all repos — mgba @ be3e884ba51609b058b0da46c7e8bded3d2a7376

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13Bugfixes:
 14 - LR35902: Fix core never exiting with certain event patterns
 15 - GB Timer: Improve DIV reset behavior
 16 - GBA Memory: Improve initial skipped BIOS state
 17 - GBA BIOS: Implement BitUnPack
 18 - ARM7: Fix MLA/*MULL/*MLAL timing
 19 - GBA: Fix multiboot ROM loading
 20 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 21 - LR35902: Fix pc overflowing current region off-by-one
 22 - GB MBC: Fix ROM bank overflows getting set to bank 0
 23 - Qt: Fix timing issues on high refresh rate monitors
 24 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 25 - Util: Fix overflow when loading invalid UPS patches
 26 - Tools: Fix recurring multiple times over the same library
 27 - GBA I/O: Handle audio registers specially when deserializing
 28 - Util: Fix highest-fd socket not being returned by SocketAccept
 29 - Qt: Fix linking after some windows have been closed
 30Misc:
 31 - SDL: Remove scancode key input
 32 - GBA Video: Clean up unused timers
 33 - Test: Add a basic test suite
 34 - GBA Video: Allow multiple handles into the same tile cache
 35 - VFS: Call msync when syncing mapped data
 36 - GBA Video, GB Video: Colors are now fully scaled
 37 - VFS: Allow truncating memory chunk VFiles
 38 - Debugger: Modularize CLI debugger
 39 - Core: Clean up some thread state checks
 40 - Debugger: Make building with debugging aspects optional
 41 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 42 - GBA Memory: Support reading/writing POSTFLG
 43 - Util: Add size counting to Table
 44 - Qt: Move last directory setting from qt.ini to config.ini
 45 - 3DS, PSP2, Wii: Last directory loaded is saved
 46 - GB Audio: Simplify envelope code
 47 - GB Audio: Improve initial envelope samples
 48 - Debugger: Add functions for read- or write-only watchpoints
 49 - GBA DMA: Refactor DMA out of memory.c
 50 - GBA DMA: Move DMAs to using absolute timing
 51 - All: Add C++ header guards
 52 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 53 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 54 - Qt: Improved HiDPI support
 55 - Qt: Expose configuration directory
 56 - Feature: Move game database from flatfile to SQLite3
 57 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 58 - VFS: Fix some minor VFile issues with FILEs
 59 - Core: Add generic checksum function
 60 - Feature: Support ImageMagick 7
 61 - All: Move time.h include to common.h
 62 - CMake: Add ability to just print version string
 63 - Qt: Merge "Save" and "OK" buttons in shader options
 64 - SDL: Automatically map controllers when plugged in
 65 - Qt: Automatically load controller profile when plugged in
 66 - OpenGL: Add xBR-lv2 shader
 67 - GBA, GB: ROM is now unloaded if a patch is applied
 68 - Util: Add 8-bit PNG write support
 69 - Qt: Rename "Resample video" option to "Bilinear filtering"
 70 - GBA Video: Optimize when BLD* registers are written frequently
 71
 720.5.2: (2016-12-31)
 73Bugfixes:
 74 - All: Fix fullscreen config option being ignored
 75 - ARM7: PSR mode bits should not get sign extended
 76 - GB: Fix audio not being deinitialized
 77 - GB: Fix crash when masking savedata
 78 - GB: Properly initialize sramRealVf variable
 79 - GB Audio: Fix serialization of channel 3 and NR52 properties
 80 - GB Audio: Reset envelope timer when reseting sound channel
 81 - GB MBC: Fix SRAM dangling pointer with RTC games
 82 - GB MBC: Fix initializing MBC when no ROM is loaded
 83 - GB Memory: Fix patching ROM bank 0
 84 - GB Memory: Fix starting HDMAs during mode 0
 85 - GB Memory: Fix HDMA5 value after DMA completes
 86 - GB Video: Initialize LCDC in renderer
 87 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 88 - GBA: Fix IRQs firing after already being cleared
 89 - GBA: Only unhalt CPU if appropriate bit is set in IE
 90 - GBA: Add savegame override for Crash Bandicoot 2
 91 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 92 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 93 - GBA Cheats: Fix GameShark ROM patches
 94 - GBA I/O: Mask off WAITCNT bits that cannot be written
 95 - GBA Memory: Fix misaligned BIOS reads
 96 - GBA Memory: Fix VCOUNT being writable
 97 - GBA Video: Fix out of bounds sprite transforms
 98 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 99 - Libretro: Fix disabling BIOS
100 - Libretro: Fix Game Boy savestates and audio
101 - Qt: Fix changing resolution of software renderer
102 - Qt: Fix setting overrides
103 - Qt: Fix cut off tiles and alignment issues in tile viewer
104 - Qt: Only reset window dimensions when first shown
105 - Qt: Fix Qt Multimedia audio driver on big endian
106 - Qt: Fix Apply button for key and controller configurations
107 - VFS: Fix resizing memory chunks when not needed
108 - Windows: Fix Unicode directory handling
109Misc:
110 - GB, GBA: Prevent loading null ROMs
111 - GB Audio: Initialize wave RAM to GBC values
112 - GB Memory: Reset ROM bank when loading a ROM
113 - PSP2: Improved controller rumble
114
1150.5.1: (2016-10-05)
116Bugfixes:
117 - Core: Fix importing save games as read-only
118 - FFmpeg: Fix encoding AAC
119 - GB: Fix invalid STOP behavior on Game Boy Color
120 - GB: Initialize audio properly
121 - GB: Properly clear KEY1 bit 0 when switching speeds
122 - GB: Properly unload save files when unloading a ROM
123 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
124 - GB MBC: Fix MBC7 when size is incorrectly specified
125 - GB MBC: Fix RTC access when no save file is loaded
126 - GB SIO: Don't auto-clock external shift clock
127 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
128 - GB Video: Fix video frames getting missed when LCDC is off
129 - GB Video: Clear screen when LCDC is off
130 - GBA Cheats: Fix holding onto pointers that may get invalidated
131 - GBA Cheats: Fix key-activated CodeBreaker cheats
132 - GBA Cheats: Fix uninitialized memory getting freed when saving
133 - GBA Hardware: Improve Game Boy Player rumble behavior
134 - GBA Memory: Fix several unused I/O register read values
135 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
136 - LR35902: Fix events running with the wrong cycle active
137 - Qt: Fix "close" button on Overrides view
138 - Qt: Fix saving overrides
139 - Qt: Fix directory set unloading when replacing the ROM
140 - Qt: Fix patch loading
141 - Qt: Fix crash when saving an override if a game isn't loaded
142 - Qt: Fix showing default display driver as OpenGL (force 1.x)
143 - SDL: Attach rumble in SDL frontend
144 - Util: Fix PNG identification on files too small to be a PNG
145Misc:
146 - All: Only update version info if needed
147 - All: Split out install locations for Libretro and OpenEmu
148 - FFmpeg: Encoding cleanup
149 - GB: Reset active region when reloading ROM
150 - GB Memory: Initialize RAM pattern for GBC
151 - GB Video: Improved video timings
152 - Qt: Manage window sizes slightly better
153 - Qt: Remember scale option independent of core dimensions
154
1550.5.0: (2016-09-19)
156Features:
157 - Game Boy support
158 - Support for encrypted CodeBreaker GBA cheats
159 - Emulation of Vast Fame protected GBA carts (taizou)
160 - Tile viewer
161 - Threaded rendering mode
162 - Libretro: Memory map and achievement support (leiradel)
163 - GUI: Add UI control remapping
164 - GUI: Add fast-forward
165 - Wii: 240p support
166 - 3DS: Adjustable screen darkening
167 - Ability to temporarily load a savegame
168 - Load specific files out of archives
169 - Automatic BIOS detection
170Bugfixes:
171 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
172 - Debugger: Fix GDB breakpoints
173 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
174 - GBA: Fix filehandle leak with savegames
175 - GBA: Timer 0 cannot be count up
176 - GBA: Count up timers should not count themselves
177 - GBA Memory: Fix mirror on non-overdumped Classic NES games
178 - GBA Memory: Fix ldm {pc}
179 - GBA Savedata: Fix savedata sync timer
180 - GBA Savedata: Only unmap savedata if present
181 - GBA Serialize: Savestates now properly store prefetch
182 - GBA Video: WIN0/1 take priority over OBJWIN
183 - GBA Video: Fix out-of-order OBJWIN
184 - PSP2: Fix GPU crash while exiting
185 - PSP2: Fix VSync
186 - PSP2: Fix accelerometer range
187 - PSP2: Actually load screen mode setting
188 - PSP2: Fix gyroscope direction
189 - PSP2: Delete threads after they return
190 - PSP2: Fix mapping/unmapping from not at 0
191 - Qt: Fix bug in software renderer scaling
192 - Qt: Fix hanging key press after disabling autofire
193 - Qt: Fix being unable to pause manually when using auto-pausing
194 - SDL: Fix axes being mapped wrong
195 - Util: Fix realloc semantics in utf16to8
196 - Util: Fix inserting too many items into a hash table
197 - VFS: Fix uninitialized varaible reading from 7z
198 - VFS: Fix reading multiple files from a 7z archive
199 - Wii: Fix framelimiting after a slowdown
200 - Wii: Fix garbage flash at startup
201Misc:
202 - 3DS: Use blip_add_delta_fast for a small speed improvement
203 - 3DS: Allow UTF-16 filenames
204 - 3DS: Port to using citro3D
205 - 3DS: Use system font for menus
206 - 3DS: Attempt to use Core 2 for threads
207 - 3DS: Adjustable filering
208 - 3DS: 3D banner
209 - All: Add QUIET parameter to silence CMake
210 - All: Faster memory read/write
211 - ARM7: Support forcing Thumb mode via MSR
212 - ARM7: Flush prefetch cache when loading CPSR via MSR
213 - ARM7: Clean up instruction decoding for future expandability
214 - Debugger: Support register and memory writes via GDB stub
215 - Debugger: Add software breakpoint support to gdb
216 - FFmpeg: Full support for libavcodec 56+
217 - GBA: Better debug logging if event processing breaks
218 - GBA Audio: Force audio DMAs to not increment destination
219 - GBA BIOS: Use custom ArcTan, not relying on OS
220 - GBA Hardware: Clean up dead code in GBP
221 - GBA Memory: Optimize stalling behavior
222 - GBA Memory: Optimize Load-/StoreMultiple
223 - GBA Savedata: Add realistic timing for EEPROM
224 - GBA Serialize: Savestates now store if CPU was halted
225 - GBA Video: Remove old slow path fallback
226 - GBA Video: Optimize sprite drawing
227 - GBA Video: Optimize mode 0 rendering
228 - GBA Video: Optimize compositing cases slightly
229 - GUI: Screenshot dimensions are now passed through
230 - GUI: Add back logging
231 - GUI: Only reload config if manually saved
232 - GUI: Increase scrolling speed
233 - OpenGL: Log shader compilation failure
234 - OpenGL: Add texSize uniform
235 - Qt: Make -g flag work in Qt build
236 - Qt: Simplify OpenGL context creation
237 - Qt: Thread startup improvements
238 - Qt: Make audio channel/video layer options shortcut mappable
239 - Qt: Remove some C99isms from C++ code
240 - Qt: Remove default autofire mappings
241 - Qt: Make reseting when pasued frame-accurate
242 - Qt: Rearchitect game closing codepath
243 - PSP2: Use system font for menus
244 - PSP2: Add rumble for PS TV
245 - PSP2: Add fit-to-height screen mode
246 - PSP2: Sync files per descriptor
247 - PSP2: Allow UTF-8 filenames
248 - PSP2: Screenshots are now saved into the Photo Gallery
249 - PSP2: Stop underclocking when menuing
250 - SDL: Increase default audio buffer size to 1024 samples
251 - SDL: More responsive rumble
252 - Util: Add Vector GetConstPointer
253 - Util: Add rtrim
254 - Util: Add endswith
255 - VFS: Improve zip file detection
256 - Wii: Add pixelated resample filter
257 - Windows: Add native VDir support
258 - Util: Add PRIz macro for libc versions that don't support %z
259
2600.4.1: (2016-07-11)
261Bugfixes:
262 - All: Fix several file handle leaks
263 - All: Fix instruction tables getting zeroed when linking sometimes
264 - ARM7: Fix flags on SBC/RSC
265 - ARM7: Fix setting spsr privilege bits when spsr is empty
266 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
267 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
268 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
269 - GBA Memory: Fix executing code from OBJ region of VRAM
270 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
271 - GBA Serialize: Fix loading savegames from savestates
272 - OpenGL: Correct boolean vector strcmp strings for uniforms
273 - Qt: Fix sending gameStopped twice
274 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
275 - Qt: Fix initial state of key mapping
276 - Qt: Initialize m_useBios
277 - SDL: Fix joystick initialization on BSD
278 - SDL: Fix potential joystick crash in games with rumble
279 - SDL: Fix SDL 1.2 build
280 - SDL: Fix sporadic crash when deinitializing audio
281 - Shaders: Fix AGS-001 shader with some bad drivers
282 - Util: Use closesocket on Windows
283 - Util: Fix socket bind addresses
284 - VFS: Fix reading 7z archives without rewinding first
285 - VFS: VFileFromFD should not open directories
286 - Wii: Fix tilting direction
287 - Util: Fix realloc semantics in utf16to8
288Misc:
289 - All: Allow use of external minizip library
290 - Debugger: CLI debugger now exits when end-of-stream is reached
291 - FFmpeg: Update dependencies on Ubuntu
292 - GBA: Slightly optimize GBAProcessEvents
293 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
294 - GBA Video: Null renderer should return proper register values
295 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
296 - Qt: Add preset for DualShock 4
297 - Qt: Update 360 input profile on OS X to reflect newer drivers
298 - Qt: Remove use of NaN
299 - Qt: Canonicalize file paths when loading games
300 - Qt: Add refresh button to controller editing
301 - SDL: Remove default gamepad mappings
302 - Util: Fix intermittent build failure on OS X
303 - VFS: VFile.sync now updates modified time
304
3050.4.0: (2016-02-02)
306Features:
307 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
308 - I/O viewer
309 - Booting of multiboot images
310 - Customization of GIF recording
311 - Libretro: Cheat code support
312 - Support for GLSL shaders
313 - ROM information view
314 - Support for VBA-style cheat codes
315 - Savestates now store creation timestamps
316 - Key autofire
317 - Libretro: Allow blocking opposing directional input
318 - OpenEmu core for OS X
319 - Libretro: Settings for using BIOS and skipping intro
320 - Libretro: Customizable idle loop removal
321 - Implemented cycle counting for sprite rendering
322 - Cleaner, unified settings window
323 - Added a setting for pausing when the emulator is not in focus
324 - Customizable paths for save games, save states, screenshots and patches
325 - Controller hotplugging
326 - Ability to store save games and active cheats within savestates
327Bugfixes:
328 - ARM7: Fix sign of unaligned LDRSH
329 - ARM7: Fix decoding of some ARM ALU instructions with shifters
330 - Debugger: Fix watchpoints in gdb
331 - GBA: Fix warnings when creating and loading savestates
332 - GBA: Fix Iridion II savetype
333 - GBA BIOS: Fix misaligned CpuSet
334 - GBA Cheats: Fix cheats setting the Action Replay version
335 - GBA Hardware: Fix GPIO on big endian
336 - GBA Memory: Fix DMA register writing behavior
337 - GBA Memory: Fix DMAs triggering two cycles early
338 - Libretro: Fix aspect ratio
339 - Qt: Fix some potential crashes with the gamepad mapping
340 - Qt: Fix keys being mapped incorrectly when loading configuration file
341 - Util: Fix PowerPC PNG read/write pixel order
342 - Util: Fix excessive memory allocation when decoding a PNG
343 - VFS: Fix VFileReadline and remove _vfdReadline
344Misc:
345 - All: Improved PowerPC support
346 - All: Fix some undefined behavior warnings
347 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
348 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
349 - GBA: Implement bad I/O register loading
350 - GBA: Allow jumping to OAM and palette RAM
351 - GBA BIOS: Finish implementing RegisterRamReset
352 - GBA Config: Add "override" layer for better one-time configuration
353 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
354 - GBA Memory: Use a dynamically sized mask for ROM memory
355 - GBA Memory: Implement several unimplemented memory access types
356 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
357 - GBA RR: Starting from savestate now embeds the savegame
358 - GBA RR: Add preliminary SRAM support for VBM loading
359 - GBA RR: Add support for resets in movies
360 - GBA Video: Remove lastHblank, as it is implied
361 - Libretro: Use anonymous memory mappers for large blocks of memory
362 - Libretro: Add install target for libretro core
363 - Qt: Window size command line options are now supported
364 - Qt: Increase usability of key mapper
365 - Qt: Add 'Apply' button to settings window
366 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
367 - Qt: Allow use of modifier keys as input
368 - Qt: Optimize log viewer
369 - Qt: Added button for breaking into the GDB debugger
370 - Qt: Add box for showing duration of rewind
371 - SDL: Support fullscreen in SDL 1.2
372 - SDL: Allow GBASDLAudio to be used without a thread context
373 - Util: Use VFile for configuration
374 - Util: Add MutexTryLock
375
3760.3.2: (2015-12-16)
377Bugfixes:
378 - ARM7: Fix STRT/STRBT
379 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
380 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
381 - Libretro: Fix problems with rumble not turning off
382 - GBA: Fix idle skip state being retained between games
383 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
384 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
385 - GBA BIOS: Fix Sqrt sign
386 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
387 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
388 - GBA Memory: Fix DMA behavior for SRAM accesses
389 - GBA Memory: Fix Store8 to OBJ VRAM
390 - GBA Memory: Fix alignment of LDM/STM on SRAM
391 - GBA Memory: Fix unaligned out-of-bounds ROM loads
392 - GBA Memory: Fix timing of DMAs
393 - GBA Video: Fix _mix for 15-bit color
394 - GBA Video: Fix OAM and palette initialization
395 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
396 - Qt: Use safer isLoaded check in GameController
397 - Qt: Fix a race condition in PainterGL that could lead to a crash
398 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
399 - Qt: Fix font size in memory viewer
400 - Qt: Fix a crash in the memory viewer
401 - Qt: Add additional checks in CheatModel to prevent crashes
402 - Qt: Fix race condition with setting sample rate
403 - Qt: Fix crash when closing multiplayer windows
404 - Qt: Fix resetting while paused
405Misc:
406 - GBA Audio: Implement missing flags on SOUNDCNT_X register
407 - Qt: Add mute option to menu
408
4090.3.1: (2015-10-24)
410Bugfixes:
411 - ARM7: Fix instruction decoding of Thumb shifts
412 - GBA: Deinit savegame when unloading a ROM
413 - GBA: Fix BIOS check on big endian
414 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
415 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
416 - GBA Audio: Fix audio channels being silenced at the wrong time
417 - GBA Memory: Fix bad BIOS Load16 on big endian
418 - GBA Memory: Fix bad Load8 on big endian
419 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
420 - GBA Video: Fix edge case with sprite blend modes and semitransparency
421 - GBA Video: Fix objwin and blending interaction on sprites
422 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
423 - Libretro: Fix a memory leak with the render buffer
424 - Qt: Windows no longer spawn in the top left on first launch
425 - Qt: Fix install path of XDG desktop file with DESTDIR
426 - Qt: Fix drag and drop on Windows
427 - Qt: Reenable double buffering, as disabling it broke some Windows configs
428 - VFS: Fix return values of VFileFILE.read and .write
429Misc:
430 - All: Reset next event to cycles instead of zero to interrupt
431 - All: Add --version flag
432 - ARM7: Force disable LTO on two files to work around a GCC bug
433 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
434 - GBA: Better memory handling with PNG savestates
435 - GBA: Additional savestate sanity checks
436 - GBA: Check for cycle count being too high
437 - GBA Audio: Allow GBAAVStream to have no video callback
438 - GBA BIOS: Implement RegisterRamReset for SIO registers
439 - Qt: Remove useless help icons in dialogs
440 - Qt: Prevent savestate window from opening while in multiplayer
441 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
442 - Qt: Dropping multiplayer windows works more cleanly now
443
4440.3.0: (2015-08-16)
445Features:
446 - Ability to hide individual background layers, or OBJs
447 - Ability to mute individual audio channels
448 - Palette viewer and exporter
449 - Volume control
450 - More shortcuts are editable (e.g. quick save/load)
451 - Rewind now shows the frame after rewinding
452 - Import/Export of GameShark/Action Replay snapshots
453 - Add "Step backwards" item for single increment rewind
454 - Deadzone estimation for game controllers
455 - Analog inputs can be used for shortcuts
456 - Menu items for specific solar sensor brightness levels
457 - Remappable controls for tilt and gyroscope sensors
458 - Status messages for actions taken while a game is running (e.g. save/load state)
459 - Memory inspector
460 - Screensaver can now be suspended while a game is running
461 - Load/save the most recent savestate slot
462 - Support varible speed (PWM) rumble
463 - Ability to cap fast forward speed
464 - Finer control over FPS target
465 - Holdable shortcut for rewinding one frame at a time
466 - Ability to boot directly into the BIOS
467 - Preliminary support for yanking out the game pak while a game is running
468 - Thumb-drive mode by putting a file called portable.ini in the same folder
469 - Configurable display driver, between software and OpenGL
470 - Undo-able savestate loading and saving
471 - Controller profiles now store shortcut settings
472 - Default controller profiles for several common controllers
473 - Libretro now supports BIOS, rumble and solar sensor
474 - Implement BIOS call Stop, for sleep mode
475 - Automatically load patches, if found
476 - Improved video synchronization
477 - Configurable audio output sample rate
478Bugfixes:
479 - ARM7: Fix SWI and IRQ timings
480 - ARM7: Fix Thumb MUL timing
481 - ARM7: Fix timing of multiplies to use N cycles
482 - ARM7: ARMHotplugDetach should call deinit
483 - Debugger: Fix use-after-free in breakpoint clearing code
484 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
485 - GBA: Cap audio FIFO read size during deserialization
486 - GBA: Check for corrupted savestates when loading
487 - GBA: Check for improperly sized savestates when loading
488 - GBA: Check for savestates made from differently sized ROMs
489 - GBA: Fix calls to endian-independent loadstores
490 - GBA: Fix timing of reading from timer registers
491 - GBA: Ensure cycles never go negative
492 - GBA Audio: Force audio FIFOs to 32-bit
493 - GBA Audio: Fix audio pitch changing when adjusting buffer size
494 - GBA Audio: Fix sample order in audio channel 3
495 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
496 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
497 - GBA Memory: Improve Thumb open bus behavior
498 - GBA Memory: Fix potential DMA issue when loading a savestate
499 - GBA Memory: Fix load/store multiple video memory waitstates
500 - GBA SIO: Fix reseting when there are SIO devices attached
501 - GBA Video: Blended sprites should never have other effects applied
502 - GBA Video: Fix out-of-bounds tiles in mosaic
503 - GBA Video: Fix windows not affecting sprites
504 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
505 - GBA Video: Fix timing on first scanline
506 - Qt: Better cleanup when a game crashes
507 - Qt: Fix open ROM dialog filtering for archive formats
508 - Qt: Cap the maximum number of multiplayer windows
509 - Qt: Fix maximum year in sensor override
510 - Qt: Fix window being too tall after exiting fullscreen
511 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
512 - Qt: Fix analog buttons not getting unmapped
513 - Qt: Fix passing command line options
514 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
515 - SDL: Fix SDL build when OpenGL is missing
516 - Util: Allow loading IPS patches that grow the ROM
517 - VFS: Fix resource leaks if some allocations fail
518 - VFS: Fix line-reading to return proper values
519 - Video: Fix an issue with very long filenames
520 - Util: Fix formatting of floats
521Misc:
522 - All: Add --help flag for command line programs
523 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
524 - All: Enable static linking for Windows
525 - All: Enable static linking for OS X
526 - All: Threads are now named
527 - All: Proper handling of Unicode file paths
528 - ARM7: Add emulation for Undefined CPU mode
529 - ARM7: Reduce the size of the Thumb instruction table
530 - GBA: Add status log level
531 - GBA: GBARewind now returns how many states it has rewound
532 - GBA: SIO logging layer
533 - GBA BIOS: Stub out SoundBias
534 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
535 - GBA: Don't include GBACLIDebugger struct unless needed
536 - GBA: Savedata is now synced shortly after data finishes being written
537 - GBA: Process multiple timer events at once, if necessary
538 - GBA Audio: Implement audio reset for channels A/B
539 - GBA Audio: Process multiple audio events at once, if necessary
540 - GBA Hardware: Backport generic RTC source into core
541 - GBA Input: Allow axes and buttons to be mapped to the same key
542 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
543 - GBA SIO: Add a dummy driver for Normal mode
544 - GBA Thread: Add functionality for running callbacks on the GBA thread
545 - GBA Thread: Split GBASync into a separate file
546 - GBA Video: Refactor software renderer into separate files
547 - GBA Video: Slightly optimize mode 0 mosaic rendering
548 - Debugger: Free watchpoints in addition to breakpoints
549 - Qt: Handle saving input settings better
550 - Qt: Move GL frame drawing back onto its own thread
551 - Qt: Fast forward (held) option moved from Other to Emulation menu
552 - Qt: Show version info in window title
553 - Qt: Migrate multiplayer window handling into GBAApp
554 - Qt: Unified file opening and saving with last location
555 - Qt: Fix windows being resizable when they shouldn't have been
556 - Qt: Only hide cursor in full screen
557 - Qt: Replace pause-after-frame mutex with an atomic
558 - Qt: Add application icon and XDG desktop files
559 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
560 - Qt: Don't save window size when entering fullscreen
561 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
562 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
563 - Qt: Increase usability of key mapper
564 - Qt: Show checkmark for window sizes
565 - Qt: Set window path to loaded ROM
566 - Perf: Ability to load savestates immediately on launch
567 - SDL: Properly check for initialization
568 - SDL: Clean up initialization functions
569 - SDL: Clean up GL context
570 - Util: Allow disabling the threading code entirely
571 - VFS: Add sync method to force syncing with backing
572
5730.2.1: (2015-05-13)
574Bugfixes:
575 - All: Fix sanitize-deb script not cleaning up after itself
576 - All: Fix dependencies for libavcodec on Debian-derived platforms
577 - ARM7: Handle writeback for PC in addressing modes 2 and 3
578 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
579 - ARM7: Fix ARM multiply instructions when PC is a destination register
580 - Debugger: Fix use-after-free in breakpoint clearing code
581 - Debugger: Fix boundary conditions in tab completion
582 - GBA: Fix timers not updating timing when writing to only the reload register
583 - GBA: Fix rewind boundary conditions
584 - GBA: Add initial I/O register settings for background matrix registers
585 - GBA: Fix hang when loading a savestate if sync to video is enabled
586 - GBA: Handle out-of-bounds I/O access
587 - GBA: Fix bounds-checking on EEPROM access
588 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
589 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
590 - GBA Memory: Allow SRAM to be 64kB
591 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
592 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
593 - GBA Video: Fix second frame mode 5
594 - Perf: Fix race condition if a game crashes immediately on start
595 - Qt: Fix Display object leak when closing a window
596 - Qt: Fix .deb dependencies
597 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
598 - Qt: Fix window not regaining focus after exiting savestate window
599 - Qt: Fix regression where video would not record if the game had already started
600 - Qt: Fix potential crash if a gamepad causes focus to change
601 - Qt: Fix controller axis querying
602 - Qt: Fix multiplayer windows opening as the wrong size
603 - Qt: Fix controllers sometimes not loading the right profile
604 - SDL: Fix boundary conditions for joystick adjustments
605 - SDL: Allocate properly sized input maps
606 - SDL: Fix potential build issues when Qt and SDL2 are in use
607 - Util: Fix resource leak in UTF-8 handling code
608 - Util: Fix a null-pointer issue when attempting to delete a key
609 - VFS: Fix resource leaks if some allocations fail
610 - Video: Fix an issue with very long filenames
611Misc:
612 - GBA Memory: Soft-crash if jumping past the end of a ROM
613 - Qt: Show multiplayer numbers in window title
614 - Qt: Solar sensor can have shortcuts set
615
6160.2.0: (2015-04-03)
617Features:
618 - Support for gamepad axes, e.g. analog sticks or triggers
619 - Add scale presets for up to 6x
620 - Settings window
621 - Bilinear resampling option
622 - Add option to skip BIOS start screen
623 - List of recently opened games
624 - Support for games using the Solar Sensor
625 - Better audio resampling via blip-buf
626 - Game Pak overrides dialog for setting savetype and sensor values
627 - Support for games using the tilt sensor
628 - Remappable shortcuts for keyboard and gamepad
629 - Rewinding of emulation
630 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
631 - Support IPv6
632 - Save directory of last loaded file
633 - Support BPS patches
634 - Automatically detect and optimize out idle loops
635 - Configurable game overrides
636 - Support loading 7-Zip files
637 - Drag and drop game loading
638 - Cheat code support
639 - Runtime configurable audio driver
640 - Libretro core for use with RetroArch and other front-ends
641 - Controller profiles for setting different bindings for different controllers
642 - Ability to lock aspect ratio
643 - Local link cable support
644 - Ability to switch which game controller is in use per instance
645 - Ability to prevent opposing directional input
646 - Warning dialog if an unimplemented BIOS feature is called
647 - Debugger: Add CLI "frame", frame advance command
648 - Debugger: Add CLI functions for writing to memory
649 - Debugger: Add CLI functions for examining memory regions
650 - Debugger: Add CLI function for writing a register
651Bugfixes:
652 - ARM7: Extend prefetch by one stage
653 - ARM7: Fix cycle counting for loads
654 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
655 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
656 - GBA: Initialize gba.sync to null
657 - GBA: Fix timer initialization
658 - GBA Audio: Support 16-bit writes to FIFO audio
659 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
660 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
661 - GBA BIOS: Fix BIOS prefetch after reset
662 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
663 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
664 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
665 - GBA Memory: Fix I cycles that had been moved to ARM7 core
666 - GBA Memory: Fix cycle counting for 32-bit load/stores
667 - GBA RR: Fix fallthrough error when reading tags from a movie
668 - GBA Thread: Fix possible hang when loading an archive
669 - GBA Thread: Fix possible deadlock in video sync
670 - Perf: Fix crash when the GBA thread fails to start
671 - Qt: Fix crash starting a GDB stub if a game isn't loaded
672 - Qt: Fix crash when adjusting settings after closing a game
673 - Qt: Fix crash when starting GDB stub after closing a game
674 - Qt: Fix patch loading while a game is running
675 - Qt: Fix crash when loading a game after stopping GDB server
676 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
677 - Qt: Fix crash when attempting to pause if a game is not running
678 - SDL: Properly clean up if a game doesn't launch
679 - Util: Fix sockets on Windows
680Misc:
681 - All: Enable link-time optimization
682 - Debugger: Watchpoints now work on STM/LDM instructions
683 - Debugger: Clean up GDB stub network interfacing
684 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
685 - Debugger: Merge Thumb BL instructions when disassembling
686 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
687 - Debugger: Watchpoints now report address watched (fixes #68)
688 - Debugger: Add support for soft breakpoints
689 - Debugger: Make I/O register names be addresses instead of values
690 - Debugger: Rename read/write commands
691 - GBA: Improve accuracy of event timing
692 - GBA: Add API for getting Configuration structs for overrides and input
693 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
694 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
695 - GBA: Move A/V stream interface into core
696 - GBA: Savestates now take into account savedata state machines (fixes #109)
697 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
698 - GBA Memory: Simplify memory API and use fixed bus width
699 - GBA Thread: Make GBASyncWaitFrameStart time out
700 - GBA Video: Start video at the last scanline instead of the first
701 - Qt: Optimize logo drawing
702 - Qt: Move frame upload back onto main thread
703 - Qt: Remember window position
704 - Qt: Double-clicking on the window toggles full screen
705 - Util: Use proper locale for reading and writing float values
706
7070.1.1: (2015-01-24)
708Bugfixes:
709 - ARM7: Fix LDM writeback to a register already written
710 - GBA: Fix timers 2 and 3 updating incorrectly
711 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
712 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
713 - GBA Audio: Properly initialize audio FIFO channels
714 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
715 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
716 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
717 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
718 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
719 - GBA BIOS: Fix HuffUnComp boundary conditions
720 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
721 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
722 - GBA Memory: Filter out top nybble of DMA addresses
723 - GBA Memory: Properly bounds-check VRAM accesses
724 - GBA Memory: Fix initial DMA state
725 - GBA Thread: Allow halted games to exit cleanly
726 - GBA Video: Fix blend issues with obscured middle layers
727 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
728 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
729 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
730 - GBA Video: Fix sprite boundary conditions with mosaic
731 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
732 - Qt: Fix issue with set frame sizes being the wrong height
733 - Qt: Fix emulator crashing when full screen if a game is not running
734 - Qt: Fix window focus issues
735 - Qt: Properly set default video recording settings
736 - Qt: Fix a race condition when a game crashes immediately
737 - Qt: Fix some cases where key mapping can break if focus is adjusted
738 - Qt: Fix crash if a game pauses before any frames are shown
739 - Debugger: Negative PC-relative loads now properly subtract the offset
740 - Debugger: Align PC-relative loads in Thumb
741 - Debugger: Fix watchpoints triggering too late
742 - Debugger: Fix binary print putting spaces between digits
743 - Video: Ensure FFmpeg encoder has audio frames
744 - Video: Fix uncompressed PCM audio recording
745 - Video: Fix FFmpeg crashing when the file extension is wrong
746 - Util: Fix SOCKET_FAILED macro
747Misc:
748 - GBA: Exit cleanly on FATAL if the port supports it
749 - GBA Memory: Implement 16- and 32-bit loads from SRAM
750 - Qt: Disable sync to video by default
751 - Qt: Handle a game crash without crashing
752 - Qt: Set default log level to FATAL, ERROR and WARN
753 - Qt: Clarify some phrasing in the menus
754 - Qt: Clear active buttons when focus is lost
755
7560.1.0: (2014-12-13)
757 - Initial release