all repos — mgba @ be74bd349a65fa2ccf778577f55a5d6474e8c165

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "CheatsView.h"
  25#include "ConfigController.h"
  26#include "CoreController.h"
  27#include "DebuggerConsole.h"
  28#include "DebuggerConsoleController.h"
  29#include "Display.h"
  30#include "CoreController.h"
  31#include "GBAApp.h"
  32#include "GDBController.h"
  33#include "GDBWindow.h"
  34#include "GIFView.h"
  35#include "IOViewer.h"
  36#include "LoadSaveState.h"
  37#include "LogView.h"
  38#include "MapView.h"
  39#include "MemorySearch.h"
  40#include "MemoryView.h"
  41#include "MultiplayerController.h"
  42#include "OverrideView.h"
  43#include "ObjView.h"
  44#include "PaletteView.h"
  45#include "PlacementControl.h"
  46#include "PrinterView.h"
  47#include "ROMInfo.h"
  48#include "SensorView.h"
  49#include "SettingsView.h"
  50#include "ShaderSelector.h"
  51#include "ShortcutController.h"
  52#include "TileView.h"
  53#include "VideoView.h"
  54
  55#include <mgba/core/version.h>
  56#include <mgba/core/cheats.h>
  57#ifdef M_CORE_GB
  58#include <mgba/internal/gb/gb.h>
  59#include <mgba/internal/gb/video.h>
  60#endif
  61#ifdef M_CORE_GBA
  62#include <mgba/internal/gba/gba.h>
  63#include <mgba/internal/gba/video.h>
  64#endif
  65#include <mgba/feature/commandline.h>
  66#include "feature/sqlite3/no-intro.h"
  67#include <mgba-util/vfs.h>
  68
  69using namespace QGBA;
  70
  71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  72	: QMainWindow(parent)
  73	, m_manager(manager)
  74	, m_logView(new LogView(&m_log))
  75	, m_screenWidget(new WindowBackground())
  76	, m_config(config)
  77	, m_inputController(playerId, this)
  78	, m_shortcutController(new ShortcutController(this))
  79{
  80	setFocusPolicy(Qt::StrongFocus);
  81	setAcceptDrops(true);
  82	setAttribute(Qt::WA_DeleteOnClose);
  83	updateTitle();
  84	reloadDisplayDriver();
  85
  86	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  87	m_logo = m_logo; // Free memory left over in old pixmap
  88
  89#if defined(M_CORE_GBA)
  90	float i = 2;
  91#elif defined(M_CORE_GB)
  92	float i = 3;
  93#endif
  94	QVariant multiplier = m_config->getOption("scaleMultiplier");
  95	if (!multiplier.isNull()) {
  96		m_savedScale = multiplier.toInt();
  97		i = m_savedScale;
  98	}
  99#ifdef USE_SQLITE3
 100	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 101	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 102	showLibrary->connect([this](const QVariant& value) {
 103		if (value.toBool()) {
 104			if (m_controller) {
 105				m_screenWidget->layout()->addWidget(m_libraryView);
 106			} else {
 107				attachWidget(m_libraryView);
 108			}
 109		} else {
 110			detachWidget(m_libraryView);
 111		}
 112	}, this);
 113	m_config->updateOption("showLibrary");
 114	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 115	libraryStyle->connect([this](const QVariant& value) {
 116		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 117	}, this);
 118	m_config->updateOption("libraryStyle");
 119
 120	connect(m_libraryView, &LibraryController::startGame, [this]() {
 121		VFile* output = m_libraryView->selectedVFile();
 122		if (output) {
 123			QPair<QString, QString> path = m_libraryView->selectedPath();
 124			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 125		}
 126	});
 127#endif
 128#if defined(M_CORE_GBA)
 129	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 130#elif defined(M_CORE_GB)
 131	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 132#endif
 133	m_screenWidget->setPixmap(m_logo);
 134	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 135	m_screenWidget->setLockIntegerScaling(false);
 136	m_screenWidget->setLockAspectRatio(true);
 137	setCentralWidget(m_screenWidget);
 138
 139	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 140	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 141	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 142	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 143
 144	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 145	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 146	m_focusCheck.setInterval(200);
 147
 148	m_shortcutController->setConfigController(m_config);
 149	setupMenu(menuBar());
 150}
 151
 152Window::~Window() {
 153	delete m_logView;
 154
 155#ifdef USE_FFMPEG
 156	delete m_videoView;
 157#endif
 158
 159#ifdef USE_MAGICK
 160	delete m_gifView;
 161#endif
 162
 163#ifdef USE_SQLITE3
 164	delete m_libraryView;
 165#endif
 166}
 167
 168void Window::argumentsPassed(mArguments* args) {
 169	loadConfig();
 170
 171	if (args->fname) {
 172		setController(m_manager->loadGame(args->fname), args->fname);
 173	}
 174
 175#ifdef USE_GDB_STUB
 176	if (args->debuggerType == DEBUGGER_GDB) {
 177		if (!m_gdbController) {
 178			m_gdbController = new GDBController(this);
 179			if (m_controller) {
 180				m_gdbController->setController(m_controller);
 181			}
 182			m_gdbController->listen();
 183		}
 184	}
 185#endif
 186}
 187
 188void Window::resizeFrame(const QSize& size) {
 189	QSize newSize(size);
 190	m_screenWidget->setSizeHint(newSize);
 191	newSize -= m_screenWidget->size();
 192	newSize += this->size();
 193	if (!isFullScreen()) {
 194		resize(newSize);
 195	}
 196}
 197
 198void Window::setConfig(ConfigController* config) {
 199	m_config = config;
 200}
 201
 202void Window::loadConfig() {
 203	const mCoreOptions* opts = m_config->options();
 204	reloadConfig();
 205
 206	if (opts->width && opts->height) {
 207		resizeFrame(QSize(opts->width, opts->height));
 208	}
 209
 210	if (opts->fullscreen) {
 211		enterFullScreen();
 212	}
 213
 214	m_mruFiles = m_config->getMRU();
 215	updateMRU();
 216
 217	m_inputController.setConfiguration(m_config);
 218}
 219
 220void Window::reloadConfig() {
 221	const mCoreOptions* opts = m_config->options();
 222
 223	m_log.setLevels(opts->logLevel);
 224
 225	if (m_controller) {
 226		m_controller->loadConfig(m_config);
 227		if (m_audioProcessor) {
 228			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 229			m_audioProcessor->requestSampleRate(opts->sampleRate);
 230		}
 231	}
 232	m_display->lockAspectRatio(opts->lockAspectRatio);
 233	m_display->filter(opts->resampleVideo);
 234
 235	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 236}
 237
 238void Window::saveConfig() {
 239	m_inputController.saveConfiguration();
 240	m_config->write();
 241}
 242
 243QString Window::getFilters() const {
 244	QStringList filters;
 245	QStringList formats;
 246
 247#ifdef M_CORE_GBA
 248	QStringList gbaFormats{
 249		"*.gba",
 250#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 251		"*.zip",
 252#endif
 253#ifdef USE_LZMA
 254		"*.7z",
 255#endif
 256#ifdef USE_ELF
 257		"*.elf",
 258#endif
 259		"*.agb",
 260		"*.mb",
 261		"*.rom",
 262		"*.bin"};
 263	formats.append(gbaFormats);
 264	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 265#endif
 266
 267#ifdef M_CORE_GB
 268	QStringList gbFormats{
 269		"*.gb",
 270		"*.gbc",
 271#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 272		"*.zip",
 273#endif
 274#ifdef USE_LZMA
 275		"*.7z",
 276#endif
 277		"*.rom",
 278		"*.bin"};
 279	formats.append(gbFormats);
 280	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 281#endif
 282
 283	formats.removeDuplicates();
 284	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 285	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 286	return filters.join(";;");
 287}
 288
 289QString Window::getFiltersArchive() const {
 290	QStringList filters;
 291
 292	QStringList formats{
 293#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 294		"*.zip",
 295#endif
 296#ifdef USE_LZMA
 297		"*.7z",
 298#endif
 299	};
 300	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 301	return filters.join(";;");
 302}
 303
 304void Window::selectROM() {
 305	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 306	if (!filename.isEmpty()) {
 307		setController(m_manager->loadGame(filename), filename);
 308	}
 309}
 310
 311#ifdef USE_SQLITE3
 312void Window::selectROMInArchive() {
 313	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 314	if (filename.isEmpty()) {
 315		return;
 316	}
 317	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 318	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 319		VFile* output = archiveInspector->selectedVFile();
 320		QPair<QString, QString> path = archiveInspector->selectedPath();
 321		if (output) {
 322			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 323		}
 324		archiveInspector->close();
 325	});
 326	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 327	archiveInspector->show();
 328}
 329
 330void Window::addDirToLibrary() {
 331	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 332	if (filename.isEmpty()) {
 333		return;
 334	}
 335	m_libraryView->addDirectory(filename);
 336}
 337#endif
 338
 339void Window::replaceROM() {
 340	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 341	if (!filename.isEmpty()) {
 342		m_controller->replaceGame(filename);
 343	}
 344}
 345
 346void Window::selectSave(bool temporary) {
 347	QStringList formats{"*.sav"};
 348	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 349	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 350	if (!filename.isEmpty()) {
 351		m_controller->loadSave(filename, temporary);
 352	}
 353}
 354
 355void Window::multiplayerChanged() {
 356	if (!m_controller) {
 357		return;
 358	}
 359	int attached = 1;
 360	MultiplayerController* multiplayer = m_controller->multiplayerController();
 361	if (multiplayer) {
 362		attached = multiplayer->attached();
 363	}
 364	for (QAction* action : m_nonMpActions) {
 365		action->setDisabled(attached > 1);
 366	}
 367}
 368
 369void Window::selectPatch() {
 370	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 371	if (!filename.isEmpty()) {
 372		if (m_controller) {
 373			m_controller->loadPatch(filename);
 374		} else {
 375			m_pendingPatch = filename;
 376		}
 377	}
 378}
 379
 380void Window::openView(QWidget* widget) {
 381	connect(this, &Window::shutdown, widget, &QWidget::close);
 382	widget->setAttribute(Qt::WA_DeleteOnClose);
 383	widget->show();
 384}
 385
 386void Window::loadCamImage() {
 387	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 388	if (!filename.isEmpty()) {
 389		m_inputController.loadCamImage(filename);
 390	}
 391}
 392
 393void Window::importSharkport() {
 394	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 395	if (!filename.isEmpty()) {
 396		m_controller->importSharkport(filename);
 397	}
 398}
 399
 400void Window::exportSharkport() {
 401	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 402	if (!filename.isEmpty()) {
 403		m_controller->exportSharkport(filename);
 404	}
 405}
 406
 407void Window::openSettingsWindow() {
 408	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 409#if defined(BUILD_GL) || defined(BUILD_GLES2)
 410	if (m_display->supportsShaders()) {
 411		settingsWindow->setShaderSelector(m_shaderView.get());
 412	}
 413#endif
 414	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 415	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 416	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 417	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 418	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 419#ifdef USE_SQLITE3
 420	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 421#endif
 422	openView(settingsWindow);
 423}
 424
 425void Window::startVideoLog() {
 426	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 427	if (!filename.isEmpty()) {
 428		m_controller->startVideoLog(filename);
 429	}
 430}
 431
 432template <typename T, typename... A>
 433std::function<void()> Window::openTView(A... arg) {
 434	return [=]() {
 435		T* view = new T(arg...);
 436		openView(view);
 437	};
 438}
 439
 440
 441template <typename T, typename... A>
 442std::function<void()> Window::openControllerTView(A... arg) {
 443	return [=]() {
 444		T* view = new T(m_controller, arg...);
 445		openView(view);
 446	};
 447}
 448
 449#ifdef USE_FFMPEG
 450void Window::openVideoWindow() {
 451	if (!m_videoView) {
 452		m_videoView = new VideoView();
 453		if (m_controller) {
 454			m_videoView->setController(m_controller);
 455		}
 456		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 457	}
 458	m_videoView->show();
 459}
 460#endif
 461
 462#ifdef USE_MAGICK
 463void Window::openGIFWindow() {
 464	if (!m_gifView) {
 465		m_gifView = new GIFView();
 466		if (m_controller) {
 467			m_gifView->setController(m_controller);
 468		}
 469		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 470	}
 471	m_gifView->show();
 472}
 473#endif
 474
 475#ifdef USE_GDB_STUB
 476void Window::gdbOpen() {
 477	if (!m_gdbController) {
 478		m_gdbController = new GDBController(this);
 479	}
 480	GDBWindow* window = new GDBWindow(m_gdbController);
 481	m_gdbController->setController(m_controller);
 482	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 483	openView(window);
 484}
 485#endif
 486
 487#ifdef USE_DEBUGGERS
 488void Window::consoleOpen() {
 489	if (!m_console) {
 490		m_console = new DebuggerConsoleController(this);
 491	}
 492	DebuggerConsole* window = new DebuggerConsole(m_console);
 493	if (m_controller) {
 494		m_console->setController(m_controller);
 495	}
 496	openView(window);
 497}
 498#endif
 499
 500void Window::keyPressEvent(QKeyEvent* event) {
 501	if (event->isAutoRepeat()) {
 502		QWidget::keyPressEvent(event);
 503		return;
 504	}
 505	GBAKey key = m_inputController.mapKeyboard(event->key());
 506	if (key == GBA_KEY_NONE) {
 507		QWidget::keyPressEvent(event);
 508		return;
 509	}
 510	if (m_controller) {
 511		m_controller->addKey(key);
 512	}
 513	event->accept();
 514}
 515
 516void Window::keyReleaseEvent(QKeyEvent* event) {
 517	if (event->isAutoRepeat()) {
 518		QWidget::keyReleaseEvent(event);
 519		return;
 520	}
 521	GBAKey key = m_inputController.mapKeyboard(event->key());
 522	if (key == GBA_KEY_NONE) {
 523		QWidget::keyPressEvent(event);
 524		return;
 525	}
 526	if (m_controller) {
 527		m_controller->clearKey(key);
 528	}
 529	event->accept();
 530}
 531
 532void Window::resizeEvent(QResizeEvent* event) {
 533	if (!isFullScreen()) {
 534		m_config->setOption("height", m_screenWidget->height());
 535		m_config->setOption("width", m_screenWidget->width());
 536	}
 537
 538	int factor = 0;
 539	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 540	if (m_controller) {
 541		size = m_controller->screenDimensions();
 542	}
 543	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 544	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 545		factor = m_screenWidget->width() / size.width();
 546	} else {
 547		m_savedScale = 0;
 548	}
 549	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 550		bool enableSignals = iter.value()->blockSignals(true);
 551		iter.value()->setChecked(iter.key() == factor);
 552		iter.value()->blockSignals(enableSignals);
 553	}
 554
 555	m_config->setOption("fullscreen", isFullScreen());
 556}
 557
 558void Window::showEvent(QShowEvent* event) {
 559	if (m_wasOpened) {
 560		return;
 561	}
 562	m_wasOpened = true;
 563	resizeFrame(m_screenWidget->sizeHint());
 564	QVariant windowPos = m_config->getQtOption("windowPos");
 565	QRect geom = QApplication::desktop()->availableGeometry(this);
 566	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 567		move(windowPos.toPoint());
 568	} else {
 569		QRect rect = frameGeometry();
 570		rect.moveCenter(geom.center());
 571		move(rect.topLeft());
 572	}
 573	if (m_fullscreenOnStart) {
 574		enterFullScreen();
 575		m_fullscreenOnStart = false;
 576	}
 577	if (m_display) {
 578		reloadDisplayDriver();
 579	}
 580}
 581
 582void Window::closeEvent(QCloseEvent* event) {
 583	emit shutdown();
 584	m_config->setQtOption("windowPos", pos());
 585
 586	if (m_savedScale > 0) {
 587		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 588		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 589	}
 590	saveConfig();
 591	QMainWindow::closeEvent(event);
 592}
 593
 594void Window::focusInEvent(QFocusEvent*) {
 595	m_display->forceDraw();
 596}
 597
 598void Window::focusOutEvent(QFocusEvent*) {
 599}
 600
 601void Window::dragEnterEvent(QDragEnterEvent* event) {
 602	if (event->mimeData()->hasFormat("text/uri-list")) {
 603		event->acceptProposedAction();
 604	}
 605}
 606
 607void Window::dropEvent(QDropEvent* event) {
 608	QString uris = event->mimeData()->data("text/uri-list");
 609	uris = uris.trimmed();
 610	if (uris.contains("\n")) {
 611		// Only one file please
 612		return;
 613	}
 614	QUrl url(uris);
 615	if (!url.isLocalFile()) {
 616		// No remote loading
 617		return;
 618	}
 619	event->accept();
 620	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 621}
 622
 623void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 624	if (event->button() != Qt::LeftButton) {
 625		return;
 626	}
 627	toggleFullScreen();
 628}
 629
 630void Window::enterFullScreen() {
 631	if (!isVisible()) {
 632		m_fullscreenOnStart = true;
 633		return;
 634	}
 635	if (isFullScreen()) {
 636		return;
 637	}
 638	showFullScreen();
 639#ifndef Q_OS_MAC
 640	if (m_controller && !m_controller->isPaused()) {
 641		menuBar()->hide();
 642	}
 643#endif
 644}
 645
 646void Window::exitFullScreen() {
 647	if (!isFullScreen()) {
 648		return;
 649	}
 650	m_screenWidget->unsetCursor();
 651	menuBar()->show();
 652	showNormal();
 653}
 654
 655void Window::toggleFullScreen() {
 656	if (isFullScreen()) {
 657		exitFullScreen();
 658	} else {
 659		enterFullScreen();
 660	}
 661}
 662
 663void Window::gameStarted() {
 664	for (QAction* action : m_gameActions) {
 665		action->setDisabled(false);
 666	}
 667#ifdef M_CORE_GBA
 668	for (QAction* action : m_gbaActions) {
 669		action->setDisabled(m_controller->platform() != PLATFORM_GBA);
 670	}
 671#endif
 672	multiplayerChanged();
 673	updateTitle();
 674	QSize size = m_controller->screenDimensions();
 675	m_screenWidget->setDimensions(size.width(), size.height());
 676	m_config->updateOption("lockIntegerScaling");
 677	m_config->updateOption("lockAspectRatio");
 678	if (m_savedScale > 0) {
 679		resizeFrame(size * m_savedScale);
 680	}
 681	attachWidget(m_display.get());
 682	m_display->setMinimumSize(size);
 683
 684#ifndef Q_OS_MAC
 685	if (isFullScreen()) {
 686		menuBar()->hide();
 687	}
 688#endif
 689
 690	m_hitUnimplementedBiosCall = false;
 691	if (m_config->getOption("showFps", "1").toInt()) {
 692		m_fpsTimer.start();
 693	}
 694	m_focusCheck.start();
 695	if (m_display->underMouse()) {
 696		m_screenWidget->setCursor(Qt::BlankCursor);
 697	}
 698
 699	CoreController::Interrupter interrupter(m_controller, true);
 700	mCore* core = m_controller->thread()->core;
 701	m_videoLayers->clear();
 702	m_audioChannels->clear();
 703	const mCoreChannelInfo* videoLayers;
 704	const mCoreChannelInfo* audioChannels;
 705	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 706	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 707
 708	if (nVideo) {
 709		for (size_t i = 0; i < nVideo; ++i) {
 710			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 711			action->setCheckable(true);
 712			action->setChecked(true);
 713			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 714				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 715			});
 716			m_videoLayers->addAction(action);
 717		}
 718	}
 719	if (nAudio) {
 720		for (size_t i = 0; i < nAudio; ++i) {
 721			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 722			action->setCheckable(true);
 723			action->setChecked(true);
 724			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 725				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 726			});
 727			m_audioChannels->addAction(action);
 728		}
 729	}
 730	m_display->startDrawing(m_controller);
 731
 732	reloadAudioDriver();
 733}
 734
 735void Window::gameStopped() {
 736#ifdef M_CORE_GBA
 737	for (QAction* action : m_gbaActions) {
 738		action->setDisabled(false);
 739	}
 740#endif
 741	for (QAction* action : m_gameActions) {
 742		action->setDisabled(true);
 743	}
 744	setWindowFilePath(QString());
 745	updateTitle();
 746	detachWidget(m_display.get());
 747	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 748	m_screenWidget->setLockIntegerScaling(false);
 749	m_screenWidget->setLockAspectRatio(true);
 750	m_screenWidget->setPixmap(m_logo);
 751	m_screenWidget->unsetCursor();
 752#ifdef M_CORE_GB
 753	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 754#elif defined(M_CORE_GBA)
 755	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 756#endif
 757
 758	m_videoLayers->clear();
 759	m_audioChannels->clear();
 760
 761	m_fpsTimer.stop();
 762	m_focusCheck.stop();
 763
 764	emit paused(false);
 765}
 766
 767void Window::gameCrashed(const QString& errorMessage) {
 768	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 769	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 770	                                     QMessageBox::Ok, this, Qt::Sheet);
 771	crash->setAttribute(Qt::WA_DeleteOnClose);
 772	crash->show();
 773	m_controller->stop();
 774}
 775
 776void Window::gameFailed() {
 777	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 778	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 779	                                    QMessageBox::Ok, this, Qt::Sheet);
 780	fail->setAttribute(Qt::WA_DeleteOnClose);
 781	fail->show();
 782}
 783
 784void Window::unimplementedBiosCall(int call) {
 785	if (m_hitUnimplementedBiosCall) {
 786		return;
 787	}
 788	m_hitUnimplementedBiosCall = true;
 789
 790	QMessageBox* fail = new QMessageBox(
 791	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 792	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 793	    QMessageBox::Ok, this, Qt::Sheet);
 794	fail->setAttribute(Qt::WA_DeleteOnClose);
 795	fail->show();
 796}
 797
 798void Window::reloadDisplayDriver() {
 799	if (m_controller) {
 800		m_display->stopDrawing();
 801		detachWidget(m_display.get());
 802	}
 803	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 804#if defined(BUILD_GL) || defined(BUILD_GLES2)
 805	m_shaderView.reset();
 806	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 807#endif
 808
 809	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 810	connect(m_display.get(), &Display::hideCursor, [this]() {
 811		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 812			m_screenWidget->setCursor(Qt::BlankCursor);
 813		}
 814	});
 815	connect(m_display.get(), &Display::showCursor, [this]() {
 816		m_screenWidget->unsetCursor();
 817	});
 818
 819	const mCoreOptions* opts = m_config->options();
 820	m_display->lockAspectRatio(opts->lockAspectRatio);
 821	m_display->filter(opts->resampleVideo);
 822#if defined(BUILD_GL) || defined(BUILD_GLES2)
 823	if (opts->shader) {
 824		struct VDir* shader = VDirOpen(opts->shader);
 825		if (shader && m_display->supportsShaders()) {
 826			m_display->setShaders(shader);
 827			m_shaderView->refreshShaders();
 828			shader->close(shader);
 829		}
 830	}
 831#endif
 832
 833	if (m_controller) {
 834		m_display->setMinimumSize(m_controller->screenDimensions());
 835		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 836		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 837		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 838		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 839		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 840		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 841		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 842
 843		attachWidget(m_display.get());
 844		m_display->startDrawing(m_controller);
 845	} else {
 846#ifdef M_CORE_GB
 847		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 848#elif defined(M_CORE_GBA)
 849		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 850#endif
 851	}
 852}
 853
 854void Window::reloadAudioDriver() {
 855	if (!m_controller) {
 856		return;
 857	}
 858	if (m_audioProcessor) {
 859		m_audioProcessor->stop();
 860		m_audioProcessor.reset();
 861	}
 862
 863	const mCoreOptions* opts = m_config->options();
 864	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 865	m_audioProcessor->setInput(m_controller);
 866	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 867	m_audioProcessor->requestSampleRate(opts->sampleRate);
 868	m_audioProcessor->start();
 869	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 870}
 871
 872void Window::tryMakePortable() {
 873	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 874	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 875	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 876	confirm->setAttribute(Qt::WA_DeleteOnClose);
 877	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 878	confirm->show();
 879}
 880
 881void Window::mustRestart() {
 882	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 883	                                      tr("Some changes will not take effect until the emulator is restarted."),
 884	                                      QMessageBox::Ok, this, Qt::Sheet);
 885	dialog->setAttribute(Qt::WA_DeleteOnClose);
 886	dialog->show();
 887}
 888
 889void Window::recordFrame() {
 890	m_frameList.append(QDateTime::currentDateTime());
 891	while (m_frameList.count() > FRAME_LIST_SIZE) {
 892		m_frameList.removeFirst();
 893	}
 894}
 895
 896void Window::showFPS() {
 897	if (m_frameList.isEmpty()) {
 898		updateTitle();
 899		return;
 900	}
 901	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 902	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 903	fps = round(fps) / 10.f;
 904	updateTitle(fps);
 905}
 906
 907void Window::updateTitle(float fps) {
 908	QString title;
 909
 910	if (m_controller) {
 911		CoreController::Interrupter interrupter(m_controller);
 912		const NoIntroDB* db = GBAApp::app()->gameDB();
 913		NoIntroGame game{};
 914		uint32_t crc32 = 0;
 915		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 916
 917		char gameTitle[17] = { '\0' };
 918		mCore* core = m_controller->thread()->core;
 919		core->getGameTitle(core, gameTitle);
 920		title = gameTitle;
 921
 922#ifdef USE_SQLITE3
 923		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 924			title = QLatin1String(game.name);
 925		}
 926#endif
 927		MultiplayerController* multiplayer = m_controller->multiplayerController();
 928		if (multiplayer && multiplayer->attached() > 1) {
 929			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 930			for (QAction* action : m_nonMpActions) {
 931				action->setDisabled(true);
 932			}
 933		} else {
 934			for (QAction* action : m_nonMpActions) {
 935				action->setDisabled(false);
 936			}
 937		}
 938	}
 939	if (title.isNull()) {
 940		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 941	} else if (fps < 0) {
 942		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 943	} else {
 944		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 945	}
 946}
 947
 948void Window::openStateWindow(LoadSave ls) {
 949	if (m_stateWindow) {
 950		return;
 951	}
 952	MultiplayerController* multiplayer = m_controller->multiplayerController();
 953	if (multiplayer && multiplayer->attached() > 1) {
 954		return;
 955	}
 956	bool wasPaused = m_controller->isPaused();
 957	m_stateWindow = new LoadSaveState(m_controller);
 958	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
 959	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 960		detachWidget(m_stateWindow);
 961		m_stateWindow = nullptr;
 962		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 963	});
 964	if (!wasPaused) {
 965		m_controller->setPaused(true);
 966		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 967			if (m_controller) {
 968				m_controller->setPaused(false);
 969			}
 970		});
 971	}
 972	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 973	m_stateWindow->setMode(ls);
 974	updateFrame();
 975	attachWidget(m_stateWindow);
 976}
 977
 978void Window::setupMenu(QMenuBar* menubar) {
 979	menubar->clear();
 980	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 981	m_shortcutController->addMenu(fileMenu);
 982	installEventFilter(m_shortcutController);
 983	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 984	                    "loadROM");
 985#ifdef USE_SQLITE3
 986	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 987	                    "loadROMInArchive");
 988	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 989	                    "addDirToLibrary");
 990#endif
 991
 992	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 993	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 994	m_gameActions.append(loadTemporarySave);
 995	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 996
 997	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 998
 999#ifdef M_CORE_GBA
1000	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1001	connect(bootBIOS, &QAction::triggered, [this]() {
1002		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1003	});
1004	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1005#endif
1006
1007	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1008
1009	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1010	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1011	m_gameActions.append(romInfo);
1012	addControlledAction(fileMenu, romInfo, "romInfo");
1013
1014	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1015
1016	fileMenu->addSeparator();
1017
1018	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1019
1020	fileMenu->addSeparator();
1021
1022	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1023	loadState->setShortcut(tr("F10"));
1024	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1025	m_gameActions.append(loadState);
1026	m_nonMpActions.append(loadState);
1027	addControlledAction(fileMenu, loadState, "loadState");
1028
1029	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1030	saveState->setShortcut(tr("Shift+F10"));
1031	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1032	m_gameActions.append(saveState);
1033	m_nonMpActions.append(saveState);
1034	addControlledAction(fileMenu, saveState, "saveState");
1035
1036	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1037	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1038	m_shortcutController->addMenu(quickLoadMenu);
1039	m_shortcutController->addMenu(quickSaveMenu);
1040
1041	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1042	connect(quickLoad, &QAction::triggered, [this] {
1043		m_controller->loadState();
1044	});
1045	m_gameActions.append(quickLoad);
1046	m_nonMpActions.append(quickLoad);
1047	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1048
1049	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1050	connect(quickLoad, &QAction::triggered, [this] {
1051		m_controller->saveState();
1052	});
1053	m_gameActions.append(quickSave);
1054	m_nonMpActions.append(quickSave);
1055	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1056
1057	quickLoadMenu->addSeparator();
1058	quickSaveMenu->addSeparator();
1059
1060	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1061	undoLoadState->setShortcut(tr("F11"));
1062	connect(undoLoadState, &QAction::triggered, [this]() {
1063		m_controller->loadBackupState();
1064	});
1065	m_gameActions.append(undoLoadState);
1066	m_nonMpActions.append(undoLoadState);
1067	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1068
1069	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1070	undoSaveState->setShortcut(tr("Shift+F11"));
1071	connect(undoSaveState, &QAction::triggered, [this]() {
1072		m_controller->saveBackupState();
1073	});
1074	m_gameActions.append(undoSaveState);
1075	m_nonMpActions.append(undoSaveState);
1076	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1077
1078	quickLoadMenu->addSeparator();
1079	quickSaveMenu->addSeparator();
1080
1081	int i;
1082	for (i = 1; i < 10; ++i) {
1083		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1084		quickLoad->setShortcut(tr("F%1").arg(i));
1085		connect(quickLoad, &QAction::triggered, [this, i]() {
1086			m_controller->loadState(i);
1087		});
1088		m_gameActions.append(quickLoad);
1089		m_nonMpActions.append(quickLoad);
1090		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1091
1092		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1093		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1094		connect(quickSave, &QAction::triggered, [this, i]() {
1095			m_controller->saveState(i);
1096		});
1097		m_gameActions.append(quickSave);
1098		m_nonMpActions.append(quickSave);
1099		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1100	}
1101
1102	fileMenu->addSeparator();
1103	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1104	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1105	addControlledAction(fileMenu, camImage, "loadCamImage");
1106
1107#ifdef M_CORE_GBA
1108	fileMenu->addSeparator();
1109	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1110	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1111	m_gameActions.append(importShark);
1112	m_gbaActions.append(importShark);
1113	addControlledAction(fileMenu, importShark, "importShark");
1114
1115	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1116	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1117	m_gameActions.append(exportShark);
1118	m_gbaActions.append(exportShark);
1119	addControlledAction(fileMenu, exportShark, "exportShark");
1120#endif
1121
1122	fileMenu->addSeparator();
1123	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1124	connect(m_multiWindow, &QAction::triggered, [this]() {
1125		GBAApp::app()->newWindow();
1126	});
1127	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1128
1129#ifndef Q_OS_MAC
1130	fileMenu->addSeparator();
1131#endif
1132
1133	QAction* about = new QAction(tr("About"), fileMenu);
1134	connect(about, &QAction::triggered, openTView<AboutScreen>());
1135	fileMenu->addAction(about);
1136
1137#ifndef Q_OS_MAC
1138	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1139#endif
1140
1141	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1142	m_shortcutController->addMenu(emulationMenu);
1143	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1144	reset->setShortcut(tr("Ctrl+R"));
1145	connect(reset, &QAction::triggered, [this]() {
1146		m_controller->reset();
1147	});
1148	m_gameActions.append(reset);
1149	addControlledAction(emulationMenu, reset, "reset");
1150
1151	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1152	connect(shutdown, &QAction::triggered, [this]() {
1153		m_controller->stop();
1154	});
1155	m_gameActions.append(shutdown);
1156	addControlledAction(emulationMenu, shutdown, "shutdown");
1157
1158#ifdef M_CORE_GBA
1159	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1160	connect(yank, &QAction::triggered, [this]() {
1161		m_controller->yankPak();
1162	});
1163	m_gameActions.append(yank);
1164	m_gbaActions.append(yank);
1165	addControlledAction(emulationMenu, yank, "yank");
1166#endif
1167	emulationMenu->addSeparator();
1168
1169	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1170	pause->setChecked(false);
1171	pause->setCheckable(true);
1172	pause->setShortcut(tr("Ctrl+P"));
1173	connect(pause, &QAction::triggered, [this](bool paused) {
1174		m_controller->setPaused(paused);
1175	});
1176	connect(this, &Window::paused, [pause](bool paused) {
1177		pause->setChecked(paused);
1178	});
1179	m_gameActions.append(pause);
1180	addControlledAction(emulationMenu, pause, "pause");
1181
1182	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1183	frameAdvance->setShortcut(tr("Ctrl+N"));
1184	connect(frameAdvance, &QAction::triggered, [this]() {
1185		m_controller->frameAdvance();
1186	});
1187	m_gameActions.append(frameAdvance);
1188	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1189
1190	emulationMenu->addSeparator();
1191
1192	m_shortcutController->addFunctions(emulationMenu, [this]() {
1193		if (m_controller) {
1194			m_controller->setFastForward(true);
1195		}
1196	}, [this]() {
1197		if (m_controller) {
1198			m_controller->setFastForward(false);
1199		}
1200	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1201
1202	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1203	turbo->setCheckable(true);
1204	turbo->setChecked(false);
1205	turbo->setShortcut(tr("Shift+Tab"));
1206	connect(turbo, &QAction::triggered, [this](bool value) {
1207		m_controller->forceFastForward(value);
1208	});
1209	addControlledAction(emulationMenu, turbo, "fastForward");
1210	m_gameActions.append(turbo);
1211
1212	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1213	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1214	ffspeed->connect([this](const QVariant& value) {
1215		reloadConfig();
1216	}, this);
1217	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1218	ffspeed->setValue(QVariant(-1.0f));
1219	ffspeedMenu->addSeparator();
1220	for (i = 2; i < 11; ++i) {
1221		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1222	}
1223	m_config->updateOption("fastForwardRatio");
1224
1225	m_shortcutController->addFunctions(emulationMenu, [this]() {
1226		if (m_controller) {
1227			m_controller->setRewinding(true);
1228		}
1229	}, [this]() {
1230		if (m_controller) {
1231			m_controller->setRewinding(false);
1232		}
1233	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1234
1235	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1236	rewind->setShortcut(tr("~"));
1237	connect(rewind, &QAction::triggered, [this]() {
1238		m_controller->rewind();
1239	});
1240	m_gameActions.append(rewind);
1241	m_nonMpActions.append(rewind);
1242	addControlledAction(emulationMenu, rewind, "rewind");
1243
1244	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1245	frameRewind->setShortcut(tr("Ctrl+B"));
1246	connect(frameRewind, &QAction::triggered, [this] () {
1247		m_controller->rewind(1);
1248	});
1249	m_gameActions.append(frameRewind);
1250	m_nonMpActions.append(frameRewind);
1251	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1252
1253	ConfigOption* videoSync = m_config->addOption("videoSync");
1254	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1255	videoSync->connect([this](const QVariant& value) {
1256		reloadConfig();
1257	}, this);
1258	m_config->updateOption("videoSync");
1259
1260	ConfigOption* audioSync = m_config->addOption("audioSync");
1261	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1262	audioSync->connect([this](const QVariant& value) {
1263		reloadConfig();
1264	}, this);
1265	m_config->updateOption("audioSync");
1266
1267	emulationMenu->addSeparator();
1268
1269	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1270	m_shortcutController->addMenu(solarMenu);
1271	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1272	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1273	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1274
1275	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1276	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1277	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1278
1279	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1280	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1281	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1282
1283	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1284	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1285	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1286
1287	solarMenu->addSeparator();
1288	for (int i = 0; i <= 10; ++i) {
1289		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1290		connect(setSolar, &QAction::triggered, [this, i]() {
1291			m_inputController.setLuminanceLevel(i);
1292		});
1293		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1294	}
1295
1296	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1297	m_shortcutController->addMenu(avMenu);
1298	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1299	m_shortcutController->addMenu(frameMenu, avMenu);
1300	for (int i = 1; i <= 6; ++i) {
1301		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1302		setSize->setCheckable(true);
1303		if (m_savedScale == i) {
1304			setSize->setChecked(true);
1305		}
1306		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1307			showNormal();
1308			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1309			if (m_controller) {
1310				size = m_controller->screenDimensions();
1311			}
1312			size *= i;
1313			m_savedScale = i;
1314			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1315			resizeFrame(size);
1316			bool enableSignals = setSize->blockSignals(true);
1317			setSize->setChecked(true);
1318			setSize->blockSignals(enableSignals);
1319		});
1320		m_frameSizes[i] = setSize;
1321		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1322	}
1323	QKeySequence fullscreenKeys;
1324#ifdef Q_OS_WIN
1325	fullscreenKeys = QKeySequence("Alt+Return");
1326#else
1327	fullscreenKeys = QKeySequence("Ctrl+F");
1328#endif
1329	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1330
1331	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1332	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1333	lockAspectRatio->connect([this](const QVariant& value) {
1334		m_display->lockAspectRatio(value.toBool());
1335		if (m_controller) {
1336			m_screenWidget->setLockAspectRatio(value.toBool());
1337		}
1338	}, this);
1339	m_config->updateOption("lockAspectRatio");
1340
1341	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1342	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1343	lockIntegerScaling->connect([this](const QVariant& value) {
1344		m_display->lockIntegerScaling(value.toBool());
1345		if (m_controller) {
1346			m_screenWidget->setLockIntegerScaling(value.toBool());
1347		}
1348	}, this);
1349	m_config->updateOption("lockIntegerScaling");
1350
1351	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1352	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1353	resampleVideo->connect([this](const QVariant& value) {
1354		m_display->filter(value.toBool());
1355	}, this);
1356	m_config->updateOption("resampleVideo");
1357
1358	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1359	ConfigOption* skip = m_config->addOption("frameskip");
1360	skip->connect([this](const QVariant& value) {
1361		reloadConfig();
1362	}, this);
1363	for (int i = 0; i <= 10; ++i) {
1364		skip->addValue(QString::number(i), i, skipMenu);
1365	}
1366	m_config->updateOption("frameskip");
1367
1368	avMenu->addSeparator();
1369
1370	ConfigOption* mute = m_config->addOption("mute");
1371	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1372	mute->connect([this](const QVariant& value) {
1373		reloadConfig();
1374	}, this);
1375	m_config->updateOption("mute");
1376	addControlledAction(avMenu, muteAction, "mute");
1377
1378	QMenu* target = avMenu->addMenu(tr("FPS target"));
1379	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1380	fpsTargetOption->connect([this](const QVariant& value) {
1381		reloadConfig();
1382	}, this);
1383	fpsTargetOption->addValue(tr("15"), 15, target);
1384	fpsTargetOption->addValue(tr("30"), 30, target);
1385	fpsTargetOption->addValue(tr("45"), 45, target);
1386	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1387	fpsTargetOption->addValue(tr("60"), 60, target);
1388	fpsTargetOption->addValue(tr("90"), 90, target);
1389	fpsTargetOption->addValue(tr("120"), 120, target);
1390	fpsTargetOption->addValue(tr("240"), 240, target);
1391	m_config->updateOption("fpsTarget");
1392
1393	avMenu->addSeparator();
1394
1395#ifdef USE_PNG
1396	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1397	screenshot->setShortcut(tr("F12"));
1398	connect(screenshot, &QAction::triggered, [this]() {
1399		m_controller->screenshot();
1400	});
1401	m_gameActions.append(screenshot);
1402	addControlledAction(avMenu, screenshot, "screenshot");
1403#endif
1404
1405#ifdef USE_FFMPEG
1406	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1407	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1408	addControlledAction(avMenu, recordOutput, "recordOutput");
1409	m_gameActions.append(recordOutput);
1410#endif
1411
1412#ifdef USE_MAGICK
1413	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1414	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1415	addControlledAction(avMenu, recordGIF, "recordGIF");
1416#endif
1417
1418	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1419	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1420	addControlledAction(avMenu, recordVL, "recordVL");
1421	m_gameActions.append(recordVL);
1422
1423	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1424	connect(stopVL, &QAction::triggered, [this]() {
1425		m_controller->endVideoLog();
1426	});
1427	addControlledAction(avMenu, stopVL, "stopVL");
1428	m_gameActions.append(stopVL);
1429
1430#ifdef M_CORE_GB
1431	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1432	connect(gbPrint, &QAction::triggered, [this]() {
1433		PrinterView* view = new PrinterView(m_controller);
1434		openView(view);
1435		m_controller->attachPrinter();
1436
1437	});
1438	addControlledAction(avMenu, gbPrint, "gbPrint");
1439	m_gameActions.append(gbPrint);
1440#endif
1441
1442	avMenu->addSeparator();
1443	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1444	m_shortcutController->addMenu(m_videoLayers, avMenu);
1445
1446	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1447	m_shortcutController->addMenu(m_audioChannels, avMenu);
1448
1449	QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1450	connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1451	m_gameActions.append(placementControl);
1452	addControlledAction(avMenu, placementControl, "placementControl");
1453
1454	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1455	m_shortcutController->addMenu(toolsMenu);
1456	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1457	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1458	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1459
1460	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1461	connect(overrides, &QAction::triggered, [this]() {
1462		if (!m_overrideView) {
1463			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1464			if (m_controller) {
1465				m_overrideView->setController(m_controller);
1466			}
1467			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1468		}
1469		m_overrideView->show();
1470		m_overrideView->recheck();
1471	});
1472	addControlledAction(toolsMenu, overrides, "overrideWindow");
1473
1474	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1475	connect(sensors, &QAction::triggered, [this]() {
1476		if (!m_sensorView) {
1477			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1478			if (m_controller) {
1479				m_sensorView->setController(m_controller);
1480			}
1481			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1482		}
1483		m_sensorView->show();
1484	});
1485	addControlledAction(toolsMenu, sensors, "sensorWindow");
1486
1487	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1488	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1489	m_gameActions.append(cheats);
1490	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1491
1492	toolsMenu->addSeparator();
1493	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1494	                    "settings");
1495
1496	toolsMenu->addSeparator();
1497
1498#ifdef USE_DEBUGGERS
1499	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1500	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1501	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1502#endif
1503
1504#ifdef USE_GDB_STUB
1505	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1506	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1507	m_gbaActions.append(gdbWindow);
1508	m_gameActions.append(gdbWindow);
1509	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1510#endif
1511	toolsMenu->addSeparator();
1512
1513	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1514	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1515	m_gameActions.append(paletteView);
1516	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1517
1518	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1519	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1520	m_gameActions.append(objView);
1521	addControlledAction(toolsMenu, objView, "spriteWindow");
1522
1523	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1524	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1525	m_gameActions.append(tileView);
1526	addControlledAction(toolsMenu, tileView, "tileWindow");
1527
1528	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1529	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1530	m_gameActions.append(mapView);
1531	addControlledAction(toolsMenu, mapView, "mapWindow");
1532
1533	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1534	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1535	m_gameActions.append(memoryView);
1536	addControlledAction(toolsMenu, memoryView, "memoryView");
1537
1538	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1539	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1540	m_gameActions.append(memorySearch);
1541	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1542
1543#ifdef M_CORE_GBA
1544	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1545	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1546	m_gameActions.append(ioViewer);
1547	m_gbaActions.append(ioViewer);
1548	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1549#endif
1550
1551	ConfigOption* skipBios = m_config->addOption("skipBios");
1552	skipBios->connect([this](const QVariant& value) {
1553		reloadConfig();
1554	}, this);
1555
1556	ConfigOption* useBios = m_config->addOption("useBios");
1557	useBios->connect([this](const QVariant& value) {
1558		reloadConfig();
1559	}, this);
1560
1561	ConfigOption* buffers = m_config->addOption("audioBuffers");
1562	buffers->connect([this](const QVariant& value) {
1563		reloadConfig();
1564	}, this);
1565
1566	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1567	sampleRate->connect([this](const QVariant& value) {
1568		reloadConfig();
1569	}, this);
1570
1571	ConfigOption* volume = m_config->addOption("volume");
1572	volume->connect([this](const QVariant& value) {
1573		reloadConfig();
1574	}, this);
1575
1576	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1577	rewindEnable->connect([this](const QVariant& value) {
1578		reloadConfig();
1579	}, this);
1580
1581	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1582	rewindBufferCapacity->connect([this](const QVariant& value) {
1583		reloadConfig();
1584	}, this);
1585
1586	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1587	rewindBufferCapacity->connect([this](const QVariant& value) {
1588		reloadConfig();
1589	}, this);
1590
1591	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1592	allowOpposingDirections->connect([this](const QVariant& value) {
1593		reloadConfig();
1594	}, this);
1595
1596	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1597	saveStateExtdata->connect([this](const QVariant& value) {
1598		reloadConfig();
1599	}, this);
1600
1601	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1602	loadStateExtdata->connect([this](const QVariant& value) {
1603		reloadConfig();
1604	}, this);
1605
1606	ConfigOption* preload = m_config->addOption("preload");
1607	preload->connect([this](const QVariant& value) {
1608		m_manager->setPreload(value.toBool());
1609	}, this);
1610	m_config->updateOption("preload");
1611
1612	ConfigOption* showFps = m_config->addOption("showFps");
1613	showFps->connect([this](const QVariant& value) {
1614		if (!value.toInt()) {
1615			m_fpsTimer.stop();
1616			updateTitle();
1617		} else if (m_controller) {
1618			m_fpsTimer.start();
1619		}
1620	}, this);
1621
1622	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1623	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1624	exitFullScreen->setShortcut(QKeySequence("Esc"));
1625	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1626
1627	m_shortcutController->addFunctions(toolsMenu, [this]() {
1628		if (m_controller) {
1629			mCheatPressButton(m_controller->cheatDevice(), true);
1630		}
1631	}, [this]() {
1632		if (m_controller) {
1633			mCheatPressButton(m_controller->cheatDevice(), false);
1634		}
1635	}, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1636
1637	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1638	m_shortcutController->addMenu(autofireMenu);
1639
1640	m_shortcutController->addFunctions(autofireMenu, [this]() {
1641		m_controller->setAutofire(GBA_KEY_A, true);
1642	}, [this]() {
1643		m_controller->setAutofire(GBA_KEY_A, false);
1644	}, QKeySequence(), tr("Autofire A"), "autofireA");
1645
1646	m_shortcutController->addFunctions(autofireMenu, [this]() {
1647		m_controller->setAutofire(GBA_KEY_B, true);
1648	}, [this]() {
1649		m_controller->setAutofire(GBA_KEY_B, false);
1650	}, QKeySequence(), tr("Autofire B"), "autofireB");
1651
1652	m_shortcutController->addFunctions(autofireMenu, [this]() {
1653		m_controller->setAutofire(GBA_KEY_L, true);
1654	}, [this]() {
1655		m_controller->setAutofire(GBA_KEY_L, false);
1656	}, QKeySequence(), tr("Autofire L"), "autofireL");
1657
1658	m_shortcutController->addFunctions(autofireMenu, [this]() {
1659		m_controller->setAutofire(GBA_KEY_R, true);
1660	}, [this]() {
1661		m_controller->setAutofire(GBA_KEY_R, false);
1662	}, QKeySequence(), tr("Autofire R"), "autofireR");
1663
1664	m_shortcutController->addFunctions(autofireMenu, [this]() {
1665		m_controller->setAutofire(GBA_KEY_START, true);
1666	}, [this]() {
1667		m_controller->setAutofire(GBA_KEY_START, false);
1668	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1669
1670	m_shortcutController->addFunctions(autofireMenu, [this]() {
1671		m_controller->setAutofire(GBA_KEY_SELECT, true);
1672	}, [this]() {
1673		m_controller->setAutofire(GBA_KEY_SELECT, false);
1674	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1675
1676	m_shortcutController->addFunctions(autofireMenu, [this]() {
1677		m_controller->setAutofire(GBA_KEY_UP, true);
1678	}, [this]() {
1679		m_controller->setAutofire(GBA_KEY_UP, false);
1680	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1681
1682	m_shortcutController->addFunctions(autofireMenu, [this]() {
1683		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1684	}, [this]() {
1685		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1686	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1687
1688	m_shortcutController->addFunctions(autofireMenu, [this]() {
1689		m_controller->setAutofire(GBA_KEY_DOWN, true);
1690	}, [this]() {
1691		m_controller->setAutofire(GBA_KEY_DOWN, false);
1692	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1693
1694	m_shortcutController->addFunctions(autofireMenu, [this]() {
1695		m_controller->setAutofire(GBA_KEY_LEFT, true);
1696	}, [this]() {
1697		m_controller->setAutofire(GBA_KEY_LEFT, false);
1698	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1699
1700	for (QAction* action : m_gameActions) {
1701		action->setDisabled(true);
1702	}
1703}
1704
1705void Window::attachWidget(QWidget* widget) {
1706	m_screenWidget->layout()->addWidget(widget);
1707	m_screenWidget->unsetCursor();
1708	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1709}
1710
1711void Window::detachWidget(QWidget* widget) {
1712	m_screenWidget->layout()->removeWidget(widget);
1713}
1714
1715void Window::appendMRU(const QString& fname) {
1716	int index = m_mruFiles.indexOf(fname);
1717	if (index >= 0) {
1718		m_mruFiles.removeAt(index);
1719	}
1720	m_mruFiles.prepend(fname);
1721	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1722		m_mruFiles.removeLast();
1723	}
1724	updateMRU();
1725}
1726
1727void Window::updateMRU() {
1728	if (!m_mruMenu) {
1729		return;
1730	}
1731	for (QAction* action : m_mruMenu->actions()) {
1732		delete action;
1733	}
1734	m_mruMenu->clear();
1735	int i = 0;
1736	for (const QString& file : m_mruFiles) {
1737		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1738		item->setShortcut(QString("Ctrl+%1").arg(i));
1739		connect(item, &QAction::triggered, [this, file]() {
1740			setController(m_manager->loadGame(file), file);
1741		});
1742		m_mruMenu->addAction(item);
1743		++i;
1744	}
1745	m_config->setMRU(m_mruFiles);
1746	m_config->write();
1747	m_mruMenu->setEnabled(i > 0);
1748}
1749
1750QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1751	addHiddenAction(menu, action, name);
1752	menu->addAction(action);
1753	return action;
1754}
1755
1756QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1757	m_shortcutController->addAction(menu, action, name);
1758	action->setShortcutContext(Qt::WidgetShortcut);
1759	addAction(action);
1760	return action;
1761}
1762
1763void Window::focusCheck() {
1764	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1765		return;
1766	}
1767	if (QGuiApplication::focusWindow() && m_autoresume) {
1768		m_controller->setPaused(false);
1769		m_autoresume = false;
1770	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1771		m_autoresume = true;
1772		m_controller->setPaused(true);
1773	}
1774}
1775
1776void Window::updateFrame() {
1777	QSize size = m_controller->screenDimensions();
1778	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1779	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1780	QPixmap pixmap;
1781	pixmap.convertFromImage(currentImage);
1782	m_screenWidget->setPixmap(pixmap);
1783	emit paused(true);
1784}
1785
1786void Window::setController(CoreController* controller, const QString& fname) {
1787	if (!controller) {
1788		return;
1789	}
1790	if (!fname.isEmpty()) {
1791		setWindowFilePath(fname);
1792		appendMRU(fname);
1793	}
1794
1795	if (m_controller) {
1796		m_controller->disconnect(this);
1797		m_controller->stop();
1798		m_controller.reset();
1799	}
1800
1801	m_controller = std::shared_ptr<CoreController>(controller);
1802	m_inputController.recalibrateAxes();
1803	m_controller->setInputController(&m_inputController);
1804	m_controller->setLogger(&m_log);
1805
1806	connect(this, &Window::shutdown, [this]() {
1807		if (!m_controller) {
1808			return;
1809		}
1810		m_controller->stop();
1811	});
1812
1813	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1814	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1815	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1816	{
1817		connect(m_controller.get(), &CoreController::stopping, [this]() {
1818			m_controller.reset();
1819		});
1820	}
1821	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1822	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1823
1824#ifndef Q_OS_MAC
1825	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1826	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1827		if(isFullScreen()) {
1828			menuBar()->hide();
1829		}
1830	});
1831#endif
1832
1833	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1834	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1835		emit paused(false);
1836	});
1837
1838	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1839	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1840	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1841	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1842	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1843	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1844	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1845
1846	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1847	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1848	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1849	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1850	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1851
1852#ifdef USE_GDB_STUB
1853	if (m_gdbController) {
1854		m_gdbController->setController(m_controller);
1855	}
1856#endif
1857
1858#ifdef USE_DEBUGGERS
1859	if (m_console) {
1860		m_console->setController(m_controller);
1861	}
1862#endif
1863
1864#ifdef USE_MAGICK
1865	if (m_gifView) {
1866		m_gifView->setController(m_controller);
1867	}
1868#endif
1869
1870#ifdef USE_FFMPEG
1871	if (m_videoView) {
1872		m_videoView->setController(m_controller);
1873	}
1874#endif
1875
1876	if (m_sensorView) {
1877		m_sensorView->setController(m_controller);
1878	}
1879
1880	if (m_overrideView) {
1881		m_overrideView->setController(m_controller);
1882	}
1883
1884	if (!m_pendingPatch.isEmpty()) {
1885		m_controller->loadPatch(m_pendingPatch);
1886		m_pendingPatch = QString();
1887	}
1888
1889	m_controller->loadConfig(m_config);
1890	m_controller->start();
1891}
1892
1893WindowBackground::WindowBackground(QWidget* parent)
1894	: QWidget(parent)
1895{
1896	setLayout(new QStackedLayout());
1897	layout()->setContentsMargins(0, 0, 0, 0);
1898}
1899
1900void WindowBackground::setPixmap(const QPixmap& pmap) {
1901	m_pixmap = pmap;
1902	update();
1903}
1904
1905void WindowBackground::setSizeHint(const QSize& hint) {
1906	m_sizeHint = hint;
1907}
1908
1909QSize WindowBackground::sizeHint() const {
1910	return m_sizeHint;
1911}
1912
1913void WindowBackground::setDimensions(int width, int height) {
1914	m_aspectWidth = width;
1915	m_aspectHeight = height;
1916}
1917
1918void WindowBackground::setLockIntegerScaling(bool lock) {
1919	m_lockIntegerScaling = lock;
1920}
1921
1922void WindowBackground::setLockAspectRatio(bool lock) {
1923	m_lockAspectRatio = lock;
1924}
1925
1926void WindowBackground::paintEvent(QPaintEvent* event) {
1927	QWidget::paintEvent(event);
1928	const QPixmap& logo = pixmap();
1929	QPainter painter(this);
1930	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1931	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1932	QSize s = size();
1933	QSize ds = s;
1934	if (m_lockAspectRatio) {
1935		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1936			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1937		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1938			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1939		}
1940	}
1941	if (m_lockIntegerScaling) {
1942		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1943		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1944	}
1945	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1946	QRect full(origin, ds);
1947	painter.drawPixmap(full, logo);
1948}