all repos — mgba @ be97f04971666b64dc55ebbcb945c3190e790594

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BSD
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14 - Qt: Fix initial state of key mapping
 15 - Shaders: Fix AGS-001 shader with some bad drivers
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Qt: Initialize m_useBios
 18 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 19 - GBA Serialize: Fix loading savegames from savestates
 20Misc:
 21 - GBA: Slightly optimize GBAProcessEvents
 22 - Qt: Add preset for DualShock 4
 23 - SDL: Remove default gamepad mappings
 24 - Qt: Update 360 input profile on OS X to reflect newer drivers
 25 - Qt: Remove use of NaN
 26 - 3DS: Use blip_add_delta_fast for a small speed improvement
 27 - FFmpeg: Update dependencies on Ubuntu
 28
 290.4.0: (2016-02-02)
 30Features:
 31 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 32 - I/O viewer
 33 - Booting of multiboot images
 34 - Customization of GIF recording
 35 - Libretro: Cheat code support
 36 - Support for GLSL shaders
 37 - ROM information view
 38 - Support for VBA-style cheat codes
 39 - Savestates now store creation timestamps
 40 - Key autofire
 41 - Libretro: Allow blocking opposing directional input
 42 - OpenEmu core for OS X
 43 - Libretro: Settings for using BIOS and skipping intro
 44 - Libretro: Customizable idle loop removal
 45 - Implemented cycle counting for sprite rendering
 46 - Cleaner, unified settings window
 47 - Added a setting for pausing when the emulator is not in focus
 48 - Customizable paths for save games, save states, screenshots and patches
 49 - Controller hotplugging
 50 - Ability to store save games and active cheats within savestates
 51Bugfixes:
 52 - ARM7: Fix sign of unaligned LDRSH
 53 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 54 - Debugger: Fix watchpoints in gdb
 55 - GBA: Fix warnings when creating and loading savestates
 56 - GBA: Fix Iridion II savetype
 57 - GBA BIOS: Fix misaligned CpuSet
 58 - GBA Cheats: Fix cheats setting the Action Replay version
 59 - GBA Hardware: Fix GPIO on big endian
 60 - GBA Memory: Fix DMA register writing behavior
 61 - GBA Memory: Fix DMAs triggering two cycles early
 62 - Libretro: Fix aspect ratio
 63 - Qt: Fix some potential crashes with the gamepad mapping
 64 - Qt: Fix keys being mapped incorrectly when loading configuration file
 65 - Util: Fix PowerPC PNG read/write pixel order
 66 - Util: Fix excessive memory allocation when decoding a PNG
 67 - VFS: Fix VFileReadline and remove _vfdReadline
 68Misc:
 69 - All: Improved PowerPC support
 70 - All: Fix some undefined behavior warnings
 71 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 72 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 73 - GBA: Implement bad I/O register loading
 74 - GBA: Allow jumping to OAM and palette RAM
 75 - GBA BIOS: Finish implementing RegisterRamReset
 76 - GBA Config: Add "override" layer for better one-time configuration
 77 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 78 - GBA Memory: Use a dynamically sized mask for ROM memory
 79 - GBA Memory: Implement several unimplemented memory access types
 80 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 81 - GBA RR: Starting from savestate now embeds the savegame
 82 - GBA RR: Add preliminary SRAM support for VBM loading
 83 - GBA RR: Add support for resets in movies
 84 - GBA Video: Remove lastHblank, as it is implied
 85 - Libretro: Use anonymous memory mappers for large blocks of memory
 86 - Libretro: Add install target for libretro core
 87 - Qt: Window size command line options are now supported
 88 - Qt: Increase usability of key mapper
 89 - Qt: Add 'Apply' button to settings window
 90 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 91 - Qt: Allow use of modifier keys as input
 92 - Qt: Optimize log viewer
 93 - Qt: Added button for breaking into the GDB debugger
 94 - Qt: Add box for showing duration of rewind
 95 - SDL: Support fullscreen in SDL 1.2
 96 - SDL: Allow GBASDLAudio to be used without a thread context
 97 - Util: Use VFile for configuration
 98 - Util: Add MutexTryLock
 99
1000.3.2: (2015-12-16)
101Bugfixes:
102 - ARM7: Fix STRT/STRBT
103 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
104 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
105 - Libretro: Fix problems with rumble not turning off
106 - GBA: Fix idle skip state being retained between games
107 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
108 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
109 - GBA BIOS: Fix Sqrt sign
110 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
111 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
112 - GBA Memory: Fix DMA behavior for SRAM accesses
113 - GBA Memory: Fix Store8 to OBJ VRAM
114 - GBA Memory: Fix alignment of LDM/STM on SRAM
115 - GBA Memory: Fix unaligned out-of-bounds ROM loads
116 - GBA Memory: Fix timing of DMAs
117 - GBA Video: Fix _mix for 15-bit color
118 - GBA Video: Fix OAM and palette initialization
119 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
120 - Qt: Use safer isLoaded check in GameController
121 - Qt: Fix a race condition in PainterGL that could lead to a crash
122 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
123 - Qt: Fix font size in memory viewer
124 - Qt: Fix a crash in the memory viewer
125 - Qt: Add additional checks in CheatModel to prevent crashes
126 - Qt: Fix race condition with setting sample rate
127 - Qt: Fix crash when closing multiplayer windows
128 - Qt: Fix resetting while paused
129Misc:
130 - GBA Audio: Implement missing flags on SOUNDCNT_X register
131 - Qt: Add mute option to menu
132
1330.3.1: (2015-10-24)
134Bugfixes:
135 - ARM7: Fix instruction decoding of Thumb shifts
136 - GBA: Deinit savegame when unloading a ROM
137 - GBA: Fix BIOS check on big endian
138 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
139 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
140 - GBA Audio: Fix audio channels being silenced at the wrong time
141 - GBA Memory: Fix bad BIOS Load16 on big endian
142 - GBA Memory: Fix bad Load8 on big endian
143 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
144 - GBA Video: Fix edge case with sprite blend modes and semitransparency
145 - GBA Video: Fix objwin and blending interaction on sprites
146 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
147 - Libretro: Fix a memory leak with the render buffer
148 - Qt: Windows no longer spawn in the top left on first launch
149 - Qt: Fix install path of XDG desktop file with DESTDIR
150 - Qt: Fix drag and drop on Windows
151 - Qt: Reenable double buffering, as disabling it broke some Windows configs
152 - VFS: Fix return values of VFileFILE.read and .write
153Misc:
154 - All: Reset next event to cycles instead of zero to interrupt
155 - All: Add --version flag
156 - ARM7: Force disable LTO on two files to work around a GCC bug
157 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
158 - GBA: Better memory handling with PNG savestates
159 - GBA: Additional savestate sanity checks
160 - GBA: Check for cycle count being too high
161 - GBA Audio: Allow GBAAVStream to have no video callback
162 - GBA BIOS: Implement RegisterRamReset for SIO registers
163 - Qt: Remove useless help icons in dialogs
164 - Qt: Prevent savestate window from opening while in multiplayer
165 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
166 - Qt: Dropping multiplayer windows works more cleanly now
167
1680.3.0: (2015-08-16)
169Features:
170 - Ability to hide individual background layers, or OBJs
171 - Ability to mute individual audio channels
172 - Palette viewer and exporter
173 - Volume control
174 - More shortcuts are editable (e.g. quick save/load)
175 - Rewind now shows the frame after rewinding
176 - Import/Export of GameShark/Action Replay snapshots
177 - Add "Step backwards" item for single increment rewind
178 - Deadzone estimation for game controllers
179 - Analog inputs can be used for shortcuts
180 - Menu items for specific solar sensor brightness levels
181 - Remappable controls for tilt and gyroscope sensors
182 - Status messages for actions taken while a game is running (e.g. save/load state)
183 - Memory inspector
184 - Screensaver can now be suspended while a game is running
185 - Load/save the most recent savestate slot
186 - Support varible speed (PWM) rumble
187 - Ability to cap fast forward speed
188 - Finer control over FPS target
189 - Holdable shortcut for rewinding one frame at a time
190 - Ability to boot directly into the BIOS
191 - Preliminary support for yanking out the game pak while a game is running
192 - Thumb-drive mode by putting a file called portable.ini in the same folder
193 - Configurable display driver, between software and OpenGL
194 - Undo-able savestate loading and saving
195 - Controller profiles now store shortcut settings
196 - Default controller profiles for several common controllers
197 - Libretro now supports BIOS, rumble and solar sensor
198 - Implement BIOS call Stop, for sleep mode
199 - Automatically load patches, if found
200 - Improved video synchronization
201 - Configurable audio output sample rate
202Bugfixes:
203 - ARM7: Fix SWI and IRQ timings
204 - ARM7: Fix Thumb MUL timing
205 - ARM7: Fix timing of multiplies to use N cycles
206 - ARM7: ARMHotplugDetach should call deinit
207 - Debugger: Fix use-after-free in breakpoint clearing code
208 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
209 - GBA: Cap audio FIFO read size during deserialization
210 - GBA: Check for corrupted savestates when loading
211 - GBA: Check for improperly sized savestates when loading
212 - GBA: Check for savestates made from differently sized ROMs
213 - GBA: Fix calls to endian-independent loadstores
214 - GBA: Fix timing of reading from timer registers
215 - GBA: Ensure cycles never go negative
216 - GBA Audio: Force audio FIFOs to 32-bit
217 - GBA Audio: Fix audio pitch changing when adjusting buffer size
218 - GBA Audio: Fix sample order in audio channel 3
219 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
220 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
221 - GBA Memory: Improve Thumb open bus behavior
222 - GBA Memory: Fix potential DMA issue when loading a savestate
223 - GBA Memory: Fix load/store multiple video memory waitstates
224 - GBA SIO: Fix reseting when there are SIO devices attached
225 - GBA Video: Blended sprites should never have other effects applied
226 - GBA Video: Fix out-of-bounds tiles in mosaic
227 - GBA Video: Fix windows not affecting sprites
228 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
229 - GBA Video: Fix timing on first scanline
230 - Qt: Better cleanup when a game crashes
231 - Qt: Fix open ROM dialog filtering for archive formats
232 - Qt: Cap the maximum number of multiplayer windows
233 - Qt: Fix maximum year in sensor override
234 - Qt: Fix window being too tall after exiting fullscreen
235 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
236 - Qt: Fix analog buttons not getting unmapped
237 - Qt: Fix passing command line options
238 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
239 - SDL: Fix SDL build when OpenGL is missing
240 - Util: Allow loading IPS patches that grow the ROM
241 - VFS: Fix resource leaks if some allocations fail
242 - VFS: Fix line-reading to return proper values
243 - Video: Fix an issue with very long filenames
244 - Util: Fix formatting of floats
245Misc:
246 - All: Add --help flag for command line programs
247 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
248 - All: Enable static linking for Windows
249 - All: Enable static linking for OS X
250 - All: Threads are now named
251 - All: Proper handling of Unicode file paths
252 - ARM7: Add emulation for Undefined CPU mode
253 - ARM7: Reduce the size of the Thumb instruction table
254 - GBA: Add status log level
255 - GBA: GBARewind now returns how many states it has rewound
256 - GBA: SIO logging layer
257 - GBA BIOS: Stub out SoundBias
258 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
259 - GBA: Don't include GBACLIDebugger struct unless needed
260 - GBA: Savedata is now synced shortly after data finishes being written
261 - GBA: Process multiple timer events at once, if necessary
262 - GBA Audio: Implement audio reset for channels A/B
263 - GBA Audio: Process multiple audio events at once, if necessary
264 - GBA Hardware: Backport generic RTC source into core
265 - GBA Input: Allow axes and buttons to be mapped to the same key
266 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
267 - GBA SIO: Add a dummy driver for Normal mode
268 - GBA Thread: Add functionality for running callbacks on the GBA thread
269 - GBA Thread: Split GBASync into a separate file
270 - GBA Video: Refactor software renderer into separate files
271 - GBA Video: Slightly optimize mode 0 mosaic rendering
272 - Debugger: Free watchpoints in addition to breakpoints
273 - Qt: Handle saving input settings better
274 - Qt: Move GL frame drawing back onto its own thread
275 - Qt: Fast forward (held) option moved from Other to Emulation menu
276 - Qt: Show version info in window title
277 - Qt: Migrate multiplayer window handling into GBAApp
278 - Qt: Unified file opening and saving with last location
279 - Qt: Fix windows being resizable when they shouldn't have been
280 - Qt: Only hide cursor in full screen
281 - Qt: Replace pause-after-frame mutex with an atomic
282 - Qt: Add application icon and XDG desktop files
283 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
284 - Qt: Don't save window size when entering fullscreen
285 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
286 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
287 - Qt: Increase usability of key mapper
288 - Qt: Show checkmark for window sizes
289 - Qt: Set window path to loaded ROM
290 - Perf: Ability to load savestates immediately on launch
291 - SDL: Properly check for initialization
292 - SDL: Clean up initialization functions
293 - SDL: Clean up GL context
294 - Util: Allow disabling the threading code entirely
295 - VFS: Add sync method to force syncing with backing
296
2970.2.1: (2015-05-13)
298Bugfixes:
299 - All: Fix sanitize-deb script not cleaning up after itself
300 - All: Fix dependencies for libavcodec on Debian-derived platforms
301 - ARM7: Handle writeback for PC in addressing modes 2 and 3
302 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
303 - ARM7: Fix ARM multiply instructions when PC is a destination register
304 - Debugger: Fix use-after-free in breakpoint clearing code
305 - Debugger: Fix boundary conditions in tab completion
306 - GBA: Fix timers not updating timing when writing to only the reload register
307 - GBA: Fix rewind boundary conditions
308 - GBA: Add initial I/O register settings for background matrix registers
309 - GBA: Fix hang when loading a savestate if sync to video is enabled
310 - GBA: Handle out-of-bounds I/O access
311 - GBA: Fix bounds-checking on EEPROM access
312 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
313 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
314 - GBA Memory: Allow SRAM to be 64kB
315 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
316 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
317 - GBA Video: Fix second frame mode 5
318 - Perf: Fix race condition if a game crashes immediately on start
319 - Qt: Fix Display object leak when closing a window
320 - Qt: Fix .deb dependencies
321 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
322 - Qt: Fix window not regaining focus after exiting savestate window
323 - Qt: Fix regression where video would not record if the game had already started
324 - Qt: Fix potential crash if a gamepad causes focus to change
325 - Qt: Fix controller axis querying
326 - Qt: Fix multiplayer windows opening as the wrong size
327 - Qt: Fix controllers sometimes not loading the right profile
328 - SDL: Fix boundary conditions for joystick adjustments
329 - SDL: Allocate properly sized input maps
330 - SDL: Fix potential build issues when Qt and SDL2 are in use
331 - Util: Fix resource leak in UTF-8 handling code
332 - Util: Fix a null-pointer issue when attempting to delete a key
333 - VFS: Fix resource leaks if some allocations fail
334 - Video: Fix an issue with very long filenames
335Misc:
336 - GBA Memory: Soft-crash if jumping past the end of a ROM
337 - Qt: Show multiplayer numbers in window title
338 - Qt: Solar sensor can have shortcuts set
339
3400.2.0: (2015-04-03)
341Features:
342 - Support for gamepad axes, e.g. analog sticks or triggers
343 - Add scale presets for up to 6x
344 - Settings window
345 - Bilinear resampling option
346 - Add option to skip BIOS start screen
347 - List of recently opened games
348 - Support for games using the Solar Sensor
349 - Better audio resampling via blip-buf
350 - Game Pak overrides dialog for setting savetype and sensor values
351 - Support for games using the tilt sensor
352 - Remappable shortcuts for keyboard and gamepad
353 - Rewinding of emulation
354 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
355 - Support IPv6
356 - Save directory of last loaded file
357 - Support BPS patches
358 - Automatically detect and optimize out idle loops
359 - Configurable game overrides
360 - Support loading 7-Zip files
361 - Drag and drop game loading
362 - Cheat code support
363 - Runtime configurable audio driver
364 - Libretro core for use with RetroArch and other front-ends
365 - Controller profiles for setting different bindings for different controllers
366 - Ability to lock aspect ratio
367 - Local link cable support
368 - Ability to switch which game controller is in use per instance
369 - Ability to prevent opposing directional input
370 - Warning dialog if an unimplemented BIOS feature is called
371 - Debugger: Add CLI "frame", frame advance command
372 - Debugger: Add CLI functions for writing to memory
373 - Debugger: Add CLI functions for examining memory regions
374 - Debugger: Add CLI function for writing a register
375Bugfixes:
376 - ARM7: Extend prefetch by one stage
377 - ARM7: Fix cycle counting for loads
378 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
379 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
380 - GBA: Initialize gba.sync to null
381 - GBA: Fix timer initialization
382 - GBA Audio: Support 16-bit writes to FIFO audio
383 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
384 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
385 - GBA BIOS: Fix BIOS prefetch after reset
386 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
387 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
388 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
389 - GBA Memory: Fix I cycles that had been moved to ARM7 core
390 - GBA Memory: Fix cycle counting for 32-bit load/stores
391 - GBA RR: Fix fallthrough error when reading tags from a movie
392 - GBA Thread: Fix possible hang when loading an archive
393 - GBA Thread: Fix possible deadlock in video sync
394 - Perf: Fix crash when the GBA thread fails to start
395 - Qt: Fix crash starting a GDB stub if a game isn't loaded
396 - Qt: Fix crash when adjusting settings after closing a game
397 - Qt: Fix crash when starting GDB stub after closing a game
398 - Qt: Fix patch loading while a game is running
399 - Qt: Fix crash when loading a game after stopping GDB server
400 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
401 - Qt: Fix crash when attempting to pause if a game is not running
402 - SDL: Properly clean up if a game doesn't launch
403 - Util: Fix sockets on Windows
404Misc:
405 - All: Enable link-time optimization
406 - Debugger: Watchpoints now work on STM/LDM instructions
407 - Debugger: Clean up GDB stub network interfacing
408 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
409 - Debugger: Merge Thumb BL instructions when disassembling
410 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
411 - Debugger: Watchpoints now report address watched (fixes #68)
412 - Debugger: Add support for soft breakpoints
413 - Debugger: Make I/O register names be addresses instead of values
414 - Debugger: Rename read/write commands
415 - GBA: Improve accuracy of event timing
416 - GBA: Add API for getting Configuration structs for overrides and input
417 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
418 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
419 - GBA: Move A/V stream interface into core
420 - GBA: Savestates now take into account savedata state machines (fixes #109)
421 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
422 - GBA Memory: Simplify memory API and use fixed bus width
423 - GBA Thread: Make GBASyncWaitFrameStart time out
424 - GBA Video: Start video at the last scanline instead of the first
425 - Qt: Optimize logo drawing
426 - Qt: Move frame upload back onto main thread
427 - Qt: Remember window position
428 - Qt: Double-clicking on the window toggles full screen
429 - Util: Use proper locale for reading and writing float values
430
4310.1.1: (2015-01-24)
432Bugfixes:
433 - ARM7: Fix LDM writeback to a register already written
434 - GBA: Fix timers 2 and 3 updating incorrectly
435 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
436 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
437 - GBA Audio: Properly initialize audio FIFO channels
438 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
439 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
440 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
441 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
442 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
443 - GBA BIOS: Fix HuffUnComp boundary conditions
444 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
445 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
446 - GBA Memory: Filter out top nybble of DMA addresses
447 - GBA Memory: Properly bounds-check VRAM accesses
448 - GBA Memory: Fix initial DMA state
449 - GBA Thread: Allow halted games to exit cleanly
450 - GBA Video: Fix blend issues with obscured middle layers
451 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
452 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
453 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
454 - GBA Video: Fix sprite boundary conditions with mosaic
455 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
456 - Qt: Fix issue with set frame sizes being the wrong height
457 - Qt: Fix emulator crashing when full screen if a game is not running
458 - Qt: Fix window focus issues
459 - Qt: Properly set default video recording settings
460 - Qt: Fix a race condition when a game crashes immediately
461 - Qt: Fix some cases where key mapping can break if focus is adjusted
462 - Qt: Fix crash if a game pauses before any frames are shown
463 - Debugger: Negative PC-relative loads now properly subtract the offset
464 - Debugger: Align PC-relative loads in Thumb
465 - Debugger: Fix watchpoints triggering too late
466 - Debugger: Fix binary print putting spaces between digits
467 - Video: Ensure FFmpeg encoder has audio frames
468 - Video: Fix uncompressed PCM audio recording
469 - Video: Fix FFmpeg crashing when the file extension is wrong
470 - Util: Fix SOCKET_FAILED macro
471Misc:
472 - GBA: Exit cleanly on FATAL if the port supports it
473 - GBA Memory: Implement 16- and 32-bit loads from SRAM
474 - Qt: Disable sync to video by default
475 - Qt: Handle a game crash without crashing
476 - Qt: Set default log level to FATAL, ERROR and WARN
477 - Qt: Clarify some phrasing in the menus
478 - Qt: Clear active buttons when focus is lost
479
4800.1.0: (2014-12-13)
481 - Initial release