Qt: Fix window being too tall after exiting fullscreen
238 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
239 - Qt: Fix analog buttons not getting unmapped
240 - Qt: Fix passing command line options
241 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
242 - SDL: Fix SDL build when OpenGL is missing
243 - Util: Allow loading IPS patches that grow the ROM
244 - VFS: Fix resource leaks if some allocations fail
245 - VFS: Fix line-reading to return proper values
246 - Video: Fix an issue with very long filenames
247 - Util: Fix formatting of floats
248Misc:
249 - All: Add --help flag for command line programs
250 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
251 - All: Enable static linking for Windows
252 - All: Enable static linking for OS X
253 - All: Threads are now named
254 - All: Proper handling of Unicode file paths
255 - ARM7: Add emulation for Undefined CPU mode
256 - ARM7: Reduce the size of the Thumb instruction table
257 - GBA: Add status log level
258 - GBA: GBARewind now returns how many states it has rewound
259 - GBA: SIO logging layer
260 - GBA BIOS: Stub out SoundBias
261 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
262 - GBA: Don't include GBACLIDebugger struct unless needed
263 - GBA: Savedata is now synced shortly after data finishes being written
264 - GBA: Process multiple timer events at once, if necessary
265 - GBA Audio: Implement audio reset for channels A/B
266 - GBA Audio: Process multiple audio events at once, if necessary
267 - GBA Hardware: Backport generic RTC source into core
268 - GBA Input: Allow axes and buttons to be mapped to the same key
269 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
270 - GBA SIO: Add a dummy driver for Normal mode
271 - GBA Thread: Add functionality for running callbacks on the GBA thread
272 - GBA Thread: Split GBASync into a separate file
273 - GBA Video: Refactor software renderer into separate files
274 - GBA Video: Slightly optimize mode 0 mosaic rendering
275 - Debugger: Free watchpoints in addition to breakpoints
276 - Qt: Handle saving input settings better
277 - Qt: Move GL frame drawing back onto its own thread
278 - Qt: Fast forward (held) option moved from Other to Emulation menu
279 - Qt: Show version info in window title
280 - Qt: Migrate multiplayer window handling into GBAApp
281 - Qt: Unified file opening and saving with last location
282 - Qt: Fix windows being resizable when they shouldn't have been
283 - Qt: Only hide cursor in full screen
284 - Qt: Replace pause-after-frame mutex with an atomic
285 - Qt: Add application icon and XDG desktop files
286 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
287 - Qt: Don't save window size when entering fullscreen
288 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
289 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
290 - Qt: Increase usability of key mapper
291 - Qt: Show checkmark for window sizes
292 - Qt: Set window path to loaded ROM
293 - Perf: Ability to load savestates immediately on launch
294 - SDL: Properly check for initialization
295 - SDL: Clean up initialization functions
296 - SDL: Clean up GL context
297 - Util: Allow disabling the threading code entirely
298 - VFS: Add sync method to force syncing with backing
299
3000.2.1: (2015-05-13)
301Bugfixes:
302 - All: Fix sanitize-deb script not cleaning up after itself
303 - All: Fix dependencies for libavcodec on Debian-derived platforms
304 - ARM7: Handle writeback for PC in addressing modes 2 and 3
305 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
306 - ARM7: Fix ARM multiply instructions when PC is a destination register
307 - Debugger: Fix use-after-free in breakpoint clearing code
308 - Debugger: Fix boundary conditions in tab completion
309 - GBA: Fix timers not updating timing when writing to only the reload register
310 - GBA: Fix rewind boundary conditions
311 - GBA: Add initial I/O register settings for background matrix registers
312 - GBA: Fix hang when loading a savestate if sync to video is enabled
313 - GBA: Handle out-of-bounds I/O access
314 - GBA: Fix bounds-checking on EEPROM access
315 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
316 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
317 - GBA Memory: Allow SRAM to be 64kB
318 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
319 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
320 - GBA Video: Fix second frame mode 5
321 - Perf: Fix race condition if a game crashes immediately on start
322 - Qt: Fix Display object leak when closing a window
323 - Qt: Fix .deb dependencies
324 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
325 - Qt: Fix window not regaining focus after exiting savestate window
326 - Qt: Fix regression where video would not record if the game had already started
327 - Qt: Fix potential crash if a gamepad causes focus to change
328 - Qt: Fix controller axis querying
329 - Qt: Fix multiplayer windows opening as the wrong size
330 - Qt: Fix controllers sometimes not loading the right profile
331 - SDL: Fix boundary conditions for joystick adjustments
332 - SDL: Allocate properly sized input maps
333 - SDL: Fix potential build issues when Qt and SDL2 are in use
334 - Util: Fix resource leak in UTF-8 handling code
335 - Util: Fix a null-pointer issue when attempting to delete a key
336 - VFS: Fix resource leaks if some allocations fail
337 - Video: Fix an issue with very long filenames
338Misc:
339 - GBA Memory: Soft-crash if jumping past the end of a ROM
340 - Qt: Show multiplayer numbers in window title
341 - Qt: Solar sensor can have shortcuts set
342
3430.2.0: (2015-04-03)
344Features:
345 - Support for gamepad axes, e.g. analog sticks or triggers
346 - Add scale presets for up to 6x
347 - Settings window
348 - Bilinear resampling option
349 - Add option to skip BIOS start screen
350 - List of recently opened games
351 - Support for games using the Solar Sensor
352 - Better audio resampling via blip-buf
353 - Game Pak overrides dialog for setting savetype and sensor values
354 - Support for games using the tilt sensor
355 - Remappable shortcuts for keyboard and gamepad
356 - Rewinding of emulation
357 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
358 - Support IPv6
359 - Save directory of last loaded file
360 - Support BPS patches
361 - Automatically detect and optimize out idle loops
362 - Configurable game overrides
363 - Support loading 7-Zip files
364 - Drag and drop game loading
365 - Cheat code support
366 - Runtime configurable audio driver
367 - Libretro core for use with RetroArch and other front-ends
368 - Controller profiles for setting different bindings for different controllers
369 - Ability to lock aspect ratio
370 - Local link cable support
371 - Ability to switch which game controller is in use per instance
372 - Ability to prevent opposing directional input
373 - Warning dialog if an unimplemented BIOS feature is called
374 - Debugger: Add CLI "frame", frame advance command
375 - Debugger: Add CLI functions for writing to memory
376 - Debugger: Add CLI functions for examining memory regions
377 - Debugger: Add CLI function for writing a register
378Bugfixes:
379 - ARM7: Extend prefetch by one stage
380 - ARM7: Fix cycle counting for loads
381 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
382 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
383 - GBA: Initialize gba.sync to null
384 - GBA: Fix timer initialization
385 - GBA Audio: Support 16-bit writes to FIFO audio
386 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
387 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
388 - GBA BIOS: Fix BIOS prefetch after reset
389 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
390 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
391 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
392 - GBA Memory: Fix I cycles that had been moved to ARM7 core
393 - GBA Memory: Fix cycle counting for 32-bit load/stores
394 - GBA RR: Fix fallthrough error when reading tags from a movie
395 - GBA Thread: Fix possible hang when loading an archive
396 - GBA Thread: Fix possible deadlock in video sync
397 - Perf: Fix crash when the GBA thread fails to start
398 - Qt: Fix crash starting a GDB stub if a game isn't loaded
399 - Qt: Fix crash when adjusting settings after closing a game
400 - Qt: Fix crash when starting GDB stub after closing a game
401 - Qt: Fix patch loading while a game is running
402 - Qt: Fix crash when loading a game after stopping GDB server
403 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
404 - Qt: Fix crash when attempting to pause if a game is not running
405 - SDL: Properly clean up if a game doesn't launch
406 - Util: Fix sockets on Windows
407Misc:
408 - All: Enable link-time optimization
409 - Debugger: Watchpoints now work on STM/LDM instructions
410 - Debugger: Clean up GDB stub network interfacing
411 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
412 - Debugger: Merge Thumb BL instructions when disassembling
413 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
414 - Debugger: Watchpoints now report address watched (fixes #68)
415 - Debugger: Add support for soft breakpoints
416 - Debugger: Make I/O register names be addresses instead of values
417 - Debugger: Rename read/write commands
418 - GBA: Improve accuracy of event timing
419 - GBA: Add API for getting Configuration structs for overrides and input
420 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
421 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
422 - GBA: Move A/V stream interface into core
423 - GBA: Savestates now take into account savedata state machines (fixes #109)
424 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
425 - GBA Memory: Simplify memory API and use fixed bus width
426 - GBA Thread: Make GBASyncWaitFrameStart time out
427 - GBA Video: Start video at the last scanline instead of the first
428 - Qt: Optimize logo drawing
429 - Qt: Move frame upload back onto main thread
430 - Qt: Remember window position
431 - Qt: Double-clicking on the window toggles full screen
432 - Util: Use proper locale for reading and writing float values
433
4340.1.1: (2015-01-24)
435Bugfixes:
436 - ARM7: Fix LDM writeback to a register already written
437 - GBA: Fix timers 2 and 3 updating incorrectly
438 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
439 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
440 - GBA Audio: Properly initialize audio FIFO channels
441 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
442 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
443 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
444 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
445 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
446 - GBA BIOS: Fix HuffUnComp boundary conditions
447 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
448 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
449 - GBA Memory: Filter out top nybble of DMA addresses
450 - GBA Memory: Properly bounds-check VRAM accesses
451 - GBA Memory: Fix initial DMA state
452 - GBA Thread: Allow halted games to exit cleanly
453 - GBA Video: Fix blend issues with obscured middle layers
454 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
455 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
456 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
457 - GBA Video: Fix sprite boundary conditions with mosaic
458 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
459 - Qt: Fix issue with set frame sizes being the wrong height
460 - Qt: Fix emulator crashing when full screen if a game is not running
461 - Qt: Fix window focus issues
462 - Qt: Properly set default video recording settings
463 - Qt: Fix a race condition when a game crashes immediately
464 - Qt: Fix some cases where key mapping can break if focus is adjusted
465 - Qt: Fix crash if a game pauses before any frames are shown
466 - Debugger: Negative PC-relative loads now properly subtract the offset
467 - Debugger: Align PC-relative loads in Thumb
468 - Debugger: Fix watchpoints triggering too late
469 - Debugger: Fix binary print putting spaces between digits
470 - Video: Ensure FFmpeg encoder has audio frames
471 - Video: Fix uncompressed PCM audio recording
472 - Video: Fix FFmpeg crashing when the file extension is wrong
473 - Util: Fix SOCKET_FAILED macro
474Misc:
475 - GBA: Exit cleanly on FATAL if the port supports it
476 - GBA Memory: Implement 16- and 32-bit loads from SRAM
477 - Qt: Disable sync to video by default
478 - Qt: Handle a game crash without crashing
479 - Qt: Set default log level to FATAL, ERROR and WARN
480 - Qt: Clarify some phrasing in the menus
481 - Qt: Clear active buttons when focus is lost
482
4830.1.0: (2014-12-13)
484 - Initial release